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    <title><![CDATA[Blog]]></title>
    <link>http://www.1cdkey.com/blog/</link>
    <description><![CDATA[Blog]]></description>
    <pubDate>Fri, 18 May 2012 08:09:53 +0000</pubDate>
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    <item>
      <title><![CDATA[Call of Duty 2 Cd key ,pls buy it !]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-2-cd-key-in-store/</link>
      <description><![CDATA[<div class="product-specs">
<h2>Call of Duty 2 CD Key</h2>
<br /><img src="../../../../../../images/call-of-duty-2-code.jpg" border="0" alt="call of duty 2 code" width="500" height="230" /><br /><br /><br />
<h1 class="heading"><span style="color: #008080;">Pls visit it !<br /><br /></span><a href="../../../../../../call-of-duty-2-cd-key">http://www.1cdkey.com/call-of-duty-2-cd-key<br /><br /></a>Payment Methods:</h1>
<br />
<li><span class="heading"><span class="style5"><a href="https://www.paypal.com/c2" target="_blank"><span style="color: #b70e0b;">Paypal</span></a>,,<a href="http://www.moneybookers.com/" target="_blank"><span style="color: #b70e0b;">Moneybookers</span></a>,<a href="http://www.westernunion.com/" target="_blank"><span style="color: #b70e0b;">West Union</span></a>,International Bank Transfer </span>payments,but suggest<em><strong><a href="https://www.paypal.com/c2" target="_blank"><span style="color: #b70e0b;">Paypal</span></a></strong></em></span>.</li>
<br />
<li><em><strong><span style="color: #0d8a03;">Paypal:</span></strong></em>please complete your order according to <a href="http://www.cdkey-game.com/forum/viewtopic.php?f=2&amp;t=1112&amp;start=0&amp;sid=c5da7553bad014e39c34cce120e3a7f9" target="_blank"><strong><span style="color: #b70e0b;">Paypal Reference</span></strong></a> </li>
<br /><em><strong>:</strong></em> please complete your order according to <a href="http://www.cdkey-game.com/forum/viewtopic.php?f=2&amp;t=1220&amp;sid=c5da7553bad014e39c34cce120e3a7f9" target="_blank"><strong><span style="color: #b70e0b;">Reference</span></strong></a></div>
<div class="product-specs"><br /><em><strong><span style="color: #0d8a03;">Moneybookers:</span></strong></em> please pay your funds directly to our MB account: <em>cdkey003(@)gmail.com. </em>Currently,it's not Merchant account but Private account.</div>
<div class="product-specs"><br /><em><strong><span style="color: #0d8a03;">Western Union:</span></strong></em> <span class="style4"><span class="style2">please <a href="mailto:kobe@cdkey-game.com" target="_blank"><span style="color: #b70e0b;">send email</span></a> to us and ask relative receiver information.</span></span></div>
<div class="product-specs"><br /><strong><em><span style="color: #0d8a03;">International Bank Transfer</span>: </em></strong>This methord is suitable of bulk order (exceeding Usd 2000, or more)</div>
<div class="product-specs">
<h3 class="heading"><span class="heading"><span style="font-size: x-small;">Other Terms &amp; Conditions:</span></span></h3>
One item will be match along with <strong><span style="color: #0d8a03;">ONE Buyer </span></strong>forever. Never disclose it to any other person. Please trust our Professional Integrity.We treasure our Reputation like our life.</div>
<div class="product-specs"><br />Never try to compare our price with other cd key site. Some cd key store preferred to use black to get cd key with no any scanning picture.Some store is just one death store (No person operating). Some store sold 50 cd keys towards 300 buyers under cyclic manner. Their codes are dirty or being used.</div>
<div class="product-specs"><br />
<li><span class="heading"><strong><span style="color: #0d8a03;">No SALES TAX is required</span></strong>.</span></li>
<br />
<li><span class="heading">Warranty period: Default <strong><span style="color: #0d8a03;">90 days </span></strong>warranty (starting from the dispatch date) for all products, unless specified on the specific item pages.</span></li>
<br /><span class="heading">Please<span style="text-decoration: underline;"><span style="color: blue;"> <a href="mailto:kobe@cdkey-game.com"><span style="color: #b70e0b;">contact us by email</span></a></span></span> to resolve any issues there before opening any dispute. We will reply you ASAP, if no response for you within 48 hours, please check the spam in your mail box.</span></div>
<div class="product-specs">
<h3>Call of Duty 2 Description</h3>
<br />Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD2 engine.</div>]]></description>
      <pubDate>Thu, 10 May 2012 04:07:14 +0000</pubDate>
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      <title><![CDATA[Call of Duty: Modern Warfare 3 CD Key ,pls visit it]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-modern-warfare-3-cd-key-in-store/</link>
      <description><![CDATA[<h2>Call of Duty: Modern Warfare 3 CD Key</h2>
<p>&nbsp;</p>
<p>Our Game Store mainly sell <strong><a href="http://www.1cdkey.com/call-of-duty-modern-warfare-3-cd-key"><span style="color: #b70e0b;">Call of Duty: Modern Warfare 3 CD Key</span></a></strong>. Game keys are valid,100% Unused.<em>Buy Call of Duty: Modern Warfare 3 CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</p>
<h1><br /><span style="color: #0000ff;">Pls visit it!<br /><a href="http://www.1cdkey.com/call-of-duty-modern-warfare-3-cd-key">http://www.1cdkey.com/call-of-duty-modern-warfare-3-cd-key</a> <br /></span></h1>
<h3>Call of Duty: Modern Warfare 3 Description</h3>
<p>&nbsp;</p>
<p>Yet to be released Call of the duty modern warfare 3, is the one of the highly demanding games of the season. Developed by the infinity ward, sledgehammer games and Raven software- all of these are developing different versions of it. This one is the advanced version of call of duty modern warfare 2.<br /><br />About The Game<br /><br />It&rsquo;s out an out first person shooter game. It is seen something like the call of the duty: World at War, where the enemies come at fixed places and the players go in for an endless fight. While this one is little tactful, the enemies pop up from anywhere, all depending upon your present position. The multiplayer maps will of course be made available too. Activision is the publisher of the game, which is third one in the series of call of the duty games.<br /><br />Story and the Character<br /><br />The trailers were out in May, but the way the comments were made; this will definitely be a success. It involves three campaigns &ndash; Black Tuesday, mind the gap, and hunter killer. Sandman, Derek West brook, a pair of delta force is now playable characters.<br /><br />The basic story revolves around the Russian federation who invades the USA . And they are still hateful for others includingEngland, France etc. The gamer will fight against the wave of enemies. As they move on, they face challenges with every passing wave and also earn money to get arms, and ask for help, as they gain points when they kill the enemies. You also get a break after every stage crossed, to regroup with your playmates or reload your weapons.<br /><br />Modern warfare 3 has an excellent view to fight the enemies with no exact goal. Though with multiplayer systems, you just need to fight many and kill them. Made on the previous engine IW 4.0, the latest mw3 has also been designed for color blind people who love playing games.<br /><br />It runs on 60 FPS and functions on, windows, XBOX 360 and playstation 3. Promotional events will be held in the month of September, to reveal the multiplayer system. Don&rsquo;t miss this version of call of the duty. If you play alone you can be in control but if you have a partner, the experience will be much better, with weapons, and a strong communication in Spec Ops.<br /><br />It truly makes you a part of the battle field, where you fight everyone and enjoy the unique experience in the virtual land. Planned to release on 8th of November, 2011, this one can give you an overwhelming experience. With this, you can swim underwater, use AC-130, or use money to buy Helicopters. Call of the day modern warfare 3 is the most anticipated game of 2011.</p>
<p>&nbsp;</p>
<h3>Images</h3>
<p>&nbsp;</p>
<p><a href="http://www.1cdkey.com/images/call-of-duty-modern-warfare-3-game.jpg"><img src="http://www.1cdkey.com/images/call-of-duty-modern-warfare-3-game.jpg" border="0" alt="call of duty modern warfare 3 game" width="400" height="300" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.1cdkey.com/images/call-of-duty-modern-warfare-3-pc.jpg"><img src="http://www.1cdkey.com/images/call-of-duty-modern-warfare-3-pc.jpg" border="0" alt="call of duty modern warfare 3 pc" width="400" height="300" /></a></p>
<p>&nbsp;</p>
<h3>You may like these games</h3>
<p><a href="http://www.1cdkey.com/call-of-duty-4-cd-key" title="call of duty 4 Cd Key"><strong><span style="color: #b70e0b;">call of duty 4 Cd Key</span></strong></a> and <a href="http://www.1cdkey.com/call-of-duty-black-ops" title="Call of Duty: Black Ops CD Key"><strong><span style="color: #b70e0b;">Call of Duty: Black Ops CD Key</span></strong></a></p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 10 May 2012 03:56:01 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Neverwinter Nights 2: Storm of Zehir Expansion Cd Key,pls visit it ]]></title>
      <link>http://www.1cdkey.com/blog/neverwinter-nights-2-storm-of-zehir-cd-key-in-store/</link>
      <description><![CDATA[<h2>Neverwinter Nights 2: Storm of Zehir Expansion Cd Key</h2>
<p>&nbsp;</p>
<p>Our Game Store mainly sell <strong><a href="http://www.1cdkey.com/neverwinter-nights-2-storm-of-zehir-cd-key"><span style="color: #b70e0b;">Neverwinter Nights 2: Storm of Zehir Expansion CD Key </span></a></strong>. Game keys are valid,100% Unused.<em>Buy Neverwinter Nights 2: Storm of Zehir Expansion CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</p>
<h1><br /><span style="color: #ff0000;">Buy it now !<br /><a href="http://www.1cdkey.com/neverwinter-nights-2-storm-of-zehir-cd-key">http://www.1cdkey.com/neverwinter-nights-2-storm-of-zehir-cd-key</a></span></h1>
<h3>Neverwinter Nights 2: Storm of Zehir Expansion Description</h3>
<p><br />Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age. Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.</p>
<h3>Images</h3>
<p>&nbsp;</p>
<p><a href="http://www.1cdkey.com/images/neverwinter-nights-2-storm-of-zehir-game.jpg"><img src="http://www.1cdkey.com/images/neverwinter-nights-2-storm-of-zehir-game.jpg" border="0" alt="neverwinter nights 2 storm of zehir game" width="400" height="225" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.1cdkey.com/images/neverwinter-nights-2-storm-of-zehir-pc.jpg"><img src="http://www.1cdkey.com/images/neverwinter-nights-2-storm-of-zehir-pc.jpg" border="0" alt="neverwinter nights 2 storm of zehir pc" width="400" height="225" /></a></p>
<p>&nbsp;</p>
<h3>You may like these games</h3>
<p>&nbsp;</p>
<p><a href="http://www.1cdkey.com/nwn2-cd-key" title="Neverwinter Nights 2 Cd Key  "><strong><span style="color: #b70e0b;">Neverwinter Nights 2 Cd Key </span></strong></a>and <a href="http://www.1cdkey.com/Mask-of-the-Betrayer-cd-key" title="Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Cd Key  "><strong><span style="color: #b70e0b;">Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Cd Key </span></strong></a></p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 10 May 2012 03:43:25 +0000</pubDate>
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      <title><![CDATA[Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Cd Key ,pls visit it]]></title>
      <link>http://www.1cdkey.com/blog/Mask-of-the-Betrayer-cd-key-in-store/</link>
      <description><![CDATA[<h2><span style="color: #008080;"><span style="color: #ff0000;">Buy it now !<br /><a href="http://www.1cdkey.com/Mask-of-the-Betrayer-cd-key">http://www.1cdkey.com/Mask-of-the-Betrayer-cd-key</a><br /><br /></span>Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Cd Key<br /><br />Payment Methods:</span></h2>
<p><span class="heading"><span class="style5"><a href="https://www.paypal.com/c2" target="_blank"><span style="color: #b70e0b;">Paypal</span></a>,,<a href="http://www.moneybookers.com/" target="_blank"><span style="color: #b70e0b;">Moneybookers</span></a>,<a href="http://www.westernunion.com/" target="_blank"><span style="color: #b70e0b;">West Union</span></a>,International Bank Transfer </span>payments,but suggest<em><a href="https://www.paypal.com/c2" target="_blank"><span style="color: #b70e0b;">Paypal</span></a></em></span>.</p>
<p><em><span style="color: #0d8a03;">Paypal:</span></em>please complete your order according to <a href="http://www.cdkey-game.com/forum/viewtopic.php?f=2&amp;t=1112&amp;start=0&amp;sid=c5da7553bad014e39c34cce120e3a7f9" target="_blank"><span style="color: #b70e0b;">Paypal Reference</span></a></p>
<p><em>:</em> please complete your order according to <a href="http://www.cdkey-game.com/forum/viewtopic.php?f=2&amp;t=1220&amp;sid=c5da7553bad014e39c34cce120e3a7f9" target="_blank"><span style="color: #b70e0b;">Reference</span></a></p>
<p><em><span style="color: #0d8a03;">Moneybookers:</span></em> please pay your funds directly to our MB account: <em>cdkey003(@)gmail.com. </em>Currently,it's not Merchant account but Private account.</p>
<p><em><span style="color: #0d8a03;">Western Union:</span></em> <span class="style4"><span class="style2">please <a href="mailto:kobe@cdkey-game.com" target="_blank"><span style="color: #b70e0b;">send email</span></a> to us and ask relative receiver information.</span></span></p>
<p><em><span style="color: #0d8a03;">International Bank Transfer</span>: </em>This methord is suitable of bulk order (exceeding Usd 2000, or more)</p>
<h2><span class="heading"><span style="font-size: x-small;">Other Terms &amp; Conditions:</span></span></h2>
<p>One item will be match along with <span style="color: #0d8a03;">ONE Buyer </span>forever. Never disclose it to any other person. Please trust our Professional Integrity.We treasure our Reputation like our life.</p>
<p>Never try to compare our price with other cd key site. Some cd key store preferred to use black to get cd key with no any scanning picture.Some store is just one death store (No person operating). Some store sold 50 cd keys towards 300 buyers under cyclic manner. Their codes are dirty or being used.</p>
<h2><br /><span class="heading"><span style="color: #0d8a03;">No SALES TAX is required</span>.</span></h2>
<p><span class="heading">Warranty period: Default <span style="color: #0d8a03;">90 days </span>warranty (starting from the dispatch date) for all products, unless specified on the specific item pages.</span></p>
<p><span class="heading">Please<span style="text-decoration: underline;"><span style="color: blue;"> <a href="mailto:kobe@cdkey-game.com"><span style="color: #b70e0b;">contact us by email</span></a></span></span> to resolve any issues there before opening any dispute. We will reply you ASAP, if no response for you within 48 hours, please check the spam in your mail box.</span></p>
<p><br />Neverwar, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age.<br />In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny. Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armour and crafting options; hordes of new monsters; and enhanced modding tools.</p>
<p><br />&nbsp;winter Nights 2 Expansion Pack: Mask of the Betrayer Description</p>
<p><br />Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and</p>]]></description>
      <pubDate>Sun, 06 May 2012 02:14:49 +0000</pubDate>
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      <title><![CDATA[Neverwinter Nights Platinum Edition CD Key ,pls buy it]]></title>
      <link>http://www.1cdkey.com/blog/neverwinter-nights-platinum-cd-key-in-store/</link>
      <description><![CDATA[<h2><span style="color: #008080;"><a href="../../../../../../neverwinter-nights-platinum-cd-key">Buy it now !</a><br /><a href="../../../../../../neverwinter-nights-platinum-cd-key">http://www.1cdkey.com/neverwinter-nights-platinum-cd-key</a><br /><br /><br />Neverwinter Nights Platinum Edition CD Key</span></h2>
<p><br />&nbsp;Our Game Store mainly sell <a href="../../../../../../neverwinter-nights-platinum-cd-key">Neverwinter Nights Platinum Edition CD Key</a>. Game keys are valid,100% Unused.Buy Neverwinter Nights Platinum Edition CD Keys,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.<br /><br /><br /><span style="color: #008080;">&nbsp;Neverwinter Nights Platinum Edition Description</span></p>
<p><br />&nbsp;Neverwinter Nights Platinum opens up a new world of magic and mystery to you. Explore a world where magic weapons, mighty beasts, unthinkable monsters and amazing challenges are waiting at every turn. Features the original Neverwinter Nights and the Shadows of Undrentide and the Hordes of the Underdark expansion packs. Three new chapters of storyline in all-new settings, far from the Sword Coast Incredible new skills like Tumble and Appraise, help you on your journey Amazing new weapons and enemies -- Use your Holy Water and Choking Powder against Medusas, Sphinxes and Cockatrices Also includes the Aurora Toolset for creating your own universes, quests and storylines.&nbsp;</p>
<h3>Images</h3>
<p><br />&nbsp;</p>
<p><a href="../../../../../../images/neverwinter-nights-platinum-edition-game.jpg"><img src="../../../../../../images/neverwinter-nights-platinum-edition-game.jpg" border="0" alt="neverwinter nights platinum edition game" width="400" height="300" /></a></p>
<p><br />&nbsp;</p>
<p><a href="../../../../../../images/neverwinter-nights-platinum-edition-pc.jpg"><img src="../../../../../../images/neverwinter-nights-platinum-edition-pc.jpg" border="0" alt="neverwinter nights platinum edition pc" width="400" height="300" /></a></p>
<p><br />&nbsp;</p>
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<p><a href="../../../../../../neverwinter-nights-2-gold-cd-key" title="Neverwinter Nights 2 Gold CD Key"><strong><span style="color: #b70e0b;">Neverwinter Nights 2 Gold CD Key </span></strong></a>and <a href="../../../../../../nwn2-cd-key" title="Neverwinter Nights 2 Cd Key"><strong><span style="color: #b70e0b;">Neverwinter Nights 2 Cd Key</span></strong></a></p>
<p><br />&nbsp;</p>]]></description>
      <pubDate>Sun, 06 May 2012 01:57:18 +0000</pubDate>
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      <title><![CDATA[Neverwinter Nights: Hordes of the Underdark CD Key  Is for sale!]]></title>
      <link>http://www.1cdkey.com/blog/neverwinter-nights-hordes-of-the-underdark-cd-key-in-store/</link>
      <description><![CDATA[<div class="product-specs">
<h1><span style="color: #800080;"><span style="color: #008080;"><a href="../../../../../../../../neverwinter-nights-hordes-of-the-underdark-cd-key">Buy it now !<br /><br />http://www.1cdkey.com/neverwinter-nights-hordes-of-the-underdark-cd-key<br /></a><br /></span><span style="color: #008080;">Neverwinter Nights: Hordes of the Underdark CD Key</span></span></h1>
<p>Our Game Store mainly sell <strong><a href="../../../../../../../../neverwinter-nights-hordes-of-the-underdark-cd-key"><span style="color: #b70e0b;">Neverwinter Nights: Hordes of the Underdark CD Key</span></a></strong>. Game keys are valid,100% Unused.<em>Buy Neverwinter Nights: Hordes of the Underdark CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.<br /><br /><span style="color: #008080;">Neverwinter Nights: Hordes of the Underdark Description</span></p>
<p>When first looking through the manual and checking out all the new feats, classes, and powers available in this expansion, I thought that they were way too obscenely powerful and would throw off the game's difficulty balancing. However, even with a godlike character, the challenges found in the Hordes of the Underdark are no joke.<br /><br />The adventure included in Underdark is one of the better official campaigns. Since players start at level 15, all the NPCs react to them as a legendary hero from the beginning &ndash; a nice change from the standard RPG opening. In all the time I spent playing Hordes, I didn't kill a single rat, maggot, or slime. In the very beginning of the quest, there's a blue dragon &ndash; which incidentally fell quite easily to Enserric the Longsword (who is quite the character himself, and has some of the best lines in the game). That's an example of the power levels involved here.<br /><br />Hordes allows characters to reach level 40 (!), twice the old level cap, and doesn't disappoint in ways to make your hero &uuml;ber-powerful. Epic feats give you such silly abilities as turning into an ancient dragon or completely dodging one attack per round, no matter what. The six new prestige classes are fun to play as, though some are a bit underpowered compared to others. Items scale up with you as well, and can grant some really sickening bonuses. Enserric, for instance, heals you for five hit points every time you hit something; though five HP isn't a whole lot when you've got 230 to begin with.<br /><br />This expansion adds quite a bit of stuff for lower-level heroes as well. New crafting skills allow players to customize their equipment even more than before. Some of the prestige classes can be accessed as early as level six, and lots of new scripts have been added to give players greater control over their henchmen. Heroes can have two followers rather than the previous limit of one, which lets you have some semblance of an actual party even in single-player. Despite the new and vastly superior control, however, they still tend to run off and die when you're not paying attention.<br /><br />Mod makers will enjoy the improvements on the already comprehensive toolset. BioWare has also added a number of scripts to the game which allow for better interaction and combat. Of course, these upgrades will help regular players as well, in the form of better modules to adventure through.<br /><br />Owners of Neverwinter Nights are punishing themselves by not getting Hordes of the Underdark. The amount by which it expands the game in every direction is truly epic.<br /><br />Concept:<br />Allow heroes to reach utterly stupid levels of power, and give them suitably ridiculous tasks <br /><br />Graphics:<br />Somewhat improved over the original, particularly the textures <br /><br />Sound:<br />Same old Neverwinter sounds. The battle music gets awfully old <br /><br />Playability:<br />The improved camera control is very welcome, and the whole interface is a little smoother around the edges <br /><br />Entertainment:<br />There's no better way to dork out to the max, online or off <br /><br />Neverwinter Nights' first expansion, Shadows of Undrentide, was certainly an engrossing tale, and a great addition to the universe, but for how much I enjoyed that adventure it pales in comparison to Hordes of the Underdark. Sure, this expansion looks slightly better than the last, and manages to add in an assortment of new goodies for level-up junkies like myself, but what really makes this game for me is that it revolves around the Drow and all the dark creatures of the D&amp;D universe. You just can't help but love Mind Flayers and those evil elf beeatches. If you managed to miss out on Shadows, you should do yourself a favor and make sure you check out Hordes, as it represents some of the best storytelling going on in the PC world. Even if you don't care about the plot, you can always just make some crazy powerful characters and tear it up.</p>
<br />
<h3>Images</h3>
<br />
<p><a href="../../../../../../../../images/neverwinter-nights-hordes-of-the-underdark-game.jpg"><img src="../../../../../../../../images/neverwinter-nights-hordes-of-the-underdark-game.jpg" border="0" alt="neverwinter nights hordes of the underdark game" width="400" height="300" /></a></p>
<br />
<p><a href="../../../../../../../../images/neverwinter-nights-hordes-of-the-underdark-pc.jpg"><img src="../../../../../../../../images/neverwinter-nights-hordes-of-the-underdark-pc.jpg" border="0" alt="neverwinter nights hordes of the underdark pc" width="400" height="300" /></a></p>
<br />
<h3>You may like these games</h3>
<p><a href="../../../../../../../../nwn2-cd-key" title="Neverwinter Nights 2 Cd Key"><strong><span style="color: #b70e0b;">Neverwinter Nights 2 Cd Key</span></strong></a> and <a href="../../../../../../../../neverwinter-nights-2-storm-of-zehir-cd-key" title="Neverwinter Nights 2: Storm of Zehir Expansion Cd Key"><strong><span style="color: #b70e0b;">Neverwinter Nights 2: Storm of Zehir Expansion Cd Key</span></strong></a></p>
</div>]]></description>
      <pubDate>Sat, 05 May 2012 23:16:19 +0000</pubDate>
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      <title><![CDATA[Neverwinter Nights Shadows of Undrentide CD Key In Stock On Sale!]]></title>
      <link>http://www.1cdkey.com/blog/neverwinter-nights-shadows-of-undrentide-cd-key-in-stock-on-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></p>
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<p>Our Game Store mainly sell<span class="Apple-converted-space">&nbsp;</span><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><a href="../../../../../../neverwinter-nights-shadows-of-undrentide-cd-key">Neverwinter Nights: Shadows of Undrentide CD Key</a></strong>. Game keys are valid,100% Unused.<em style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif">Buy Neverwinter Nights: Shadows of Undrentide CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</p>
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<p>Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&amp;D features than the groundbreaking original. Additions include new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&amp;D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells. In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards," or automated guides, to help gamers build and play adventures of their own creation.<span class="Apple-converted-space">&nbsp;</span><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /><strong>Features:</strong><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" />n Neverwinter Nights, your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure. Journey through ancient dungeons, battles deadly monsters &amp; learn the skills you need to become a mighty warrior. Hire your own muscle or join other adventurers to form war parties -- or go onlin and control a multiplayer adventure as Dungeon Master!<span class="Apple-converted-space">&nbsp;</span><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" />Neverwinter Nights - Shadows of Undrentide takes you to frontier town of Hilltop, where a young apprentice sees her mentor killed &amp; strange artifacts taken from his home. Swearing revenge, she is swept into an adventure that will leave the fate of Hilltop and the Silver Marches in her inexperienced hands. Travel eastward, crossing the deserts to face a dangerous enemy while gaining new skills like Tumble and Appraise. Discover new weapons and items Holy Water and Choking Powder -- you'll need</p>
<h3 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 15px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">Images<br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /><a href="../../../../../../images/neverwinter-nights-shadows-of-undrentide-game.jpg"><img src="../../../../../../images/neverwinter-nights-shadows-of-undrentide-game.jpg" border="0" alt="neverwinter nights shadows of undrentide game" width="400" height="300" style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif" /></a></h3>
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<p><a href="../../../../../../images/neverwinter-nights-shadows-of-undrentide-pc.jpg"><img src="../../../../../../images/neverwinter-nights-shadows-of-undrentide-pc.jpg" border="0" alt="neverwinter nights shadows of undrentide pc" width="400" height="300" style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif" /></a><br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></p>
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<p style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"><a href="../../../../../../neverwinter-nights-2-gold-cd-key" title="Neverwinter Nights 2 Gold CD Key"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Neverwinter Nights 2 Gold CD Key</strong></a><span class="Apple-converted-space">&nbsp;</span>and<span class="Apple-converted-space">&nbsp;</span><a href="../../../../../../nwn2-cd-key" title="Neverwinter Nights 2 Cd Key"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Neverwinter Nights 2 Cd Key</strong></a></p>]]></description>
      <pubDate>Sat, 05 May 2012 22:17:59 +0000</pubDate>
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      <title><![CDATA[Command and Conquer 4 Tiberian Twilight CD Key Special Price Sale From Our Store]]></title>
      <link>http://www.1cdkey.com/blog/command-and-conquer-4-tiberian-twilight-cd-key-special-price-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;">
<h2 style="font-weight: bold; font-size: 19px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Command and Conquer 4 Tiberian Twilight CD Key</h2>
</span></span>Our Game Store mainly sell<span class="Apple-converted-space">&nbsp;</span><strong style="margin: 0px; padding: 0px;"><a href="http://www.1cdkey.com/command-and-conquer-4-tiberian-twilight-cd-key">Command and Conquer 4 Tiberian Twilight CD Key</a></strong>. Game keys are valid,100% Unused.<em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Buy Command and Conquer 4 Tiberian Twilight CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.<span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"></span></span></span></span><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"></span></span></p>
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<h3 style="font-weight: bold; font-size: 15px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Tiberian Twilight CD Key Sample</h3>
<p style="margin: 0px 0px 0.8em; padding: 0px;"><a href="http://www.1cdkey.com/images/tiberian-twilight-cd-key-sample.jpg"><img src="http://www.1cdkey.com/images/tiberian-twilight-cd-key-sample.jpg" border="0" alt="command and conquer 4 tiberian twilight cd key sample" style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;" /></a><br />Want to buy?<br /><a href="http://www.1cdkey.com/command-and-conquer-4-tiberian-twilight-cd-key">http://www.1cdkey.com/command-and-conquer-4-tiberian-twilight-cd-key</a><br /><br /><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"></span></span></p>
<h2 style="font-weight: bold; font-size: 19px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Game Background</h2>
<p style="margin: 0px 0px 0.8em; padding: 0px;"><br style="margin: 0px; padding: 0px;" />Command &amp; Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command &amp; Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&amp;C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.Command &amp; Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command &amp; Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&amp;C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.<br style="margin: 0px; padding: 0px;" /><br style="margin: 0px; padding: 0px;" /></p>
<h3 style="font-weight: bold; font-size: 15px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Story</h3>
<p style="margin: 0px 0px 0.8em; padding: 0px;"><br style="margin: 0px; padding: 0px;" />In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions&mdash;GDI and Nod&mdash;found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command &amp; Conquer 4: Tiberian Twilight.<br style="margin: 0px; padding: 0px;" /></p>]]></description>
      <pubDate>Fri, 20 Apr 2012 05:18:48 +0000</pubDate>
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      <title><![CDATA[Airline Tycoon 2 CD Key Special Sale From our store]]></title>
      <link>http://www.1cdkey.com/blog/airline-tycoon-2-cd-key-special-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;">
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<h3 style="font-weight: bold; font-size: 15px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Airline Tycoon 2 Description</h3>
<p style="margin: 0px 0px 0.8em; padding: 0px;">A decade after the best-selling Airline Tycoon comes the long awaited sequel to the legendary tongue-in-cheek economic simulation that puts players in the role of CEO of an international airline! Airline Tycoon 2 will challenge players to run a modern airline, design unique airplanes and grow a run-down carrier into a globally recognized company that passengers practically beg to fly. Airports worldwide are waiting to be explored, but beware&ndash; your rivals never rest! Crafty opponents are also working to dominate the skies&hellip; and they won&rsquo;t let anything stand in the way of their goals!<br style="margin: 0px; padding: 0px;" /><br style="margin: 0px; padding: 0px;" />Key Features:<br style="margin: 0px; padding: 0px;" />Explore real world airports, from Moscow to New York, with realistic travel conditions and passenger volumes<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Build your ideal fleet of planes &ndash; use the in-game editor to craft inexpensive mass-transportation &bdquo;Greyhounds in the sky&ldquo; or unique, luxury jets that spoil the elite<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Jump into the action as one of four playable avatars with unique strengths<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Explore your home airport in full 3D, while bossing your employees around and expanding your blossoming airline; you might even meet VIPs at the airport lounge<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Test your management mettle in a challenging business environment as you schedule flight plans, coordinate arrivals and departures and balance income and expenses &ndash; all to grow profit and enhance your airline&rsquo;s global reputation<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Random events bring variety to the game -- The Pope wants a special flight? Civil war in Russia? Volcanic ash clouds above Europe? If you act quickly, you can profit from these events!<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Sabotage &ndash; annoy and slow down your opponents with devious actions. But beware; your adversaries may just pay you back in kind!</p>
</span></span></p>]]></description>
      <pubDate>Fri, 20 Apr 2012 05:11:52 +0000</pubDate>
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      <title><![CDATA[Battlefield series pc game cd key Lowest Price on sale in our store]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-pc-game-cd-key-lowest-price/</link>
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      <pubDate>Fri, 30 Mar 2012 21:43:46 +0000</pubDate>
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      <title><![CDATA[Diablo 3 CD Key Pre-order Sale now beginning]]></title>
      <link>http://www.1cdkey.com/blog/diablo-3-cd-key-pre-order-now/</link>
      <description><![CDATA[<div class="postbody">Diablo 3 CD Key Pro-Order Sale<br /><br />Now is beginning!<br /><br />Diablo 3 Cd key Special Price USD 64.99<br /><!-- m --><a href="http://www.1cdkey.com/diablo-3-cd-key">http://www.1cdkey.com/diablo-3-cd-key</a><br /><strong>Product Features </strong><br />Five powerful character classes to choose from, including the barbarian and witch doctor. <br />Brand-new 3D graphics engine enhanced with spectacular visual effects and Havok physics. <br />Numerous indoor and outdoor areas detailing new regions in the world of Sanctuary. <br />Interactive environments with dangerous traps and obstacles, and destructible elements. <br />Randomly generated worlds bolstered by scripted events for endless and dynamic gameplay. <br />Vast assortment of fiendish monsters, with unique attack patterns and behaviors. <br />New quest system and character-customisation options for the ultimate action RPG experience. <br />Multiplayer functionality over Battle.net with support for cooperative and competitive play. <br /><br />Product Description <br />Everything that made the original Diablo great--nonstop action, wicked monsters, dark gothic atmosphere, and fantastic magic items--has returned. But new enhancements such as the class skill system and cheater-proof multiplayer competition make Diablo II even better than the original.<br />The millions of gamers who fought their way through the horror of Tristram's catacombs in the originalDiablo realized that all was not well after their hero destroyed the demon's physical body. Diablo II opens with a vivid animated vision of that mad, doomed hero, who unwittingly spreads chaos as he moves toward a fate of Diablo's choosing. With the original character classes gone, players choose from a new cadre of champions: the Barbarian (can wield two two-handed swords at once, one in each hand), the Necromancer (raises the dead to fight his battles), the Amazon (master of bow and spear), Paladin (holy crusader), and Sorceress (wielder of elemental magic). These warriors follow a diabolical plot through four acts, and each act is roughly as big as the original Diablo. <br />Game Images:<br /><br /><img src="http://www.cdkey-game.com/images/Diablo-3.jpg" border="0" alt="Image" /><br /><br /><img src="http://www.cdkey-game.com/images/Diablo-3-game.jpg" border="0" alt="Image" /></div>
<p><br /><br /></p>]]></description>
      <pubDate>Thu, 29 Mar 2012 07:47:53 +0000</pubDate>
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      <title><![CDATA[April Month Will Cheap Price Sale Battlefield Game List From 1CDKey Our Store.]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-game-cheap-price-news/</link>
      <description><![CDATA[<p><strong>About </strong></p>
<p>April Our Store have a Cheap Price Sale.if you feel interesting,pls visit our store.</p>
<p>Battlefield 2 PC key:&nbsp;</p>
<p><a href="http://www.1cdkey.com/catalog/product/view/id/938/s/battlefield-2-pc-key/">http://www.1cdkey.com/catalog/product/view/id/938/s/battlefield-2-pc-key/</a></p>
<p>Battlefield Vietnam CD Key</p>
<p><a href="http://www.1cdkey.com/battlefield-vietnam-cd-key">http://www.1cdkey.com/battlefield-vietnam-cd-key</a></p>
<p>Battlefield 2 Booster Pack Collection CD Key</p>
<p><a href="http://www.1cdkey.com/battlefield-2-booster-pack-collection-cd-key">http://www.1cdkey.com/battlefield-2-booster-pack-collection-cd-key</a></p>
<p>Battlefield 2 Special Forces Cd Key</p>
<p><a href="http://www.1cdkey.com/battlefield-2-special-forces-cd-key">http://www.1cdkey.com/battlefield-2-special-forces-cd-key</a></p>
<p>Battlefield 2142 cd key</p>
<p><a href="http://www.1cdkey.com/battlefield-2142-cd-key">http://www.1cdkey.com/battlefield-2142-cd-key</a></p>
<p>Battlefield 3 CD Key</p>
<p><a href="http://www.1cdkey.com/battlefield-3-cdkey">http://www.1cdkey.com/battlefield-3-cdkey</a></p>
<p>Welcome to you ,my friends!</p>
<p>From <a href="http://www.1cdkey.com/">1cdkey.com</a></p>]]></description>
      <pubDate>Wed, 21 Mar 2012 04:54:13 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[FIFA 11 engine specifically optimized for PC]]></title>
      <link>http://www.1cdkey.com/blog/fifa-11-engine-pc/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">The game's executive producer said Kaz Makita: "the PC version of FIFA series will bring a lot of new ideas.<span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><span>We will bring to the PC version of <a href="../../../../../../fifa-soccer-11-cd-key">FIFA 11,</a> quality gaming experience, innovative game modes and better picture quality.<span class="Apple-converted-space">&nbsp;</span></span><span>&rdquo;<br /></span></span></span><br /><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">Optimized for PC engines will control each player can set players free movement and other actions, co-ordination between players will be able to make more complex.<span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">360 &deg; control system with the lead of the game, those with technical superior player can, with your own personal breakthroughs each other's defense.<br /></span></span></span></span><br /><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">After two years of development, the host version of the engine has been optimized for PC version, let us look at optimized PC Edition of the <a href="../../../../../../fifa-soccer-11-cd-key">FIFA 11</a> how high.<br /></span></span><br /><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">Screenshot of the game before:<br /></span></span><br /><img src="../../../../../../images/FIFA-Soccer-11-pic1.jpg" border="0" /></span></span></p>
<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; font-family: Arial; border-collapse: collapse; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><img src="../../../../../../images/FIFA-Soccer-11-pic2.jpg" border="0" /><br /><br />how are you feeling?<br />Do you want to buy fifa 11 cd key?now our store have a special price ,just need UsD 10.99<br /><a href="http://www.1cdkey.com/fifa-soccer-11-cd-key">http://www.1cdkey.com/fifa-soccer-11-cd-key</a><br /><br /><br /></span></span></p>]]></description>
      <pubDate>Thu, 08 Mar 2012 03:19:53 +0000</pubDate>
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    <item>
      <title><![CDATA[Command and Conquer 4 Tiberian Twilight CD Key Special Price On sale]]></title>
      <link>http://www.1cdkey.com/blog/command-and-conquer-4-tiberian-twilight-cd-key-special-price-on-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></p>
<h2 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 19px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">Command and Conquer 4 Tiberian Twilight CD Key</h2>
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<h2 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 19px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">
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<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 13px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">Buy it Now:<br /><a href="../../../../../../command-and-conquer-4-tiberian-twilight-cd-key">http://www.1cdkey.com/command-and-conquer-4-tiberian-twilight-cd-key</a><br /><br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong>CNC 4 Description</strong><br />Command &amp; Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command &amp; Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&amp;C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.Command &amp; Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command &amp; Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&amp;C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.<br /></span></span></h4>
<span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left">
<h3 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 15px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">mages</h3>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 13px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px"><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /></h4>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"><a href="../../../../../../images/command-and-conquer-4-tiberian-twilight-game.jpg"><img src="../../../../../../images/command-and-conquer-4-tiberian-twilight-game.jpg" border="0" alt="command and conquer 4 tiberian twilight game" width="400" height="300" style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif" /></a></h4>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 13px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px"><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /></h4>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"><a href="../../../../../../images/command-and-conquer-4-tiberian-twilight-pc.jpg"><img src="../../../../../../images/command-and-conquer-4-tiberian-twilight-pc.jpg" border="0" alt="command and conquer 4 tiberian twilight pc" width="400" height="300" style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif" /></a><br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span><br class="Apple-interchange-newline" />Related Artical:<br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></h4>
<h3 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 15px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">You may like these games</h3>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" />&nbsp;</h4>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"><a href="../../../../../../command-conquer-red-alert-3-cd-key" title="Command &amp; Conquer: Red Alert 3 Cd Key"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Command &amp; Conquer: Red Alert 3 Cd Key</strong></a><span class="Apple-converted-space">&nbsp;</span>and<span class="Apple-converted-space">&nbsp;</span><a href="../../../../../../Kanes-Wrath-cd-key" title="Command &amp; Conquer 3: Kane's Wrath Cd Key"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Command &amp; Conquer 3: Kane's Wrath Cd Key</strong></a></h4>
<h4 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px 0px 0.8em; PADDING-TOP: 0px"></h4>
</span></span></span></span></span></span></li>
</span></strong><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">
<p style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #c76200; WHITE-SPACE: nowrap; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left">&nbsp;</span></span></span></span></span></span></span></span></span></span></span></span></p>
</span></strong></li>
<p style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif">&nbsp;</p>]]></description>
      <pubDate>Tue, 28 Feb 2012 04:54:44 +0000</pubDate>
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    <item>
      <title><![CDATA[The Sims 3 Cd Key Special price Sale]]></title>
      <link>http://www.1cdkey.com/blog/sims-3-cd-keys-special-price-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span>
<p>&nbsp;Want to buy?<br /><a href="../../../../../../sims-3-cd-keys">http://www.1cdkey.com/sims-3-cd-keys</a><br /><br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></p>
<h3 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 15px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">Sims 3 Description</h3>
<p>The Sims 3 lets you immerse truly unique Sims in an open, living neighborhood just outside their door! The freedom of The Sims 3 will inspire you with endless possibilities and amuse you with unexpected moments of surprise and mischief. Your Sims can roam throughout their neighborhood, visit neighbors&rsquo; homes, and explore the surroundings. They can stroll downtown to hang out with friends, meet someone new at the park, or run into colleagues on the street. If your Sims are in the right place at the right time, who knows what might happen?! New easy-to-use design tools allow for unlimited customization to make truly individual Sims. Determine your Sims&rsquo; shape and size, from thin to full-figured to muscular&mdash;and everything in between! Choose your Sims&rsquo; facial features, their exact skin tone, hair eye shape and color and select their clothing and accessories. Create realistic Sims with distinctive personalities. Select from dozens of personality traits and combine them in fun ways. The combination of traits you choose&mdash;brave, artistic, loner, perfectionist, klepto, romantic, clumsy, paranoid, and much, much more&mdash;help shape the behavior of your Sims and how they interact with other Sims. Your Sims can now rise above their basic set of every day needs. They are complex individuals with unique personalities. Build your dream house or design the ultimate home. Customize everything from floors to flowers, shirts to sofas, wallpaper to window shades. It&rsquo;s fun and easy to change colors and patterns giving you endless personalization options. Or you can populate your Sims&rsquo; neighborhood with pre-designed buildings and furnishings. Which of your Sims will live in high-end mansions, cool bachelor pads, ultimate dream homes or low-cost cottages?</p>
</p>
<h2 style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 19px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px">Sims 3 Cd Key Sample</h2>
<p>&nbsp;</p>
<p><br style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px" /><img src="../../../../../../images/The-Sims-3-key.JPG" border="0" alt="The Sims 3 cd key" width="432" height="156" style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; FONT-SIZE: 12px; PADDING-BOTTOM: 0px; MARGIN: 0px; VERTICAL-ALIGN: baseline; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; FONT-FAMILY: Arial, Helvetica, sans-serif" /><br /><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left">Sims 3 cd key is&nbsp;ready for you to order<br /><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">Brand New,Un-used,Un-ban<span class="Apple-converted-space">&nbsp;</span></span></strong>Cd Key.With scanning picture,From retail box.<br />Full Cd keys are<span class="Apple-converted-space">&nbsp;</span><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">VALID<span class="Apple-converted-space">&nbsp;</span></span></strong>for Battle Net or Official Server.<br />Our keys are Legal,Cheap and Genuine. Based on Global PC game market, we get competitive price based on bulk orders.Never compare our price with your local store's price.Own steady and Long-term supplier from Philippines,Vietnam,Poland,Russia,India,Uk etc.<br />Delevery will be made to the<span class="Apple-converted-space">&nbsp;</span><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">email address<span class="Apple-converted-space">&nbsp;</span></span></strong>used when paying via Paypal or Moneybook.<br />Any form of CD Key,Time Card,Expansion Pack,Game Points,EA activatioin Code delivered to your E-mail box is neither refundable nor exchangeable unless it's with flaw.<br /><span style="margin: 0px; color: #0d8a03; padding: 0px;"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Valid Phone number<span class="Apple-converted-space">&nbsp;</span></strong></span>is essential for buyers. When possible, we will call you directly to verify your order through it.</span></span></p>]]></description>
      <pubDate>Fri, 24 Feb 2012 04:07:19 +0000</pubDate>
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    <item>
      <title><![CDATA[Call of Duty Modern Warfare 2 Steam Version Key Special Price Sale]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-modern-warfare-2-cd-key-special-price-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;">Our Game Store mainly sell<span class="Apple-converted-space">&nbsp;</span><strong style="margin: 0px; padding: 0px;"><a href="http://www.1cdkey.com/call-of-duty-modern-warfare-2-cd-key">Call of Duty:Modern Warfare 2 CD Key<span class="Apple-converted-space">&nbsp;</span></a></strong>. Game keys are valid,100% Unused.<em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Buy Call of Duty:Modern Warfare 2 CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</span></span><br class="Apple-interchange-newline" /><br /><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"></span></span></p>
<h2 style="font-weight: bold; font-size: 19px; margin: 10px 0px; color: #b70e0b; padding: 0px;"><span style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Call of Duty:Modern Warfare 2</span><span class="Apple-converted-space">&nbsp;</span>Steam Version Key</h2>
<p><br style="margin: 0px; padding: 0px;" /><img src="http://www.1cdkey.com/images/call-of-duty-6-code.jpg" border="0" alt="call of duty 6 cd key" width="500" height="280" style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;" /><br />Now ,Do you want to buy?<br /><a href="http://www.1cdkey.com/call-of-duty-modern-warfare-2-cd-key">http://www.1cdkey.com/call-of-duty-modern-warfare-2-cd-key</a><br /><br /><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"></span></span></p>
<h3 style="font-weight: bold; font-size: 15px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Call of Duty:Modern Warfare 2 Description</h3>
<p><br style="margin: 0px; padding: 0px;" /><em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Modern Warfare 2</em><span class="Apple-converted-space">&nbsp;</span>is a first-person tactical shooter and the sixth entry in the popular<span class="Apple-converted-space">&nbsp;</span><em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Call of Duty</em><span class="Apple-converted-space">&nbsp;</span>series. True to its name and following the lead of its predecessor,<span class="Apple-converted-space">&nbsp;</span><em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Call of Duty: Modern Warfare</em>, it places players in modern combat settings, as opposed to the WWII environments of the earlier<span class="Apple-converted-space">&nbsp;</span><em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Call of Duty</em><span class="Apple-converted-space">&nbsp;</span>games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the<span class="Apple-converted-space">&nbsp;</span><em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Call of Duty</em><span class="Apple-converted-space">&nbsp;</span>series.</p>]]></description>
      <pubDate>Thu, 23 Feb 2012 05:28:43 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[FIFA Soccer 11 CD Key Special Price On Sale,In Stock,Just Wait 24 Hours]]></title>
      <link>http://www.1cdkey.com/blog/fifa-soccer-11-cd-key-special-price-sale/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">FIFA Soccer 11</span></strong></span></span> CD Key is special price for you to order,<span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">E-mail or Fax<span class="Apple-converted-space">&nbsp;</span><span style="margin: 0px; padding: 0px;">Delivery within 24 hours.
<p><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><font style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Payment Methods: Paypal,<span class="Apple-converted-space">&nbsp;<span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px">Moneybookers, West Union, Bank Transfer.<span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">No Tax. No V.A.T,<br /><br />
<p><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><font style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><font color="#0d8a03" style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left">Now,Do you want to order <span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><span style="margin: 0px; color: #0d8a03; padding: 0px;">FIFA Soccer 11 </span></strong></span></span>CD Key,so <br /><br /><strong><span style="color: #0d8a03;">Buy is Now:<br /><br />
<p><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><font style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><font color="#0d8a03" style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; PADDING-TOP: 0px"><strong><font color="#0d8a03"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></font></strong></font></strong></strong></strong></font></strong></p>
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</span><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-converted-space"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"><span class="Apple-style-span" style="WORD-SPACING: 0px; FONT: 12px Arial, Helvetica, sans-serif; TEXT-TRANSFORM: none; COLOR: #000000; TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span class="Apple-style-span" style="COLOR: #333333; TEXT-ALIGN: left"></span></span></span></span></span></span></span></span></span></span></span></strong>
<pre style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; FONT-WEIGHT: bold; FONT-SIZE: 19px; PADDING-BOTTOM: 0px; MARGIN: 10px 0px; COLOR: #b70e0b; PADDING-TOP: 0px"><a href="../../../../../../fifa-soccer-11-cd-key">FIFA Soccer 11 CD Key</a>&nbsp; :<br /><br /><a href="http://www.1cdkey.com/fifa-soccer-11-cd-key">http://www.1cdkey.com/fifa-soccer-11-cd-key</a><br /><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;"><h2 style="font-weight: bold; font-size: 19px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Game Description</h2></span></span><br /><span class="Apple-style-span" style="word-spacing: 0px; font: 12px Arial, Helvetica, sans-serif; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="color: #333333; text-align: left;">The best-selling and most critically-acclaimed football game of all time returns for a new season -and it's still on top form. A completely new game and graphics engine brings with it a whole new level of realism and control, as well as a host of new features demanded by the fans. The world's premier football sim goes up a league Create your own custom chants to play online Players are modelled more realistically than ever Fight for possession with the new 360 degree collisions The FIFA games are already renowned for their depth and accuracy but the new Pro Passing controls bring the onscreen action even closer to the real thing. Combined with improved man-to-man interactions this not only looks like football it plays like it too, with all its subtlety and intricacy. It's not just the on-pitch action that's been improved though, as the new career mode ensures the most comprehensive player manager simulation ever seen in a sports game. With new player models and body types, new customisations options and new online modes this is the ultimate version of the ultimate football game</span></span><br /><br /><br /><br /></pre>
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      <pubDate>Wed, 22 Feb 2012 02:03:01 +0000</pubDate>
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      <title><![CDATA[Star Wars The Old Republic Key In Stock cheap price Sale]]></title>
      <link>http://www.1cdkey.com/blog/swtor-cd-key-cheap-price-sale/</link>
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</span></span><br /><br /><br /><br />Star Wars The Old Republic CD Key</h2>
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<p style="margin: 0px 0px 0.8em; padding: 0px;">Our Game Store mainly sell<span class="Apple-converted-space">&nbsp;</span><strong style="margin: 0px; padding: 0px;"><a href="http://www.1cdkey.com/star-wars-the-old-republic-cd-key">Star Wars: The Old Republic CD Key</a></strong>. Game keys are valid,100% Unused.<em style="font-size: 12px; margin: 0px; vertical-align: baseline; font-family: Arial, Helvetica, sans-serif; border: 0px; padding: 0px;">Buy Star Wars: The Old Republic CD Keys</em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</p>
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<h3 style="font-weight: bold; font-size: 15px; margin: 10px 0px; color: #b70e0b; padding: 0px;">Star Wars: The Old Republic Description</h3>
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<p style="margin: 0px 0px 0.8em; padding: 0px;">The Old Republic, players will explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players choose to play as Jedi, Sith, or a variety of other classic Star Wars roles, defining their personal story and determining their path down the light or dark side of the Force. Along the way, players will befriend courageous companions who will fight at their side or possibly betray them, based on the players' actions.<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" /><br style="margin: 0px; padding: 0px;" />Features<br style="margin: 0px; padding: 0px;" />Define Your Star Wars Saga - Choose from one of eight iconic roles and become the hero of your personal Star Wars saga - an interactive storyline with cinematic dialogue and full voiceover for all in-game characters<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Choose the Light or Dark Side - Meaningful choices throughout your journey will determine your path down the light or dark side of the Force<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Adventure with Companions - Build or break meaningful relationships with your companions as they join in your journeys and fight at your side<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Engage in Heroic Star Wars Combat - Fight against reactive enemies in dynamic Lightsaber duels, cantina shootouts, and large-scale multi-player battles<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Pilot Your Personal Starship - Earn your own ship which is your base of operations as you explore the galaxy and participate in epic space combat<span class="Apple-converted-space">&nbsp;</span><br style="margin: 0px; padding: 0px;" />Discover a Fully Featured MMO - Join your friends and experience player-vs.-player Warzones, multi-player Flashpoints, multi-group Operations, guilds, auction houses, crafting, mounts, and much more</p>
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      <pubDate>Wed, 15 Feb 2012 21:54:08 +0000</pubDate>
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      <title><![CDATA[X³: Terran Conflict]]></title>
      <link>http://www.1cdkey.com/blog/X-3-terran-conflict/</link>
      <description><![CDATA[<p><img src="http://www.puolenkuunpelit.com/kauppa/images/pc_x3_terranconflict.jpg" border="0" /><span style="color: #333333; font-size: 13px; line-height: 19px;"><strong><a href="../../../../../../x3-terran-conflict-cd-keys"><span style="color: #00ff00;">X&sup3;: Terran Conflict (X3TC)</span></a></strong></span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">, is a</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">space trading and combat simulator</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">from German developer</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">Egosoft</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">and is the culmination of their</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">X series</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">of computer games.</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">Described as a stand alone game, based on&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">X3: Reunion</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">, it boasts new plot lines, features and assets. It was first released on October 2008 for the European market and</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">&nbsp;</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">Steam</span><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px; line-height: 19px;">.</span></p>
<p><span style="color: #333333; font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 13px;">
<h2 style="color: #333333; background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; font-weight: bold; margin-top: 1em; margin-right: 0px; margin-bottom: 0.6em; margin-left: 0px; padding-top: 5px; padding-bottom: 0px; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: #ebebeb; font-size: 16px; padding-right: 0px; padding-left: 0px; line-height: 26px; background-position: initial initial; background-repeat: initial initial;"><span class="mw-headline">Gameplay</span></h2>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. The player can navigate his/her ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. Some races are presented as a constant threat where friendship is not an option. Each race has a military presence across the universe and skirmishes can break out without the player's involvement.</p>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">The player is capable of acquiring many different types of property, such as ships, stations, and factories. Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. The number of assets the player can own is not limited by the game. Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.</p>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">Combat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size.</p>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">Several space installations are available to be built by the player. They can include factories, trading stations, stationary weapon platforms, and more. The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction. Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. Wares can be bought from stations for a certain cost, and be either sold at another station (usually for a profit) or to be used by the player. Certain wares are required at each type of station to produce the stations product. As an example, crystals are required at Solar Power Plants to produce its product; energy cells. Basic wares such as minerals, food, and energy go though several stages of production at various factories to become more advanced products, such as weapons, satellites, and drones.</p>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">Both plot and generic missions are offered and take place in the universe itself, usually with some kind of reward for the player. Local events may alter the players experience of the mission. The majority of missions are not restrictive, and the player can perform normal activities after the mission has been accepted and may call upon any available property to help with the objective.</p>
<p style="line-height: 1.5em; padding: 0px; margin: 0px;">As the game progresses, many more features are made available; such as connecting multiple factories to share resources, and training marines to board capital ships.</p>
</span></p>]]></description>
      <pubDate>Sun, 18 Dec 2011 23:01:07 +0000</pubDate>
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      <title><![CDATA[Battlefield 3: Back to Karkand hints to Battlefield 2143]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-back-to-karkand-hints-to-battlefield-2143/</link>
      <description><![CDATA[<p><span style="color: #333333; font-size: 16px; line-height: 24px;">
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/12/Battlefield-3-Back-to-Karkand.jpg" title="Battlefield 3 Back to Karkand"><img class="aligncenter size-full wp-image-13424" src="http://www.dsogaming.com/wp-content/uploads/2011/12/Battlefield-3-Back-to-Karkand.jpg" border="0" title="Battlefield 3 Back to Karkand" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><span style="font-family: Georgia, 'Bitstream Charter', serif; font-weight: normal;">Oh boy, gotta love DICE as they have&nbsp;included one hell of easter eggs&nbsp;in Back to Karkand. So PC gamers, remember when BF2: Armoured Fury&nbsp;was released and there was a subtle advertising for </span><a href="../../../../../../battlefield-2142-cd-key"><span style="color: #00ff00;">battlefield 2142</span></a><span style="font-family: Georgia, 'Bitstream Charter', serif; font-weight: normal;"> way before 2142&prime;s first teaser was released. Well guess what we&rsquo;ve found in one of the maps of Back to Karkand.&nbsp;Yeap, that&rsquo;s right; a subtle advertising of Battlefield 2143. As you can see bellow, DICE is clearly hinting to it and in case you are wondering, this place is near the jet hangers on the airfield at the Wake Island map.</span><span style="font-family: Georgia, 'Bitstream Charter', serif;"><span style="vertical-align: baseline; font-weight: normal; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; padding: 0px; margin: 0px; border: 0px initial initial;"></span></span></h5>
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;">Of course some might say that this screen doesn&rsquo;t prove anything but come on. Seriously now guys? Did DICE by mistake include those numbers? Was it just a coincidence? We think not. This is a hint to Battlefield 2143 and the question is; will it be a DLC for BF3, an expansion pack or a brand new game?</h5>
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;">Let the speculation begin!</h5>
<p style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 24px; margin-left: 0px; vertical-align: baseline; text-align: center; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/12/bf3_captured_34232312312.jpg" title="bf3_captured_34232312312"><img class="aligncenter size-full wp-image-13927" src="http://www.dsogaming.com/wp-content/uploads/2011/12/bf3_captured_34232312312.jpg" border="0" title="bf3_captured_34232312312" width="553" height="311" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></p>
<p style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 24px; margin-left: 0px; vertical-align: baseline; padding: 0px; border: 0px initial initial;">&nbsp;</p>
<div id="MarketGid8482" class="news-block-magick" style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;"></div>
</span></p>]]></description>
      <pubDate>Fri, 16 Dec 2011 23:26:54 +0000</pubDate>
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      <title><![CDATA[Call of Duty: Modern Warfare 3 PC – Incoming FOV Options]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-modern-warfare-3-pc-incoming-fov-options/</link>
      <description><![CDATA[<p><span style="color: #333333; font-size: 16px; line-height: 24px;">
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/09/Call-Of-Duty-Modern-Warfare-3-v3.jpg" title="Call Of Duty Modern Warfare 3 v3"><img class="aligncenter size-full wp-image-6945" src="http://www.dsogaming.com/wp-content/uploads/2011/09/Call-Of-Duty-Modern-Warfare-3-v3.jpg" border="0" title="Call Of Duty Modern Warfare 3 v3" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><span style="font-weight: normal; font-family: Georgia, 'Bitstream Charter', serif;">It&rsquo;s well known that PC gamers demand these days a FOV option from pretty much every game. We&rsquo;ve discussed countless times the importance of a FOV option so we won&rsquo;t be bothered answering your question as to why it is so important. And since </span><a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;">Call of Duty: Modern Warfare 3</span></a><span style="font-weight: normal; font-family: Georgia, 'Bitstream Charter', serif;"> is one of the most played games at the moment, Infinity Ward and Sledgehammer Games decided to finally give us &ndash; in the next patch &ndash; the option of editing and changing on the fly our FOV.<span style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;"></span></span></h5>
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;">As Sledgehammer Games&rsquo;&nbsp;Community Manager, Guy Beahm<em style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; font-style: italic; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">,&nbsp;</em>tweeted:</h5>
<blockquote style="font-family: Georgia, 'Bitstream Charter', serif; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; margin-top: 5px; margin-right: 10px; margin-bottom: 5px; margin-left: 10px; padding-top: 15px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; vertical-align: baseline; quotes: none; font-style: italic; font-size: 0.83em; border: 1px solid #cfcfcf;">
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">&ldquo;I&rsquo;ve gathered a lot of feedback regarding FOV for PC and we now have a good argument to make it more &lsquo;customizable&rsquo;&hellip;&rdquo;</h5>
</blockquote>
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;">This basically translates to in-game options for FOV. Good call guys, it was about time. Until then, everyone should use AgentRev&rsquo;s&nbsp;FOV fixer as it&rsquo;s compatible with the latest version of the game!</h5>
</span></p>]]></description>
      <pubDate>Thu, 15 Dec 2011 01:29:06 +0000</pubDate>
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      <title><![CDATA[Dead Space Simple Introduction]]></title>
      <link>http://www.1cdkey.com/blog/dead-space-simple-introduction/</link>
      <description><![CDATA[<p><span style="color: #494949; font-family: helvetica, arial, sans-serif; "></span></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: #494949; font-size: 14px; line-height: 20px; "><img src="http://web-vassets.ea.com/Assets/Richmedia/Image/PromoImage/deadspace-promo.jpg?cb=1319033189" border="0" alt="deadspace-promo.jpg" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: #494949; font-size: 14px; line-height: 20px; "><a href="../../../../../../dead-space-cd-key"><strong><span style="color: #00ff00;">Dead Space</span></strong></a> from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: #494949; font-size: 14px; line-height: 20px; ">Dead Space for PC begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: #494949; font-size: 14px; line-height: 20px; ">Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 09 Dec 2011 03:31:49 +0000</pubDate>
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      <title><![CDATA[MW3 – Hacked Lobbies “Addressed In Under 12 Hours]]></title>
      <link>http://www.1cdkey.com/blog/nw3-hacked-lobbies-addressed-in-under-12-hours/</link>
      <description><![CDATA[<p><img class="featured-image" src="http://mp1st.com/wp-content/uploads/2011/11/d_mw3_juggernaut-600x337.jpg" border="0" alt="MW3 &ndash; Hacked Lobbies &ldquo;Addressed In Under 12 Hours!&rdquo;" width="600" /></p>
<div class="post-content">
<script type="text/javascript"></script>
<p>It seems that a fix for the hacked/modded lobbies in <a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call of Duty: Modern Warfare 3</strong></span></a> has been found, and rather quickly as well.</p>
<p><span style="color: #000000;">Robert Bowling</span>, Global Community Manager at Infinity Ward has just announced that the issues regarding infected lobbies plaguing the MW3 community have been resolved. &ldquo;Thanks for all the reports of Speed / Slo-mo lobbies, with your help, we found &amp; addressed in under 12 hours! Keep reporting&nbsp;MW3&nbsp;feedback.&rdquo; We&rsquo;ve tested this ourselves and it does, indeed, seem to be alleviated.</p>
<p>If you&rsquo;re a bit lost on the whole situation, you can read about what these infected lobbies were all about <span style="color: #000000;">right here</span>. Note that this only effected the Xbox 360 version of Modern Warfare 3 and we sure hope that it won&rsquo;t find its way to other platforms. Unfortunately, as with many mega-popular titles such as Call of Duty, you&rsquo;re bound to attract both good-willed players, and players who are in it to ruin the experience for the rest.</p>
<p>Record timing? We&rsquo;ll let you decide. However, it is nice to see one of our favorite first-person shooters back up and running. Happy gaming!</p>
</div>]]></description>
      <pubDate>Fri, 02 Dec 2011 02:14:03 +0000</pubDate>
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      <title><![CDATA[ORCS MUST DIE ARTIFACTS OF POWER DLC AND UPDATE RELEASED]]></title>
      <link>http://www.1cdkey.com/blog/orcs-must-die-artifacts-of-power-dlc-and-update-released/</link>
      <description><![CDATA[<p><span style="color: #3e3a3a; font-size: 13px;">
<p><span style="font-family: Arial, Helvetica, sans-serif;">Robot Entertainment has released the&nbsp;Artifacts of Power&nbsp;add-on for their action tower defense game </span><strong><a href="../../../../../../orcs-must-die-cd-key"><span style="color: #00ff00;">Orcs Must Die</span></a></strong><span style="font-family: Arial, Helvetica, sans-serif;">. The title has&nbsp;received&nbsp;a new update as well, automatically available for owners on&nbsp;Steam.</span></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><span></span></p>
<p style="font-family: Arial, Helvetica, sans-serif;">The DLC packs two new weapons, and two new traps for use in your spellbook. Normally it&rsquo;s $2.50, but a 20% launch discount drops it to just $2 flat through most of next week.</p>
<p style="font-family: Arial, Helvetica, sans-serif;">The aforementioned base game patch adds a list of bug fixes and improvements.&nbsp;From the change log:</p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Added a user.cfg option to limit your frame rate forceFPS=X where X is what you do not want it to run faster than (for example: forceFPS=30).</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Added custom keybinding using user.cfg</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fix for the Tenderized achievement.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fix for the fireball achievement.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Switch to a hardware cursor to help people with slower machines.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed up the cursor acceleration option slider to make it more useable.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed up pathing near the doors on Twin Halls.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed the bug where you could have both costumes on at the same time.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed an issue where some levels, like Gateway, would crash the game.</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed the text for the costume weapons if you had a particular weaver set selected</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed &ldquo;Oiled Gears&rdquo; Weaver Upgrade</em></p>
<p style="font-family: Arial, Helvetica, sans-serif;"><em>&bull; Fixed a bug in upgraded Swinging Mace. It wasn&rsquo;t doing what it was supposed to. It is now.</em></p>
</span></p>]]></description>
      <pubDate>Thu, 27 Oct 2011 22:59:09 +0000</pubDate>
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      <title><![CDATA[Batman: Arkham City review]]></title>
      <link>http://www.1cdkey.com/blog/batman-arkham-city-review/</link>
      <description><![CDATA[<p><span style="color: #333333; line-height: 18px;">
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><a href="../../../../../../batman-cd-key"><strong><span style="color: #00ff00;">Batman:&nbsp;Arkham Asylum</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> had only one major flaw &ndash; the game was so painstakingly, overwhelmingly, wonderfully thorough in its depiction of the Batman universe, we couldn&rsquo;t imagine what was left to cover or accomplish in a sequel. The developers at Rocksteady got every element of the character right, from his combat to his gadgets to his previously neglected detective skills. They featured half a dozen of Gotham&rsquo;s greatest villains, then included hidden references to nearly 30 more just as fan service. They created a setting with enough macabre detail to capture the comics&rsquo; horror, but with enough epic scope to somehow fit a Batcave, Batmobile and Batwing.&nbsp;</span></p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">This was it. This was the perfect Batman game.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Yet from the moment we started Arkham City, all we could think was: Arkham Asylum was&nbsp;<em style="padding: 0px; margin: 0px; border: 0px initial initial;">practice</em>. Compared to its sequel, the &ldquo;best superhero game ever&rdquo; and our choice for&nbsp;Game of the Year 2009&nbsp;seems like a tech demo, a first draft, merely a blueprint for what the perfect Batman game can actually be. This is it.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/3c6d948a32153ac8d18022b041d523eb3ddcec94.jpg__620x351_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<h2 style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; line-height: 20px; color: #ff6600; padding: 0px; border: 0px initial initial;">Escalation</h2>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">For an immediate idea of how much bigger and better Arkham City is than its already incredible predecessor,&nbsp;take a look at this list&nbsp;of the Batman villains mentioned in Arkham Asylum, but never seen. Half of those now play major roles in the sequel, in addition to return appearances by all except one of the rogue&rsquo;s gallery introduced in the original. Throw in new heroes like Robin, Alfred, Vicki Vale and Talia al Ghul, as well as a bunch of surprise cameos we wouldn&rsquo;t dare spoil here, and you have a cast numbering in the &ldquo;holy cow, did Joel Schumacher direct this?!&rdquo; range. That fear is unnecessary, however, because the game&rsquo;s writers and developers have succeeded in fully developing and fully justifying every character&rsquo;s place in a narrative that makes complete logical and dramatic sense. It&rsquo;s really rather miraculous.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Seriously, this story is special, combining the humanity of the best Animated Series episodes, the brutal darkness of a Frank Miller comic and the confident risk-taking of a Christopher Nolan film. There are no moments as subversive as the fourth-wall break in Arkham Asylum, but there are countless moments of awe, shock and squealing fanboy glee &ndash; hell, you&rsquo;ll be overpowered by all of those emotions within the first 15 minutes of the game alone. By the last 15 minutes, you may honestly choke back some tears, and not for a reason you&rsquo;d ever predict or ever expect a superhero game to deliver.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/dbe0c8c6e40d6718bd8606ba4da938ac63854879.jpg__620x348_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<h2 style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; line-height: 20px; color: #ff6600; padding: 0px; border: 0px initial initial;">Grand Theft Gotham</h2>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Of course, the most obvious upgrade in Arkham City is, well, Arkham City. At the time the original game released, a small island asylum seemed like the only possible setting for a properly done Batman experience &ndash; attempt to render the sprawling streets and skyscrapers of Gotham itself and you&rsquo;d sacrifice BioShock-level detail for GTA-style size, and might as well be developing a Superman or Spider-Man game. The sequel, though, proves that assumption wrong. The asylum remains on an island of sorts &ndash; a bordered, quarantined section of Gotham City &ndash; but is at least four to five times as large as before, and if anything,&nbsp;<em style="padding: 0px; margin: 0px; border: 0px initial initial;">more</em>&nbsp;detailed.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Stand still at any point and the magnitude of both Arkham City&rsquo;s epic scale and atmospheric intricacy will floor you. Endless rooftops stretching into the horizon, each with a different neon sign (Ace Chemicals, where Joker was born) or peeling billboard (&ldquo;The Terror&rdquo;, Clayface&rsquo;s famous movie role) or deadly booby trap (left by the Riddler, no doubt). An apartment building that can be instantly recognized, not only because Selina Kyle&rsquo;s cats are outside one of the windows, but because every building in the environment is unique. A gigantic carnival Ferris wheel that, when scanned with Detective mode, reveals a hidden body in each compartment. Snow falling as helicopter spotlights crisscross through the night sky and fire burns in the distant background, leftover from a battle that &ndash; at some point in the game &ndash; you fought.</p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/aae917677d327c737562add36a7ddf674f139ded.jpg__620x348_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Who are we kidding? You won&rsquo;t stand still. While Rocksteady hasn&rsquo;t given players the keys to the Batmobile yet, gliding and leaping and diving and climbing and rappelling across this expansive playground with the use of Batman&rsquo;s cape and tools offers just as much exhilarating freedom as tearing across Liberty City on a motorcycle. An example Achievement / Trophy: &ldquo;Jump off the tallest building and glide for one minute without touching the ground.&rdquo; Yesssss.</p>
</span><span style="color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px;">
<h2 style="margin-top: 15px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; line-height: 20px; color: #ff6600; padding: 0px; border: 0px initial initial;">World&rsquo;s Greatest Multi-Tasker</h2>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Arkham City is such a spectacularly realized setting, you&rsquo;ll want to spend a lot of time there. And thanks to the generous amount of side missions and ridiculous number of collectables Rocksteady has packed into the game, you can. Remember the 240 Riddler challenges in Arkham Asylum? The sequel has over 400, and they&rsquo;re much, much more complex. Even when you&rsquo;ve tracked down a particular puzzle (now accomplished by isolating and interrogating the right thugs for information, not merely picking up a map), and even when you&rsquo;ve figured out which series of gadgets to use, pulling off the &ldquo;solution&rdquo; requires a surprising amount of physical intelligence: aim, reflex, timing and pure platforming skill.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/cabd2ed89befe484d26a234a8a269b040ea1a2c1.jpg__620x348_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">But while those trophies and trivia were all the extras the first game offered, they&rsquo;re just the tip of the iceberg in Arkham City. Interwoven throughout the main story mode are optional, yet extremely substantial and satisfying mini quests starring their own characters and featuring their own angles on the Batman persona. While traveling from a big Joker showdown to a bigger Penguin showdown, you might randomly decide to answer a ringing payphone and &ndash; after listening to the eerie voice on the other end &ndash; need to race across the city in order to prevent Zsasz from murdering someone. On a whim, you might enter a rundown toy factory and suddenly find yourself teaming up with Bane to destroy weapons of mass destruction. You might notice a mysterious figure watching you from the shadows, approach him or her, and be left with a series of symbols to decipher. You might scan bullet trails to track down a sniper, or trace blood trails to track down a serial killer.&nbsp;</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Or you might do none of these things, if you choose to ignore the cues and clues. How long Batman: Arkham City takes to finish can vary wildly, but we&rsquo;d estimate the core game at about 20-25 hours. Go for everything extra and it could easily keep you busy for a quality, mostly non-repetitive 40-50 hours.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/18a127d07f56c73a6770fea44629784f2fbbff9f.jpg__620x348_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<h2 style="margin-top: 15px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; line-height: 20px; color: #ff6600; padding: 0px; border: 0px initial initial;">All those wonderful toys</h2>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Rocksteady has upped their game with Arkham City, and they expect you to do the same. We described the increased difficulty in Riddler puzzles &ndash; that carries over to combat and stealth. Previously, a simple counter move or quick escape to a gargoyle could get Batman out of any sticky situation, but now enemies carry shields, wear armor and swipe at you with knives or electric rods. They scan the shadows with infrared sensors, block your Detective vision with signal-jamming backpacks and intuitively know when to destroy your safe spots.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Luckily, you&rsquo;ve got the new gadgets and new moves to match. A gun that freezes thugs in their tracks. A smoke bomb that enables you to perform silent takedowns in the middle of a brawl. A remote electrical charge that zaps a henchman directly or, fired at a generator, shocks a whole room at once. A disruptor that blocks bullets without the carrier of the weapon even realizing he&rsquo;s been disarmed. Best of all, most of these &ndash; including the gadgets carried over from Arkham Asylum, which you start the sequel already equipped with, and many more we haven&rsquo;t mentioned &ndash; can be integrated seamlessly in the freeform flow of combos. Excuse the clumsy metaphor, but if the original&rsquo;s combat played a bit like a musical rhythm game, Arkham City adds explosions, electrocutions and double head slams to every other note.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span class="cms_image None" style="display: block; padding: 0px; margin: 0px; border: 0px initial initial;"><img src="http://c3333424.r24.cf0.rackcdn.com/dda36284a6d97f93044310f7b459ce393b170cb4.jpg__620x348_q85_crop_upscale.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></p>
<h2 style="margin-top: 15px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; line-height: 20px; color: #ff6600; padding: 0px; border: 0px initial initial;">Cat vs Bat</h2>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Oh yeah, and you get to play as Catwoman, too. She&rsquo;s not as fun to control as Batman, but her segments are a refreshing change of pace and her animations &ndash; whether swan-diving off a rooftop, cartwheeling through a fight, crawling upside-down beneath a catwalk or furiously whipping an enemy into submission &ndash; are mesmerizing to watch. She&rsquo;s also important to the overall story, so it&rsquo;s unfortunate that new buyers are asked to enter a code to unlock her, while used buyers have to spend an extra $10 for the privilege. Also sad? That Two-Face and pretty much every thug Catwoman encounters immediately refer to her as a &ldquo;bitch&rdquo; or fantasize about what they&rsquo;d like to do to her. It&rsquo;s the only lazy writing in the game.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">&nbsp;</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">&nbsp;</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">&nbsp;</p>
</span></p>]]></description>
      <pubDate>Sun, 16 Oct 2011 03:30:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Deus Ex: Human Revolution's First DLC Discovered]]></title>
      <link>http://www.1cdkey.com/blog/deus-ex-human-revolution-s-first-dlc-discovered/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3916600&amp;type=lg" border="0" alt="Deus Ex Human Revolution" style="display: block; border: initial none initial;" /><br /><span style="font-family: arial, helvetica, verdana, sans-serif;">The ticker bar at the bottom of the&nbsp;</span><a href="../../../../../../deus-ex-human-revolution-cd-key"><span style="color: #00ff00;"><strong>Deus Ex: Human Revolution</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;menu teased an announcement of some sort coming on August 29. What this led to was not especially obvious; a series of numbers and letters appeared that were meant for the community to crack.</span>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Through some impressive work by the game's fans -- all of it documented on the official&nbsp;forums&nbsp;-- the code led to a&nbsp;website&nbsp;asking for a username and password. Entering the correct combination leads to the image above, showing Adam Jensen with a thicker-looking beard and the text "What Is The Missing Link?"</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Meanwhile a listing in the Deus Ex website's RSS feed was&nbsp;found&nbsp;that lays out exactly what this all is about: a new downloadable content release called The Missing Link. Jensen goes missing for three days, during which time he's trapped on a freighter and stripped of his augmentations, a wrinkle that should make things much more difficult.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">"We are very excited for Deus Ex: Human Revolution fans to be able to complete Adam's journey in the game with The Missing Link DLC," producer David Anfossi said in the announcement. "Gamers will be able to experience a vulnerable side of Adam like never before, which gives the overall game a whole new dimension. The Missing Link propels players into compelling gameplay, beginning with Adam being stripped of his use of augmentations, new, visually stunning environments and the continuation of Deus Ex: Human Revolution's conspiracy rich story."</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The content of the RSS entry can now be seen on the official Deus Ex&nbsp;website. There's no word on a price, though we do know the DLC is coming in October.</p>
</span></p>]]></description>
      <pubDate>Fri, 14 Oct 2011 02:25:33 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[First Dead Space 3 Details Leaked - Report]]></title>
      <link>http://www.1cdkey.com/blog/first-dead-space-3-details-leaked-report/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3920004&amp;type=lg" border="0" alt="Dead Space 2" />
<p><br />Unlike its predecessors, Dead Space 3 will reportedly feature scenes less like the one above and more like something out of <a href="../../../../../../lost-planet-2-codes"><span style="color: #00ff00;"><strong>Lost Planet&nbsp;2</strong></span></a>.</p>
<p>Electronic Arts has yet to officially announce the game, but after the success of <a href="../../../../../../buy-dead-space-2"><span style="color: #00ff00;"><strong>Dead Space 2</strong></span></a> and EA's interest in establishing DS as a big franchise, it's inevitable. An Israeli news show recently showed footage of an EA office where a Dead Space 3 sign could be seen, and now a source has filled Siliconera in on the first details about the next game in the series.</p>
<p>Rather than be set on a spaceship, Dead Space 3 takes place on Tau Volantis, an icy planet that Isaac crash lands on. He finds he isn't the only survivor on the planet and learns that Ellie Langford is alive and has left for another location with a group of people. Isaac eventually meets a new character named Jennifer before facing enemies that were called "the hive mind" by the source.</p>
<p>Dead Space 2 was released this past January, more than two years after the first game was released in October 2008. There have also been two spin-offs: Extraction for PS3 and Wii and Ignition for Xbox Live Arcade and PlayStation Network.</p>]]></description>
      <pubDate>Thu, 29 Sep 2011 02:10:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Deus Ex: Human Revolution]]></title>
      <link>http://www.1cdkey.com/blog/deus-ex-human-revolution/</link>
      <description><![CDATA[<p><span style="color: #363636; line-height: 19px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;"><span style="font-family: Arial, Helvetica, sans-serif;">Going into </span><a href="../../../../../../deus-ex-human-revolution-cd-key"><strong><span style="color: #008000;">Deus Ex: Human Revolution</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;">, there wasn&rsquo;t much expectation from my end. The original Deus Ex was a revolutionary game that really defined the RPG/FPS hybrid genre and went on to be one of the best games in history. Knowing that, it would be hard to say that Deus Ex: Human Revolution would live up to the legend that it once started. Invisible War, the sequel to the original, clearly did not fit the bill and that was mainly because the game was built with the console gamer in mind. I feared that Deus Ex: Human Revolution would suffer from the same fate.</span></p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;">I was clearly wrong.</p>
<div id="attachment_2233" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00012.jpg"><img class="size-full wp-image-2233" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00012thumb.jpg" border="0" title="2011-08-31_00012thumb" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">Prepare the Beer Goggles</p>
</div>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;"><a href="../../../../../../deus-ex-human-revolution-cd-key"><strong><span style="color: #008000;">Deus Ex: Human Revolution</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> is the prequel to the original Deus Ex. Set about 20 years prior to the events in Deus Ex, DE:HR starts off during a time where human augmenting was in its primitive stage with not-so high tech mechanical augments as opposed to the nanotechnological augments explored later in Deus Ex. If you don&rsquo;t know what the hell any of this means, that&rsquo;s fine because you can easily jump into the storyline without having any prior knowledge or experience with Deus Ex. The game places you behind Adam Jensen, a security guy who ends up getting roughed up during an invasion and forced into getting the Robo Cop treatment. Brought back to life and being Sarif Industries&rsquo; gofer dog, you&rsquo;re sent off doing missions to help figure out just what the hell is going on and probably saving someone from trouble, one way or another.</span></p>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;">DE:EX works much like an RPG. You have your main mission line which progresses through the story and then you have all these side missions. Completing these missions will net you some rewards such as credits and experience points. Experience points will level you up and will give you access to praxis points. Each praxis point acts much like a talent point that can be distributed to the different augments that you have access to.&nbsp;</p>
<div id="attachment_2227" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00005.jpg"><img class="size-full wp-image-2227" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00005thumb.jpg" border="0" title="deus ex human revolution screenshot" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">Just don't copy these augments though.</p>
</div>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;"><span style="font-family: Arial, Helvetica, sans-serif;">This is definitely is one of </span><a href="../../../../../../deus-ex-human-revolution-cd-key"><strong><span style="color: #008000;">DE:HR</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;">&rsquo;s strong points: it adapts well to your play style. The game is a first person shooter but it makes it clear that you can go through the game guns blazing or hiding and sneaking without ever firing a single shot. This is done well by the intuitive cover system that is usually found in third person shooters. While very useful in seeing what&rsquo;s around the corner and to provide cover during fire, I never really felt forced to have to put my back against the wall all the time; something that I feel most games with a cover system seem to abuse. The game offers an array of weapons to either knock out or straight up kill your adversaries. If you want to get up close and personal, you also have the option to physically knock out or slice open anyone who gets in your face.&nbsp;</span></p>
<div id="attachment_2225" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00002.jpg"><img class="size-full wp-image-2225" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00002thumb.jpg" border="0" title="2011-08-31_00002thumb" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">Don't like anyone in particular? Kill them off with style!</p>
</div>
<p style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;">The freedom of a typical RPG much like Oblivion or Fallout is present here, though the complete openness that is offered by those games might be a more closed off than one would hope. While the game is not completely open world, you do have the opportunity to explore, hack, punch, shoot and mingle anywhere you want. This also means that you are given a lot of options as to how you want to approach your missions.&nbsp;</p>
<div id="attachment_2237" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00018.jpg"><img class="size-full wp-image-2237" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00018thumb.jpg" border="0" title="2011-08-31_00018thumb" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">You "could" punch this guy if you really wanted to.</p>
</div>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;"><span style="font-family: Arial, Helvetica, sans-serif;">The choices in the game does give players that great freedom but I also felt like most of these decisions does not affect the outcome of how the story plays out in the end. It&rsquo;s still a very linear story no matter how you bend it with maybe a few dialogue changes but even a lot of games arguably are like that: </span><a href="http://www.eakeys.com/mass-effect-cd-key"><strong><span style="color: #008000;">Mass Effect</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> for example. This can be a good thing as you don&rsquo;t feel too inclined to have to pick a certain path to play the game. Like a human, you can be all selfless and helping the needy one day and then decide to be a complete douchebag the next day. This actually feels very liberating to know this that you do have this freedom to really do whatever the hell you want. You don&rsquo;t always have to make people&rsquo;s lives miserable but you can easily go back to it if you felt like it.</span></p>
<div id="attachment_2231" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00010.jpg"><img class="size-full wp-image-2231" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00010thumb.jpg" border="0" title="2011-08-31_00010thumb" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">For how nice the city looks, it would be sad to just screw up someone's day in here.</p>
</div>
</span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">me: you do have restriction and obligations that may not be from the game itself but rather limitations stemmed by the user. If you choose to go get the pacifist achievement and beat the game without killing a single person by your hand, be prepared to make some harsh decisions as there will be some things that you may not be able to do. There might be some decisions that you just have to sacrifice because of personal gain or because you have no choice.&nbsp;</span><span style="color: #363636; line-height: 19px;">
<div id="attachment_2229" class="wp-caption aligncenter" style="font-family: Arial, Helvetica, sans-serif; margin-left: auto; margin-right: auto; display: block; margin-top: 0px; margin-bottom: 0px; width: 570px;"><a href="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00007.jpg"><img class="size-full wp-image-2229" src="http://www.themogblog.com/wp/wp-content/uploads/2011/09/2011-08-31_00007thumb.jpg" border="0" title="2011-08-31_00007thumb" width="560" height="315" style="border: initial none initial;" /></a>
<p class="wp-caption-text" style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; text-align: center; padding: 0px;">Though I do suggest upping your hacking as soon as you can though.</p>
</div>
</span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">
<p><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"><br /></span></p>
<br /></span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;"><span style="font-family: Arial, Helvetica, sans-serif;">Considering all of this, your play through </span><a href="../../../../../../deus-ex-human-revolution-cd-key"><strong><span style="color: #008000;">DE:HR</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> is going to be different every time. Every person is going to experience something different and I doubt it would be possible for any one person to really experience everything that DE:HR has to offer on one playthrough. As both me and Lissy started to play DE:HR, our methods and experience are already completely different. She opts for a stealth approach and exploring every little bit that Detroit has to offer while I go for a more &ldquo;kill if needed&rdquo; and straying ever so far from my objectives if I feel the need to (I have to write this review at some point). But I also find myself just wondering around for hours with no real objective or goal in mind. Sometimes I just choke hold random people because I knew I can get away with it. Sure, it makes me sound sadistic but at the time, I swear it, I needed credits to save a girl from debts to the Chinese mafia. Again, going back to the emotionally torn point.</span></p>
</span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;"><span style="font-family: Arial, Helvetica, sans-serif;">&nbsp;</span><a href="../../../../../../deus-ex-human-revolution-cd-key"><strong><span style="color: #008000;">DE:HR</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;">&nbsp;can churn out and while I did not play this on a high end machine s</span></span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">ome will praise the graphics that ,</span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">&nbsp;I will say that the atmosphere is definitely within that dark moody cyberpunk area. The cities that you&rsquo;re thrown into are filled with that hazy dark, sepia damp feel. You feel so immersed walking through the alleyways and the city that you&rsquo;ll want to see everything that this world has to offer. Thankfully, the augments do make things easier on your end so you just walk in, wearing your sunglasses at night. For whatever area you wish to traverse in DE:HR, you will find some amazing details and even some interesting internet references. The guys at Eidos Montreal definitely have a sense of humor.</span><span style="color: #363636; font-family: Arial, Helvetica, sans-serif; line-height: 19px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;">&nbsp;</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; line-height: 19px; padding: 0px;">&nbsp;</p>
</span></p>]]></description>
      <pubDate>Fri, 09 Sep 2011 22:37:33 +0000</pubDate>
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      <title><![CDATA[Warhammer 40k: Space Marine ]]></title>
      <link>http://www.1cdkey.com/blog/warhammer-40k-space-marine/</link>
      <description><![CDATA[<p><span style="font-size: 16px; line-height: 24px;"><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">War, death, and demons are just a way of life in the </span><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Warhammer 40k</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> universe. It's a crappy place to live, but makes an awesome setting for the third-person action game, Space Marine. Developer&nbsp;Relic&nbsp;Entertainment does the 40k franchise justice, telling a great Warhammer story that's enjoyable whether or not you're familiar with the world. Disappointing games like Warhammer 40k: Fire Warrior taught me to expect the worst, but </span><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Space Marine</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> is a satisfyingly violent shooter/hack-n-slash combo. If it didn't have a number of polish issues and some problematic pacing it'd be even better, but is still a good start for the Space Marine series and a nice treat for Warhammer fans.&nbsp;</span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">In </span><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Space Marine</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> you play as Captain Titus, leader of a contingent of space marines known as Ultramarines. Sent to a world besieged by millions of Orks, you and a scarce few of your battle brothers go in to see if you can stymie the overwhelming invading horde. Not exactly an original story, but it succeeds in giving your character proper motivation to start dismembering foes. It eventually develops into a genuinely interesting yarn, filled with betrayal, tragedy and a number of other twists. In short: it turns into a good, fun story, whether or not you're familiar with the franchise. The cut-scenes do tend to be irriating, however. They look great, but also interrupt the gameplay so frequently that it makes it hard to just settle in and enjoy the ride. It isn't uncommon in Space Marine to have two cut-scenes spaced out only seconds apart, connected by nothing of interest. It's not necessary, and it takes me out of the experience.&nbsp;</span><br /></span></p>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">The cut-scenes break up the pacing, but when </span><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Space Marine</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> gets going it turns into a whirlwind of violence. Captain Titus, like all space marines, is super human, and can turn waves of enemies into a gory mess. To this end you're constantly given an array of weaponry to use, enabling you to adapt him to your play style. Ultimately though, it all comes down to a combination of shooting and melee combat. As enemies close in you soften them up with grenades and firearms, then switch to your trusty hammer, axe or sword when you're ready for a blood bath. The melee combat feels good; simple enough to not be confusing, and empowering to watch.&nbsp;</span><br /><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Space Marine</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">'s combat shines, but there are times where Relic doesn't give you enough to fight. Setting is important in 40k, but parts where you're just gawking at the scenery drag a bit. Thankfully later stages get increasingly elaborate with their encounter design, providing both a visual spectacle and a lot of strategic options.&nbsp;</span><br /></span></p>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">
<div class="article-content" style="font-size: 16px; line-height: 24.16px;">
<p style="margin-top: 0px; margin-right: 5px; margin-bottom: 10px; margin-left: 0px;">&nbsp;</p>
</div>
</span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><a href="../../../../../../warhammer-40k-space-marine-cd-key"><strong><span style="color: #008000;">Space Marine</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> may stumble here and there, but manages to remain entertaining from start to finish. For every moment where a character gets stuck on part of the environment, has an animation that breaks, or just randomly pops into the world, I&rsquo;m left remembering great boss battles and encounters that made me feel like a badass. It may not be the best or most original action game, but it&rsquo;s a fine first outing for the franchise, and a rare gem for Warhammer fans.</span></span></p>]]></description>
      <pubDate>Fri, 09 Sep 2011 21:22:54 +0000</pubDate>
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      <title><![CDATA[Dead Island PC patch may wipe saves]]></title>
      <link>http://www.1cdkey.com/blog/dead-island-pc-patch-may-wipe-saves/</link>
      <description><![CDATA[<p>
<p><a href="../../../../../../dead-island-cd-key"><strong><span style="color: #008000;">Dead Island</span></strong></a>'s day one title update may wipe some of users' save data, thanks to incompatibility issues thrown up by the game's embarrassing PC launch balls-up, the game's publisher has admitted.</p>
<p>&nbsp;</p>
<p>A statement from Deep Silver handed to horror site Daily Dead explained that it had done its best to avoid save files being compromised but in some instances players will lose their progress.</p>
<p>&nbsp;</p>
<p>"We tried every avenue possible in order to avoid fans having to wipe their saved games&hellip; this update may cause incompatibilities between the incorrect version of <a href="../../../../../../dead-island-cd-key"><strong><span style="color: #008000;">Dead Island</span></strong></a> that was released and the fixed version and cause a wipe on saved games. "</p>
<p>&nbsp;</p>
<p>However, it went on to offer advice on how to claw back some of your lost data.</p>
<p>&nbsp;</p>
<p>"When the game opens, select New Game -&gt; Select the same character as you were using before, and then there will be an option for 'Chapter Select' which will allow the player to jump to the last chapter they were playing in."</p>
<p>&nbsp;</p>
<p>The problem initially arose when a ported development build of the game was mistakenly uploaded to Steam. The correct version is now up and ready to download.</p>
<p>&nbsp;</p>
<p>Deep Silver is planning a good-will "make up" offer for those affected, with details expected later this week.</p>
<p><a href="../../../../../../dead-island-cd-key"><strong><span style="color: #008000;">Dead Island</span></strong></a> is waiting for you ...</p>
<p>&nbsp;</p>
</p>]]></description>
      <pubDate>Fri, 09 Sep 2011 20:37:26 +0000</pubDate>
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    <item>
      <title><![CDATA[Interview with Jennifer Hale, the voice of Mass Effect’s FemShep]]></title>
      <link>http://www.1cdkey.com/blog/you-may-not-know-her-name-but-you-definitely-know-her-voice/</link>
      <description><![CDATA[<p>Standing in front of a giant <a href="../../../../../../mass-effect-3-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 3</strong></span></a> graphic at the BioWare booth at PAX Prime, Jennifer Hale seems out of place. In a sea of mostly young male gamers with eyes glazed over from either standing in line or staring at screens most of the weekend, Hale looks bright eyed and exudes excitement at being surrounded by, in her own words, &ldquo;my people&rdquo;.&nbsp;</p>
<p>We got the opportunity to interview Hale on the busy show floor and were instantly put at ease by her open enthusiasm for the event. At her own suggestion, we huddled into a quieter corner of the convention center to talk about her inspiration for playing FemShep and being an A-List celebrity in the gaming world.</p>
<p><span class="cms_image None"><img src="http://c3333424.r24.cf0.rackcdn.com/c4667028e78f20a6d67403e8acce4fd5a8a90f4f.jpg__620x412_q85.jpg" border="0" /></span></p>
<p>Where do you draw inspiration from when voice acting<strong>?</strong></p>
<p>The character description as a start, then there&rsquo;s storyline and the director, producer and writers will tell me about where I fit in it and what this moment in the storyline is. That&rsquo;s where I get my specifics for the moment and I&rsquo;ll plug them with &ldquo;Okay, what&rsquo;s the noise level&rdquo;, &ldquo;What just happened&rdquo;, &ldquo;Where are we going&rdquo;, &ldquo;Who are we talking to&rdquo;, &ldquo;Were are they from&rdquo;, &ldquo;What&rsquo;s my relationship with them&rdquo;.</p>
<p>For someone like Commander Shepard, have you drawn inspiration from pre-existing characters in sci-fi?</p>
<p>I draw inspiration from people and things that have happened to me and inevitably that informs what&rsquo;s on the page. My primary inspiration is what&rsquo;s on that page, what that writer intended, and of course it&rsquo;s informed by things I&rsquo;m inspired by. Right now I&rsquo;m diggin&rsquo; on BBC America&rsquo;s Battlestar Galactica reruns. It&rsquo;s the most genius series ever. I love that show, it&rsquo;s very inspiring.</p>
<p>According to your recent New Yorker write-up, we know you&rsquo;re not a gamer and only briefly played Mass Effect. Were you excited to reprise your role as Commander Shepard?</p>
<p>Absolutely excited. Even though I&rsquo;m not a gamer I&rsquo;m invested in these stories at least as much as you guys are who are avid gamers because I help create it. I&rsquo;m super invested in it. My job is to live as that person as vitally and as honestly as I can so you as a gamer can have a really great experience. I was thrilled when Shepard came back.</p>
<p><span class="cms_image None"><img src="http://c3333424.r24.cf0.rackcdn.com/ec78a49aa6d20d6efc5f580b80d4d80113b54dc6.jpg__620x341_q85.jpg" border="0" /></span>&nbsp;<strong>Hale is also the voice of Star Wars: The Old Republic's Jedi&nbsp;Satele Shan</strong></p>
<p>What about roles in voice acting gets you excited? Do you have a preference for playing certain types of female characters<strong>?</strong></p>
<p>A lot of what I get excited about is the production team. Who&rsquo;s my director, who&rsquo;s my writer, who are my producers, is there new technology involved, are we breaking through some new ground, is the character as a character breaking new ground? FemShep has turned out to be breaking new ground which is awesome. I love the leadership thing, I love setting an example that way. But, not to sound self important at all.</p>
<p>I also love outrageous characters, &nbsp;things like Powerpuff Girls. Some of the characters I got to play in that were psycho and over the top. And my fellow cast too, working on Wolverine and the X-Men shows has been incredible.</p>
<p>Have you ever met your male Commander Shepard counterpart, Mark Meer?</p>
<p>I have not! We quite recently just connected via telephone. We had a business question to answer for each other and it was great. It was great to talk to him, such a nice guy.</p>
<p>So there&rsquo;s never been any interaction about his thoughts on Shepard vs. yours?</p>
<p>Nope, not yet! Bring it!</p>
<p><span class="cms_image None"><img src="http://c3333424.r24.cf0.rackcdn.com/58e2ee397e00a650073718c6d613e6c8b07ab7ed.jpg__620x337_q85.jpg" border="0" /></span>&nbsp;<strong>Another</strong> recent role for Hale was Bulletstorm's&nbsp;Trishka Novak</p>
<p>Looking at your IMDB list you&rsquo;ve done a ton of work. Have you gotten recognized by voice? Maybe at a drive-through? Telemarketers?</p>
<p>People don&rsquo;t realize they&rsquo;re recognizing my voice. What they do say to me is, &ldquo;You look familiar!&rdquo; Their brain automatically translates that they think they know me but they must assume they&rsquo;ve seen me before rather than heard me because it&rsquo;s not in our paradigm to say, &ldquo;I&rsquo;ve heard you before!&rdquo;</p>
<p>So, PAX! Have you been here before?</p>
<p>Never. First time.</p>
<p><strong>What do you think of it?</strong></p>
<p>It&rsquo;s amazing!</p>
<p><strong>How do you feel about being surrounded by people who <em>will</em> recognize you by your voice?</strong></p>
<p>Nervous? (laughs) No, I&rsquo;m basically sort of a shy person. It&rsquo;s incredible because I&rsquo;m looking around and seeing a few games I&rsquo;ve worked on and it&rsquo;s great to see the end users, if you will? Not to use a cold label, but just to see the human beings who enjoy the work.</p>
<p><strong><span class="cms_image None"><img src="http://c3333424.r24.cf0.rackcdn.com/3ec247450a0fbe7cba011b66e97af29a8e07ec89.jpg__620x349_q85.jpg" border="0" /></span>&nbsp;The</strong> official FemShep for Mass Effect 3</p>
<p>And this might be one of the few places where you may be recognized as like an &ldquo;A-List&rdquo; celebrity...</p>
<p>(laughs) Holy crap! An A-List celebrity?! Shut up!</p>
<p>Well, in this world, if you think about it, with videogames because you&rsquo;ve voiced so many... you&rsquo;ve voiced Samus, you&rsquo;ve voiced Shepard...</p>
<p>(laughs) From Samus to Shepard, yeah...</p>
<p>And not to say you&rsquo;re not an A-List celebrity in your own right, just to put it in generic Hollywood terms...</p>
<p>No, no, it&rsquo;s actually neat to be somewhere where my work is valued. That&rsquo;s an awesome feeling. I kind of feel like, &ldquo;Oh yeah, we&rsquo;re all in the same boat.&rdquo; These are my people. We are each other&rsquo;s crew. We all hang together.</p>
<p>Has there ever been a moment where, on any project, you&rsquo;ve been given a line or something to say you don&rsquo;t agree w<strong>ith?</strong></p>
<p>I have a couple of characters that I do that are very iconic, and I won&rsquo;t name them, but I will absolutely speak up if there&rsquo;s something that&rsquo;s been written &lsquo;cause quite often with those characters they get worked on by third parties outside writing for them for a toy or something and I&rsquo;ll say, &ldquo;You know, this is not an approach this character would take. She would say it this way.&rdquo;&nbsp;</p>
<p>The stuff for Shepherd I don&rsquo;t touch, especially with BioWare. The way the system works you don&rsquo;t mess with the words, you say them exactly as written. Some games, some jobs, some animated series there&rsquo;s some room to ad-lib and it&rsquo;s fantastic when that happens. It&rsquo;s great to take the blinders off and go, &ldquo;Woo! Let&rsquo;s play!&rdquo;</p>
<p><strong><span>What&rsquo;s your favorite thing about </span>Shepard?</strong></p>
<p>Ha! That&rsquo;s she&rsquo;s a leader, she kicks ass and she can do it just as good as the boys</p>]]></description>
      <pubDate>Fri, 02 Sep 2011 02:49:29 +0000</pubDate>
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      <title><![CDATA[Street Fighter x Tekken gets two more character teasers]]></title>
      <link>http://www.1cdkey.com/blog/box-art-basketball-and-bandages-added-to-crossover-lineup/</link>
      <description><![CDATA[<p>Here's two new character teasers for <a href="../../../../../../street-fighter-iv-cd-key"><span style="color: #00ff00;"><strong>Street Fighter</strong></span></a> x Tekken, which continues to test your knowledge of the two rival franchises butting heads in the upcoming crossover. If you're unsure of who's being teased here, just scroll down to the comments section &ndash; right after the game's newly-revealed box-art &ndash; where you'll no doubt find the answers revealed by people who'll probably be beating you at the game come March next year.</p>
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<p>&nbsp;</p>
<p><span class="cms_image None"><img src="http://c3333424.r24.cf0.rackcdn.com/c24b71d9be692ec7a94e087a77e4a29c8226d3a2.jpg__620x342_q85_crop_upscale.jpg" border="0" /><br /></span>Above: Here's the box-art!</p>
<p>Of course, inscrutable character puzzles aren't the only way Capcom's building awareness for Street Fighter x Tekken; the company's also keeping up a steady stream of public events aimed at reminding you that the development heads of Street Fighter and Tekken are both skilled brilliant game designers, skilled&nbsp;<span style="color: #000000;">pretzel-tossers</span>, and&nbsp;<span style="color: #000000;">freaking crazy</span><strong>, </strong>like a&nbsp;<span style="color: #000000;">damn fox</span>. All things you want in a designer, right?</p>]]></description>
      <pubDate>Fri, 02 Sep 2011 02:36:01 +0000</pubDate>
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      <title><![CDATA[“Battlefield 3 is One of the Best Looking Games Ever” – Nvidia CM]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-is-one-of-the-best-looking-games-ever-nvidia-cm/</link>
      <description><![CDATA[<p><img class="imgf" src="http://mp1st.com/wp-content/themes/london-live-3-in-1-news-magazine-and-blog/LondonLive/thumb.php?src=http://mp1st.com/wp-content/uploads/2011/09/highresbf3-1024x628.jpg&amp;w=340&amp;h=192&amp;zc=1&amp;q=100" border="0" alt="&ldquo;Battlefield 3 is One of the Best Looking Games Ever&rdquo; &ndash; Nvidia CM" style="filter: alpha(opacity=50.005); zoom: 1;" />Kris Rey, Nvidia&rsquo;s Community Manager, has nothing but high praise for the graphics of <a href="../../../../../../battlefield-3-cdkey"><strong><span style="color: #00ff00;">Battlefield 3</span></strong></a>.</p>
<p>Recently, Kris Rey interviewed&nbsp;DICE&rsquo;s Patrick Liu at PAX. Kris started off the interview with a very bold statement when he said <em>&ldquo;Battlefield 3 looks amazing. It&rsquo;s one of the best</em> looking games ever<em>.&rdquo;</em> Liu, in response, shed some light on what makes Battlefield 3 the visual&nbsp;spectacle&nbsp;it is. Liu said <em>&ldquo;We&rsquo;ve developed Frostbite 2 now since Frostbite 1. We added a ton of stuff. We basically rewrote a lot of the&nbsp;rendering&nbsp;from scratch. We added different&nbsp;rendering. Real time radiosity on the PC, it produces amazing in-door lighting. [For] the scale of the maps, we implemented new streaming technology, so we make bigger maps than we have ever been able to before.&rdquo;&nbsp;</em>Rey said that one of the most&nbsp;impressive things about Battlefield 3 is the use of volumetric&nbsp;smoke and fog.</p>
<p>I can&rsquo;t disagree with Kris, Battlefield 3 does look phenomenal on PC, but I wonder how the console versions will turn out. In terms of graphics, PS3 is getting Uncharted 3 the sequel to one of the most beautiful console games ever, in my opinion. On the flip slide, Gears of War 3 comes out in a couple of weeks for Xbox 360. Will battlefield 3 look better than those&nbsp;exclusives?</p>
<p>I guess we have to wait and see, but I think that gameplay comes first then graphics. Meaning that how a game controls is more important than how it looks.</p>
<p>You will get to experience the beauty of<span style="color: #3366ff;">&nbsp;<span style="color: #000000;">Battlefield 3 first hand on all platforms, some time this month</span></span>.</p>
<p>If you&rsquo;re as psyched for Battlefield 3 as we are, then you should check out our <span style="color: #3366ff;"><span style="color: #000000;">BF3 section</span></span></p>]]></description>
      <pubDate>Fri, 02 Sep 2011 02:27:52 +0000</pubDate>
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      <title><![CDATA[Duke Nukem Versus Irrelevancy]]></title>
      <link>http://www.1cdkey.com/blog/how-duke-nukem-forever-fails-where-its-predecessor-was-a-masterpiece/</link>
      <description><![CDATA[<div id="StandardFeature">
<p><a href="../../../../../../duke-nukem-forever-cd-key" target="_blank"><span style="color: #00ff00;"><strong>Duke Nukem Forever</strong></span></a> bombed critically, if not commercially. Despite the vocal protestations of the Duke Defense Force, who want to make those game reviewer bastards pay for shooting up their hero, most of the talk on the internet and elsewhere seems to focus on just exactly how terrible the game was. In the midst of all this condemnation, Duke Nukem 3D, the classic that gave rise to DNF, seems to have found itself caught in the crossfire. It's worth taking a step back and examining just what made Duke 3D so amazing. What did it do that its other, 2.5D cousins did not?</p>
<p>In many respects, Duke 3D was overshadowed by Quake a few months later, and the revolution in level design that D3D sparked is easy to forget. Until Duke 3D, very few first-person shooters even attempted to ground their levels in real world locations. Wolfenstein hardly looked like a European castle, Doom's levels had more in common with Costco than they did a Martian base; and who know what the hell the levels in Hexen and Heretic were supposed to represent. Before Duke 3D, the only games of note that modern players would recognize as an FPS which also used "real-world locations" with any fidelity were Terminal Terror, Congo: The Lost City of Zinji, and William Shatner's Tek War, and none of them did it particularly well.</p>
<p>Duke 3D made it seem as if games could do anything. If a game could have fully functional mirrors, pool tables, and light switches, the holodeck should be just around the corner, right? In retrospect it seems kind of silly and simplistic, but revolutions in gaming often make the future seem closer than it really is.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3914587&amp;type=lg" border="0" />
<p>&nbsp;</p>
<p>This is one area that Duke Nukem Forever gets right and where it remains true to the spirit of the original. Interactive environments are not something that FPS games have emphasized for the past decade or so, and Duke can not only play with any number of items, but players are encouraged to find them all as each one increases Duke's health. Sure there are a few missteps (like picking up s*** out of a toilet) but for the most part it works.</p>
<p>Duke 3D did more than just 'work.' The levels were amazing beyond their interactivity. Despite being on the 2.5D Build engine, the creators of Duke 3D were able to integrate a surprising amount of 3D gameplay into their designs, and where they couldn't get the tech to cooperate, they faked it. Rooms on top of rooms, vertically oriented levels, and enemies coming at you from all directions at once were impressive feats not of technology in '96- after all, Quake's free Qtest had blew away anything DN3D did- but of level design. It would take years before FPS designers really started to rival Duke's levels.</p>
<p>When the levels didn't carry Duke (let's face it, the second episode has a few stinkers) the jokes did. The humor in Duke consisted mostly of references -- to Aliens, to Terminator, to cult classics like They Live and Army of Darkness. These references weren't made in a vacuum. To truly understand why Duke 3D earned its laughs, you have to remember what life was like for geeks in 1996. The internet had yet to truly take off, the idea of geek chic seemed absurd, and most fans of sci-fi movies and schlocky horror films enjoyed them in solitude or with a very small group of friends. Duke's desire to kick ass and chew bubblegum was a dog whistle to nerds everywhere. Yeah, he was a walking Arnold Schwarzenegger parody, but he was also one of us. The references worked because they communicated this very specific message from the developers.</p>
<p>I caught a TV airing of They Live -- the 1988 horror film that originated the bubble gum line -- in seventh grade. I thought it was amazing, dumb in a self-aware way, and hilarious. Do you think any of my peers got it? Talking about it at school in the days after taught me that nobody cared about ironic yet dumb '80s action flicks, just like nobody cared about Aliens, Terminator, or Star Trek. There may have been others who enjoyed those things in the mid-nineties, but to a 13 year -old in Montana they might as well have been on Mars. My peers might not have cared, but it was obvious to me that the developers at 3D Realms understood. Their references were funny because they let the audience in on the joke and communicated that they were just like us.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3914590&amp;type=lg" border="0" />
<p>&nbsp;</p>
<p>The references in Duke Nukem Forever accomplish the exact opposite. In the intervening 14 years, the reference as humor device has been beaten to death. As the phenomenon of the reference morphed into the "meme," it lost its meaning. A reference made for the sake of making a reference isn't funny, it's embarrassing. I'll prove it:</p>
<blockquote><em>It's a trap!</em></blockquote>
Get it? Was that funny? Hell no, and neither is Duke Nukem Forever. Duke quoting Ash from Army of Darkness in 1996 was cool. Duke quoting a GI Joe parody video that was popular eight years ago when he kills a pig cop is lame at best, patronizing at worst.
<p>&nbsp;</p>
<p>With its combination of humor, level design, and interactivity, Duke 3D earned its place as a classic and the mediocrity of its follow-up shouldn't overshadow its accomplishments. In the intervening fourteen years, the development saga of DNF earned a larger spot in fans' minds than the original game itself, and it's likely that its high-profile critical and commercial failure will ensure that when people think of Duke, they think of DNF. Which is a damn shame.</p>
</div>
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<p>&nbsp;</p>
<p>It's impossible to talk about Duke 3D without talking about its depiction of women. The idea that aliens were 'stealing our chicks' sounded just as dumb fifteen years ago, and anti-violence advocates would seize on Duke's ability to kill the in-game captives and strippers just as they'd seize on anti-sex worker violence in GTAIII five years later.</p>
<p>Despite such violence, the game was not nearly as shocking as <a href="../../../../../../duke-nukem-forever-cd-key" target="_blank"><span style="color: #00ff00;"><strong>Duke Nukem Forever</strong></span></a>'s Hive scene. There was no rape or implication that the women secretly enjoyed it. That being said, there are probably a number of other factors at work that explain why the industry didn't bat an eye at a game that allowed players to kill innocent women for no reason at all.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3914588&amp;type=lg" border="0" />
<p>&nbsp;</p>
<p>The average players and reviewers of Duke 3D were young men and a certain amount of male privilege played into their perception of the game. To most players, the game was just dumb fun- because from their perspective it was, and they were blind to any deeper meaning or subtext. At the same time, the game's low fidelity made the violence less shocking than it would have otherwise been. The world of Duke 3D was made of low-res sprites that amounted to crude cartoons. The strippers in the game weren't exactly titillating even to a 13 year old in 1996, and their inclusion seemed more like a crude joke than an honest attempt to excite anyone. Finally, there was the fact that players were encouraged to do all they could to save the women. One stray bullet meant more enemies to fight as the new aliens would spawn to avenge the death of their victims.</p>
<p>Despite these mitigating factors, it's hard to imagine a carbon copy of Duke 3D's treatment of women being welcome today. Most hardcore game designers have not exactly gone out of their way to make their titles a more welcoming place for women -- just look the "armor" that most women wear in RPGs. However, that doesn't mean the medium hasn't made great strides and a game featuring the appearance of naked women bound to stakes who's only purpose is to be ogled, or accidentally killed would hopefully not be greeted with the same warm welcome Duke received in 1996. The appeal of the strippers and women in Duke 3D was that they enhanced the level of interactivity like the other objects in the world. Players of the game quite literally objectified the NPC women. To most players, they were nothing more than objects, and while that's hardly a good thing, that kind of objectification goes on outside of video games in all other media every day. With the objectification being so common, it's hardly shocking.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3914593&amp;type=lg" border="0" />
<p>&nbsp;</p>
<p>Compared to DNF, where Duke says "you're fucked" to women who've just been raped and are begging him for forgiveness before he shoots them in the head or watches them die screaming, Duke 3D's strippers and street walkers seems downright quaint.</p>
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      <pubDate>Thu, 01 Sep 2011 03:39:34 +0000</pubDate>
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      <title><![CDATA[Free Year of Elite Included with Modern Warfare 3 Hardened Edition - Report]]></title>
      <link>http://www.1cdkey.com/blog/its-contents-will-be-officially-announced-at-call-of-duty-xp-this-weekend/</link>
      <description><![CDATA[<a href="http://www.1up.com/media?id=3916359&amp;type=lg"><img src="http://www.1up.com/media?id=3916358&amp;type=lg" border="0" alt="Call of Duty Modern Warfare 3 Hardened Edition leak" /></a>
<p><br />As is customary for each Call of Duty release, a more expensive version will be available at launch for <a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Modern Warfare 3</strong></span></a>. At the very least a Hardened Edition is planned, and its contents may have been leaked today.</p>
<p>The photo above, purportedly showing an advertisement for a European version of MW3's Hardened Edition, was sent to Wired, revealing that buyers will get a free year-long subscription to Call of Duty Elite. Additionally, it includes a special version of the disc with art that's different from the regular version; a special founder status on Elite that grants an exclusive in-game emblem, playercard, and XP boost for clans, plus extra weapon camo and more; a SteelBook case; and a limited edition "field journal" that sounds like it recaps the Modern Warfare series. There is also one of two bonuses depending upon which platform you buy the game for: an animated timeline theme for PlayStation 3 or a special ops juggernaut costume for your Xbox Live Avatar.</p>
<p>The only thing that's been made official about the Hardened Edition, aside from the name, is what the box itself looks like. The picture below was tweeted by Infinity Ward's Robert Bowling last month.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3916360&amp;type=lg" border="0" alt="Call of Duty: Modern Warfare 3 box Hardened Edition" />
<p>The $80 Hardened Edition of Modern Warfare 2 didn't have quite as much to it; its main features were a steel case, an art book, and a code to download the original Call of Duty. There was, however, the more expensive Prestige Edition also available that included all of that plus a pair of working night vision goggles.</p>
<p>The free subscription to Call of Duty Elite might be the most interesting perk of the bunch. We still don't know how much the premium aspect of Elite will cost or everything it will provide. There's a great deal of free stuff that everyone has access to, with those who opt to pay a fee also getting all "playable game DLC" for free and access to premium web content, including what's being worked on by DumbDumb, Will Arnett and Jason Bateman's production company.</p>
<p>The price of Modern Warfare 3's Hardened Edition has yet to be announced. Its contents will be officially revealed at this weekend's Call of Duty XP event in Los Angeles.</p>]]></description>
      <pubDate>Thu, 01 Sep 2011 03:21:52 +0000</pubDate>
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      <title><![CDATA[You Can't Shoot Civilians in Battlefield 3, and Here's Why]]></title>
      <link>http://www.1cdkey.com/blog/you-can-t-shoot-civilians-in-battlefield-3-and-here-s-why/</link>
      <description><![CDATA[<img src="http://www.1up.com/media/03/9/1/0/lg/788.jpg" border="0" alt="Battlefield 3" />
<p><br /><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> falls on the more realistic end of the spectrum when it comes to depicting what it's like to be a in war. Of course, it's not going to be anywhere near an <em>exact</em> simulation of what that experience is like, and one thing that is physically possible in real life but won't be an option in BF3 is the ability to shoot innocent civilians.</p>
<p>Speaking with Rock, Paper, Shotgun, executive producer Patrick Bach said he thinks games are "on the verge" of being able to be political or make a point about the moral aspects of war, comparing it to "where movies were in the 30s or 40s."</p>
<p>At the same time, he's concerned about giving players the freedom to do absolutely anything, as he thinks "if you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side -- because people think it's cool to be naughty, they won't be caught...</p>
<p>"In a game where it's more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child."</p>
<p>Assuming that to be true, it won't be the players that take the blame in the media. He says it'll be DICE, and that's why it has "to build our experiences so we don't put the player in experiences where they can do bad things."</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3875218&amp;type=lg" border="0" alt="No Russian" />
<p>In light of what happened with <a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call of Duty: Modern Warfare 3</strong></span></a>, it's easy to see why this concern would arise. RPS notes that Bach never specifically referenced it, but it's hard to talk about this subject and not think about MW2's infamous "No Russian" level (pictured above) where players assumed the role of an undercover agent who goes through an airport with terrorists gunning down countless unarmed civilians. The scene can be skipped altogether; alternatively, players can go through it with or without shooting at civilians, as it plays out the same way regardless.</p>
<p>This led to attempts to ban the game in Australia, while others attempted to draw a connection between the level and a tragic terrorist attack in a Russian airport earlier this year. (The latter despite the attack involving a suicide bombing, not terrorists shooting at people.)</p>
<p>"Me personally, I'm trying to stay away from civilians in games like BF because I think people will do bad," Bach continued. "I don't want to see videos on the internet where people shoot civilians. That's something I will sanitize by removing that feature from the game."</p>
<p>"That doesn't mean that I don't want people to feel that war is not good," he added. "...We are trying to do something that is more mature. Mature not being gore -- some people confuse the two. That's childish actually, to want more blood."</p>
<p>It was one thing to be upset about Ninja Gaiden 3 ditching the ability to behead and or dismember opponents because those are bad guys you're attacking in a much different context. It's a different argument when it involves shooting innocent people in a game, though some would say it's not a big deal because it's just a videogame. Which side of the argument do you fall on? Are you disappointed with this restriction in Battlefield 3, or will you never give it a second thought? Let us know in the comments below.</p>]]></description>
      <pubDate>Thu, 01 Sep 2011 03:13:53 +0000</pubDate>
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      <title><![CDATA[Portal 2 Did Better on PC Than Consoles; L4D the Opposite]]></title>
      <link>http://www.1cdkey.com/blog/gabe-newell-talks-about-not-trying-to-predict-which-platform-will-end-up-doing-best/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3916246&amp;type=lg" border="0" alt="Portal 2" />
<p><br />Valve is usually thought of as a PC-centric company, though in recent years it's made more of an effort to bring its games to consoles. Even so, PC still managed to be the best-selling platform for <a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a> when compared with both consoles, Gabe Newell has revealed.</p>
<p>Speaking about trying to anticipate which platform will do best, Newell told Gamasutra, "We can never predict; I mean we just try to build good games and then we tend to be surprised. Portal 2 did better on the PC than it did on the consoles; <a href="../../../../../../left-4-dead-cut-cd-key"><span style="color: #00ff00;"><strong>Left 4 Dead</strong></span></a> did better on the consoles than it did on the PC.</p>
<p>"So you know we don't try to guess, because we're not sure what value there is to guessing. We've never had a situation where we said, 'We really, really want to build something that is more popular for the console guys.' Because usually we have a bunch of other higher priority problems we want to solve. So we're glad that people want to play our games wherever they want to play."</p>
<p>That the PC game outsold the console versions might not be especially surprising, but keep in mind that the PlayStation 3 version featured support for Steamworks and included a free copy of the game on Steam. I know I wasn't the only one to opt for the PS3 game who then played through on PC, but apparently more people were interested in directly picking up a PC copy. Given how many sales there were both at stores and on Steam for the PC version, maybe that's not such a shock.</p>
<p>Regarding the surprising amount of Valve support for the PS3 version, Newell said he's happy "with what the customers are telling us, and our Portal 2 customers on the PlayStation 3 are really happy. So I feel good about that." He added that he thinks PS3 Portal 2 customers are "going to be more happy in the future as we take advantage of the capabilities that we have on the PlayStation 3 that we don't have on the 360."</p>
<p>The first downloadable content for Portal 2 was planned to come out on all three platforms for free this summer. Earlier this month, Valve said it'll be out in mid-September, which it points out is still summer.</p>]]></description>
      <pubDate>Wed, 31 Aug 2011 03:46:31 +0000</pubDate>
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      <title><![CDATA[The New Counter-Strike's Gameplay Trailer Debut is Here]]></title>
      <link>http://www.1cdkey.com/blog/details-on-new-weapons-casual-mode-and-where-you-can-get-a-beta-code/</link>
      <description><![CDATA[<br />More than a dozen years after its first release, <a href="../../../../../../catalogsearch/result/?cat=&amp;q=Counter-Strike"><span style="color: #00ff00;"><strong>Counter-Strike</strong></span></a> still has one of the most hardcore communities around. We know Valve has been bringing in competitive players to provide feedback on the new game, Global Offensive, but until we all get to see what it looks like, that won't be good enough for the hardcore players worried that too much will be changed.
<p>Cue the game's gameplay trailer debut, seen above. It shows a brief recap of what the original Counter-Strike and Counter-Strike: Source look like before moving on to show about 30 seconds of gameplay footage.</p>
<p>Ahead of the game's showing at PAX Prime this weekend, more details on the game were given to Kotaku, including a list of new weapons (Decoy Grenade, Molotov, IMI Negev, Taser, Tec-9, Mag-7, Sawed-Off, and PP-Bizon) and the old maps making a return (dust, dust2, aztec, nuke, inferno, italy, office). The cross-platform play referenced in the video will be between PC, Mac, and PS3 players, who are free to use the PS3 controller, PlayStation Move, or a mouse and keyboard to play.</p>
<p>Also worth noting is the new Casual mode intended for newcomers or those looking for a, well, more <em>casual</em> experience. In it, weapons and items don't cost money, you're free to voice chat with every player on the server (irrespective of their team), and spectate other players from either team after dying.</p>
<p>A PC beta is set to go live in October. Those at PAX (and the Eurogamer Expo next month) will be able to get a beta code to guarantee that they'll be playing before the game is officially released.</p>]]></description>
      <pubDate>Wed, 31 Aug 2011 03:39:40 +0000</pubDate>
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      <title><![CDATA[DICE: Don’t worry about Battlefield 3 on console]]></title>
      <link>http://www.1cdkey.com/blog/dice-Don-t-worry-about-battlefield-3-on-console/</link>
      <description><![CDATA[<p><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> executive producer Patrick Bach has told VG247 that, while the shooter&rsquo;s PC version is graphically &ldquo;better&rdquo; than its console siblings, gamers should stop worrying about the console editions.</p>
<p><span></span><img class="alignnone size-full wp-image-199411" src="http://images.vg247.com/current//2011/08/bf31.jpg" border="0" title="bf3" width="668" height="190" /></p>
<p>Bach was responding to a question about whether or not the 360 version will be playable at the upcoming Eurogamer Expo.</p>
<p>While Bach wasn&rsquo;t sure which version would be shown, he stressed that there&rsquo;s nothing to fret about in terms of the TV SKUs.</p>
<p>&ldquo;We are showing more and more console, and the reason for that is that we want to show people that there is a console version,&rdquo; he said.</p>
<p>&ldquo;We have shown it on several occasions and people seem to be happy with it. Of course, the super-high-end PC version is better when considering the detail of the visuals, which is kind of what we were striving for: adding that height to the high-end PC.</p>
<p>&ldquo;We want to show off the console version, and people shouldn&rsquo;t be too worried about it. We are shipping it on console.&rdquo;</p>
<p>We were given hands-on time with the PS3 version in Sweden today, playing the co-op mission shown at gamescom earlier this month.</p>
<p>Bach added that the game&rsquo;s beta will happen &ldquo;soon,&rdquo; and will definitely take place &ldquo;before the game ships,&rdquo; with a fellow DICE staffer pointing out it has previously been announced for September.</p>
<p>Eurogamer Expo takes place in London on September 22-25, and Battlefield 3 is expected to be the most prominent game of the entire event.</p>
<p>Battlefield 3 is due on PC</p>]]></description>
      <pubDate>Wed, 31 Aug 2011 03:33:47 +0000</pubDate>
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      <title><![CDATA[Portal 2's Free Challenge Mode DLC Coming Next Month]]></title>
      <link>http://www.1cdkey.com/blog/mid-september-is-still-summer-you-see/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3914475&amp;type=lg" border="0" alt="Portal 2" style="display: block; border: initial none initial;" /><br /><span style="font-family: arial, helvetica, verdana, sans-serif;">In typical Valve fashion, the first downloadable content pack for&nbsp;</span><a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;-- you know, the game with those offensive&nbsp;</span>adoption jokes<span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;-- hasn't come as soon as many expected. Shortly after the game's launch in April, Valve said to&nbsp;</span>expect it<span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;this summer. With the season winding down, it's hard not to wonder if that release window still holds up.</span>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">According to Valve's marketing VP, Doug Lombardi, it does -- it'll be out in mid-September. Speaking with&nbsp;Kotaku&nbsp;at Gamescom, he pointed out that mid-September is "still technically summer," which is true, as fall doesn't begin until September 21. But&nbsp;<em>still</em>.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The exact contents of the DLC remain unknown. When it was first announced, new test chambers (with accompanying leaderboards) and a challenge mode playable either alone or with another player were mentioned.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Assuming the original details remain true, the DLC is coming for free on PC, Xbox 360, and PlayStation 3.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Also free is the game's soundtrack and a selection of ringtones. The first volume was&nbsp;released&nbsp;in May; since then, the second volume has also become&nbsp;available, while the third volume is "coming soon."&nbsp;</p>
</span></p>]]></description>
      <pubDate>Thu, 18 Aug 2011 22:44:52 +0000</pubDate>
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      <title><![CDATA[Complete list of Battlefield 3 vehicles 125 ]]></title>
      <link>http://www.1cdkey.com/blog/complete-list-of-battlefield-3-vehicles-125-example-page/</link>
      <description><![CDATA[<p><span style="font-size: 16px; line-height: 20px;"></span></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; font-size: 16px; line-height: 23px; "><span style="font-family: georgia, 'times new roman', serif;">Yesterday we posted a huge list of all the&nbsp;weapons in </span><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a><span style="font-family: georgia, 'times new roman', serif;">, and today it&rsquo;s vehicle time. DICE has released a list of confirmed vehicles in Battlefield 3. In total, Battlefield 3 will ship with 22 unique vehicles and 30 vehicle specializations, spread out across the different tanks, helicopters and jets.</span></p>
<div style="font-family: Arial, Helvetica, sans-serif; float: left; width: 320px;">
<h3 style="font-size: 18px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Vehicles in Battlefield 3</h3>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Main battle tanks</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">M1 Abrams (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">T-90 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Infantry Fighting Vehicles</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">LAV 25 (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">BMP-2M (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Transport</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Humvee (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Vodnik G3937 (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Growler ITV (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">VDV Buggy (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Mobile anti air</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">LAV-AD (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Tunguska 9K22 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Helicopters</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AH-1Z Super Cobra (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">UH-1Y Venom (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AH-6J Littlebird (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">MI-28 Havoc (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">KA-60 Kasatka (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Z-11 (Russia)</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Jets</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">F/A 18 Super Hornet (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">A-10 thunderbolt (US)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">SU-35 Flanker (Russia)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">SU-39</li>
</ul>
<h4 style="font-size: 14px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Misc</h4>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">RHIB (boat)</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">AAV-7A1 (amphibious assault)</li>
</ul>
</div>
<div style="font-family: Arial, Helvetica, sans-serif; float: left; width: 300px;">
<h3 style="font-size: 18px; margin-top: 15px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; ">Vehicle specializations</h3>
<ul style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 10px; margin-right: 20px; margin-bottom: 10px; margin-left: 50px; font-family: georgia, 'times new roman', serif; ">
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Secondary machine gun</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Secondary heavy machine gun</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Canister shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Zoom optics</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Thermal optics</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">IR smoke</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Reactive armor</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Maintenance</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Belt speed</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Thermal camouflage</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Auto loader</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Proximity scan</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">CITV station</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Anti-tank guided missile launcher</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Kinetic energy penetration shells</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided rockets</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Air radar</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Heatseekers</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Laser painter</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">TV missile</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">IR flares</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Extinguisher</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">ECM radar jammer</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Rocket guidance system</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Below radar</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Guided missile</li>
<li style="font-size: 16px; padding-top: 2px; padding-right: 0px; padding-bottom: 2px; padding-left: 0px; ">Beam scanning</li>
</ul>
</div>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 18 Aug 2011 22:28:40 +0000</pubDate>
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      <title><![CDATA[Modern Warfare 3 to be playable at Gamescom]]></title>
      <link>http://www.1cdkey.com/blog/mw3-gets-first-public-showing-at-gamescom-gamers-to-get-hands-on-with-spec-ops-survival/</link>
      <description><![CDATA[<p>Activision has announced that <a href="../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty:Modern Warfare 3</strong></span></a> will be playable at Gamescom this week, offering gamers the first opportunity to get hands-on with this year's most anticipated game.</p>
<p>Activision will be on hand in Cologne to show off Modern Warfare 3's Spec Ops Survival mode, the wave-based co-op 'Horde' mode new to this year's game.</p>
<p>Social gaming platform Call of Duty: Elite will also be on show.</p>
<p>To have a go, just head over to Booths B20 and B30 in Hall 6 of the Koelnmesse.</p>
<p>"Gamescom continues to be one of the foremost destinations in the world for the interactive games industry and represents a remarkable opportunity for Activision to showcase its upcoming portfolio of titles," said Thibaud de Saint-Quentin, Executive Vice President and Managing Director of European publishing for Activision.</p>
<p>"We're thrilled to be able to reach such a devoted audience of consumers and look forward to making a big impact during this year's show. Excitingly, as a platform for entry into the unprecedented Call of Duty $1 Million Tournament, I urge all local fans to enter the qualifying event on the show floor for a chance to represent this continent on 3rd September in LA."</p>
<p>We've already played Spec Ops Survival, and you can check out what we thought in this month's issue of P3Zine.</p>
<p>As has been previously announced, Modern Warfare 3 is due to get its first multiplayer reveal at this year's Call of Duty XP event, held in Los Angeles on September 2nd and 3rd. The game will also be playable in the UK at GAMEfest in September.</p>]]></description>
      <pubDate>Wed, 17 Aug 2011 23:44:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Gamescom 2011: EA shows us the "10 best games you'll see this year"]]></title>
      <link>http://www.1cdkey.com/blog/gamescom-2011-ea-shows-us-the-10-best-games-you-ll-see-this-year/</link>
      <description><![CDATA[<p>
<div style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; margin: 8px;">
<p><span style="color: #313131; font-family: Helvetica, Arial, sans-serif; font-size: 14px;">EA&rsquo;s press event gave us a taste of their line-up for the rest of year today in Cologne, Germany. At 15h30, 16 August 2011 a thousand people were crammed into a hall, waiting to see what EA&rsquo;s vision of the future of games is.</span></p>
</div>
<span style="color: #004ca4; font-size: 14px;">
<h2 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"></h2>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><span style="font-weight: normal;"><span style="color: #000000;">FIFA Street</span></span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Jens Uwe Intat, Senior VP for EA Europe kicked things off and went straight into the games. First up was the announcement of a new FIFA Street. This time the EA Sports Football group in Vancouver is developing the game - the first time the main FIFA group has taken on the development of a FIFA Street game. Gary Peterson, the game&rsquo;s Creative Director, and Andrew Wilson, Executive VP of EA Sports, gave us a few more details: 35 environments (including London, Rio de Janeiro and Barcelona), FIFA 12&rsquo;s precision dribbling system and twice as many modes as FIFA 12. The game will include connection to EA Sports Football Club so that you share an in-game identity with FIFA 12. The game comes out in early 2012.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21711.jpg" border="0" alt="EA_Press_Conference_2011_005" title="EA_Press_Conference_2011_005" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21710.jpg" border="0" alt="EA_Press_Conference_2011_004" title="EA_Press_Conference_2011_004" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;">Need for Speed: The Run</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Next up was a trailer for Need for Speed: The Run. Jason DeLong, Executive Producer for the game told us how it has 300 kilometres of road, blinding dust storms, fog banks and billowing snow. There was a live demo of a drive through Independance Pass, Colorado. In the demo the road had been closed for avalanche blasting and you have to not only race the winding roads and beat your opponent but also dodge the falling rocks. The game comes out for PC, 360 and PS3 on 18 November in Europe.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21714.jpg" border="0" alt="EA_Press_Conference_2011_008" title="EA_Press_Conference_2011_008" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../eu-warhammer-online-60-cd-key"><span style="color: #00ff00;">Warhammer Online: 60 Wrath of Heroes</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Bioware&rsquo;s Dr Ray Muzyka then gave us a quick reminder that Dragon Age Legends exists on Facebook. He also announced a new free-to-play Warhammer Online game: Wrath of Heroes. The game features player vs player combat on PC and allows 18 players to battle each other in a free for all where alliances can change on the fly, or in configurations like 6 vs 6 vs 6. You can sign up for the beta today at http://www.wrathofheroes.com</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21717.jpg" border="0" alt="EA_Press_Conference_2011_011" title="EA_Press_Conference_2011_011" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../star-wars-the-old-republic"><span style="color: #00ff00;">Star Wars: The Old Republic</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Dr Muzyka continued with Star Wars: The Old Republic. He showed a clip from the game which indicated that this will have a much richer story element than most MMO games. An 8 person team gave a live demonstration of an &ldquo;operation&rdquo; (that is, a raid) called Eternity Vault. Ray said that the game is going to be an &ldquo;ongoing living experience&rdquo; and that they plan to set &ldquo;a new standard for an MMO launch&rdquo;.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21719.jpg" border="0" alt="EA_Press_Conference_2011_013" title="EA_Press_Conference_2011_013" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../mass-effect-3-cd-key"><span style="color: #00ff00;">Mass Effect 3</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Finally Muzyka talked about Mass Effect 3. He calls it the &ldquo;ultimate action RPG&rdquo;. The first in a series of Combat Reveal trailers was shown. A number of other trailers in the series will be coming out giving us more information about the combat in the game. Mass Effect 3 is out on March 9 2012 in Europe and March 6 2012 in the US.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21722.jpg" border="0" alt="EA_Press_Conference_2011_016" title="EA_Press_Conference_2011_016" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">SSX</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Todd Batty, Creative Director of SSX came on stage to give us a rundown of what SSX has to offer. He said it&rsquo;s going to &ldquo;revolutionise social competition&rdquo;. He announced RiderNet, an ingame network inspired by Autolog - this is the heart of the social competition he was talking about. The game will feature mountains from all &ldquo;major mountain ranges&rdquo; on the planet and thus loads and loads of &ldquo;drops&rdquo; to compete with your friends and others on.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21726.jpg" border="0" alt="EA_Press_Conference_2011_020" title="EA_Press_Conference_2011_020" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21727.jpg" border="0" alt="EA_Press_Conference_2011_021" title="EA_Press_Conference_2011_021" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">Kingdom of Amalur: Reckoning</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Jens came back on stage to introduce two developers that are part of the EA Partners network: 38 Studios and Funcom. Big Huge Games&rsquo; Ken Rolston talked entertainingly about Kingdom of Amalur: Reckoning. The game story is written by RA Salvatore, and the character designs are by the creator of Spawn, Todd McFarlane. The game comes out for 360, PS3 and PC on 10 February 2012 and is playable on the floor at Gamescom.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21729.jpg" border="0" alt="EA_Press_Conference_2011_023" title="EA_Press_Conference_2011_023" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">The Secret World</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Funcom&rsquo;s The Secret World was displayed next - it&rsquo;s an MMO for PC set in a modern day world where all the myths and conspiracies are true. You are a member of a secret society, and you fight for control over various locations throughout the world. There are no levels or character classes, but there is an extensive skill system which allows you to customize your character to your play style. A beta sign-up begins on 26 August and the game comes out in April 2012.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21730.jpg" border="0" alt="EA_Press_Conference_2011_024" title="EA_Press_Conference_2011_024" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; margin: 0px;"><span style="color: #000000;">FIFA 12</span></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Andrew Wilson came back on stage to give us more info about FIFA 12. He introduced David Rutter, Senior Producer of the game, who talked about the gameplay innovations in this year&rsquo;s release: the precision dribbling system, the tactical defense engine, the player impact system and the professional player intelligence. FIFA Ultimate Team will be included in the game from launch for the first time. The demo comes out on 13 September and the game is out on 27 September in North America and 29 September in Europe.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21734.jpg" border="0" alt="EA_Press_Conference_2011_028" title="EA_Press_Conference_2011_028" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h2 style="font: normal normal bold 15px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a></h2>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">Finally EA showed us some more about Battlefield 3. Karl Magnus Troedsson, the GM of DICE and Patrick Soderlund, Executive VP of EA Games played a live co-operative operation which involved rescuing a defected PLR officer. The game also features Battlelog which records high scores and times in missions so you can compare these with your friends. It&rsquo;s like Autolog for your FPS. The show ended off with recorded footage of a 64 player battle on the &ldquo;Caspian Border&rdquo; map. In it there were jets, helicopters, tanks and all kinds of foot soldiers. Battlefield 3 comes out on 27 October 2011.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21736.jpg" border="0" alt="EA_Press_Conference_2011_030" title="EA_Press_Conference_2011_030" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21738.jpg" border="0" alt="EA_Press_Conference_2011_032" title="EA_Press_Conference_2011_032" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21739.jpg" border="0" alt="EA_Press_Conference_2011_033" title="EA_Press_Conference_2011_033" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">We took a bunch of other pictures at the event. Here are some of them:</p>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21707.jpg" border="0" alt="EA_Press_Conference_2011_001" title="EA_Press_Conference_2011_001" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21708.jpg" border="0" alt="EA_Press_Conference_2011_002" title="EA_Press_Conference_2011_002" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21709.jpg" border="0" alt="EA_Press_Conference_2011_003" title="EA_Press_Conference_2011_003" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21745.JPG" border="0" alt="EA_Press_Conference_2011_038" title="EA_Press_Conference_2011_038" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21732.jpg" border="0" alt="EA_Press_Conference_2011_026 - The Secret World" title="EA_Press_Conference_2011_026 - The Secret World" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21728.jpg" border="0" alt="EA_Press_Conference_2011_022 - Kingdom of Amalur Reckoning" title="EA_Press_Conference_2011_022 - Kingdom of Amalur Reckoning" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21721.jpg" border="0" alt="EA_Press_Conference_2011_015 - Mass Effect 3" title="EA_Press_Conference_2011_015 - Mass Effect 3" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21725.jpg" border="0" alt="EA_Press_Conference_2011_019 - Mass Effect 3" title="EA_Press_Conference_2011_019 - Mass Effect 3" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21720.jpg" border="0" alt="EA_Press_Conference_2011_014 - Star Wars The Old Republic" title="EA_Press_Conference_2011_014 - Star Wars The Old Republic" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21716.jpg" border="0" alt="EA_Press_Conference_2011_010 - Warhammer Online Wrath of Heroes" title="EA_Press_Conference_2011_010 - Warhammer Online Wrath of Heroes" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21713.jpg" border="0" alt="EA_Press_Conference_2011_007 - Need for Speed the Run" title="EA_Press_Conference_2011_007 - Need for Speed the Run" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<h1 style="font-family: Helvetica, Arial, sans-serif; font: normal normal bold 16px/normal Helvetica, Arial, sans-serif; color: #004ca4; margin: 0px;"><img class="floatImageCenter" src="http://www.el33tonline.com/images/cache/21712.jpg" border="0" alt="EA_Press_Conference_2011_006 - EA Sports Football Ticket" title="EA_Press_Conference_2011_006 - EA Sports Football Ticket" style="margin-left: 4px; margin-right: 4px; margin-bottom: 3px; margin-top: 3px; border: 2px solid #dddddd;" /></h1>
<p style="font-family: Helvetica, Arial, sans-serif; font: normal normal normal 14px/normal Helvetica, Arial, sans-serif; color: #313131; text-align: justify; padding: 0px;">&nbsp;</p>
<br /></span></p>]]></description>
      <pubDate>Wed, 17 Aug 2011 02:45:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Halo Anniversary Maps to be exportable, available separately as DLC]]></title>
      <link>http://www.1cdkey.com/blog/halo-anniversary-maps-to-be-exportable-available-separately-as-dlc/</link>
      <description><![CDATA[<p><span style="line-height: 16px; font-size: medium;">
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><span style="font-family: AllerRegular, sans-serif;">343 Industries has said folks will be able to switch easily between </span><a href="../../../../../../halo-2-key"><span style="color: #00ff00;"><strong>Halo 2</strong></span></a><span style="font-family: AllerRegular, sans-serif;"> Anniversary and Reach thanks to both games using the same image.</span></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><span style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></span></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;"><img class="alignnone size-full wp-image-188699" src="http://images.vg247.com/current//2011/07/haloCEann-july.jpg" border="0" title="haloCEann-july" width="668" height="190" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 0px; margin-bottom: 10px; margin-left: -15px; vertical-align: baseline; width: 645px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">Speaking with&nbsp;<strong style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; font-weight: normal; font-family: AllerBold, sans-serif; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Alex Donaldson</strong>for VG247 at Microsoft&rsquo;s Play Day event in Colonge, Anniversary&rsquo;s executive producer Dan Ayoub said the maps in the game will be exportable.</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">&ldquo;We decided to use the Reach engine specifically for Halo Anniversary so people can play between games, so if you&rsquo;re on Reach and I&rsquo;m on Anniversary we can play Multiplayer together,&rdquo; he said.</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">&ldquo;If you&rsquo;ve got Reach and you don&rsquo;t pick up Anniversary &ndash; and I don&rsquo;t know why you&rsquo;d do that &ndash; you can get it as DLC. But if you&rsquo;ve got Anniversary you&rsquo;re gonna be able to download it to your drive and that way if you&rsquo;ve got the Reach disc in you can play the multiplayer on the Anniversary maps as well.&rdquo;</p>
<p style="font-family: AllerRegular, sans-serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 15px; margin-bottom: 12px; margin-left: 15px; vertical-align: baseline; font-size: 14px; line-height: 18pt; padding: 0px; border: 0px initial initial;">Halo: Combat Evolved Anniversary launches on November 15 on 360.</p>
</span></p>]]></description>
      <pubDate>Tue, 16 Aug 2011 23:38:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield 3 Footage With Jets – Caspian Border Gameplay Trailer]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-footage-with-jets-caspian-border-gameplay-trailer/</link>
      <description><![CDATA[<p>
<div style="color: #000000; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; margin: 8px;">
<p style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span style="color: #333333; font-family: Georgia, 'Bitstream Charter', serif; font-size: 16px; line-height: 24px;"></span></p>
<h5 style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 0.83em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Battlefield-3-v3.jpg" title="Battlefield 3 v3"><img class="aligncenter size-full wp-image-1932" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Battlefield-3-v3.jpg" border="0" title="Battlefield 3 v3" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="font-size: 0.83em; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><span style="font-weight: normal;">This is what we&rsquo;ve all been waiting for. </span><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a><span style="font-weight: normal;"> fans, EA showcased the game&rsquo;s jets at their press conference and as most of you,&nbsp;we can&rsquo;t wait to get our hands on them. We were disappointed a little that there wasn&rsquo;t any live gameplay but those attending GamesCom can play the 64 players Multiplayer matches that feature jets and vehicles in all their glory. For now though, enjoy the game&rsquo;s official gameplay trailer called Caspian Border!</span></h5>
<p style="font-family: Verdana, Arial, Helvetica, sans-serif;">&nbsp;</p>
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      <pubDate>Tue, 16 Aug 2011 23:27:40 +0000</pubDate>
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      <title><![CDATA[Game Preview for First Look: Counter-Strike: Global Offensive - PC]]></title>
      <link>http://www.1cdkey.com/blog/counter-strike-global-offensive-pc/</link>
      <description><![CDATA[<div class="image alignleft" style="width: 630px;">&nbsp;</div>
<p>Somewhere there&rsquo;s a group of lunatics that want nothing more than to see Valve work on Half-Life 3.&nbsp; In fact, a few of them came out in droves over the past week, protesting at the company&rsquo;s headquarters to voice their complaints.&nbsp; While we wait a little while longer for that eventual classic to simmer and reveal itself (2012 is a fair guess), we have another classic franchise to keep us busy.&nbsp; The Half-Life spin-off Counter-Strike is back, priming for a premiere on the downloadable front next year.</p>
<p><a href="../../../../../../counter-strike-source-cd-key"><span style="color: #00ff00;"><strong>Counter-Strike</strong></span></a>: Global Offensive (also dubbed CS: GO for those of you who don&rsquo;t feel like spouting out its full name) is a reconstruction of the classic game series, featuring a wealth of incredible, first-person, tactical action.&nbsp; This is by no means a remake, but rather a fresh celebration of the series that will no doubt attract old fans of the series, as well as plenty of newbies.&nbsp; It&rsquo;s currently slated for a launch on Xbox Live Arcade, PlayStation Network, and Steam (for both Mac and PC).</p>
<p>The goal of the game is simple&mdash;work alongside your fellow players and survive the wrath of the other team.&nbsp; Out in the field, they&rsquo;ll have just as many tactical advantages as you, including plenty of long-lasting firepower and tons of weapons.&nbsp; Valve is working closely with a fellow Seattle-based developer, Hidden Path Entertainment, to assure that the quality of the game remains just as intact as previous versions for PC and Xbox.<br />remains just as intact as previous versions for PC and Xbox.</p>
<p>The game will deliver a fresh mix of old and new content.&nbsp; Various maps will be included and upgraded from the original game, such as Dust, Dust 2, Inferno, and Nuke.&nbsp; In addition, new maps will also be included, adding spanking new content that everyone can get into.&nbsp; The four main weapons in the game will return, along with a bevy of new ones, with plenty of pistols, shotguns, sub-machine guns, and heavy machine gun rifles to go around.&nbsp; Bouncing Molotov cocktails and decoy grenades, which give off interesting shotgun sounds to startle enemies, will also be included, so you can really make a bang over the course of each battle (and boy, do we mean bang).&nbsp; Some of this content MIGHT be cut out of the final release, as Valve is still making a few decisions here and there on player structure.&nbsp; They&rsquo;re also wondering if full Kevlar gear should be included, along with a defuse kit for an individual player in each round.&nbsp; We&rsquo;re pretty sure they&rsquo;ll make some fair choices, though.</p>
<p>Of course, it wouldn&rsquo;t be a Counter-Strike game if there weren&rsquo;t some kind of detailed multiplayer initiative.&nbsp; While we don&rsquo;t know exactly how many players will be supported in each match, what kind of upgrade system will be included, or if online leaderboards will somehow play a part, but rest assured, with Valve on the case, it&rsquo;ll be evenly measured, exciting.&nbsp; It will no doubt be legendary to those who have spent countless hours on previous Counter-Strike games (or for that matter, Team Fortress 2 in The Orange Box package).</p>
<p>CS: GO will be playable next week at the Penny Arcade Expo in Seattle, Washington, and we&rsquo;ll be sure to take it for a test drive as soon as we can.&nbsp; Be sure to check back for full impressions and other details very soon.&nbsp; 2012&rsquo;s looking like a great year to do some killing&mdash;or be killed, depending on whom you run into on the battlefield.&nbsp; CS is a GO.</p>
<p><img src="http://pc.gamezone.com/?ACT=60&amp;vars=YToyOntzOjg6ImVudHJ5X2lkIjtzOjY6Ijg0Njg4OCI7czo5OiJ3ZWJsb2dfaWQiO3M6MjoiOTUiO30=" border="0" /></p>]]></description>
      <pubDate>Tue, 16 Aug 2011 02:27:15 +0000</pubDate>
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      <title><![CDATA[Battlefield 3-Jet und Diablo 2 expansion-Stand]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-Jet-und-diablo-2-expansion-stand/</link>
      <description><![CDATA[<div class="intro">PC Games spielt Spitzel und schleicht sich auf die noch im Aufbau befindliche Gamescom. Wir zeigen euch die ersten Fotos aus den Messehallen und wie die gr&ouml;&szlig;te Spielemesse der Welt heute aussieht, ehe sich die mehr als 250.000 Besucher durch die Hallen dr&auml;ngen.Gamescom: Die ersten Fotos von der Messe - Inklusive <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a>-Jet und <a href="../../../../../../diablo-2-expansion-lord-of-destruction-cd-key"><span style="color: #00ff00;"><strong>Diablo 2 Expansion</strong></span></a>-Stand</div>
<div class="article_text">
<p><span class="foto_container_center"><span class="foto"></span><span class="fotosubline"><span class="fotosubline_inner"><a href="../../../../../../../../gamescom-2011-Event-235611/News/Gamescom-Die-ersten-Fotos-von-der-Messe-Inklusive-Battlefield-3-Jet-und-Diablo-3-Stand-Bilder-des-Tages-839239/galerie/1549484/" target="_self" title="Der Battlefield 3-Jet ist mittlerweile fertiggestellt und steht in den Messehallen - inklusive Fl&uuml;gel. Weitere Fotos findet ihr in unserer Bildergalerie."></a>Der <span style="color: #00ff00;"><span style="color: #000000;">Battlefield 3</span></span>-Jet ist mittlerweile fertiggestellt und steht in den Messehallen - inklusive Fl&uuml;gel. Weitere Fotos findet ihr in unserer Bildergalerie. <span style="clear: right;"></span></span></span></span>Noch sind die Tore der Gamescom eigentlich geschlossen. Doch PC Games hat sich heimlich aufs Gel&auml;nde geschlichen und dort die ersten Fotos von der noch im Aufbau befindlichen Messe geschossen. Mit dabei sind zahlreiche St&auml;nde und Attraktionen, die ihr ab Donnerstag selbst entdecken d&uuml;rft. Noch wirkt alles leer, verlassen und unfertig. Das &auml;ndert sich aber schlagartig, sobald die Massen in die Hallen st&uuml;rmen.</p>
<p>F&uuml;r die 2011er Ausgabe der Gamescom erwarten die Veranstalter mehr als 254.000 Besucher. Damit ist die Gamescom, die vom 17. bis um 21. August auf dem Gel&auml;nde der Koelnmesse stattfindet, die gr&ouml;&szlig;te Spielemesse der Welt. Dieses Jahr konnte man die Gr&ouml;&szlig;e und die Internationalit&auml;t der Messe erneut steigern. So bedeuten &uuml;ber 550 Aussteller eine Steigerung von 10 Prozent im Vergleich zum Vorjahr. Die Fotos von der noch unfertigen Messe findet ihr in der folgenden Bildergalerie. Mehr &uuml;ber das Mega-Event erfahrt ihr auf unserer <span style="color: #000000;">Gamescom-Themenseite</span><span style="color: #000000;">.</span></p>
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      <pubDate>Tue, 16 Aug 2011 02:16:34 +0000</pubDate>
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      <title><![CDATA[MW3 Guns Leaked! Ghost Alive???]]></title>
      <link>http://www.1cdkey.com/blog/mwns-aked-host-alive/</link>
      <description><![CDATA[<div class="post-thumb"><span style="color: #006acd;"><img class="attachment-post-thumbnail wp-post-image" src="http://www.evilsourcegaming.com/wp-content/uploads/2011/08/mw3-895239.jpeg" border="0" alt="mw3-895239" title="mw3-895239" width="600" height="300" /></span>&nbsp;</div>
<div class="post-entry">
<div style="text-align: center;">
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<ins style="position: relative; margin: 0px; width: 468px; display: inline-table; height: 60px; visibility: visible; padding: 0px;"><ins id="aswift_0_anchor" style="position: relative; margin: 0px; width: 468px; display: block; height: 60px; visibility: visible; padding: 0px;"></ins></ins></div>
<p>Treyarch seems to be having a problem with leaks this week. In addition to the screen shots of a Treyarch employee playing an unreleasedgame titled Iron Wolf yesterday, we are now hearing rumors of the weapons to be in the highly anticipated release of Infinity Ward&rsquo;s, Modern Warfare 3. The weapons resemble a hybrid collection of guns from Treyarch&rsquo;s Black Ops and Infinity <a href="../../../../../../call-of-duty-modern-warfare-2-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty:Modern Warfare 2.<br /></strong></span></a>The list lacks Light Machine Guns, so we are thinking that there is more. Also, the release of Modern Warfare 3 is still months away so it is unclear which weapons will be available in the multiplayer mode and which will only be available in the campaign.</p>
<p>There are 17 guns in total and a small video showing some them.<br />List of Modern Warfare 3 Guns Revealed<br />Assault Rifles</p>
<p>SCAR-L<br />M14 EBR Assault Rifle<br />Remington ACR<br />AK-47<br />G36 Assault Rifle<br />Sub-Machine Guns</p>
<p>Skorpion<br />MP5<br />Sniper Rifles:</p>
<p>Barret 50. Caliber Sniper Rifle<br />Remington Semi-Automatic Sniping System (RSASS)<br />Shotguns:</p>
<p>Model 1887<br />Striker<br />AA-12<br />KSG Shotgun<br />Pistols:</p>
<p>MP421 Russian Pistol<br />Walter P99 Pistol<br />FMG Machine Pistol<br />Grenade Launches:</p>
<p>M320 Grenade Launcher</p>
<p>Is ghost alive? In Modern Warfare 2, Ghost is shot and it looked like he might have been burned to death. So which side of the rumor are you standing on? Do you believe that Ghost has escaped his death? Or do you believe what was leaked back in January and February about Modern Warfare 3 being a prequel? No matter which side you are on, you have to agree, they have us holding our breath. Damn that IGN interview with a developer working on Modern Warefare 3 who stated &ldquo;Ghost isnt exatly dead&hellip;. But you&rsquo;ll see what I mean later&rdquo;.</p>
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      <pubDate>Tue, 16 Aug 2011 02:00:05 +0000</pubDate>
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      <title><![CDATA[Dead Space 2 on PC is less than $12]]></title>
      <link>http://www.1cdkey.com/blog/dead-space-2-on-pc-is-less-than-12-dollar-example-page/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913473&amp;type=lg" border="0" alt="Frozen Synapse" />
<p><br />You can now pick up a 3DS for $169.99, $80 off the old regular price. To go with it, GameStop is offering $10 off a number of 3DS games including <a href="../../../../../../tom-clancys-ghost-recon-advanced-warfighter-cd-key"><span style="color: #00ff00;"><strong>Ghost Recon</strong></span></a>: Shadow Wars, which is one of the best games on the system to date. And many Kalypso games are 66% off on Steam and <a href="../../../../../../buy-dead-space-2"><span style="color: #00ff00;"><strong>Dead Space 2</strong></span></a> on PC is less than $12.</p>
<p>Indie title Frozen Synapse is on sale in more than one place, namely Steam ($12.49) and GamersGate ($9.98). A demo was finally released this week if you're uncertain that it's something you want to invest in, but by many accounts, it's an excellent game.</p>
<p>Section 8: Prejudice is half price ($7.49) on Impulse, and Steam is holding a big sale on Kalypso games. That means you can get 66% off many of its games like Tropico 3 ($6.79 for the Gold Edition) and Patrician IV ($10.19), although you may want to hold off on the former with Tropico 4 not too far off.</p>
<p>Other deals of note include Dead Space 2 on PC for $11.95 at Direct2Drive and Evil Genius, a personal favorite of mine, for $3.98 from GamersGate.</p>
<p>Read on for a look at this week's deals and let us know what we missed in the comments below.</p>
<h3>Amazo</h3>
<p>Shin Megami Tensei: Devil Survivor -- $20.99 (from $29.99)</p>
<p>Mortal Kombat -- $39.99 (from $59.99)</p>
<p>Sonic Colors -- $17.89 (from $29.99)</p>
<p>&nbsp;</p>
<h3>Direct2Drive</h3>
<p>Assassin's Creed: Brotherhood -- $15.95 (from $39.95)</p>
<p>Dead Space 2 -- $11.95 (from $29.95)</p>
<p>Need for Speed: Shift 2 -- $14.95 (from $29.95)</p>
<p>Alice: Madness Returns -- $24.95 (from $49.95)</p>
<p>Red Faction: Armageddon -- $32.95 (from $49.95)</p>
<p>&nbsp;</p>
<h3>GamersGate<br />Frozen Synapse -- $9.98 (from $19.95)</h3>
<p>Frozen Synapse (w/ soundtrack) -- $11.98 (from $23.95)</p>
<p>Lara Croft and the Guardian of Light -- $7.48 (from $14.95)</p>
<p>Tomb Raider Legend -- $3.74 (from $14.95)</p>
<p>Mafia II -- $7.49 (from $29.95)</p>
<p>Trine -- $1.99 (from $19.99)</p>
<p>Dragon Age II -- $22.95 (from $59.95)</p>
<p>Empire Earth Gold Edition -- $2.39 (from $5.99)</p>
<p>RollerCoaster Tycoon 3 Platinum -- $7.98 (from $19.95)</p>
<p>Ground Control 2 Special Edition -- $2.39 (from $5.99)</p>
<p>Evil Genius -- $3.98 (from $9.95)</p>
<p>STALKER: Shadow of Chernobyl -- $6.78 (from $19.95)</p>
<p>&nbsp;</p>
<h3>GameStop</h3>
<p>Save $10 on select 3DS games (Ghost Recon: Shadow War, Rayman 3D, and more)</p>
<p>3DS Explorer Kit -- $19.99 (from $29.99)</p>
<p>WWE All-Stars (360/PS3) -- $49.99 (from $59.99)</p>
<p>WWE All-Stars (Wii) -- $39.99 (from $49.99)</p>
<p>&nbsp;</p>
<h3>Good Old Games</h3>
<p>Zork games -- 40% off</p>
<p>&nbsp;</p>
<h3>Impulse</h3>
<p>Gothic Bundle -- $19.99 (from $79.99)</p>
<p>Section 8 Prejudice -- $7.49 (from $14.99)</p>
<p>Dungeons &amp; Dragons: Daggerdale -- $9.99 (from $14.99)</p>
<p>Baldur's Gate Complete -- $4.99 (from $9.99)</p>
<p>Icewind Dale Complete -- $4.99 (from $9.99)</p>
<p>Neverwinter Nights Diamond -- $4.99 (from $9.99)</p>
<p>Atari 80 Classic Games in One -- $4.99 (from $14.99)</p>
<p>THQ Ultimate Bundle -- $99.99 (from $294.83)</p>
<p>&nbsp;</p>
<h3>Steam</h3>
<p>Frozen Synapse -- $12.49 (from $24.99)</p>
<p>Kalypso games -- 66% off select titles</p>
<p>Aion: Assault on Balaurea -- $7.50 (from $29.99)</p>
<p>Dungeons -- $13.59 (from $39.99)</p>
<p>Tropico 3: Gold Edition -- $6.79 (from $19.99)</p>
<p>The First Templar -- $13.59 (from $39.99)</p>
<p>Patrician IV -- $10.19 (from $29.99)</p>
<p>MUD TV -- $6.79 (from $19.99)</p>
<p>Who's That Flying -- $2.03 (from $5.99)</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Sun, 14 Aug 2011 21:37:54 +0000</pubDate>
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      <title><![CDATA[The Latest Attempt to Encourage Valve to Release Half-Life 3]]></title>
      <link>http://www.1cdkey.com/blog/it-won-t-be-out-until-it-s-ready-but-that-didn-t-stop-these-two-guys-from-picketing/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913148&amp;type=lg" border="0" alt="Half-Life 3 picketing" />
<p><br />Earlier today, word got out that two fans were picketing Valve's headquarters in Washington. But what is it that they want? <a href="../../../../../../counter-strike-cd-key"><span style="color: #00ff00;"><strong>Half-life</strong></span></a>, of course.</p>
<p>For those who thought it was a joke, Bungie's Jason Sussman tweeted the image above (via IGN) this afternoon. It shows Valve boss Gabe Newell standing with the two fans and each of their signs: "Canada 4 the Release of Half-Life 3" and "Half-Life 3... is it Left 4 Dead?"</p>
<p>Chances are this won't have any impact on Valve's release schedule (which is to say, it won't). It's been almost four years since the most recent game in the series, <a href="../../../../../../half-life-2-episode-pack-cd-key"><strong><span style="color: #00ff00;">Half-Life 2: Episode Two</span></strong></a>, was released as a part of The Orange Box in October 2007. It hardly gave fans any closure, and it clearly wasn't intended to finish Gordon Freeman's story arc.</p>
<p>The episodic releases were intended to speed up the delivery of Half-Life games after the franchise saw a six-year gap in between the release of the first two games.&nbsp; came out less than two years after HL2, and Episode Two followed less than a year-and-a-half after that. Valve has remained tight-lipped about Episode Three (or a full-on Half-Life 3) ever since, releasing<span style="color: #00ff00;"><strong> </strong></span><a href="../../../../../../left-4-dead-game-of-year-edition-code"><span style="color: #00ff00;"><strong>Left 4 Dead</strong></span></a>, Left 4 Dead 2, <a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a>, loads of new <a href="../../../../../../team-fortress-2-cd-key"><span style="color: #00ff00;"><strong>Team Fortress 2</strong></span></a><span style="color: #00ff00;"><strong> </strong></span>content, and Alien Swarm since The Orange Box's release. It's currently at work on Defense of the Ancients 2, coming later this year.</p>
<p>When most recently asked about the subject of Episode Three/Half-Life 3, Gabe Newell answered, "If you know enough to ask the question, you know enough what the answer is."</p>]]></description>
      <pubDate>Sun, 14 Aug 2011 21:18:15 +0000</pubDate>
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      <title><![CDATA[Counter-Strike: Global Offensive, The Challenges Ahead]]></title>
      <link>http://www.1cdkey.com/blog/counter-strike-global-offensive-the-challenges-ahead/</link>
      <description><![CDATA[<div class="newsimg">No one in their right mind is going to argue if <a href="../../../../../../counter-strike-source-cd-key"><strong><span style="color: #00ff00;">Counter-Strike</span></strong></a> still holds relevancy in the shooter market today as just about every single competitive FPS fan to date has been weened off of the classic shooter. In fact, CS is arguably the reason that any sort of competitive FPS scene exists today, there's really just no fighting the fact that many of the liberties we enjoy today from iconic modern gaming weaponry to level design all stem from the good old fashioned <em>Counter-Strike</em>. In 2004, <em>Counter-Strike: Source</em> came along and more or less redid the classic CS style with a fresh coat of paint and a fancy new engine powering the backbone, but since then there really hasn't been too much word about the classic shooter. It may simply be because a few years since, following FPS games would take a forcible turn into another direction altogether, one that may threaten the relevancy of any <em>Counter-Strike</em> offensive, global or otherwise.<br /><br />In the grand scheme of things you would think that I'm directly talking about <a href="../../../../../../call-of-duty-4-cd-key"><span style="color: #00ff00;"><strong>Call of Duty</strong></span></a>, but it's not really all about the Modern Warfare franchise. The rise of the console FPS scene and the twists and turns that PC gaming has taken over the years mean that this classic shooter may be entering an age that it's really not ready for. Not that CS fans won't be flocking to this new game by the dozens, but developing any kind of game today means more than just satisfying old fans but also drawing in new ones. The games that survive the best of years are the ones that perfect both their existing formulas and find new ways of delivering the experience to players. Looking back at the style of FPS that defined CS (or CS:S), it's hard to imagine a place for such gameplay.<br /><br />There's something to be said about simply joining any old team-oriented death-match (or objective) style match and raising hell. However, today's shooters have a hard line drawn between them that consumers have fondly come to consider as an easy way of being able to differentiate between the masses. On one hand you have the Halos, Call of Duties, and <a href="../../../../../../code-medal-of-honor"><span style="color: #00ff00;"><strong>Medal of Honor</strong></span></a> titles; games where teamwork can exist, but most players are literal interpretations of the Terminator come to life, capable of holding down entire platoons of the enemy with one to two weapons over distances and level layouts that oftentimes reward brutalizing the opponent for deciding to even play the game. On another you have the <a href="../../../../../../battlefield-2-special-forces-cd-key"><span style="color: #00ff00;"><strong>Battlefields</strong></span></a>, <a href="../../../../../../operation-flashpoint-dragon-rising-serial"><span style="color: #00ff00;"><strong>Operation Flashpoints</strong></span></a>, and <a href="../../../../../../team-fortress-2-cd-key"><span style="color: #00ff00;"><strong>Team Fortress</strong></span></a> style games, which are around almost to balance out the first hand entirely. Teamwork is paramount to success and most players that are simply in the game to score kills fail, quit after the first month of the titles release, or are torn apart by an enemy that's more balanced than the average commercial breakfast.<br /><br />These two mini-genres within first person shooters have been the guiding light for players for a long time now, and even this holiday season's <em>Battlefield 3</em> vs <em>Modern Warfare 3</em> isn't really about which game will sell better because it's more fun, it's about which game will sell better because they're two completely different mediums. The sales will settle which style of gameplay consumers will more happily accept, which is an admittedly strange way to measure 'success.' Even taking that into consideration, all of these titles have taken the time to incorporate mechanics that extend beyond the bounds of traditional gunplay. Requesting airstrikes, manning tanks, flying imaginary spacecraft and wielding melee weapons have turned the FPS scene into more of a twisted version of Black Hawk Down where the cast was half pulled from Braveheart and the other half from We Were Soldiers. I can only wonder where CS:GO plans to fit in all of this in the long term.<br /><br />It's not that gamers as a whole won't want to participate in the recreation of a classic (and iconic) franchise come back to life, but perhaps their expectations will be set too high, or worse, too low. Will consumers outside of the obvious core fans be interested in investing in a game where the fanciest piece of technology may be a grenade? Or a game where most of the core community will not only be situated on PC, but have possibly had over 12 years of practice on the series? The biggest challenge may be in giving gamers the opportunity to try a game that isn't absolutely riddled with mid-combat gimmicks such as Killstreaks or Perks, something that's become near-ubiquitous in multiplayer these days.<br /><br />Perhaps in one way, CS:GO will represent a group of gamers thought long forgotten. People who define skill as being able to simply pick a weapon and go out into the world, claiming kills by virtue of hard work and natural talent. No crazy skills to assist players who aren't good at timing their reloads, or assisting them in being able to snipe someone with a bit of aim-assist. It's almost awkward to consider that I've been playing FPS games for the last five years that have all in some way perpetuated mechanical add-ons that in some way had nothing to do with guns. Not that it made any of those titles bad by any means, only it's nice to think that around the corner may be an FPS that will be clear of anything except a few guns and an easy to define objective. There's something to be said about stripping away the complexity of todays shooters, I can only hope that the rest of the world is ready for it.<br /><br />Naturally we're all excited to see what those currently testing the game have to say about it, fans in particular are going to want to know how true to CS and CS:S this new iteration will be. Already we've got some news about how original maps are being reworked and modernized to match the new standards they've implemented and how Portal 2's engine is going to be put to the test this time around; it's all well and good but the real meat and potatoes has yet to even be touched. Over the next few months, it's going to be important to note what changes &ndash; if any &ndash; are being made to the core gameplay, and how they plan on using what many may see as an outdated style of gaming to draw in new blood. Perhaps it's not as hard as it seems. Starcraft II did just fine after all, and Blizzard barely touched the mechanics behind the popular RTS. Then again Blizzard wasn't launching a game into one of the most flooded genres on the market, they simply let the reigning champ back into the ring. I just have my doubts that <em>Counter-Strike</em> is much of a contender anymore</div>]]></description>
      <pubDate>Sun, 14 Aug 2011 20:54:34 +0000</pubDate>
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      <title><![CDATA[Battlefield: Bad Company 2 to join Greatest Hits and Platinum Hits lineups ]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-bad-company-2/</link>
      <description><![CDATA[<p>Amazon has revealed that <a href="../../../../../../bf-bad-company-2-vietnam-key"><span style="color: #00ff00;"><strong>Battlefield: Bad Company 2</strong></span></a> will be joining the Greatest Hits lineup on the Playstation 3 and Platinum Hits lineup on the Xbox 360 at the end of this month. The first-person shooter will be repackaged with &ldquo;Greatest Hits&rdquo; or &ldquo;Platinum Hits&rdquo; markings and sold at a budgeted price. Although the standard price for these lines of games have been $29.99, Battlefield: Bad Company 2 is priced at $19.99. The Greatest Hits and Platinum Hits version will be released on August 29th. You can check out some screens from the game in the slideshow to the left of this article.</p>
<p>Battlefield: Bad Company 2 was originally released for the Playstation 3 and Xbox 360 in North America on March 2, 2010. The first-person shooter was developed by EA Digital Illusions Creative Entertainment (also known as EA DICE or DICE), who previous worked the previous games in thee series including Battlefield: Bad Company, Battlefield 1943in addition to the upcoming Battlefield 3.</p>]]></description>
      <pubDate>Fri, 12 Aug 2011 03:53:06 +0000</pubDate>
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      <title><![CDATA[July NPDs: Duke Nukem Disappears in the Worst Month for New Game Sales Since October 2006]]></title>
      <link>http://www.1cdkey.com/blog/ncaa-12-the-top-game-while-duke-nukem-and-la-noire-disappear-from-the-top-ten/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913302&amp;type=lg" border="0" alt="NCAA Football 12" />
<p><br />July wasn't a strong month for the games industry in terms of new, physical sales at retail in the United States. In fact, it was the worst month since October 2006 using that criteria, although it's not all bad news if you look at the entire year, according to the NPD Group. <span style="color: #00ff00;"><a href="../../../../../../duke-nukem-forever-cd-key"><span style="color: #00ff00;"><strong>Duke Nukem</strong></span></a></span> Disappears in the worst month for new game sales since October 2006.<br />"Despite the very rough month, new physical retail sales are down just 4% year-to-date and based on seasonality trends observed over the last 10 years, which have been remarkably stable year-in, year-out, industry sales in this particular channel are poised to land in the flat to -2% range once the total year is completed," reports NPD analyst Anita Frazier.</p>
<p>The Xbox 360 was again the best selling console with 277,000 units sold. It, along with all other platforms, saw a decline compared with last July. Impressively, this was the first time the 360 had seen a year-over-year decline since December 2009. The drop is said to be due to the fact that last July was 360's biggest month of 2010 (outside of November and December) because of strong sales of the slim Xbox 360 console, which launched in June.</p>
<p>Every platform, 360 included, sold worse than it did on a per-week basis in June, accounting for a total of $223 million generated by new hardware. That's down 29% compared to last July's $313.8 million.</p>
<p>DS and 3DS sales <em>combined</em> "were about flat to last year," according to Frazier. That can't be blamed on the upcoming price cut, as it was only announced on July 28, meaning it would have only impacted about two to three days covered in this report.</p>
<p>In a statement, Microsoft boasted about having the best selling console in 13 of the past 14 months, as well as a a 45% share of all current-gen console sales in July. By my math, that means Wii and PlayStation 3 combined to sell about 338,555 systems in July, which likely explains why neither Sony nor Nintendo decided to announce hardware sales figures for the month.</p>
<p>A statement from Sony's Patrick Seybold highlighted the PS3's 18% increase in peripheral sales over last July, attributing this to interest in PlayStation Move and its Sharp Shooter accessory.</p>
<p>Nintendo's announcement mentions that Just Dance 2, which sold 120,000 units, is now the eighth Wii game to sell over 5 million units in the U.S. That's twice as many as the PS3 and Xbox 360 combined can claim. The other seven Wii games to surpass 5 million units sold are Wii Play, Mario Kart Wii, New Super Mario Bros., Wii Sports Resort, Wii Fit, Wii Fit Plus, and Super Smash Bros. Brawl.</p>
<p>The software side dipped 17% from last July to $336.2 million, though keep in mind there were 12 fewer games released this July versus last year. NCAA Football 12 sold 15% better than NCAA 11 in July 2010, making it the best selling game in the country when combining sales across all platforms. It was followed by Cars 2, Call of Duty: Black Ops, and Lego Pirates of the Caribbean. The top three games from June -- L.A. Noire, Duke Nukem Forever, and Infamous 2 -- all dropped outside of the top ten for the month.</p>
<p>Next month may suffer from the late release of Madden NFL 12. As August 30 falls inside the NPD's reporting period for September, you can expect a big drop off for August numbers as compared with last year. In 2010, Madden 11 "comprised 28% of new physical retail software sales," a pretty massive chunk to suddenly have moved to a different month.</p>
<p>Update: Shadows of the Damned, after a rough June, only sold 14,000 units in July, according to Joystiq. Catherine, another quirky title, fared much better with 78,000 units sold, just below Mortal Kombat's 85,000.</p>]]></description>
      <pubDate>Thu, 11 Aug 2011 23:21:43 +0000</pubDate>
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      <title><![CDATA[This Puppet Brings Portal 2's Wheatley to Life]]></title>
      <link>http://www.1cdkey.com/blog/the-puppet-both-looks-like-wheatley-and-recites-quotes-from-the-game/</link>
      <description><![CDATA[<p>One of the best new characters in any videogame this year (or recent years) is, at least in my mind, Wheatley from <br /><a href="../../../../../../buy-portal-2"><span style="color: #00ff00;"><strong>Portal 2</strong></span></a>. He and Cave Johnson made for a hilarious cast of characters along with GLaDOS. Wheatley was especially good thanks to the performance of Ricky Gervais and Karl Pilkington pal Stephen Merchant. One Portal fan in particular loved him so much she went as far as to create a Wheatley puppet, the final product of which is nothing short of impressive.</p>
<p>When you hear the word "puppet," it might not sound particularly exciting. But a lot of work went into Wheatley, as documented on the blog of deviantART user ~TRP~Chan. Work began on the Wheatley look-alike in July, with the final product coming together just recently. Besides looking exactly like the real (virtual) thing, it has a sound module loaded with quotes of Merchant's voice from the game.</p>
<p>Following Portal 2's release, Merchant talked about how surprised he was by the overwhelmingly positive response. Playing the villain wasn't something he was used to (the agent in <em>Extras</em> isn't such a bad guy, he's just an idiot with a fun ringtone), and the entire process of recording was "really exhausting."</p>
<p>Now Wheatley can live on in a way other than just the game. I don't think I'm alone in saying: I want one.</p>]]></description>
      <pubDate>Thu, 11 Aug 2011 04:29:42 +0000</pubDate>
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      <title><![CDATA[Win Entry to Attend Call of Duty XP in September]]></title>
      <link>http://www.1cdkey.com/blog/we-re-picking-one-1up-member-to-receive-a-ticket-to-attend-the-definitive-call-of-duty-fan-event-in-september/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media/03/9/1/2/lg/016.jpg" border="0" /></p>
<p class="twitter">Activision is holding the first ever Call of Duty fan experience over the Labor Day weekend in sunny Los Angeles, California and we want to help you attend! <a href="../../../../../../call-of-duty-4-cd-key"><span style="color: #00ff00;"><strong>Call of Duty</strong></span></a> XP is an event catering to hardcore and casual COD fans alike, attendees will have a wealth of exciting activities to participate in over the course of this 2-day event:</p>
<div class="content_item">
<ul>
<li>Be the first to challenge Call of Duty: Modern Warfare 3 multiplayer. </li>
<li>Run real-life recreations of Call of Duty&reg;: Modern Warfare 2's The Pit and Scrapyard.</li>
<li>Explore the revolutionary and innovative new digital platform Call of Duty&reg; Elite and qualify to compete in The Call of Duty $1 Million Tournament Sponsored by Xbox 360.</li>
</ul>
<p>We're inviting all of the 1UP Community to participate in a contest to<strong> </strong>win one (1) ticket to attend this exciting event! It costs $150 to get into this Call of Duty immersion experience, but this is your chance to get in for <em>FREE</em>! We're only helping you get <em>INTO</em> the Call of Duty XP event so the lucky winner will still be responsible for his/her own airfare and accommodations. All you have to do is leave a comment telling us why you deserve to go and we'll pick the best response to receive this prize. The contest will end on Friday, August 12, 2011 at 11:59pm and the winner will be contacted via private message.</p>
</div>]]></description>
      <pubDate>Thu, 11 Aug 2011 04:21:11 +0000</pubDate>
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      <title><![CDATA[Assassin's Creed Revelations Beta Begins September 3]]></title>
      <link>http://www.1cdkey.com/blog/ubisoft-isn-t-being-specific-about-how-long-the-beta-will-last-for-just-yet/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3913103&amp;type=lg" border="0" alt="Assassin's Creed Revelations" />
<p><br />Much like the beta for <a href="../../../../../../assassins-creed-brotherhood-key"><span style="color: #00ff00;"><strong>Assassin's Creed: Brotherhood</strong></span></a>, the <a href="../../../../../../assassins-creed-revelations-cd-key"><span style="color: #00ff00;"><strong>Revelations</strong></span></a> beta will be open only to PlayStation 3 owners. The games were made and came out by&nbsp;YUBI Game Company,and they are AVG games also belonged to PC games ,you can have a try!</p>
<p>The easiest way to get into the multiplayer beta is to be either a PlayStation Plus or Uplay member. (Uplay is Ubisoft's free online service.) The beta will be open to either service's members from September 3 through September 11. It's referred to as a "timed exclusive," which makes it sound as if non-members will be able to get in on the action after this period. Ubisoft wasn't forthcoming when asked to clarify what the date and timed exclusive talk means, only saying that more information on how long the beta will last is "coming up."</p>
<p>Details on what the beta entails are laid out on the Ubisoft forums. The beta client will be available for download prior to the actual launch, which should help testers to avoid slow download speeds on launch day. There will be four modes in the beta (Wanted, Manhunt, Deathmatch, and Artifact Assault), all of them available from the start, to play on three maps (Knight's Hospital, Antioch, and Constantinople). Nine characters and eight abilities are available for use, including the new tripwire bomb.</p>
<p>The level cap is set to 30 and unlockables have been scaled to fit within this limit. In other words, what you unlock and when during the beta isn't indicative of when you'll get those things in the final game, set to come out on November 15.</p>]]></description>
      <pubDate>Wed, 10 Aug 2011 22:30:43 +0000</pubDate>
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      <title><![CDATA[Call Of Duty Modern Warfare 3: Classified Intel Pack (UK) Contents Detailed!]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-modern-warfare-3-classified-Intel-pack-uk-contents-detailed/</link>
      <description><![CDATA[<p><br /><a href="http://www.push-start.co.uk/wp-content/uploads/2011/05/modern-warfare-3-logo-rumor.jpg"><img src="http://www.push-start.co.uk/wp-content/uploads/2011/05/modern-warfare-3-logo-rumor.jpg" border="0" alt="Call Of Duty Modern Warfare 3: Classified Intel Pack (UK) Contents Detailed!" width="610" height="250" /></a><br /><br />Did you Pre-order the mysterious &lsquo;Intel Pack&rsquo; edition of <a href="../../../../../../../../call-of-duty-modern-warfare-3-cd-key"><span style="color: #00ff00;"><strong>Call Of Duty Modern Warfare 3</strong></span></a><span style="color: #00ff00;"><strong> </strong></span>from GAME or Gamestation?The Call of Duty: Modern Warfare 3&nbsp; is a FPS&amp;PC kind of game,and it was designed by <span style="color: #000000;">Sledgehammer Games Company and came out by Blizzard Game Company,it's very wonderful!</span> At the time I pre-ordered the game, they didn&rsquo;t know what it contained, and a quick Google search also brings up many of the same questions from other customers. I got my poster with my initial deposit, but whether the Intel pack was extra maps or a soundtrack&hellip;who knew?</p>
<p>Well I have some good news for you. Today I popped into my local store to discover that they have confirmed exactly what the &lsquo;Classified Intel Pack&rsquo; version of the title includes. While they currently have no confirmed pricing, they expect it to be the same, or &pound;5.00 more than the standard game, and if Black Ops is anything to go by, this November isn&rsquo;t going to be cheap!</p>
<p>The currently available to Pre-Order Intel Pack edition of MW3 is set to contain &ndash;</p>
<ul>
<li>&nbsp; &nbsp; -Mini-Modern Warfare 3 Strategy Guide (BradyGames produced)</li>
<li>&nbsp; &nbsp; -British Special Forces Avatar Outfit</li>
<li>&nbsp; &nbsp; -Excusive Item that will be revealed soon!</li>
</ul>
<p>Hopefully the guide will come in handy when trying to track down all the collectables that the game will no doubt include, while my avatar is dressed up in his suitable attire. The other top secret item though it a mystery though, hopefully some kind of in game unlock maybe?</p>]]></description>
      <pubDate>Wed, 10 Aug 2011 02:00:27 +0000</pubDate>
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      <title><![CDATA[Mass Effect 2 voice actor Francesco Quinn dies at age 48]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-2-voice-actor-francesco-quinn-dies-at-age-48/</link>
      <description><![CDATA[<p>Actor Francesco Quinn sadly passed away on Friday, August 5th while jogging with his young son in Malibu at the young age of 48. He made his feature debut as drug dealer Rhah in Oliver Stone's "Platoon" and has featured in many low-budget films and several television shows, including "The Young and the Restless," "JAG," "24," "The Shield" and, most recently, "Zen" and "The Glades."and the famous <a href="../../../../../../mass-effect-2-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 2</strong></span></a>.<br /><br />Quinn is merely listed as voicing "Additional Roles" in Mass Effect 2, so as of the writing of this article it's hard to place the face and voice to any characters. That still doesn't diminish the tragedy and loss. I hope I speak for all the N7 Academy members and all Mass Effect fans when I wish his family and friends the deepest of condolences, respects and well wishes in what is sure to be a tough time for them.<br />Now ,let us know more about the <a href="../../../../../../mass-effect-2-cd-key"><span style="color: #00ff00;"><strong>Mass Effect 2</strong></span></a>,it was designed by BioWare Game Company,sand came out by EA Company,it's a RTS&amp;PC game,i think it will be more and more popular since the death of its director...</p>]]></description>
      <pubDate>Tue, 09 Aug 2011 23:37:19 +0000</pubDate>
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      <title><![CDATA[Battlefield 3: Notes on 'Commo Rose "communication feature discovered ]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-notes-on-commo-rose-communication-feature-discovered/</link>
      <description><![CDATA[<p>A <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a>-alpha-player has the exe file of the DICE-shooter and a closer look at the information communication feature "Commo Rose" discovered. <span class="google-src-text" style="text-align: left; direction: ltr;">Eine Best&auml;tigung f&uuml;r eine solche automatisierte Chat-Funktion gab es f&uuml;r Battlefield 3 bislang nicht.</span> Was a confirmation of such an automated chat feature for Battlefield 3 is not so far.</p>
<div class="article_text">
<p><span class="foto_container_center"><span class="foto"></span> <span class="fotosubline_inner"><span class="fotosubline"><a href="http://translate.googleusercontent.com/translate_c?hl=en&amp;ie=UTF8&amp;prev=_t&amp;rurl=translate.google.com&amp;sl=de&amp;tl=en&amp;u=http://www.pcgames.de/Battlefield-3-PC-221396/News/Battlefield-3-Hinweise-auf-Commo-Rose-Kommunikations-Feature-entdeckt-838160/galerie/1527240/&amp;usg=ALkJrhh5vi7wTi15TnsgbmQkN93M_zugpw" target="_self" title="Who play at Battlefield 3 without the headset must, can probably look forward to a return of the communication function 'Commo Rose'."></a></span></span></span><span><span class="google-src-text" style="text-align: left; direction: ltr;"><span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center">Wer bei Battlefield 3 ohne Headset spielen muss, kann sich wom&ouml;glich auf eine R&uuml;ckkehr der Kommunikations-Funktion "Commo Rose" freuen.</span></span></span></span> <span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center">Who play at Battlefield 3 without the headset must, can probably look forward to a return of the communication function "Commo Rose."</span></span></span></span> <span class="fotosubline_inner"><span class="fotosubline"><span class="foto_container_center"><span style="clear: right;"></span></span></span></span><span><span class="google-src-text" style="text-align: left; direction: ltr;">Battlefield 3-Spieler k&ouml;nnen sich wom&ouml;glich auf eine R&uuml;ckkehr der Kommunikations-Funktion "Commo Rose" freuen.</span> Call of Duty 3 gamers can look forward to a possible return of the communication function "Commo Rose."</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Entsprechende Hinweise liefert ein Spieler der Alpha-Version, der sich die exe-Datei in einem Editor genauer angesehen hat.</span> Relevant information provides an alpha version of the player who has taken a closer look the exe file in an editor.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Seinen Fund hat der entsprechende Nutzer in einem Youtube-Video festgehalten, das ihr am Ende dieser Meldung findet.</span> His fund has held the appropriate users in a YouTube video that finds her at the end of this release.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die "Commo Rose" ist ein Schnellauswahl-Men&uuml; f&uuml;r automatisierte Chat-Nachrichten.</span> The 'Commo Rose "is a quick selection menu for automated chat messages.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Damit konnten Battlefield 2- und Battlefield 2142-Spieler auf der Map mit wenigen Klicks verschiedene Meldungen durchgeben, ohne den In-Game-Chat nutzen zu m&uuml;ssen.</span> This allowed Battlefield 2 - by type and Battlefield 2142 on the map with a few clicks, various messages without having to use the in-game chat to.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Meldungen waren zudem vertont und haben somit f&uuml;r ein geh&ouml;riges Plus an Atmosph&auml;re gesorgt.</span> The messages were also set to music and have thus provided for a due More atmosphere.</span></p>
<p><span><span class="google-src-text" style="text-align: left; direction: ltr;">Im Code der exe-Datei finden sich laut dem folgenden Video unter anderem vorbereitete Nachrichten um Munition, eine Reparatur des Fahrzeugs, einen Sanit&auml;ter und vieles mehr anzufordern.</span> The code of the exe file found, according to the following video to demands include prepared messages to ammunition, repair of the vehicle, a paramedic, and more.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Funktion erleichtert somit das Spielen ohne Sprach-Software wie Teamspeak, um sich auf dem Schlachtfeld zu koordinieren.</span> The function thus facilitates the games without language software like Teamspeak, in order to coordinate on the battlefield.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Ob Electronic Arts beziehungsweise DICE das Feature "Commo Rose" f&uuml;r Battlefield 3 wirklich einbaut, bleibt abzuwarten.</span> EA DICE or whether the feature "Commo Rose" for Battlefield 3 installs really remains to be seen.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Eventuell k&ouml;nnt ihr euch auf der <span style="color: #000000;">Gamescom</span> davon &uuml;berzeugen.</span> Maybe you can watch on the <span style="color: #000000;">Gamescom</span> convince.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Dort wird <a href="../../../../../../battlefield-3-cdkey" target="_blank"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> aller Voraussicht nach mit einer neuen spielbaren Version pr&auml;sentiert.</span> There is <a href="../../../../../../battlefield-3-cdkey" target="_blank"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> presents all likelihood with a new playable version.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Battlefield 3 erscheint am 27.</span> Battlefield 3 will be released on 27</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Oktober 2011.</span> October 2011.</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">Die Gamescom 2011 findet vom 18.</span> Gamescom 2011 takes place from 18th</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">bis 21.</span> to 21</span> <span><span class="google-src-text" style="text-align: left; direction: ltr;">August in K&ouml;ln statt.</span> August in Cologne.</span></p>
</div>]]></description>
      <pubDate>Tue, 09 Aug 2011 23:21:17 +0000</pubDate>
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      <title><![CDATA[Elder Scrolls 5:Skyrim Already Feels Like Bethesda's Best Game]]></title>
      <link>http://www.1cdkey.com/blog/elder-scrolls-5-skyrim-example-page/</link>
      <description><![CDATA[<p>
<p><span class="articleText">Getting a firm grasp of <span style="color: #00ff00;"><span style="color: #00ff00;"><a href="../../../../../../elder-scrolls-5-skyrim-cd-key"><span style="color: #00ff00;"><strong>Elder Scrolls 5:Skyrim's</strong></span></a></span></span> scope in under an hour is an absolutely impossible feat -- I don't care what any other preview says, period. Bethesda has crafted such a large and all-encompassing realization of the Elder Scrolls universe in this newest installment, that dipping your toe into the pool only results in your entire leg being dragged into the water by the game's vicious undercurrent.
<p>The character creation alone could easily clutch players within the intricacies of every single detail of their avatar. Ranging from a selection of races, each have received a considerable facelift not just in terms of fidelity, but in tone. The high arched brows of Elves now imply a sinister touch to their character; the slick scaled skin of the Argonians lavish a specular sheen unique to their race alone. The Khajiit emanate plumes of fur from every patch of their body, and Humans have distinct and recognizable features that separate them as races. This serves as an example of how every shortcoming that you could have thought of from Oblivion seems to have been fully addressed in its long awaited sequel.&nbsp; <!-- end screen module --></p>
<p>Rather than discuss or spoil quests and the like, I'm going to touch on the fundamental of how the game actually plays. The combat in particular is probably what most people are interested in experiencing, and the added weight and sense of gravity -- thanks in a very large part to Skyrim's completely rehauled animation system -- constantly remind the player that they are firmly grounded in every engagement they take. A swing of your sword is an act of will and its weight -- whether it be a claymore or a simple dagger -- can be felt via the rattled perspective of your character in first person view, or the counterbalance of his stance in third. Each effort to try and connect a blow results in the drainage of the player's constantly recharging emerald-shaded Stamina meter. While tapping the trigger to slice at your foe marginally affects your gauge; charging your swing by holding down attack hits the meter in a big way which then results in a bigger payoff if your enemy has the misfortune of being caught in the arc of your assault. A strike is a decisive and fulfilling victory every time you connect a blow in Skyrim.</p>
<p>Extending into archery, the hollow clinks and sliding shaft of an arrow lining up on your bow as you take aim get heightened again by Skyrim's constant and conscious effort to make every action you perform have weight behind it. Releasing the arrow from the tightly pulled twine of your bow snaps the wooden bolt away from your view at such a realistic and accurate trajectory that you'll be tempted to shoot the bark off trees just to go retrieve your arrow and do it again.</p>
<p>Rounding out your ability set is Magicka, which gets given an entire quadrant on the game's cardinal-based options screen. Setting flames to the environment scorches both terrain and objects indiscriminately as you go about your own "scorched earth policy." Your Magicka meter goes through the same time/strength/risk/reward mechanic as its green counterpart (Stamina); if each fist is armed with a spell, then expect the results to be doubled, but your use of Magicka to be halved. Much like combat, the reward for playing big in Skyrim has its drawbacks that permeate across its systems of design.</p>
<p>&nbsp; But perhaps the biggest improvement is simply the way the game communicates all of its vast levels of information to the player. Taking its cue from the cardinal bearings of a compass; the directions of north, south, east, and west take on layered meanings in Skyrim's world. Skills, maps, weapons, and magic fill each direction respectively, and carry the player logically to the next subset of menus they can further deliberate on. From here, the process of accessibility is simplified again with the implementation of a "favorites" system. Tagging a favorite piece of gear, weapon, item, or spell ushers each selection into a dial of options easily accessible anytime during gameplay by using the D-Pad. Much like the rest of Skyrim's design, once you wrap your head around how the mechanic works, the appreciation for all the trimming of the fat seen in Bethesda's prior games quickly becomes evident.</p>
<p>&nbsp;&nbsp;&nbsp;The funny thing though, is that Bethesda knows they have lightning in a bottle with Skyrim. They know that even in the alpha build the press were allowed to play -- in its buggy and often crash-riddled condition -- that anyone with a controller in their hand would merely grimace at the event of a crash and immediately restart the game with anticipation for their return to the evergreen thickets of Skyrim's mountains. The only thing Bethesda didn't know, was that Skyrim would blow a fuse in the suite they had rented out, causing everyone in the room to exhale a large sigh as they realized that this time, there wouldn't be a return to the snow encrusted bluffs of Tamriel's northern territory. This time, the umbilical cord to Bethesda's fantasy RPG really was cut.</p>
<br /></span></p>
</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 23:10:49 +0000</pubDate>
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      <title><![CDATA[Duke Nukem to be Profitable as Red Dead Ships 11 Million]]></title>
      <link>http://www.1cdkey.com/blog/take-two-reports-q1-financial-results-revealing-forever-wasn-t-a-commercial-failure/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3912798&amp;type=lg" border="0" alt="Red Dead Redemption Undead Nightmare" />
<p><br />Since being released in May 2010, Red Dead Redemption has impressively sold in more than 11 million units. That accounts for the number of games sold to retail, as opposed to the number sold through to customers. It was announced as a part of Take-Two's financial results for its first quarter of fiscal 2012, which ran from April 1, 2011 through June 30. But now,the reality is that :<span style="color: #00ff00;"><a href="../../../../../../duke-nukem-forever-cd-key"><span style="color: #00ff00;"><strong>Duke Nukem</strong></span></a></span> to be Profitable as Red Dead Ships 11 Million.The Duke Nukemis an FPS &amp; PC game,and it was designed by Realms Company and came out by Apogee Software Company,it's wonderful!</p>
<p>Net revenue was down to $334.4 from $375.4 during the same period a year ago. That's no surprise, as fiscal 2011 enjoyed the strength of Red Dead's launch, whereas L.A. Noire -- while doing very well with 4 million units sold-in -- couldn't match its success. This all contributed to a GAAP loss of $8.6 million, as compared with income of $27.4 million last year.</p>
<p>Before you go blaming Duke Nukem Forever for the decline, Take-Two said it expects the game to make money despite the... <em>poor</em> critical reception. Strauss Zelnick said today, "Although it received disappointing reviews from critics, the release is projected to be profitable for Take-Two."</p>
<p>Things were somewhat helped by Red Dead's Undead Nightmare expansion. It was made available on disc along with two other expansions (Legends and Killers, Liars and Cheats) last November and has shipped 2 million units. That figure doesn't account for digital sales, an area that saw net revenue of $24.6 million. That's a 49% year-over-year increase and is attributed to Red Dead, <a href="../../../../../../borderlands-cd-key"><span style="color: #00ff00;"><strong>Borderlands</strong></span></a> (with its four expansions), L.A. Noire, and others.</p>
<p>There were several mentions of games that have yet to be announced during today's conference call, which is nothing unusual. But given that Rockstar is believed to be working on Grand Theft Auto V, those unannounced projects become much more intriguing. A recent rumor indicated development was "well underway" and that a 2012 release for the next GTA is "pretty likely." We've seen a fair amount of evidence pointing towards a new GTA, and Wedbush analyst Michael Pachter has weighed in previously on how soon he expects it to come. Matters changed when key Rockstar employees extended their deals with Take-Two, delaying any rush to get the game out before their contracts expired.</p>
<p>Take-Two today said it expects non-GAAP income to exceed $2 per share in fiscal 2013 (which runs from April 1, 2012 through March 31, 2013). During a conference call, company executives were asked if it's possible to reach such a figure without a GTA game's release. That particular point wasn't addressed, and the games that <em>are</em> set to come out during that timeframe like BioShock Infinite and Borderlands 2 were instead highlighted. Still, that number does reveal that Take-Two is expecting a big year, and one way to ensure it happens is to release a new GTA game.</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 22:48:13 +0000</pubDate>
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      <title><![CDATA[Battlefield 3's Absence on Steam Blamed on Restrictive Terms of Service]]></title>
      <link>http://www.1cdkey.com/blog/ea-claims-steam-limits-how-developers-interact-with-customers-to-deliver-dlc-and-patches/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3907907&amp;type=lg" border="0" alt="Battlefield 3" />
<p><br />The most popular digital games distributor has yet to begin selling one of the most highly anticipated games of the year. Since <a href="../../../../../../Crysis-cd-key"><span style="color: #00ff00;"><strong>Crysis 2</strong></span></a> was first pulled from Steam, we've noted that <a href="../../../../../../catalog/product/view/id/935/s/battlefield-bad-company-2-codes/"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> had been conspicuously absent from the service and, in fact, was never at any point available for pre-order. Since then, <a href="../../../../../../buy-dragon-age-2"><span style="color: #00ff00;"><strong>Dragon Age II</strong></span></a> has also been kicked off, and in both cases the move was due to arrangements with how downloadable content is sold. EA has finally offered up an official explanation for why Battlefield 3 is missing from Steam, and it's the same sort of thing we've heard before.</p>
<p>"Gamers can pre-order Battlefield 3 at Origin.com as well as over 100 digital retailers worldwide," reads a statement on the EA forums. "EA offers games to all major download services. Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content. No other download service has adopted these practices."</p>
<p>This echoes what EA's David DeMartini recently said about Dragon Age II's removal, which came right after the game's first big DLC pack, Legacy, started being sold in-game (as opposed to through Steam and other digital retailers). He had previously suggested the moves were due to Steam's business terms in a statement explaining EA's policies on digital retailers.</p>
<p>"We are intent on providing Battlefield 3 players with the best possible experience no matter where they purchase or play their game, and are happy to partner with any download service that does not restrict our ability to connect directly with our consumers," the statement continues. "We hope to work out an agreement where Steam can carry Battlefield 3."</p>
<p>So EA hasn't ruled out -- at least publicly -- the possibility of selling Battlefield 3 on Steam. For now, though, it's probably happy to push Origin as the best place to pre-order, what with the early beta access and other bonuses it's offering.</p>
<p>Another EA game, Alice: Madness Returns, was slightly delayed in making it on to Steam back in June. It did end up on there after a few-day wait, although the delay was never explained. The two games that have been pulled altogether were already out when they were removed, whereas Battlefield 3 isn't out until October 25. It's unclear exactly what Battlefield is doing that violates the terms of service, but perhaps it's the aforementioned pre-order bonuses that are to blame.</p>
<p>Valve has been quiet throughout all of this, opting not to speak on the situation. Regardless, we've requested a comment and will update on the off chance that it decides to offer up a statement.</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 22:31:48 +0000</pubDate>
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      <title><![CDATA[FIFA 12 Interview: What EA Actually Means by "Revolution" in Soccer]]></title>
      <link>http://www.1cdkey.com/blog/producer-david-rutter-on-the-topic-of-how-fifa-12-will-be-more-than-a-series-evolution/</link>
      <description><![CDATA[<p><span class="articleText">In recent times, EA's <a href="../../../../../../fifa-manager-2011-cd-key.html"><span style="color: #00ff00;"><strong>FIFA</strong></span></a> franchise has become the unquestionable forerunner in the battle for soccer supremacy. A lot of this is due in part to incremental tweaks and refinement of core gameplay mechanics -- whereas before FIFA was known solely as the presentation powerhouse. A man who's played a crucial role in retooling the game's ethos is Lead Producer David Rutter. We sat down with him recently to chat about why <a href="../../../../../../fifa-manager-2011-cd-key.html"><span style="color: #00ff00;"><strong>FIFA 12</strong></span></a> will redefine what you've come to expect from the series. <br /><br /><strong>1UP: You've played at this whole "evolution/revolution" moniker quite a bit, how exactly would you define each word and their connotation in this instance?</strong>
<p><strong>David Rutter</strong>: When I look at previous features, we had incremental pragmatic things we needed to do to improve the overall game. This year for FIFA 12 we are actually taking steps; rather than to just fix problems, [but] actually transcend them. The reason we say "revolution" is the fact that precision dribbling and tactical defending totally change the way you play the game, and then with the player impact engine totally changing the outcomes from the interactions between those two things and it all working in perfect harmony. Plus the EA sports football club, plus the stuff we've not told you about yet that's coming in July and August, [and] that entire package is ridiculously big, massive, and totally changes the game.</p>
<p><strong>1UP: And in saying that, would you say that the new features put 360 dribbling to shame; or are they still in the same class, in terms of affecting overall gameplay? </strong></p>
<p><strong>DR</strong>: I think 360 dribbling transformed your opportunities on the pitch as far as direction is concerned; with precision dribbling this year we are actually transforming the distances that you can travel within those directions -- which is an equal part of dribbling as far as I am concerned. We've totally changed defending; completely removed the old system and put in this new tactical defending system which allows for a much deeper, much more richer and engaging interaction with the game.</p>
<p>You did nothing when you were defending in the previous FIFA -- press the button, launch missiles, that was it --you didn't really have to engage your brain; now you do. As much or as little as you want, we found that new gamers found it really interesting, as well as old gamers, because when they are in possession of the ball they've got precision dribbling, which really helps with the fidelity of control. Those missiles are gone, so they're not overwhelmed with nauseating pressure from skilled gamers. They've got some time on the ball to think about what they're doing.</p>
<p>The overall pace of the game has dropped; there's a rebalancing act there so that precision dribblers have an opportunity on the pitch to do things you couldn't do in previous versions of FIFA. Tactical defending now affords a level of engagement when you don't have the ball that didn't exist before. Put the two together in a collision -- you have real time physics in the game for the first time ever. Honestly, it's jaw dropping.</p>
<p><strong>1UP: Were you aware of the homing missile-style defending when </strong><a href="../../../../../../fifa-soccer-11-cd-key"><span style="color: #00ff00;"><strong>FIFA 11</strong></span></a><strong> came out?</strong></p>
<p><strong>DR</strong>: We knew we had some issues with overwhelming pressure, but we were so busy fixing other things. We had ping pong passing, so we did pro passing last year which fixed the vast majority of that, but at the same time the overwhelming pressure defense causes people to be forced to ping pong pass. So it's a cascade; you start doing something and then you know, "that's okay that's actually it," then "that's it," and so on -- we're working in an iterative cycle; we have a year to do most things.</p>
</span></p>
<p>Although the player impact engine was over two years' worth of work, so we knew to get to the next level of physical interaction, we had a big job to do. <br /><strong>1UP: While it wasn't completely static, the momentum of the game would often come to a halt with the cut-scenes...</strong></p>
<p>
<p><strong>DR</strong>: So that was one of the things we wanted to do with the player impact engine: try to keep it as smooth and fluid as we can. One of the things we have this year are quick throw-ins -- if the ball goes out of play and the team and the players are all set up correctly, you'll be able to drop straight into a throw-in. And also with the injury system that we've put in this year, if the players play the ball out of play because of injury, you'll get a drop ball after as well. We're trying to add authenticity with that.</p>
<p><strong>1UP: Are you doing anything with handball calls? They were very sporadic and inconsistent in FIFA 11.</strong></p>
<p><strong>DR</strong>: For last year's game we put handball in; it's an option you can switch on or off -- it's defaulted to off on purpose. It's really difficult to do handballs because obviously in real life if you're moving your hand out of the way on purpose, then they generally won't call it. We know exactly when it hits your hand; that's not a problem. What is a problem is whether it's deliberate or not, and whether you're making an effort to get your hands out of the way, and that's more of a challenge. So we've not done a great deal of work on handballs this year, but we've done a few tweaks and tunes; but it's not really a massive priority for us at this time.</p>
<p>&nbsp;</p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 22:18:34 +0000</pubDate>
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      <title><![CDATA[Dungeon Siege 3 Review]]></title>
      <link>http://www.1cdkey.com/blog/a-decent-loot-rpg-hampered-by-an-unsuccessful-story-attempt-and-awkward-co-op/</link>
      <description><![CDATA[<p>
<p><span class="articleText">One of the reasons I always enjoyed the <a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege</strong></span></a> series is because long, drawn-out plot explanations aren't necessary when beating the crap out of people and collecting loot. That, or I have distorted and fond memories of <a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege 2</strong></span></a>: walking up to my character's destroyed farm, and immediately being told to pick up a weapon and kill anything that attacks me. Beat up a bunch of people? Sure, I can do that. Combat has always been the best part of these games for me. This time around, an overarching storyline gets half-heartily forced down your throat.
<p><a href="../../../../../../../../dungeon-siege-3-cd-key"><span style="color: #00ff00;"><strong>Dungeon Siege 3</strong></span></a> borrows the conversation-driven storytelling approach from <a href="../../../../../../mass-effect-cd-key"><span style="color: #00ff00;"><strong>Mass Effect</strong></span></a>, without having as much of an influence on what occurs. Sure, there are moments where you can choose what sort of response is merited, or what action to take on, say, a prisoner of war, but these options are limited. To be frank, the fruition of your choices aren't made apparent until the very end of the game -- and with lifeless storyboard cut-scenes no less. Because of this strange disconnect (from realizing the impact of your decisions until the end), the story seems easily dismissable.</p>
<p>&nbsp;</p>
<p>Initially, I did my best to pay close attention to the storyline. Yet the first hour or two makes this task a bit grueling; my main gripe is with how much time it takes to fill you in on what's going on. The cut-scenes are long and dull; they throw so many awkward names at you; and it's particularly challenging when you're with a co-op partner and are waiting for the dry presentation to end. Of course, this issue gets mitigated with the cut-scene skip option. Other factors that help a bit include plenty of scattered book segments to pick up and read that provide additional morsels on what's going on around you (somethingI enjoyed in Dungeon Siege 2); and how lore gets s collected and can be read at any time in the menu screen when I had confusion.</p>
<p>Luckily, the pace eventually picks up with the offering of side-quests and interesting boss battles that actually hook me. For the sake of getting myself into more combat situations (not for story elements), I play every single side-quest I came across -- which then gets me addicted to leveling up Katarina (one of four playable characters, and the typical ranged character while the other fulfill similar magic and melee roles) and discovering how useful each of her abilities is. It's not until my encounter with a Lescanzi witch that I start to warm up to taking dialogue choices seriously. Another interesting layer is how Dungeon Siege 3 gives players a chance to perform "deeds." Based on the decisions made in discussions with other characters, the game then awards you with additional stamina, agility, and so forth. In the case of the witch, I give her ownership of a manor -- which results in a boost to my will stat.</p>
<p>Strangely though, my most boring experience of the campaign happens during online co-op. I start a new campaign with a friend, and Dungeon Siege 3 surprisingly doesn't accommodate appropriately for that. The tutorial screens never appear unless you are playing alone. I initially had no idea how large of an oversight this is until I have my co-op partner drop out of my game. It's a shame too, because I believe the first few hours I loathed would have been spared of irritation if this wasn't the case. For instance, when my friend and I first level up, we feel lost on how to upgrade our character's abilities. Which result in us making a lot of careless decisions -- unlocking skills with little thought. Also, I realize later rather than sooner how to utilize all of Katarina's combative talents, once I make it through all of the tutorial screens alone.</p>
<p><!-- start screen module --></p>
<a href="../../../../../../../../do/media?cId=3173781&amp;sec=IMAGES"></a>
<p>The most meaningful piece of advice I can give you (from personal experience) is to choose your co-op partner wisely. An hour's worth of discovered loot and acquired gold was put to waste in less than a minute when my cheeky coworker Jose visited a shop -- I learned the hard way that your teammate can sell the items you don't have equipped at <em>any time</em>. Oh, and money is shared with the whole party as well; I only noticed this when I tried to equip a new midriff-revealing corset for Katarina -- I witnessed every item disappear suddenly.</p>
<p>If Jose wasn't playing with me online, I could have punched him. On the upside, it's easy to have friends drop in and out at any time -- so I quickly told him to get the hell out. From there on out, I continued on alone. Initially, I worried that I would have a hard time getting through each quest without help, but the game compensates via a lot of save points. On top of that convenience, my A.I. party member needed revival only a handful of times during my entire playthrough.</p>
<p>Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (<em>especially</em> Obsidian's) pull off a much better narrative. At most, the combat remains as fun as ever, and I enjoy playing the campaign as Katarina -- seeing how quickly she drained health bars with her guns becomes a satisfying experience. It's just unfortunate, though, that other factors such as the not-very-engaging story or the awkward co-op mechanics mar the "kill whatever that moves" experience of previous games.</p>
<br /></span></p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 21:32:09 +0000</pubDate>
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      <title><![CDATA[Need for Speed: The Run Isn't Always Running on Foot]]></title>
      <link>http://www.1cdkey.com/blog/despite-what-you-saw-at-e3-black-box-s-latest-installment-of-need-for-speed-is-still-a-racing-game/</link>
      <description><![CDATA[<p><span class="articleText">For a series always focused on flash and mainstream tastes, it's weird to look at the latest <a href="../../../../../../need-for-speed-most-wanted-cd-key"><span style="color: #00ff00;"><strong>Need for Speed</strong></span></a> game (and especially EA's laser honed messaging at E3 on its new Hollywood-caliber story) and not feel a little confused. Haven't most NFS games developed by EA Black Box dabbled in delivering movie-style action experiences to players? You'd be kidding yourself if you didn't admit that <a href="../../../../../../need-for-speed-underground-cd-key"><span style="color: #00ff00;"><strong>Need for Speed: Underground</strong></span></a> was inspired by the illegal neon-lit street racing scene depicted in Hollywood's <em>The Fast and the Furious</em>, and each subsequent NFS game seemed to follow similar inspiration. Simpiily,Need For Speed is a RAC PC&nbsp;game,it was designed by EA.So interesting it is!
<p><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;"><strong>Need for Speed: The Run</strong></span></a> tries to take the story concept one step further by upping the intensity, and pushing players out of the car and into scripted action sequences. "For the first time, you can get out of the car and actually play as a character, and [at E3] we showed how we're going to bridge that gap," explains producer Alex Grimbley. "That's still less than 10-percent of our game, so this [demo] is really just to show you the other 90-percent. And obviously it's all about the racing because we're a racing game."</p>
<p>Yes, NFS: The Run is still an arcade racing game at heart; one that takes a three-thousand mile road trip across the country from San Francisco to New York in a high stakes race for $25 million. But for Black Box, the key focus of the design efforts has been on crafting the journey. "Part of our telling the story of Jack as he races across the states is that we have to deliver on that kind of road trip. Everybody <em>gets</em> the road trip. Obviously I'm from the U.K., but it's still cool even for me -- driving from one side of the country to the other," Grimbley says. "We needed to make sure we had plenty of [variety] to really deliver on that racing experience. We have twice the amount of tracks we have had in a previous Need for Speed game. That's about 300km, and we're using Frostbite 2 [engine] to help us deliver that."</p>
</span></p>
<p>Following Grimbley's presentation, I play an early build of NFS: The Run and drive though a dangerous stretch of interstate near Death Valley titled, "Run for the Hills". Grimbley couldn't give me any specifics regarding the story at this point, but he hints that due to certain circumstances Jack has lost time in his race across the country. More importantly, playing through the demo, I get a closer look at how races actually <em>feel</em> in the new NFS. Each one is point-to-point, and in this demo I run through a typical Sprint race -- where I have to pass a specific benchmark of cars in order to succeed. The target gets listed clearly on the top left of the screen, and slowly counts down as I pass my racing rivals in a smokin' Porsche 911 GT3 RS.</p>
<p>
<p>According to Grimbley, the team wants to go after the most "badass" versions of each car for their game. The E3 demo featured the magnificent Ford Shelby GT500 Super Snake, and EA has announced other cars like the BMW M3 E30 Sport Evolution and McLaren MP4-12C through its community Facebook page. The shiny Porsche I drive handles about as well as I'd expect it to, since this isn't a racing simulator; I deliberately swing out its rear end to drift into an upcoming U-shaped turn. The car handling itself feels a little "slide-y," but still manageable. After putting on a pretty entertaining (mainly to myself, anyway) show and blowing past 90-percent of my opponents, I completely wreck after an awkward jump -- just one car short of the passes required to finish my race. The built-in rewind feature would have helped me avoid this disaster ending, but starting from a mid-race checkpoint feels like the right penance. <!-- end screen module --></p>
<p>Visually, the build I play hits all the right marks. The surrounding desert hills look dusty enough even at this early pre-alpha state. The track itself features a mix of hairpin turns, straightaways, dangerously narrow short-cuts, and oncoming traffic. The course doesn't feel like the open world of a Criterion game, but Grimbley says that focusing on point-to-point races allows the developers to craft the drives and think about every camber, bend, and sequence. He also mentions that Autolog has been integrated as well, and through it you'll keep friends aware of your progress.</p>
<p>Grimbley says there are other types of races in NFS: The Run, but I only get to see one of them for this demo. The list I'm shown earlier in the presentation lists Time Attack, intense 1-on-1 Rival Battles, Cop Pursuit (because you can't make a NFS game without high speed car chases escaping the fuzz), and Survival -- which he doesn't really go into great detail about, but a trailer hints at escaping an avalanche as a possibility. Grimbley does clarify that there won't always be a natural disaster involved for every Survival race.</p>
<p>Big action moments (a.k.a. the scripted sequences) rounds out Grimbley's list, but you already saw plenty of that at E3. In hindsight I guess EA's backpedaling on NFS: The Run should've been expected. Their first presentation focused on how they tried to make the game different. Now, the focus of EA's messaging shifts to how it's still a racing game. At least what I see today feels like the game is finally heading in the right direction.</p>
</p>]]></description>
      <pubDate>Sun, 07 Aug 2011 21:05:32 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 first hands-on preview]]></title>
      <link>http://www.1cdkey.com/blog/we-get-a-deeper-sense-of-the-new-cover-system-skill-trees-and-the-return-of-weapon-customization/</link>
      <description><![CDATA[<p>As wowed as we were by the&nbsp;<span style="color: #ff6600;"><span style="color: #00ff00;"><strong><a href="../../../../../../mass-effect-3-cd-key"><span style="color: #00ff00;">Mass Effect 3</span></a></strong></span> <span style="color: #000000;">demo</span></span>&nbsp;at E3 last month, no hands-off demonstration can substitute for actual hands-on time with the game. That's why we were excited to hear that BioWare and EA decided to give Comic-Con attendees the very first hands-on time with Mass Effect 3. The demo was brief, but gave us a good feel for some of the major changes to the final installment in the series.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_8--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Our play session began with choosing Shepard's class (soldier, adept and sentinel were the three options available) and distributing skill points to our squad. At first glance the level-up system looks the same as Mass Effect 2's system, but we soon saw that it's much deeper than before, with branching skill trees within each stat.</p>
<p>When you add a point to a particular stat, a sub-menu pops up where you can further choose what direction you want that stat to take, starting at the fourth level of each stat. For example, adding a point to combat mastery might let you choose between an offensive or defensive boost on one level, and on the next level you might choose between a boost to special ammo damage or weapon power damage. And for biotic powers, would you rather have increased damage or quicker recharge times? Because each new level is an either/or choice, you can't just max everything out &ndash; you must decide how each character will take shape and what his or her specialties will be.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_2--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>With class and stats out of the way, we began the mission in earnest, which was the same mission we saw in the E3 demo where Shepard must protect a female krogan that Mordin is escorting in some kind of medical pod. Liara and Garrus joined Shepard as squadmates, but disappointingly, Liara only had a little flavor dialogue during the mission, and Garrus had none at all. I asked about Garrus after the demo and I was assured that he would have plenty to say later, so not to worry &ndash; but it was still a letdown not to hear him say anything.</p>
<p>As waves of Cerberus agents attacked, the most obvious difference in the combat is the new cover system, which was difficult to get used to because we're so familiar with the old controls. In short, it feels very Gears of War. Hitting the A button near cover makes you take cover as usual, but when you're away from cover pressing A makes Shepard do a dodge roll in the direction you point the analog stick. The rolling animation looks bizarre at first, because we've never seen Shepard move like that before, and it looks especially weird when you roll him toward the camera to dodge backwards. It doesn't look bad, just really different compared to how Shepard moves in the previous two games.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_6--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Also like Gears, when you're behind cover, you can use the analog stick to bring up arrows on screen that allow you to jump from cover to cover by hitting A. This proved particularly useful when we had to quickly flank a couple of Cerberus agents with riot shields so we could attack them from their vulnerable sides. By the end of the demo we were still adapting to the differences in the cover system, so it's still hard to say whether the Gears-style will be an upgrade or a downgrade overall, but so far it seems to work well for navigating combat zones quickly and stealthily.</p>
<p>Speaking of gunplay, we also got a good look at the improved return of weapons customization. Instead of accessing weapon upgrades through Shepard's inventory, you can select up to two add-ons to any weapon at the weapons load-out locker, which was located within the level during the demo, but we assume there will also be a weapons locker on the Normandy too. Upgrades seem to work like they did in the first Mass Effect, but the interface for choosing upgrades is much easier to use. The menu here gives you a remarkably physical sense of the gun itself, as if you were really looking at a gun on a table with the upgrades laid out before you. You can see what each upgrade actually looks like on the gun and see how it affects the stats of the gun all on the same screen.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_9--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p>Other than the changes to the cover system and the addition of the omniblade melee weapon (which honestly, we didn't get a chance to use much here), the rest of the mission played out like a typical mission from Mass Effect 1 or 2, where we progressed through the base to find Mordin. It almost felt a little like the Archangel mission from ME2, because the hull integrity of the krogan's medical pod decreased over time, shown by a health bar at the bottom of the screen, so we had to move quickly to reach it in time.</p>
<p>Right as we reached Mordin and the krogan, a giant Atlas walker mech appeared out of nowhere and the demo suddenly ended, much to our dismay. We can only assume that a boss battle with said humongous mech followed, but we'll have to wait until another time to find out. Like the E3 demo, our hands-on time at Comic-Con just left us wanting to see and play more, so we hope to have more opportunities to play Mass Effect 3 before it releases in March of next year.</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 22:23:36 +0000</pubDate>
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      <title><![CDATA[Diablo III behind-the-scenes photo tour ]]></title>
      <link>http://www.1cdkey.com/blog/see-where-the-magic-happens-in-our-tour-of-the-diablo-III-studio/</link>
      <description><![CDATA[<p>GamesRadar recently had the pleasure of&nbsp;<span style="color: #000000;">clicking through the <span style="color: #00ff00;"><strong><a href="../../../../../../../../diablo-3-cd-key"><span style="color: #00ff00;">Diablo III</span></a></strong></span> beta</span><span style="color: #000000;">&nbsp;</span>&ndash; and&nbsp; while Blizzard Entertainment&rsquo;s long-awaited sequel looks amazing in its own right, the company&rsquo;s campus is just as impressive. During our visit, we had the chance to take a tour through the Diablo III studio, giving us an amazing behind-the-scenes look at where all the magic happens. So come on in and see what everyday life looks like for the development team responsible for crafting the finest loot tables and most dangerous dungeons in the world of gaming!<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/080311_blizzardphoto_content--article_image.jpg" border="0" style="padding: 0px;" /><br /><br />Blizzard employees are just as excited about Diablo III as we are, perhaps even more so. One day, these mysterious signs saying &ldquo;And the Campus Shall Tremble&rdquo; started appearing on the walls throughout the building. The message is referring to the Blizzard campus, of course. Also, note the &ldquo;Project Hydra&rdquo; sign, which was the codename for Diablo III before Blizzard officially announced plans for the third game in the series.<br /><br />The red design on the right in the photo below is pulled from a Diablo III rune. Runes will offer players additional ways to customize their loot. As we continued our tour, we saw many similar signs throughout the building with different runes from the game.<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/IMG_5013--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: One of the many graffiti-style tags that line the halls of the Diablo III studio and surrounding work area</strong><br /><br />Before we enter the proper Diablo III work area, we pass through the building&rsquo;s side entrance, which features a statue of StarCraft II&rsquo;s Jim Raynor. Although this is where the epic Raynor statue normally resides, Blizzard often packs him up to take to tradeshows.<br /><br />It was difficult to get a photo that properly captured the statue&rsquo;s enormity. It towers over the room &ndash; and if you look carefully, you can see the very top of the base that Raynor stands on poking into the frame. The folks who built the statue used lots of scrap metal found at junkyards to give the base that rugged look. Another interesting detail is that Raynor&rsquo;s holster is made from real leather.<br /><br /><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2011/08/Blizzard%20Photo%20Tour/IMG_4985--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: The entrance lobby to the Diablo III work area. Street Fighter 2 Alpha and Super Street Fighter IV arcade cabinets sit to the left and right of this Jim Raynor statue</strong><br /><br /></p>]]></description>
      <pubDate>Thu, 04 Aug 2011 22:11:49 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 pre-order bonuses detailed in epic detail ]]></title>
      <link>http://www.1cdkey.com/blog/get-weapons-and-equipment-for-free-also-dog-tags/</link>
      <description><![CDATA[<p>It seems to be <span style="color: #000000;">increasingly</span> <span style="color: #000000;">standard</span> for big-budget releases to split up exclusive DLC between different retailers, and <a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;"><strong>Battlefield 3</strong></span></a> isn't about to say things should be any different. Before we get to talking up its exclusive DLC, however, you should know that everyone who pre-orders, regardless of location, will receive the<span style="color: #000000;"> Back to Karkand </span>DLC, which includes <a href="../../../../../../catalog/product/view/id/937/s/battlefield-2-product-key/"><span style="color: #00ff00;"><strong>Battlefield 2</strong></span></a> vehicles, weapons and maps (including Strike at Karkand, Gulf of Oman and the Sharqi Peninsula) remade for Battlefield 3. Those who wait until launch to pick up the game, meanwhile, will have to purchase Back to Karkand separately for $14.99.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/Physical-Warfare-Pack--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: What a GameStop pre-order gets you</strong></p>
<p>If you want more than that &ndash; and you probably do &ndash; simply pre-ordering isn't enough. It's all about where you pre-order. GameStop, Amazon, Best Buy and EA&rsquo;s own Origin download service each have &ldquo;exclusive&rdquo; content to offer on top of the Karkand DLC, with the most lavish offerings coming from Origin. Opt for EA&rsquo;s download service, and you&rsquo;ll get exclusive open beta access this September, as well as an in-game 870 combat shotgun and a beret. You&rsquo;ll also get the Physical Warfare pack, which grants access to the Type 88 light machine gun (with a trusty bipod for stability), the KS sniper rifle flash suppressor for sneaking, armor-piercing flechette ammo and the semiautomatic DAO-12 &ldquo;Shooting&rdquo; Shotgun (we may have made its nickname up ourselves).</p>
<p>GameStop&rsquo;s offerings are the next-most-generous, with pre-orders netting the Physical Warfare pack (but no beta access). PowerUp Rewards members also get a free Battlefield 3 digital strategy guide from Prima. Meanwhile, Best Buy pre-orders include The SPECACT Kit, which includes eight multiplayer weapons and uniform skins, one for each class (so nobody gets their feelings hurt).<br /><br />Amazon orders get a pack of five exclusive multiplayer dog tags. This is the worst one.</p>
<p>If you don&rsquo;t pre-order from GameStop or Origin, don&rsquo;t worry; the Physical Warfare pack will be given to all players, <span style="color: #ff6600;"><span style="color: #000000;">for</span> <span style="color: #000000;">free</span></span>, sometime later this year.</p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/best1--article_image.jpg" border="0" style="padding: 0px;" /></p>
<p><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/04/Battlefield%20Preorder/best2--article_image.jpg" border="0" style="padding: 0px;" /><br /><strong>Above: The multiplayer skins from Best Buy</strong></p>
<p>Battlefield 3 isn't coming out until Oct. 25, so you&rsquo;ll have plenty of time to decide who to give your money to. And while EA says that, right now, the game has 10 times the number of pre-orders that Battlefield 2 did when it was three months from launch, there's no real limit to the number of copies that can be sold.</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 21:36:02 +0000</pubDate>
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      <title><![CDATA[F.E.A.R. 3 PC Performance Analysis]]></title>
      <link>http://www.1cdkey.com/blog/fear-3-pc-performance-analysis/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR-3-v2.jpg" title="FEAR 3 v2"><img class="aligncenter size-full wp-image-2211" src="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR-3-v2.jpg" border="0" title="FEAR 3 v2" width="600" height="270" /></a></h5>
<h5>How can someone start an article about <a href="../../../../../../buy-fear-3"><span style="color: #00ff00;">F.E.A.R. 3</span></a> and not mention its origins? Few years ago when I was younger, had more hair and was full of ideas and dreams, a new FPS caught my eye. It was F.E.A.R, an FPS that was developed by the talented Monolith team -&nbsp;the same studio that was behind some incredible games like Shogo, No One Lives Forever, Blood and Tron 2.0. F.E.A.R. was meant to be one of the best horror-themed first-person shooters and featured amazing AI, great fire-fights, engrossing story and mind-blowing graphics. It also featured the first slow-mo effect we&rsquo;ve ever seen in an FPS. It was refreshing, original and scary. It was one of the best games of 2005.<span></span></h5>
<h5>Fast forward some years and here we are today with the third p of the series. F.E.A.R. 3 is the final chapter and ties up some loose ends that were introduced in the previous parts and expansions. So let&rsquo;s see how does it run with a modern-day PC. As always, we used an overclocked Q9650 (4.2Ghz) with 4GB DDR2, a GTX295, Windows 7 64Bit and the latest version of ForceWare.</h5>
<h5>At first, F.E.A.R. 3 was not performing as well as&nbsp;we&rsquo;d expect. There were major framerate drops<br />here and there, and we were wondering why the game was behaving this way. We thought that we were CPU limited, but after taking a closer look to the CPU usage, we&rsquo;ve found out that the game doesn&rsquo;t require a fast CPU. So what was the cause of this abnormal performance? Apparently, the game&rsquo;s SLI profile is not good. When we tried to run the game in Single-GPU mode, we&rsquo;ve witnessed better performance without frame drops and GPU usage. We&rsquo;ve decided to contact Nvidia to find out whether there was any issue with the game&rsquo;s profile and the company confirmed that the profile is bugged. A new, proper, profile will be included in the next WHQL version of ForceWare, so those of you with SLI systems should definitely run the game in Single-GPU mode.</h5>
<p style="text-align: center;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR3.jpg" title="FEAR3"><img class="aligncenter size-large wp-image-2212" src="http://www.dsogaming.com/wp-content/uploads/2011/07/FEAR3-1024x576.jpg" border="0" title="FEAR3" width="512" height="288" /></a></p>
<h5>A single GTX275 is sufficient for F.E.A.R. 3 as we didn&rsquo;t encounter any slowdown at all with maxed out settings at 1080p. However, we should note that we didn&rsquo;t enable any kind of AA. Those of you who want to get constant 60fps with high levels of AA will definitely need a more powerful card. F.E.A.R. 3 is based on a heavily modified version of the Despair Engine, and its CPU requirements are pretty low. As you can see above, our CPU wasn&rsquo;t stressed at all. We didn&rsquo;t notice any slowdown even when we tried to simulate a dualcore system. F.E.A.R. 3 will run on a wide range of PC configurations, which is good news for all those that are stuck with old CPUs.</h5>
<h5>Graphically, the game is a disgrace, and you can easily tell that it was primarily developed<br />for consoles. There are a lot of low resolution textures and when we say a lot we mean&hellip; a lot. There is no ambient occlusion and the environments seem bland and washed out and there are pre-baked shadows all over the place. A lot of light sources don&rsquo;t cast shadows and there are a lot of blurry post-process effects. Interactivity and destructibility are limited once again, and some outdoor environments look as bad as those of some low-budget games. They are THAT bad. There was also a 30fps movement bug that was transferred from the console versions. It was, however, fixed via a patch. Moreover, some glowing light sources are awful. But who cares about the lighting system&hellip; just take a look at the following screenshot. Are those supposed to be steps? Really Day 1 Studios? Was that the best you could do? Yikes!</h5>
<p style="text-align: center;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/F-2011-07-01-03-49-27-69.jpg" title="F 2011-07-01 03-49-27-69"><img class="aligncenter size-large wp-image-2213" src="http://www.dsogaming.com/wp-content/uploads/2011/07/F-2011-07-01-03-49-27-69-1024x576.jpg" border="0" title="F 2011-07-01 03-49-27-69" width="512" height="288" /></a></p>
<h5>All in all, F.E.A.R. 3 looks awful and doesn&rsquo;t require a high-end PC. SLI users will need to run the game in Single-GPU mode until Nvidia fixes its profile. Given the fact that SLI wasn&rsquo;t working correctly and that our one core was already maxed out, we didn&rsquo;t test 3D Vision. Those of you stuck with old dualcore systems should not worry, as the game won&rsquo;t stress your CPU. And we are saddened by those disgraceful visuals because underneath them, there is a good game with great fire-fights, AI and an interesting story.</h5>
<h5>Enjoy the following screenshots and if you liked this Performance Analysis, please Donate Us or click on the ads located at the top of the page. This gaming site is currently at its infancy, and we&rsquo;d really appreciate your donation. It doesn&rsquo;t matter how much you donate us. This will give us the strength and the motive to bring you more complex and interesting performance analyses.</h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 04:09:03 +0000</pubDate>
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      <title><![CDATA[Dungeons: The Dark Lord Coming This September + First Trailer]]></title>
      <link>http://www.1cdkey.com/blog/dungeons-the-dark-lord-coming-this-september-first-trailer/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/08/Dungeons-The-Dark-Lord.jpg" title="Dungeons The Dark Lord"><img class="aligncenter size-full wp-image-4417" src="http://www.dsogaming.com/wp-content/uploads/2011/08/Dungeons-The-Dark-Lord.jpg" border="0" title="Dungeons The Dark Lord" width="600" height="270" /></a></h5>
<h5>Kalypso Media released today a new trailer for Dungeons: The Dark Lord, the standalone add-on for the evil dungeon builder game by Realmforge and Kalypso, adding a new story-driven campaign and multiplayer. <a href="../../../../../../dungeons-and-dragons-daggerdale-cd-key"><span style="color: #00ff00;">Dungeons</span></a>: The Dark Lord is slated for a September 2011 release on the PC. Enjoy the trailer after the jump!<br /><span>
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<div class="adtuc"><span>Multiwheeler</span> <span class="adu"><span class="adus">www.ttsgroup.com</span></span></div>
<div class="adb"><span class="adbs">TTS multiwheelers. Transporters for cost effective block handling</span></div>
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<div class="adtuc"><span>Julie Newmar Photos</span> <span class="adu"><span class="adus">www.JulieNewmar.com</span></span></div>
<div class="adb"><span class="adbs">Original Catwoman Personal autograph</span></div>
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</span></h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:35:24 +0000</pubDate>
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      <title><![CDATA[New FREE version of StarCraft II announced; Starcraft II: Starter Edition]]></title>
      <link>http://www.1cdkey.com/blog/dso-gaming-writes-blizzard-has-just-announced-a-new-edition-for-starcraft-II/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Starcraft-2.jpg" title="Starcraft 2"><img class="aligncenter size-full wp-image-2812" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Starcraft-2.jpg" border="0" title="Starcraft 2" width="600" height="270" /></a></h5>
<h5>Blizzard has just announced a new edition for <a href="../../../../../../sc2-wings-of-liberty-cd-key"><span style="color: #00ff00;">Starcraft II</span></a>. StarCraft II: Starter Edition allows anyone to play the following Starcraft II content for free. Yeap, you read that right. What&rsquo;s more interesting is that you can play MP matches for free with this Edition. Consider it an extended demo of Starcraft II if you will, but this is something huge and was really unexpected. And all that is required to enjoy this free version is a Battle.net account and Internet connection.<span></span></h5>
<h5>The Starter Edition gives players access to the first three campaign missions on Mar Sara, and then gives the player the ability to choose a fourth mission &ndash; either the first mission offered by Dr. Hanson or the first mission offered by Tychus Findlay in the campaign.</h5>
<h5>Players will also get access to a pair of Challenge Missions, a selection of multiplayer maps, and a custom-game map. The multiplayer and custom game maps available may be cycled from time to time.</h5>
<h5>In addition, Starter Edition players can earn achievements within the available content; can view profile, ladder, and achievements pages; and can access many functions of the map editor.</h5>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:14:48 +0000</pubDate>
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      <title><![CDATA[FIFA 12: The most intelligent football game ever?]]></title>
      <link>http://www.1cdkey.com/blog/we-catch-up-with-ea-and-get-hands-on-with-its-golden-goose/</link>
      <description><![CDATA[<p><strong>Forget your team losing by a humiliating scoreline. For the fourth time in a row. Following your star striker being sold to your closest rivals, the club chairman filing for bankruptcy and the team mascot running off with the captain's wife.The<span style="color: #00ff00;"> </span><a href="../../../../../../fifa-soccer-11-cd-key"><span style="color: #00ff00;">FIFA 11 Game</span></a> is becoming more and more intelligent...</strong></p>
<p>No matter how your team has done this season, we've got something to make you look forward to next season. Even Arsenal supporters.<br /><br /><!--[video]-->Lucky old us were recently invited out to Vancouver, Canada, to go to EA Sports' HQ to get a first look at the forthcoming FIFA 12 (you knew it was coming, right?). And because we knew we'd get a chance to grill the developers on what's new this year, we thought we'd take your questions straight to them. <br /><br /><a href="http://www.1cdkey.com/viewer.php?mode=article&amp;id=261472"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261472_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> So we asked you for your suggestions on what you'd like to see in the new game via Facebook and Twitter, then took these over to Canada and hurled them at FIFA supremo Dave Rutter like a Rory Delap bullet throw-in. <br /><br />Only we didn't need a crafty towel at the side to dry our hands as we did it. Though we did need to takea run-up... But that's just the writer's peculiar interview technique...<br /><br /></p>
<h3>FEETS OF STRENGTH</h3>
<p><br />Despite EA Canada's attempts to throw us off our mission via a fire alarm as we were interviewing Dave (true), we've got the dev's responses to what you want to see and we're sure you want to know what's happening with the new game, what's being added and why FIFA 12 is already looking like a real humdinger. We're impressed by what we saw. So much so that we've forgotten about our team's relegation last weekend. <br /><br />The most significant news is that there's a new physics engine. The devs are calling it the new 'Impact Engine' and essentially it means the game will be more realistic. This new tech means there'll be less 'clipping' - that's where players' body parts unrealistically contact and 'ghost' through someone, and not where a sly fullback like Gary Neville trips up a speedy winger. <br /><br />Players will collide in more realistic fashion than ever before and you can really boot the opposition up into the air now - time a challenge incorrectly and they'll cartwheel into the sky like a cheerleader. <br /><br />Midfield hardmen will weep with joy at the news, as the likes of Didier Drogba roll about on the floor in proper pantomime fashion. Get ready to boo a lot more loudly with FIFA 12. Coupled with the improved physics, there will also be refurbished 'Precision Dribbling' - a term coined by the devs to explain how skilful players will be able to better utilise their close control of the ball. <br /><br /><a href="http://www.1cdkey.com/viewer.php?mode=article&amp;id=261471"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261471_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> You'll be able to 'shield dribble' with strong players with good technique: this means keeping the ball under control but placing the player's body between the opponent and the ball. It was in FIFA 11 but didn't work very well so few people used it. Now they will.<br /><br /></p>
<h3>OUT OF CONTROL</h3>
<p><br />Players will also use more contextual dribbles and touches to keep control of the ball, particularly when near the sideline - the top pros don't just let the ball run out of play, unless they play for Bristol Rovers... <br /><br />The devs also noticed that in real matches skilful players might take many slight touches of the ball in a confined area. If you tried this in FIFA 11 you'd end up moving across two-thirds of the pitch. No more. The devs are hoping this will encourage creativity in the middle of the park in a Barcelona style, and add a new pace to the game.<br /><br />And coupled to the precise dribbling is another major change: gone is the holding down of A/X to 'press' the ball. Instead this will get your defender to 'contain' an opponent. <br /><br />By that we don't mean that they'll bound and gag said attacker; instead they'll run alongside their prey, patiently waiting in the best defensive position rather than charging in. It's all part of a drive to add more timing and skill to tackling, making defending more engaging. So Vinnie Jones will enjoy playing FIFA as much as Leo Messi does.<br /><br />The developers are hoping that their improved 'Tactical Defending' will make online players want to play as defenders in Be A Pro 11 vs 11 games. We're not so sure about that, but it does sound like the gameplay will be suitably deepened and given the variety needed to progress the game from FIFA 11.<br /><br /></p>
<h3>PRO GROW</h3>
<p><br />As well as some big improvements to the presentation, including new menu screens (woo!), a cool new TV-style game build-up and a new camera angle, a more TV-like angle that will both show off the players better and look more like a game on the box, the devs are also upgrading the player intelligence. <br /><br /><a href="http://www.1cdkey.com/viewer.php?mode=article&amp;id=261470"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261470_thumb_wide620.jpg" border="0" alt="Click to view larger image" /></a> Calling it 'Pro Player Intelligence', this refers to how CPU-controlled players will be more aware of their own and their teammates' abilities. Fabregas will launch raking passes. Teams will utilise the long ball to Crouchy. <br /><br />It'll have an effect on players' off-the-ball runs and will mark out the difference between great players and average journeymen more, between Real Madrid and Burton Albion. EA say it will "realise the fantasy of playing with real football stars". <br /><br />It'll also have an effect in your Virtual Pro games because your teammates will adjust their behaviour according to what you're good at/not good at. And this will then have a knock-on effect to career mode transfers where players with certain attributes are sought.<br /><br />EA are giving FIFA 12 a tagline of 'Revolution, not evolution' emphasising their big changes. Although some improvements do sound a tad similar (such as the AI) to some of FIFA 11's refinements, we're genuinely impressed by what we've seen so far and we're cup-final-excited (though not a cup final involving Stoke) about the prospect of getting to play it. <br /><br />Once we get some good hands-on time we'll know if it's worth piloting our team to glory in next season's league and cup. Better lace up the virtual boots again.</p>]]></description>
      <pubDate>Tue, 02 Aug 2011 21:44:12 +0000</pubDate>
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      <title><![CDATA[Need for Speed: The Run limited edition detailed]]></title>
      <link>http://www.1cdkey.com/blog/features-three-elite-cars-and-five-exclusive-challenges/</link>
      <description><![CDATA[<div class="article-content group">
<p><strong>EA has sent out the first details of the limited edition of<span style="color: #00ff00;"> </span><a href="../../../../../../need-for-speed-the-run-cd-key"><span style="color: #00ff00;">Need for Speed: The Run</span></a>.</strong></p>
<p><!--[manual]--><a href="http://www.1cdkey.com/viewer.php?mode=article&amp;id=261651"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261651_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></a> Racing from San Francisco to New York against 200 other drivers in the game, the limited edition gives players an edge with access to three elite cars - Lamborghini Aventador, Chevrolet Camaro ZL1 and the all-new Porsche 911 Carrera S.<br /><br />It also features five exclusive challenges "offering players the chance to one-up their friends and master their driving skills while earning bonus rewards and achievements".<br /><br />A brand new chunk of Need For Speed: The Run gameplay hit the net last week, showing all but a few cut sections of an entire race<br /><br />EA's racer isn't set to hit shops until November 17, but it'll be available for public hands-on time at this September's TRAX car show at Silverstone.</p>
</div>]]></description>
      <pubDate>Tue, 02 Aug 2011 21:13:01 +0000</pubDate>
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      <title><![CDATA[Get early access to Battlefield 3 beta with Origin pre-order]]></title>
      <link>http://www.1cdkey.com/blog/ea-offers-early-access-to-multiplayer-test-via-its-own-digital-store/</link>
      <description><![CDATA[<div class="article-content group">
<p><strong>EA is offering early access to the <span style="color: #00ff00;"><a href="../../../../../../battlefield-3-cdkey"><span style="color: #00ff00;">Battlefield 3</span></a></span> multiplayer beta as a perk for anyone who pre-orders the game via its Origin service.</strong></p>
<p>&nbsp;"Players who pre-order the game from Origin will be granted earl<a href="http://www.1cdkey.com/viewer.php?mode=article&amp;id=261693"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261693_thumb_wide300.jpg" border="0" alt="Click to view larger image" width="300" height="184" /></a>y access to the Open Beta for Battlefield 3 when it goes live in September 2011," it says on the Origin store page, boasting of its Origin exclusivity. <br /><br /><!--[video]-->DICE confirmed last week that there will be two trials; the closed, invite-only alpha trial for which you are able to register your interest, and a more open beta trial for those who purchased a beta-labeled copy of Medal of Honor or the Limited Edition version. Invites for the Alpha trial have already started arriving in email inboxes.<br /><br />Read up on <span style="color: #000000;">DICE's trial plans through here</span>, and head through the source link to check out Origin.</p>
</div>]]></description>
      <pubDate>Tue, 02 Aug 2011 20:53:13 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 is big, like universe big]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-3-is-big-like-universe-big/</link>
      <description><![CDATA[<p><span style="font-size: 13px; color: #6b6666; line-height: 22px;">
<div id="attachment_323" class="wp-caption aligncenter" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #f1f1f1; margin-top: 0px; margin-right: auto; margin-bottom: 20px; margin-left: auto; vertical-align: baseline; clear: both; display: block; line-height: 18px; max-width: 632px !important; text-align: center; width: 360px; font-family: Arial, Helvetica, Tahoma, san-serif; padding: 4px; border: 0px initial initial;"><a href="http://pixelsordeath.com/news/mass-effect-3-is-big-like-universe-big/attachment/59313"><img class="size-full wp-image-323" src="http://pixelsordeath.com/wp-content/uploads/2011/08/59313.jpg" border="0" width="350" height="196" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 5px; margin-bottom: 0px; margin-left: 5px; vertical-align: baseline; outline-width: 0px; outline-style: initial; outline-color: initial; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a>
<p class="wp-caption-text" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 5px; margin-right: 5px; margin-bottom: 10px; margin-left: 5px; vertical-align: baseline; color: #888888; font-size: 12px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Ready for the big leagues?</p>
</div>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><strong><em><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-3-cd-key">Mass Effect 3</a></span></em></strong><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> is going to be big, says executive producer Casey Hudson.&nbsp; Heir to the Mass Effect dynasty, the game has been making a lot of promises lately.&nbsp; The shift from the action lite Mass Effect to the run and gun upgrades of </span><strong><em><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-2-cd-key">ME2</a></span></em></strong><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> took a game that got by on story alone and actually made it fun to play by stripping out all of the RPG elements.&nbsp; I mean all of them. &nbsp;This left the game feeling slightly hollow, far removed from its customizing and augmenting roots and thrust into the world of samey shooters we are all so familiar with.&nbsp; It was still awesome, just missing something.</span></p>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; font-family: Arial, Helvetica, Tahoma, san-serif; padding: 0px; border: 0px initial initial;">ME3 promises to give fans what they were looking for in ME2 with heightened RPG elements.&nbsp; The buying and selling of Mass Effect will return in a less arbitrary fashion, weapons will now be upgraded on a bench (Dead Space style) and armor customization will offer more than a handful of choices with some color options.&nbsp; But fear not action fans, the game also promises to &ldquo;evolve the moment to moment gameplay and make it more and more intense&rdquo; giving Shepard new mobility options like the genre famous dive and roll and the melee focused Omni Blade.&nbsp; Weapons will now feel more hard hitting and unique then the last game&rsquo;s and it also promises several rail shooter sections pitting Shepard again the Reapers themselves, the massive walking star ships of the previous edition.</p>
<p style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><span style="font-family: Arial, Helvetica, Tahoma, san-serif;">As great as all this sounds, Hudson seems most excited for the hugely increased scope of story from the last, describing </span><em><strong><span style="color: #0000ff;"><a href="../../../../../../../../mass-effect-3-cd-key">Mass Effect 3</a></span></strong></em><span style="font-family: Arial, Helvetica, Tahoma, san-serif;"> as &ldquo;like World War&rdquo; with complex political relationships remaining even as the entire universe fights for its existence.&nbsp; He describes the process of Shepard recruiting entire races to his resistance and that the level of completion the player accomplishes with these recruitment will directly influence the game&rsquo;s ending.&nbsp; This will probably work similarly to ME2&rsquo;s multi-ending with relationships between the player and each individual crew member reflecting who lives and dies (including Shepard).&nbsp; If you fail to recruit enough allies, the universe could very well be completely destroyed at game&rsquo;s end, depending on how far they are willing to go with this theme.&nbsp; It might be nice to see a game punish a poor play-through with the end of all existence.&nbsp; Nice, right?</span></p>
</span></p>]]></description>
      <pubDate>Tue, 02 Aug 2011 04:12:52 +0000</pubDate>
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      <title><![CDATA[Confusion over Battlefield 3 Online Pass]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-online-pass/</link>
      <description><![CDATA[<p><span style="font-weight: bold; line-height: 15px;"> </span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; margin: 0px;"><strong><em><span style="color: #0000ff;"><a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a></span></em></strong><span style="font-weight: normal; font-family: helvetica, arial, geneva, sans-serif;"> will "probably" ship with an online pass system, DICE's Patrick Bach has told GamerZines, but there's still some confusion over how the team plans to implement it.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Talking to us last week, Battlefield 3's Executive Producer told us that players would "probably" need to register a code included in the box to access the game's multiplayer, "but I don't think it's an online pass, I think it's our own backend. I'm not sure I want to call our system an online pass."</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Confused? So were we.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">We asked Bach directly whether DICE would be locking second hand players out of the game's multiplayer unless they were to buy an online pass separately, to which he replied, "I think we are".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">An EA representative then asked us to pick up the conversation at "another time".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Of course, if Battlefield 3 were to ship with an online pass, it may automatically give Modern Warfare 3 the upper hand.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Modern Warfare 3's publisher Activision has made it clear that it will never charge players to access Call of Duty's multiplayer and has yet to include an online pass system in any of its games.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;"><a href="http://www.gamerzines.com/downloads/magazines/P3Zine_50.pdf" title="Download P3Zine Issue 50"><span class="dv_ins_h" style="position: relative; float: left; height: 30px; width: 150px; background-image: url(http://www.gamerzines.com/system.ui/art/gz_com2_tr.jpg); display: block; background-position: 100% 0px; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;"><span class="dv_cm2_h0" style="position: relative; width: 30px; height: 30px; background-image: url(http://www.gamerzines.com/system.ui/art/gz_com2_tl.jpg); float: left; background-position: 0% 0px; background-repeat: no-repeat no-repeat; padding: 0px; margin: 0px;"><img class="dv_cm_ico" src="http://www.gamerzines.com/system.ui/icons/gz_icn1.gif" border="0" alt="Download P3Zine Issue 50" style="float: left; overflow-x: hidden; overflow-y: hidden; position: relative; top: 6px; left: 7px; width: 21px; padding: 0px; margin: 0px; border: initial none initial;" /></span><span class="dv_cm_h1 f_t2h" style="padding-top: 9px; padding-right: 0px; padding-bottom: 0px; padding-left: 2px; position: relative; display: block; font-family: verdana, arial; font-weight: bold; color: #ffcc00; margin: 0px;">P3Zine Issue 50</span></span><img class="img_iin" src="http://www.gamerzines.com/system.store/covers/150/p3zine_50.jpg" border="0" alt="GamerZines Magazine" style="float: left; overflow-x: hidden; overflow-y: hidden; position: relative; width: 150px; height: 106px; padding: 0px; margin: 0px; border: initial none initial;" /><span class="dv_ins_b f_t3" style="padding-top: 4px; padding-right: 6px; padding-bottom: 5px; padding-left: 6px; position: relative; float: left; width: 138px; font-style: italic; color: #95b0c2; margin: 0px;">For our latest Battlefield 3 coverage, click here to download P3Zine Issue 50 for free.</span></a>Bach, however, denied that the inclusion of an online pass with Battlefield 3 would give Modern Warfare 3 an advantage, saying that Battlefield games have "always had a code in the box in one way or another".</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"The whole idea is that we're paying for servers," continued Bach, "and if you create a new account there is a big process on how that is being handled in the backend. We would rather have you buy a new game than a used game because buying a used game is only a cost to us; we don't get a single dime from a used game, but we still need to create server space and everything for you.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"We want people to at least pay us something to create this because we're paying for it. It was actually a loss for us to have new players.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">"Hopefully people understand why. It's not to punish people. To us it's compensation."</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; margin: 0px;"><a href="../../../../../../battlefield-bad-company-2-key"><span style="color: #0000ff;"><em><strong>Battlefield: Bad Company 2</strong></em></span></a><span style="color: #0000ff;"><em><strong>,</strong></em></span><span style="font-weight: normal; font-family: helvetica, arial, geneva, sans-serif;"> which released in March 2010, shipped with a VIP Pass, a code that gave new buyers access to additional content free of charge.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">The vast majority of games published by EA within the past year, however, have shipped with an online pass system which blocks second hand users from accessing the game's online multiplayer unless they purchase a pass from Xbox Live Marketplace or PlayStation Store at an additional cost.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; color: #2b4e6a; font-size: 14px; font-weight: normal; font-family: helvetica, arial, geneva, sans-serif; margin: 0px;">Other publishers have since followed suite, including Warner Bros and Codemasters, with Sony and Ubisoft both due to introduce their own online pass systems with Resistance 3 and Driver: San Francisco next month.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Tue, 02 Aug 2011 02:21:26 +0000</pubDate>
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      <title><![CDATA[Diablo 3 Auction House Impressions]]></title>
      <link>http://www.1cdkey.com/blog/diablo-3-auction-house-impressions/</link>
      <description><![CDATA[<p><span style="color: #ffffff; line-height: 18px;"></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; "><span style="color: #ffffff; line-height: 18px;"> </span></p>
<div class="image alignleft" style="margin-top: 0px; margin-right: 12px; margin-bottom: 20px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; float: left; display: inline; width: 630px; color: #ffffff; padding: 0px;"><span style="color: #000000;"><img src="http://pc.gamezone.com/images/sized/images/screenshots/Diablo3Feature5-630x218.jpg" border="0" alt="Diablo III - PC - Feature 6" width="630" height="217" style="outline-width: 0px; outline-style: initial; outline-color: initial; padding: 0px; margin: 0px;" /></span></div>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">&nbsp;&nbsp;&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><br /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">It seems like every time Blizzard announces something <a href="../../../../../../diablo-3-cd-key"><em><span style="color: #0000ff;">Diablo III</span></em></a> related, there is a giant uproar of unhappiness from the fans who have been following Diablo III news since Blizzard first announced its development.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Today, fans have a lot of Diablo III news to debate over.&nbsp; With recent announcements of a player-to-player auction system and that you can only play Diablo III while being connected to the internet, there is plenty for fans to complain about, but is it really that bad?&nbsp; Let&rsquo;s take a look at some of the announcements regarding Diablo III, and see if they are good or bad for players.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The most recent news is the introduction of an in-game, real-world cash auction system.&nbsp; We&rsquo;re all used to in-game auction houses, but nothing like what Blizzard is introducing in Diablo III.&nbsp; For the first time, a game will incorporate a player-to-player auction system that will allow players to buy and sell in-game items for real-world cash.&nbsp; The idea of buying items for cash isn&rsquo;t anything new.&nbsp; Plenty of free-to-play games have in-game stores where players can buy items from the company for cash; it&rsquo;s how the company makes money.&nbsp; This system, however, is groundbreaking because it allows players to buy and sell from each other&mdash;in a regulated environment&mdash;and not from some sketchy, foreign website run by gold farmers.&nbsp; Not only does this system ensure that players won&rsquo;t be getting scammed, but it also enables Blizzard to get their share of the profit when an item is sold.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Ultimately, the decision to include this real-cash system comes down to profit.&nbsp; The fact is, when you create a game that lets people trade items that are both rare and valuable, you create a black market.&nbsp; This black market is usually in the form of a foreign-run website, where players can go and purchase items or gold for cash.&nbsp; Not only do the people who are forced to play for hours to &ldquo;gold farm&rdquo; face health dangers (this is a big problem in foreign countries), but from a business stand point, Blizzard gets no cut of the profit from this. So rather than just ban players who rely on this &ldquo;black market&rdquo; or banish the people who gold farm, Blizzard is embracing this.&nbsp; The fact is, people are going to do it, so why not incorporate it into the game and make a little money off of it?</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;"><img src="http://www.gamezone.com/images/screenshots/diablo3_ah_2.png" border="0" alt="diablo 3 auction system" style="outline-width: 0px; outline-style: initial; outline-color: initial; padding: 0px; margin: 0px;" /></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The way Blizzard is incorporating it into <em><a href="../../../../../../diablo-3-cd-key">Diablo III</a></em> isn&rsquo;t going to break the game structure at all, either.&nbsp; It will still be a self-sustained, player-run economy.&nbsp; Players will be charged a flat fee to list an item (similar to Ebay).&nbsp; If that item sells, there will be another flat fee paid to Blizzard.&nbsp; The price of the item has no effect on the fee, and the &ldquo;nominal&rdquo; fee will dissuade players from dumping everything they find on the auction block.&nbsp; Blizzard won&rsquo;t be selling items directly to increase revenue, and since the drops are random and only players can sell to other players, the economy is self-contained.&nbsp; Pardo did say that cosmetic items may be sold on the market.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">The auction house will allow people to purchase items for gold in one house and cash in another.&nbsp; After you sell an item, you can either remove the money from the game and use it in the real world via a third-party company, or keep it in the game to use on other auctions, Blizzard games, subscription fees, or Blizzard merchandise.&nbsp; Blizzard seems to be handling the currency issue in a smart and safe way.&nbsp; Blizzard will be limiting the auction house to one per currency.&nbsp; If you&rsquo;re in a country that uses euros, for instance, your auction house is shared with other euro-using regions.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">It looks like Blizzard is taking the &ldquo;If you can&rsquo;t beat em, join em&rdquo; approach to gold/gear farming.&nbsp; Pardo stated: &ldquo;What&rsquo;s the difference between a player that plays the game a lot and a gold farmer? They&rsquo;re really doing the same activity.&nbsp; If you are doing an activity where all you&rsquo;re trying to do is generate items for the auction house, you&rsquo;re not making someone else&rsquo;s game experience poorer. If anything you&rsquo;re making the game better, because you&rsquo;re generating items for the auction house that people want to purchase.&rdquo;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Basically, people are going sell it and people are going to buy it.&nbsp; So why not just include it into the game and provide a safe, legit way to do this without the fear of being ripped off or banned?&nbsp; It&rsquo;s not going to break the game.&nbsp; You don&rsquo;t have to buy or sell for cash, if you&rsquo;d rather stick to in-game currency.&nbsp; For those of you who think it will kill the point of Hardcore mode, Blizzard has already announced that hardcore players won&rsquo;t have access to the real-money auction house.&nbsp;</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Personally, I like the idea of being rewarded for my hard work and time spent in the game.&nbsp; This system enables the people who really put time into the game to be rewarded.&nbsp; Those who don&rsquo;t have the time to farm endlessly for gear are still able to enjoy it through purchases.&nbsp; Who knows, this could be a great summertime job for some of you hardcore gamers out there.&nbsp; Who said you&rsquo;d never amount to anything playing video games?</span></p>
<p>&nbsp;</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">On to the next bit of news coming from Blizzard, which is that the game will only be accessible if you are connected to the internet.&nbsp; I get why people are upset.&nbsp; Nobody wants to be constricted or told what to do with their game.&nbsp; After all, we are the ones who shell out the money for it.&nbsp; If I want to play the game without being on the internet I should damn well be allowed to, but at the end of the day, does it really matter?&nbsp; How often is your computer not connected to the internet?&nbsp; My computer at home is always connected.&nbsp; We&rsquo;re at the point where it&rsquo;s impossible to find a place that doesn&rsquo;t offer internet.&nbsp; Even Starbucks and Mcdonalds offer internet!</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">Honestly, I don&rsquo;t see the big fuss over this DRM, aside from connection drops causing you lose your progress.&nbsp; I can see how that is annoying, but if it combats hackers, dupers, or anything else that ruined Diablo 2, then I am all for it.&nbsp; Not to mention, always being online allows Blizzard to incorporate plenty of additional elements to the game, such as a persistent friends list, cross-game chat through the RealID system, persistent characters stored server-side, PvP and game matching, drop-in/drop-out co-op, larger item stash, an auction house, an achievement system, and a banner system which allows you to display your successes in the game.&nbsp; It&rsquo;s not like Blizzard is the first to adopt this form of gameplay either. Capcom and Ubisoft have both used this same DRM in their games.</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; color: #ffffff; margin: 0px;"><span style="color: #000000;">What are your thoughts on the real-world cash auction house?&nbsp; Are you for or against the online-play only?</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Mon, 01 Aug 2011 23:03:28 +0000</pubDate>
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      <title><![CDATA[Dragon Age II the Latest EA Game Pulled From Steam]]></title>
      <link>http://www.1cdkey.com/blog/dragon-age-2-ea/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3908020&amp;type=lg" border="0" alt="Dragon Age II Legacy" style="display: block; border: initial none initial;" /><br />Another Electronic Arts game has been pulled from Steam, and EA says that Valve is once again to blame.
<p style="margin-top: 10px;">
<div style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #ffffff; line-height: normal; margin: 8px;">
<p><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; color: #333333; line-height: 19px;">Last month,&nbsp;<a href="../../../../../../Crysis-cd-key">Crysis </a>2&nbsp;disappeared&nbsp;from Steam, and the initial assumption was that EA had done it in order to secure an exclusive for the newly-rebranded&nbsp;EA Store, Origin. However, the game was still being sold elsewhere, and EA claimed the removal was not its doing, but Valve's. An explanation for Crysis 2's absence came later from EA's David DeMartini, who&nbsp;stated&nbsp;that Crysis 2 was removed because its DLC was available through Direct2Drive, but not Steam.</span></p>
</div>
</p>
<p style="margin-top: 10px;">Alice: Madness Returns, another EA-published game, wasn't available on Steam at launch, but was added after a few days,&nbsp;prompting&nbsp;EA PR Director Amanda Taggard to say, "EA Partners and Spicy Horse Games appreciate Steam's decision to sell Alice: Madness Returns."</p>
<p style="margin-top: 10px;">The latest EA game to be dropped from Steam is&nbsp;<a href="../../../../../../buy-dragon-age-2">Dragon Age II</a>. This week saw the release of its first big DLC pack,&nbsp;Legacy. Rather than sell it through Steam and other digital distribution services, it's available through BioWare's website and the game itself, which is what was believed to be the cause of its removal.</p>
<p style="margin-top: 10px;">&nbsp;</p>
<img src="http://www.1up.com/media?id=3911074&amp;type=lg" border="0" alt="Dragon Age search results on Steam" style="display: block; border: initial none initial;" />
<p style="margin-top: 10px;">Addressing the situation in a statement sent to&nbsp;IGN, DeMartini blamed Steam's "restrictive terms of service which limit how developers interact with customers to sell downloadable content." According to him, "No other download service has adopted this practice. Consequently some of our games have been removed by Steam."</p>
<p style="margin-top: 10px;"><a href="http://www.1up.com/games/pc/battlefield-3/">Battlefield 3</a>, EA's biggest game of the year, has yet to appear on Steam. The exact reasoning for that remains unknown. The original&nbsp;<a href="http://www.1up.com/games/pc/dragon-age-origins/">Dragon Age</a>&nbsp;and its expansion, meanwhile, are still available for sale on Steam, as are a number of other EA games.</p>
<p style="margin-top: 10px;">DeMartini said of the Dragon Age removal, "We hope to work out an agreement to keep our games on Steam." But given that we still haven't seen Crysis 2 return to Steam after more than a month, it's unclear how much Valve is willing to budge, if at all.&nbsp;</p>
</span></p>]]></description>
      <pubDate>Sun, 31 Jul 2011 23:12:29 +0000</pubDate>
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      <title><![CDATA[New Crysis 2 Black Fire Mod Takes It To New Levels Of Insanely Beautiful]]></title>
      <link>http://www.1cdkey.com/blog/crysis-2-black-fire-mod-takes/</link>
      <description><![CDATA[<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; color: #575757; font-size: medium;"><span style="font-size: 16px; line-height: 15px;"><img class="align-left" src="http://api.ning.com/files/k0myhaPRfbFNCudtBGn3SC5BDzk6eGHczSzdrCA4O-g2M8qVhGBIRNFa36i-Eig0la*gzhrlhkjgzXU-X5EPPBErbWCU*Lsi/crysis2_screenshots.jpg" border="0" width="300" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: left; float: left !important; display: inline !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /><a href="../../../../../../Crysis-cd-key">Crysis 2</a> was already made my GPU scream when I tried to play it at Ultra DX11 settings. The&nbsp;beautiful Crysis 2&nbsp;graphics only&nbsp;achievable&nbsp;on a powerful PC put consoles to shame. The community of Crysis 2 will now take the graphical intensity of Crytek's amazing game to new heights with the Black Fire Mod. Seen in the two videos below, the Crysis 2 Black Fire Mod enhances the visual&nbsp;fidelity&nbsp;of the game, including shadows and textures.</span></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;">The official hub for the Black Fire Mod can be visited&nbsp;<a href="http://www.crymod.com/viewtopic.php?f=308&amp;t=71027" target="_blank">here</a>, where you're given instructions on how to install it.<br /></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;">Here are some GIFs that show before and after shots of Crysis 2 with the Black Fire Mod.<br /></span></p>
<p><span style="font-family: Georgia, Palatino, 'Palatino Linotype', Times, 'Times New Roman', serif; font-size: 16px; color: #575757; line-height: 15px;"><a href="http://api.ning.com/files/gomokw6iSWrSlUX2ZEOTOqj0E*bUOsrPX1gUvQcK5NltYzas*ns0YK0ByxoZxnEN04Yf81Y8XIaiu-7lMwIuYUti*3O6v*TF/ebKUM.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/gomokw6iSWrSlUX2ZEOTOqj0E*bUOsrPX1gUvQcK5NltYzas*ns0YK0ByxoZxnEN04Yf81Y8XIaiu-7lMwIuYUti*3O6v*TF/ebKUM.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /><a href="http://api.ning.com/files/obqqgKiBeDlMYDDQVexSfMybd9e-t*oC3WLR9NyLa*802AAicDaA29sXP-Pb0WbRjyrw75WYtxpurBBTjqweoXrfvo-xC2h4/Ton1a.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/obqqgKiBeDlMYDDQVexSfMybd9e-t*oC3WLR9NyLa*802AAicDaA29sXP-Pb0WbRjyrw75WYtxpurBBTjqweoXrfvo-xC2h4/Ton1a.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /><a href="http://api.ning.com/files/rL9Br7PKiYCnbSkUK6RaewRmiHpbRUNIyK78zKFUI4Ta9fmjLn-ThfRSiEzgmF8QqgR3Il-n181AzBMMGW7xAMqUcZVX2D4p/uXttA.gif" target="_self"><img class="align-center" src="http://api.ning.com/files/rL9Br7PKiYCnbSkUK6RaewRmiHpbRUNIyK78zKFUI4Ta9fmjLn-ThfRSiEzgmF8QqgR3Il-n181AzBMMGW7xAMqUcZVX2D4p/uXttA.gif?width=600" border="0" width="600" style="margin-top: 4px; margin-right: 0px; margin-bottom: 4px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-size: 16px; font-weight: inherit; font-style: inherit; font-family: inherit; text-align: center; clear: both !important; display: block !important; max-width: 643px; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;" /></a><br /></span></p>]]></description>
      <pubDate>Sun, 31 Jul 2011 22:44:30 +0000</pubDate>
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      <title><![CDATA[Breaking Leaks – Diablo III Beta Starts On August 15th]]></title>
      <link>http://www.1cdkey.com/blog/breaking-leaks-diablo-3-beta/</link>
      <description><![CDATA[<p><span style="font-family: Georgia, 'Bitstream Charter', serif; font-size: 16px; color: #333333; line-height: 24px;">
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Diablo-3.jpg" title="Diablo 3"><img class="aligncenter size-full wp-image-2056" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Diablo-3.jpg" border="0" title="Diablo 3" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Although the NDA about<a href="../../../../../../diablo-3-cd-key"> Diablo&nbsp;3</a>&prime;s latest news will be lifted in a few days, a user decided to leak almost everything on his&nbsp;Twitter. That particular person&nbsp;participated in Blizzard&rsquo;s Press Event that was held yesterday and revealed that the much anticipated beta of Diablo III will begin on August 15th.<span style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; vertical-align: baseline; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></span></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">We&rsquo;d tell you to take this with a grain of salt but this anonymous user revealed even more details about Battle.net and <a href="../../../../../../diablo-3-cd-key">Diablo III</a>. According to him, Battle.net system is operational with AMM and will&nbsp;automatically match players by their level and quest progression.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Moreover,&nbsp;there will be a trading system integrated with battle.net interface and although&nbsp;there won&rsquo;t be any&nbsp;mailbox functionality, shared stash&nbsp;will be&nbsp;accessible on battle.net interface.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Players will be able to list their items into the market via ingame or Battle.net by putting them in the yellow-shaded area of your stash.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Town portals will be in and&nbsp;players can use them when there are no nearby monsters. Pretty much like in <a href="../../../../../../diablo-2-cd-key">Diablo II</a>.</h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Last but not least, custom games are enhanced as&nbsp;there are now visual identifiers that show how complete the quest/boss progression is&nbsp;in that particular game.</h5>
</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:52:06 +0000</pubDate>
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      <title><![CDATA[Darksiders II Skipping Multiplayer Due to Technical Challenges]]></title>
      <link>http://www.1cdkey.com/blog/darksiders-II-skipping-multiplayer/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910659&amp;type=lg" border="0" alt="Darksiders II" style="display: block; border: initial none initial;" /><br />Disappointing as it may be that&nbsp;<a href="../../../../../../darksiders-codes">Darksiders II</a>&nbsp;will, like its predecessor, have you playing solo, it wasn't because of a lack of interest in multiplayer. On the contrary, developer Vigil Games has been interested in multiplayer since it began development on the first game, but the challenge of implementing it has proven to be too much thus far.
<p style="margin-top: 10px;">"When we put together the pitch for&nbsp;<a href="../../../../../../darksiders-codes">Darksiders 1</a>, we wanted it to be multiplayer then," Director Marvin Donald told&nbsp;IGN. "It's just too much work when you're starting a brand new studio with a new [intellectual property] and you're building your own technology. We're also evolving the series into more of [a role-playing game], which was something else we wanted to do from the beginning, but we just didn't have the resources or time or money to do it the first time around and do it justice."</p>
<p style="margin-top: 10px;">Donald explained that each character -- War in the first game, and Death in the sequel -- has its own animation set consisting of 800 to 1,000 animations. That might not be an issue if animations could be shared between characters, but that's not possible because each has different proportions.</p>
<p style="margin-top: 10px;">"Of course there's balancing with the different abilities," Donald said. "We're going to want them to play differently, so we wanted to spend some time developing each of the characters individually."</p>
<p style="margin-top: 10px;">He clarified that this doesn't mean there will be four different single-player Darksiders games before co-op or some kind of multiplayer is implemented. "I hope the next one's co-op, but it just depends on the resources that are available, the size of the budget and whether or not Darksiders II does well," he explained. "There are a lot of factors that are going to drive that. It's too soon to say."</p>
<p style="margin-top: 10px;">Adding multiplayer to previously single-player franchises has been a controversial subject as of late; many were unhappy to hear that&nbsp;<a href="../../../../../../buy-dead-space-2">Dead Space 2</a>&nbsp;and then&nbsp;<a href="../../../../../../mass-effect-3-cd-key">Mass Effect 3</a>&nbsp;would be implementing multiplayer. Gearbox Software's Randy Pitchford has&nbsp;spoken out&nbsp;against the practice of shoehorning multiplayer into games that don't demand it -- in his mind, just because the blockbuster games include multiplayer doesn't mean your game has to have it too. He believes "the concept has to speak to that automatically; it can't be forced. That's the problem."</p>
<p style="margin-top: 10px;">That's not to say Darksiders multiplayer doesn't make sense. It is admirable, however, that it isn't being tacked on in Darksiders II for no reason other than being able to list it on the back of the box. While it might initially sell more copies of the game, it ultimately would be a disservice to everyone involved.&nbsp;</p>
</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:24:37 +0000</pubDate>
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      <title><![CDATA[Call of Duty must evolve or die]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-must-evolve-or-die/</link>
      <description><![CDATA[<p><span style="font-family: sans-serif; font-size: 14px; color: #444444; line-height: 21px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font-size: 1.2em; font: inherit; vertical-align: baseline; font-weight: bold; line-height: 1.3; padding: 0px; border: 0px initial initial;"><strong style="font-size: 17px; font: inherit; vertical-align: baseline; font-weight: bold; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="../../../../../../call-of-duty-4-cd-key">Call of Duty</a>'s numbers are unholy. It sold over two million copies of Modern Warfare in month one, more than five and a half million Black Ops on day one. It's the billion dollar franchise - literally - with a stranglehold on the entire shooter genre.</strong></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font-size: 1em; font: inherit; vertical-align: baseline; padding: 0px; border: 0px initial initial;">It is, to quote Activision CEO Eric Hirshberg from a leaked memo, 'perhaps the stickiest game of all time' - an online phenomenon that made XP, Killstreaks and Perks part of our language. And it's dead. Dead on its feet and about to fall.&nbsp;<br /><br />Activision know it, we know it, and if they don't act now to restart its heart... it's over. 'Isn't Call of Duty today just like Guitar Hero was a few years back?', asks Hirshberg in the same memo, in an attempt to recognise - and dispell - growing dissent. However, the User ratings on Metacritic have plummeted from 8.9 for Modern Warfare to a wretched 5.8 for both MW2 and Black Ops.&nbsp;<br /><br /></p>
<a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=261290"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261290_thumb_wide300.jpg" border="0" alt="Click to view larger image" style="font-size: 14px; font: inherit; vertical-align: baseline; display: block; padding: 0px; margin: 0px; border: 0px initial initial;" /></a>Complaints point to stagnation and over-saturation. Are these low scores from juvenile saboteurs? Battlefield fanboys? The victims of brand fatigue? Or a toxic mix of all three?<br /><br />Activision's series has the 'network effect', so sales are driven by friends keeping up with friends. This means lag between people tiring of CoD and actually stopping buying it. A collapse could be years away, but it is coming, and CoD's enemies are not sitting around waiting.<br /><br />After wresting the critical high ground from Konami's Pro Evolution Soccer with its FIFA games, EA knows how to fight a war of attrition - and how to win it. It's about matching your foe's every move, reducing its ability to innovate, turning its dominance into stalemate and - eventually - defeat. So this fight's about a lot more than just Battlefield 3 and MW3.&nbsp;<br /><br />We're seeing the early skirmishes already, starting with the defection of CoD creators Vince Zampella and Jason West (plus many more from Infinity Ward) from Activision to the EA-funded Respawn.&nbsp;<br /><br />So what weapons do EA wield besides Battlefield? There's Respawn's first game, which we know is a sci-fi shooter - perfectly placed to compete with Sledgehammer's rumoured Call of Duty: Future Warfare. With almost 40 key staff defecting from Infinity Ward, EA can happily market this as 'the new game from the creators of CoD'.<br /><br />We also know that <a href="../../../../../../battlefield-2-booster-pack-collection-cd-key"><strong>Battlefield</strong></a>-maker DICE has the best tech. Its sparkly new Frostbite 2.0 engine is built for the future, while Infinity Ward's tech - extended, shored up and repainted many times in the 12 years since its debut in Quake III Arena - is long overdue for demolition.<br /><br /><a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=261289"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261289_thumb_wide300.jpg" border="0" alt="Click to view larger image" style="font-size: 14px; font: inherit; vertical-align: baseline; display: block; padding: 0px; margin: 0px; border: 0px initial initial;" /></a>And we know that EA plans the same alternating release schedule for Battlefield and Medal Of Honor as Activision has for Modern Warfare and Black Ops. What this does is lock Call of Duty into an unending tug-of-war over market share in which it can never afford to relax. Faced with the need to build and advertise at least one war game every year, Activision won't be able to make the CoD of tomorrow different enough to the one of today.<br /><br />Battlefield, on the other hand - a sophisticated class-based shooter with stunning looks - stands ready to steal players graduating from CoD's hamster wheel of headshots and unlocks. What can Activision do? It's already given EA a taste of its own staff-stealing medicine - Sledgehammer is led by Glen Schofield and Michael Condrey, the men behind EA's surprise horror smash, Dead Space.&nbsp;<br /><br />And there's Elite, of course, the subscriber service designed to 'enrich' CoD's multiplayer with premium features such as stat tracking and DLC access, something that should drive investments in time as well as cash. Analysts estimate revenues up to $200 per gamer for each future CoD - anyone switching to Battlefield or MoH would be throwing that money away. It's the loyalty card to end them all.<br /><br />But none of Activision's manoeuvres address the real issue. The Call of Duty template is stone dead on its feet, and a few extra CCs of set-piece adrenaline can only keep it twitching for so long. What it needs now is a massive shock to its heart: the shock of fundamental change.</span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:07:19 +0000</pubDate>
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      <title><![CDATA[Dragon Age II Pulled from Steam, EA Responds]]></title>
      <link>http://www.1cdkey.com/blog/dragon-age-2-fulled-from-steam-ea-responds/</link>
      <description><![CDATA[<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><a href="../../../../../../dragon-age-2-bioware-signature-edition-cd-key">Dragon Age II</a>&nbsp;was pulled from online games retailer Steam after the game's first downloadable expansion, Legacy, was released this week.&nbsp;<br /><br />It's believed that due to the expansion being purchasable from within the game, and not the Steam client, that lead to Valve dropping the game completely. Dragon Age: Origins is still available, however.&nbsp;</span></p>
<p>
<div class="imageBig" style="text-align: center; position: relative; color: #ffffff; font-family: Arial, sans-serif; font-size: 12px; line-height: normal;"><a href="http://pc.ign.com/dor/objects/61075/dragon-age-ii/images/dragon-age-ii-20110309062026126.html?page=mediaFull"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/115/1154710/dragon-age-ii-20110309062026126_640w.jpg" border="0" alt="Dragon Age II Screenshot" style="margin-top: 5px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; text-align: left; border: 1px solid #404669;" /></a></div>
<div style="text-align: right;"><span style="font-family: Arial, sans-serif; color: #ffffff;"><br /></span></div>
<br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">EA would not address the specific reasons for why Dragon Age II was removed, only saying it hopes to reach an agreement with Valve in the future.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"At EA, we offer our games and content to all major download services including GameStop, Amazon, Direct2Drive and Steam," said David DeMartini, SVP of Global E-Commerce for EA in a statement given to IGN.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to sell downloadable content. No other download service has adopted this practice. Consequently some of our games have been removed by Steam.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">"We hope to work out an agreement to keep our games on Steam."&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: medium;"><span style="font-size: 16px; line-height: 24px;">Last month, EA's Crysis 2 was also&nbsp;pulled from Steam&nbsp;after downloadable content was released for the game. EA denied any involvement with the move, saying it was due to a distribution deal for the DLC that violated Valve's agreement.&nbsp;</span></span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 23:32:05 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 Levels Slightly Compacted on Consoles]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-bevels-slightly-compacted-on-consoles/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910788&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />There has been a great deal of complaining that the console versions of&nbsp;<a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a>&nbsp;don't look quite as beautiful as the PC version. It's no coincidence that the PC version is what was shown for months, and given how far we are into this console cycle, it's expected that PC games will look better than their console counterparts. Besides the visual disparity, another difference is the decreased player limit -- up to 64 players can go at it online on PC, while only 24 can do the same on consoles. As a result, DICE says that levels have been somewhat compacted to make them play better.Ensuring the game is as fun as possible is the thinking behind all of these moves; it's not that DICE is "evil or stupid." </span></p>
<p style="margin-top: 10px;">Speaking with German site&nbsp;GameZone&nbsp;(as translated by&nbsp;CVG), DICE Executive Producer Patrick Bach defended the choices that have been made regarding Battlefield 3 on consoles. He emphasized that the different versions are "more or less the same," as they run on the same engine and technology. The goal isn't to offer a dumbed-down game on consoles.</p>
<p style="margin-top: 10px;">Bach said trying to make the games identical is "really, really hard," but it's a matter of finding compromises. "We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes."</p>
<p style="margin-top: 10px;">Regarding the last point, Bach said maps are "more or less" the same. With fewer players on consoles, though, DICE has "tried to compact them slightly to keep the action up." It's a reasonable thing to do, and Bach noted, "If you compare it to&nbsp;<a href="../../../../../../battlefield-bad-company-2-key">Battlefield: Bad Company 2</a>, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]."</p>
<p style="margin-top: 10px;">24 players is still more than many games -- and more players doesn't necessarily make for a better game, Bach argues. He has a point, even though console fans are still going to be frustrated over getting what they feel is an inferior game.</p>
<p style="margin-top: 10px;">"Everything is a compromise," Bach said. "It's not that we're evil or stupid. We didn't choose not to have more players -- we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version. We would never do that because the fun is always more important."</p>
<p style="margin-top: 10px;">That includes the inclusion of jets, something that might not have been possible on consoles had they tried to bump up the player limit.</p>
<p style="margin-top: 10px;">Battlefield 3 will be out for Xbox 360, PlayStation 3, and PC on October 25. An open, multiplatform beta is set for&nbsp;September, and a tech-focused alpha test is currently&nbsp;ongoing.&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Wed, 27 Jul 2011 23:11:13 +0000</pubDate>
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      <title><![CDATA[Blizzard Announces Region Linking for StarCraft II]]></title>
      <link>http://www.1cdkey.com/blog/starcraft-2-blizzard-announces-region-linking/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: 13px; line-height: 19px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.5em; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 13px; font-family: inherit; vertical-align: baseline; padding: 0px; border: 0px initial initial;"><span style="font-family: Verdana, Arial, Helvetica, sans-serif; line-height: normal; color: #4b4b4b;">Your&nbsp;<a href="../../../../../../starcraft-2-keys">StarCraft II</a>&nbsp;community is about to get a whole lot bigger.&nbsp;Blizzard Entertainment&nbsp;has announced a region linking initiative that will connect StarCraft II players around the world like never before.<br /><br />Posting on the official&nbsp;<a href="../../../../../../starcraft-2-keys">StarCraft II</a> blog, Blizzard revealed that with the start of Season 3, it will link the North American and Latin American Battle.net regions, the European and Russian, and the Korean and Taiwanese.<br /><br />
<div class="imageInlineCenter" style="margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/object/850/850126/sc2review_blogroll.jpg" border="0" width="610" height="250" align="center" /></div>
<br />"Region linking will benefit players in the connected regions in a number of ways," Blizzard states. "First and foremost, a linked community means a larger pool of players to improve our automated matchmaker. Whether you're an elite Grandmaster or a Bronze-league all-star, more players in the mix means that we'll be able to find you a matchup more quickly and more accurately."<br /><br />"Players will also get access to a broader range of custom map games, which in turn means wider audiences for mapmakers. Those of you who have friends in the linked region will also be able to add them to your Battle.net friends lists once the region linking is complete."<br /><br />StarCraft II Season 3 is scheduled to kick off next week. Blizzard noted that the region linking will be seamless and players won't have to do anything other than log-on to see the change.<br /><br />For a complete rundown on region linking and how it will impact StarCraft II, check out the<a href="http://us.battle.net/sc2/en/blog/3085760" target="_blank">FAQ on Battle.net</a>.</span></p>
</span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 04:35:10 +0000</pubDate>
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      <title><![CDATA[Star Wars: The Old Republic Release Date: Holiday 2011?]]></title>
      <link>http://www.1cdkey.com/blog/star-wars-the-old-republic-release-date-holiday-2011/</link>
      <description><![CDATA[<p><span style="font-family: Arial, Helvetica, verdana, sans; line-height: 15px;">
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; text-align: center; padding: 0px; margin: 0px;"><img src="http://files.g4tv.com/ImageDb3/269168_S/Star-Wars-the-Old-Republic.jpg" border="0" alt="Star Wars the Old Republic" style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; border: 0px initial initial;" /></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">During the&nbsp;Electronic Arts quarterly investor conference call, EA did not confirm the release window for&nbsp;S<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">tar Wars:&nbsp;The Old Republic</em>... but they came awfully close.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">Categorizing the response to their offer of pre-orders and the success of the beta as a "series of good markers," EA's CEO John Riccitiello said the company intends to "focus strongly on Q3"&nbsp;for an&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Old Republic</em>&nbsp;release. In non-corporate-speak, this indicates a likely release in the holiday season of 2011.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">EA did reveal when it would finally tell us the&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">SW:TOR</em>&nbsp;release date, saying "In September, we'll give hard ship date."<a name="readmore"></a></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">EA has high hopes for the sci-fi MMO, and seems to be realistically considering the response of gamers in planning the release date. "Paying consumers can be very sharp," Riccitiello said. "[They have] high expectations of perfect performance, and that's what we intend to provide at launch."</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">"Until something's certain, it's not done," Riccitiello added.</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">We'll let you know in September, people. Stay tuned.</p>
</span></p>]]></description>
      <pubDate>Tue, 26 Jul 2011 23:11:27 +0000</pubDate>
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      <title><![CDATA[Mass Effect 3 is 'HBO Meets Star Wars']]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-3-is-hbo-meets-star-wars/</link>
      <description><![CDATA[<table style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; border-collapse: separate; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; padding: 0px; margin: 0px; border: 0px initial initial;" border="0">
<tbody style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;">
<tr style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;">
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<div id="content" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; float: left; width: 649px; overflow-x: hidden; overflow-y: hidden; clear: right; padding: 0px; margin: 0px; border: 0px initial initial;">
<div class="content-page" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; padding-top: 2px; padding-right: 9px; padding-bottom: 0px; padding-left: 0px; margin: 0px; border: 0px initial initial;">
<div class="grey-box" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 1px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; border-bottom-style: solid; border-bottom-color: #cccccc; padding: 0px;">
<div class="data-article" style="border-top-width: 1px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; vertical-align: baseline; overflow-x: hidden; overflow-y: hidden; font: normal normal normal 12px/20px Verdana, Arial, Helvetica, sans-serif; display: inline-block; border-top-style: solid; border-top-color: #cccccc; padding: 0px; margin: 0px;"><span style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; margin-top: 0px; margin-right: 10px; margin-bottom: 0px; margin-left: 0px; float: left; line-height: 20px; padding: 0px; border: 0px initial initial;"><img class="photo" src="http://common3.ziffdavisinternet.com/util_get_image/31/0,1468,i=311462,00.jpg" border="0" alt="Mass Effect main image" width="150" height="150" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: initial none initial;" /></span><span style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 20px; padding: 0px; margin: 0px; border: 0px initial initial;">
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Mass Effect 3 isn't due out for nearly eight months but the long wait isn't curbing enthusiasm for the next edition in Bioware's critically acclaimed, famously racy RPG space opera series.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">The adventures of Commander Shepard and his rag-tag band of alien cast-offs is tentatively set for release on March 6, 2012 (preview video below). Mass Effect 3 will be available as a PC game and for the Playstation 3 and Xbox 360 consoles.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">In&nbsp;an interview&nbsp;with ComputerAndVideoGames.com published this week, Bioware marketing chief David Silverman dished out some details on the follow-up to the award-winning Mass Effect 2.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We're making Mass effect 3 to be the best game we've ever made. That would make it one of the best games ever, and we're hoping to see sales that reflect that," he said.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Describing Mass Effect 3 as "HBO meets&nbsp;<em>Star Wars</em>," Silverman said Bioware would feel "a bit weird if five-year-olds were playing Mass Effect" due to its mature, HBO-like themes. But the Canadian game developer is also aiming for the scale and scope of the&nbsp;<em>Star Wars</em>&nbsp;saga.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Silverman said the studio hopes Mass Effect 3 will be a "natural entry point" for players, even those who've never played the first two titles&mdash;in much the same way that the original&nbsp;<em>Star Wars</em>&nbsp;trilogy stood on its own well before the prequels were made two decades later.</p>
<a href="http://www.pcmag.com/article2/0,2817,2389195,00.asp"><img class="right" src="http://common1.ziffdavisinternet.com/util_get_image/31/0,1468,i=311460,00.jpg" border="0" alt="Mass Effect Screenshot 1" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 10px; float: right; background-image: none; background-attachment: scroll; background-origin: initial; background-clip: initial; background-color: transparent; background-position: 0px 0px; background-repeat: repeat repeat; margin: 0px; border: initial none initial;" /></a>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"What we're trying to do with Mass Effect 3 is that it's a new beginning for the series," he said, "[g]iven the fact this is the beginning of an all-out war with this ancient alien race. We've been foreshadowing this war with this race that's been dormant for 50,000 years. Well now they've finally woken up, launching their full-scale invasion and trying to wipe out all life as we know it. It's a natural point for people to jump in."</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Would Bioware push out "prequel" titles to the Mass Effect series in the future? Silverman didn't rule it out, saying, "This series definitely doesn't end with Mass Effect 3."</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Silverman also addressed the Canadian game developer's strategy for delivering Mass Effect's choose-your-own-adventure goodness to the franchise's micromanaging core fan base, while at the same time ratcheting up the all-out blitzkrieg of action desired by more mainstream fans.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We want to make sure we're pleasing both audiences," he told ComputerAndVideoGames.com. "One of the things we have on the team is to make this an amazing entry point, but also to acknowledge our roots.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"We don't want to totally dumb it down for the people who have played through the first two games three, four, five times. We've really struck a great balance. Obviously, if you've played the game before, you'll see things that apply to you."</p>
<a href="http://www.pcmag.com/article2/0,2817,2389195,00.asp"><img class="right" src="http://common8.ziffdavisinternet.com/util_get_image/31/0,1468,i=311461,00.jpg" border="0" alt="Mass Effect Screenshot 2" style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 10px; float: right; background-image: none; background-attachment: scroll; background-origin: initial; background-clip: initial; background-color: transparent; background-position: 0px 0px; background-repeat: repeat repeat; margin: 0px; border: initial none initial;" /></a>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">That said, Silverman conceded that the higher stakes of Mass Effect 3 could render some of the famously squishy elements of previous Mass Effect titles as mere afterthoughts during game play.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"[A] giant alien race launches all-out war, you have to rally the forces of the universe to counter and see if you can take them down," he said. "That's pretty clear. You don't need to be like: 'Well, what about when I had this love affair?' It's like, who cares? It's all out war!"</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">Still, as with its Dragon Age sequel, Bioware could feel the wrath of fans if it downplays the RPG aspects of the game too much. That point kept coming up in the interview, and Silverman at times seemed to dance around it.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"On the one hand, we don't want to go too far down the rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness&mdash;where people can customize parts of their character and making them feel that it's them in the adventure," he said.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"It's not, 'Let's make a game without story and a bunch of shooting.' It's not about that. People tell us we're amazing storytellers and we hope we are. We can't give you all-out galactic war by cheaping out on the action. It needs to feel like an epic war against insurmountable odds. That's what makes the story even more emotionally engaging.</p>
<p style="outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding-top: 0px; padding-right: 0px; padding-bottom: 9px; padding-left: 0px; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; margin: 0px; border: initial none initial;">"I think the game's definitely set up for that. It's really going to strike a great balance."</p>
</span></div>
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      <pubDate>Tue, 26 Jul 2011 22:47:49 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 Levels Slightly Compacted on Consoles]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-levels-slightly-compactedon-consoles/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3910788&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />There has been a great deal of complaining that the console versions of&nbsp;Battlefield 3&nbsp;don't look quite as beautiful as the PC version. It's no coincidence that the PC version is what was shown for months, and given how far we are into this console cycle, it's expected that PC games will look better than their console counterparts. Besides the visual disparity, another difference is the decreased player limit -- up to 64 players can go at it online on PC, while only 24 can do the same on consoles. As a result, DICE says that levels have been somewhat compacted to make them play better. Ensuring the game is as fun as possible is the thinking behind all of these moves; it's not that DICE is "evil or stupid."
<p style="margin-top: 10px;">Speaking with German site&nbsp;GameZone&nbsp;(as translated by&nbsp;CVG), DICE Executive Producer Patrick Bach defended the choices that have been made regarding Battlefield 3 on consoles. He emphasized that the different versions are "more or less the same," as they run on the same engine and technology. The goal isn't to offer a dumbed-down game on consoles.</p>
<p style="margin-top: 10px;">Bach said trying to make the games identical is "really, really hard," but it's a matter of finding compromises. "We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes."</p>
<p style="margin-top: 10px;">Regarding the last point, Bach said maps are "more or less" the same. With fewer players on consoles, though, DICE has "tried to compact them slightly to keep the action up." It's a reasonable thing to do, and Bach noted, "If you compare it to&nbsp;Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]."</p>
<p style="margin-top: 10px;">24 players is still more than many games -- and more players doesn't necessarily make for a better game, Bach argues. He has a point, even though console fans are still going to be frustrated over getting what they feel is an inferior game.</p>
<p style="margin-top: 10px;">"Everything is a compromise," Bach said. "It's not that we're evil or stupid. We didn't choose not to have more players -- we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version. We would never do that because the fun is always more important."</p>
<p style="margin-top: 10px;">That includes the inclusion of jets, something that might not have been possible on consoles had they tried to bump up the player limit.</p>
<p style="margin-top: 10px;">Battlefield 3 will be out for Xbox 360, PlayStation 3, and PC on October 25. An open, multiplatform beta is set for&nbsp;September, and a tech-focused alpha test is currently&nbsp;ongoing.&nbsp;</p>
<div></div>
</span></p>]]></description>
      <pubDate>Tue, 26 Jul 2011 22:28:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[What is the Battlefield 3 Alpha Test All About?]]></title>
      <link>http://www.1cdkey.com/blog/what-is-the-battlefield-3-alpha-test-all-about/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><img src="http://www.1up.com/media?id=3907907&amp;type=lg" border="0" alt="Battlefield 3" style="display: block; border: initial none initial;" /><br />You may have heard that some people are playing&nbsp;Battlefield 3&nbsp;right now. While it's entirely possible that friend of yours claiming to have multiplayer access is a big liar, there&nbsp;<em>are</em>&nbsp;people participating in an ongoing alpha trial. Despite what some people may erroneously be referring to it as, this is not the beta that will kick off later this year.
<p style="margin-top: 10px;">A new post on the Battlefield&nbsp;blog&nbsp;has cleared up some confusion. DICE Community Manager Daniel Matros laid out exactly what the purpose of the current alpha -- not beta -- is: "It is a highly tech focused test period where the main purpose is to do a number of server related tests in preparation for game launch requiring a set amount of players online to ensure the final experience is as much fun and easy as possible."</p>
<p style="margin-top: 10px;">Matros continued, "[T]his is an Alpha Trial, meaning this software is still not at the 'Beta' development milestone."</p>
<p style="margin-top: 10px;">Along with the reveal of Battlelog, which was further&nbsp;fleshed out&nbsp;by the release of some leaked pictures recently, a beta was&nbsp;dated&nbsp;during E3. It will be kicking off as an open, multiplatform beta on September 11. Last year, EA&nbsp;promised&nbsp;beta invites for those who purchased a new copy of&nbsp;Medal of Honor's Limited Edition version. Matros said a date for when that group will get in will be announced later.</p>
<p style="margin-top: 10px;">The only way to get into the current alpha is to hope DICE sends you an invite -- don't trust anyone claiming to give out access to the alpha on Twitter or elsewhere; it's likely a scam. You can increase your odds of getting in by signing up for the newsletter and ensuring your&nbsp;Veteran Status&nbsp;-- which is to say, registering old Battlefield game CD keys to your EA Account -- is up to date.&nbsp;</p>
<div></div>
</span></p>]]></description>
      <pubDate>Mon, 25 Jul 2011 23:11:50 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Diablo 3 Will Be a Difficult Game]]></title>
      <link>http://www.1cdkey.com/blog/biablo-3-will-be-a-difficult-game/</link>
      <description><![CDATA[<p><span style="font-family: 'Trebuchet MS', Arial, Tahoma, Helvetica, sans-serif; color: #2c2d2e; line-height: 10px;">
<p class="clear pt_m" style="padding-top: 20px !important; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; clear: both !important; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Blizzard Entertainment's Community Manager finally revealed that Diablo 3 will be a challenging game.</p>
<img src="http://www.gamersbook.com/repository/images/_variations/2/e/2e0908e83fe3cb876420800f3dde74a6_content_large.jpg?v=0" border="0" alt="New Diablo 3 Screenshots" width="601" height="339" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" />
<p style="padding-top: 25px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Each day we are more and more close to&nbsp;Diablo III&nbsp;release date and fans are eager to know more and more info about the game.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;">Last set of questions that were submitted to&nbsp;Blizzard's&nbsp;community manager Bashiok revealed that&nbsp;Blizzard Entertainment&nbsp;aims to create&nbsp;Diablo III&nbsp;game as much as possible difficult.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/a/6/a6f816fb44a749b0815806c0f9fdecfc_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/a/6/a6f816fb44a749b0815806c0f9fdecfc_content_large.jpg" border="0" alt="Diablo 3 Screenshot 43.jpg" title="Diablo 3 Screenshot 43.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question:&nbsp;</strong><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Im just going to try and voice something that i feel blizzard is doing a lot now. im not sure if accessible is the right word for it but ill go at it. Im going to talk about other blizzard games but this is about diablo 3!</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">When i play retail WoW, i dont like how they tried to make things so &ldquo;perfect&rdquo; for players. Talents? they are perfect because you just put them in without thought. its easier for players to have a good build now, but its not as cool as having to make your own build and putting thought into it.<br /><br />Dungeon finder and cross realm. this makes everything nice and convenient and many people like it. so is starting at level 85 and having all the gear. i feel this ruins what an MMORPG is MEANT to be. there is no world of warcraft anymore.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment:</strong><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;Quite right, but on that point I&rsquo;d say we agree that talent trees in Cataclysm were great in that you really couldn&rsquo;t screw up, but they also removed pretty much all choice. It&rsquo;s something we talk a lot about and hope to fix.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">I don&rsquo;t want to talk about WoW here, but I also don&rsquo;t want you to think that the change we made was something we look at and think is the perfect solution.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/f/f/ff0162cf79313a3aed0c38e335ee2593_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/f/f/ff0162cf79313a3aed0c38e335ee2593_content_large.jpg" border="0" alt="Diablo 3 Screenshot 46.jpg" title="Diablo 3 Screenshot 46.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a><br /></em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">What i want to know is, what are they doing to diablo to add to this? i have a big feeling they are going to do something so the game is even more accessible then diablo 2. D2 was not a hard game, but it was just so fun. i think things like getting honor for pvp and then buying items would ruin part of the game. its about getting items and then putting it on your character to battle it out. ya know?</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;Uh, hrm. I&rsquo;m sure there are plenty of examples people can come up with where we&rsquo;ve changed or removed the more &lsquo;hardcore&rsquo; aspects of the game. Respecs are a huge one, but 99% of people didn&rsquo;t like rerolling new characters when they placed a point incorrectly. &ldquo;Auto stats&rdquo; are another, but hopefully we&rsquo;ve provided enough info to let people know that we&rsquo;re only shifting customization, and adding more, not removing something meaningful.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">In any case, I think all of these types of things (feel free to list the ones I left out) all feed into a feeling of uncertainty. Which is totally reasonable, but when people get their hands on it, I don&rsquo;t think they&rsquo;ll be able to deny it&rsquo;s a Diablo game. And if we screwed up somewhere we&rsquo;re going to work to make it right. Hopefully though we can talk (or have talked) about where you think we may screw up and we can try to make sure our position is known, or otherwise get that feedback and work with it.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Diablo 3 might be a good game but it&rsquo;s going to be easy and casual so even your mom whose favorite game is Angry Birds can beat it. This is just something you have to accept if you want to continue playing games.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">&nbsp;</strong>ORLY</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"><a href="http://www.gamersbook.com/repository/images/_variations/0/c/0c0cc89a0cc447f7d9776fd6295c3949_lightbox.jpg"><img src="http://www.gamersbook.com/repository/images/_variations/0/c/0c0cc89a0cc447f7d9776fd6295c3949_content_large.jpg" border="0" alt="Diablo 3 Screenshot 47.jpg" title="Diablo 3 Screenshot 47.jpg" width="601" height="338" style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></a><br /></em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Question</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Bashiok, I think a good amount of people believe d3 will be very easy. And I can&rsquo;t blame them for thinking it. The only footage we&rsquo;ve seen is of demos that don&rsquo;t really represent how the game will turn out at all. In the demos, it seems like every class has basically infinite resources and not a big problem with dying &ndash; more like what to expect in act 1 and act 2 normal difficulty (which I think exactly what it is). But my point is, the content that&rsquo;s been shown affects how people feel about the game.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><strong style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Blizzard Entertainment</strong>:&nbsp;<em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Spot on.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">We specifically make people pretty invincible in our show demos because it sucks to wait 30 minutes to 3 hours (literally) to get to play for your 15 minutes and die and spend precious time getting back to the action. That same issue doesn&rsquo;t exist for a release product, of course, so we can have actual real balance of progression. Not the god-mode of a show floor demo.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></em><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Aside from that I think Diablo II eases people into the game pretty well, my Mom has played it and had fun. We maybe take that easing-in a tiny bit further in Diablo III, but overall we ramp up quickly and to very difficult and beyond through Nightmare, Hell, etc.</em></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 25px; padding-left: 0px; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; letter-spacing: 0px; background-position: initial initial; background-repeat: initial initial; margin: 0px; border: 0px initial initial;"><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;"></em><em style="font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; margin: 0px; border: 0px initial initial;">Without talking about the beta build too much, difficulty will be one of many things people will get no real sense of before release. But, it&rsquo;s in our best interest and the longevity of the game to ensure that it&rsquo;s challenging for the people that reach it. What would be the point of having multiple increasingly tough difficulty levels if to not ramp up how hard the game is? Of course whether we hit those difficulty marks right out of the gate is another issue</em></p>
</span></p>]]></description>
      <pubDate>Mon, 25 Jul 2011 02:15:36 +0000</pubDate>
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      <title><![CDATA[Battlefield 3 multiplayer videos arrive en masse ]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-3-multiplayer-videos-arrive/</link>
      <description><![CDATA[<p>
<div style="text-align: left; background-color: transparent; color: #000000; overflow: hidden; text-decoration: none; border: medium none;">
<div class="cnet-image-div image-LARGE2 float-none" style="width: 610px;"><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/tim/2011/07/21/Battlefield-3_610x477.jpg" border="0" width="610" height="477" />
<p class="image-caption">October 25 can't come soon enough.</p>
<span class="image-credit">(Credit: EA/DICE)</span></div>
<p>&nbsp;</p>
<p>A new official trailer and some unofficial video for Battlefield 3's  multiplayer mode has emerged over the last several days.</p>
<p>The 1-minute trailer reveals a frenzied firefight in the new map Operation  Metro (located in Paris). After flashing between a few locations within the  area, the video kicks off with a squad rushing forward while a tank fires at an  unknown number of enemies ahead.</p>
<p>DICE/EA waste no time in promoting the hype surrounding the game by flashing  a graphic that shows 80 <a href="http://reviews.cnet.com/E3/">E3 2011</a> award  nominations and then a few seconds later shows that the anticipated FPS won 47  awards during the massive gaming convention.</p>
<!--pagebreak-->
<p>The video flashes back to some more explosive action, this time set in the  subway beneath La Ville-Lumiere. A group of enemies with lights attached to  their weapons fire directly at the camera, but the person in the video has no  problem wiping them out, and then executing a pretty stellar knife kill shortly  after. Another scene is then presented, revealing the entry area to the subway  (which looks a lot like Terminal from Modern Warfare 2) that is rippling with  gunfire. The final scene in the trailer shows a rocket striking the second floor  of a building, while large chunks fall and kill two players below. This is  shaping up to be a near masterpiece of murderous mayhem.</p>
<br /><br />Read more:  <a href="http://news.cnet.com/8301-17938_105-20081528-1/battlefield-3-multiplayer-videos-arrive-en-masse/#ixzz1Sp5ruknc">http://news.cnet.com/8301-17938_105-20081528-1/battlefield-3-multiplayer-videos-arrive-en-masse/#ixzz1Sp5ruknc</a></div>
</p>]]></description>
      <pubDate>Fri, 22 Jul 2011 04:45:57 +0000</pubDate>
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      <title><![CDATA[Warhammer 40k: Space Marine -- Multiplayer, Now With No Painting Or Table Required!  ]]></title>
      <link>http://www.1cdkey.com/blog/warhammer-40k-space-marine-multiplayer/</link>
      <description><![CDATA[<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;"><img src="http://cache.g4tv.com/ImageDb3/277987_S/Warhammer-40000-Space-Marine.jpg" border="0" alt="Warhammer 40,000 Space Marine" style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; border: 0px initial initial;" /></p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;"><em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine&nbsp;</em>is challenging the long-running joke in video games that our hobby has become dominated by personality-less, indistinguishable space marines. It's running headlong into that notion with the dark and violent Warhammer universe, and a single soldier leading the charge. But this franchise was born out of competitive play with other human beings. So what is developer Relic doing to embody that in a virtual game?&nbsp; We checked out&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>'s multiplayer to find out:</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 40px; padding: 0px;">"<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&rsquo;s multiplayer can be divided into two distinct categories: gameplay and customization. Given Warhammer&rsquo;s pedigree of giving players endless choice when it comes to personalizing and managing the countless units that comprise the various armies available to players, it&rsquo;s no wonder that&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&nbsp;features a deep character customization system that lets players tweak, color, and outfit their soldiers--Space Marines and the evil Chaos Space Marines--in 1.8 billion potential ways."</p>
<p style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; padding: 0px; margin: 0px;">But don't worry, customization isn't the only Warhammer tribute&nbsp;<em style="text-shadow: rgba(0, 0, 0, 0.0078125) 0px 0px 1px; font-style: italic; font-weight: normal;">Space Marine</em>&nbsp;employs. Combat is brutal and tactical, encouraging classes to work together to destroy the enemy. If you want to know more about that though, you'll just have to check out the full Warhammer 40k:&nbsp;Space Marine&nbsp;multiplayer preview!</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 21 Jul 2011 05:24:11 +0000</pubDate>
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      <title><![CDATA[Magicr: Battlefield 3 vs. Modern Warfare 3: Does 60FPS Really Matter?]]></title>
      <link>http://www.1cdkey.com/blog/magicr-battlefield-3-vs-modern-warfare-3-does-60fps-really-matter/</link>
      <description><![CDATA[<p>As if first person shooter fans really needed anything more to argue about, we now have the issue that is on the tip of most people&rsquo;s tongues &ndash; Frames Per Second.</p>
<p>As long as computer games, consoles, PC tech&rsquo; and anything that offers an alternative or a reason to be loyal to a specific brand, there will be flame wars an aruguments. We are going to look at the latest argument to take center stage in the battle between Modern Warfare 3 with its 60 frames per second and <a href="../../../../../../battlefield-3-cdkey">Battlefield 3</a> having 30 frames per second and ask, does it really matter?<br /><strong><br />What Is Frames Per Second?</strong></p>
<p>This is the refresh rate and the speed of which the image displayed is shown. So, the higher the refresh rate, the smoother the image &ndash; right? Well, yes and no. There are many processess and other issues that can cause a choppy frame, such as: Latency (imput lag &ndash; when excessive pre-processing causes delay from player imput to computer response), Motion Blurring &ndash; without realistic motion blurring, you can have a game running at 100 FPS but, without adequate motion blurring stringing together images which reduces the gap between frames, you&rsquo;re left with a choppy image.</p>
<p><strong>The Difference</strong></p>
<div id="attachment_4680" class="wp-caption aligncenter" style="width: 630px;"><a href="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/bf3_paris_mp.jpg"><img class="size-large wp-image-4680" src="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/bf3_paris_mp-1024x576.jpg" border="0" title="bf3_paris_mp" width="620" height="348" /></a>
<p class="wp-caption-text">Battlefield 3</p>
</div>
<div id="attachment_4681" class="wp-caption aligncenter" style="width: 630px;"><a href="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/2225MW3_2.jpg"><img class="size-large wp-image-4681" src="http://magicr.co.uk/wordpress/wp-content/uploads/2011/07/2225MW3_2-1024x576.jpg" border="0" title="2225MW3_2" width="620" height="348" /></a>
<p class="wp-caption-text">Modern Warfare 3</p>
</div>
<p>You have to realise that each game is developed in a specific way so it can perform at its optimum level for the hardware or platform it&rsquo;s using. Battlefield 3, which features huge, lush landscape, 24 player online carnage with a vast array of vehicles and truly stunning graphics, really is half a decade ahead of its time &ndash; so, to give you the best experience playing Battlefield 3, the developers have locked it at 30 FPS 720p native resolution and it still looks amazing, even on dated consoles (Crysis 2 anyone? Yup, 30 FPS 720p). The only compromise DICE have made, is to scale the number of online players from 64 to 24.</p>
<p>While the comparison&rsquo;s and arguments will never die, the notion that Battlefield 3 will be inferior due to visual fidelity running at 30 FPS 720p is nonsical and out-right silly. Locking the frame rate at 30 FPS means a consistant experience running at peak performance with incredible lighting effects and state of the art rendering techniques. Running with variables, like Modern Warfare 3&prime;s 60 FPS means that in high-load performance situations that 60 FPS may dip below 30 FPS and that you <em>will</em> notice with potential screen tearing and maybe some other issues. ,the difference, I&rsquo;m sure you will agree is negligible.</p>
<p>Modern Warfare 3 has been developed around its engine to run at 60 FPS, that doesn&rsquo;t mean it&rsquo;s going to be better or worse than a game that runs at 30 FPS, only that it has been designed to run that way to reach its optimum performance.</p>
<p>Both games will be great in their own right, they will be running at peak performance and both will maximise the stregnths of the hardware it&rsquo;s running on.</p>
<p>If you want my opinion? I&rsquo;d take the fixed Frames Per Second over a variable one for stability during gameplay. Considering this with the negligible visual differences between 30 and 60 FPS, I think Dice have made the right call.</p>]]></description>
      <pubDate>Tue, 19 Jul 2011 23:50:37 +0000</pubDate>
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      <title><![CDATA[Orcs Must Die coming to XBLA and PC this Summer]]></title>
      <link>http://www.1cdkey.com/blog/orcs-must-die-coming-to-xbla-and-pc-this-summer/</link>
      <description><![CDATA[<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" title="Orcs Must Die"></a></h5>
<h5><a href="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" title="Orcs Must Die"><img class="aligncenter size-full wp-image-2910" src="http://www.dsogaming.com/wp-content/uploads/2011/07/Orcs-Must-Die.jpg" border="0" title="Orcs Must Die" width="600" height="270" /></a>Robot Entertainment announced today that Orcs Must Die! will be available on Xbox LIVE Arcade and PCs later this summer. The game will be playable at the upcoming 2011 San Diego Comic-Con which runs from July 21st to 24th. Robot Entertainment also announced that it has chosen Microsoft Studios to publish and distribute the game. <span></span></h5>
<h5>Patrick Hudson, CEO of Robot Entertainment said:</h5>
<blockquote>
<h5>&ldquo;Players on both Xbox LIVE Arcade and PCs will get their chance to massacre orcs by the thousands soon. We&rsquo;re excited that Microsoft shares our orc bloodlust and will publish the game.&rdquo;</h5>
</blockquote>
<h5>Robot Entertainment also announced today they will be releasing an Orcs Must Die! prequel comic book. The single-issue comic tells the story of a world endangered by savage monsters and of the heroes that rose up to drive them back.</h5>
<h5>Orcs Must Die! will be playable at the Xbox Lounge on July 23-24 in the Hard Rock Hotel during Comic-Con. Limited print editions of the prequel comic will be available to players at Comic-Con at no charge. The digital version of the comic will release later this summer, also at no charge.</h5>
<h5>In case you were unaware of, Orcs Must Die! is an action-strategy game that challenges players to defend fortresses under siege. The game features a wide variety of traps and weapons to choose from, a vibrant look, addictive gameplay, and a blatant disregard for the welfare of orcs.</h5>
<!-- PHP 5.x -->]]></description>
      <pubDate>Tue, 19 Jul 2011 04:07:08 +0000</pubDate>
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      <title><![CDATA[Five Reasons Skyrim is Going to Make You its Bitch]]></title>
      <link>http://www.1cdkey.com/blog/five-reasons-skyrim/</link>
      <description><![CDATA[<p>Skyrim is like the John Romero of RPGs: it's going to make you its bitch. Even though 2011's end of year release schedule is as over-encumbered with AAA titles as any holiday season before it &ndash; what with the likes of Batman: Arkham City, Uncharted 3, and the twin towers of Modern Warfare 3 and Battlefield 3 all ready to grab your spare time by the balls and squeeze &ndash; Skyrim has the size and scope to banish the other big names on your shopping list to a state of shrink-wrapped suspended animation well into the new year. It might be January before you take any other game off the shelf, as you'll be too busy slaying dragons in Bethesda's latest epic. <br /><br />We sat down with Skyrim's Lead Producer Craig Lafferty, who detailed five reasons why The Elder Scrolls V is going to make you forget about the concept of fresh air. <br /><br /><br /></p>
<div class="IGNE_header">1. The story is yours to dictate</div>
<p>The open-ended nature of the Elder Scrolls series has been somewhat of a double-edged sword in the past. While the lack of hand-holding and clear story objectives in Morrowind &ndash; and to a slightly lesser extent Oblivion &ndash; brought a sense of liberation to some, it also spelt intimidation to others who struggled for a sense of purpose without obvious checkpoint markers dragging them through the narrative. It's something that Bethesda is certainly aware of, but the developer is only making some slight tweaks to its open-ended formula. <br /><br />"I don't know if we're concerned about it," says lead producer Craig Lafferty. "We'd certainly like for people to be able to finish the games. We've gotten better at sort of guiding the player along &ndash; almost like the carrot on the stick &ndash; guiding them towards how to finish the main quest. But really we make these huge open world games so you can <em>go</em> where you want, <em>be</em> what you want, <em>play</em> what you want, so if you don't ever finish [the main quest] but you're still having a great time then that's fine too. We've heard stories of players playing 200-300 hours of our previous games without ever finishing the core narrative." <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 463px;"><img src="http://xbox360media.ign.com/xbox360/image/article/118/1181905/skyrim_inline3_1310520414.jpg" border="0" width="463" height="260" />
<div class="inlineImageCaption" style="width: 463px;">At least 100 of those hours will be spent staring enigmatically into the distance.</div>
</div>
<p><!--  end image div --><br />One of these 'carrots on the stick' is the new Clairvoyance spell that draws a path along the ground to your next objective. Another nice feature of the game is the dynamic class system, which essentially means your character will level up and evolve in an organic manner depending on your actions &ndash; so you can just pursue the things that you're interested in and your character will automatically mould to your style, eliminating the need to get bogged down spending stat points. <br /><br /><br /></p>
<div class="IGNE_header">2. There's an insane amount of things to do and see</div>
<p>One of the best aspects of Oblivion was its abundance of water-cooler moments &ndash; because there was so much to see and do off the beaten path, there was always plenty to talk about with friends who were playing the same game at the same time but in an entirely different way. Like that time you became a vampire, or when your friend happened upon a body floating in a stream with a suicide note tucked into his pocket. Then there was that quest &ndash; 'A Brush With Death' - that transported you into a painting in search of a missing artist. It was a water<em>colour</em> water-cooler moment! <br /><br />"There's definitely lots more stuff like that," says Lafferty. "We don't want to give anything specific away to spoil it, but we've got a big open world to go anywhere and do whatever you want, on top of the main quest which is about 30 hours long. We still have the guilds &ndash; so the mage's guild, the thieves' guild, the fighters' guild, those are back. The mage's guild takes place in the College of Winterhold. So we have that as well as 150 handcrafted dungeons, and probably over 500 individual activities to do in the world so there's a lot of that as well as the main focus of the story." <br /><br /><br /></p>
<div class="IGNE_header">3. The dragons are never-ending</div>
<p>Dragons are the big bosses of Skyrim and the battles with them appear to be suitably intense &ndash; at least if the climactic encounter in the game's E3 demo is anything to go by. You can use magic to summon electrical storms to combat them in the air, and when you inflict enough damage upon them they'll crash to the ground with all the heft of a mythical jumbo jet &ndash; carving out deep grooves in the earth and churning up dust and topsoil as their hulking bodies grind to a halt. Then once they're dead, you consume their souls and inherit their power. But the dragons will always come back. <br /><br />"They're not limited, they're like any other creature in the game, they're not scripted &ndash; you can come across them as you play through the world but they don't go away," explains Lafferty. "It's not like you can defeat all of the dragons and they'll cease to exist &ndash; they'll always be there in the game. And they're also a central focus to the story &ndash; it's the first Elder Scrolls game with dragons - and you're dragon born, you can speak the language of the dragon. So it's just trying to figure out why the dragons are back, why they're special and how does that play out in the world?" <br /><br /><br /></p>
<div class="IGNE_header">4. Dragons won't necessarily all be your enemy</div>
<p>Are all of the dragons in the mythical land of Skyrim evil, or will you be able to tame them for the purposes of fighting alongside you? Bethesda is keeping tight-lipped on the subject for now. <br /><br />"We're not really getting into a whole lot of specifics about that," says Lafferty. "But they're not all out to kill you, let's just put it that way." <br /><br />Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' &ndash; calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda? <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 463px;"><img src="http://xbox360media.ign.com/xbox360/image/article/118/1181905/skyrim_inline2_1310520480.jpg" border="0" width="463" height="260" />
<div class="inlineImageCaption" style="width: 463px;">We wonder what the view is like from up there?</div>
</div>
<p><!--  end image div --></p>
<div class="IGNE_header">5. The world of Skyrim sure beats your boring real life</div>
<p>The map of Skyrim is said to be roughly the same size as Cyrodiil in Oblivion, but thanks to a complete overhaul of the game engine since then Skyrim is infinitely more detailed and lush in appearance, with an incredible draw distance that doesn't just extend out into the horizon but upward to the peaks of the towering mountains that loom large over the landscape. <br /><br />"We made Oblivion and then Fallout 3 on the current gen of consoles, so we've learned a lot more about how to bring a lot out of the current systems," says Lafferty. "So now we have a new UI system, a new animation system, a new renderer, the radiant story and then the world itself, so all these things kind of combine and as a result the world of Skyrim really feels like a solid place you can get lost in." <br /><br />Just how much is there to do and see in Skyrim? With 280 perks to unlock, five major cities to explore, over 300 books to find, 150 unique dungeons to loot and some 500 individual activities to indulge in, it would truly appear that the sky is the limit. <br /><br /></p>]]></description>
      <pubDate>Mon, 18 Jul 2011 04:10:32 +0000</pubDate>
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      <title><![CDATA[Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America]]></title>
      <link>http://www.1cdkey.com/blog/cleaner-riding-shooter/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 13px; line-height: 19px; font-family: Verdana, Arial, Helvetica, sans-serif; text-align: justify;"></span></span></p>
<p>So, you just got done vacuuming the living room and sat down to read a book with your younger sister when a fairy floats out of the pages and transports you into the fairytale world. Now, you have to defeat an evil wizard. What kind of weapon do you get? A legendary sword?</p>
<p>&nbsp;No, you brought your vacuum cleaner.</p>
<p>&nbsp;</p>
<p>&nbsp;Don&rsquo;t underestimate it. This isn&rsquo;t an ordinary<span class="Apple-converted-space">&nbsp;</span><em>flying</em><span class="Apple-converted-space">&nbsp;</span>dirt devil. The vacuum in<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em>fires lasers and whips enemies behind it with an extension cord. I think that sums up the concept of<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em><span class="Apple-converted-space">&nbsp;</span>in a nutshell.<br /><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 13px; line-height: 19px; font-family: Verdana, Arial, Helvetica, sans-serif; text-align: justify;"></span></span></p>
<p>MonkeyPaw Games will release<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin</em><span class="Apple-converted-space">&nbsp;</span>in North America as a downloadable PsOne import. Being a horizontal shooter with a quirky concept,<span class="Apple-converted-space">&nbsp;</span><em>Kyuiin<span class="Apple-converted-space">&nbsp;</span></em>should be more import friendly than some of MonkeyPaw&rsquo;s other releases. Look for it when the PlayStation Store updates next week.</p>
<p>&nbsp;</p>
<p align="center"><a href="http://www.siliconera.com/postgallery/?p_gal=144422|1"><img src="http://storage.siliconera.com/wordpress/wp-content/uploads/2011/07/kyu2_thumb.jpg" border="0" alt="Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America" title="kyu2" width="244" height="184" style="display: inline; border-width: 0px; padding: 10px;" /></a><span class="Apple-converted-space">&nbsp;</span><a href="http://www.siliconera.com/postgallery/?p_gal=144422|2"><img src="http://storage.siliconera.com/wordpress/wp-content/uploads/2011/07/kyu1_thumb.jpg" border="0" alt="Vacuum Cleaner Riding Shooter From Japan Coming To PSN In North America" title="kyu1" width="244" height="184" style="display: inline; border-width: 0px; padding: 10px;" /></a></p>]]></description>
      <pubDate>Mon, 18 Jul 2011 02:28:25 +0000</pubDate>
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      <title><![CDATA[Fallout MMORPG future unclear, Interplay facing bankruptcy]]></title>
      <link>http://www.1cdkey.com/blog/fallout-mmorpg/</link>
      <description><![CDATA[<p><span class="Apple-style-span" style="word-spacing: 0px; font: medium Simsun; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-size: 12px; color: #333333; font-family: arial, helvetica, sans-serif;">
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">For the past two-plus years, Interplay has waged an at-times intense legal battle with Bethesda Softworks to protect its right to publish Fallout Online. Last week, the former company issued an annual report which revealed a set of finances so dismal that the company may soon be facing bankruptcy, endangering the nascent massively multiplayer online role-playing game.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">&nbsp;</p>
<div class="embscreen" style="clear: both; font-size: 11px; float: right; margin: 0px 0px 10px 10px; vertical-align: baseline; width: 182px; background-color: #656565; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 1px solid; padding: 5px;"><a href="http://www.gamespot.com/images/6316276/fallout-mmorpg-future-unclear-interplay-facing-bankruptcy/1/?path=2010%2F166%2Ffallout_mmorpg1_07303_screen.jpg&amp;caption=Please%2BStand%2BBy.&amp;blog=1&amp;cvr=QdL."><img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/166/fallout_mmorpg1_07303_embed.jpg" border="0" style="display: block; margin: 0px auto; vertical-align: baseline; cursor: pointer; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #000000 0px solid; padding: 0px;" /></a>
<p class="caption" style="margin: 10px 0px 5px; vertical-align: baseline; line-height: 11px; background-color: transparent; text-align: center; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;"><a href="http://www.gamespot.com/images/6316276/fallout-mmorpg-future-unclear-interplay-facing-bankruptcy/1/?path=2010%2F166%2Ffallout_mmorpg1_07303_screen.jpg&amp;caption=Please%2BStand%2BBy.&amp;blog=1&amp;cvr=QdL.">Please Stand By.</a></p>
</div>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">&nbsp;</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">For the year ending December 31, 2010, Interplay's net loss was approximately $1.034 million on revenues of $1.380 million, bringing its working capital deficit to $2.877 million. Interplay also has no new sources of credit to address its lack of cash on hand, which stood at just<span class="Apple-converted-space">&nbsp;</span><em style="margin: 0px; vertical-align: baseline; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">$3,000</em><span class="Apple-converted-space">&nbsp;</span>at year's end. As a result, the company is on extremely shaky financial ground, and acknowledged as much in documents filed with the<span class="Apple-converted-space">&nbsp;</span><a href="http://sec.gov/Archives/edgar/data/1057232/000143774911003556/interplay_10k-123110.htm" target="new">Securities and Exchange Commission</a>.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">"If we do not receive sufficient financing or sufficient funds from our operations we may (i) liquidate assets, (ii) seek or be forced into bankruptcy and/or (iii) continue operations, but incur material harm to our business, operations or financial condition. These measures could have a material adverse effect on our ability to continue as a going concern," the company said.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">In the SEC documents, the company also stated flat-out that it "may not be able to successfully develop a Fallout MMOG." It cited its ongoing legal battle over the Fallout license, which began in April 2009 when Bethesda opted to<span class="Apple-converted-space">&nbsp;</span><a href="http://www.gamespot.com/news/6208041/bethesda-terminating-fallout-mmorpg-deal-interplay">revoke the Fallout MMORPG rights</a><span class="Apple-converted-space">&nbsp;</span>just as Interplay had<span class="Apple-converted-space">&nbsp;</span><a href="http://www.gamespot.com/news/6207361/earthrise-studio-arming-fallout-mmorpg">entered into a development deal on the project</a>. The two publishers then<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6237558" target="new">sued</a><span class="Apple-converted-space">&nbsp;</span>each<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6217290" target="new">other</a>, setting off a protracted legal battle.</p>
<p style="margin: 0px 0px 15px; vertical-align: baseline; line-height: 20px; background-color: transparent; outline-width: 0px; outline-style: initial; outline-color: initial; background-origin: initial; background-clip: initial; border: #c4c4c4 0px solid; padding: 0px;">The latest salvo came last December, when<span class="Apple-converted-space">&nbsp;</span><a href="http://gamespot.com/6285824" target="new">Bethesda filed a motion to block Interplay from using iconic assets from the Fallout universe in Fallout Online</a>, which is currently in development at Bulgarian shop Masthead Studios (Earthrise). If it survives, the game is currently slated for a launch sometime in 2012.</p>
</span></span></p>]]></description>
      <pubDate>Wed, 01 Jun 2011 04:03:32 +0000</pubDate>
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      <title><![CDATA[Call of Duty: Elite confirmed as premium-tier service, MW3 multiplayer still free]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-elite-confirmed/</link>
      <description><![CDATA[<p>The Wall Street Journal has confirmed speculation that the online service Activision is planning for the Call of Duty franchise will indeed be called Call of Duty: Elite. Speculation about the name surfaced earlier this month when a logo for Elite surfaced online. The service is being developed by a recently formed internal studio, Beachhead.</p>
<p><br />Call of Duty: Elite will add a premium layer of content onto Modern Warfare 3, but multiplayer will remain free.</p>
<p><br />As suspected, COD: Elite will be a premium service offering extra content for a monthly fee, not an attempt to charge for multiplayer gameplay. In fact, some of the content offered on Elite, such as a Facebook-like social networking aspect, will be completely free.</p>
<p>"COD ELITE is free, for all players, some paid aspects TBD. Absolutely NO fee to play #MW3 multiplayer. Detailed reveal coming tomorrow AM," tweeted Infinity Ward creative consultant Robert Bowling Monday night. " #MW3 multiplayer is free to play as it always is."</p>
<p>According to the Journal, Activision executives expect the monthly cost for COD: Elite to be less than that of Netflix's lowest-level service, which costs $8/month. In exchange for that fee, subscribers will get access to more map packs and analytical tools that will allow players to gauge their in-game performance according to kills by weapon type and other factors.</p>
<p>Speaking with the Journal, Activision CEO Bobby Kotick said the service is intended to supplement the Call of Duty experience, and emphasized that the multiplayer aspect of Modern Warfare 3 will remain free. He also said that customer service for Elite is so extensive, that the service couldn't be supported for free.</p>
<p>[UPDATE] Activision has now formally announced Call of Duty: Elite, saying "many key features" of the service will be free. It also confirmed the premium level of the service will include "a wide range of state-of-the-art services, exclusive entertainment programming and all-inclusive game content for less than the cost of any comparable online entertainment service currently in the market." The company did not, however, announce the price of the service.</p>
<p>Activision also revealed that Elite will be the stage for a variety of Modern Warfare 3 competitions, as well as undefined "events." Both types of festivities will see the doling out of both in-game and real-world prizes to winners. A just-released trailer for the service (see below) reveals that Elite's social aspect will let players form groups and clans, as well as share films of themselves in action.</p>
<p>A public beta for Call of Duty: Elite will begin this summer using Call of Duty: Black Ops, with sign-ups already under way at <a href="http://www.callofduty.com/elite">http://www.callofduty.com/elite</a>. However, when the service launches on November 8, it will be "fully" integrated with Modern Warfare 3, allowing for two-way communication between Elite and the game. That means that actions made in Elite--which can be accessed via mobile devices, PCs, consoles, and games themselves--will affect users' in-game experience.</p>]]></description>
      <pubDate>Wed, 01 Jun 2011 03:25:55 +0000</pubDate>
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      <title><![CDATA[Portal 2 CD Key is IN STOCK Now!]]></title>
      <link>http://www.1cdkey.com/blog/portal-2-cd-key-in-stock/</link>
      <description><![CDATA[<div class="postbody"><br />Portal 2 has arrived now! (Portal 2 Hongkong release data: Apr.19). It is a first-person action/puzzle video game, developed by Valve Corporation. Portal 2 is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game.<br /><br />"Portal 2 is Valve's most innovative title in the company's history and will be launched with a first-class launch campaign this April," said Doug Lombardi, vice president of marketing at Valve. The game will be released by Valve, through both retail and Steam, for Microsoft Windows and Mac OS X; PlayStation 3 <br />and Xbox 360 versions of the game will be distributed by Electronic Arts.<br /><br /><br />Official Site of Portal 2:<br /><!-- m --><a href="http://www.thinkwithportals.com/">http://www.thinkwithportals.com/</a><!-- m --><br /><br /><span style="color: #0000FF"><span style="font-size: 200%; line-height: normal"><a href="../../../../../../../../buy-portal-2">Buy Portal 2 CD Key now!</a></span></span><br /><br />More Valve Game:<br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/the-orange-box-cd-key-un-cut-p-777.html">CD Key for Orange Box Un-cut</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/counter-strike-source-cd-key-p-417.html">CD Key Of Counter Strike Source</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/team-fortress-2-cd-key-p-550.html">CD Key for Team Fortress 2 Un-cut</a></span></span><br /><br /><span style="color: #0000FF"><span style="font-size: 150%; line-height: normal"><a href="http://www.cdkey-game.com/left-4-dead-2-steam-key-un-cut-edition-p-760.html">CD Key for Left 4 Dead 2 Un-cut</a></span></span></div>]]></description>
      <pubDate>Tue, 24 May 2011 22:53:46 +0000</pubDate>
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      <title><![CDATA[Metal Gear Solid Peace Walker (PSP)]]></title>
      <link>http://www.1cdkey.com/blog/metal-gear-solid-peace/</link>
      <description><![CDATA[<p>The essence of great design is making compromises without being compromised: Making pragmatic trade-offs without sacrificing creative vision or quality.</p>
<p>I'd love to be able to say that <a href="http://www.1up.com/do/gameOverview?cId=3171294">Metal Gear Solid: Peace Walker</a> achieves this lofty goal, but ultimately it falls just short. But then, it wouldn't really be a <a href="http://www.1up.com/do/search?term=metal+gear">Metal Gear</a> game if it didn't suffer from one or two glaring flaws, would it? To its credit, though, Peace Walker is the best thing to come from Hideo Kojima's long-running series since <a href="http://www.1up.com/do/gameOverview?cId=3140399">Metal Gear Solid 3</a>, despite a handful of compromising shortcomings.</p>
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<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3171294&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818614&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Metal Gear Solid: Peace Walker screens.</p>
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<p>That Peace Walker would have to make <em>some</em> compromises is a given; it is a PSP game, after all. No slight intended to the system, but the PSP lacks either the horsepower or range of controls of the PlayStation 3, which played host to the most recent entry in the series. Yet despite taking a technological step backward, Peace Walker does an admirable job of reproducing both the spirit of MGS3 and the control mechanics of <a href="http://www.1up.com/do/gameOverview?cId=3140656">MGS4</a> to the furthest extent possible.</p>
<p>Certain Metal Gear standards have been streamlined or removed altogether in order to make the game play as smoothly as it can: Camouflage feels largely irrelevant, and it's no longer possible to crawl. For the most part, however, Peace Walker seems to have been designed with these limitations in mind -- in fact, the entire game feels very deliberate in its design. It was clearly intended to be a thoroughly portable experience above all else, and this is the source of its main appeal.</p>
<p>
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<p>Far too often, portable iterations of console-based franchises are either grossly simplified in design or else attempt to do too much and ignore the realities of handheld gaming; the Metal Gear franchise is hardly innocent of these crimes. In Peace Walker, Kojima Productions has reduced Metal Gear to its essence -- sneaking, fighting, and watching -- and rebuilt it from the ground up to work on PSP. It carries over a few elements from its direct predecessor, <a href="http://www.1up.com/do/gameOverview?cId=3150617">Portable Ops</a> (such as the base-building and mission structure), but by and large the developers have looked to other portable series (most overtly Capcom's <a href="http://www.1up.com/do/search?term=monster+hunter">Monster Hunter</a>) for inspiration. The result is a game that offers up a quintessential Metal Gear experience, yet which feels perfectly at home on a handheld system.</p>
<p>At the heart of Peace Walker's design is the relationship between its single- and multiplayer components...or rather, the fact that it doesn't really <em>have</em> single- and multiplayer components. The entire game, be it the main story or the extra content, is divided into bite-sized missions that can be tackled solo or with up to three friends (with a handful of exceptions). Peace Walker can ostensibly be completed by a single person, though a sizable percentage of the extra missions (which greatly outnumber the story missions) are nearly impossible to complete alone. And even for the less daunting missions, you'll have a much easier time earning S-rankings with a friend or three in tow.</p>
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<p>Click the image above to check out all Metal Gear Solid: Peace Walker screens.</p>
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<p>This doesn't always work to the game's advantage, though, and herein lies one of its most significant failures. Like so many other games designed around co-op play, Peace Walker doesn't scale its difficulty according to the number of players. This is fine for the extra content, but it also makes for a handful of poorly-balanced story missions that can become infuriating sticking points for one person to tackle alone.</p>
<p>The bosses in particular suffer from this issue, and in fact Peace Walker's bosses are the lowest point of the game -- a real let-down in a series famous for its imaginative boss encounters. Don't expect to test your wits against clever super agents with flamboyant code-names this time around; Peace Walker's bosses are strictly military mechs and A.I. constructs, and they're all designed to be beaten by four people using sheer brute force. Worse still, the game's interface limitations severely hamper boss fights; Peace Walker's control schemes are a fair improvement over those available in Portable Ops, but they work best in slow, methodical stealth situations. In white-knuckle battles against towering mechs, they're often Snake's deadliest foe of all.</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:26:49 +0000</pubDate>
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      <title><![CDATA[Max Payne 3 Delayed Beyond October]]></title>
      <link>http://www.1cdkey.com/blog/max-payne-3/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3729618&amp;type=lg" border="0" height="325" /> <br /> Tucked away in Take-Two Interactive's latest financial results is word that <a href="http://www.1up.com/do/gameOverview?cId=3170539" title="Max Payne 3">Max Payne 3</a> has once again been delayed.
<p>Originally slated for late 2009, the Rockstar Vancouver-developed shooter has been moved out of the company's 2010 fiscal year. As a result, the sequel won't be arriving until sometime after October 31.</p>
<p>Not much is known about Max Payne 3 yet, save that it will star an older, more world-weary version of the titular character. It was originally delayed to "benefit from having more development time."</p>
<p>As of right now, <a href="http://www.1up.com/do/gameOverview?cId=3148424" title="L.A. Noire">L.A. Noire</a>, <a href="http://www.1up.com/do/gameOverview?cId=3173057" title="Civilization V">Civilization V</a> and <a href="http://www.1up.com/do/gameOverview?cId=3162139" title="Mafia II">Mafia II</a> are still on track to be released in the fiscal fourth quarter. With Max Payne 3's release date being as nebulous as it is though, don't be surprised if it's pushed all the way into early 2011 and beyond.</p>
</span></p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:22:55 +0000</pubDate>
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      <title><![CDATA[Joe Danger (PS3)]]></title>
      <link>http://www.1cdkey.com/blog/joe-danger/</link>
      <description><![CDATA[<p>To those who include level editors in your games, be advised: <em>this</em> is how you're supposed to do it. <a href="http://www.1up.com/do/gameOverview?cId=3172364">Joe Danger</a>, the charming first shot from British developers Hello Games, includes, like seemingly every racing game these days, an easy-to-use level editor. The difference is that Joe Danger really <em>includes</em> it: making it a part of the challenge as you race along. You literally have to build the track as you go during the tutorial -- a brilliant conceit that actually makes learning and using the level editor relevant to gamers generally, not just those with a penchant for sharing their artistic brilliance (or lack thereof)...with the ladies.</p>
<p>Okay, enough about level editors, already. Who is Joe Danger? He's a dude playin' a dude disguised as another dude! No, wait, that's Robert Downey, Jr. from <em>Tropic Thunder</em>, what the hell am I thinking? Joe Danger is a former motorcycle daredevil aiming to make a comeback on the motorcycle daredeviling circuit. He looks kinda like <a href="http://www.1up.com/do/search?term=leisure+suit+larry">Leisure Suit Larry</a>, but make no mistake: unlike Larry, Joe's actually got game...with the ladies.</p>
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<p>Click the image above to check out all Joe Danger screens.</p>
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<p>And with everyone else, too, I'd wager. Hello Games has cleverly taken the core elements of the <a href="http://www.1up.com/do/search?term=super+mario+bros">Super Mario Bros.</a> series -- multiple routes through a level, mutually exclusive challenges for replayability, and a high difficult level -- and integrated them into a motorcycle racing engine. Each level features multiple objectives (and often multiple paths) that are impossible to complete on a single run -- for example, beat a certain time and/or collect a certain number of stars -- so you'll end up racing the same tracks again and again. It's a good thing, then, that Joe Danger is colorful and fast-paced, with a pervasive sense of joy in its design. It's impossible to describe in the black-and-white confines of a review like this one, but more than anything, as you play Joe Danger, you'll get the feeling that the dudes who made this game infused it with a real love of the form. Sounds very touchy-feely, I know -- but sometimes it's good to get touchy-feely...with the ladies.</p>
<p>Now, love aside, Joe Danger isn't without its flaws. First off, the damn thing is too hard. While it's an innovative design feature to cause jumping to happen when you release a button (specifically the "duck" button), it's so counterintuitive that it would've taken a monumental feat of self-deprogramming to make it feel instinctual for me. Moreover, a lot of the challenges require too much repetition to surpass. If, like me, you're a completionist, prepare for hours of narrowly missing time trials and frustratingly whiffing that one trick you need to get the high score. But hey, that's me. Another, more minor problem is the sound design. While the music and sound effects are jaunty enough at first, the lack of variety combined with my compulsive need to complete everything -- and therefore repeat levels again and again -- made wonder if I shouldn't just use the mute button...on the ladies.</p>
<p>
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</p>
<p>At the end of the day, though, Joe Danger is a truly enjoyable game with some minor quibbles. You can pick it up and race in five-minute sprints when you feel like killing a little time, or you can drill down into it with the level editor and the myriad unlockables. Considering the penny-ante cost of this title, if you're at all interested in racing, platformers, or fun generally, you'd be crazy not to give Joe Danger a try.</p>
<p>...</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:19:47 +0000</pubDate>
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      <title><![CDATA[Red Dead Redemption Sells More than 5 Million, Cited as "Important New Franchise"]]></title>
      <link>http://www.1cdkey.com/blog/red-dead-redemption/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3813854&amp;type=lg" border="0" /> <br /> Things are looking up for Take-Two. As part of their second quarter fiscal results, the publisher announced that Rockstar's western has sold more than five million copies.
<p><a href="http://www.1up.com/do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption's</a> success has gotten the third quarter off to a fast start, prompting Take-Two to increase its projections for the rest of the fiscal year. The publisher is also coming off a strong second quarter, which saw a 54 percent increase in revenues driven by sales from <a href="http://www.1up.com/do/gameOverview?cId=3168489" title="BioShock 2">BioShock 2</a> and <a href="http://www.1up.com/do/gameOverview?cId=3173017" title="MLB 2K10">MLB 2K10</a>.</p>
<p>CEO Ben Feder chalked up the publisher's success to the "successful diversification" of their portfolio, citing <a href="http://www.1up.com/do/gameOverview?cId=3173057" title="Civilization V">Civilization V</a>, <a href="http://www.1up.com/do/gameOverview?cId=3173714" title="NBA 2K11">NBA 2K11</a> and the just-announced <a href="http://www.1up.com/do/gameOverview?cId=3159728" title="New Carnival Games">New Carnival Games</a> as key games for the rest of the year.</p>
<p><a href="http://www.1up.com/do/gameOverview?cId=3150593" title="Grand Theft Auto IV">Grand Theft Auto IV</a> also continues to do well for Take-Two. Some two years after its release, the sequel has managed to sell more than 17 million units.</p>
<p>Nevertheless, the company still expects to post a loss, albeit narrower than originally thought. With stronger-than-expected revenues, Take-Two expects to post a loss of between 10 and 30 cents per share, compared to the original projection of 40 and 60 cents per share.</p>
<p>With Take-Two chairman Strauss Zelnick reportedly calling Red Dead Redemption an "important new franchise" during the financial results (via <a href="http://g4tv.com/thefeed/blog/post/705223/Red-Dead-Redemption-Sells-5-Million-Now-An-Important-New-Franchise.html" target="_blank">G4</a>), it looks like a sequel is very possible.</p>
</span></p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:15:30 +0000</pubDate>
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      <title><![CDATA[Mega Man Zero Collection (Nintendo DS)]]></title>
      <link>http://www.1cdkey.com/blog/mega-man-zero/</link>
      <description><![CDATA[<p>Game compilations run the gamut from lavish affairs crammed with bonus content and a suite of options to cheap, barely-functional shovelware. Capcom's <a href="http://www.1up.com/do/gameOverview?cId=3172968">Mega Man Zero Collection</a> holds the middle ground between those extremes. It's a bare-bones anthology to be sure, consisting of four Game Boy Advance games with few bells and whistles. On the other hand, the included titles play perfectly, and they're excellent games to begin with.</p>
<p>Among the few additions MMZC offers over the standalone games, the most important is the option to play through the entire series in sequence. The Zero games remain the most story-driven niche of the entire Mega Man franchise, picking up a century after the Mega Man X series and ultimately building to a very conclusive finale that brings unambiguous closure to the tales of heroes X and Zero.</p>
<p><!-- start screen module --></p>
<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3172968&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818668&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Mega Man Zero Collection screens.</p>
</div>
<!-- end screen module -->
<p>This mode also reduces the difficulty level considerably -- something many gamers will welcome, since the Zero games had a tendency to cross over the line between "ferociously challenging" and "downright spiteful." At the same time, you're left with the nagging sensation that you're not getting the full experience -- the action tends to be a little <em>too</em> easy, and the Cyber Elf collection system which made the games so compelling is completely gone. In that sense, the story mode feels almost like an appetizer designed to whet your appetite for the individual games.</p>
<p><!-- start screen module --></p>
<div id="screen_module"><a href="http://www.1up.com/do/media?cId=3172968&amp;sec=IMAGES"> <img src="http://www.1up.com/media?id=3818669&amp;type=lg" border="0" width="624" /></a>
<p>Click the image above to check out all Mega Man Zero Collection screens.</p>
</div>
<!-- end screen module -->
<p>Beyond the arrangement mode, MMZC's only other significant extra is an art gallery that's unlocked as you complete various challenges. Otherwise, it's more or less four GBA games running in a DS wrapper: No new graphics or sound, no relocalization to restore the missing blood and goofy typos in the U.S., not even an expansion of the screen boundaries to take advantage of the DS's slight resolution advantage over the GBA.</p>
<p>So, basically, MMZC gives gamers four good (and increasingly rare) action games in a straightforward package. The presentation won't blow anyone away, but the convenience of having the entire series on a single cartridge -- and one that, unlike the GBA versions, can be played on a DSi -- counts for a lot.</p>]]></description>
      <pubDate>Wed, 09 Jun 2010 00:12:33 +0000</pubDate>
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      <title><![CDATA[Virgin Gaming Rumored to be Prize Gaming Tournament Site]]></title>
      <link>http://www.1cdkey.com/blog/virgin-gaming-rumored/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3813640&amp;type=lg" border="0" />
<p>It's been <a href="http://www.1up.com/do/newsStory?cId=3179517">confirmed</a> that Richard Branson's Virgin is to make a comeback into the game sphere with Virgin Gaming (to be fully announced during E3) but rumors are now swirling about exactly what they are going to announce.</p>
<p>Website MaxConsole revealed in a <a href="http://www.maxconsole.net/content.php?40319-EXCLUSIVE-Virgin-Gaming-Uncovered-challenge-gamers-online-and-win-cash-prizes">recent post</a> that their investigations had led them to a company called "Entertainment Tech" that currently operates <a href="http://www.worldgaming.com/">WorldGaming.com</a> and now owns the VirginGaming.com URL. After giving the company a call and speaking to "Rachel," MaxConsole claim that the service is to be similar to WorldGaming.com, offering a community in which gamers will be able to "come together and challenge each other on PS3 and 360 games to win cash prizes."</p>
<p>The rumour is backed-up by the <a href="http://virgingaming.com/modnation/details">recent reveal</a> of a ModNation Racers tournament that is being run in Canada in partnership between Virgin Gaming, Gamestop/EB Games and Sony.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:29:24 +0000</pubDate>
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      <title><![CDATA[New PSP Promotions Include $9.99 "Favorites" Line, Three Free Games With PSPgo]]></title>
      <link>http://www.1cdkey.com/blog/free-game-psp/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://media.1up.com/media?id=3723855&amp;type=lg" border="0" />
<p>Sony has <a href="http://blog.us.playstation.com/2010/06/01/new-promotions-for-psp-this-june/">announced</a> a range of new promotions aimed at both PSP and PSPgo owners, beginning with a new $9.99 "Favorites" line at retail. The line is to initially include Sony published titles Ape Escape: On the Loose, Buzz! Master Quiz, Hot Shots Golf Open Tee, LocoRoco 2, Patapon 2, PixelJunk Monsters Deluxe, Socom: Fireteam Bravo, Syphon Filter: Logan's Shadow, and Twisted Metal: Head On.</p>
<p>In addition, titles from other publishers are included in the line, such as Justice League Heroes (Warner Bros.); Manhunt 2, The Warriors (Rockstar); Pinball Hall of Fame: Williams Collection (Crave); Silent Hill: Origins (Konami); Sims 2 (EA) and "so many more," claim Sony's PSP Marketing manager Kristin Neirinckx.</p>
<p>Four new games have also been added to the PSP "Greatest Hits" collection at retail, Gran Turismo, LittleBigPlanet, Resistance: Retribution and Secret Agent Clank.</p>
<p>And for consumers who are looking to buy a PSPgo, any new purchasers will receive an e-mail with a PlayStation Network voucher to download three games free, including titles such as LittleBigPlanet and Ratchet and Clank: Size Matters. Notably, however, this pales when compared to the <a href="http://blog.eu.playstation.com/2010/06/01/buy-a-new-pspgo-and-get-10-free-games/">similar offer</a> being run by Sony Europe, which is offering ten (pre-selected) games with the purchase of any PSPgo.</p>
<p>If you're interested in why Sony have made such aggressive moves for their portable hardware, Sony's hardware marketing director John Koller goes in detail in <a href="http://www.gamasutra.com/view/news/28771/Interview_Sonys_Koller_Talks_Trending_Younger_Fighting_Piracy_With_New_PSP_Initiatives.php">an interview</a> at Gamasutra, stating that the company are attempting to combat the heavy piracy that they believe has adversely affected the system.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:26:35 +0000</pubDate>
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      <title><![CDATA[Portal 2 E3 Event Canceled, Replaced By 'Surprise']]></title>
      <link>http://www.1cdkey.com/blog/portal-2-surprise/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3803431&amp;type=lg" border="0" />
<p>The official Portal 2 press unveiling at E3 has been canceled and replaced with a "surprise," according to Valve.</p>
<p>In an email received this afternoon by 1UP, it was confirmed that the event -- originally planned for June 14 at the Regal Theater, Los Angeles -- has been replaced by a "surprise."</p>
<p>"And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise," the email clarified.</p>
<p>We have no idea what the "surprise" will be, but as most of us are watching this game rather closely, we'll be sure to report what we know as soon as we know it. In the meantime, the email we received today -- written in the tone of an Aperture Science representative -- is reproduced in its entirety below, for you speculative types.</p>
<blockquote>
<p>Dear Subject Name Here,</p>
<p>Aperture Science is pleased to inform you that we have partnered with Valve to announce the gala CANCELLATION of the June 14 Portal 2 event at the Regal Theater. The event will be replaced by a surprise. And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise. However, per International treaties regarding the definition of the word "surprise", of which both Aperture Science and Valve are signatories, the time, date and content of the actual surprise will only become available as you experience the surprise.</p>
<p>If you'd like to ask fruitless questions about the E3 Portal 2 surprise or, more fruitfully, schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve's Special Envoy to Surprises, Doug Lombardi.</p>
<p>Thank you for &lt;&lt;RECORD SCRATCH!!!&gt;&gt;</p>
<p>PS: The surprising record scratch is also not the surprise.</p>
</blockquote>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:23:59 +0000</pubDate>
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      <title><![CDATA[Report: David Cage Casting for Next Game]]></title>
      <link>http://www.1cdkey.com/blog/david-cage-casting/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3800910&amp;type=lg" border="0" /> <br /> <a href="http://www.1up.com/do/gameOverview?cId=3150340" title="Heavy Rain">Heavy Rain</a> creator David Cage is reportedly casting for his new project, currently called "Horizon."
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>It's also reportedly a science fiction story.</p>
<p>This report jives with Cage saying back in February that <a href="http://www.1up.com/do/newsStory?cId=3177997" target="_blank">he's done with the thriller genre</a>. Going forward, he would like to continue finding different ways to trigger emotions in an interactive medium.</p>
<p>The call is taking place in Los Angeles, though no shooting location has been specified. Sony is reportedly the publisher.</p>
<p>Treat this as a rumor for now, but Cave has been reportedly saying that the wait will be "less than you think" for his next project. Keep an eye out on E3 for any announcements.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:20:58 +0000</pubDate>
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      <title><![CDATA[Free Realms Developers Working on Star Wars: The Clone Wars MMO]]></title>
      <link>http://www.1cdkey.com/blog/star-war-mmo/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3814654&amp;type=lg" border="0" /> <br /> <a href="http://www.1up.com/do/gameOverview?cId=3168646" title="The Old Republic">The Old Republic</a> isn't the only new Star Wars MMO under development. The animated series The Clone Wars is getting an MMO of its own, currently under development by the studio behind <a href="http://www.1up.com/do/gameOverview?cId=2013916" title="Star Wars Galaxies">Star Wars Galaxies</a>, <a href="http://www.1up.com/do/gameOverview?cId=2009898" title="EverQuest">EverQuest</a> and <a href="http://www.1up.com/do/gameOverview?cId=3168565" title="Free Realms">Free Realms</a>.
<p>Titled Clone Wars Adventures, the MMO is being developed by Sony Online Entertainment with LucasArts. It will include minigames like Speeder Bike Racing and puzzles as well as the requisite lightsaber battles.</p>
<p>"Clone Wars Adventures is the ultimate destination for fans of The Clone Wars series and will bring the action and excitement of the show to players online so they can experience The Clone Wars universe firsthand," said SOE president John Smedley.</p>
<p>"We've worked with LucasArts and Lucasfilm to create a virtual world that is seamlessly integrated with the TV series and a true extension of the show. It's also just flat-out fun to play."</p>
<p>The new MMO will offer both free-to-player and subscription-based models, though it's not clear what the premium features will add. It will also be supported by a micro-transaction model allowing players to buy various items.</p>
<p>Clone Wars Adventures will be out this fall on the PC. The Old Republic should be out sometime next year.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 00:18:00 +0000</pubDate>
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      <title><![CDATA[Total War: The Peninsular Campaign Heading to Steam]]></title>
      <link>http://www.1cdkey.com/blog/total-war-campaign/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3793697&amp;type=lg" border="0" />
<p>We recently reported that Sega's Horsham, UK-based studio Creative Assembly are <a href="http://www.1up.com/do/newsStory?cId=3179407">rumored</a> to be working on a game for the coming 2012 London Olympics, but the company is still hard at work supporting its Total War franchise. A new expansion pack for the recently-released Napoleon: Total War, The Peninsular Campaign is to be available for PC -- exclusively for Steam -- this summer.</p>
<p>The expansion pack is to include a new campaign set in 1811 during the <a href="http://en.wikipedia.org/wiki/Peninsular_War">Peninsular War</a> (a battle between France and the allied powers of Spain, the United Kingdom and Portugal for control of the Iberian Peninsula) featuring 32 controllable regions between four different factions. In addition to France and Britain, Spain has been added as a playable faction for campaign play.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:31:30 +0000</pubDate>
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      <title><![CDATA[Sony's Gold-Like Premium Service May Be Called PSN]]></title>
      <link>http://www.1cdkey.com/blog/gold-like-psn/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://media.1up.com/media?id=3651381&amp;type=lg" border="0" />
<p>It is a rumour that has been floating in the ether for a long, long time (we <a href="http://www.1up.com/do/newsStory?cId=3165212">first reported</a> it in early 2008, and it <a href="http://www.1up.com/do/newsStory?cId=3177014">resurfaced</a> again <a href="http://www.1up.com/do/newsStory?cId=3177379">repeatedly</a> at the end of last year) but <a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/">Joystiq</a> has followed up <a href="http://www.1up.com/do/newsStory?cId=3179338">earlier reports</a> from VG247 that according to anonymous sources, Sony's new premium service is to be called "PSN+" and will be revealed during its E3 media briefing.</p>
<p>Like VG247, they report that the service is to not follow the lead of Xbox Live, which limits online multiplayer to paying subscribers, but will instead offer access to "a rotating list of PSP Minis and PSone Classics, exclusive in-game DLC, discounts to the PlayStation Store and 'first hour' demo access to full retail titles."</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:27:38 +0000</pubDate>
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      <title><![CDATA[Half-Life 2 Available on Mac Tomorrow]]></title>
      <link>http://www.1cdkey.com/blog/half-life-valve/</link>
      <description><![CDATA[<p><span class="articleText"><br /> Having fully committed to the Mac, Valve is moving quickly to bring its complete library of games to the platform.
<p>The developer has announced that <a href="http://www.1up.com/do/gameOverview?cId=2006921" title="Half-Life 2">Half-Life 2</a> will be available Wednesday on OS X via a trailer that riffs on Apple's famous "1984" commercial. Images from the trailer were originally used to tease Steam's release on the Mac.</p>
<p>It will join Portal, which was a launch title on the Mac version of the platform. The rest of Valve's games will be following soon enough, with Portal 2 being the first game to get a simultaneous release.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:23:09 +0000</pubDate>
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      <title><![CDATA[Software Firm Estimates Google Pac-Man Resulted in $120 Million in Lost Productivity]]></title>
      <link>http://www.1cdkey.com/blog/pac-man-google/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3812540&amp;type=lg" border="0" alt="Pac-Man on Google" /> <br /> Google's tribute to <a href="http://www.1up.com/do/gameOverview?cId=3131257" title="Pac-Man">Pac-Man</a> turned out to be the perfect distraction for workers across the country.
<p>In a report by the <a href="http://news.bbc.co.uk/2/hi/technology/10153286.stm" target="_blank">BBC</a>, software firm Rescue Time said that the playable logo boosted search times from 11 seconds to 36 seconds in its pool of 11,000 users.</p>
<p>That might not seem like much, but by extrapolating that figure up to the 504 million unique users who visit Google every day, that figure jumps to some 4.8 million hours. According to Rescue Time, that equates to roughly $120 million in lost productivity.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:18:13 +0000</pubDate>
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      <title><![CDATA[Report: Bach's Departure from Microsoft Related to Xbox Timeline]]></title>
      <link>http://www.1cdkey.com/blog/microsoft-timeline/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3681073&amp;type=lg" border="0" height="325" /> <br /> Earlier today, it was revealed that Robbie Bach and J Allard plan to <a href="http://www.1up.com/do/newsStory?cId=3179476" target="_blank">step down</a> from their responsibilities at Microsoft's Entertainment &amp; Devices division. For Bach at least, the move appears to be related to the Xbox brand's next step beyond Project Natal.
<p><a href="http://kotaku.com/5547549/microsoft-shake+up-tied-to-xbox-timeline" target="_blank">Kotaku</a> is reporting that Bach opted to step down because he could not commit to the additional three or more years needed to plan the future of the Xbox. Consequently, the 20-plus year veteran will be moving on this fall.</p>
<p>Allard has reportedly said that Microsoft has comprised roughly "95 percent" of his life in recent years, so he's stepping back to pursue other interests. Nevertheless, he will remain as an advisor to CEO Steve Ballmer while Bach plans to spend more time doing charitable work for the Boys &amp; Girls Club of America.</p>
</span></p>]]></description>
      <pubDate>Wed, 26 May 2010 00:13:56 +0000</pubDate>
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      <title><![CDATA[inXile, Bethesda Partner for Hunted: The Demon's Forge ]]></title>
      <link>http://www.1cdkey.com/blog/demon-forge-hunter/</link>
      <description><![CDATA[<p>Interplay founder Brian Fargo, the man who helped create classic franchises The Bard's Tale, Baldur's Gate, and Fallout, has a new game and a prominent new partner. Bethesda Softworks announced today it will publish Fargo's third-person, co-op fantasy action game <a href="http://pc.gamespy.com/pc/hunted-the-demons-forge/index.html">Hunted: The Demon's Forge</a>.<br /><br /> Fargo's studio, inXile Entertainment, is developing the game and describes it as a mash-up of classic dungeon crawlers and modern-day shooters. Hunted will allow players to take control of ranged-weapon expert E'lara or master swordsman Caddoc and travel into the fantasy world of Kala Moor. Designed for co-op play, gamers will use E'lara's ranged attacks and magic and Caddoc's melee skills to battle hordes of enemies, solve puzzles, and discover the secrets of The Demon's Forge.<br /><br /> "We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots," Fargo said in a statement. "Bethesda's track record speaks for itself and the game we are developing for them is no exception."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077542/demonforge_1268673132.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> Powered by Unreal Engine 3, Hunted will be released for the Xbox 360, PS3, and Windows PCs. The companies have not yet issued a release date.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:54:14 +0000</pubDate>
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      <title><![CDATA[Call of Duty Creators Sign with Hollywood Agency]]></title>
      <link>http://www.1cdkey.com/blog/call-of-duty-creators/</link>
      <description><![CDATA[<p>A few days before <a href="http://pc.gamespy.com/pc/call-of-duty-6/index.html">Call of Duty: Modern Warfare 2</a> became the second biggest-selling game in UK history, the franchise's unemployed creators took a big step toward finding a new gig. Vince Zampella and Jason West are now represented by one of Hollywood's top talent firms, Creative Artists Agency (CAA).<br /><br /> According to an article in the <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/03/fired-call-of-duty-developers-sign-with-caa.html" target="_blank">LA Times</a>, Zampella and West have joined the likes of Steven Spielberg, George Clooney, LeBron James, Oprah Winfrey, and Miley Cyrus as CAA clients. As Times writers Ben Fritz and Alex Pham note, videogame developers with agents are a rarity.</p>
<blockquote class="contentquote">Most video game developers are hired hands for publishers and not represented by talent agents. As such, landing the top game developers behind one of the industry's biggest franchises marks a coup for CAA. At least one of the other top Hollywood agencies was looking to sign West and Zampella since they lost their jobs last week, according to a person familiar with the situation.</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077638/cod_1268680570.jpg" border="0" width="610" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> It's no wonder the entertainment industry's top agencies were clamoring to sign the duo. According to UK ChartTrack, Modern Warfare 2 just passed Rockstar's Grand Theft Auto: San Andreas to become the second highest-selling videogame in UK history (Dr. Kawashima's Brain Training on DS still holds the top spot). And according to <a href="http://www.gamespy.com/company/025/025004.html">Activision</a>, the Call of Duty franchise has generated more than $3 billion in revenue.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:51:08 +0000</pubDate>
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      <title><![CDATA[Kane & Lynch 2 Coming in August]]></title>
      <link>http://www.1cdkey.com/blog/kane-lynch-2/</link>
      <description><![CDATA[<p>Get greedy, betray your friends, and seek revenge on August 24 when <a href="http://pc.gamespy.com/pc/kane-lynch-2/index.html">Kane &amp; Lynch 2: Dog Days</a> launches for the Xbox 360, PlayStation 3, and Windows PC. Developer IO Interactive announced the release date today, describing the upcoming sequel to the controversial 2007 crime shooter as "relentless."<br /><br /> Kane and Lynch, the original's deranged criminals, are back, but this time around IO Interactive General Manager Niels Jorgensen said they will appear quite different, and he's not talking about their outfits. Dog Days will be a visually different game inspired by documentary films and YouTube videos, with "every move and shift of the camera capturing the mayhem in an unscripted style."<br /><br /> "We believe the unique visuals and relentless gameplay has created an intensity never delivered in a videogame before," Jorgensen said in a statement. "In a genre where so many games look and feel the same, Kane &amp; Lynch 2: Dog Days will make people double-take. We think it's going to make quite an impression."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078245/kaneandlynch_1268857881.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The game will also offer new multiplayer modes, including Undercover Cop, Cops &amp; Robbers, and Arcade to go along with the existing Fragile Alliance mode.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:48:41 +0000</pubDate>
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      <title><![CDATA[Splinter Cell: Conviction Demo Drops Thursday]]></title>
      <link>http://www.1cdkey.com/blog/splinter-cell-conviction-demo/</link>
      <description><![CDATA[<p>Sam Fisher is back, and he's ready to mark and execute anyone that gets in his way in Ubisoft's upcoming stealth-action title <a href="http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/index.html">Splinter Cell: Conviction</a>. And according to Producer Alex Parizeau, players will get to sample some of Fisher's new tactics before they buy. The Conviction demo launches Thursday on Xbox Live.<br /><br /> Parizeau made the announcement today via a video posted on <a href="http://www.xbox.com/en-US/community/insidexbox/" target="_blank">Inside Xbox</a>, saying the demo would give gamers the perfect sampling of the experience Conviction has to offer, namely the basic storyline and the game's new mechanics such as the mark and execute system. "The biggest thing you'll see when playing the demo is the change of pace," Parizeau said. "The stealth-action dynamic is fast paced and very different from the past."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077980/conviction_1268769201.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The demo begins with a bathroom interrogation scene that allows gamers to go Jack Bauer on a source, before shifting to a warehouse loaded with armed guards. In the warehouse, Parizeau demonstrated the mark and execute system, marking traps and guards at different ranges before hitting execute and unleashing Fisher in a John Woo-like rapid-fire sequence.<br /><br /> Light and shadow will still be a critical element of gameplay, Parizeau said, and this time around, Fisher will have a gaggle of new gadgets to manipulate environments. For example, the producer demonstrated Fisher using EMP grenades to knock out lighting in certain areas and pounce on guards blinded by darkness. "These tools allow you tip the balance in your favor," Parizeau said.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:45:41 +0000</pubDate>
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      <title><![CDATA[Need for Speed World Closed Beta Begins]]></title>
      <link>http://www.1cdkey.com/blog/need-for-speed-world/</link>
      <description><![CDATA[<p>"Massively Multiplayer Online" isn't synonymous with "racing game," which makes Black Box's new MMO racer Need for Speed World all the more intriguing. And now gamers have the opportunity to see what the genre-bending title is all about; World's closed beta has begun.<br /><br /> Vancouver-based <a href="http://www.gamespy.com/company/027/027081.html">Black Box</a> made the announcement today, stating that thousands of players around the world will get the chance to jump in on the beta during the next few months. Those who are chosen to participate will be asked to provide constructive feedback that will directly impact the final product.<br /><br /> "Need for Speed World is the world's first MMO racer--a completely new entertainment experience for speed junkies all over the world," John Doyle, the game's senior producer, said in a statement. "We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1077969/needforspeedworld_1268763532.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Gamers interested in taking part should head over to the game's <a href="http://needforspeed.com/web/world/news/-/nfsblogs/1405178" target="_blank">official web site</a> and click the "Apply for Beta" button. Need for Speed World ships this summer for the PC.</p>]]></description>
      <pubDate>Wed, 19 May 2010 01:43:04 +0000</pubDate>
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      <title><![CDATA[Activision Announces Singularity Release Date]]></title>
      <link>http://www.1cdkey.com/blog/activision-singularity/</link>
      <description><![CDATA[<p>After playing release date shuffle with Raven Software's time-bending FPS <a href="http://pc.gamespy.com/pc/singularity-raven/index.html">Singularity</a>, it appears publisher <a href="http://www.gamespy.com/company/025/025004.html">Activision</a> is finally comfortable declaring the game will launch on June 29 for the PC, Xbox 360, and PlayStation 3.<br /><br /> Officially announced at E3 2008, the game was originally slated for a fall 2009 release. Not wanting to be squashed beneath the weight of another FPS you may have heard of, Activision bumped the game to early 2010. But when the company's financial outlook emerged in February, June became the new tentative release date.<br /><br /> Today, with the release of the <a href="http://xbox360.gamespy.com/dor/objects/14267335/singularity/videos/singularity_trl_last_resort_41910.html" target="_blank">Last Resort trailer</a>, Activision specified the game will see the light on June 29.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/142/14267335/Singularity_._Gamescom_2.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> The Singularity synopsis from the developers:</p>
<blockquote class="contentquote">In Singularity, you will fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time waves hurl you back and forth between 1950 and present day. Use your wits and the perfect weapon-the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12.</blockquote>]]></description>
      <pubDate>Wed, 12 May 2010 00:30:34 +0000</pubDate>
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      <title><![CDATA[Ubisoft Going Green, Ditching Paper Game Manuals ]]></title>
      <link>http://www.1cdkey.com/blog/ubisoft-eco-green/</link>
      <description><![CDATA[<p>Shaun White launches his first skateboarding title on consoles this holiday season, and "The Flying Tomato" turned "The Animal" is bringing the first videogame without a paper manual with him. Publisher Ubisoft announced today Shaun White Skateboarding will be the title that kicks off the company's new paper-manual-free environmental initiative.<br /><br /> Digital game manuals will replace their paper counterparts in Ubisoft's console games, and according to the company, the shift will give gamers a more robust manual with "more intuitive access to game information.<br /><br /> "It's pretty cool that Ubisoft is making a conscious effort to go green with its new video game packaging," Shaun White said in a statement. "I'm excited for my new skateboarding game to come out and stoked that it will be the very first Ubisoft game to be part of their green packaging initiatives."<br /><br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084580/environmental_1271712458.jpg" border="0" width="600" height="250" /></div>
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<p><br /> In detailing the impact the switch to digital will have on the environment, Ubisoft said that producing one ton of paper for game manuals consumes an average of two tons of wood from 13 trees, with a net energy of 28 million BTU's. That's equivalent to average heating and energy for one home for an entire year.<br /><br /> The Assassin's Creed and Ghost Recon developer also announced that, starting with Splinter Cell: Conviction for the PC, the company has switched to 100% recycled DVD cases for all of its PC games.<br /><br /> "Eco-friendly initiatives are important to the global community and introducing in-game digital manuals on Xbox 360 and PS3 is just the latest example of Ubisoft's ongoing commitment to being a more environmentally conscious company," Laurent Detoc, president of Ubisoft North America, said in a statement.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:27:57 +0000</pubDate>
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      <title><![CDATA[Splash Damage Details the Human-like AI in Brink]]></title>
      <link>http://www.1cdkey.com/blog/splash-damage-details/</link>
      <description><![CDATA[<p>The <a href="http://media.xbox360.gamespy.com/media/143/14349125/vids_1.html" target="_blank">trailers</a> for Bethesda's upcoming FPS, <a href="http://pc.gamespy.com/pc/splash-damage-project/index.html">Brink</a>, look gorgeous, and according to creative director Richard Ham, it plays just as beautifully thanks to enemies and allies with near-human artificial intelligence.<br /><br /> Brink's engine is based on id Tech 4, and developer <a href="http://www.gamespy.com/company/482/482353.html">Splash Damage</a> added a new rendering framework and improved support for multiple CPU cores. Ham recently told <a href="http://sknr.net/2010/04/10/brink-%E2%80%93-qa-with-richard-ham/" target="_blank">Skewed &amp; Reviewed</a> the studio re-wrote the engine from the ground up, giving the game its distinctive, detailed look. And just as much work as the developers put into the engine, they've put into the A.I.<br /><br /> "Brink's AI has to be great because of the way we blend single player and multiplayer gaming seamlessly," Ham told the gaming site. "At any time, you could be playing against AI or against other human players, and our goal is that you can't tell the difference."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/143/14349125/Brinkblog.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> Brink features 8-member squads, with AI friends and enemies seamlessly being replaced by players as they log-on. And when a player goes idle, they can even enable AI to temporarily take over their character. "You won't be earning any Experience Points during that time, but we want to give players the break option," Ham said.<br /><br /> "Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won't have to babysit your AI squad mates and make sure they do their jobs. Actually, if you're not doing well, they'll babysit you!"<br /><br /> Brink is set for release on the Xbox 360, PlayStation 3, and Windows PC on September 30.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:24:47 +0000</pubDate>
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      <title><![CDATA[Voice Actors Reveal Villains in Batman: Arkham Asylum 2]]></title>
      <link>http://www.1cdkey.com/blog/voice-actor-reveal/</link>
      <description><![CDATA[<p>Comic book conventions are a great place to garner geeky good news, and the inaugural Chicago Comics &amp; Entertainment Expo continues the tradition. Thanks to reports from the recent event, we've got a rundown on some of the villains that will be appearing in Rocksteady's in-development sequel to the 2009 BAFTA Game of the Year, Batman: Arkham Asylum.<br /><br /> Kevin Conroy, the long-time voice of the Dark Knight in the animated series as well as the first game, sat down with <a href="http://www.comicbookresources.com/?page=article&amp;id=25790" target="_blank">Comic Book Resources</a> and revealed the next Batman videogame adventure will be a darker experience featuring district attorney turned coin-flipping villain, Two Face -- among others.<br /><br /> "It involves a lot of the villains and it goes to that area - it's that dark", Conroy told CBR. "There's a very complicated cast. A lot of villains are in it. I'll just leave it at that."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084724/batman619.villains.poster_1271783586.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> Other voice actors have helped fill out the cast of characters. Futurama voice actor Maurice LaMarche told <a href="http://kotaku.com/5520444/two-voice-actors-out-arkham-asylum-2-villains?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">Kotaku</a> he would be playing Mr. Freeze, and Stana Katic tweeted she will be playing Ra's al Ghul's daughter and Batman love interest Talia.<br /><br /> Two Face, Mr. Freeze, Talia al Ghul, and via the game's first teaser trailer, the Joker, are confirmed. And with Talia involved, can Ra's himself be far behind? <a href="http://pc.gamespy.com/pc/batman-arkham-asylum-2/index.html">Batman: Arkham Asylum 2</a> (for lack of a better title) is being developed for the Xbox 360, PlayStation 3, and PC, and does not yet have a release date.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:21:34 +0000</pubDate>
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      <title><![CDATA[Co-Op Play in Dead Rising 2]]></title>
      <link>http://www.1cdkey.com/blog/co-op-play/</link>
      <description><![CDATA[<p>If there's one thing we learned from "Zombieland" it's that Rule 5: No Attachments, doesn't hold up. After all, what good is making the Zombie Kill of the Week without a friend to witness it? With that in mind, <a href="http://www.gamespy.com/company/025/025017.html">Capcom</a> announced today zombie survival shooter <a href="http://pc.gamespy.com/pc/dead-rising-2-untitled/index.html">Dead Rising 2</a> will feature two-player co-op.<br /><br /> Capcom made the announcement today as part of its Captivate 2010 showcase in Hawaii. Dead Rising 2 players will be able to invite a friend to partner up with them any time to massacre zombies tag team style -- with a twist. From Capcom:</p>
<blockquote class="contentquote">Play with a friend and have even more fun as you lure zombies in using strategic items like a toy helicopter or a firecracker. Once the zombies have gathered, your friend can rain bullets from above or shoot at a strategically-placed gas tank to create a deadly explosion that will take out masses of the enemy.</blockquote>
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<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1084831/Moustache_bmp_jpgcopy_1271796139.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Along with the co-op mode, Capcom also provided details about its Dead Rising 2 DLC prologue, Case Zero. The full-game's new protagonist, Chuck Greene, is introduced in the standalone DLC title, trapped in the desert town of Still Creek with his daughter. According to Capcom, Case Zero bridges the gap between the two titles while giving players a taste of the new gameplay experience to come in Dead Rising 2.<br /><br /> Dead Rising 2: Case Zero is an Xbox Live exclusive. Capcom has yet to announce a release date or pricing, but the full Dead Rising sequel is set to ship on August 31 in North America for the Xbox 360, PlayStation 3, and Windows PCs and in Europe on September 3.</p>]]></description>
      <pubDate>Wed, 12 May 2010 00:18:41 +0000</pubDate>
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      <title><![CDATA[New DLC for Dragon Age: Origins this Month]]></title>
      <link>http://www.1cdkey.com/blog/dlc-dragon-age/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> and EA promised gamers they would be playing <a href="http://pc.gamespy.com/pc/dragon-age/index.html">Dragon Age: Origins</a> for a looong time thanks to a hearty helping of DLC -- not to mention the game's out-of-box playtime of more than 50 hours. And today, Major Nelson tells us the next downloadable Dragon Age dose will be arriving on May 18.<br /><br /> In a simple post outlining the <a href="http://www.majornelson.com/archive/2010/05/04/coming-soon-to-the-xbox-live-marketplace-may-4-2010.aspx" target="_blank">upcoming content</a> in the Xbox Live Marketplace, Xbox Live's Director of Programming Larry Hyrb wrote that Dragon Age: Origins Darkspawn Chronicles is coming in two weeks and will cost 400 Microsoft Points.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/979/979591/dragon_1241483591.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> No other details were provided in the post, and BioWare and <a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> have yet to make an official announcement of the DLC. So aside from the title, the only thing to go on is the add-on's price. At 400 MS Points, Darkspawn Chronicles is the same price as the Return to Ostagar DLC, released on January 29. Ostagar gave gamers a chance to return to the battlefield where Duncan fell and take revenge on the encamped Darkspawn and pick up the armor and weapons of the dead King.<br /><br /> We'll let you know when we learn more about Darkspawn Chronicles.<br /><br /> <strong>UPDATE:</strong><br /> Electronic Arts has issued a press release detailing the new DLC. From EA:</p>
<blockquote class="contentquote">For the first time ever, fight as the darkspawn in BioWare's Dragon Age: Origins. In the new downloadable content pack, Dragon Age: Origins Darkspawn Chronicles, players have the chance to experience life on the dark side, playing as the corrupted army of the Blight, enslaved to the will of the Archdemon. In North America, Darkspawn Chronicles will be available for the Xbox 360 videogame system for 400 Microsoft points and PC for 400 BioWare points on May 18th, and on PlayStation Network for $4.99, with its launch date to be announced later.<br /><br /> The Darkspawn Chronicles offers players a look at an alternate history in the Dragon Age universe. Darkspawn Chronicles begins as your character dies during the Joining ceremony, and the Grey Wardens now march under Alistair's command. As a hurlock vanguard, you alone hold the power to make thralls of their fellow darkspawn and drive them into the heat of battle as Denerim burns! This adventure gives you command of genlocks, hurlocks, shrieks, and even the mighty ogres.<br /><br /> <strong>Key features include:</strong><br /> --Imagine a world without heroes, where the greatest among you never became a Grey Warden<br /><br /> --Play through the Fall of Denerim from the perspective of the darkspawn<br /><br /> --Complete the module and unlock an epic darkspawn item for use in Dragon Age: Origins and Dragon Age: Origins &ndash; Awakening<br /><br /> --Use the "Enthrall" ability to recruit any darkspawn you encounter into your party</blockquote>]]></description>
      <pubDate>Sun, 09 May 2010 06:42:30 +0000</pubDate>
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      <title><![CDATA[Ubisoft Announces H.A.W.X 2]]></title>
      <link>http://www.1cdkey.com/blog/tom-clancy-hawx-2/</link>
      <description><![CDATA[<p>On February 9, <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> released its disappointing fiscal third quarter results and reported the first nine months of the fiscal year yielded a 22% drop in total sales. That same day CEO Yves Guillemot pledged the company would focus more on big-name titles and make them more often. The company reaffirmed that pledge today by going back to the Tom Clancy well for H.A.W.X 2.<br /><br /> Ubisoft made it official this afternoon: Ubisoft Bucharest is currently developing near-future air combat sim H.A.W.X 2 for the Xbox 360, Windows PCs, PlayStation 3, and the Nintendo Wii. A fall release is planned.<br /><br /> "With over 1 million units sold worldwide, Tom Clancy's H.A.W.X. has become a very successful brand for Ubisoft," stated Bogdan Bridinel, creative director at Ubisoft. "This new H.A.W.X. game is directly inspired by Tom Clancy's books, and it will enable fans to once again experience the excitement and intensity that established H.A.W.X. as a successful brand."<br /><br /></p>
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<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/073/073120/hawx_2_artwork_xbl_himalaya.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> From Ubisoft:</p>
<blockquote class="contentquote"><a href="http://pc.gamespy.com/pc/tom-clancys-hawx-2/index.html">Tom Clancy's H.A.W.X. 2</a> plunges fans into an explosive environment where they can become elite aerial soldiers in control of the world's most technologically advanced aircraft. The game will appeal to a wide array of gamers as players will have the chance to control exceptional pilots trained to use cutting edge technology in amazing aerial warfare missions.</blockquote>]]></description>
      <pubDate>Sun, 09 May 2010 06:39:46 +0000</pubDate>
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      <title><![CDATA[Ubisoft Confirms Assassin's Creed: Brotherhood]]></title>
      <link>http://www.1cdkey.com/blog/assassin-creed-brotherhood/</link>
      <description><![CDATA[<p>It began with a message from Dr. Vidic on the <a href="http://pc.gamespy.com/pc/assassins-creed-2/index.html">Assassin's Creed II</a> Facebook page, escalated with reported placeholder box art, and ended with a confirmation from <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a>. The next game in the Assassin's Creed franchise, Brotherhood, is coming soon.<br /><br /> "It is the time of our rising," Dr. Vidic, the game's Templar scientist, posted on the AC II <a href="http://www.facebook.com/home.php?#%21/assassinscreed" target="_blank">Facebook page</a> on Monday, suggesting news from Ubisoft was coming. "A new age enters and a great battle looms. Templar destiny is at hand and waiting for you."<br /><br /> Vidic was back playing Farmville and updating his status yesterday, posting, "An offering to you who welcome a new dawn of man. Take this image and answer our call. A great battle looms to finish the past and begin the future. Stand ready to serve. We will send for you soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/143/14302493/acbrotherhood.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The image Vidic mentioned is a symbol for fans of the franchise to post to indicate they side with the Templars. But why would Assassins join forces with the franchise's antagonists? According to reports, Brotherhood will feature a multiplayer mode, and it's likely, given the Vidic posts, players will get to play as Templars.<br /><br /> <a href="http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood-+-update" target="_blank">Kotaku</a> came across placeholder box art for Assassin's Creed: Brotherhood yesterday evening, materials Ubisoft has since confirmed are legitimate. The blurb on the box art reads:</p>
<blockquote class="contentquote">Live and breathe as Ezio, now a legendary master assassin, in his struggle against the Templar order. Lead your own brotherhood of Assassins and strike at the heart of the enemy: Rome. And for the first time, take part in an innovative multiplayer layer allowing you to embody an assassin of your choosing and define their killing style.</blockquote>
<p>Ubisoft would only confirm the box art was legit, declining to provide further details on Brotherhood. However, the developer did say it would officially reveal the title next week. We'll keep you posted.</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:34:34 +0000</pubDate>
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      <title><![CDATA[2K Games, Valve Announce Digital Deluxe Version of Civilization V]]></title>
      <link>http://www.1cdkey.com/blog/digital-version-civilization/</link>
      <description><![CDATA[<p>Deluxe edition videogames typically mean an Art of the Game book, a skin and a new name for a weapon you already have, and an unnecessarily large case that won't fit on any of your shelves. But in the new Digital Deluxe Edition of <a href="http://pc.gamespy.com/pc/sid-meiers-civilization-v/index.html">Sid Meier's Civilization V</a>, deluxe means what it should: more game.<br /><br /> <a href="http://www.gamespy.com/company/726/726494.html">2K Games</a> and Valve today announced an agreement to power all PC versions of Civ V with Steamworks' features and offer a special digitial deluxe version of the game that includes a sizable free map pack.<br /><br /> All PC versions of the game will be auto-updated, have multiplayer matchmaking and achievements through Valve's online portal, Steam. And the Deluxe Edition will include the new Babylonian civilization and its ruler, Nebuchadnezzar II.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/object/062/062125/civ5shots_610.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> To tout the partnership and get the pre-orders rolling, Valve and 2K are offering a special promotion: gamers who order Civ V from Steam will receive the Cradle of Civilization Map Pack: Mesopotamia. The pack includes the Fertile Crescent with the Nile River valley to the west and extending east down the Tigris and Euphrates river valleys to the Persian Gulf. And in true Civilization fashion, you will be able to conquer it all.<br /><br /> Sid Meier's Civilization V is set to launch this fall. The standard edition will retail for $49.99 and the deluxe $59.99.</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:30:56 +0000</pubDate>
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      <title><![CDATA[Win a Mass Effect 2 Bundle and 20+ More Games]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-bundle/</link>
      <description><![CDATA[<p>Are you a huge Mass Effect fan, yet for some reason didn't get a chance to pick up <a href="http://pc.gamespy.com/pc/mass-effect-2/index.html">Mass Effect 2</a> when it was released for PC in January? Well, now's your chance to not only grab one of 2010's best games, but more than 20 other titles from our friends and fellow IGN Entertainment property Direct2Drive. They've got <a href="http://www.direct2drive.com/promos/spring-sale/">a Spring Sale</a> going on right now, and we've got a massive bundle to give to one lucky PC gamer.<br /><br /> What do you need to do to win, you ask? Take a minute to post in the comments section below and describe your dream Commander Shepard. Is he a Vanguard or an Infiltrator? Is she a do-gooding girl scout or a nefarious ne'er-do-well? Tall, dark, and handsome or rugged and battle-scarred? We want to hear all about your vision of the perfect Commander Shepard.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/108/1088421/mass-effect-2-20100108051830035_1273271561.jpg" border="0" width="610" height="275" align="center" /></div>
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<p>We'll pick our favorite at noon on Tuesday, May 11th, so be sure to get your entry in before then. Please note that you must be over 18 and live in the United States to be eligible to win.<br /><br /> Wondering exactly what you'll win? Here's a complete list:</p>
<ul>
<li>ME 1+2 Bundle</li>
<li>Aion</li>
<li>Titan Quest Bundle</li>
<li>Vampire Masquerade Bloodlines</li>
<li>Sid Meier's Pirates!</li>
<li>Civilization 4 complete</li>
<li>SimCity Societies</li>
<li>SWAT 4 GOLD</li>
<li>Fallout 3</li>
<li>Sacred 2: Fallen Angel</li>
<li>Divinity 2</li>
<li>Chessmaster 9000</li>
<li>Defense Grid</li>
<li>Majesty 2 The Fantasy Kingdom Sim</li>
<li>The Settlers: Rise of Empire Gold</li>
<li>Trine</li>
<li>Guild Wars Nightfall</li>
<li>Grand Ages Rome</li>
<li>AI War Fleet Command + Zenith Remnant Bundle</li>
<li>Europa Universalis Rome Gold</li>
<li>Dark Fall Lost Souls</li>
</ul>
<p>We look forward to reading your submissions, and good luck to everyone who enters!</p>]]></description>
      <pubDate>Sun, 09 May 2010 06:26:49 +0000</pubDate>
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      <title><![CDATA[Inventor of the World's First Home Videogame Console Honored]]></title>
      <link>http://www.1cdkey.com/blog/video-console-honored/</link>
      <description><![CDATA[<p>Ralph Baer created the videogame industry when he invented what would become the Magnavox Odyssey, the world's first home videogame console. For his efforts, he now has another listing for the Awards section of his resume: member of the National Inventors Hall of Fame.<br /><br /> Baer was inducted yesterday at the United States Department of Commerce in Washington, D.C. along with 14 other inventors, including Yvonne Brill, an innovator in rocket propulsion, Roger Easton, who developed key components used in today's GPS, and Art Fry and Spencer Silver, inventors of the Post-it note.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081531/Odysseye2m.000_1270162937.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCaption" style="width: 600px;">Baer's Brown Box, what would become the Odyssey.</div>
</div>
<!--- end image div -->
<p><br /> "The individuals of this year's class of outstanding inventors have shaped our future and their remarkable achievements will surely inspire a whole new generation of like-minded dreamers to see the worth of hard work and passion," Edward Gray, president of the Board of Directors of the National Inventors Hall of Fame, said in a statement.<br /><br /> Becoming a Hall of Fame member is just one of Baer's many accolades: In 2005, he was given the Legend Award by G4; in 2006, President George W. Bush presented him with the National Medal of Technology; in 2008 he received the Pioneer Award at the Game Developers Conference; and also in 2008, Baer won the IEEE Masaru Ibuka Consumer Electronics Award.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:47:19 +0000</pubDate>
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    <item>
      <title><![CDATA[Report: Sega Studios San Francisco Closing]]></title>
      <link>http://www.1cdkey.com/blog/sega-studios-iron-man/</link>
      <description><![CDATA[<p>The only thing that will save Iron Man movie tie-in game developer Sega Studios San Francisco now is a real life Tony Stark. According to reports, the studio, founded in 1999 as Secret Level, will be shuttered, possibly by the end of the day.<br /><br /> The rumor originally appeared yesterday on the <a href="http://seganerds.thekartel.com/blog/2010/04/01/rumour:_sega_shutting_down_sega_studios_san_francisco" target="_blank">Sega Nerds</a> blog, and has since been confirmed by <a href="http://www.1up.com/do/newsStory?cId=3178624" target="_blank">1Up</a>.<br /><br /> Acquired by Sega in 2006, Secret Level quickly went from a small studio to having more than 100 employees. But the critical and commercial 2008 duds Golden Axe Beast Rider and a game based on the original Iron Man movie led to downsizing and reorganization.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081610/segaironman_1270220297.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The studio is still on track to release Iron Man 2 for the Xbox 360, PS3, and Wii on May 4.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:43:15 +0000</pubDate>
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    <item>
      <title><![CDATA[Sony Shocker: God of War III Sales Brisk]]></title>
      <link>http://www.1cdkey.com/blog/god-of-war-3-sony/</link>
      <description><![CDATA[<p>According to Sony's VP of Marketing Peter Dille, Kratos has joined Lightning and Private Preston Marlowe as the videogame industry's stars in March. Dille, speaking at yesterday's MI6 conference, said <a href="http://ps3.gamespy.com/playstation-3/god-of-war-iii/index.html">God of War III</a> sold 1 million copies in "just a couple days."<br /><br /> Dille, as reported by <a href="http://uk.ps3.ign.com/articles/108/1081412p1.html" target="_blank">IGN</a>, did not provide specifics on whether or not he meant worldwide sales or just North America, but we do know God of War III was huge in the U.K. The game appeared at the top of the GFK Chart Track for the week of March 15 despite being on the shelves for only two days. GFK also said that week-one sales of God of War III topped God of War II by 2.65 to 1.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081613/god.of.war2.wallpaper.31251732250_1270223474.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> We'll know for sure just how big Kratos is in North America when the NPD Group releases its March videogame sales report on April 8. One thing appears certain, with Final Fantasy XIII and Battlefield: Bad Company 2 reporting multi-million unit months, March should prove to be a huge rebound for the slumping videogame industry.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:38:41 +0000</pubDate>
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    <item>
      <title><![CDATA[GamersFirst Founder Running for Governor of California, Seriously]]></title>
      <link>http://www.1cdkey.com/blog/free-to-play-joke/</link>
      <description><![CDATA[<p>When Joshua Hong, founder and CEO of free-to-play MMOG publisher K2 Network, declared yesterday his intention to run for Governor of California, you couldn't help but notice the date. But what started as an April Fools' gag has become something else entirely. Hong is now officially seeking the 10,000 signatures required to get his name on the primary ballot.<br /><br /> In a press release issued yesterday, Hong, who started K2 Network and its portal GamersFirst in 2001, made his comical campaign promise to bring free-to-play videogames to all Californians. Not everyone got the joke. <a href="http://www.cbsnews.com/stories/2010/04/02/tech/gamecore/main6355772.shtml" target="_blank">CBS News' tech</a> web site either didn't read the full press release or didn't recognize it was sent out on April 1 and reported on it as if it were a real news story. And evidently, others took Hong's candidacy as legitimate as well. Hong couldn't help but notice the enthusiastic response.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081668/joshua_hong_1270242906.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> According to Ronjini Mukhopadhyay, a public relations rep for K2 Network, Hong's original idea has "morphed into something bigger than us." Hong is now seeking the required signatures to become a candidate of the Independent party and will be formulating his real platform in the coming weeks.<br /><br /> In an election that already includes an artist, a car salesman, and a college student as candidates to replace a former actor as governor, Hong's videogame publisher title doesn't sound so out of place. Further, with an MBA from the University of Chicago Graduate School of Business and a successful, rapidly growing company in his hands (GamersFirst now boasts 23 million members in 160 countries) Hong has the pedigree to match up with any of the Independent party candidates already on the ballot. And that's no joke.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:33:18 +0000</pubDate>
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      <title><![CDATA[Final Fantasy IX Confirmed for PSN]]></title>
      <link>http://www.1cdkey.com/blog/final-fantasy-psn/</link>
      <description><![CDATA[<p><a href="http://ps3.gamespy.com/playstation-3/final-fantasy-ix/index.html">Final Fantasy IX</a> is getting the PlayStation Network PSOne Classics treatment. The announcement came today from <a href="http://www.gamespy.com/company/546/546688.html">Square Enix</a> CEO Yoichi Wada on the company's Japanese Twitter feed. But just when gamers will get to return to Gaia on the PS3 and PSP remains a mystery.<br /><br /> <a href="http://www.andriasang.com/e/blog/2010/04/02/ffix_psn_release_confirmed/" target="_blank">Andriasang</a> picked up on the Twitter announcement and kindly translated the news. Pricing and a specific launch were not mentioned. In a very brief statement, Wada only said the game would be released "soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081680/ffix_1270247900.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> For the sake of accuracy, Wada's announcement was specifically for Japanese PlayStation Network. No official word on a U.S. release, but is there really any doubt?</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 00:28:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sony Shocker: God of War III Sales Brisk]]></title>
      <link>http://www.1cdkey.com/blog/sony-shocker-god-of-war-iii-sales-brisk/</link>
      <description><![CDATA[<p>Dille, as reported by <a href="http://uk.ps3.ign.com/articles/108/1081412p1.html" target="_blank">IGN</a>, did not provide specifics on whether or not he meant worldwide sales or just North America, but we do know God of War III was huge in the U.K. The game appeared at the top of the GFK Chart Track for the week of March 15 despite being on the shelves for only two days. GFK also said that week-one sales of God of War III topped God of War II by 2.65 to 1.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081613/god.of.war2.wallpaper.31251732250_1270223474.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> We'll know for sure just how big Kratos is in North America when the NPD Group releases its March videogame sales report on April 8. One thing appears certain, with Final Fantasy XIII and Battlefield: Bad Company 2 reporting multi-million unit months, March should prove to be a huge rebound for the slumping videogame industry.</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 08:05:15 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[GamersFirst Founder Running for Governor of California, Seriously]]></title>
      <link>http://www.1cdkey.com/blog/gamersfirst-founder-running-for-governor-of-california-seriously/</link>
      <description><![CDATA[<p>In a press release issued yesterday, Hong, who started K2 Network and its portal GamersFirst in 2001, made his comical campaign promise to bring free-to-play videogames to all Californians. Not everyone got the joke. <a href="http://www.cbsnews.com/stories/2010/04/02/tech/gamecore/main6355772.shtml" target="_blank">CBS News' tech</a> web site either didn't read the full press release or didn't recognize it was sent out on April 1 and reported on it as if it were a real news story. And evidently, others took Hong's candidacy as legitimate as well. Hong couldn't help but notice the enthusiastic response.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081668/joshua_hong_1270242906.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> According to Ronjini Mukhopadhyay, a public relations rep for K2 Network, Hong's original idea has "morphed into something bigger than us." Hong is now seeking the required signatures to become a candidate of the Independent party and will be formulating his real platform in the coming weeks.<br /><br /> In an election that already includes an artist, a car salesman, and a college student as candidates to replace a former actor as governor, Hong's videogame publisher title doesn't sound so out of place. Further, with an MBA from the University of Chicago Graduate School of Business and a successful, rapidly growing company in his hands (GamersFirst now boasts 23 million members in 160 countries) Hong has the pedigree to match up with any of the Independent party candidates already on the ballot. And that's no joke.</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 08:01:20 +0000</pubDate>
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      <title><![CDATA[Final Fantasy IX Confirmed for PSN]]></title>
      <link>http://www.1cdkey.com/blog/final-fantasy-ix-confirmed-for-psn/</link>
      <description><![CDATA[<p><a href="http://www.andriasang.com/e/blog/2010/04/02/ffix_psn_release_confirmed/" target="_blank">Andriasang</a> picked up on the Twitter announcement and kindly translated the news. Pricing and a specific launch were not mentioned. In a very brief statement, Wada only said the game would be released "soon."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/108/1081680/ffix_1270247900.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> For the sake of accuracy, Wada's announcement was specifically for Japanese PlayStation Network. No official word on a U.S. release, but is there really any doubt?</p>]]></description>
      <pubDate>Sat, 03 Apr 2010 07:57:38 +0000</pubDate>
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      <title><![CDATA[Atomic Games Declassifies Breach]]></title>
      <link>http://www.1cdkey.com/blog/Atomic-Games-Declassifies-Breach/</link>
      <description><![CDATA[<p>Atomic, a studio that also develops simulations for the U.S. military and intelligence agencies, promises Breach "blows the floor out from under conventional military shooters." And that's not just hyperbole. Using the game's proprietary Hydrogen Engine, Atomic created highly destructible environments that players can manipulate in unique ways -- including blowing the floor out from another player.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1079978/breach_1269621087.jpg" border="0" width="600" height="250" align="center" /></div>
<!--  end image div -->
<p><br />From Atomic:</p>
<blockquote class="contentquote">For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create shooter's holes.</blockquote>
<p>Gamers will play as CIA Special Activities Division operatives and use accurate weapons, gear, and unspecified "spy gadgets" to take out their enemies. Breach also features an active cover system that allows players to instantly attach to cover, peak out, pop in and out, and blind fire.<br /><br />Atomic said Breach will be available for download on Xbox Live this summer offering "the kinds of innovation and features expected in a full packaged game." We'll keep you posted.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 13:01:58 +0000</pubDate>
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      <title><![CDATA[Online and Off, Bungie Wants to Reward Players in Halo Reach]]></title>
      <link>http://www.1cdkey.com/blog/online-and-off-bungie-wants-to-reward-players-in-halo-reach/</link>
      <description><![CDATA[<p>In an interview with <a href="http://g4tv.com/thefeed/blog/post/703448/bungie-reveals-halo-reachs-all-encompassing-player-investment-system.html" target="_blank"><strong><span style="color: #0d7b0a;">G4</span></strong></a>, Bungie's Luke Smith said Halo: Reach's new Player Investment system will, for the first time, allow players build a unique identity in Halo. In online multiplayer and via the single-player campaign, players will earn credits for completing various objectives and challenges. The more difficult the challenge, the more credits a player will earn.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1080011/haloreachcredits_1269625846.jpg" border="0" width="600" height="250" align="center" /></div>
<!--  end image div -->
<p><br />The details are still being ironed out, Smith said, but credits earned will then be used to increase a player's Military Rank (which replaces Halo 3's Ranking system) and purchase customization items in Reach's new "Armory." <br /><br />Bungie intends to keep players busy, issuing daily and weekly credit challenges to be achieved in multiplayer and campaign modes, and there will be plenty of goodies available to spend those hard-earned credits on in the Armory. And all customizations a player makes to their Spartan will be reflected in the multiplayer and campaign modes, including in-game cut scenes.<br /><br />Smith also described how the Player Investment system will track a player's style of play, awarding long-lasting Commendations for sniping, melee, and driving achievements, and using that data to better match players in multiplayer games.<br /><br />Halo: Reach is scheduled for a fall release. The online multiplayer beta kicks off on May 3 and can be accessed through the Halo: ODST menu.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:56:42 +0000</pubDate>
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      <title><![CDATA[Capcom Finds Breathing Room for Lost Planet 2]]></title>
      <link>http://www.1cdkey.com/blog/capcom-finds-breathing-room-for-lost-planet-2/</link>
      <description><![CDATA[<p>Capcom issued the dual announcement today via the <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/03/25/new_lost_planet_2_multiplayer_versus_demo_coming_to_psn_and_xbl_next_week" target="_blank"><strong><span style="color: #0d7b0a;">Lost Planet 2 blog</span></strong></a>, offering an additional promo for the game's community members: early access for the multiplayer demo kicks off on March 31 to lucky fans with community-distributed access codes. No further details on when the codes will be handed out were mentioned, but Capcom said to keep an eye on the Lost Planet 2 blog.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1080063/lostplanet_1269635936.jpg" border="0" width="600" height="250" align="center" /></div>
<!--  end image div -->
<p><br />In addition, anyone that takes part in the demo and purchases the full retail package of Lost Planet 2 will be given immediate access to the Machine Gun SP which fires three-round bursts.<br /><br />The Windows PC version of Lost Planet 2 is set to ship in the fall.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:49:24 +0000</pubDate>
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      <title><![CDATA[inXile, Bethesda Partner for Hunted: The Demon's Forge ]]></title>
      <link>http://www.1cdkey.com/blog/bethesda-parter-hunted/</link>
      <description><![CDATA[<p>Interplay founder Brian Fargo, the man who helped create classic franchises The Bard's Tale, Baldur's Gate, and Fallout, has a new game and a prominent new partner. Bethesda Softworks announced today it will publish Fargo's third-person, co-op fantasy action game <a href="http://pc.gamespy.com/pc/hunted-the-demons-forge/index.html">Hunted: The Demon's Forge</a>.<br /><br /> Fargo's studio, inXile Entertainment, is developing the game and describes it as a mash-up of classic dungeon crawlers and modern-day shooters. Hunted will allow players to take control of ranged-weapon expert E'lara or master swordsman Caddoc and travel into the fantasy world of Kala Moor. Designed for co-op play, gamers will use E'lara's ranged attacks and magic and Caddoc's melee skills to battle hordes of enemies, solve puzzles, and discover the secrets of The Demon's Forge.<br /><br /> "We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots," Fargo said in a statement. "Bethesda's track record speaks for itself and the game we are developing for them is no exception."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077542/demonforge_1268673132.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> Powered by Unreal Engine 3, Hunted will be released for the Xbox 360, PS3, and Windows PCs. The companies have not yet issued a release date.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:04:53 +0000</pubDate>
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      <title><![CDATA[Turtle Rock Studios is Coming Back]]></title>
      <link>http://www.1cdkey.com/blog/turtle-rock-studios/</link>
      <description><![CDATA[<p>Reports are hitting the web that former Valve-owned developer Turtle Rock Studios is making a comeback after being dissolved in 2008. The dev co-developed the first <a href="http://pc.gamespy.com/pc/turtle-rock-project/index.html">Left 4 Dead</a> title with <a href="http://www.gamespy.com/company/026/026417.html">Valve</a>, and while some of its employees relocated to Valve's main Seattle-based headquarters, other were cut loose when it shuttered. <a href="http://www.eurogamer.net/articles/turtle-rock-studios-reforms" target="_blank">Eurogamer</a> states that the outfit is now officially reformed and is currently hiring.</p>
<blockquote class="contentquote">The Turtle Rock website doesn't offer any new insight into these events, or explain the circumstances of the company's resurrection, but does have some nice rootin' tootin' visuals and links to a recently released "side project", an iPhone application called Garage Buddy.</blockquote>
<p>Whether or not Turtle Rock Studios gets back into developing mainstream games or sticks with mobile apps remains to the be seen. It was also heavily involved with Counter-Strike: Condition Zero back in the day.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1078492/turt_inline_1268910041.jpg" border="0" width="610" height="321" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Back from the dead.</div>
</div>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:01:37 +0000</pubDate>
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      <title><![CDATA[Splinter Cell: Conviction Demo Drops Thursday]]></title>
      <link>http://www.1cdkey.com/blog/splinter-call-conviction-demo/</link>
      <description><![CDATA[<p>Sam Fisher is back, and he's ready to mark and execute anyone that gets in his way in Ubisoft's upcoming stealth-action title <a href="http://pc.gamespy.com/pc/tom-clancys-splinter-cell-conviction/index.html">Splinter Cell: Conviction</a>. And according to Producer Alex Parizeau, players will get to sample some of Fisher's new tactics before they buy. The Conviction demo launches Thursday on Xbox Live.<br /><br /> Parizeau made the announcement today via a video posted on <a href="http://www.xbox.com/en-US/community/insidexbox/" target="_blank">Inside Xbox</a>, saying the demo would give gamers the perfect sampling of the experience Conviction has to offer, namely the basic storyline and the game's new mechanics such as the mark and execute system. "The biggest thing you'll see when playing the demo is the change of pace," Parizeau said. "The stealth-action dynamic is fast paced and very different from the past."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077980/conviction_1268769201.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The demo begins with a bathroom interrogation scene that allows gamers to go Jack Bauer on a source, before shifting to a warehouse loaded with armed guards. In the warehouse, Parizeau demonstrated the mark and execute system, marking traps and guards at different ranges before hitting execute and unleashing Fisher in a John Woo-like rapid-fire sequence.<br /><br /> Light and shadow will still be a critical element of gameplay, Parizeau said, and this time around, Fisher will have a gaggle of new gadgets to manipulate environments. For example, the producer demonstrated Fisher using EMP grenades to knock out lighting in certain areas and pounce on guards blinded by darkness. "These tools allow you tip the balance in your favor," Parizeau said.<br /><br /> The demo will be available for download exclusively on Xbox Live on March 18, and Splinter Cell: Conviction launches for the 360 and PC on April 13.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:58:34 +0000</pubDate>
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      <title><![CDATA[Need for Speed World Closed Beta Begins]]></title>
      <link>http://www.1cdkey.com/blog/need-for-speed-black-box/</link>
      <description><![CDATA[<p>"Massively Multiplayer Online" isn't synonymous with "racing game," which makes Black Box's new MMO racer Need for Speed World all the more intriguing. And now gamers have the opportunity to see what the genre-bending title is all about; World's closed beta has begun.<br /><br /> Vancouver-based <a href="http://www.gamespy.com/company/027/027081.html">Black Box</a> made the announcement today, stating that thousands of players around the world will get the chance to jump in on the beta during the next few months. Those who are chosen to participate will be asked to provide constructive feedback that will directly impact the final product.<br /><br /> "Need for Speed World is the world's first MMO racer--a completely new entertainment experience for speed junkies all over the world," John Doyle, the game's senior producer, said in a statement. "We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1077969/needforspeedworld_1268763532.jpg" border="0" width="601" height="250" align="center" /></div>
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<p><br /> Gamers interested in taking part should head over to the game's <a href="http://needforspeed.com/web/world/news/-/nfsblogs/1405178" target="_blank">official web site</a> and click the "Apply for Beta" button. Need for Speed World ships this summer for the PC.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:52:23 +0000</pubDate>
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      <title><![CDATA[EA Aims to Fix Bad Company 2 Online Play]]></title>
      <link>http://www.1cdkey.com/blog/bad-company-online-forum/</link>
      <description><![CDATA[<p>Two weeks after <a href="http://pc.gamespy.com/pc/battlefield-bad-company-2/index.html">Battlefield: Bad Company 2</a> launched, <a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> has announced that it finally has the server capacity to handle the volume of players logging on to play the game.<br /><br /> Via the official BFBC2 <a href="http://twitter.com/OfficialBFBC2/status/10418678795" target="_blank">Twitter account</a>, developer DICE and publisher EA issued a simple statement: "EA Maintenance has now completed. All new hardware is in place and ready to server your BFBC2 needs."<br /><br /> Gamers began to experience various problems and errors shortly after BFBC2 was released due to the unexpectedly immense popularity of the shooter. The game topped the charts in the U.S. and became the fastest-selling March title in UK history. During its first weekend, the peak traffic was 400% higher than any other Battlefield's peak simultaneous players. However, EA seems to believe it can now meet the demand.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077760/battlefield2_1268695268.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> Over on EA's official Battlefield blog, the company posted a Q&amp;A that detailed the work it has done to address the most prominent issues gamers have been having on all platforms. Most notably, the company stated: "EA Online has been adding more capacity to handle the high number of player connections to EA servers. This is an ongoing process but we currently have enough capacity to handle all BFBC2 connections."<br /><br /> Jump over to the <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/15/battlefield-bad-company-2-q-amp-a.aspx##" target="_blank">Battlefield forum</a> for more details on common problems and EA's fixes.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 05:49:19 +0000</pubDate>
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      <title><![CDATA[Atari Announces The Witcher 2: Assassins of Kings]]></title>
      <link>http://www.1cdkey.com/blog/atari-witcher-assassins/</link>
      <description><![CDATA[<p>Good news for traveling monster hunters for hire: plenty of work is on the way in <a href="http://pc.gamespy.com/pc/the-witcher-2/index.html">The Witcher 2: Assassins of Kings</a>. Atari officially announced today the sequel to the 2007 PC cult classic is being developed by <a href="http://www.gamespy.com/company/682/682218.html">CD Projekt</a> Red.<br /><br /> A new proprietary gaming engine will give The Witcher 2 fresh visuals, and the developer promises a gritty, more mature, non-linear storyline featuring a new combat system. The Witcher was the debut game for CD Projekt Red, and the studio's chief executive said fans should expect big things in the sequel.<br /><br /> "I am really glad to officially present what we've been working on for over two years," Adam Kicinski, CEO of CD Projekt Red, said in a statement. "We learned a lot during The Witcher's development process, and are using that knowledge to ensure the sequel is one of the best RPGs people have ever played."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079720/thewitcher2_1269473419.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> The Witcher 2 has not yet been given a release date, and as of now it is a PC-only title. Those of you interested in learning what's in store for Geralt should check out the exclusive preview at <a href="http://www.gamespot.com/pc/rpg/thewitcher2/news.html?sid=6254071&amp;om_act=convert&amp;om_clk=newsfeatures&amp;tag=newsfeatures;title;2&amp;mode=previews" target="_blank">Gamespot</a>.<br /><br /> <strong>UPDATE:</strong> CD Projekt Red has officially announced The Witcher 2 will also be an Xbox 360 and PS3 title.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:13:27 +0000</pubDate>
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      <title><![CDATA[Mafia II Gets August Release Date]]></title>
      <link>http://www.1cdkey.com/blog/madia-release-windows/</link>
      <description><![CDATA[<p>It's been eight long years since Mafia: The City of Lost Heaven was released for the PC, becoming a critical and commercial success. Today, Take-Two announced we're one step closer to finally getting to play the sequel. <a href="http://pc.gamespy.com/pc/mafia-2/index.html">Mafia II</a> is now scheduled for a North American release on August 24 for Windows PCs, Xbox 360, and PS3.<br /><br /> Set in the fictional city of Empire Bay between 1945 and 1955, Mafia II will feature a restriction-free, 10-square-mile map full of meticulously recreated cars, clothing, music, and advertising from the era. Developer <a href="http://www.gamespy.com/company/142/14227106.html">2K Czech</a> provides the synopsis:</p>
<blockquote class="contentquote">Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a "made man," and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn't quite as glamorous as it seems.</blockquote>
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<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1079815/mafia2_042408_7244_1269527166.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> For those of you headed to PAX East, Take-Two also announced the game will be playable by the public for the first time at the sold-out expo, which kicks off tomorrow in Boston.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:08:48 +0000</pubDate>
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      <title><![CDATA[Blizzard Announces BlizzCon 2010]]></title>
      <link>http://www.1cdkey.com/blog/blizzard-announces-blizzcon/</link>
      <description><![CDATA[<p>Get ready to queue up. Blizzard announced today its fifth BlizzCon gaming convention will kick off on Friday, October 22 in Anaheim, California. WoW, StarCraft, and Diablo fans interested in attending should get on their toes: ticket availability and pricing has yet to be announced, but last year's show sold out in just eight minutes.<br /><br /> Blizzard promises more of the same events and activities BlizzCon attendees have come to love, including hands-on play time with upcoming titles, discussion panels with Blizzard developers, tournaments, contests, and prizes galore.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/107/1079854/blizzcon.2008_1269540260.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br /> "BlizzCon offers us a great opportunity to meet with our players and share our enthusiasm for gaming with one of the most passionate communities in the world," Mike Morhaime, CEO and co-founder of Blizzard, said in a statement. "We're looking forward to providing another great show filled with entertainment, competition, and the latest information about Blizzard Entertainment games."<br /><br /> Details about ticket availability and pricing will be announced on the official <a href="http://us.blizzard.com/blizzcon/?rhtml=y" target="_blank">BlizzCon web site</a> in the near future. The company did state tickets will be sold in much the same way as last year, meaning a Battle.net account is required, and tickets will be sold to the lucky few that queue into the system first.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 03:03:59 +0000</pubDate>
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      <title><![CDATA[League of Legends Postmortem]]></title>
      <link>http://www.1cdkey.com/blog/league-of-legends-warcraft/</link>
      <description><![CDATA[<p>Inspired by the insanely popular Warcraft III scenario Defense of the Ancients, <a href="http://www.gamespy.com/company/867/867527.html">Riot Games</a>' <a href="http://pc.gamespy.com/pc/league-of-legends-clash-of-fates/index.html">League of Legends</a> has quickly made a name for itself in the competitive strategy-gaming scene since its late-2009 launch. It's free to play (with a revenue stream that revolves around microtransactions), it's insanely popular (just ask all the readers who voted it GameSpy's Reader's Choice PC Game of the Year!), and it's got a development team dedicated to making sure it stays as competitive as possible. We recently sat down with design director Tom "Zileas" Cadwell to talk about where LoL's been, where it's going, and what kinds of hurdles one must overcome when crafting a well-balanced competitive game.<br /><br /></p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <strong>Ryan Scott:</strong> So, to kick this off, let's talk a little bit about you and your history. You worked on a few Blizzard titles -- and you're a renowned StarCraft player as well, right?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> I'm terrible now, but that's OK. So my background is, I was really into StarCraft in college. I played really competitively, and I was a top player for a while -- I was really good with the Protoss [faction]. And then I started developing games. I made a small title in college called Strifeshadow; it was a real-time strategy game, and then I moved on to work at Blizzard for about three years, as the balance guy on Warcraft III. And then on World of Warcraft, I worked on a bunch of systems and content polish and some other interesting things. After that, I went to business school; I wasn't really sure why at the time, but it's proving more useful now. I was a producer at Red 5 Studios for a while, and realized I hated being a producer and just wanted to be a designer -- so I took the opportunity to be <a href="http://www.gamespy.com/company/867/867527.html">Riot Games</a>' design director.</blockquote>
<p><strong>Ryan Scott:</strong> That said, let's talk about League of Legends. Right off the bat -- do you think Riot jumped the gun with its release? It was sort of lacking in some important features, like spectator mode, draft mode, and replays -- which you guys have talked a lot about since launch. In any case, what do you think about LoL's launch?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> I think we made the right decision. You know, once upon a time, game development was about releasing a monolithic product when it was ready, and then you marched on to the next thing, and didn't look back. But these days, you want to create a really fun experience for people, one that they're going to enjoy and stay loyal to. And while I want replays and observer mode as much as you guys, getting those done along with everything else would have delayed us a lot. We felt like we had a really fun product that stood on its own, and we felt like it was ready to launch. With the growth we've had in our users, we've been pretty successful, and we <em>are</em> going to build those features, and more features after that. So, I'm happy with the decision we made, even though I understand why some users were disappointed at those specific features not being included in the launch.</blockquote>
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<div class="imageInline" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079804/league-of-legends-20100325022603018.jpg" border="0" width="610" height="343" /></div>
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<p><br /> <strong>Ryan Scott:</strong> Were you ever apprehensive about the microtransaction-based revenue model?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> Yes! I mean, it was a big decision. No one had really done a free-to-play model for a competitive, hardcore game. We felt like we had a solution that worked, but it's scary to jump off the cliff and not know if it's going to work or not. It was a big risk -- but it was one that was really successful for us. We got a ton of users into the game, and they've been very loyal in supporting us by opting in to buy skins or permanent access to champions. And we're also happy that our users understand we're not selling in-game power, or being unfair or unbalanced [with the model]. When we first explained the model, a lot of players had that concern, but we don't hear that much [anymore], because we've been very careful to mitigate that.</blockquote>
<p><strong>Ryan Scott:</strong> With regard to the "we don't sell power" stance... I almost feel like you <em>kind of</em> do in a way, because you have the Influence Point boosts. Have you ever thought about cutting out that middleman and straight-up selling runes for real money?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> We thought about it. As gamers, a lot of us felt like we probably wouldn't be super-thrilled with it, so we decided to go more indirect there. And the advantage you get from buying Influence Point boosts is not that large in the grand scheme of things. I have a pretty good rune book, and I haven't used the boosts, other than the free one I got from being a high-rated player in the beta. There's nothing in the game that you can't earn in a reasonable space of time -- it's not like some of the free-to-play games where you have to grind for 20,000 hours to get something. We wanted LoL to be an honest commitment to gamers, so we didn't do a pay-to-win thing.</blockquote>
<!-- start image div  -->
<div class="imageInline" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1079804/league-of-legends-20100325022558940.jpg" border="0" width="610" height="341" /></div>
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<p><br /> <strong>Ryan Scott:</strong> To get into some nitty-gritty design topics, it definitely seems that you've iterated on your matchmaking system quite a bit, in ways that players don't really see. As many players certainly know, it's derived from chess' ELO rating system. Has that system proven very difficult to implement? Obviously, it was originally designed for a one-on-one game, and you've applied it to a five-on-five game with enormous amounts of variables...</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> Regardless of what system you use, it's hard for it to figure out "Well, who caused the win and who caused the loss?" in a team game. In a one-on-one game, you can make a pretty good guess -- either somebody played really well, or somebody played really badly, so you just assign the blame and it works out. It's much harder in a team game, because to be accurate, you have to figure out who's causing the win and who's causing the loss. That said, we're pretty happy with how our system (which has a number of improvements on top of ELO to make it work for a team game) is working out. Over the next couple of months, we're going to be adding some additional analysis tools that can more rapidly figure out who is actually causing the win and who is causing the loss, in a really smart way. We contracted a guy who has a kind of a computational biology background to do some data-mining and analysis on that. We're going to go through each champion and look at things like what a good Chronokeeper looks like, and what a good Soraka looks like. We'll use that to help clue us in on new players and people who are less competitive, so we can more quickly get people up to that skill level. The bottom line is, it's a hard problem.</blockquote>
<p><strong>Ryan Scott:</strong> The hardcore guys on the forums have pointed out plenty of perceived unfairness in the matchmaking system (grouping high-level players with much lower-level ones and such). Do you ever feel like they have a point -- that these perceptions do the matchmaking system a disservice, even if the math behind it is sound?</p>
<blockquote class="contentquote"><strong>Tom Cadwell:</strong> We know [the system] is effective because we've looked at the results, and the predictions are pretty accurate in general. There are always cases where a bad match happens. I agree with you, though -- I think your point about perception is important, and that's why we're going to be rolling out some changes pretty soon where the game tries to match you with people who are both around your skill <em>and</em> around your summoner level. Right now, it just looks for people of the same skill level, and we see that, say, level 13 versus level 30 actually ends up being pretty fair, on average, when it's looking at <em>just</em> your skill. But it's perceived, like you say, as being unfair. So we're going to be adding these tweaks to reduce people's hesitation, and get them to believe that the matchmaker is [playing] fair.</blockquote>]]></description>
      <pubDate>Sun, 28 Mar 2010 02:56:27 +0000</pubDate>
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      <title><![CDATA[Ubisoft Making Ghost Recon: Future Soldier Short Film]]></title>
      <link>http://www.1cdkey.com/blog/ghost-recon-ubisoft/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> was just getting started with its live-action Assassin's Creed promos. According to <a href="http://weblogs.variety.com/the_cut_scene/2010/03/ghost-recon-getting-short-film-treatment.html" target="_blank">Variety</a>, the developer is now working with a pair of Oscar winners to create a 30-minute <a href="http://pc.gamespy.com/pc/tom-clancys-ghost-recon-x/index.html">Ghost Recon: Future Soldier</a> film.<br /><br /> Completely separate from the live action trailer that debuted today, the Ghost Recon short film will serve as a prequel to the events that take place in Future Soldier, which is scheduled for a holiday release across all platforms.<br /><br /> The short film will be helmed by Francois Alaux and Herve de Crecy, the 2010 Oscar-winning directors of the animated short "Logorama." The script is being handled by one of the writers from "Children of Men," and Little Minx, a division of Ridley Scott's production company, is also on board.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1080065/ghostrecon_1269638058.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCaption" style="width: 600px;">Shot from the live-action Future Soldier trailer released today.</div>
</div>
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<p><br /> "We don't look at it just as a videogame brand," Adrian Lacey, a producer on the film, told Variety. "For us, it's very much an entertainment brand. Videogames talk to a lot more people than they did a while back. It's a much bigger audience so we're trying to bring more people to it."<br /><br /> According to Variety, the Future Soldier short film will be released in multiple formats in the fall.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 02:45:28 +0000</pubDate>
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      <title><![CDATA[God of War III: Platinum Trophy Reveals Teaser]]></title>
      <link>http://www.1cdkey.com/blog/god-of-war-III-platinum-trophy-reveals-teaser/</link>
      <description><![CDATA[<p>The <a href="http://www.godofwar.com/spartansstandtall/" target="_blank">Spartans  Stand Tall</a> web site is an overhead view of a coastline during a thunder  storm. There appears to be a reflection of some sort on the water that becomes  brighter each time lightning strikes, but as of now, it's still impossible to  make anything out clearly.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078744/spartansstandtall_1269008717.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br />In the upper right corner  of the screen, a circular, clock-like gauge appears to be filling up, most  likely counting down to whatever it is the site is teasing as players earn  platinum trophies in <a href="http://ps3.gamespy.com/playstation-3/god-of-war-iii/index.html">God of War  III</a>. As our friends at IGN pointed out, PSP game God of War: Chains of  Olympus had a similar teaser site, so a new Kratos adventure on Sony's handheld  could be in store. Our money, however, is on DLC. The question has been bandied  about for some time, and we believe the teaser site will eventually tell us DLC  is coming for God of War III.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 01:06:11 +0000</pubDate>
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      <title><![CDATA[Batman Takes Best Game at BAFTA Awards]]></title>
      <link>http://www.1cdkey.com/blog/batman-takes-best-game-at-bafta-awards/</link>
      <description><![CDATA[<p>Rocksteady's <a href="http://xbox360.gamespy.com/xbox-360/batman-arkham-asylum/index.html">Batman:  Arkham Asylum</a> topped Naughty Dog's Uncharted 2: Among Thieves to win Best  Game. Batman's win was a bit of an upset as Nathan Drake has already claimed two  major Game of the Year titles from the Academy of Interactive Arts and Sciences  Awards and the Game Developers Choice Awards. Still, Naughty Dog added plenty of  hardware to its already full trophy case, taking home four BAFTAs for best  Action, best Story, best Original Score, and best Use of Audio  categories.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078891/batman_1269040486.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br />Batman also won for best  Gameplay and Infinity Ward's Call of Duty: Modern Warfare 2 took home the public  vote for best game. EA Sports FIFA 10 won two BAFTAs for innovation and  evolution of the franchise, and Valve's Left 4 Dead 2 was named best  Multiplayer.<br /><br />Nintendo mastermind and Mario and Link creator Shigeru  Miyamoto took home BAFTA's highest accolade, the Fellowship. In accepting the  award, Miyamoto said, "Our imaginations and creativity should be the only limits  and that is what makes our industry a joy and a dream to work in."<br /><br />Visit  the <a href="http://www.bafta.org/awards/video-games/" target="_blank">BAFTA web  site</a> for the full list of winners and nominees.<br /><br /></p>]]></description>
      <pubDate>Sat, 20 Mar 2010 01:02:48 +0000</pubDate>
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      <title><![CDATA[ Final Fantasy II Review]]></title>
      <link>http://www.1cdkey.com/blog/final-fantasy-II-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>I've spent the last week playing through Final Fantasy II for the first time  through the Wii's Virtual Console, and it's been a lot of fun to experience it,  totally fresh, in an emulation of its original American release. I can easily  see how this installment in Square's long-running series became such a fan  favorite, as it transitioned the wildly popular role-playing franchise from  Nintendo's 8-bit hardware to a machine with a lot more power to take advantage  of. Even just the opening scene -- employing Mode 7 scaling techniques to  present a pseudo-3D view of the world while airships soar through the sky -- I  can still appreciate for its artistry and technical achievement here, nearly 20  years later. It still looks great. <br /><br />But I wasn't really ready for this  game to have so many little quirks. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.wii.ign.com/media/037/037083/imgs_1.html"><img src="http://wiimedia.ign.com/wii/image/article/107/1078571/Inline_1268941753.jpg" border="0" width="480" height="292" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Yes, the numbering in the  game's name is weird again. This one is more commonly called Final Fantasy IV  today.</div>
</div>
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<p>Take the translation, for starters.  It's been pretty well documented that this first stab at bringing the game's  script into English was pretty rough, but I always thought that just meant a few  chuckle-worthy lines like the famous "You spoony bard!" got through into the  final product. I didn't realize that the whole game was filled with grammatical  errors and weird dialogue exchanges. It's a bit of a turn-off. <br /><br />Then  there's a ton of character turn-over. I'm used to some switching around in the  ranks of your core adventuring party from those other SNES RPGs I listed up  above, but Final Fantasy II feels like the most inconsistent of them all --  characters come and go with ridiculous speed, sometimes only joining you for the  length of a single dungeon crawl before the plot carries them away from  playability. It feels almost worthless to spend time investing in leveling  anyone up, because it's like you're always only five minutes away from them  leaving you anyway. <br /><br />And then there's the total lack of challenge. Again,  I knew enough about this edition going in to remember it was an "Easy Type," a  toned-down, less-difficult edition of the Japanese original created as a  concession to RPG-inexperienced American players in the early '90s. Every town  in the game even has a "training room" to tutorialize the uninitiated. But I  didn't realize just how easy this Easy Type would be -- it's almost comically  simple at times. There was one major boss in the middle of the adventure that I  killed in one hit. No joke.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:59:35 +0000</pubDate>
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      <title><![CDATA[Heavy Rain DLC Coming April 1]]></title>
      <link>http://www.1cdkey.com/blog/heavy-rain-dlc-coming-april-1/</link>
      <description><![CDATA[<p>Officially billed as Chapter 1 of the Heavy Rain Chronicles, The Taxidermist was  already available to those who pre-ordered the game. Those who didn't can dig  into Madison's past for $4.99.<br /><br />"In a similar manner to the unique,  cinematic gameplay style of Heavy Rain, you will play Madison, and be presented  with a number of tense situations and decisions, as she digs further into the  case, which of course, will determine one of many different outcomes," SCEA  Product Marketing Manager Jefferson Dong said in the <a href="http://blog.us.playstation.com/2010/03/19/no-april-fools-joke-heavy-rain-taxidermist-dlc-available-april-1/" target="_blank">PlayStation Blog</a> post announcing the DLC.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078822/heavyrainmadison_1269030737.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />Along with the DLC  announcement, <a href="http://www.gamespy.com/company/026/026799.html">Quantic Dream</a> today  released the second patch for Heavy Rain. According to the company, this patch  addresses the freezing and crashing problems some players have experienced and  will improve the overall stability of the game.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:28:53 +0000</pubDate>
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      <title><![CDATA[Heavy Rain Postmortem]]></title>
      <link>http://www.1cdkey.com/blog/heavy-rain-postmortem/</link>
      <description><![CDATA[<blockquote class="contentquote"><strong>David Cage:</strong> We're very happy with the  critical reception. So far, we got about 375 reviews, and the average score is  about a nine out of 10, which is extremely high. We thought the feedback would  be much more polarized, between people loving it and hating it. Actually, the  feedback has been incredibly positive. We're also really pleased by the fact  that the mainstream press also responded really positively. We got some great  articles in the New York Times, for example, or in Le Monde in France, or La  Repubblica in Italy. Pretty much across all territories, the feedback is the  same. Most of all, we're really happy with the word-of-mouth about the game,  because reading the forums and talking to gamers, it seems that people really  enjoyed the game. That's the most important thing.</blockquote>
<p><strong>GameSpy:</strong> What was the goal that <a href="http://www.gamespy.com/company/026/026799.html">Quantic Dream</a> had when  they set out to make Heavy Rain?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> It was to create an experience  based on emotion, for an adult audience. And breaking with most of the  conventions, most of the traditional videogame rules. So it was about trying to  reinvent a way to interact, not using patterns and loops but really trying to  use contextual actions and discovering what it takes to create an experience  where your actions, where you tell a story through your actions and not through  cut-scenes. So that was what we tried to discover.</blockquote>
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<div class="imageInlineCenter" style="width: 610px;"><a href="http://ps3.gamespy.com/dor/objects/811232/quantic-dream-project/images/heavy-rain-20091215021933114.html"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078899/heavy-rain-20100319044430474.jpg" border="0" width="610" height="343" align="center" /></a></div>
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<p><br /><strong>GameSpy:</strong> Heavy  Rain is obviously a game about the decisions that you make. Were there ever  times that you considered not giving players the ability to reload at all?  Because it seems like you were really trying to emphasize that each choice you  make matters.</p>
<blockquote class="contentquote"><strong>David Cage:</strong> You know, when you create a  game and people buy it, it's [bad] to frustrate them, even when it's for their  own good. So the decision I made in the last month of the project was not to  frustrate them, but rather to evangelize, and to explain that the best way to  experience Heavy Rain was to play it in one walkthrough, bearing with the  consequences of your actions. I'm really glad, because most of the people I talk  to, or what I read on the forums, is really... even if people lost some  characters, they still go until the end and want to see everything that happened  in this configuration. And then they go back and replay, and I think that's the  best way to experience Heavy Rain.</blockquote>
<p><strong>GameSpy:</strong> That was  actually what I was going to ask you. In my review, I said that it was very  important that the first time you play, no matter what happens, it happens,  because it's your characters and it's your story. Fahrenheit -- the last game  you did before Heavy Rain -- was a story-heavy game, too. Was the goal with  Heavy Rain to make it even more of an interactive movie than Fahrenheit was?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> I never wanted to create,  really, an "interactive movie," or a "cinema" experience. I really wanted to  create an emotional experience, that was my only goal. So it's true that I used  storytelling, characterization, visual narrative to achieve this goal, but all I  wanted was to trigger different types of emotions than the ones that you usually  find in games. In games, you often find adrenaline, stress, frustration,  competition, anger, fear, but I wanted to explore how it was possible to  trigger, you know, empathy, sadness, making you feel uncomfortable, feel  depressed -- the kinds of things that you never find, never feel in games.</blockquote>
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<div class="imageInlineCenter" style="width: 610px;"><a href="http://ps3.gamespy.com/dor/objects/811232/quantic-dream-project/images/heavy-rain-20091215021914364.html"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1078899/heavy-rain-20100319044432005.jpg" border="0" width="610" height="343" align="center" /></a></div>
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<p><br /><strong>GameSpy:</strong> A lot  of people are skeptical when they hear that the game's mostly played through  quick-time events. Has that been something that your studio has worked to refine  time and again in order to give it more of a tactile feel? How have you learned  about using these sort of inputs from your past games like Farenheit?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> Well, you know, all this  quick-time-event stuff was really big before people could actually play the  game. But now that people can play the game, and we read all the reviews and  checked on the forums and talked to gamers, and no one complained about it. On  the contrary, they thought it was a really immersive way to feel [like you're]  at the heart of the action. So yeah, we learned a lot from Fahrenheit. It didn't  work in Fahrenheit, as action sequences, because they were really out in front  of you and you couldn't see exactly what was going on. The actions were actually  disconnected, whereas here, it works exactly the opposite way. Heavy Rain  started from a blank page; we decided that each action on screen should be  triggered by you, and that we should use all of the controller. We should use  the sticks, the buttons, the triggers, the Sixaxis, and make you really feel  like you're doing the actions, that these actions are different and that each  action scene is choreographed. Everything is really like in a movie, except that  you're in control of the timing of what's going on. And we made sure there's a  consequence to every single action you take. So, for example, if I'm supposed to  throw a punch, if I succeed, I would immediately see the result... but if I  fail, I see the result immediately as well. That was the most important thing  for me.</blockquote>
<p><strong>GameSpy:</strong> The faces are something that a lot of  people have talked very positively about in Heavy Rain. What was the hardest  part about actually getting those emotions to come across on faces? What sorts  of problems does that present?</p>
<blockquote class="contentquote"><strong>David Cage:</strong> We had a lot of technical  issues, but also some issues with the acting and the directing, because it's a  lot of technical constraints to do real facial animations. Many games out there  just do a key frame animation for the face, which is fine when you do 20 minutes  of cut-scenes -- but when you do four or five hours of dialogue like we have to  do, in 16 different languages, you need to find another solution. So everything  was motion-captured, which implied many different things regarding directing and  how you work with the actor on-stage. So in many ways, it was quite similar to  the work done on Avatar, with performance capture for the movie. We faced  probably very similar issues. But at the same time, I'm quite pleased with the  result, because it seems that people feel the emotions that the characters  convey, and it seems that the characters are believable, people can find empathy  for them, that was the most important part.</blockquote>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:25:49 +0000</pubDate>
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      <title><![CDATA[Skate 3 Coming May 11]]></title>
      <link>http://www.1cdkey.com/blog/skate-3-coming-may-11/</link>
      <description><![CDATA[<p>And this time around, skating won't be a solitary sport. In Skate 3, gamers will  be able to build teams, online and off, and take part in challenges and  competitive battles against other skate squads.<br /><br />"Since the very beginning  of the Skate franchise, we have captured the true essence of skateboarding, be  it from the feel of nailing that perfect trick, to the feeling of just hanging  out and sessioning with your friends," Senior Producer Jason DeLong said in a  statement.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 604px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1078165/skate3_1268842736.jpg" border="0" width="604" height="250" align="center" /></div>
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<p><br />For those of you not up to  speed on the latest tricks, "My Name is Earl" star and former pro skater Jason  Lee will appear as Coach Frank in the game's new Skate School. And once you  learn the ropes from the Tracer, you can hit the streets of the newly designed  city of Port Caverton, a place Black Box calls "a true skater's paradise."  <br /><br />If Port Caverton isn't quite your style, an in-game editor allows  players to drop objects anywhere in the city or start from scratch and create  their own plazas and ramp parks. User creations can then be uploaded and shared  with friends via Xbox Live or PSN.<br /><br />After its North American release on  May 11, Skate 3 is slated to ship worldwide on May 14.</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:48:19 +0000</pubDate>
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      <title><![CDATA[EA Aims to Fix Bad Company 2 Online Play]]></title>
      <link>http://www.1cdkey.com/blog/ea-aims-to-fix-bad-company-2-online-play/</link>
      <description><![CDATA[<p>Via the official BFBC2 <a href="http://twitter.com/OfficialBFBC2/status/10418678795" target="_blank">Twitter  account</a>, developer DICE and publisher EA issued a simple statement: "EA  Maintenance has now completed. All new hardware is in place and ready to server  your BFBC2 needs."<br /><br />Gamers began to experience various problems and errors  shortly after BFBC2 was released due to the unexpectedly immense popularity of  the shooter. The game topped the charts in the U.S. and became the  fastest-selling March title in UK history. During its first weekend, the peak  traffic was 400% higher than any other Battlefield's peak simultaneous players.  However, EA seems to believe it can now meet the demand.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1077760/battlefield2_1268695268.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br />Over on EA's official  Battlefield blog, the company posted a Q&amp;A that detailed the work it has  done to address the most prominent issues gamers have been having on all  platforms. Most notably, the company stated: "EA Online has been adding more  capacity to handle the high number of player connections to EA servers. This is  an ongoing process but we currently have enough capacity to handle all BFBC2  connections."</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:29:11 +0000</pubDate>
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      <title><![CDATA[UK TV Show Builds a Replica of ModWar 2's Pit Level]]></title>
      <link>http://www.1cdkey.com/blog/uk-tv-show-builds-a-replica-of-modwar-2s-pit-level/</link>
      <description><![CDATA[<p>The UK's Gadget Show which airs on channel 5 has actually built a <a href="http://www.jasonbradbury.com/index.php/2010/03/we-built-mw2-for-real/" target="_blank">real-life version</a> of The Pitt map (h/t <a href="http://kotaku.com/5494285/brits-build-real-life-modern-warfare-2-level" target="_blank">Kotaku</a>) and intends to put it to the test next week when the  show's presenter goes head-to-head on his Xbox 360 with a Special Forces soldier  who will be tackling the course for real.<br />The results of the  challenge will be able to be seen on March 22nd if you live in the UK, but  knowing the "power" of the Internet, it'll likely be posted shortly  after.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:15:47 +0000</pubDate>
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      <title><![CDATA[Rock Band 3 Confirmed for Holidays, Lady Gaga Next Week]]></title>
      <link>http://www.1cdkey.com/blog/rock-band-3-confirmed-for-holiday-lady-gaga-next-week/</link>
      <description><![CDATA[<p>Rock Band 3 news came via the <a href="http://online.wsj.com/article/BT-CO-20100309-712089.html?mod=WSJ_latestheadlines" target="_blank">Wall Street Journal</a>, which covered Viacom's investor  conference today in Florida, at which Dauman announced that his company has  reached a new agreement with Electronic Arts to distribute the  game.<br /><br />Harmonix Communications Manager John Drake confirmed the news when  he <a href="http://twitter.com/johntdrake" target="_blank">tweeted</a> at 2 P.M.  Eastern: "Viacom CEO and President Philippe Dauman has confirmed that Harmonix  is working on Rock Band 3, for release Holiday 2010! WOOO!" Proving he's  unbiased on the matter, Drake followed up with the tweet, "Also, it's going to  be AWESOME. Confirmed."<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1075962/Lady.GaGa_1268166144.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />Lady Gaga was the other  news surrounding Harmonix today. The reigning pop queen's Track Pack, including  "Bad Romance," "Just Dance," "Monster," and "Poker Face" will be available for  download on March 16 for the Xbox 360 and Wii, March 18 for the PS3. In  addition, South Park's take on Lady Gaga's "Poker Face," featuring Eric Cartman  on vocals, will also be available for download.<br /><br /></p>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:10:18 +0000</pubDate>
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      <title><![CDATA[Valve Announces Portal 2]]></title>
      <link>http://www.1cdkey.com/blog/valve-announces-portal-2/</link>
      <description><![CDATA[<blockquote class="contentquote">Valve, creators of best-selling game franchises  (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies  (such as Steam and Source), today announced Portal 2 for shipment this coming  holiday season.<br /><br />Portal 2 is the sequel to 2007's Portal, which won 70  industry achievement awards.</blockquote>
<p>The official release underlines the 13  letters and a single number to create "drattmannh0nee." The mysterious  announcement immediately lit up Portal forums and blogs across the Internet as  posters tried to work out the potential meaning.<br /><br />As it turns out the 14  characters are another username/password for the Valve BBS which was discovered  earlier this week. This, of course, leads to more cryptic tomfoolery -- check  out <a href="http://www.facepunch.com/showthread.php?t=904084" target="_blank">this forum thread</a> over at Facepunch.com for the incredibly  detailed blow-by-blow.<br /><br />The Valve announcement coincided with a cover  story on Portal 2 from Game Informer. The magazine does not reveal many details  other than to say it is "a standalone, full-price retail release" with "new  gameplay mechanics, storyline, and some surprising new twists." We'll keep you  posted.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/830/830467/portal1.jpg" border="0" width="610" height="250" align="center" /></div>
<p>&nbsp;</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:07:42 +0000</pubDate>
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      <title><![CDATA[MTV Games Announces Green Day: Rock Band]]></title>
      <link>http://www.1cdkey.com/blog/mtv-games-announces-green-day-rock-band/</link>
      <description><![CDATA[<p>The latest standalone title in the <a href="http://www.gamespy.com/company/027/027660.html">Harmonix</a> music  franchise will allow players to progress through the history of the punk-pop  trio. Along the way, gamers will unlock the band's media vault, which includes  more than 100 collectible images and more than 40 minutes of unreleased Green  Day performances and interviews.<br /><br />Like The Beatles: Rock Band, the game  will feature three-part vocal harmonies on a setlist of 47 songs, including  "American Idiot," "Jaded," and "Boulevard of Broken Dreams." Harmonix says that  all songs are exportable, and can be played in any of the Rock Band  titles.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076694/greenday.000_1268328575.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />"This latest Rock Band  title aims to encapsulate the spirit and energy of a band that has sold more  than 50 million records worldwide and been hailed as one of the best live acts  touring today," MTV Games said in a statement.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:59:39 +0000</pubDate>
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      <title><![CDATA[EA Offers Big Hint on Dragon Age 2]]></title>
      <link>http://www.1cdkey.com/blog/ea-Offers-big-hint-on-dragon-age-2/</link>
      <description><![CDATA[<p>As <a href="http://www.1up.com/do/newsStory?cId=3178311" target="_blank">discovered by 1UP</a>, preview copies of the Dragon Age: Origins  expansion, Awakening, due to launch on March 16, include a revealing placard.  The card shows the game's blood dragon logo in full flight with a date above its  head: 02.01.2011. No further details are provided.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 601px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076878/dragon.age.001_1268343789.jpg" border="0" width="601" height="250" align="center" />
<div class="inlineImageCaption" style="width: 601px;">Give me back my  son!</div>
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<p><br />Considering Dragon Age: Origins was  in development for nearly seven years, a full-blown sequel just one year after  the original was released seems premature, particularly considering the game's  most talked-about flaw, dated graphics, is linked directly to its engine.  However, according to a January post on <a href="http://www.joystiq.com/2010/01/29/bioware-says-dragon-age-2-to-look-super-hot/" target="_blank">Joystiq</a>, that's exactly what <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> is working on  for its Dragon Age sequel:</p>
<blockquote class="contentquote">Dragon Age: Origins presents strong evidence that  great games can overcome gawd-awful graphics, but BioWare isn't about to test  that theory -- and the limits of our forgiveness -- again in the sequel. "I  think one of the key things we're working on in Dragon Age 2 is the technology,"  BioWare VP Greg Zeschuk recently told Joystiq. "I can confirm that we're doing a  lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to  make it visually super hot."</blockquote>
<p>We'll let you know when we hear more  from EA and BioWare about Dragon Age 2.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:55:31 +0000</pubDate>
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      <title><![CDATA[LucasArts Announces Monkey Island 2 Special Edition]]></title>
      <link>http://www.1cdkey.com/blog/lucasarts-announces-monkey-island-2-special-edition/</link>
      <description><![CDATA[<p>The special edition comes with the requisite enhancements, including HD  graphics, a remastered score, and full voiceover, as well as a few new  additions. Along with the traditional point-and-click controls, which can feel  cumbersome on consoles, players will now be able to take direct control of  leading man Guybrush Threepwood while navigating around the game's islands. And  to really take a trip down nostalgia lane, the game's creators will share their  thoughts and memories about making the game in an in-game audio  commentary.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1076819/secret.of.monkey_1268336140.jpg" border="0" width="600" height="250" align="center" /></div>
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<p><br />"The Secret of Monkey  Island: Special Edition really resonated with gamers young and old thanks to its  classic storyline and updated gameplay features," LucasArts' President Darrell  Rodriguez said in a statement. "We're adding even more great new features in  this sequel and can't wait for classic Monkey Island fans and newcomers alike to  experience perhaps the most beloved installment in the franchise  ever."<br /><br />For PS3 gamers who missed out last summer, LucasArts also  announced that the first Monkey Island special edition will soon be available  for download on PSN.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:51:27 +0000</pubDate>
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      <title><![CDATA[Sony Unveils PlayStation Move at GDC]]></title>
      <link>http://www.1cdkey.com/blog/sony-unveils-playstation-move-at-GDC/</link>
      <description><![CDATA[<p>Sony Computer Entertainment America Senior VP of Marketing Peter Dille kicked  off the presentation, boasting, "This will be a seminal moment for PlayStation  and the entire industry." So what's Move all about?<br /><br />The terms "accuracy"  and "precision" were used a number of times as Dille described what makes Sony's  motion controller different. By combining the PlayStation Eye camera and Move  controllers, Dille said the system created an immersive, true-to-life gaming  experience.<br /><br />SCEA VP of Product Development Scott Rhode provided further  details, stating Move could track both fast and subtle motions with under one  frame of latency. "What you do in the real world will translate to the game," he  said. "That means no limits on what developers can create."<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1076559/sony.move_1268270844.jpg" border="0" width="600" height="250" align="center" />
<div class="inlineImageCredit" style="width: 600px;">- Image courtesy of  CNET</div>
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<p><br />Rhode led a series of live  demonstrations that illustrated Move's capabilities. In the Sports Champions  game pack, Sony demonstrated how two motion controllers can be used  simultaneously to create sword and shield battles in Gladiator Duel. Playing  Table Tennis, the company successfully showed how the system is sensitive enough  to replicate hard and soft shots as well as topspin and slice. And in Motion  Fighters, Sony demonstrated how flicks of the wrist won't do when a real punch  is required.<br /><br />Social games like Move Party were shown, illustrating how  the Eye camera and Move controller can be used to create augmented reality  family games, such as Paint Brush and Wacky Barber Shop, and then Sony pulled  out two of its big guns. In LittleBigPlanet, developers played cooperatively  with one person using Move to flip blocks and move platforms, while a partner  controlled SackGirl moving through the environments with a standard Sixaxis. And  in SOCOM 4, developers demonstrated how Move could be used to aim and fire  weapons while a second controller could be used to control direction.<br /><br />All  the games demonstrated are still in pre-alpha, Dille noted, and will only  improve when Move launches in the fall. On packaging and pricing, Dille said the  details were still being hammered out, but Sony does plan to release a Move  Starter Kit, including Eye camera, Move controller, and game for less than  $100.<br /><br />"We're paving a path from the Wii household to the PS3 household,"  Dille said. "We're planning to design games that target all genres and  audiences, including core gamers, and we're treating this like a virtual  platform launch. This will be our biggest effort of the year."</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:45:28 +0000</pubDate>
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      <title><![CDATA[God of War III Review]]></title>
      <link>http://www.1cdkey.com/blog/god-of-war-III-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>Well, probably. <br /><br />Taking the old "if it ain't broke, don't fix it" rule at  face value, Sony Santa Monica has done very little to alter how things work,  though there's been a bit of welcome polish on nearly every facet of gameplay.  That is, if you were expecting a revolution in terms of design, you'll be sorely  disappointed. But, if you simply wanted <em>more</em> of what has made the series  so great up to this point, you're going to be quite happy indeed. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/886158/god-of-war-iii/videos/gow3_vdr_030510.html"><img src="http://ps3media.ign.com/ps3/image/article/107/1075014/god-of-war-iii-20100305034357869.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Click the image to watch our  in-depth video review.</div>
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<p>What has worked in the  past largely still holds true here in great fashion. God of War III practically  redefines what the word "scale" means with regards to videogames, as it throws  you into scenes with Titans that are larger than entire levels in some other  games. The scope of some of these sequences is nothing short of astounding, with  playable sequences that take place on creatures the size of a skyscraper. Sony  Santa Monica has been promising this all along, but even when you know what sort  of experience you're in for, you'll still be blown away by the immensity of some  scenes. <br /><br />While size is a hugely impressive aspect of the game, more than  anything else, God of War III is a tour-de-force in terms of its visuals, and  it's even <em>more</em> brutal than any of its predecessors. Yes, this is a very  M-rated game, one filled with blood, gore and detached limbs, but what's  important is that it all makes sense. Greek mythology was filled with violence,  and Kratos' latest doesn't hold back in all the right ways. <br /><br />The combat  is just as responsive as ever with big, massive combos that you'll always feel  completely in control of. You can cancel out of almost anything and go into a  block or roll, making defensive maneuvers a strong (and very necessary) part of  your arsenal. One subtle tweak this time around is that the old  Square-Square-Triangle combo that ends with Kratos whipping down the Blades in a  big overhand motion isn't as easily abused as it once was. This is partly due to  the fact that you'll find yourself surrounded by more enemies than ever before,  requiring that you utilize your area attacks more often, but it's also because  enemies can be more aggressive. If you're in their sights, they're probably  attacking, which makes the combat a little more balanced between blocking,  rolling and attacking; that's great. It's not a huge change, but it's certainly  very welcome. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.ps3.ign.com/media/886/886158/img_7590667.html"><img src="http://ps3media.ign.com/ps3/image/article/107/1075014/god-of-war-iii-20100305034329854-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Kratos looks incredible (and  deadly).</div>
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<p>One problem with past God of War  titles was that despite the fact that you'd pick up a handful of other weapons  along the way, in large part they weren't very useful as your blades seemed to  almost always be more effective. That's been fixed this time, and all three of  the other weapons you acquire are good in almost any situation. That's even more  true thanks to the fact that you can now switch between them on the fly,  mid-combo, allowing you to string together big sequences will all four weapons  in use. <br /><br />My only complaint here is that two of the three additional  weapons that you'll earn are extremely similar to your blades. They have unique  powers and slightly different moves, but by and large, they're more of the same.  The Cestus (the pair of big metal gloves that you've no doubt seen previously)  is really the only weapon that's truly unique, and fortunately those are both  useful and great fun to take into battle, but it's hard to not wish that your  other pickups were as different at the Cestus.</p>
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<li><a href="http://ps3.ign.com/articles/107/1075014p2.html">Next &raquo;</a></li>
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      <pubDate>Sat, 13 Mar 2010 02:54:58 +0000</pubDate>
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      <title><![CDATA[PlayStation Move Roundtable: Finally, Irrefutable Proof of GameSpy's Bias]]></title>
      <link>http://www.1cdkey.com/blog/play-station-move-roundtable-finally-irrefutable-proof/</link>
      <description><![CDATA[<p><strong>Anthony Gallegos:</strong> We all knew Sony was rolling out a motion controller,  but somehow it lost a lot of the goodwill that the press seemed to be throwing  its way at last year's E3 Expo. This year's GDC presentation actually showed  <em>real</em> games instead of tech demos -- okay, you could argue that some of  the "games" were just glorified tech demos -- and mostly elicited murmurs,  rather than claps and cheers, from the audience. What do you think  happened?<br /><br /><strong>Brian Altano:</strong> It's been easy to scoff like some  knee-jerk reactionary every time a mildly competent hardware or software  developer attempts to roll out its own flimsy take on Nintendo's successful  motion controller. We've seen everything from failed Chinese bootlegs to hollow  takes on Nintendo's own "mini-game collections" like Wii Sports and Wii Play.  But none have been so brazen and so baffling as Sony, a prominent, top-tier,  first-party developer brushing aside its recent hot streak of triple-A games  just to throw its hat into the motion-controlled party-game foray. Per usual,  it's almost unfair to judge any new videogame hardware until the requisite  software is in place, but if what we played at Sony's media event was any  indication the scoffing and general disillusion that permeated the hall were  totally justified.<br /><br />In our hands was (to put it bluntly) a less ergonomic,  less responsive charcoal Wii Remote with less buttons, less charm, and less  compelling software surrounding it... and a neon ping-pong ball fastened atop.  Waving and waggling it in front of the dozens of different demo kiosks allowed  players to tread bold old roads, like bowling, table tennis, and archery. Sound  familiar? It's an approach to motion-controlled gaming that was seemingly  designed by a group of people who spent the last five years studying the Wii's  marketing campaign, as opposed to studying what worked -- and most importantly,  what <em>didn't</em> work -- with the Wii's software lineup.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><a href="http://ps3.gamespy.com/dor/objects/14318622/playstation-motion-controller-e3-demo-series/images/playstation-move-20100311024319429.html"><img src="http://ps3media.gamespy.com/ps3/image/article/107/1077329/playstation-move-20100312030444592.jpg" border="0" width="610" height="482" align="center" /></a></div>
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<p><br />Games like SOCOM 4  showed promise, perhaps, and interactive toys like the EyePet elicited a few  giggles from onlookers as they watched players squirm around the floor, flailing  their arms in synchronized confusion with a polygonal chia-chimp. But all in all  this was not the revolutionary new motion controller Sony hinted at during last  year's E3 presentation. This was a soulless party game stick surrounded by a  gaggle of half-concocted ideas and missteps. And until we see some really big  guns roll out to justify its existence, this will be an all-too-familiar road to  traverse.<br /><br /><strong>Gerald Villoria:</strong> This might come off as closed-minded  Neo-Luddism, but I believe the industry's movement towards a motion-controlled  future is ill-advised. I predict that PlayStation Move will enjoy a similar  level of success to the EyeToy; take that as you will. I understand the  reasoning behind Sony's decision to try and play catch-up to Nintendo's  innovation. You can't underestimate the buying power of the grandmas and soccer  moms anymore: Nintendo's success with the Wii has expanded the audience, and  it's only natural for Microsoft and Sony to try for their slice of the pie. But  I also know what I like, and after getting my hands on the PlayStation Move and  its first batch of games, I just don't feel that Sony has me (or my tastes) in  mind.<br /><br />The games on display ranged from family-friendly party games and  shooting galleries to simplistic combat sports and bowling. Basically, all the  kinds of experiences you've already had access to on the Wii since it launched,  only now they're in HD. SOCOM 4 was the only announced game that grabbed my  interest, but watching the presenter play the game turned me back off. He didn't  have fine accuracy (forget about headshots), and he also seemed to struggle with  shooting enemies in the periphery. If I'm playing a shooter (or any game,  really), I'll take a mouse-and-keyboard or standard gamepad over the Remote and  Nunchuk (or PS Move and Sub-controller) every single time.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 02:51:25 +0000</pubDate>
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      <title><![CDATA[Terrifying Metro 2033 Screens Besmirch Good Name of Russian Subway System]]></title>
      <link>http://www.1cdkey.com/blog/terrifying-metro-2033-screens-besmirch-good-name-of-russian-subway-system/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="callout-hdr">
<h2>Metro 2033 Game Help</h2>
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<h4><a href="http://xbox360.gamespy.com/xbox-360/metro-2033-the-last-refuge/guide/">Metro  2033 Walkthrough &amp; Strategy Guide</a> <span class="row-date">(Mar 2,  2010)</span></h4>
<p>Coming soon: Our complete guide to Moscow's remains.</p>
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<div class="callout-hdr">
<h2>Latest Articles for Metro 2033</h2>
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<div class="callout-box latest-articles">
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<h4><a href="http://xbox360.gamespy.com/xbox-360/metro-2033-the-last-refuge/1064636p1.html">THQ's  Metro 2033 Hitting March 16th</a></h4>
<span class="row-date">X360 News | Jan 28,  2010</span>
<p>4A Games' post-apocalyptic shooter Metro 2033 -- which is set in Moscow --  has officially been given release dates for both North America and Europe today.  Based on a story by Russian author Dmitry Glukhovsky, gamers will be able to get  to grips with the shooter on March 16th and March 19th in North America and  Europe, respectively. <a href="http://xbox360.gamespy.com/xbox-360/metro-2033-the-last-refuge/1064636p1.html">Read&nbsp;More&nbsp;&raquo;</a></p>
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<div class="articleDivide">
<h4><a href="http://xbox360.gamespy.com/xbox-360/metro-2033-the-last-refuge/1041269p1.html">Metro  2033 First Look</a></h4>
<span class="row-date">X360 Previews | Nov 2, 2009</span>
<p>Imagine you're on your morning commute in the Moscow metro system when a  nuclear blast goes off. The world as you know it is over, but, lucky for you,  you are in a part of the subway system that doubles as a nuclear bunker. How  will you live? What will life be like as you try to persist underground? What  will happen to the world above, and will you ever see it again?<br /><br />It's an  interesting premise that, thematically at least, has been done before in the  popular Fallout franchise. Where the just-revealed Metro 2033 differs is in its  setting. Unlike Fallout, where a great deal of the game takes place on the  ravaged surface, Metro 2033 puts you in the shoes of a survivor whose life and  missions will take place mostly underground. If you thought your life was hard,  just imagine trying to make a shotgun out of crap you find in a subway.</p>
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      <pubDate>Sat, 13 Mar 2010 02:25:21 +0000</pubDate>
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      <title><![CDATA[Pokemon HeartGold Review]]></title>
      <link>http://www.1cdkey.com/blog/pokemon-heartGold-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>But then <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> and <a href="http://games.ign.com/objects/027/027310.html">Game  Freak</a> did something devious: they sucked me back in again. Curse those guys  ticking my gadget fetish with the bundled Pokewalker... <br /><br /><a href="http://ds.ign.com/objects/143/14348187.html">Pokemon  HeartGold</a> and SoulSilver are the two latest games in the Pokemon RPG series  and are remakes of Pokemon Gold and Silver that existed on the Game Boy Color.  On the surface the two games are virtually identical to each other, but each  houses different species of Pokemon to make them unique. Game Freak did more  than give the experience a new coat of paint with the 3D engine from Diamond,  Pearl, and Platinum; they also added things to discover during the massive  quest. Most importantly, the new Pokewalker gadget brings a welcome twist to the  familiar franchise, making HeartGold and SoulSilver a bit more attractive to  those who've already experienced the series several times over the last 14  years. <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://ds.ign.com/dor/objects/14348187/pokemon-heart-gold/videos/pokemon_vdr_031210.html"><img src="http://dsmedia.ign.com/ds/image/article/107/1077337/480_pokemon_vdr_1268441431.jpg" border="0" width="480" height="242" /></a></div>
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<p><br /><br />If you're new to  Pokemon don't worry -- just like the previous games in the series, HeartGold and  SoulSilver do an excellent job weaning you into the addictive gameplay that the  series is known for. <br /><br />HeartGold and SoulSilver follow the exact formula  of the Pokemon RPG: you're on a quest to become the best Pokemon trainer around.  In this world, all creatures are Pokemon, and you have the ability to catch wild  Pokemon and bring them into your collection of fighters. Each Pokemon has  strengths and weaknesses against other Pokemon because of their type -- water  types are stronger against fire types, bug types strong against grass types,  etc. -- and that's where strategy comes into play. <br /><br />The game's design is  rooted into the older Japanese RPG style consisting of random battles and  turn-based menu-selection fights. But the game continues to be as engrossing and  addictive as ever because of the sense of personal gratification. The thrill of  finding rare Pokemon, the satisfying "click" of catching an elusive creature,  the feeling of accomplishment when you've completed your Pokemon collection.  Even with the countless clones that have attempted the same style, no other game  has been able to do what the Pokemon RPG does even a decade and a half later.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 02:25:21 +0000</pubDate>
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      <title><![CDATA[Rage of the Gladiator Review]]></title>
      <link>http://www.1cdkey.com/blog/rage-of-gladiator-review/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>Last year, Nintendo resurrected Punch-Out!! on Wii and while it was a lot of  fun and looked great, it was a little disappointing that there was only one new  character. So if you want more Punch-Out!! with all new bosses and a change of  scenery, enter the ring with <a href="http://wii.ign.com/objects/023/023303.html">Rage of the Gladiator</a>.  This WiiWare offering takes the arcade boxing game's formula, sets it in a  vaguely Roman coliseum, and pits players against a mob of inventive and colorful  bosses. Rage of the Gladiator is a lot of fun and it's surprising how much  content developer <a href="http://games.ign.com/objects/142/14276043.html">Ghostfire Games</a> was  able to squeeze into WiiWare's 40MB size limit. <br /><br />From a first-person  perspective, you face off against each villain, memorizing their patterns and  exploiting weaknesses. Players have a choice of three different control schemes,  allowing you to play with the remote held horizontally for an old-school NES  experience or with motion controls if you want to get your arms swinging. Either  way, you basically have four attacks: high left, high right, low left, and low  right. You can dodge side to side, bring up your shield to block, and also jump  over low blows. Finally, each hit you land on your opponent will add to your  energy bar, and once it's filled a certain amount, you can unleash powerful  spells and combos. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://wii.ign.com/dor/objects/23303/rage-of-the-gladiator/videos/ragegladiator_trl_snakecharmer_21810.html"><img src="http://wiimedia.ign.com/wii/image/article/107/1077271/480_gladiator_1268434579.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Amit the Charmer, one of 10  bosses you'll face in Rage of the Gladiator, can transform into a gigantic  snake.</div>
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<p>You need to watch each boss closely so  you can learn their tells, catch them off guard, and land a few punches when you  can. It's as addictive and satisfying a formula today as it was in Mike Tyson's  Punch-Out!! back in 1987. Avoiding attacks often requires very quick reflexes  and you can count on losing to most bosses on your first try, but I was always  up for another go after being knocked out. This is one of those games where  you'll find yourself leaning left and right in your seat, actually trying to  dodge the in-game attacks. <br /><br />I think the audience that will most enjoy  Rage of the Gladiator, though, is a younger gamer crowd. A lot of the dialogue  and voice acting is a bit cheesy in a Saturday morning cartoon sort of way.  While it may cause some adults to roll their eyes, this is really a great game  for pre-teens. <br /><br />Rage of the Gladiator features top-notch production  values, especially for a $10 WiiWare game. The bosses are well animated, each  speaks many lines of dialogue, and some nice lighting effects add flair to the  battlefield. Even the audience cheering you on looks better than you would  expect. <br /><br />Ghostfire Games definitely had a lot of fun designing the 10  bosses. No two are alike, inspired by monsters and warriors from various  mythologies and eras. Naginata is an evil ninja, for instance, while the Sea  Witch is a riff on Medusa. Lord Vensor is a dark magician who calls meteors to  rain down on either side of you, making it difficult to dodge his sword. After  you've beaten them all, the story continues in Challenge Mode, where you have to  face them again in more difficult variations. <br /><br />One of my favorite parts  of Rage of the Gladiator is the upgrade system. After each victory you receive  three upgrade points you can spend to learn new spells and improve your  abilities. There is a pretty extensive tree to work through, allowing you to  both customize your fighter and enjoy constant rewards.</p>
<p><span class="articleHeader">Closing Comments</span><br />Rage of the Gladiator  succeeds at taking the familiar Punch-Out!! formula and placing it in an ancient  battle coliseum. If you were disappointed that Punch-Out!! Wii didn't include  more new fighters, well, here are 10 new ones to get to know. The production  values on display here are impressive, especially for a WiiWare game. Multiple  control schemes offer something for both fans of old school and motion controls,  the game looks great, and lots of voice acting brings these bosses to life. Keep  in mind, though, that the often silly dialogue and voice work will probably  appeal mostly to younger gamers. But Rage of the Gladiator is up there with the  best that WiiWare has to offer.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 00:43:36 +0000</pubDate>
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      <title><![CDATA[The Sims Team Working on 'Groundbreaking' Project]]></title>
      <link>http://www.1cdkey.com/blog/The-Sims-Team-Working-on-Groundbreaking-project/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> has something cooking in its Salt Lake City studio. In an interview published today, EA Executive Producer Ben Bell revealed that the creative minds behind The Sims are working on a "groundbreaking" new project.<br /><br /> Bell was thin on details in his Q&amp;A with <a href="http://www.industrygamers.com/news/ea-announces-groundbreaking-new-project-as-it-expands-salt-lake-studio/" target="_blank">Industry Gamers</a>, but he did say EA is actively seeking talent to fill key leadership roles related to the mystery game, including art director, technical director, and creative director.</p>
<blockquote class="contentquote">We are currently a small team of experienced developers setting off to develop an exciting new IP. It's an opportunity to get in on the ground floor of something important, but at the same time we have established teams in Redwood Shores and Salt Lake City to back us up. I believe that by nature, people in our industry tend to seek out challenge and adventure. They want to be a part of something where their talents will be stretched and developed. That's the kind of project that we're building.</blockquote>
<p>We searched the EA jobs board in hopes of gleaning a few bits of additional information, and while we did find postings for the positions Bell mentioned, the only detail we could find referenced applicants needing to have console experience. Whatever this groundbreaking project is, we won't be seeing it anytime soon. According to EA's art director description, "We have yet to create a single piece of art, so you'll be in right on the ground floor."<br /><br /></p>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Sharkey says:</strong> It's a safe bet Will Wright is involved somehow. Any guesses what EA has up its sleeve?</p>]]></description>
      <pubDate>Mon, 01 Mar 2010 08:45:36 +0000</pubDate>
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      <title><![CDATA[Borderlands: The Postmortem Interview]]></title>
      <link>http://www.1cdkey.com/blog/Borderlands-The-Postmortem-Interview/</link>
      <description><![CDATA[<div class="article-body"><a href="http://pc.gamespy.com/pc/borderlands/index.html">Borderlands</a> is one of Gearbox's best games yet, creating an engaging mix of RPG and FPS gameplay in ways that other games have tried and failed. It certainly <a href="http://xbox360.gamespy.com/xbox-360/borderlands/1036912p1.html" target="_blank">surprised me</a> when it ended up being as good as it was -- the game's long development cycle had me worried, and the drastic change in art direction seemed like a decision made in the 13th hour. Yet I come back to it time and again to enjoy the consistent stream of quality DLC.<br /><br /> So how did Borderlands go from being a realistic looking -- and quite frankly boring-looking -- Unreal 3 game to one of the most unique-looking games of 2009? How did Gearbox go from making WW2 games and Halo ports to creating a personality-filled world of its own? Was the game ever in danger of being cancelled? To find out these answers and more I recently chatted with Paul Hellquist, Senior Director at Gearbox, to gain some insight.<br /><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /> <strong>GameSpy:</strong> Did the success of Borderlands catch you and the rest of Gearbox off-guard?
<blockquote class="contentquote"><strong>Paul Hellquist:</strong> Um, I think... I think it did and it didn't. I think a couple of months before it came out, based on focus testing and people around the office getting the chance to play it for the first time, it became pretty clear to us that we really had something that grabbed people. But there was a long time during the course of development where we were... We were questioning ourselves a little bit about it. We were fairly confident that it was going to be something that people would latch onto, but it took a while for it to come together. Once it did start to come together towards the end, we could tell that we were gonna get a hit. We had a great E3, and that really solidified, in our minds, that we were going to have a successful title.</blockquote>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1072461/borderlands-20100225034532979.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Borderlands before the art style changed.</div>
</div>
<!--- end image div --><br /> <strong>GameSpy:</strong> The game spent a really long time in development, and underwent some pretty serious changes. Were you ever worried about the project's future, at any point?
<blockquote class="contentquote"><strong>Paul Hellquist:</strong> Yeah, there were some trying times, for sure, but we kept on working through it and working with 2K and everything came together. There were definitely some times there where we were unsure about what the future would bring.</blockquote>
<strong>GameSpy:</strong> Gearbox has largely worked in pre-established worlds, whether it's World War II or porting over a Halo game or making a Counter-Strike. What was it like to start with your own IP and your own fictional world? How was that design process different for you?
<blockquote class="contentquote"><strong>Paul Hellquist:</strong> Oh, it was really exciting for everyone involved, to really explore our own creative universe. We love working on all those franchises as well, but it was super exciting for everyone to come up with what Pandora and Borderlands was going to be all about. So that was really exciting for us. And it continues to be. We just, we can't stop making this game, essentially. We've got so many different ideas for things that we'd love for people to experience with Borderlands that we just want to keep working on it.</blockquote>
<strong>GameSpy:</strong> Yeah, the DLC approach has been really nice. Rather than just immediately shifting off to Borderlands 2 development, is the intent to keep making new stories in the world as long as players are continuing to support it? Or is there ever an end coming to the DLC?
<blockquote class="contentquote"><strong>Paul Hellquist:</strong> That, I think, is a decision that's still up in the air. We're going one at a time here. Especially after number two. We had one and two planned, at the end of development of the regular game, we had an idea of what we wanted to do for one and two. Then we took a little bit of time to see what people were responding to when we were deciding to do General Knoxx. Now we're in that phase again, we want to see how people respond to this one, and what sort of things that they're looking for from Borderlands. Then we'll make some decisions about whether or not we're going to work on another DLC pack.</blockquote>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1072461/borderlands-20100225034533932.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Borderlands before the art style change.</div>
</div>
<!--- end image div --><br /> <strong>GameSpy:</strong> Why did you decide to overhaul the aesthetic of the game? I spoke with company head Randy Pitchford at one point, and he told me that he went into the meeting about that new aesthetic with plans to shoot it down, but walked out amazed. What was the reasoning behind wanting to overhaul it?
<blockquote class="contentquote"><strong>Paul Hellquist:</strong> Well, we had come out and started talking about the game when we thought it was going to be ready at a certain point in time. Then it took us a while longer to get it right. By the time we were starting to understand when we were going to be landing it, after games like Fallout 3 that had a similar premise, and went with a very realistic look and feel, it made us think for a second about, "Are people gonna notice our game? Are people gonna want to see more of our game?"<br /><br /> So that was the timeframe when we started looking into doing some new, the new art style. The artists and some of the level designers got together and said, "What would be something that would stand out among this crowd?" They really just went back to their original concept drawings, and started looking at what got them so excited at the very beginning. They realized, "Well, what if we made the game actually look like these drawings? Render like these drawings?" Instead of just interpreting those drawings and making them more realistic. So the programmers, artists, designers, level designers, they all got together and worked for a couple of weeks to get the technology we needed from the rendering side and the visuals we needed in order to support the new style.<br /><br /> It was a really interesting process, and just like Randy, I think a lot of the other people in the company who were working on other projects -- like Brothers in Arms: Hell's Highway, that was in development at the time as well -- the people working on those games were saying, "What are they doing over there? Did they feel like starting over?" And then there was a company meeting where the Borderlands team unveiled the new look to everyone, and it was one of these looks where, we saw some screenshots around the office of it, but until you really saw the game working and moving with the new rendering and everything, you didn't really know. Once the whole company saw it, everyone was just blown away and really knew that that was going to be a big deal for us, really made it stand out. That reinvigorated the team to finish the game.</blockquote>
</div>]]></description>
      <pubDate>Mon, 01 Mar 2010 08:43:50 +0000</pubDate>
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      <title><![CDATA[Dragon Quest IX Slated For Summer U.S. Release]]></title>
      <link>http://www.1cdkey.com/blog/dragon-quest-IX-slated-For-summer-U.S-release/</link>
      <description><![CDATA[<p>The heavy-hitters keep coming for Nintendo. <br /> <br /> <a href="http://ds.ign.com/objects/849/849436.html">Dragon Quest IX: Sentinels of the Starry Skies</a> for the Nintendo DS will ship this summer in the U.S., the company announced. <br /> <br /> No specific release date was provided at this time, but it was revealed during Nintendo's media summit held in San Francisco this morning that Square-Enix will not be publishing the title. Nintendo itself will be doing the honors. <br /> <br /> In Japan, the title has sold 4.15 million copies to date since its release last July.</p>
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<td width="50%" align="left" valign="middle"><span style="margin: 0pt 5px 5px 0pt; font-size: 15px; letter-spacing: -1px; text-transform: uppercase;"><strong>Daily Fix</strong> Video</span></td>
<td width="50%" align="right" valign="middle"><span style="margin: 0pt 5px 5px 0pt; font-size: 12px; letter-spacing: -1px; text-transform: uppercase;"> February 24, 2010 </span></td>
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<p style="margin: 2px 0px 0px;"><a href="http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_022410.html"><span><span style="text-decoration: none;"><strong> This news and more in the Daily Fix. </strong></span> </span></a> <span> </span></p>
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<p style="margin-top: 3px; margin-bottom: 0px;"><span>&nbsp;&nbsp;&nbsp;- Nintendo Media Summit 2010! <br />&nbsp;&nbsp;&nbsp;- Metroid: Other M &ndash; June 27th <br />&nbsp;&nbsp;&nbsp;- DSi XL Out March 28th <br />&nbsp;&nbsp;&nbsp;- Photo Dojo: Spring 2010 </span></p>
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      <pubDate>Mon, 01 Mar 2010 08:42:35 +0000</pubDate>
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      <title><![CDATA[Starship Defense Review]]></title>
      <link>http://www.1cdkey.com/blog/Starship-Defense-Review/</link>
      <description><![CDATA[<p>It seems there is no shortage of tower defense games on any platform these days. In order to stand out, a TD game has to do things a little differently -- but not too differently, lest it overlook what fans of the genre like about it. <a href="http://ds.ign.com/objects/055/055122.html">Starship Defense</a> succeeds with solid strategy gameplay, a striking art style, and a variety of fun weapons to experiment with. It's also a great example of what works well on DSiWare: cheap games designed for short play sessions. Starship Defense comes highly recommended. <br /> <br />Like any tower defense game, enemies come streaming onto the screen following set paths and you must build defenses to thwart them. But instead of protecting a home base you are taking care of an enormous starship that takes up a considerable portion of the DSi's lower screen. As you progress from stage to stage you actually move to different areas of the starship, resulting in different "maps" to defend. The vessel is vulnerable on all sides and at any moment an enemy may fire upon it, so you'll want to take them out as quickly as possible. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 392px;"><img src="http://dsmedia.ign.com/ds/image/article/107/1072166/starshipinline_1267116390.jpg" border="0" width="392" height="293" align="center" />
<div class="inlineImageCaption" style="width: 392px;">Starship Defense looks like it was sketched with a pencil.</div>
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<p>In order to build weapons you'll need to harvest energy from defeated enemies. The bad guys leave behind energy pods that slowly float towards the bottom of the screen and you can pick them up by swiping them with your stylus. The entire game is controlled with the stylus, a method that works very well. Tap an icon to open your build menu, tap the gun you want to make, and then tap where you want it to be added to your ship. <br /> <br />Enemies hover above your ship on the top screen, Galaga-style. Before they make their attack you'll see a dotted line indicating the path they'll take so you can plan accordingly where to build your defenses. The final wave of each level is a powerful boss ship that will continue making passes and blasting away until it is defeated. But you aren't alone in your quest -- your helpful robot assistant will provide advice and comic relief. <br /> <br />There are 30 stages to be completed and at times your path with branch off so you can choose which stage to tackle next. Some stages aren't required to play, but they may provide valuable upgrades if you take the time for the detour. <br /> <br />What first caught my eye with Starship Defense was the striking visual style. The game is mostly black and white with mere outlines representing the various ships and weaponry. It's a bold look that really sets the game apart from other tower defense efforts. Thankfully, I found the game also highly entertaining, so it's got more than just good looks.</p>
<p><span class="articleHeader">Closing Comments</span><br />Starship Defense is the best tower defense game on DSiWare. It's cheap, it's got great visuals, and the concept is different enough to make the game standout in a crowded genre. If you're looking for a good strategy game to download, this is it.</p>]]></description>
      <pubDate>Mon, 01 Mar 2010 08:40:03 +0000</pubDate>
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      <title><![CDATA[ PlayStation 3 Suffering From Widespread PSN Error]]></title>
      <link>http://www.1cdkey.com/blog/playstation-3-suffering-from-widespread-PSN-error/</link>
      <description><![CDATA[<p>SCEA is looking into widespread reports tonight of PlayStation Network login errors causing many left unable to play games, and even lose trophies, on certain PlayStation 3 consoles.
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<br /> <br /> "We're aware that many of you are having problems connecting to PSN, and yes, we're looking into it," the company said in a statement. "Stay tuned for updates." <br /> <br />Forum members and e-mail tipsters are saying this problem is primarily affecting owners of the older model of the PlayStation 3, and is even causing users to lose trophies previously earned. Many titles, such as Heavy Rain, are also now unplayable due to connection issues with Sony's servers. <br /> <br /> One theory points to an issue with the console's internal calendar, which is reportedly resetting pre-slim models to 12/31/1999. <br /> <br /> It's unclear at the moment how widespread this issue is. <br /> <br /> IGN has contacted SCEA for additional updates on what's causing these errors. <br /> <br /> <strong>Update</strong>: SCEA has confirmed PS3 Slim models (120/250GB) are connecting normally.</p>
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      <pubDate>Mon, 01 Mar 2010 08:33:29 +0000</pubDate>
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      <title><![CDATA[BioShock 2]]></title>
      <link>http://www.1cdkey.com/blog/bioshock-2/</link>
      <description><![CDATA[<p>The first BioShock had an awful lot in common with System Shock 2. They had a similar split between guns and supernatural powers, stories that hinged on a near-identical plot twist, and both told stories primarily through voice-over and discovered logs. Both games presented worlds of brainwashed puppets on a narrative conveyor belt of murder. So how do you make a sequel to a remake? Can it be enough to make Conveyor Belt of Murder 2: Sea of Communism? <br /> <br /> <a href="http://xbox360.ign.com/objects/142/14240341.html">BioShock 2</a> is nearly identical to the mechanics of the original, but <a href="http://games.ign.com/objects/142/14221752.html">2K Marin</a>, an offshoot of Irrational, has hacked away at the plot and context of the original in a way that gives the slog through Rapture a very different emotional timbre. Set against a neon background of art deco decay, BioShock 2 feels a little like a merry-go-round of visceral human gore. The play of BioShock is pure sadism. You're given an increasingly complex toolkit with which to kill the gnarled humans around you. In good videogame fashion, these humans attack you first so I've only got to grapple with the ethics of manslaughter instead of murder. Which leaves me free to relish how good it feels to kill people, in sundry real and magical ways. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock2_vdr_020410.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1071699/480_bioshock2_vdr_1265349657_1267037220.jpg" border="0" width="480" height="242" align="center" /></a></div>
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<p>Shoot someone with a ball of fire and they scream in pain while searching out the nearest water source to douse the flames. When you discover their corpses afterward, you'll find the skin charred black and red, as much meat as human. If you've got a Little Sister with you she might chime in happily that you've made a toasty human marshmallow from this mess. Using regular guns offer similarly grisly effects, leaving dark crimson spatters on walls and on their fraying clothes. These nasty rewards are made sweeter because of the skulking villainy of the Splicers. You'll hear them commiserating over corpses or bickering about ADAM before they turn on you with shrill cries of blood lust. The game gives you every possible tool to reciprocate the carnivorous reception. If there was a replay feature it might as well be a snuff film simulator. <br /> <br /> In the first BioShock this fun gameplay was framed as a yarn of survival and self-preservation. The people you were entreated to help were conveniently placed along the cookie trail to the exit door. I grew sick of the repetitive violence after a few hours because I didn't believe in my reasons for being there. I had no idea who I was supposed to be or what life I was fighting to survive. I also didn't believe that I could unlock a power to hypnotize a Splicer so he would attack his enemies but I couldn't negotiate with one or try and pass myself off as one to circumvent conflict. I reached a moral breaking point. I didn't want to have to kill anything else, warped demon person or not. Ken Levine <strong><a href="http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock">told</a></strong> Brian Crecente this wasn't a critique of Objectivism as much as a rendering of violent extremism. "It's a cautionary tale about wholesale, unquestioning belief in something," he said. <br /> <br /> BioShock 2 puts its violence in the exact opposite context. Your odyssey of extermination is not for self-preservation but to rescue a young girl for whom you play "Daddy." Splicers come to embody the obstacle separating you and your own Little Sister. It's a sort of inverse <strong><a href="http://en.wikipedia.org/wiki/Milgram_experiment">Milgram experiment</a></strong> in which the more inactive I am the more potential damage I cause the innocent on the other side of Rapture. Even when I started to get tired of the meat conveyor belt, I felt a moral imperative to press on because I never felt like it would have been right to let Eleanor be sacrificed. <br /> <br />The gather sequences offer a nice mechanical representation of this theme, asking you to construct as safe an environment as possible for your helpless Little Sister corpse draining needs. All of the consequent action happens on your periphery, and the enemies now largely ignore you, which makes the sequences that much more frantic. The sense of no longer being the focal point gives these moments a helplessness that amplifies the story's sacrificial overtones. I'm still forced to behave like a violent psychopath, but BioShock 2 gives me a glimmer of hope in the eventual freeing of an innocent. It's a clich� and a fantastic delusion, but it's a marked improvement over the first game's masculine nihilism. <br /> <br />In many other ways, BioShock 2 remains as clunky and old-fashioned as the original. When you're not busy killing people, you can explore the richly detailed bedrooms, playpens, and foyers of Rapture. As you stumble around in the ruin, you'll discover a wealth of gold-tinted items of varying use. There are audio logs, potato chips, coffee thermoses, ammo, and enough whiskey to make your vision go blurry for 5-10 seconds (I'd demand a refund). The variety of items is impressive, but it quickly starts to feel like a fake-job. <br /> <br /> There is no real interaction in the game, you move your aiming cursor over the shiny thing and hit a button to magically absorb it into the appropriate cache. This starts to feel especially absurd in firefights when I can just mash a button while scurrying for cover and in a few seconds have gotten some money, machine gun bullets, a medical kit, and a pack of cigarettes all without literally having had to go through the necessary motions of scavenging. This is an absolutely absurd system held over from the first one, itself a holdover from the grungy days of late 90's PC game design.</p>
<p>In the days of System Shock 2 variety counted as depth, but in 2010 variety is meaningless without a sensorial representation. Ambient exploration in a detailed environment can be a rewarding enough mechanic on its own. Silent Hill: Shattered Memories makes fantastic use of this idea, connecting realistic animations to in-world behavior. When you open a door, you literally push it forward with the analog stick, peer in, and then push all the way to enter the room. When you pick up an item, it's not lost to menu abstraction. It becomes a real, physical part of the game that you can rotate and inspect using the benefit of the Wii remote's motion controls. There's no benefit from this system in terms of winning or losing, but there's a terrific impact in terms of immersion. <br /> <br /> Adding a system of environmental interaction for loot gathering, door opening, and item examination would have imbued the pretty visuals with a more realistic weight. It also would have encouraged a slower and more circuitous approach to combat. In the same way that the gather scenarios encourage a few minutes of tactical preparation and game planning before plunging in, adding real environmental interactivity could have encouraged slower movement and more careful observation of your surroundings. Instead, the arcane PC interface from ten years ago is kept in place and only the most unbelievable actions (i.e. those directly related to attacking people) are given weight. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1071699/murderthem_1267038162.jpg" border="0" width="480" height="270" />
<div class="inlineImageCaption" style="width: 480px;">Will you find a reason to murder them?</div>
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<p>Another frustrating disconnect is the idea that you're playing a reanimated corpse in a giant metal suit who moves with the same basic speed and fluidity as the non-confined human in the first game. The default movement is a bit slower, but you're given a speed boost tonic early on which basically equalizes things. It's an obvious concession to player convenience, but that doesn't make it the right thing to do. It gives players all the benefit of Big Daddy power without any of the constraints of limited mobility. <br /> <br /> To balance this, your health meter is remarkably vulnerable. In the second level of the game I was killed trading melees with a Splicer. Even though he was in a shirt and tie and I was in a giant metal suit with a drill arm, his punches were capable of taking almost an eighth of my health per swing. That's good for keeping combat balanced, but absurd for creating a consistently believable world. At a certain point competitive convenience has to give way to ambient realism. I'd rather feel like I had a realistic weight and impact in a believable environment than I would feel like a hyperkinetic ubermensch. <br /> <br /> Killzone 2 forced me to deal with limited movement speed and a discombobulating sense of aiming momentum to recreate the hardships of fighting while carrying around a constrictive load of war machinery. Kane and Lynch added a level of bullet sail and inaccuracy to the aiming system to make you feel like you were always doing things wrong. You can use these most basic of gameplay systems to communicate with the player and not just service their need to constantly win against the AI. If you're going to make a game about something more than winning and competition it's okay to amend the competitive mechanics for the sake of thematic expression. <br /> <br /> If there's a moral to be taken from both BioShock's it's that the means matter as much as the ends. There's nothing wrong with Andrew Ryan's rugged individualism nor Sophia Lamb's collectivism but the extremes to which they go to justify these ideals is phantasmagorical. The gameplay is a mirror of that visceral phantasmagoria. There's only one way out of Rapture, and that's through killing. When I played the first game I chose to save every Little Sister I met. I didn't care about the morality system and I didn't bother upgrading plasmids till near the end of the game. Those few seconds of sweet strings and bright white light were the only moments of respite from the rancor and decay all around. It wasn't a moral choice but an aesthetic choice, my instinctual rebellion against the art design. <br /> <br />I did feel a terrible conflict killing Big Daddies, even more strongly in the second game. In this moral toilet world of brutality, they were the only creatures that didn't want to kill me. I could walk by them and they didn't care. They offered a glimpse of co-existence. But to get to that pretty few seconds of rescuing the baby vampires, I had to become a Splicer and attack a docile creature. It's a much more incisive mechanic than the actual harvesting, all the scripted double-crossing, or the dramatic hucksterism of "Would you kindly?" <br /> <br /> The game gives me a completely optional opportunity to enrich myself but forces me to adopt the selfish aggression of those people I'd just been thinking were so purely evil a moment ago. There's no choice but to kill Splicers. Progression is impossible without it, so that act can't have any moral consequence to me. The encounters with Big Daddies are neither manslaughter nor self-defense. They're first-degree murder and I chose it every time, and I didn't even care about the upgrades. In <a href="http://xbox360.ign.com/objects/142/14240341.html">BioShock 2</a> I did it for the delusion that the fleeting relief was something I could keep with me, like a homeless man tending to a beloved rat. Maybe, I'm alone in this, but I'd rather play a homeless man with a rat than a brainwashed killer. BioShock 2 kind of splits the difference. It's a small victory, but, for me, it still counts.</p>]]></description>
      <pubDate>Sun, 28 Feb 2010 09:33:19 +0000</pubDate>
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      <title><![CDATA[Five Ways to Improve Modern Warfare 2's Multiplayer]]></title>
      <link>http://www.1cdkey.com/blog/Five-Ways-to-Improve-Modern-Warfare-2s-Multiplayer/</link>
      <description><![CDATA[<p>Millions of gamers have dedicated dozens (even hundreds) of hours each to Modern Warfare 2's multiplayer. They want to level up, earn new titles and emblems, and dominate strangers online. I'm one of them. <a href="http://xbox360.ign.com/objects/142/14281102.html">Modern Warfare 2</a> has great multiplayer. But everyone who plays it knows that it could be even better.  <br /> <br /> The issues with Modern Warfare 2's multiplayer aren't very different from most other online games. But since I (and a million other folks) spend so many of my nights playing MW2 online, it's important that <a href="http://games.ign.com/objects/550/550008.html">Infinity Ward</a> lead the charge and improve the experience. Not only would it make MW2 more enjoyable, but it might help other developers build better online shooters in the future. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1071890/call-of-duty-modern-warfare-2-20100224031813729.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>&nbsp;</p>
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<p><strong>The Issue:</strong> One of my favorite multiplayer maps is Terminal. In the past two weeks, over roughly ten hours of online time, I've played Terminal only twice. Twice. Meanwhile, I keep getting cycled into Skidrow and Derail -- good maps, sure, but perhaps it's too much of a good thing. For those like myself who play in a "hopper" such as Ground War (which cycles between Team Deathmatch and Domination modes) too often we see just one game type repeatedly. I had one night recently where I only played Team Deathmatch and not a single game of Domination over the course of two hours. <br /> <br /> <strong>The Solution:</strong> Map randomization needs refinement. Currently, more than half the players must vote down a map in order for it to be skipped. Lessen the number of votes required to skip a map. There should be a "like/dislike" option added. Let gamers give thumbs up for the maps they love and then give those heavier rotation for the week than those which people continually show dissatisfaction over. <br /> <br />As for game types, the easiest solution is to make it so that you never play the same game mode twice in a row. Or that you never play it more than twice in a row. Force some balance. The system is searching for the quickest match, so ensuring everyone never plays a string of the same mode in a row might be difficult, but there's no reason anyone should play the same game type for hours on end without a sniff of another mode. <br /> <br /></p>
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<p>&nbsp;</p>
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<p><strong>The Issue:</strong> In objective-based modes, many players do nothing to help the team win. Too many people treat every game mode like Team Deathmatch and are only concerned with increasing their kill count. Completing objectives earns you experience points (XP), but it's not much more than what you get for focusing on killing opponents. This results in a breakdown in gameplay that turns what should be team-based affairs into free-for-alls. <br /> <br /> <strong>The Solution:</strong> Increase the points earned for completing objectives based on the number of teammates nearby. Right now, everyone earns 150 points for claiming a domination point, regardless of the number of players securing the spot. For each additional member, add 25 points of XP. While it is harder to claim a spot alone, there should be a reward for getting your teammates to help out. If four people can earn an extra 75 XP by taking a spot together, then they will be more likely to coordinate and ensure everyone survives. True, you are "paying" people to be teammates. But it would work. <br /> <br /></p>
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<p><strong>The Issue:</strong> The grenade launcher which attaches to assault rifles is dubbed the N00b Tube because it's an easy way for new players to get kills. Unfortunately, the N00b Tube is an overpowering tool that removes skill from Modern Warfare 2. Most perks and weapons have some counter. Tired of being targeted by predator missiles? Use the Cold-Blooded perk and become invisible to air attacks. Getting rocked by grenades? Equip the Blast Shield to survive explosions. But the N00b Tube is an instant killer with impressive splash damage that has no true counter. In unskilled hands, it is deadly. In expert hands, it's nearly unstoppable. And if the player is using the Scavenger perk (restocking ammo from the dead), they can have a near limitless supply of grenades to launch at other players. <br /> <br /> <strong>The Solution:</strong> Lessen the amount of splash damage, lower the accuracy and offer fewer XP for N00b Tube kills. And how about this option -- a N00b Tube-free playlist so that gamers have the option of avoiding these types of cheap kills more easily. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1071890/call-of-duty-modern-warfare-2-20100224031818869.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>&nbsp;</p>
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<div class="imageInlineRight" style="width: 160px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1071890/call-of-duty-modern-warfare-2-20100224031816588.jpg" border="0" width="160" height="160" align="right" /></div>
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<p><strong>The Issue:</strong> You can't play Modern Warfare 2 for long without being subjected to idiots who take the anonymity of online play too far. Racism, sexism and homophobia run rampant in Modern Warfare 2 to the point that many turn off the headset and never talk or listen to anyone. While Microsoft and Sony have some policing elements built into their online services, it's clearly not enough. A bunch of idiots are ruining Modern Warfare 2 and at some point it's up to Infinity Ward to reclaim its game. <br /> <br /> <strong>The Solution:</strong> Create a zero-tolerance playlist. Consider it a family zone. If you play on this list, it is expected that no inappropriate language will be spoken and no offensive comments be made. Everyone else can still play in the regular games and be idiots, but folks who are sick of the racial slurs have a place to go. Let the players police this family fun zone. Three strikes (votes by competing players) and you are out for good. <br /> <br /></p>
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<p>&nbsp;</p>
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<p><strong>The Issue:</strong> When I play Modern Warfare 2, it's usually for 2-3 hours. I've rarely made it through an entire play session without getting dropped out of a match at some point. Latency can be a critical factor in a player's effectiveness. Even the slightest variations in game speed between people can mean the difference between life and death. Modern Warfare 2 should be about skill, but quite often it comes down to who has the stronger connection. <br /> <br /> <strong>The Solution:</strong> There's no one simple solution for this and I am not a technically savvy person. This one will take some hard work and dedication from Infinity Ward, but a balance needs to be struck so that players are competing solely on skill. I've never been dropped from more online games than I have in three months of playing Modern Warfare 2. And I have a solid connection. It's not good enough for the biggest game of 2009. <br /> <br /></p>
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<p><br /> <br />What do you think about Modern Warfare 2's multiplayer? Is it a flawless diamond, or could it use a bit of polish? Let us know what your experience has been with MW2, and what changes you'd like to see Infinity Ward make to its amazing online shooter.</p>]]></description>
      <pubDate>Sun, 28 Feb 2010 09:30:55 +0000</pubDate>
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      <title><![CDATA[King of Fighters XIII Announced]]></title>
      <link>http://www.1cdkey.com/blog/king-of-fighters-XIII-announced/</link>
      <description><![CDATA[<p>It looks like <a href="http://games.ign.com/objects/573/573885.html">SNK Playmore</a> is all set to put The King of Fighters XII behind it and turn is attention of the next entry in the series -- you guessed it, <a href="http://xbox360.ign.com/objects/062/062901.html">The King of Fighters XIII</a>! <br /> <br /> That new entry saw formal announcement today in Japan. SNK Playmore announced that the game is in development on Taito's Type X2 arcade board, a line of boards that powers games like Street Fighter IV and BlazBlue. <br /> <br /> Details on the game are being saved for a premier event which will be held in Tokyo electronics capital Akihabara on March 25. <br /> <br /> Until then, you're going to have to speculate on what we might end up seeing from the game via the logo. <br /> <br /> In other SNK Playmore news, the company has opened <a href="http://neogeomuseum.snkplaymore.co.jp/english/index.php">an anniversary site</a> in celebration of the Neo Geo platform. Visit the site for a nostalgic look at the hardware that originally powered the KOF series. The site is fully viewable in English.</p>]]></description>
      <pubDate>Sun, 28 Feb 2010 09:27:33 +0000</pubDate>
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      <title><![CDATA[ Get Set For Tokyo Game Show 2010]]></title>
      <link>http://www.1cdkey.com/blog/get-set-for-tokyo-game-show-2010/</link>
      <description><![CDATA[<p>Don't start stocking up on the Pocky just yet, but Tokyo Game Show organizer CESA has fired the starting gun in its preparations for this year's event. It's six months away so, as we said, don't start stocking up on the Pocky just yet. <br /> <br />If you do want to mark the show down on your calendar, open up to September and place big red marks on the 16th, 17th, 18th and 19th. As always, the first two days will be press only, with the last two days opening up to the public. Adjust your marker colors accordingly. <br /> <br /> The show will be held at the usual place, the massive Makuhari Messe convention center in Chiba, a few minutes outside of Tokyo. <br /> <br />CESA actually announced all this immediately after last year's show. However, at the time they weren't sure if they'd be holding a three day event or a four day event. Given that in the event of a switch to three days one of the press days would end up being cut, we're glad they went with the four day schedule. <br /> <br />For this year's show, the organization aims to attract Asian developers and audiences. It will host an Asia Games Business Summit to attract high profile members of the Asian games community. It's also arranging tours with overseas travel agencies to get gamers outside of Japan into Tokyo for the event. <br /> <br /> Further details will be announced in May.</p>]]></description>
      <pubDate>Sun, 28 Feb 2010 09:25:29 +0000</pubDate>
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      <title><![CDATA[Transformers: War for Cybertron Eyes-on]]></title>
      <link>http://www.1cdkey.com/blog/transformers-war-for-cybertron-eyes-on/</link>
      <description><![CDATA[<p>Last month, IGN's own Hilary Goldstein <a href="http://xbox360.ign.com/articles/106/1060279p1.html">wrote about Transformers: War for Cybertron</a>, set to release for PlayStation 3 and Xbox 360 this June. The ambitious action romp is developed by <a href="http://games.ign.com/objects/734/734517.html">High Moon Studios</a>, best known for the stylized first-person shooter Darkwatch and more recently The Bourne Supremacy. And it has very little in common with any Michael Bay helmed Transformers movies, as we recently learned when publisher <a href="http://games.ign.com/objects/025/025004.html">Activision</a> demoed several portions of the game from a private suite in Las Vegas. <br /> <br /> In a cinematic cut-scene, Bumblebee races alongside a destroyed path directly through the middle of the Autobots' capital city of Iacon as Decepticon drones give chase. He turns and cuts them down and then transforms, but several more drones appear. Out of nowhere comes Optimus Prime -- his trademark red and blue design immediately recognizable within the carnage -- and blows several pursuers out of the sky before screeching to a halt on the pavement. He dons no trailer -- it's not in the game. <br /> <br /> "You're a skilled fighter, but you shouldn't be out here alone," he says. "Ratchet, this Autobot needs repairs." <br /> <br /> The yellow Transformer declines. "There's no time. I need to find the autobot called Optimus." <br /> <br /> We learn that Zeta Prime is dead and that the high council has gone into hiding, its forces completely directionless.  <br /> <br /> "The council will emerge when it's safer. In the meantime, Ratchet, Bumblebee -- you're with me," says Optimus. <br /> <br />This is how Bumblebee and Optimus Prime meet. It's at the tail end of a robot war that has been waging for millions of years on Cybertron, the home planet of the Transformers and a location not often explored in previous media -- whether TV, movie, comic or videogame -- based on the universe. It is the entire setting for High Moon Studios' new title, which precedes the robot adventures on Earth. <br /> <br /> <a href="http://xbox360.ign.com/dor/objects/54928/transformers-war-for-cybertron/videos/transformwfc_trl_gameplay_revtrailer_22610.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072356/transformers-war-for-cybertron-20100225003526509.jpg" border="0" /> <small><strong>Click on Optimus to watch the intense new trailer</strong></small></a> <br /> <br />For the developer, the setting was intriguing from the start because it remained so mysterious throughout the years. "What were the Transformers like before they came to Earth? This is something we think old and new fans are interested in," says game director Matt Tieger, who hopes the team has succeeded in offering further insight and layering depth atop the famous robots. "We're telling a lot of character relationships that have never been explored before." <br /> <br />The story spans two campaigns -- one for the Decepticons and another for the Autobots -- and strives to explain the relationship between the two factions without demonizing any of the so-called bad guys. Even the good guys are not exactly as they seem. For example, Optimus Prime begrudgingly takes on the role of Autobots leader after he realizes that nobody else is capable. And Megatron is not evil incarnate, but misguided -- he believes that Cybertron has fallen from grace and seeks to restore the planet to its former glory by any means possible, even a brutal war. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/054/054928/img_7566273.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072356/transformers-war-for-cybertron-20100225003409636-000.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">The game controls kind of like Gears of Wars, but there's no cover system.</div>
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<p><br /> <br />The Decepticon campaign is a prequel to the Autobots one, but they can be played out of order if you prefer. According to Tieger, the setup works perfectly because you first wreak havoc as the Decepticons, unsettling the balance of power, and then you come in as the Autobots when all seems lost and fight to undo the damage. "The bad guy hatches an evil plot to take over universe. Then the good guy resets balance of power back to neutral," he says. <br /> <br />Where graphics are concerned, High Moon Studios has unabashedly stayed true to some winning conventions. The title runs on the Unreal 3 engine, which allows for gigantic, detailed environments and equally enormous robots complete with gritty realism. "There have been some significant challenges in making an all-metal world," says Tieger, but the presentation generally satisfies. The city is very interactive. You will often see citadels crumbling in the background as the battle intensifies and as you ride never-ending elevators down into the planet's core, you will marvel at the scope of it all. Indeed, in a boss fight with Omega Supreme, you strafe around a huge arena as the truly epic enemy shoots missiles your way -- you're about as tall as the ball of Omega's ankle. It all looks pretty good. Still, if you were to ask us to describe the style, there's no getting around the fact that War for Cybertron looks like an Unreal-engine game with Transformers, for better and worse.</p>
<p>It also plays a lot like a Gears of War variation -- with some notable exceptions, of course.  <br /> <br /> You control the Transformers with the left analog stick and aim with right. They move as you might imagine the big robots would -- they're heavy, but they've also got speed, especially with regard to transformations. "We needed to make sure he game felt tighter, snappier, and that you're transforming more as a combat strategy," says Tieger. And you can transform at any time and anywhere by pressing the L3 button. If you want to run down a forever-stretching hallway instead of race through it on wheels, you can do that, but it'll take a lot longer. Although the transformations are incredibly fast -- really, really zippy, in fact -- you can interrupt them with melee or shooting if necessary, at which point the animation blends perfectly into your chosen action. <br /> <br />"The foundation about everything we put together was about controls feeling tight and snappy and even where we put the transformation button," says Tieger. <br /> <br />You can carry two different weapons and up to three grenades, assigned to a button, at ay time. And you've got two skills -- the cool down and the resource. For example, Optimus can slide into foes and also execute a war cry, which will power him up, layer a new reticule on-screen and then enable him to target away. Melee combat is assigned to R3 button like the Call of Duty series. It seems a little weird to push in the thumbstick to trigger an energon blade attack, but it works and the controls are customizable if that's simply not for you. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/054/054928/img_7566271.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072356/transformers-war-for-cybertron-20100225003358698-000.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Transform into cars, trucks, tanks and jets at will.</div>
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<p><br /> <br />Here is where War for Cybertron is nothing like Gears of War, though. There's no cover system whatsoever. And there's not much of a lock-on mechanic, either. Certain weapons like the rocket launcher allow for auto-targeting, but for the most part you'll be aiming on your own as you make your way through the war torn and battle-scarred universe -- not necessarily a bad thing given the controls appear to be tight and responsive. You can also jack into turret systems, which is really well done. As you do, your Autobot or Decepticon becomes the turret -- a literal extension of the gun. If you prefer, you can rip the massive weapon from its station and carry it around until the bullets run dry. <br /> <br />In lieu of taking cover, High Moon wants gamers to transform and there are all kinds of vehicle types at your disposal. Cars, trucks, tanks and of course jets. To answer your next question, yes, Jetfire and Starscream are in the game and fully playable. So are the impressive likes of Skywarp and Thundercracker, for that matter. All the craft -- even the cars -- can hover when necessary. High Moon felt it pertinent to implement this feature so that gamers could easily get around the environments, effortlessly strafing left and right. As soon as players drive forward, though, the vehicles drop back to the pavement, their wheels lock into place and they drive as normal. <br /> <br /> The cars are exceptionally fast on the ground floor, allowing for drifts and big air over jumps. All of the characters have been completely redesigned compared to either the Bay movies or previous Transformer cartoons or games. The Autobots all look like concept cars -- smooth, sleek. Meanwhile, the Decepticon models have more on common with big, menacing muscle cars. Controlling the jets looks particularly fun as you can float in the air, then zoom forward toward a platform, transform mid-flight, land on area, jack into a turret and shoot down some enemies, disengage and then take off into the air again. It's seamless and incredibly quick. <br /> <br />War for Cybertron is not a single-player-only affair. The entire game can be played cooperatively by up to three players. Indeed, even in the solo campaign, the artificial intelligence controls your two remaining party members as you run, drive, fly and gun you way through missions. "I believe the campaign level reaches its zenith when you're playing with real people," says Tieger of the cooperative play. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/054/054928/img_7566269.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072356/transformers-war-for-cybertron-20100225003318651-000.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">The game runs on the Unreal 3 engine and looks pretty good.</div>
</div>
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<p><br /> <br /> And then, yes, there is a multiplayer mode. And of this, <a href="http://games.ign.com/objects/734/734517.html">High Moon Studios</a> is staying fairly quiet. What it will say is this. "We have been all about multiplayer since the first minute we started. It's not tacked on. It's one of the pillars. A full chunk of what we've put together here. A serious hardcore gamer multiplayer experience that people will playing long after it ships." <br /> <br />The team has the Unreal 3 engine in its side. It has also created every asset to work over a network. Tieger adds that the group plays multiplayer every day from five o'clock to six and confirms that a plan to extend replay value through future downloadable content is already underway. <br /> <br />We will have much more on War for Cybertron as the game draws closer to release, but everything we've seen of it so far has our hopes high for a licensed title that delivers without sacrificing on lore or gameplay. <br /> <br />"Our goal from the beginning was to make a great game that was also a Transformers game," says Tieger. Here's hoping the team succeeded. <br /> <br /> Don't forget to watch the new trailer. It's a pretty amazing treat for Transformers fans.</p>]]></description>
      <pubDate>Sun, 28 Feb 2010 09:15:06 +0000</pubDate>
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      <title><![CDATA[ Custom Chrome PS3 Shell]]></title>
      <link>http://www.1cdkey.com/blog/custom-chrome-PS3-shell/</link>
      <description><![CDATA[<p>Finding the coolest custom creations in the world of PC and console units is some of the most fun we get to have around the office. However, most of these unique masterpieces are almost without exception one-of-a-kind productions that aren't made available to the standard consumer. PS3 owners that are tired of the generic black finish on their systems are in luck today though, as one group of customizers are making their shiny cases available to the public. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 460px;"><img src="http://gearmedia.ign.com/gear/image/article/107/1072741/cyberchrome-custom-ps3-shell-20100226021608604-000.jpg" border="0" width="460" height="345" align="center" /></div>
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<p><br /> The Cyberchrome case, created by XCM, is designed to give your PS3 a futuristic reflective appearance, perfect for those that want their consoles to stand out among the crowd. Little official details are known about the aftermarket upgrade, but it appears that the case is in fact a full replacement shell and not just a snap-on cover. Just keep it out of direct sunlight or you might blind yourself. <br /> <br /> The Cyberchrome case carries a MSRP of $69.99 and is in stock over at <a href="http://www.totalconsole.com/servlet/the-1023/XCM-Cyberchrome-case-%28for/Detail">Total Console</a>.</p>]]></description>
      <pubDate>Sat, 27 Feb 2010 08:23:29 +0000</pubDate>
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      <title><![CDATA[Top 5 Music Apps for iPhone]]></title>
      <link>http://www.1cdkey.com/blog/top-5-music-apps-for-iPhone/</link>
      <description><![CDATA[<p>There are over 170,000 apps available for your iPhone. Sorting through the crowded App Store to find the best downloads for your iPhone or iPod Touch is time consuming and fraught with the risk of dropping good money on a bad app. Because even though most apps cost just a few dollars or Euros, that still was your hard-earned coin. So, IGN is starting a series of Top 5s for various genres and categories in the App Store to help you make the best download decisions. If you're new to the App Store, we hope to make the discovery of new apps and games more fun. And if you've had an iPhone for years, perhaps you'll find something new and fun. Because that's what makes the App Store such an exciting place: there is always something new behind each click. <br /> <br />Because the iPhone was born out of Apple's revolutionary iPod line, it includes all of the functionality of those successful music players. But thanks to the cleverness of developers, the iPhone and iPod Touch can do so much more with music than just replay it. Now you can interact with your music, create your own sounds, and play rhythm games. Our inaugural Top 5 charts the best music apps in the App Store, ranging from a brilliant little puzzle game to a voice-altering app that turns you into the next hip-hop star. <br /> <br /></p>
<hr />
<p><br /> <br /></p>
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<div class="imageInlineRight" style="width: 139px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035418903.jpg" border="0" width="139" height="200" align="right" /></div>
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<p><big><strong>Pandora Radio</strong></big> <br /> <strong>Publisher: </strong>Pandora Media <br /> <strong>Price (as of 2/26/10): </strong>Free <br /> <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284035177&amp;mt=8"><strong>Download this app</strong></a> <br /> <br />Pandora is an unparalleled music source. This Internet radio service is one of the world's most popular music destinations for good reason. It's easy to set up your very own personalized stations so you listen primarily to the bands and music genres you like, but Pandora's smart DJ pulls. I cannot tell you how many forgotten songs and new bands were introduced to me by Pandora. The free iPhone app works just as well as the website, easily streaming music through your device (as long as you have a connection) and its integration with iTunes right on your handset means you can buy new tracks with just a few taps. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 200px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035516512.jpg" border="0" width="200" height="133" align="right" /></div>
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<p><big><strong><a href="http://wireless.ign.com/objects/038/038316.html">Beat It</a>!</strong></big> <br /> <strong>Publisher: </strong>Glu <br /> <strong>Price (as of 2/26/10): </strong>$2.99 <br /> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?mt=8&amp;ign-lr=Lockup_r2c1&amp;id=335583964"><strong>Download this app</strong></a> <br /> <br />We named Beat It the best iPhone music game of 2009. And unless somebody steps up their game, it might end up coasting through 2010 as a top choice, too. Beat It is a rhythm-puzzler. You must recreate music on a grid, tapping in notes and beats until you successfully mirror the sample track. Over time, tracks grow more complex, adding new instruments to the mix. As you match the music, the backgrounds explode in color and light with a distinct 16-bit aesthetic that will please classic gamers or any fan of cubism. Glu recently updated Beat It so the music making mode now lets you share created clips with friends and other players, which was our lone sticking point with the original release. So now, it's pretty much perfect. <br /> <br /> <br /></p>
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<div class="imageInlineRight" style="width: 133px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035416575.jpg" border="0" width="133" height="200" align="right" /></div>
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<p><big><strong>Shazam / Shazam Encore</strong></big> <br /> <strong>Publisher: </strong>Shazam Entertainment <br /> <strong>Price (as of 2/26/10): </strong>Free / $4.99 <br /> <a href="http://itunes.apple.com/us/app/shazam-encore/id337288863?mt=8&amp;ign-mpt=uo%3D2"><strong>Download this app</strong></a> <br /> <br />Many of the best apps are those that offer a solution to a problem that wasn't exactly pressing, but present all the same. Shazam identifies music. We've all caught the back half of a song on the radio, loved what we heard, and then screamed at the DJ for not telling us what it was called or which band performed it. Quickly fire up Shazam, point your device at the speaker, and within seconds, the app tells you the name of the song and the band, as well as offering links for buying the track or sharing it with friends. Like Pandora, Shazam is about exploration. As you tag songs you like, Shazam starts offering recommendations. The Encore edition of Shazam will cost you, but it offers increased speed and additional features, like a car mode that monitors the radio and keeps a running playlist. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 139px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035415638.jpg" border="0" width="139" height="200" align="right" /></div>
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<p><big><strong>RjDj</strong></big> <br /> <strong>Publisher: </strong>Reality Jockey Ltd. <br /> <strong>Price (as of 2/26/10): </strong>$1.99 <br /> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290626964&amp;mt=8"><strong>Download this app</strong></a> <br /> <br />Your iPhone or iPod Touch is already loaded up with your music, but why not make a little of your own? RjDj is a reality mixer of sorts. Though there are a number of downloadable songs to pull into RjDj, the thrust of the app is to using the noises around you to affect the tracks. You can also move your fingers around scene to change the song, creating new sounds. It's a trippy little app and one that is easy to sink a lot of time into if you connect with it. You'll bust it out when you go to new places to see how the ambient sounds of that environment affect the music. You can save the music you make with RjDj and either listen to it later or share it with friends via the usual social networking suspects. This is precisely the kind of crazy-cool app that makes the iPhone such a unique experience. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 133px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035417575.jpg" border="0" width="133" height="200" align="right" /></div>
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<p><big><strong>I Am T-Pain</strong></big> <br /> <strong>Publisher: </strong> Smule <br /> <strong>Price (as of 2/26/10): </strong>$2.99 <br /> <a href="http://itunes.apple.com/us/app/i-am-t-pain/id314652382?mt=8&amp;ign-mpt=uo%3D2"><strong>Download this app</strong></a> <br /> <br />Auto-Tune is everywhere now, for better or worse. Smule's I Am T-Pain lets you use a simple version of the voice-altering software that defines hip-hop artist T-Pain's sound. Using the iPhone mic or an mic input on a Touch, you record your voice (either by itself or over a backing track) and then run it through Auto-Tune. You select keys to determine the results. Using freestyle mode over no backing track is a fun way to make little messages for friends, but I Am T-Pain is much more engaging when you sing over a backing track, really experiment with the Auto-Tune settings to create something unique, and then share it via Smule's global network. (Really, there is a globe you can spin to select I Am T-Pain creations from all over the planet. And this app is indeed global.) Oh, and lest we forget: shawwty. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/shoutout_header_1267231898.jpg" border="0" width="480" height="39" align="center" /></div>
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<p><br />Although we intended to just highlight the absolute top five, we cannot help but steer you to one more music game that is also worth your attention. Though not the best in class, it has all of the elements to be one of the best rhythm games on the App Store with revision and the addition of new artists: <br /> <br /></p>
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<div class="imageInlineRight" style="width: 200px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1072807/top-5-music-apps-for-iphone-20100226035514184.jpg" border="0" width="200" height="133" align="right" /></div>
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<p><big><strong>Riddim Ribbon feat. Black-Eyed Peas</strong></big> <br /> <strong>Publisher: </strong><a href="http://games.ign.com/objects/142/14266723.html">Tapulous</a> <br /> <strong>Price (as of 2/26/10): </strong>$2.99 <br /> <a href="http://itunes.apple.com/us/app/riddim-ribbon-feat-the-black/id350897007?mt=8&amp;ign-mpt=uo%3D2"><strong>Download this app</strong></a> <br /> <br />Tapulous is the most successful music game publisher on the App Store, thanks to its catalog of Tap Tap Revenge games. However, the Guitar Hero-like gameplay of just tapping notes as they stream down the screen is just no longer fresh. That's where Riddim Ribbon comes in: this is a cool riff on the rhythm game. Instead of touching notes, you tilt to steer a marble through lines that represent the song. Depending on which route you take at branches, you mix the song. PlayStation 2 gamers will see hints of Frequency and Amplitude in Riddim Ribbon, but considering those were the first music games by Harmonix (inventors of Guitar Hero and Rock Band), that's pretty good inspiration. If you don't like the Black Eyed Peas, there are additional tracks to unlock in Riddim that may be more to your liking. Plus, Tapulous has franchise plans that will branch out into other genres and artists. <br /> <br /></p>
<hr />
<p><br /> <br />What are your favorite music apps and games for the iPhone? Share them below because these lists are not static. With thousands of apps dropping into the App Store every month, the next great music app could displace one of these five in the near future.</p>]]></description>
      <pubDate>Sat, 27 Feb 2010 08:16:18 +0000</pubDate>
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      <title><![CDATA[Battlefield: Bad Company 2 Review]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-bad-company-2-review/</link>
      <description><![CDATA[<p>It's only been a couple of months and 2010 is already shaping up to be one of the best ever for gamers. If your wallet hasn't already been emptied, <a href="http://games.ign.com/objects/025/025025.html">Electronic Arts</a> and development studio DICE have tossed yet another videogame on the pile that can't be missed. Battlefiled: Bad Company 2 ups the intensity and visual prowess of its predecessor, while still delivering one of the most compelling multiplayer games around.</p>
<p>If you were to buy Bad Company 2 solely for the single-player campaign, you might come away a bit disappointed. That's not to say it's particularly bad in any way, but it doesn't feel impressive enough to stand on its own as a great experience. Once again, the multiplayer game is the star of the Battlefield show.</p>
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<div class="imageInline" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14293277/battlefield-bad-company-2/videos/bfbc2_vdr_022610.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072632/battlefield-bad-company-2-20100226043816806.jpg" border="0" width="480" height="242" /></a>
<div class="inlineImageCaption" style="width: 480px;">Watch the video review.</div>
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<p>The single player campaign follows the story of a rag-tag bunch of soldiers as they traipse around the world on the hunt for a mythical weapon of mass destruction which absolutely must not fall into the hands of the Russians. It's a typical story of unlikely heroes as they attempt to save the world, and it will take you across a great variety of locations that range from frozen mountains to densely packed jungles.</p>
<p><br />These gorgeous locales are the first thing that will spring out at you as you begin the fight. The vistas and skyboxes look nearly photorealistic in many situations, and DICE did a wonderful job blending the particle effects and game objects in the foreground with the more static backdrops. The result is a sense of depth that few videogame worlds can offer.</p>
<p>Things become more impressive yet when the action kicks in. Returning from the last Bad Company game are nearly fully destructible environments. If an enemy soldier is holed up in a second story bedroom taking potshots at you, all you have to do is send a rocket at that wall and he'll either wind up dead or fully exposed. The same line of thinking applies to just about anything you see &ndash; send enough firepower at it and you can watch it crumble.</p>
<p>Once you're done ogling the smoke trails or mountain ranges in the distance, you'll start to notice that Bad Company 2 has taken a few cues from the Call of Duty franchise. The last Battlefield game was the first to introduce a fully fleshed out storyline and it stumbled a bit in the process. The humor was goofy and over the top, the open mission design was a bit too open, and everything seemed coated in a dense fog. A lot has changed and improved for the sequel.</p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/142/14293277/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072632/battlefield-bad-company-2-20100226040044661.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">The backdrops are breathtaking.</div>
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<p>The big change comes with a more streamlined and cinematic approach to the action. The dialogue is less overtly inane, though it does offer its fair share of humor, and the level design feels more straightforward. While the last Bad Company game couldn't hold my attention, this one kept me interested and having fun from start to finish.</p>
<p><br />It shouldn't come as any surprise that this Battlefield game has some great mechanics. The guns react well, and sound fantastic. The vehicles handle smoothly and really do a great job of making you feel like the king of the battlefield. The instant-respawns and med kit injections of the last Bad Company have been replaced by the more standard checkpoints and regenerative health bar and that makes the challenge of war feel more realistic.</p>
<p>To top things off, the AI squad mates at your side act like real soldiers in battle. They'll press the attack while you flank and hold off the enemy while you duck behind cover to recuperate. Many games slap you in a squad of largely ineffective soldiers and let you do all of the heavy lifting. Bad Company 2 is a refreshing change of pace in this regard.</p>
<p>Of course, if you want to start nitpicking, there are plenty of instances to call out. Some of the details and little pieces of the environment stream into view a bit late. There still are no arms drawn on screen when driving a vehicle, causing a poltergeist-like steering wheel to move on its own. On the Xbox 360 version, slow loading from the disc causes the player to be locked out for as much as five seconds from throwing grenades or using the knife when picking up a new weapon or changing kits (this issue went away when installing the game onto a hard drive)</p>
<p>These are mostly small complaints and, for me, the campaign's only real troubles rest with the presentation and pacing. The B-Company (known as Bravo Two in this game) squad returns with you filling the shoes of Preston Marlowe. At your side is a crew of largely one-dimensional characters who are good for a laugh every now and then. This cast exists mainly to deliver one-liners and to direct you through the battlefield to the next objective. It's hard to even think of them as people after watching them take a rocket propelled grenade to the face and then get up and go right back into the fight.</p>
<p>Though the action has been streamlined, it feels like Bad Company 2 just missed the "epic" feeling that it seems the developers were going for. Part of the problem is in the direction of the cutscenes, but mostly I feel like it rests with the non-stop high-intensity approach to gameplay. In a given level, you can do everything from sniping soldiers to manning a turret on the side of a helicopter to calling in air strikes &ndash; all in rapid succession. You're something of a Rambo super-soldier, well versed in every facet of war. With the constant action, it feels like there is very little tension building outside of the game's opening moments. There's tons of variety to the gameplay and all of it is a great deal of fun, but it doesn't quite come together to be a top tier experience.</p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/142/14293277/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072632/battlefield-bad-company-2-20100226040042942.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Explosions are quite common.</div>
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<p>And with such a frantic campaign pace, it is over in short order. I blew through the game in just a few evenings of lazy play, probably clocking in under six hours. A collectible weapon system does offer a reason to go back for a second or third run, but this isn't the kind of campaign you'll be returning to again and again.</p>
<p><br />For many, the shortcomings in the campaign won't matter one bit. These people come for the multiplayer online game, and that's where Bad Company 2 delivers. Here the destructible environments of the campaign take on new meaning. Your target might be waiting inside a shack. An enemy squad may be using a tower as a staging point. This can all change with just a few well placed explosives as you literally level the playing field. It adds an extra tier of strategy to the game as you struggle to work through extended fights, adapting your approach to the fight as the world around you crumbles.</p>
<div style="width: 200px; float: right; margin-left: 10px; margin-bottom: 5px;">
<p style="border-left: 5px solid #eaeaea; border-bottom: 1px solid #eaeaea; padding: 5px; background-color: #f4f4f4; margin-bottom: 0px; font-size: 120%; color: #7a7a7a; font-weight: bold;">Limited Edition</p>
<p>&nbsp;</p>
<p style="border-left: 1px solid #eaeaea; margin-top: 10px; margin-left: 5px; padding-left: 10px; color: #7a7a7a;">Anybody that buys <a href="http://xbox360.ign.com/objects/142/14293277.html">Battlefield: Bad Company 2</a> in its initial run will receive the Limited Edition. Once that sells out, the standard game will be sold at the same price. The difference? Those that pick it up at or near launch will get a package with a few weapons unlocked from the get go. The latecomers will need to unlock them in multiplayer gameplay.</p>
</div>
<p>That's just the first level of strategic planning this shooter offers those that work well together. Battlefield has long been known and adored by gamers as the franchise that offers epic, large-scale online fights and plenty of vehicles to take into battle. That tradition continues here. Personally, I've always held it in such high regard because of how it is inherently team-based. The very layout of the game is designed to encourage players to work together, straight down to awarding extra points for working with your teammates.</p>
<p>Little squads can be created, segmenting larger teams into strike forces which can each play a specific role. Then within that squad, players can choose between four load-out kits that range from the light machinegun toting medic to the heavy weapon specialist engineer. Each has its own weapons and unique tools that allow you to set yourself up as a small but integral part in the team's success. It's a game that requires a cool head and open lines of communication just as much as it does a deft hand, and that just makes the victories that much sweeter.</p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/142/14293277/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072632/battlefield-bad-company-2-20100226040046098.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Who doesn't want to catch a ride?</div>
</div>
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<p>What struck me as most impressive with Bad Company 2 is how flexible the multiplayer game is. The class system allows you to choose what your approach to battle will be. It's the maps and modes included in this package that allow you to choose exactly what kind of game you want to play. There is a huge difference between the giant and extended team Rush games &ndash; an attack and defend mode which plays out across expansive maps and features vehicles heavily -- and the tighter Squad Deathmatch games which can feel just like your standard frantic and close-quarters shooter. If you care for something in between, you can just hop into a Conquest game to try your hand at the classic Battlefield fight over specific areas controlled by raising and lowering flags. Regardless of your mood, it feels like Bad Company 2 has something for you.</p>
<p><br />And if the game itself isn't enough reason to keep coming back, perhaps you'll find yourself hooked on the class upgrade system. New weapons and gadgets can be unlocked, as well as little perks to give you an edge in the fight. Those familiar with Call of Duty (And at this point who isn't?) will be right at home with the system that rewards players for completing small challenges as well as winning games or simply playing well and getting a lot of kills.</p>
<p><span class="articleHeader">Closing Comments</span><br />Those looking at Bad Company 2 as only a single-player game might come away disappointed. It's an action packed, gorgeous, and explosive game but it doesn't quite come together into a campaign for the ages. It more feels like an added bonus to the multiplayer game and for those in search of that, this is a great choice. Bad Company 2 as an online shooter is flexible and engaging, offering several features that the competition can only dream of. If you're looking for a more strategic and team-based change of pace, look no further. This is the game for you.</p>]]></description>
      <pubDate>Sat, 27 Feb 2010 08:13:35 +0000</pubDate>
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      <title><![CDATA[Bungie Teasing Something Crazy For Halo: Reach]]></title>
      <link>http://www.1cdkey.com/blog/bungie-teasing-something-crazy-for-halo-reach/</link>
      <description><![CDATA[<p>It appears as though Bungie is cooking up something special for its final Halo title. <br /> <br /> A short post on the studio's <a href="http://www.nobleactual.com/post/414120933/steve-cotton-is-working-on-one-of-the-craziest" target="new"><strong>developer blog</strong></a> teases a big reveal which is apparently being worked on by multiplayer designer Steve Cotton. <br /> <br /> "Steve Cotton is working on one of the craziest things ever in a Halo game," it says. <br /> <br /> Bungie's <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_022610" target="new"><strong>weekly update</strong></a> also provided a few details, recounting a conversation that took place by community men Brian Jarrard and Eric Osborne discussing Cotton's work. <br /> <br />"What Cotton is playing around with right now is beautiful and alien and huge," Bungie wrote. "Brian launched into a bevy of questions designed to break Cotton down and reveal all the holes and limitations in his master plan, but at each and every step, his efforts were easily foiled by Cotton's expertly crafted construct." <br /> <br /> "Yup, we're doing that." <br /> <br /> "Yup, that's in." <br /> <br /> "Already in the plan." <br /> <br />"We joked that what Cotton's working on deserves a ViDoc all by itself, and as we walked away, Brian and I realized that the sentiment really was no joke," it said. "We really could drop ten minutes covering just this. Easily. But then again, I could drop a single image and it would probably be enough to send you over the edge." <br /> <br /> <em>What do you think Bungie is working on?</em></p>]]></description>
      <pubDate>Sat, 27 Feb 2010 08:10:07 +0000</pubDate>
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      <title><![CDATA[Review Hype: Next Month's Hot Games]]></title>
      <link>http://www.1cdkey.com/blog/next-months-hot-games/</link>
      <description><![CDATA[<p>The world of gaming moves at a breakneck pace. As soon as you buy the latest release, there's already talk of a sequel or some downloadable content. Here at IGN we're lucky enough to play many of these games before they hit store shelves. So we can make pretty good guesses about what the big topics of discussion will be next month when a new round of heavy hitting games are released. <br /> <br /> Below we've laid out five of the games we're talking about most in the IGN offices right now. You'll see a brief description of why each game is on the list, along with a quote from the IGN editor that will likely review the game. This isn't a list of the best games we're playing at the moment. It's a look ahead to what games will soon be lighting up the internet, and why. <br /> <br /></p>
<hr />
<p><br /> <br /> <big><a href="http://xbox360.ign.com/objects/142/14266574.html">Final Fantasy XIII</a> Is an RPG. Sort of.</big> <br />There were only the slightest murmurs of discontent when Mass Effect 2 lacked an inventory system. For the most part, gamers were just happy that the convoluted menus from the first game had been removed. However, taking towns out of Final Fantasy seems like a much larger step. The developers are already <strong><a href="http://xbox360.ign.com/articles/107/1070793p1.html">playing defense on the decision</a></strong>, and reassuring the fans that it will help them to enjoy the story even more.  <br /> <br /> No matter how you feel about the decision, it will invariably put an extreme focus on Final Fantasy XIII's battle system.  <br /> <br /></p>
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<p><strong>Ryan Clements:</strong> From my limited experience with Final Fantasy XIII, the battle system is very promising. Although players only manage control of one character at a time, there's plenty to do during battle to stay alive. Final Fantasy XIII could arguably have one of the most fast-paced, frantic systems in the franchise, as characters move around the screen constantly, attack quickly and die easily (if you don't watch their health meters). <br /> <br />As your character's action gauge fills during combat, you can select any number of actions which require a certain number of segments from the gauge. This takes some effort to micromanage, and things get even more hectic when you consider the Paradigm system, which allows you to switch the roles of your party at any time during battle. If your heroes are taking a beating, for example, you might Paradigm Shift to a set of roles that incorporates multiple Medics or a Sentinel, which is a job based on defensive techniques. <br /> <br /> <br /> <big>Yakuza 3 is, Like, Epic</big> <br />Some gamers are in the know. They may have played the first two Yakuza games, or even imported the third installment from Japan. What they know is that the Yakuza series is no slouch when it comes to presenting a deep, action-packed adventure. The third game in the series includes the kind of detail that you'd expect from only the biggest releases in America. But so far this title hasn't received nearly the amount of attention it deserves. <br /> <br />Think of it as a modernized Shenmue with way more action. Think of it as the Japanese Grand Theft Auto. Whatever you do, don't let this console exclusive slip through the cracks. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072771/five-big-stories-for-next-month-20100226031613975.jpg" border="0" width="480" height="200" align="center" /></div>
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<p><strong>Greg Miller</strong>: If there's a game coming in March that's flying under the radar and has absolutely no business being there, it's Yakuza 3. After coming out in Japan a while ago and wowing the fanbase with crazy beatdowns, good looking cutscenes and more side missions than you could shake a katana at, gamers in the United States had to beg and plead with SEGA for the title to reach the West. Now that's it's almost here &ndash; just a matter of days &ndash; it's all quiet on the Western front. <br /> <br /> What the hell, people? <br /> <br /> Yakuza 3 is a PlayStation 3 exclusive that puts you in the shoes of Kazuma, an ex-Japanese gangster of sorts. You were running an orphanage, but some old friends are getting shot, and it's up to you to stop it. Mix the street wandering of GTA with a healthy dose of random battles and powers to level up, and you have the beat'em up known as Yakuza 3 &ndash; but it's more than that, and that's why this thing should have countdown clocks on retailer web pages and fans frothing at the mouth. You understand that this is a game where you're building a special move meter so that you can get people on their knees and smash them in the face with a baseball bat, right? <br /> <br />A game with a world so rich you can buy ramen in one store and get drunk in the bar next door on real world liquors that come with facts and trivia about the drink. A game with a heartfelt story involving shootings, murder and strippers told through stunning cutscenes. This is the stuff fanboys were built for. <br /> <br /> <big>God of War III Sets a New Graphical Standard</big> <br />Heavy Rain may have won critical acclaim and the hearts of gamers everywhere, but everyone knows that Sony's real heavy hitter is still waiting to be unleashed. Simply put, God of War is going to be the game that makes people run out and buy a PlayStation 3 based on nothing more than seeing the game in motion for the first time. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1072771/five-big-stories-for-next-month-20100226031611491.jpg" border="0" width="480" height="200" align="center" /></div>
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<p>We've seen the demo, the trailers, and the screenshots. We saw what the development team accomplished on PlayStation 2. We're willing to bet the farm that this game will blow you away visually. At this time we aren't able to officially confirm anything new about God of War III aside from our <strong><a href="http://ps3.ign.com/articles/106/1061530p1.html">latest preview</a></strong>, but we did ask Executive Editor Chris Roper if our assumptions about mind-blowing graphics are correct. His response: <br /> <br /> "Yes." <br /> <br /> <big>Red Steel Totally Redeems Itself</big> <br /> Four years ago the Wii was an extremely exciting proposition. Gamers were ecstatic about the possibilities of what could be accomplished with a motion controller. Now we'd be able to wield a sword, throw a ball, and knock out a foe using accurate motion tracking. The resulting software wasn't always exactly what we were expecting. <br /> <br /> But now, with Wii Motion Plus and a sequel to one of the console's most anticipated titles the system has the rare opportunity to redeem itself with the hardcore. <br /> <br /></p>
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<p><strong>Craig Harris</strong>: The Red Steel name may be a little tarnished from the original, arguably crummy, 2006 release, but I'm convinced that after Red Steel 2 hits shelves in late March, the franchise is going to be a lot more noteworthy. I've been playing the near final game for a couple weeks now and, while it still has a few quirks here and there, it's a far, far more immersive first-person action game than the Wii launch title was. <br /> <br />The Wii Motion Plus really adds the tight, intuitive sword fighting movement that the design absolutely needs. It's also incredible to look at, easily one of the Wii's most visually impressive games to date. This is top-notch work and if everything holds up all the way to the end, don't be surprised if this ends up one of 2010's top action titles. <br /> <br /> <big>Grand Theft Auto: El Paso</big> <br /> Oh, did that get your attention? Because what we're really talking about is <a href="http://xbox360.ign.com/objects/143/14320288.html">Red Dead Redemption</a>. Sure, this one isn't out until April, but we're that excited about it. Red Dead Revolver was a decent game, but aside from the name it had very little to do with the sequel being released this Spring. This game gives players unprecedented freedom to live inside of a western. It is subject matter that has a deep and intriguing mythology, perfect for an open world game. <br /> <br /></p>
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<p><strong>Erik Brudvig</strong>: Sure, it's easy to call Red Dead Redemption the GTA of the Wild West, what with Rockstar at the helm and all. That wouldn't entirely be accurate, at least from what I've seen. Red Dead adds more traditional RPG elements &ndash; even going so far as to include a morality system &ndash; than most people would expect from a developer that built its reputation on virtual gang violence.</p>]]></description>
      <pubDate>Sat, 27 Feb 2010 08:06:21 +0000</pubDate>
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      <title><![CDATA[ Art Style: Light Trax Hands-on]]></title>
      <link>http://www.1cdkey.com/blog/art-style-light-trax-hands-on/</link>
      <description><![CDATA[<p>One of the surprises at the <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> Media Summit was a revival of a Bit Generations Game Boy Advance game as a WiiWare game design. Dot Stream, released only in Japan for the GBA, has been reimagined as a downloadable Wii title with an updated look. <br /> <br />The original concept remains the same: you control a simple line of color racing against other lines of color. You can maneuver up and down, but that will slow your line, as will running through obstacles and the other racers' lines. What you want to do is "draft" next to or between the other lines to build up energy and momentum. <br /> <br />The WiiWare version takes this concept and the simple visual style and upgrades it into 3D. It first starts out exactly like the GBA game, following the lines in a hard left-to-right scroll, but then the lines start arching around corners and into the screen in a really cool 3D effect. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://wiimedia.ign.com/wii/image/article/107/1072020/LightTrax_1267061676.jpg" border="0" width="480" height="268" align="center" /></div>
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<p>Light Trax has another mode called Freeway where you'll have a time limit to generate speed and energy by riding other line's streams, hopping off the "highway" by off-ramps that show up to take you to other parts of the level. <br /> <br />Like other Art Style games, Light Trax will most likely hit the WiiWare shop for a price of about 500 to 600 points, the sweetspot for high-concept, simple looking games like this.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:47:56 +0000</pubDate>
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      <title><![CDATA[WarioWare D.I.Y. Impressions]]></title>
      <link>http://www.1cdkey.com/blog/warioware-diy-impressions/</link>
      <description><![CDATA[<p>Today, <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> did what I would've described only as unthinkable 24 hours ago: Nintendo sold me on buying both <a href="http://ds.ign.com/objects/142/14286495.html">WarioWare D.I.Y</a> on the DS and WarioWare D.I.Y. from Wiiware on day one. Keep in mind that I'm a broke writer who lives in one of the most expensive city in America &ndash; buying two games that are in some ways the exact same thing is no small feat, but I'll be damned if I'm not going to do it come March. <br /> <br /> WarioWare D.I.Y. is just that cool. <br /> <br /> I'm assuming you're a good little IGNer and read <a href="http://ds.ign.com/articles/107/1070009p1.html"><strong>Craig's preview</strong></a> from a mere week ago and know the basics. WarioWare D.I.Y. for the DS and Wii is packed with those awesomely quirky microgames the WarioWare series is known for, but they have a "do it yourself" focus. Yes, this time (on the DS), you have the ability to create your own games, and despite the micro focus, that's no small feat. <br /> <br /> About three minutes into the Nintendo rep's explanation of how I could "script" levels, program actions, and have separate frames of animation in my personal D.I.Y. levels, my head began to spin. Without going through the tutorial of how to create your own masterpieces, the whole creation process can be a bit daunting, but there is an easy way to break it down. Everything in D.I.Y. is modular. That is, you can take the existing levels &ndash; the motions, sprites, animations &ndash; pull out the stuff you like, and plug it all into your own level. Take the hand out of the nose-picking microgame and put in Mario, replace the carrots you're trying to skewer with sausages, and so on. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ds.ign.com/media/142/14286495/img_7564789.html"><img src="http://dsmedia.ign.com/ds/image/article/107/1072091/warioware-diy-20100224062854377-000.jpg" border="0" alt="Fight the music." width="480" height="271" /></a>
<div class="inlineImageCaption" style="width: 480px;">Fight the music.</div>
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<p>Got that basic idea down? Good. So, imagine you're creating all your own imagery and inserting it into those rules. Fun, right? Now, imagine creating your own rules &ndash; what question mark boxes do, how things move, and so on. It sounds complicated (and it definitely can be), but when you look at it as a step-by-step process, it's easier to see how the pieces fit together. <br /> <br />This is what has me so jazzed about WarioWare D.I.Y. As a guy who builds levels in LittleBigPlanet and pretty much solely uses his DSi for Flipnote Studio, the aspect of creating these minigames to share with my friends (and the world) is nothing short of exhilarating. See, you can only create these levels on the DS, but you can play them on the Wii version of the game as well as share them with other local DS systems or online pals via Friend Codes. If that's not good enough, you can submit levels as part of Nintendo's weekly contest. Just like the Mii Channel, Nintendo's going to hold weekly design challenges that give the world a basic idea to work with and then pick up to 48 of the best microlevels to share. In addition to those free, winning levels will be two free developer-created levels and "big name games," microgames created by videogame industry movers and shakers. <br /> <br />All of that weekly content is going to be absolutely free, and once you have it, you can break it apart on your DS to see how it works and even use the assets in your own creations. That's incentive enough to pick up the game even if you're just playing and not creating; if you just love WarioWare, you're going to have a near-endless supply of microlevels with this game. <br /> <br />Aside from creating levels, the DS can also create music and comics. The four-panel comics are simple enough to picture &ndash; you get to input a title and description that shows up on these little book covers that show up before the four-panel opus &ndash; but the music is a bit more difficult. Here, you get five tracks to drop tunes on so that you're creating original stuff to be used into you games or elsewhere. See, even if you don't put the tunes into your games, you can play the tracks at will or play a minigame inside them. If you choose the minigame, you'll need to guide the little guy from Balloon Fight over the notes while avoiding obstacles and traps to keep the song playing uninterrupted. If you choose to just listen to the music, Balloon Fight guy gets really big and just runs over everything in his path as the music plays. <br /> <br /></p>
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<p>For me, WarioWare D.I.Y.'s DS and WiiWare release dates on March 28 and 29 (respectively) can't come soon enough. I want the DS version so that I can create and play on the go while I'll use the Wii version to showcase my levels and steal the content from the exclusive microgames that'll be on that platform. <br /> <br /> Do I need both? No. Do I want both? Hell yes.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:44:19 +0000</pubDate>
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      <title><![CDATA[Monster Hunter Tri Updated Thoughts]]></title>
      <link>http://www.1cdkey.com/blog/monster-hunter-tri-updated-thoughts/</link>
      <description><![CDATA[<p>Monster Hunter games aren't short, and I've reviewed two of them on the PSP. I've carved up foes, crafted my weapons, and drank more potions than you can shake a cooking Felyne at. Still, I've felt like the franchise has been stagnant as of late and I've been ready to see it passed on to another reviewer. <br /> <br /> That just changed. <a href="http://wii.ign.com/objects/142/14209897.html">Monster Hunter Tri</a> has me more excited for this series than any other entrant I've tried, and it's all thanks to finally playing Tri this morning. <br /> <br />Now, being excited for this Monster Hunter shouldn't take away from the PSP games I played (and gave favorable review scores to); it's just that today I played Monster Hunter Tri with the Wii's Classic Controller Pro, and the second analog stick is so effing sexy in the Monster Hunter sense of things. I went to a Monster Hunter event a few months ago to cover the debut of Ad-Hoc Party and saw that the Wii version was using the same "D-Pad controls camera" setup as the PSP, and my heart sank. Each and every review, I complain about how rotating the camera via the D-pad is a slow and arduous process that leads to lowly Velociprey killing me. So to have the freedom today to swing that right analog stick and have the camera follow while one button snapped the camera to my back was incredible. <br /> <br />Seriously, the frustration I used to feel just melted away and I was able to enjoy downing mega potions and swinging my switch axe, which can niftily switch between an axe and a sword on command. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://wii.ign.com/dor/objects/14209897/monster-hunter-3/videos/monsterhuntertri_spc_montage.html"><img src="http://wiimedia.ign.com/wii/image/article/107/1072009/monster-hunter-tri-20100224034833754.jpg" border="0" alt="Bring the fight to every Gobul you see with our video." width="480" height="242" /></a>
<div class="inlineImageCaption" style="width: 480px;">Bring the fight to every Gobul you see with our video.</div>
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<p>Picking the axe/sword hybrid from my equipment box was a bit of a break from tradition for me; generally, I'm a sword in each hand type of hunter, however, there are no such weapons in this game. See, the past few games have been all about refining Monster Hunter's pieces, but Tri is taking the gameplay mechanics and starting over in a way. There are new weapons, new areas, and new monsters. In fact, only three monsters are returning from prior games -- the Rathalos, Rathian, and Diablos &ndash; and they're being joined by new mammoths like the Gobul I faced off against today. <br /> <br /> The Gobul I faced off against underwater. <br /> <br /> Yep, today's demo launched me beneath the waves of the Monster Hunter world, and the experience was pretty sweet because &ndash; if I haven't mentioned it before &ndash; Tri looks really good visually. Topside, there are a bunch of different characters, a moving set of massive gears in the online gathering hall, and a really great merging of colors and detail. Underwater, the same stuff applies. Whereas things are sunny, sandy and bright in the lobby I explored before my quest; once I started my mission deep in the forest, things were darker as the light was obscured by trees. When I dipped my head below water, the view got a bit cloudy as the light had to fight through the waves. Fish swam by, seaweed reached up from the floor, and the massive Gobul swam out of the murkiness in front of me. <br /> <br /> If you haven't been following the Monster Hunter Wiki with a passion, the easiest way I can describe the Gobul is as a cross between a catfish, a blowfish, and one of those fish with the lights that hang off of its forehead. The Gobul has the hanging lantern to attract prey and stun it with a flashbang (in typical <a href="http://games.ign.com/objects/025/025017.html">Capcom</a> fashion, you rock the joystick to wake up from the attack), the spikes of a blowfish when it puffs up its back, and the whiskers of a catfish. It also has a long spiky tail that I can't relate to any fish I've ever seen, but I do know you can hack it off in battle if you like. Anyway, swimming works like you might expect with the blessed right analog stick controlling your dive and rise while the left stick controls which way you're going and such. There's no air meter or anything to worry about, so you're free to swim around and hack at the enemies you might face. <br /> <br />The fight went the way most multiplayer Monster Hunter battles go at videogame events. The noobs got trampled while trying to straight up stab the creature to death, some experienced players put down floating shock traps and lured the beast towards them, and I walked the line between trying to only attack when the time was right but still managing to get stabbed by the Gobul's blowfish spikes every now and again. Eventually, my questmates fell back and I followed the monster into the next section of the map. There, the beast crawled onto dry land and added another dimension to the fight... a dimension where he killed me. <br /> <br />After falling, I returned to the online gathering hall, where I could arm wrestle, dine, and get drunk with whomever was wandering around the place. Today, there were just a few folks in the area, but when the game goes live, <a href="http://games.ign.com/objects/025/025017.html">Capcom</a> says it'll be packed with players just like yourself looking to grab quests off the board and venture out into the unknown. You'll be able to communicate through preset phrases, your own custom phrases, an onscreen keyboard, a USB keyboard, and WiiSpeak. So, yeah, you'll be able to talk to your party members with little trouble, and that's just one of the reasons I'm excited. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><img src="http://wiimedia.ign.com/wii/image/article/107/1072009/monster-hunter-tri-20100224034846425-000.jpg" border="0" alt="Under the sea! Under the sea!" width="480" height="269" />
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<p>After my short, short demo of Monster Hunter Tri, I can honestly tell you that I've never been more excited for a Monster Hunter game, and I really want Capcom to wrap this one up and get me a copy. With my PSP hunts always feeling as if they were lacking in some area, Monster Hunter Tri seems set to deliver an experience worthy of the hype &ndash; plus, there's an actual tutorial this time around so newcomers will know how to play the game. <br /> <br />If you're aching to get your first dose of Monster Hunter Tri, you don't have to wait much longer. Free demo discs packing the game's Great Jaggi and Qurupeco Hunts are going to pop up at your local GameStop on March 8, 2010. The game itself launches both as a standalone title and as a bundle with the Classic Controller Pro (which is the one you want) on April 20, 2010, but I'd expect IGN to have more coverage before then, so keep on checking back.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:38:46 +0000</pubDate>
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      <title><![CDATA[Sin & Punishment Star Successor Hands-on]]></title>
      <link>http://www.1cdkey.com/blog/sin-punishment-star-successor-hands-on/</link>
      <description><![CDATA[<p>Treasure's Sin &amp; Punishment is a cult classic. Even though the original <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> 64 game never had a true debut in the US (it was released on the Virtual Console years later), that's all about to change with the Wii sequel. Sin &amp; Punishment Star Successor has been available in Japan for several months but it won't be long before it hits these shores&hellip;and honestly, after playing it for a few minutes at the Nintendo Media Summit, I can't wait for a real sit-down with this over-the-top action title. <br /> <br />The game's just balls-out action where your character (your choice of either an auto-locking one for the novices, or a manual one for the more hard-core) runs and flies (much like Space Harrier) in the foreground, blasting anything and everything that comes at them using the Wii pointer. Melee attacks also come into play -- when an enemy leaps in and lands in your foreground, tapping the action button (in this case, the trigger on the Wii remote) will send your character flying towards him with a devastating punch or kick. <br /> <br /> Most of the action takes place in an on-rails environment: you're just along for the ride blasting the background to take down the seemingly endless amount of baddies and structures, all the while the game maintaining a silky smooth 60 frames per second rate with some incredibly fast action. Even when the screen fills with characters and explosions the action never misses a beat. <br /> <br /> <!-- start image div  --></p>
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<p>Sin &amp; Punishment Star Successor heavily revolves around a combo system, since your score can be posted to a worldwide leaderboard via the Nintendo Wi-Fi Connection service. Blasting a string of enemies bulks up a score multiplier, but if you take a hit that extra boost in score will get knocked down. It's all about perfect play because you can show off just how well you did to the rest of the world. The high score will note how you obtained it: next to the score is an indicator that notes the control scheme, whether it was Wii Remote/Nunchuk, Classic Controller, and GameCube controller. <br /> <br /> This incredibly over the top shooter hits the Wii in the US in just a few short months.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:26:54 +0000</pubDate>
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      <title><![CDATA[Super Mario Galaxy 2 Hands-on]]></title>
      <link>http://www.1cdkey.com/blog/super-mario-galaxy-2-hands-on/</link>
      <description><![CDATA[<p>It was the worst-kept secret <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> had: <a href="http://wii.ign.com/objects/143/14354736.html">Super Mario Galaxy 2</a> was playable at its Media Summit in San Francisco today. This limited demo was the first time we saw anything on the game since its trailer debut at last year's Electronic Entertainment Expo. But today, we didn't just watch. We experienced. <br /> <br />The version at the Summit is far from finished as it lacked any sort of front end interface. Instead, to play a level you simply cycled through a quickly programmed menu system to pick one of about a dozen different Star challenges that will be in the final game. <br /> <br />In this context, it really felt like Super Mario Galaxy 2 is just more of the same: more challenges in the same established Super Mario Galaxy engine. Apart from the new gameplay mechanics, if you were walking past the systems at the Media Summit you'd probably think that Nintendo was showing off the original 2007 release. <br /> <br /> <!-- start image div  --></p>
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<p>But you know what? That's not really a bad thing. Super Mario Galaxy is still the best damn game on the Nintendo Wii, so to get more of the best damn Wii game is still a wonderful thing indeed. <br /> <br />Many of the levels feature a lot of the mechanics that were revealed in the E3 trailer. You can now encounter Yoshi in a variety of platforming challenges. He can do all the same Yoshi things he's been doing in other Mario platformers: eat enemies, flutterjump to reach higher platforms, and take one for the team if an enemy gets too close for comfort. He can also consume "blimp berries" that'll inflate him like a balloon, letting him float up to higher areas as he exhales the extra air. You can have him hold his breath with the A button to let him float in place. Dash Peppers can be consumed to give him a boost in speed, which then lets him, in some levels, run up walls. As long as he doesn't bump into objects while on fire he'll stay on that surface. <br /> <br />One of the things I wished the original Super Mario Galaxy had was more forced perspective side-scrolling levels. And in this demo of the sequel, Nintendo does not disappoint. Not only did I play some really clever gravity focused challenges (the gravity shifts from down to up depending on the backdrop, the floor becoming the ceiling and vice versa), there were also some awesome "rolling log" levels with 2D platforms cut within the cylinder. In these levels, you can pretty much fall forever&hellip;or at least until you land on a safe platform. <br /> <br /> There are also side-challenges to earn additional stars: I found a hard-to-reach pipe that whisked me off to a mini-game where I had to pick up a fire flower and smash all the crates on a specific platform within 30 seconds. This was <em>not</em> easy. It took me at least six tries to figure out the layout and the proper plan of attack to smash them all&hellip;and even then I barely had a single second to spare. <br /> <br /> One of the hardest levels I played was one where you had to flip a network of platforms by flicking the Wii remote in order to collect 100 purple coins within 4 minutes. You have to land on a platform and jump towards a gap, flick the Wii remote to rotate the shared platform into the gap you're jumping to. The deeper into the level you got the harder the challenge. Rolling bombs would suddenly start following the platform network and you had to flip the platforms -- while you were still on them -- to detonate the bombs in order to move forward. <br /> <br /></p>
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<p>Many of the televisions demoing Super Mario Galaxy 2 had headphones attached so we could hear the audio for the sequel. While I didn't hear much in the way of orchestral pieces (though the trailer definitely spotlighted a remix of the Super Mario Galaxy theme) the game does have some great audio. There's lots of throwback pieces, including the early level themes ripped right out of Super Mario World. <br /> <br />The game utilizes the Super Mario Galaxy engine so there wasn't much in the way of new visual effects, but the strength of the engine still shows that the Wii is capable of a lot of cool graphic techniques and styles. So while the visual impact has already been played out in the original game, that's not to say I'm disappointed in the look of Super Mario Galaxy 2&hellip;it's easily one of the most beautiful Wii games to date. It's just not much of a stretch from the already beautiful Super Mario Galaxy. <br /> <br />I absolutely can't wait to sit down and play the full version of Super Mario Galaxy 2 when it ships later this year. More of the best game on Wii might not have the same first impression as a fresh Wii project (read Metroid Other M), but I'm still totally excited for this sequel. <br /> <br /></p>
<hr />
<p><br /> <br /> <big>Second Take from Matt Casamassina</big> <br /> <br />I had the pleasure of playing through a nine-level demo of Super Mario Galaxy 2 at Nintendo's Media Summit event in San Francisco this morning and afternoon -- both of them, really, as I spent so much time on and off the game kiosk exploring stages and mechanics familiar and new alike. So what to write about the sequel that even now is my favorite Wii game and indeed one of the best titles in a decade? Well, to put it simply, Nintendo's Tokyo studio has once again created a wholly polished, engaging, beautiful platformer that pushes the hardware, utilizes the controller well and still looks better than just about anything on the console. But so far, the sequel is evolutionary, not revolutionary. As Craig Harris wrote in his own impressions, that's not necessarily a criticism. <br /> <br />The demo itself lacked any cinematic flair with regard to cut-scenes and interface. The front-end was altogether missing -- a simple level selection screen -- and as Nintendo explained, some of the presentational bells and whistles are still to come. For example, I noted that much of the music sounded MIDI-esque in my live-blog coverage of the Summit and company reps later informed me that there will be an orchestrated soundtrack, but it's not ready yet. Still, the game showed more sparkle and attention to detail than the bulk of retail releases. <br /> <br />The levels, from first to end: Sky Station Galaxy, Spin-Dig Galaxy, Hightail Falls Galaxy, Tall Trunk Galaxy, Upside Dizzy Galaxy, Bowser Jr's Fiery Flotilla, Supermassive Galaxy, Bowser Jr.'s Fearsome Fleet, and Flip-Swap Galaxy. Yes, I can take notes with the best of them, thank you very much. <br /> <br />The majority of the stages shown took place to earthy backdrops rather than some of the spacey locales in the first game. I was excited to see how Nintendo upped the ante with regard to gravity-based puzzles in the sequel, but sadly these types of stages were not demoed at the Summit. Oh well -- something to look forward to then. What I did see were some really fresh areas built around existing Galaxy gameplay fundamentals and a few new items and characters. <br /> <br />Obviously, the drill. I've seen it, you've seen it -- everybody's seen it. Now that I've played around with it, though, I feel it's definitely a worthy addition to the platforming environment. After Mario acquires the item, he can use it just about anywhere to drill from one side of a globe to another. In some cases, some clever puzzles encircle the concept. For instance, a huge pillar with a star might rest on the underbelly of a planet. There's no way for Mario to reach the stretching obstacle unless he travels to the opposite end of the world and then drills through and directly into the pillar, coming out right-side up on the other end. This technique is also used frequently against bosses, many of whom sport weak spots on their underside -- convenient, sure, but fun nevertheless. <br /> <br />Then, Yoshi. Eggs litter some levels and if you crack them open, your old friend appears. Mario can ride Yoshi as he's always done. Hold down A button when you jump and Yoshi will flutter through the air temporarily before falling back down. Much better, though, is the character's able tongue, which can snap out and grab onto all kinds of objects -- star bits, various enemies, hanging latches, and so forth. In one stage, Bullet Bills fly toward Mario and Yoshi, the latter of whom can swallow them whole with his tongue and then spit them back out again. This is all done quite brilliantly with the Wii remote. Point at the Bills, lock on, and then suck in with the tap of a button -- press it again to fire back. It's great and really fun. I'm looking forward to more challenges based around Yoshi's other abilities, too -- the demo offered glimpses at the speed-enhancing dash pepper and the blimp berries, allowing him to float. <br /> <br />The game's selection of worlds remains ever dazzling. In Supermassive Galaxy, everything is huge, be it Goombas or the actual platforms that Mario runs across. And I really do mean enormous. A typical baddie is about 20 times bigger than the plumber, for example. And in Flip-Swap Galaxy, a timed purple-coined challenge, the difficulty met my expectations. Nintendo's mascot had to run across a series of flippable platforms -- shake the Wii remote and they either turned over and disappeared or reappeared -- without falling through or off the ledges, all the while avoiding giant Bullet Bills and other obstacles. It was incredibly hard but equally fun. Nintendo's own Bill Trinen -- supposedly a seasoned gamer -- tried all afternoon to make it through the stage but failed miserably time and time again before he fled the premises crying like a wee girl. That's my story and I'm sticking to it, anyway. <br /> <br />You can probably already see from screens and the trailer that Galaxy 2's visuals do not offer a great leap over the original. That said, its predecessor still looks fabulous and the sequel delivers the same caliber of art and technology with brand new themes at every turn, not to mention a particle system that somehow looks even better. (I was particularly amazed by a sandstorm that blew through an area.) And of course the fluidity held strong without a single hiccup that I could perceive -- that's 60 frames, not 30, by the way. <br /> <br />I suppose some gamers will be disappointed that some grand new game-changing mechanic has not upended the Galaxy license with this sequel. It seems a valid complaint based on what I've seen so far. But as such a fan of everything the original accomplished, I'm thrilled to see more of the same, not disappointed. And the very fact that we're getting this game so soon has me really excited.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:23:02 +0000</pubDate>
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      <title><![CDATA[ Metroid: Other M Hands-on Impressions]]></title>
      <link>http://www.1cdkey.com/blog/metroid-other-M-hands-on-impressions/</link>
      <description><![CDATA[<p>One of the most delightful surprises of last year's Electronics Entertainment Expo was Nintendo's revelation that it had teamed with co-developer Tecmo (and more specifically, <a href="http://games.ign.com/objects/027/027318.html">Team Ninja</a>, best known for the Ninja Gaiden series) to create the next installment in the beloved Metroid franchise. Called <a href="http://wii.ign.com/objects/143/14354733.html">Metroid: Other M</a>, the title would exist outside of the Prime universe and engulf players in an experience both classically traditional and new as series heroine Samus Aran forged through alien space stations and blasted enemies from the third and first-person. <br /> <br />At Nintendo's Media Summit this week in San Francisco, the publisher dropped two more surprises on us. First, that Metroid: Other M will ship for Wii this June -- much sooner than previously expected. Second, that a demo of the game was fully playable from the event. A religious Metroid fan to the core, I wasted no time making my way to a private room to determine once and for all if Aran's latest adventure will hold its own against all of its great predecessors. <br /> <br /> Short answer: it does. <br /> <br />Admittedly, I've remained the Other M skeptic -- clinging somewhat stubbornly to the possibility that this new partnership and the game's seeming focus on action in place of traditional exploration might dilute what I've come to think of as the Metroid experience. If you've played the series through the years, you undoubtedly know the intangible quality I reference. Purists like me still label the Metroid Prime franchise first-person adventure, not shooter, and when Aran's travels are concerned, I expect nothing less than re-traversal exploration first, everything else second. <br /> <br /> <!-- start image div  --></p>
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<div class="inlineImageCaption" style="width: 480px;">Samus rocks the Bottle Ship in behind-the-back third-person.</div>
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<p><br /> <br /> But I've played through the entirety of the Media Summit demo twice and I'm really pleased with the game that <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> and Tecmo have erected to replace the Prime titles -- at least, so far. Other M is a very different endeavor full of nods that harken back to the Super Nintendo days. It's incredibly fast. Action-packed. Amazingly cinematic -- offering what is easily the most revealing look at Aran as a character since her inception, which for uber-nerd-fans like me is a true gift. I found myself smiling at all of the phenomenal cut-scenes and the fact that Samus herself takes on genuine depth and layers via an inner-monologue, all of it voiced convincingly. But it's also got the exploration factor and that eerie, lingering sense of isolation that permeates the Metroid games. It's all wrapped in a beautiful graphical package that stomps all over the majority of titles filling Wii's library. <br /> <br /> <strong>Be warned: Spoilers ahead.</strong> <br /> <br />The game opens with a lengthy pre-rendered cinematic, already a presentation win for Nintendo, a company too often unconcerned with such niceties. Space debris. Stars twinkling and fading in the immense darkness. Then, comets rain down on a series of ships and lumbering stations, all of which explode on impact. The outline of a little, blonde baby floats in the aftermath -- it's very 2001-esque. The baby ages, its hair growing in length, and before too long it is a full-blown girl, and then it's Samus. <br /> <br />The scene fades to a closeup of Aran in her trademark Varia Suit, now remade with Japanese sensibilities. Slimmer, more polished, but with all the artistic pop of the Retro games -- just very different. <br /> <br /> "Why am I still alive?" Samus asks from inside her suit.  <br /> <br />The camera pans backward and it becomes obvious that she's in the middle of a great battle -- the very same historic standoff between the bounty hunter and Mother Brain at the finale of 1994's Super Metroid. (Other M takes place a short while after these events in the timeline of the series.) Having just destroyed Ridley and Kraid, Aran is nearly defeated in battle by Mother Brain but is saved at the eleventh hour by a baby Metroid, which supercharges her suit. All of this is shown by way of an ultra-crisp cinematic depicting a truly enormous, hulking version of Mother Brain as its equally giant eye centers on the betrayal and then it obliterates the Metroid hatchling before Aran. <br /> <br />Tiny, glowing particles -- presumably the remains of the baby Metroid -- fall on Samus as Mother Brain attacks and the heroine dodges out of the way and then lands on the ground once more in a pose designed to illicit cheers. <br /> <br /> "Mother. Time to go!" Samus shouts and then unleashes a powerful blast from her trademark weapon. <br /> <br /></p>
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<div class="inlineImageCaption" style="width: 480px;">Take enemies down with a special move after you stun them.</div>
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<p><br /> <br /> The scene fades again and Samus awakens to find herself in a hospital, dressed in her Zero Suit, her hair wrapped in a ponytail. <br /> <br /> "Okay, Samus. Everything normal," some geek in a uniform says. <br /> <br />"I awoke to the familiar voice of a quarantine officer," Samus says via inner-monologue. "A dream. I had been reliving the tragic moments of my recent past. Thanks to the hyper beam, which was given to me somehow by the baby, I laid rest to Mother Brain." Of course, the explosion also took down the station, as well as everything nearby. <br /> <br /> Other M begins at this point. The geek tells Samus to walk through a door so that training can begin. In the room, she cinematically triggers her Varia Suit -- it simply appears over her Zero Suit as energy envelops her body and it looks fantastic, of course. Now you're ready to play. <br /> <br />The controls are surprisingly uncomplicated. You hold the Wii remote sideways (most of the time, which I'll get to) and finger the D-Pad to move Samus. Digital controls, I know -- but they work very well within the context of the game. Oftentimes, the presentation is quasi-two-dimensional, meaning that despite the fact that the levels are constructed via polygons and full 3D, the viewpoint unfolds via a 2D angle. Samus can walk in and out of the foreground even as she runs left and right. There's a lot more to it than that, though, because the structure of the world enables her the ability to run sideways at one moment and then directly forward via behind-the-back third-person the next. The camera very competently follows the action regardless of your choices or placement, although there are the occasional quirks that need management -- for instance, the character might sometimes walk into the screen as she seeks a door, which is not ideal. <br /> <br />The 1 button shoots her beam. Hold it down and she'll unleash a powerful charge attack. You'll quickly find that while there's no real lock-on system from third-person mode, the heroine very accurately auto-targets the nearest enemy. Simply face her into the general direction, press the 1 button and your chances of success are very high. The 2 button, meanwhile, is used for jumping. Press the A button and Aran will go into morph ball mode, at which point she can lay bombs every time you tap the 1 button. If you hold down the 1 button here, you'll drop a single power bomb, capable of burning up everything in the room in a powerful nuclear light. The controls feel very responsive and Samus moves through environments extremely fast -- an attribute of the character missing from the Prime games.</p>
<p>There's more, though. Yes, some pro-tips -- for example, if you charge your beam completely and then switch to morph ball, Samus will automatically lay four or five bombs circling her perimeter, which is a great way to quickly dispose of enemies. But if pyrotechnics are not your thing, you can also play defensively. When enemies shoot projectiles, you can cinematically dive out of harm's way if you tap any direction on the D-Pad just before impact. Works flawlessly and looks good, too. Time it just right and Samus can pull off reversals on alien attacks, too. And if you beat an enemy into submission, you can also perform a thrilling finishing move complete with a sweeping camera that spotlights Samus as she cinematically disposes of the poor creature in question. <br /> <br />Here, though, is where the gameplay mechanics take on a few distinguishing facets. At any time, and anywhere, if you point the Wii remote at the screen, the action will change to the first-person and you'll be able to take direct control over Aran's beam as you might in the Prime games. There are some differences, however. First, you can't move around in the first-person -- you can only look and shoot. Tap the A button to very rapidly shoot down foes on a static screen. Hold B-trigger and you can actually look around in a full 360-degree radius. The latter is amazingly useful for examining rooms because you will oftentimes see crevices, vents, and more that cannot be easily observed from the quasi-2D viewpoint. It's also useful because when you've got the B-trigger held, you can lock onto potential targets and fire missiles (and presumably other weapons, as you gain access to them) at objects and enemies. In the demo, I blew through cracked walls and also shot the tentacles off a frozen boss. <br /> <br />Utilizing the Wii remote in this dual fashion is extremely uncommon and there's certainly a very small learning curve to the process -- one more likely to seem difficult in the heat of intense battles. But I have to note, it works really well and I like it. The aim sensitivity on the Wii remote is fast and very reliable. However, I would like the ability to set my turn speed so that I could crank it up a little higher during those situations when I want to thoroughly examine all areas of a room. Right now, it's a bit slow for my liking. (I tried to access the options menu but it was completely disabled.) <br /> <br /> As Samus finishes with her initial training, she reverts back to the topic of the Metroid which saved her life. <br /> <br /> <!-- start image div  --></p>
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<div class="inlineImageCaption" style="width: 480px;">Is it possible to have sex with a JPEG image?</div>
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<p><br /> <br />"Not even a fragment. None of the baby remained on me. I knew it to be true but still couldn't help looking at my palm for a sign. Never again would I encounter the baby. Never. The finality of it stuck me once again." Somehow, I get the feeling this probably isn't entirely true given the name of the game. <br /> <br />The bounty hunter eventually walks into a huge, circular meeting arena and reports to a packed audience: "Mission completed. The planet Zebes was annihilated and all Metroids were exterminated." <br /> <br />The scene fades once more and Samus is gliding through outer space in her trademark hunter-class ship. As the cinematic zooms through the glass of the ship and into her cockpit, overrun with futuristic gadgetry and interfaces, more inner-monologue drives the story. <br /> <br />"I don't know how much time passed. Days went by in their quiet way. People's recollections of Metroids and Space Pirates grew nebulous over time," she notes. <br /> <br />Then an SOS signal calls out in her cockpit, and she follows it to "a remote part of space" where a Bottle Ship lay dormant. She flies to and boards it, all the while reminiscing about the baby Metroid -- the SOS signal reminds her of a crying baby. "It was as though it was crying specifically for me," she monologues. <br /> <br /> After you deplane your craft somewhere inside the gigantic Bottle Ship, you spot another huge vessel off within the distance of its hull. Now you're in control, but from the first-person. If you point you Wii remote at a symbol on the distant vessel, Samus reads it: Galactic Federation. Your ex-comrades. As the bounty hunter explores deeper into the Bottle Ship, she's shot at and eventually finds herself at a standoff with some Galactic Federation soldiers, all of whom immediately recognize her. <br /> <br />"Remember me?" says one of the soldiers. And no, I don't -- this is the same guy from the E3 trailer and the subject of much speculation by Metroid fansites ever since. Turns out, his name is Anthony Higgs and he fought alongside Aran in the Federation before she defected. <br /> <br /> "There's only one person who calls me Princess and that person is Anthony Higgs of the Galactic Army," Samus monologues. <br /> <br /> Then she sees Adam Malkovich, her former commanding officer.  <br /> <br />"Yes, there was a time when I was enrolled in the Galactic Federation army. And then I.. well, I was young and inexperienced," Aran monologues. And as the result of a "certain incident," she left the armed forces -- whatever happened, it didn't end well. Malkovich is standoffish and guarded. He tells his men not to reveal details of their mission to an outsider. <br /> <br /> "The word he so obviously chose -- outsider -- pierced my heart," says Samus. "I can still feel it there today." <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.wii.ign.com/media/143/14354733/img_7564604.html"><img src="http://wiimedia.ign.com/wii/image/article/107/1071925/metroid-other-m-20100224052030822-000.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Looking for traditional 2D-style Metroid? Here it is.</div>
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<p><br /> <br />The group discovers a dead scientist forever sleeping on a grated walkway on the ship and as it approaches a little, green bug crawls out from underneath the body and scurries off. One of the soldiers shoots it and it splatters. Then, more of the same bugs appear on the wall -- not just one or two, but hundreds and then thousands. They form together into one enormous boss with flailing tentacles, and that's when the the demo boss fight begins. <br /> <br /> Malkovich authorizes the use of ice weaponry to attack the creature. So far at least, <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> and Tecmo seem to have relied upon the commander as the logic of the weapon system. In the demo, Aran doesn't really upgrade her weapons, but she will only utilize certain ones with permission of Malkovich. It's an interesting change that explains the enhancement system without following the traditional formula. <br /> <br />The boss fight is best played in third and first-person, the former to move out of harm's way, cinematically sidestep deadly tentacle attacks and more and the latter to target its tentacles after the group has frozen them, lock on, and then blow them off one-by-one. It's a very satisfying, atmospheric sequence and if it's indicative of encounters to come, Metroid fans are definitely in for a treat. <br /> <br />After this encounter, Samus is accepted as part of the team, which disperses into different quadrants of the huge, sprawling ship so that it might discover exactly what is going on and ultimately stop the threat. Samus ventures off through a series of fabulous super-futuristic rooms and hallways illuminated by dazzling shades of high-tech lighting in all colors of the rainbow from red and green to blue and pink. A very advanced lighting system is in place to render realistic glows, and the particle effects are every bit as detailed. There are also niceties such as specularity on shiny objects and structures, giving a certain sheen to environments. <br /> <br /> When Samus encounters a slim shaft leading straight up, she's able to kick-climb to its very top -- simply tap the 2 button to jump as you shift from the left to the right and back again on the D-Pad. When enemies come pouring out of a vent system in the floor, she can change to morph ball and drop into the crevice, where missile or energy tank upgrades await. The design of the world -- stretching in every direction, separated by doorways (some of which are locked), multi-tiered -- facilitates exploration, which was a previous point of skepticism for me. Nintendo reps on hand said that the demo only represents the very beginning of the game -- by comparison, the first 45 minutes of Metroid Prime, at which time exploration has only just begun. Based on that, I do indeed expect a grand adventure worthy of the series. My feeling now so far is that Other M plays a lot like a Super Metroid reborn with 3D elements -- there's really no way to criticize that. <br /> <br />I was skeptic, but now I'm a believer. People, this works. It's fresh. It's fun. It's stunning. We've waited decades for a few tasty morsels about Aran's history and now we'll get to watch it all unfold in cinematic glory as we take out the Space Pirate trash and explore an immense, lush world -- all with blazing fast controls. I will be counting the days until June because Other M has leaped to the top of my must-have list. <br /> <br /> Don't forget to check out our new <a href="http://wii.ign.com/objects/143/14354733.html">Metroid: Other M</a> media below. <br /> <br /></p>
<hr width="50%" />
<p><br /> <br /> <strong>Second Take from Craig Harris:</strong> <br /> <br /> I don't know what else I can add to Matt's impressions that haven't already been said already, but I'll try. <br /> <br /> I'm impressed with Metroid: Other M. Very impressed. I was nervous about the project after seeing the trailer at E3 since it wasn't exactly clear what direction <a href="http://games.ign.com/objects/027/027318.html">Team Ninja</a> was taking the new game. But after playing through the somewhat short demo, I'm really jazzed for the final product. <br /> <br /> I think the one thing that surprised me most about the game is the control scheme: you play Metroid: Other M in the classic orientation on the Wii remote&hellip;no nunchuk. The downside is that Samus is in a persistent run as you explore the environments without any analog control, so that looks a little goofy. But it's really interesting how they use the pointer for on-the-fly first person view. Need to look down at the hallway you're running through in a side-scrolling? Simply point at the sensor bar and you see it through your visor. <br /> <br /> I am a bit worried about this control scheme since there was one area where you had to fight off enemies in the third person but then target specific areas in the first person, so swapping back and forth got a little clunky. But hopefully the designers keep the viewpoint swapping for the exploration and not for the combat in the later missions. <br /> <br />The voice acting for non playable characters is not so good, but at least Samus' first speaking role is well cast and well read. <br /> <br /> I'm glad that the introduction irons out exactly where this sits in the Metroid canon: it's a "sequel" to Super Metroid. It was awesome to see the ending to that game recreated in a well-rendered and directed cinematic, and I'm sure the demise of Mother Brain isn't the last time you'll see that creature&hellip;they modeled it for more than the cutscene, I'm sure. <br /> <br /> It's coming in June? What a great summer this will be.</p>]]></description>
      <pubDate>Thu, 25 Feb 2010 08:18:29 +0000</pubDate>
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      <title><![CDATA[Latest Arcade Games Shown at AOU]]></title>
      <link>http://www.1cdkey.com/blog/latest-arcade-games-shown-at-aou/</link>
      <description><![CDATA[<p>Arcades are still big enough in Japan to support two large trade and fan expos every year. For this year's AOU event, though, things have apparently cooled enough that show organizers deemed only one day necessary for the business part of the show. Usually, the event consists of two business days followed by one public day. <br /> <br />Held on the 19th and 20th at the Makuhari Messe just outside of Tokyo (this is the same venue that houses the Tokyo Game Show), AOU promised some big names, most notably Metal Gear Arcade and Gundam VS. It ended up delivering even more thanks to a few surprise announcements. <br /> <br /> Here's a company-by-company look at what was shown. <br /> <br />Sega is usually the big exhibitor at arcade shows, but its lineup this year was pretty thin. The big game on display was Project Diva, a rhythm game where you tap panels as virtual idol Hatsune Miku dances. There's a similar game available for the PSP (right down to the PlayStation-brand button icons), but for the arcade version, Sega is teaming with video service Nico Nico Video to get fan-submitted music into the game alongside professional tracks. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556744.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111849344-000.jpg" border="0" width="441" height="248" align="center" /></a>
<div class="inlineImageCaption" style="width: 441px;">Project Diva Arcade</div>
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<p>Project Diva aside, the biggest titles for Sega this year were video only. As reported here last week, Virtua Fighter 5 Final Showdown was announced through a teaser trailer that demonstrated new moves and costumes for the cast. While not sharing specifics, director Daiichi Katagiri promised this to be the "ultimate form for Virtua Fighter 5." <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556746.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111844313-000.jpg" border="0" width="441" height="248" align="center" /></a>
<div class="inlineImageCaption" style="width: 441px;">Grab from the Final Showdown trailer.</div>
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<p>Sega also unveiled Border Break 1.5, an update to its first high end Ringedge title, and Sengoku Taisen, a new card game in the vein of Sangokushi Taisen. Sega partner titles included Melty Blood Actress Again Current Code, a 2D fighting sequel that uses Ringedge's cheaper counterpart, Ringwide. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 431px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556778.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111848437-000.jpg" border="0" width="431" height="323" align="center" /></a>
<div class="inlineImageCaption" style="width: 431px;">Melty Blood runs on some pretty high end arcade hardware.</div>
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<p>Similar to Sega, Namco Bandai's biggest AOU title was video-only. Following a week-or-so of teasing, the company unveiled its latest Gundam fighting game, Gundam Extreme VS. Beyond the title and a few screens, details were not shared for the Fall 2010 title. The game makes use of the PlayStation 3-based System 357 arcade board, so expect far better visuals compared to the past Naomi (that's the Dreamcast board!) titles. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556780.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111845109-000.jpg" border="0" width="441" height="248" align="center" /></a>
<div class="inlineImageCaption" style="width: 441px;">Gundam VS Extreme -- will the move to PS3 hardware make it look like this?</div>
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<p>Namco Bandai also had Dead Storm Pirates, a pirate-themed gun shooting game with a moving cabinet, and Wangan Midnight Maximum Tuned 3DX Plus, the latest entry in its Wangan Midnight series of street racers. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556782.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111847531-000.jpg" border="0" width="441" height="248" align="center" /></a>
<div class="inlineImageCaption" style="width: 441px;">Shootable pirates in Dead Storm Pirates.</div>
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<p>Casual games have been the rule over at Taito since the "No Kou," or "No Thought" series was unveiled a couple of years back. At this year's AOU, we got two new entries in the series. Gaia Attack 4 is a four player shooting game that promises simple gun shooting. Hopping Road Kids is a followup to Hopping Road, with a smaller cabinet that will make the game easier to play for kids. Arcade operators can link up the kids and standard versions of the game to have kids hopping alongside their parents. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 350px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556748.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111840203-000.jpg" border="0" width="350" height="453" align="center" /></a></div>
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<p>&nbsp;</p>
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<div class="imageInlineCenter" style="width: 399px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556750.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111836203-000.jpg" border="0" width="399" height="289" align="center" /></a></div>
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<p>Konami somehow manages to bring new entries in its Bemani series to every AOU event. This year saw updates with such names as GuitarFreaks XG, DanceDanceRevolution X2, and jubeat knit. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556752.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111838922-000.jpg" border="0" width="441" height="253" align="center" /></a>
<div class="inlineImageCaption" style="width: 441px;">Jubeat Knit</div>
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<p>But the big star in the Konami booth, and likely the biggest attraction at the show overall, was Metal Gear Arcade. Following its announcement at last year's E3, the title at last saw its playable debut at AOU. <br /> <br />Metal Gear Arcade is based off PS3's Metal Gear Online, the online component to Metal Gear Solid 4. It looks just like that title, except everything can be viewed in 3D via special 3D goggles. The goggle unit also includes head tracking support, allowing you to control your sites by directly turning your head. You aim and fire with an actual gun peripheral, which also includes a stick for making your character move. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556784.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111828641-000.jpg" border="0" width="441" height="248" align="center" /></a></div>
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<p>&nbsp;</p>
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<div class="imageInlineCenter" style="width: 400px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556738.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111845953-000.jpg" border="0" width="400" height="300" align="center" /></a></div>
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<p>Other features include over 80 weapon customizations and cross arcade play in case your local branch doesn't have a full 8 cabinet setup. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 441px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556786.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111831781-000.jpg" border="0" width="441" height="248" align="center" /></a></div>
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<p>While the 3D display may appear to be MGA's star attraction, it's actually an option for players. The cabinet has a button for toggling off the 3D effect. For those who just object to putting on 3D goggles that have been worn by hundreds of other people prior, Konami is also planning on setting up goggle vending machines in arcades. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 440px;"><a href="http://media.xbox360.ign.com/articles/107/1070921/img_7556740.html"><img src="http://media.ign.com/games/image/article/107/1070891/latest-arcade-games-shown-at-aou-20100222111827391-000.jpg" border="0" width="440" height="223" align="center" /></a></div>
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<p>If you're outside of Japan, where the arcade scene is pretty much dead, you probably shouldn't expect to see these games -- in their original environment, that is. Home ports for titles like Gundam VS are a given (we'll even guess a PS3 release is on the cards given the board). Metal Gear Arcade sounds like it could make for a sweet update to Metal Gear Online once Sony kicks off its 3D initiative on PS3 later this year.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:26:04 +0000</pubDate>
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      <title><![CDATA[ Heavy Rain Chronicles DLC Delayed In North America]]></title>
      <link>http://www.1cdkey.com/blog/heavy-rain-chronicles-DLC-delayed-in-north-america/</link>
      <description><![CDATA[<p>The first piece of downloadable content for <a href="http://ps3.ign.com/objects/811/811232.html">Heavy Rain</a> has hit a slight road bump. <br /> <br /> The <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74389" target="new"><strong>GameStop listing</strong></a> for the title was recently updated stating the pre-order bonus of the first chapter of the Heavy Rain Chronicles, <em>The Taxidermist</em>, won't be available for another week. The listing provided no explanation, so we asked Sony for clarification. <br /> <br /> "Due to additional testing and development the Heavy Rain DLC has been delayed by one week in North America. It will be available for download on March 4, 2010," a spokesperson told IGN this afternoon. <br /> <br /> If you pre-ordered Heavy Rain at participating retailers, you get <em>The Taxidermist</em> chapter for free. Sony also informed IGN the release date for those who didn't pre-order is still TBA. Each episode is said to cost $4.99 each.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:23:17 +0000</pubDate>
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      <title><![CDATA[Modern Warfare 2 to Remain Zombie-free]]></title>
      <link>http://www.1cdkey.com/blog/modern-warfare-2-to-remain-zombie-free/</link>
      <description><![CDATA[<p>-  	If there's one lasting memory that many of us have from <a href="http://xbox360.ign.com/objects/142/14222038.html">Call of Duty: World at War</a>, it's the Nazi-Zombie horde mode of sorts that pit you against endless waves of the undead. Well, despite clamoring from the Call of Duty community that a zombie mode of some sort would be a welcome addition to <a href="http://xbox360.ign.com/objects/142/14281102.html">Modern Warfare 2</a>, it appears that <a href="http://games.ign.com/objects/550/550008.html">Infinity Ward</a> is staying the course of hinging the game at least slightly in reality.  <br /> <br /> We got confirmation late last year that there would be no Zombie mode in the retail release of MW2, but over the weekend, while at the worldwide Call of Duty Finals Tournament, Robert Bolding from Infinity Ward dashed the last bit of hope when he said, "There will be no Nazis or zombies in any piece of Modern Warfare 2 downloadable content." <br /> <br /> So, there you have it. At the very least your Nazi-zombie killing habits will have to wait until the next installment of Call of Duty, which <a href="http://xbox360.ign.com/articles/106/1068626p1.html" target="new"><strong>Activision confirmed</strong></a> will happen later this year.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:14:12 +0000</pubDate>
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      <title><![CDATA[Brothers in Arms 2: Global Front Review]]></title>
      <link>http://www.1cdkey.com/blog/brothers-in-arms-2-global-front-review/</link>
      <description><![CDATA[<p>It's been said repeatedly that the iPhone cannot handle first-person shooters. Somebody forgot to tell this to <a href="http://games.ign.com/objects/027/027539.html">Gameloft</a>. Brothers in Arms 2: Global Front joins the game maker's impressive line-up of shooters, which includes last year's NOVA, an excellent Halo-esque blaster. Global Front may be a significant improvement on the original Brothers in Arms for the iPhone, but it does not quite eclipse that standard set by NOVA. Though filled with some great highlights (everybody loves roasting foes with a flamethrower), Global Front is tripped up by controls and some odd gameplay moments. <br /> <br />Global Front's narrative is completely impractical, but it's still a good yarn. You are attempting to find out what actually happened to your brother, a fellow soldier killed in action. His Medal of Honor has been mysteriously revoked and you set out to uncover what happened. No war effort would accommodate such a thing, but it serves as a thread to string together missions that unfold across the different theaters, from Europe to Africa to the Pacific. <br /> <br />Gameloft has done a remarkable job setting up some great set pieces, such as pushing back Axis forces from Italian ruins. Even though the World War II setting is old hat, many scenes still offer some fun moments, like looking for the outlines of shooters on the rooftops of a Tunisian city. But the downside to setting up these scenes is that Global Front is incredibly linear. (Not even death will alter the script. A grenade killed me while leaving the two dudes standing next to me on their feet.) There is no exploration whatsoever. Global Front barks orders at you like you were an infantryman, setting up a rigid set of checkpoints that take any sense of discovery out of the war. (And until you reach these checkpoints, you must often deal with endless streams of enemies that march out of the ether.) I wish Global Front offered options for tackling firefights. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.wireless.ign.com/media/060/060311/imgs_1.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1070914/brothers-in-arms-world-on-fire-20100202102647889_640w_1266880776.jpg" border="0" width="480" height="320" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Roasted.</div>
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<p><br />The basic, default control scheme will be familiar to anybody that's played any of Gameloft's previous shooters, such as NOVA and Modern Combat. The virtual stick is still quite good and aiming by dragging a finger across the screen is definitely workable. Where Global Front starts to suffer, though, is button fatigue. At one point, I counted ten virtual buttons on-screen: move stick, shoot, sprint, grenade, ironsights, crouch, contextual action, weapon select, pause, and audio toggle. Whew. That's a lot of real estate taken up by inputs and until you have a full grasp on where everything is, you must take your eyes off the action to find exactly what you need to tap. Some of the buttons are just too close to each other, too. Too many times did I want to fire on Nazis from cover, only to accidentally tap the edge of the jump button, which vaulted me over my defensive position and right into the line of fire. To be sure, NOVA handles much better &ndash; and much smarter &ndash; than the overly busy Global Front. <br /> <br />What you cannot take away from Global Front, though, is its good looks. Gameloft knows how to squeeze performance out of the iPhone. While NOVA is slightly more impressive thanks to its fantastical worlds (I still love that run across the zero-G exterior of the ship, regardless of where Gameloft ripped it from), the scenery in Global Front is amazing. The soldiers and vehicles are also nicely constructed. However, Global Front's voice acting is pretty poor. I'm sorry, but Wilson and the rest of the cast sell their lines about as well as John Wayne playing Genghis Khan in The Conqueror. <br /> <br />Finally, Gameloft includes a full-featured multiplayer game in Global Front that's loaded with maps. Up to six people can play together online. While it would be great if it was over-the-air so you could play anywhere, sticking to online play at least guarantees fewer dropouts and other multiplayer bugaboos.</p>
<p><span class="articleHeader">Closing Comments</span><br />Brothers in Arms 2: Global Front is a big improvement over the original Brothers for iPhone, but if you want a shooter for your iPhone, I have to push NOVA to the top of the pack. It&rsquo;s just a better game. If Global Front wasn&rsquo;t such a hand-holder and let you actually strike out on your own a little (and if Gameloft throttled back on all of the on-screen buttons), it would be a much better play. Still, with its great set pieces, Global Front remains better than most shooters on the App Store.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:12:03 +0000</pubDate>
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      <title><![CDATA[Lazy Raiders Review]]></title>
      <link>http://www.1cdkey.com/blog/lazy-raiders-review/</link>
      <description><![CDATA[<p>You know who is in great shape? Lara Croft. She works hard for her money, exerting herself every step of the way on her tomb raiding adventures. The result: a rockin' body. Dr. Diggabone, star of <a href="http://xbox360.ign.com/objects/058/058695.html">Lazy Raiders</a>, on the other hand can't be arsed to do any spelunking himself. If he's going to find the 16 lost relics, you're going to have to do all the work. <br /> <br />In Lazy Raiders, instead of controlling the main character you control the game world. You can rotate each level in 360 degrees and Diggabone will slide around the maze, picking up any treasure he comes into contact with. A tap of the A button will immediately flip the maze upside down, causing Diggabone to fall towards the bottom. It's a pretty lackadaisical way for the good doctor to go about rescuing these lost relics, hence the title. Diggabone's laziness makes for an entertaining and clever game, though. I haven't played anything quite like it since the 1989 arcade game Cameltry. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/58695/lazy-raiders/videos/lazyraiders_gmp_spinthewor_020310.html"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/107/1071116/480_lazyraiders_1266879101.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Click here to see Lazy Raiders in action.</div>
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<p>Diggabone isn't the only thing affected by all your spinning and flipping. Anything that isn't nailed down will slide and roll around the maze, and most of these objects are hazardous. Boulders threaten to flatten the doctor, TNT boxes might blow him up, and thieves will steal his treasure. Lazy Raiders is a pretty tricky game, requiring you to watch both Dr. Diggabone and the many dangerous objects, all at the same time. You have unlimited lives, though -- a wise design choice that keeps Lazy Raiders from being frustrating. <br /> <br />Your primary goal in each level is to reach the golden pickaxe and dig your way to the next level. But there are several other factors you'll need to consider if you want to earn a gold medal. Grab the axe in as short a time as possible, pick up all the gems lying around, and clear all the traps and you'll be sitting pretty on the leaderboards. The fact that you have unlimited lives means you can relax and take as much time as you like to complete each level, but getting gold takes considerably more work. This gives Lazy Raiders a lot of replay value, as you can return to any previously completed level whenever you like to try and improve your score. The 75 levels will keep you busy for a while. Lazy Raiders is sort of a one-trick pony so it may not hold your interest throughout all of those mazes. But what it does, it does very well. <br /> <br />While Dr. Diggabone is the official star of the game, Lazy Raiders also lets you play with your Xbox Live Avatar. At any time you can choose to swap out Diggabone for your virtual you, which is a neat little feature. Lazy Raiders also has an attractive art style and smooth animation.</p>
<p><span class="articleHeader">Closing Comments</span><br />Lazy Raiders is a charming little action game with a unique twist that will be new to most players (really, how many people remember Cameltry?). The clever challenges it throws at you can be tricky, but the game is tuned perfectly so that you can either stroll through meeting the bare minimum requirements or really dig in and try to get those gold medals. Exploring Lazy Raiders won't yield anything revolutionary, but you will find a good time.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:07:43 +0000</pubDate>
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      <title><![CDATA[Final Fantasy I & II Drop This Week]]></title>
      <link>http://www.1cdkey.com/blog/final-fantasy-1-2-drop-this-week/</link>
      <description><![CDATA[<p>Square's iPhone remakes of the classic Final Fantasy and <a href="http://wireless.ign.com/objects/058/058574.html">Final Fantasy II</a> are poised to appear in the App Store this Thursday, February 25. Each title is based on recent PlayStation Portable updates that feature improved (but still very retro-esque) graphics and soundtracks. However, the iPhone editions include new controls via touch. <br /> <br /> The two Final Fantasy titles are separate downloads. No price for either download is available at this time. Look for full reviews of each game on IGN this Thursday.</p>]]></description>
      <pubDate>Tue, 23 Feb 2010 09:03:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Just Cause 2: Grappling With Game Design]]></title>
      <link>http://www.1cdkey.com/blog/just-cause-2-grappling-with-game-design/</link>
      <description><![CDATA[<p><a href="http://xbox360.ign.com/objects/862/862520.html">Just Cause 2</a> takes place in a big world. A very big world. The sort of world that takes what feels like forever to traverse in any significant way. And that's if you're in a jet plane. Don't even think about trying to go from one side to the other in anything slower. Where are we talking about? The fictional Southeast Asian nation of Panau, an enormous archipelago that spans everything from tropical jungles to snow-covered mountains and arid badlands. <br /> <br /> But is this size a good thing? And can developer Avalanche rectify the complaints from the original &ndash; that the majority of gameplay was simply too samey &ndash; on a stage as sprawling as this? <br /> <br /> The jury, unfortunately, is still out. We've spent a fair bit of time with a full build of Just Cause 2, and have come away with a sneaking suspicion that the gameplay still isn't varied enough, and that once again, this is destined to be a game with fantastic movement mechanics and a massive sandbox world, but repetitive gameplay. <br /> <br />So what's the skinny this time around? What is Rico 'Bending' Rodriguez up to? Initially, he lands on Panau to track down Tom Sheldon, who you may recall was Rico's mentor from the first game, but before long it's clear that there's a whole lot more going on behind the scenes than the CIA first suspected. Time to shoot some people, then. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/862/862520/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101443565.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Even this screenshot doesn't do the size of the world justice.</div>
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<p><br />To uncover the truth, you'll align yourself with any or all of the three rival factions operating across the island chains. If you do dirty work for them, they'll get information for you. Simple. Each of the factions is ostensibly working to overthrow the new &ndash; and despotic &ndash; President and seize control of Panau. Each has its own political agenda, but for the moment Rico's CIA handlers seem pretty happy for him to help whoever he wants, as long as he's fomenting unrest. <br /> <br />So how does this change the gameplay? Well, in the original game, villages and towns were 'liberated' and drug cartels destroyed by essentially going in guns blazing and shooting anything that moved. A huge number of the non-story missions were basically the same thing, and &ndash; as you can imagine &ndash; it didn't stay fresh for long. Just Cause 2, on the other hand, retains a similar kind of mechanic, but expands it out into a much broader role in the game. <br /> <br />Just Cause 2, you see, is all about Chaos. The more chaos you sow, the more Chaos points you earn, and the more Chaos points you earn, the more stuff &ndash; Agency and Faction missions, Strongholds and black market gear - you unlock. Now, Chaos can be unleashed in a number of ways, such as by completing missions, but the most basic way is by destroying government property. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/862/862520/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101445159.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Panau seems to have some kind of Magic Pudding for attack choppers. No sooner does one get blown up, than another one appears!</div>
</div>
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<p><br />Every village and military compound in the game has government structures, from water towers and generators to communication equipment, statues of the new president and gas tanks. This gives the game more of a freeform feel &ndash; you can take out any government property you come across at any time, but it still amounts to much the same thing &ndash; blowing stuff up and killing any opposition. <br /> <br />Now, you'd think that swanning into poor village communities and blowing up their water towers would be a pretty bad way to get the people on your side and wanting to overthrow the government, but there's little doubt it <em>would</em> create chaos, so we'll let that piece of logic slide. It makes even less sense, however, when you're earning Chaos points by blowing up said structures within a faction's own stronghold. <br /> <br />But then, this game &ndash; once again &ndash; really is about the mechanics, with the side missions taking a creative back seat. Take the factions as an example. There are three on the islands: the Ular Boys (who want to kick all "foreign devils" out of Panau and want no Western influence&hellip; why they'll still hire Rico we have no idea), the Reapers (a revolutionary army looking to "break the shackles of oppression") and the Roaches (another hard-ass crew that will do what it takes to achieve their goals). <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/862/862520/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101444565.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Not content with merely <em>surfing</em> vehicles, Rico can now move to several other positions. All the better to shoot you in the face from, my dear.</div>
</div>
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<p><br />Now, you'd think Avalanche would make an effort to really differentiate between them, but they might as well just be clones of one another for all the practical difference it makes. You're still taking on somewhat generic missions and you're still blowing up anything owned by the government. As if to really drive home how little difference the faction makes to the gameplay, the first mission for each after you sign on requires you to capture a stronghold for the faction, and is basically the same thing three times in a row. <br /> <br />In each one you get choppered in and dropped off with a squad of faction members. You shoot anything that moves until you get to the gates of the compound, which are shut. Your squad mates tell you you're the only one that can open them so you grapple inside and open the gates. You shoot everything that moves before reaching a terminal that one of the faction members has to hack to gain control of the facility. There's a mounted gun right next to it, which you man and use to defeat a couple of waves of enemy soldiers, one or two armoured vehicles, then a helicopter with the compound's commander inside. Mission accomplished. <em>Three. Times.</em></p>
<p>Now, this is clearly just the formula for the stronghold missions (as the game progresses you take more strongholds), but why would we want to do the same exact thing every time? And this, more than anything, illustrates why bigger isn't necessarily better. Big is fine - <em>if</em> you can keep us entertained. <br /> <br /> We're hoping the final game will have a wide array of things to keep us interested. Right now we've unlocked a number of missions for each of the three factions, a few racing/checkpoint challenges and, of course, every one of the 368 locations to discover in the world has Chaos to be sown, but for all that quantity, there's not a great deal of compelling gameplay in terms of mission design. Even the main story missions have been the usual 'go here, destroy this', 'find some dude, protect/escort him, get info' affairs. <br /> <br /> Thankfully, while the mission variety may not have evolved to the degree we'd have liked, the movement mechanics really have been taken up a notch from the original. In the first game grappling and parasailing were cool inclusions, but didn't quite go far enough. Yes, you could grapple cars and reel yourself in and onto the roof before parasailing off. Yes, you could grapple up to helicopters and ride on the wings of planes. That was all cool, but at a fundamental level players were limited in how they could use the grapple &ndash; you couldn't grapple buildings or the environment. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/862/862520/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101444081.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Plane sailing. (RDRR.)</div>
</div>
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<p><br />All that has changed in the sequel. The new mechanics are fantastic, giving the player a huge array of new tricks thanks to the ability to grapple absolutely anything that's within range, and to use the grapple in quite versatile ways. At a basic level you can use it to quickly pull yourself to a vehicle, to yank an enemy soldier off a sniper tower, or to quickly scale a building. Getting a little more creative, you can actually use the grapple gun to tether two things together. Being pursued by an enemy vehicle across a bridge? Shoot the vehicle then the side of the bridge and you'll tether the two together, resulting in the vehicle being yanked back, up and off the edge. You can also do things like tethering an enemy to a gas canister before shooting the canister and watching it pull him around. <br /> <br />Exploring the game's Asshole Physics is all well and good, but the reality is that it's actually simpler to just shoot out the tyres in the first example and shoot the guard in the head in the second. Where the grapple mechanics really come into their own, for us, is in getting around. If you're coming under heavy fire and need to make a quick getaway and there are no vehicles about, you can simply grapple the ground or a nearby building, then activate your parasail as you reel yourself in. Not only does this get you airborne and moving fast almost instantly, but you can then continue to pull yourself along with it. Simply by grappling the ground ahead you can propel Rico forward, remaining close to the ground and moving quite quickly. You can use this technique to quickly move about enemy installations and even to climb mountains. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/862/862520/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101445831.jpg" border="0" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">It may ultimately be a long-winded way to kill a guy, but points for style.</div>
</div>
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<p><br />It's great fun and reminds us a lot of the web-slinging in the better Spider-Man games &ndash; it brings a real sense of freedom and empowerment, and encourages experimentation. It leaves the player with some cool moves up his sleeve, such as deftly ghosting a car from above as it moves along a road, before targeting it and then reeling in to commandeer it. Or getting away from a pursuing attack helicopter by parasailing through the jungle, remaining <em>below</em> the canopy the whole time.  <br /> <br /> In the end, though, will this be enough? Well, that remains to be seen. Despite our reservations, there's a lot to like about <a href="http://xbox360.ign.com/objects/862/862520.html">Just Cause 2</a>. As you progress you'll unlock more and more weapons and vehicles. And like the original, these can be bought and airlifted in to almost any location. They're all upgradable too, which is a nice touch, with vehicle and weapon parts crates to be found all over the world. Collecting these may not have the addictive quality of Crackdown's Agility Orbs, but they're certainly another reason to see all that Panau has to offer. And as your firepower ramps up, so too should the gameplay. <br /> <br />Just Cause 2 is certainly one of the largest and most freeform games around, and while we're not yet convinced about the long-term gameplay merits of the missions and of creating Chaos, we did have a lot of fun with it, and we <em>are</em> looking forward to playing more. And if nothing else, the grapple/parasail combo really is a stroke of genius. <br /> <br /></p>
<strong><a href="http://au.xbox360.ign.com/dor/objects/862520/just-cause-2/videos/jc2_trl_freedom_and_chaos_trailer_20510.html" target="_blank"><img src="http://xbox360media.ign.com/xbox360/image/article/107/1070485/just-cause-2-20100218101453424.jpg" border="0" /><br />Check out the Just Cause 2 Freedom &amp; Chaos trailer.</a></strong>]]></description>
      <pubDate>Mon, 22 Feb 2010 08:23:24 +0000</pubDate>
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      <title><![CDATA[Square-Enix Defends Linear Design In Final Fantasy XIII]]></title>
      <link>http://www.1cdkey.com/blog/square-enix-defends-linear-design-in-final-fantasy-XIII/</link>
      <description><![CDATA[<p><a href="http://ps3.ign.com/objects/826/826843.html">Final Fantasy XIII</a> is different than any previous title in the series, often pushing players forward with comparatively less exploration. Most importantly, it includes no towns to journey to. No wonder long-time fans of the series have become concerned with this decision. <br /> <br /> Square-Enix director Motomu Toriyama posted a statement on the game's <a href="http://www.finalfantasy13game.com/#/uk" target="new"><strong>official website</strong></a> in response explaining the linearity of Final Fantasy XIII, saying the gameplay is essentially split into separate parts between the story's two worlds. <br /> <br />"The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay," Toriyama explained. <br /> <br />"In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film." <br /> <br />Toriyama explained part of the linear design choice also allows players to learn the new paradigm shift battle system more easily. <br /> <br />"I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty," he added.</p>]]></description>
      <pubDate>Mon, 22 Feb 2010 08:19:26 +0000</pubDate>
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      <title><![CDATA[ IGN's Top 25 Blu-rays]]></title>
      <link>http://www.1cdkey.com/blog/IGN-top-25-blu-rays/</link>
      <description><![CDATA[<p>What truly makes a great Blu-ray disc? We pondered this very question when IGN's Blu-ray channel was first launched back in 2008, debuting with a story we called the Top 25 Blu-ray Discs. Well, that was then and this is now, and of course much has changed in the realm of high-def DVD since then. <br /> <br />And so it goes that we've revised this list with the latest, greatest BD releases. From a magnificent and sterling audio and video transfer that represents the best of high-def, to amazing extra features that take the DVD format above and beyond where it has gone before, and finally to the motion picture or television series itself, which also must be a top-of-the-line viewing experience -- these are the benchmarks by which all Blu-ray discs are measured here at IGN. <br /> <br />So consider the following list of 25 Blu-ray discs the digital creme of the crop, the ultimate in content and technical bravura that the format has to offer. Consider these the top 25 Blu-ray releases of all time. <br /> <br /></p>
<hr />
<p><br /> <br /></p>
<table border="1" cellspacing="0" bordercolor="black">
<tbody>
<tr>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p1.html">25</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p2.html">24</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p3.html">23</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p4.html">22</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p5.html">21</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p6.html">20</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p7.html">19</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p8.html">18</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p9.html">17</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p10.html">16</a></strong></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p11.html"><strong>15</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p12.html"><strong>14</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p13.html"><strong>13</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p14.html"><strong>12</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p15.html"><strong>11</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p16.html"><strong>10</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p17.html"><strong>9</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p18.html"><strong>8</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p19.html"><strong>7</strong></a></td>
<td width="4%"><a href="http://bluray.ign.com/articles/931/931570p20.html"><strong>6</strong></a></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p21.html">5</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p22.html">4</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p23.html">3</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p24.html">2</a></strong></td>
<td width="4%"><strong><a href="http://bluray.ign.com/articles/931/931570p25.html">1</a></strong></td>
</tr>
</tbody>
</table>
<p><br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><img src="http://bluraymedia.ign.com/bluray/image/article/931/931570/igns-top-25-blu-ray-discs-20100219025450839.jpg" border="0" width="480" height="280" /></div>
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<p><br /> The first season of <em>Fringe</em> may have been a bit uneven, but it's at its best when delving into the mythology and exploring the deeper mysteries of the characters and their relationship to the strange cases they have to solve each week. This high-quality Blu-ray is great for those who want to cherry pick the best episodes or watch a few back-to-back without delay. <br /> <br /> We'd have liked the set to have included more commentaries, but we get it -- J.J. Abrams and Orci/Kurtzman are busy conquering Hollywood's blockbusters and taking our box office dollars as spoils. Overall, <em>Fringe</em>'s season collection offers plenty of bonus material to keep viewers busy for days. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><img src="http://bluraymedia.ign.com/bluray/image/article/931/931570/igns-top-25-blu-ray-discs-20100219025451933.jpg" border="0" width="480" height="307" />
<div class="inlineImageCaption" style="width: 480px;">Alternate realities are the new flash forward.</div>
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<p>And the show's production values approach feature-film quality, as evidenced by the slick visual and gloomy audio presentations. <em>Fringe</em> needs all the fans it can get right now. We encourage you to join in and discover just what the hell an Observer is.</p>]]></description>
      <pubDate>Mon, 22 Feb 2010 08:16:39 +0000</pubDate>
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      <title><![CDATA[World of Warcraft (Plush Toys) Hands On!]]></title>
      <link>http://www.1cdkey.com/blog/world-of-warcraft--hands-on/</link>
      <description><![CDATA[<p>Yesterday, I got a mysterious package. A box &ndash; somewhat lighter than its size would make it appear &ndash; had been addressed to me. I considered taking it down to the IGN basement and feeding it to the Sarlacc (forever, he hungers), but I reconsidered and opened it with some scissors instead. What lay within the cardboard confines were two black sacks &ndash; one labeled "Wind Rider Cub," the other "Gryphon Hatchling". I opened them up, and examined the contents &ndash; two fuzzy, new <a href="http://pc.ign.com/objects/016/016985.html">World of Warcraft</a> plush toys. <br /> <br /> At first, I was resistant. I had a sneaking suspicion that there was a hypodermic needle filled with some sort of crazy poison hidden in them and that if I picked one up, I would get jabbed, foam at the mouth, and my heart would explode then and there. Media Mike &ndash; one of our video producers &ndash; had just returned from a holiday in India the previous night and was still in a vaguely hallucinatory state. "Mike!" I shouted, "Come here and touch these things a whole bunch!" <br /> <br />He agreed to my demands, and proceeded to hold and cuddle the things. I waited some moments for him to collapse, and after that didn't happen, snatched back my adorable new playthings. Then, I began to notice the&hellip; issues&hellip; <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/107/1070784/world-of-warcraft-cataclysm-20100219045245140-000.jpg" border="0" alt="Behold them! BEHOLD THEM WITH THINE EYES!" width="480" height="338" align="center" />
<div class="inlineImageCaption" style="width: 480px;">Behold them! BEHOLD THEM WITH THINE EYES!</div>
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<p>In typical <a href="http://games.ign.com/objects/025/025125.html">Blizzard Entertainment</a> fashion, the two different plush toys &ndash; representative of the two <a href="http://mac.ign.com/objects/574/574017.html">World of Warcraft</a> factions &ndash; were both completely imbalanced. For starters, the Wind Rider Cub is at least a few grams heavier. That means that the Horde is getting more content for the money they pay. It also has more hair, a badass hook-tail and two teeth. The Gryphon Hatchling has none of these things. This is a slap in the face for all Alliance players. <br /> <br />As if to rub salt in the wound, the Gryphon Hatchling is a few grams lighter than the Wind Rider Cub, meaning that the Alliance can theoretically carry more of them before their arms snap off. It also has wings that are separate from the arms (which basically constitutes an entirely extra set of limbs), and one thumb per hand! Extra digits are a slap in the face for all Horde players. <br /> <br />Finally, each one comes with a little tag with a code that can be redeemed for in-game pets. The pets are account-wide, and Horde and Alliance players can use both the Gryphon Hatchling and the Wind Rider Cub. This clearly breaks the lore and is a slap in the face for all players everywhere. This needs to be fixed immediately, Blizzard, or else I will cancel my subscription to your free things that you send me. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/107/1070784/world-of-warcraft-cataclysm-20100219045233437-000.jpg" border="0" alt="Slap in the face." width="480" height="360" align="center" />
<div class="inlineImageCaption" style="width: 480px;">Slap in the face.</div>
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<p>In closing, they are very cute, and if I had a girlfriend, I would probably get one for her but keep the pet code for myself.</p>]]></description>
      <pubDate>Mon, 22 Feb 2010 08:13:38 +0000</pubDate>
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      <title><![CDATA[Assassin's Creed II: The Bonfire of the Vanities Review]]></title>
      <link>http://www.1cdkey.com/blog/assassins-creed-II-the-bonfire-of-the-vanities-review/</link>
      <description><![CDATA[<p>If you're an Assassin's Creed II fan you probably downloaded the first additional episode, The Battle of Forli, right away when it was released January 28. And then an hour later you had beaten it. The second episode, The Bonfire of the Vanities, is in some ways more substantial &ndash; but it also feels more rushed. It takes about twice as long to play through and the missions are generally more fun, but the presentation is lacking and it's riddled with audio bugs. For Assassin's fans, though, this is a fun way to kill a couple hours. <br /> <br />Ezio returns to Florence to find it has been seized by one bad news priest and his nine lieutenants. Essentially, The Bonfire of the Vanities is nine assassination missions you can tackle in any order you choose. I really like the freedom we have in taking these jerks out. History buffs will be pleased to find this episode is loosely based around the historical event when supporters of the priest Girolamo Savonarola (Ezio's main enemy here) burned a bunch of stuff that was deemed sinful. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/53942/assassins-creed-ii-bonfire-of-the-vanities/videos/ac2_dlc2_vdr_021910.html"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/107/1070799/vidreview_1266627824.jpg" border="0" width="480" height="269" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Click here to watch the video review.</div>
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<p>The action will feel familiar to anyone who played Assassin's Creed 2. That's not a criticism &ndash; free running and pulling off impressive assassinations make for some of the most satisfying experiences in recent gaming. Battle of Forli threw a bunch of escort missions at us, but you'll get a more traditional Assassin's experience here. The lieutenants are all holed up in interesting areas and Ezio must use different tricks to get to them, keeping the experience from becoming repetitive. <br /> <br />Bonfire isn't as polished as the original retail game was, though. You'll notice strange audio pops here and there, lip synching is sometimes off, and sound seems to be completely missing from a couple cut scenes. There also isn't any setup at the beginning. Whereas The Battle of Forli explained that a corrupted memory sequence had been fixed, when you fire up Bonfire you'll merely find new missions available. <br /> <br />Spring boards have been added to rooftops to add more variety to Ezio's free running. They don't have much effect on gameplay, but they're fun to mess around with. Also, there are new viewpoints to discover and templar lairs to run through. This episode is roughly twice as large as Battle of Forli, but unfortunately it still doesn't add new achievements or trophies.</p>
<p><span class="articleHeader">Closing Comments</span><br />I wouldn't call Bonfire of the Vanities a must play, but there are certainly worse ways Assassin's fans could spend four bucks and a couple hours. This is a fun little side story that lets us kill a few more bad guys in Renaissance Italy. The audio glitches are disappointing and more effort could have been put into presenting the story, but keep your expectations in check and you'll have a good time at this bonfire.</p>
<div class="colCenterBoxTop">IGN  Ratings for Assassin's Creed II: Bonfire of the Vanities (X360)</div>
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<td class="ratingsBoxSubHeader txtC">out of 10</td>
<td id="ratingsBoxInfo" class="ratingsBoxSubHeader" colspan="2"><a href="http://games.ign.com/ratings.html">click here for ratings guide<img src="http://media.ignimgs.com/media/ign/images/icon_i.gif" border="0" alt="Get Ratings Information" width="15" height="15" /></a></td>
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<td class="ratingsBoxScoreOv">7.4<br /><span class="ratingsBoxScoreOvTextDesc">Decent</span></td>
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<ul>
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<li><a href="http://readerreviews.ign.com/rrobj/game/index/53942">See All Assassin's Creed II: Bonfire of the Vanities (X360) Reader Reviews</a></li>
</div>
<div id="ratingsBoxLinksUserRR">
<li><a href="http://readerreviews.ign.com/post/game/53942">Write Your Own Review of Assassin's Creed II: Bonfire of the Vanities (X360)</a></li>
</div>
</ul>
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      <pubDate>Mon, 22 Feb 2010 08:10:49 +0000</pubDate>
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      <title><![CDATA[Can Windows Phone 7 Series Topple the iPhone?]]></title>
      <link>http://www.1cdkey.com/blog/can-windows-phone-7-series-topple-the-iPhone/</link>
      <description><![CDATA[<p>As it stands, the iPhone 3GS seems like the smartphone technology to beat. Sure, RIM has the dominant market share with the corporate embrace of Blackberry products, but in terms of personal users, the iPhone is king. Apple's winning strategy with the iPhone has been based squarely an intuitive user interface and a sleek and stylish design aesthetic (and, of course, a plethora of apps). While the competition has been able to tap into those dynamics with platforms like Android and Palm's Mobile OS, but none have been able to really perfect the formula. This week, however, we got a glimmer of what could possibly be the first platform to viably challenge the iPhone &ndash; Windows Phone 7 Series.</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.gear.ign.com/articles/107/1070811/img_7554516.html"><img src="http://gearmedia.ign.com/gear/image/article/107/1070811/can-windows-phone-7-series-topple-the-iphone-20100219051443330-000.jpg" border="0" width="480" height="316" align="center" /></a></div>
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<p><br />Unlike the iPhone OS, which is offered only on Apple's first-party hardware, the Windows Phone 7 Series exists as a multi-device platform that is expected to be made available on products from several major manufacturers. The Windows Phone 7 Series platform taps into the graphic-intensive design of the Zune HD's user interface, but adds a far wider array of applications, including social networking, media, and gaming. One of the most distinguishing factors of the Windows Phone 7 Series OS is that it allows users to create custom contact "pages," which are actively updated with a person's social networking services, media updates, and more. While the concept of aggregating social network updates, and other user-generated content, the Windows Phone 7 Series does it with what appears to be unprecedented level of efficiency and user friendliness. Moreover, the Windows Phone 7 Series platform allows for new Xbox Live integration that has not been achieved on any other system, including Xbox Live game support.</p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://gearmedia.ign.com/gear/image/article/107/1070811/can-windows-phone-7-series-topple-the-iphone-20100219052349472.jpg" border="0" width="480" height="300" align="center" /></div>
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<p><br />Although specific devices supporting Windows Phone 7 Series and the pricing and release date information therein have not been announced, at this early stage it seems possible that platform could be the basis for the first sizable iPhone rival. Assuming the price is right and the hardware in question packs enough of a technological punch to take on the iPhone, the Windows Phone 7 Series platform could be a force to be reckoned with. Not to mention, since the system is expected to be supported on multiple devices, its market dominance hinges on cumulative sales, not the success or failure of a singular device. Granted, taking a wider platform approach could be regarded as a cop out since Apple has been able to maintain a grapple hold on the market with a single device series, but the potential for one rock star product remains. <br /> <br />There are plenty of ways Windows Phone 7 Series can go wrong &ndash; poor device support, irregular OS compatibility, etc. &ndash; but being the bright-eyed optimists we are, we've got high hopes for Windows' most recent mobile brainchild. Do you share our enthusiasm for Windows Phone 7 Series? Or do your allegiances lie exclusively with your current smartphone?</p>]]></description>
      <pubDate>Mon, 22 Feb 2010 07:44:41 +0000</pubDate>
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      <title><![CDATA[Darwinia+ Review]]></title>
      <link>http://www.1cdkey.com/blog/darwinia-review/</link>
      <description><![CDATA[<p>Back in 2005 a little strategy game called Darwinia was released to great reviews and took home three Independent Games Festival awards. If you missed it the first time around, now's your chance to find out what all the hubbub was about. Developer <a href="http://games.ign.com/objects/487/487923.html">Introversion Software</a> has released a more user-friendly version on Xbox Live Arcade called <a href="http://xbox360.ign.com/objects/142/14243064.html">Darwinia</a>+, complete with the multiplayer expansion Multiwinia. This is one of the richest, most complex experiences available on Microsoft's downloadable game platform. <br /> <br />Introversion Software has created a fascinating little microcosm in Darwinia+ complete with ecosystem, industry, and primitive culture. This is high-minded science fiction stuff. In a nutshell, obsessed scientist Dr. Sepulveda has created a virtual world populated with Darwinians, which are rudimentary humanoid computer programs that worship the doctor as a god. When the Darwinians access Sepulveda's email account they unwittingly invite a sinister virus into their world and it's up to you to eradicate the threat and restore Darwinia to normal. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/106/1068123/darwinia-20100127055226082_640w_1265765871.jpg" border="0" width="480" height="270" align="center" />
<div class="inlineImageCaption" style="width: 480px;">Isn't that cute?  The Darwinians think you're a god.</div>
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<p>While the premise and back story have depth, the toolset players have to work with is very straightforward. There are only three units to build, and your time is heavily weighted towards the Squad unit. This is the one unit players directly control, and in each area of Darwinia much of your time will be spent marching them around and blasting the evil viruses to kingdom come. All the shooting action gives the game a bit more of an arcade feel than many strategy titles. The Darwinians act like lemmings and will blindly follow the orders of whichever one you designate as their leader. Each area has specific objectives that must be completed, but it's usually a variation of: 1. Clear out the viral infection, and 2. Repopulate the area with Darwinians. <br /> <br /> The original Darwinia on PC threw players right into the conflict with little explanation. Introversion has added an introduction to this version that serves as a helpful tutorial and explains the basics of creating units and shepherding the Darwinians around. Even with this intro, though, the level objectives can sometimes be esoteric and I could use a little more hand-holding throughout the game. Darwinia+ can also be plodding at times as the Squad units, which I mentioned are your primary tools, march very slowly. Getting them from point A to point B sometimes feels like a chore. Squads are controlled like a dual-stick shooter so the camera locks behind their shoulders when selected and this can sometimes cause problems getting a good look at your environment. <br /> <br />But Darwinia+ is a great package. Not only does it include the original campaign (which is lengthy) it adds the multiplayer expansion Multiwinia, extending the experience for as long as you like. Multiwinia supports up to four players over Xbox Live in skirmishes like Domination, King of the Hill, and Capture the Statue. This is really its own game with an entirely different rule set than Darwinia. Introversion also added very cool bootloaders that randomly cycle when you start the game, as if you were loading a computer game from the '80s. These blasts from the past will be a treat for retro gamers. <br /> <br />Multiwinia is a lot of fun but its single-player mode could be more robust. A match ends without any fanfare and your records aren't visible without maneuvering to the leaderboards. This could have been another campaign to work through if we had to unlock the next match or were given something to work towards. Note that I'm referring to the single-player mode of Multiwinia, not Darwinia (two halves of the same game). <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/106/1068123/darwinia_1265766040.jpg" border="0" width="480" height="360" align="center" />
<div class="inlineImageCaption" style="width: 480px;">The Squad, shown here, will be your primary weapon against the virus.</div>
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<p>The sound design deserves special recognition. Electronic artist Trash80 composed the soundtrack, a fantastic journey into moody electronica. The ambient sounds of Darwinia also bring this computer world to life, from the digital marching of the Darwinians to the shrieks of the dying virus. When you pause the game, the sound effects grind to a halt like a record slowly stopping on a turntable. It's little touches like these that reveal the care and effort Introversion put into Darwinia. <br /> <br />The game world is presented as sort of an undeveloped wireframe virtual reality. It's an artistic choice but Darwinia does look a little cheap to me. The graphics aren't offensive but other games are doing the retro look in a more appealing way, like the XBLA game Rocket Riot. You'll also encounter a lot of slowdown when the battlefield gets too crowded.</p>
<p><span class="articleHeader">Closing Comments</span><br />Darwinia+ is one of the most impressive packages available on Xbox Live Arcade. For $15 you get two complete games set in a fascinating virtual reality. There are some minor issues that bog the game down from time to time, but they are easy to overlook considering how much care and thought went into the overall package. Everything from the music to the intro bootloaders to the Darwinian's culture has been meticulously crafted for an experience unlike any other game out there. You'll definitely want to invite these little guys onto your hard drive.</p>]]></description>
      <pubDate>Wed, 10 Feb 2010 03:23:59 +0000</pubDate>
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      <title><![CDATA[Sega Announces Sonic the Hedgehog 4]]></title>
      <link>http://www.1cdkey.com/blog/sega-announces/</link>
      <description><![CDATA[<p>Sega's "<a href="http://xbox360.gamespy.com/xbox-360/sonic-project-needlemouse/index.html">Project Needlemouse</a>" is now Sonic the Hedgehog 4, according to <a href="http://ps3.ign.com/articles/106/1066585p1.html" target="_blank">IGN</a>. Originally hinted at back in September of last year, Project Needlemouse's true identity reveals that the game will be a downloadable episodic affair for Xbox 360, PlayStation 3 and Wii.</p>
<blockquote class="contentquote">Sega has taken the wraps off Project Needlemouse, and the publisher is positioning the game as a proper sequel to the series' Genesis genesis and Sonic the Hedgehog 3, specifically. The publisher has released a new trailer for the game, revealing its official title: Sonic the Hedgehog 4: Episode 1.</blockquote>
<p>You can check out the trailer below, and think about the fact that the PS3 and Wii versions of the game will use motion-sensitive controls. It's scheduled to release sometime this summer.<br />
<script src="http://ads.ign.com/advertisers/DartRichMedia_1_03/DartRichMedia_1_03.js"></script>
</p>
<div class="embedvideo">
<script>// <![CDATA[document.write("<embed src='http://media.gamespy.com/spy/flashvideo/ev.swf' flashvars='object_ID=31451&downloadURL=http://xboxlivemovies.ign.com/xboxlive/video/article/106/1066802/Sonic4_trl_launchtrailer_20410_flvlowwide.flv&pmode=1&&ckFreg=" + getIgnlogin() + "&ckAta=" + getAta() + "' type='application/x-shockwave-flash' width='433' height='360' wmode='opaque' ></embed>");]]]]><![CDATA[></script>
<embed type="application/x-shockwave-flash" width="433" height="360" src="http://media.gamespy.com/spy/flashvideo/ev.swf" flashvars="object_ID=31451&amp;downloadURL=http://xboxlivemovies.ign.com/xboxlive/video/article/106/1066802/Sonic4_trl_launchtrailer_20410_flvlowwide.flv&amp;pmode=1&amp;&amp;ckFreg=&amp;ckAta=gamespy.126533727705546.123.6.229.64" wmode="opaque"></embed></div>
<p>&nbsp;</p>
<div></div>]]></description>
      <pubDate>Tue, 09 Feb 2010 06:06:34 +0000</pubDate>
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      <title><![CDATA[Square Enix Working on at Least Five New Games]]></title>
      <link>http://www.1cdkey.com/blog/square-enix/</link>
      <description><![CDATA[<p>If you could ask Square Enix to make a new game, what would it be? We know that Final Fantasy XIII hasn't arrived over here yet, and that the company is also working on Dragon Quest X for the Wii, but what if we told you Squeenix is also hammering away on no less than five brand new projects right now? That's the word according to the latest issue of Famitsu (h/t <a href="http://www.examiner.com/examiner/x-6894-Video-Game-News-Examiner%7Ey2010m2d3-Square-Enix-working-on-5-unannounced-projects" target="_blank">Examiner</a>):</p>
<blockquote class="contentquote">Fresh off of the release of Final Fantasy XIII in Japan, Square Enix revealed that they are currently working on five unannounced projects in the latest Famitsu issue. The publisher said that two of those are planned for 2010.<br /><br /> Furthermore, Square Enix is expected to make an announcement related to Dragon Quest later this summer.</blockquote>
<p>We're going to have to hold on to our Cactuars a bit longer before any official details drop. Expect to hear more at this year's E3 and Tokyo Games Show.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1066592/vgnews_610_1265284949.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">A new Vagrant Story please...</div>
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      <pubDate>Tue, 09 Feb 2010 06:01:40 +0000</pubDate>
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      <title><![CDATA[BioWare Responds to PS3 Mass Effect 2 Rumors]]></title>
      <link>http://www.1cdkey.com/blog/bioware-ps3/</link>
      <description><![CDATA[<p>As BioWare's space opera continues to dazzle gamers and critics alike, PS3 owners increasingly want to know if <a href="http://xbox360.gamespy.com/xbox-360/mass-effect-2/index.html">Mass Effect 2</a> will find its way to their console.<br /><br /> The will-they-or-won't-they debate reached a fever pitch this week when a gamer found a fragment of source code in Mass Effect 2 that referenced the PS3:</p>
<blockquote class="contentquote">m_nMaxRenegade=1900<br /> m_nMaxRenegade = 1900<br /> m_nMaxParagon=1957 m_nMaxParagon = 1957<br /> m_srXPFormat=340881 m_srXPFormat = 340,881<br /> m_srSpendTalentPointsMessageXBox?=348754<br /> m_srSpendTalentPointsMessageXBox? = 348,754<br /> m_srParagonRenegadeMessageXBox=3?48755<br /> m_srParagonRenegadeMessageXBox = 3? 48,755<br /> m_srSpendTalentPointsMessagePC=3?48753<br /> m_srSpendTalentPointsMessagePC = 3? 48,753<br /> m_srParagonRenegadeMessagePC=348?755<br /> m_srParagonRenegadeMessagePC = 348? 755<br /> <strong>m_srSpendTalentPointsMessagePS3=?348755<br /> m_srSpendTalentPointsMessagePS3 =? 348,755<br /> m_srParagonRenegadeMessagePS3=15?3007<br /> m_srParagonRenegadeMessagePS3 = 15? 3007</strong></blockquote>
<p>The source code controversy found its way to the <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> forums, where believers pegged it as "bullet-proof" evidence Mass Effect 2 would be published for the PS3. BioWare's community coordinator Chris Priestly chimed in on the discussion with this fairly conclusive statement:</p>
<blockquote class="contentquote">The Unreal?Engine is cross platform, hence the PS3 code.<br /> This was brought up back in Mass?Effect 1 days as well.<br /> Mass?Effect is for the PC and Xbox 360.<br /> LOCKDOWN!</blockquote>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/142/14235013/masseffect2_screenshot_09_1280x720_blog.jpg" border="0" alt="image" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Do I level up for shooting down rumors?</div>
</div>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:56:47 +0000</pubDate>
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      <title><![CDATA[ESRB Pwns Dead or Alive: Paradise, Retracts Criticisms]]></title>
      <link>http://www.1cdkey.com/blog/paradise-criticisms/</link>
      <description><![CDATA[<p>There's a good chance the ESRB let someone go today. Namely the person who posted this statement after reviewing <a href="http://psp.gamespy.com/playstation-portable/team-ninja-project-/index.html">Dead or Alive: Paradise</a> this morning: "Paradise cannot mean straddling felled tree trunks in dental-floss thongs."<br /><br /> In a Jerry Maguire-mission-statement-like moment, the ESRB told everyone what it <em>really</em> thinks about Tecmo's latest installment in the Dead or Alive series.</p>
<blockquote class="contentquote">Parents and consumers should know that the game contains a fair amount of "cheesy," and at times, creepy voyeurism&mdash;especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want.</blockquote>
<p>The unusually subjective ESRB summary made it onto the ratings board's website in the morning before being cleaned up and reposted this afternoon. ESRB spokesperson Eliot Mizrachi also issued a statement apologizing for the "error."</p>
<blockquote class="contentquote">Our intention with rating summaries is to provide useful, detailed descriptions of game content that are as objective and informative as possible. However they are ultimately written by people and, in this case, we mistakenly posted a rating summary that included what some could rightfully take to be subjective statements. We sincerely regret the error and will work to prevent this from happening again in the future.</blockquote>
<p>Dead or Alive: Paradise for the PlayStation Portable is scheduled to be released in the second quarter.</p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.gamespy.com/psp/image/article/106/1063177/dead-or-alive-paradise-20100125030719547.jpg" border="0" width="480" height="272" align="center" />
<div class="inlineImageCaption" style="width: 480px;">Is that a felled tree trunk?</div>
</div>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:53:39 +0000</pubDate>
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      <title><![CDATA[PSN Chief Peter Dille Addresses Downloadable Games]]></title>
      <link>http://www.1cdkey.com/blog/downloadable-game/</link>
      <description><![CDATA[<p>In a <a href="http://ps3.ign.com/articles/106/1065686p1.html" target="_blank">revealing interview</a> with IGN, Peter Dille, Sony's PSN chief, sparked debate when he declared PS3 would overtake the Xbox 360. But beyond that attention-grabbing tidbit, Dille also answered a question at the top of the list for many PS3 owners: Why can't we download more PS1 and PS2 games?</p>
<blockquote class="contentquote">From our side, we're going through our own studio organization and trying to make sure all these old games are out there so that we can lead by example, but we're also communicating with all the third-parties about the success of the Final Fantasy games, and other PS1 and PS2 classics. By all means, I think people can look for more of that because once the third parties see how this works, it's just found money.</blockquote>
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<div class="imageInlineCenter" style="width: 600px;"><img src="http://ps3media.gamespy.com/ps3/image/article/106/1066251/finalplaystation_1265224980.jpeg" border="0" alt="image" width="600" height="250" align="center" /></div>
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<p><br /> Good news for PS3 owners hoping to download the classics. But the news is not so good for those hoping Sony will expand on its handful of "full" PS3 titles available on PSN:</p>
<blockquote class="contentquote">No, I don't think so -- at least, not any time soon. ... Maybe this point will come at some time, but today to download 50 gigs of data before you play a game, you could probably go buy a car, bring it home, put your family into it, drive to the store by and bring the game home by the time you [could download it].</blockquote>
<p>Read IGN's full Q&amp;A with Dille <a href="http://ps3.ign.com/articles/106/1065686p1.html" target="_blank">here</a>.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:48:25 +0000</pubDate>
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      <title><![CDATA[AvP Multiplayer Demo Drops Tomorrow]]></title>
      <link>http://www.1cdkey.com/blog/avp-multiplayer/</link>
      <description><![CDATA[<p>Sega is taking the wraps off of <a href="http://xbox360.gamespy.com/xbox-360/aliens-vs-predator-2009/index.html">Aliens vs. Predator</a>, releasing a multiplayer demo of the anticipated FPS title tomorrow, February 4, on Xbox Live, Steam, and PSN.<br /><br /> Sega confirmed that the demo will give gamers access to all three species -- Colonial Marines, Predators, and Aliens -- and allow them to battle it out in deathmatch mode on Refinery, one of the game's multiplayer maps.<br /><br /> "With the demo, gamers can get to know each of the three iconic species so they can hone their skills and be ready for when the game launches and battle commences," said Jason Kingsley, CEO of <a href="http://www.gamespy.com/company/026/026641.html">Rebellion</a>, the game's developer.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/868/868800/Aliens2.jpg" border="0" alt="image" width="610" height="250" align="center" /></div>
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<p><br /> The full game, including a single-player campaign and seven multiplayer modes, is set for launch on Xbox 360, PS3, and PC on February 16th in America and February 19th in Europe.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:44:31 +0000</pubDate>
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      <title><![CDATA[ModWar 2, Nintendo Up, Industry Down in 2009]]></title>
      <link>http://www.1cdkey.com/blog/modern-warfare-2/</link>
      <description><![CDATA[<p>In 2009 Modern Warfare 2 and all things Wii ruled the industry, but overall sales of videogames in the U.S., the UK, and Japan fell an average of 8% in 2009, according to an integrated report published today by Top Global Markets.<br /><br /> The combined videogame software sales, compiled by market research firms The NPD Group, GfK Chart-Track Limited, and Enterbrain, totaled 379.3 million and were led by these top five titles:</p>
<blockquote class="contentquote">1. Call of Duty: Modern Warfare 2 -- 11.86 million<br /> 2. Wii Sports Resort -- 7.57 million<br /> 3. New Super Mario Bros. -- 7.41 million<br /> 4. Wii Fit Plus -- 5.8 million<br /> 5. Wii Fit -- 5.44 million</blockquote>
<p>The data includes portable/handheld videogame software sales, which declined steeply everywhere except in Japan (down 25% in the UK), but the folks at Top Global Markets target dissolving PS2 sales as the mitigating factor in the overall decline: PS2 games experienced a freefall of 57% in 2009.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1066340/nintendo-is-constantly-working-on-new-hardware-20090522062519500_1265231931.jpg" border="0" alt="image" width="610" height="250" align="center" /></div>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:40:51 +0000</pubDate>
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      <title><![CDATA[Dante's Inferno DLC Enables User-generated Content]]></title>
      <link>http://www.1cdkey.com/blog/user-generated/</link>
      <description><![CDATA[<p>A new video seen on <a href="http://www.youtube.com/watch?v=lHqgHxNmxnQ&amp;feature=player_embedded#at=35" target="_blank">YouTube</a> confirms that <a href="http://www.gamespy.com/company/143/14346873.html">Visceral Games</a> is planning to enable user-generated content for its upcoming action game <a href="http://xbox360.gamespy.com/xbox-360/dantes-inferno/index.html">Dante's Inferno</a>, via an add-on. <a href="http://www.eurogamer.net/articles/dantes-inferno-getting-co-op-toolset" target="_blank">Eurogamer</a> confirms that players will be able to make and share their own trials. The DLC will also contain a new playable character, St. Lucia.</p>
<blockquote class="contentquote">User created content means making trials for your fellow players. You'll be able to select arenas, monsters and modes and stuff them into a challenging romp that can be downloaded by all from a central server.<br /><br /> They then rate the experience, placing you somewhere on a leaderboard. Scaling that, and collecting silver to spend on new toys to populate trials with, will provide a meta-game.</blockquote>
<p>The Trials of St. Lucia DLC is set to launch on April 29th.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1066178/di_610_1265201075.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">That looks painful.</div>
</div>]]></description>
      <pubDate>Tue, 09 Feb 2010 05:36:57 +0000</pubDate>
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      <title><![CDATA[PS3 to Outsell Xbox 360 Over Long Haul]]></title>
      <link>http://www.1cdkey.com/blog/outsell-xbox/</link>
      <description><![CDATA[<p>As part of IGN Games' ongoing <a href="http://ps3.ign.com/articles/106/1065686p1.html" target="_blank">End Bosses interview series</a>, Sony's Senior VP of Marketing Peter Dille talks candidly about everything from projected lifetime sales of the PlayStation 3 to the thoughts and feelings surrounding Sony's Home project. One interesting tidbit is that Dille absolutely feels that PlayStation 3 sales will surpass those of Xbox 360 -- albeit over a 10-year stretch.</p>
<blockquote class="contentquote">IGN: So you do think that PS3 will overtake Xbox 360 in sales at some point, then?<br /><br />Peter Dille: Yeah, we do. I'm confident we'll be around in 10 years and I can say that because we've done it twice. PS3 will be around in 10 years and probably much longer than that. I have my own opinion, but I'll ask you the question. Do you think the 360 will be around in 10 years?<br /><br /> IGN: My personal opinion is no.<br /><br /> Peter Dille: Yeah, and that's my personal opinion. I think that would be the personal opinion of most responsible opinion makers. We can be passionate fans, but I don't think they'll be around in 10 years so I'm very confident we'll pass them within that time frame.</blockquote>
<p>Whether Dille's predictions turn out to be true remains to be seen, but based on the history associated with the lifetime sales of the PlayStation 2 console, it's not beyond the realms of possibility. Microsoft, on the other hand, will surely be focusing on current-day sales of the 360, and even a new replacement system in the long term.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://ps3media.gamespy.com/ps3/image/article/106/1066173/ps3_1265196564.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Here to stay? Prolly.</div>
</div>]]></description>
      <pubDate>Tue, 09 Feb 2010 04:33:33 +0000</pubDate>
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      <title><![CDATA[L.A. Noire Revealed]]></title>
      <link>http://www.1cdkey.com/blog/rockstar-revealed/</link>
      <description><![CDATA[<p><strong>February 6, 2010</strong> -  	In the March 2010 issue of Game Informer (on stands this month), the first real details of <a href="http://ps3.ign.com/objects/760/760495.html">L.A. Noire</a> are revealed. Developed by <a href="http://games.ign.com/objects/760/760493.html">Team Bondi</a> (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different. <br /> <br />You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide. <br /> <br />As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time. <br /> <br />Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay. <br /> <br />When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook. <br /> <br /> Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery. <br /> <br /> You can read more details on the demo in the latest issue of Game Informer.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 03:22:23 +0000</pubDate>
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      <title><![CDATA[UFC Undisputed 2010 First Look]]></title>
      <link>http://www.1cdkey.com/blog/ufc-undisputed/</link>
      <description><![CDATA[<p><strong>February 5, 2010</strong> - The thing that struck me about the last UFC game was that it just didn't move right. Don't get me wrong, the game looked slick, sucked you into the fights, and had awesome moves, but something about the rigid transitions between positions and moves just seemed odd. There was that second of hesitation in the characters while animations played out. <br /> <br /> <a href="http://games.ign.com/objects/025/025159.html">THQ</a> says that's done with. <br /> <br /> Moments ago, the company ran <a href="http://ps3.ign.com/objects/022/022735.html">UFC Undisputed 2010</a> through its first public match &ndash; Mike Swick versus Paulo Thiago &ndash; and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they're not just sitting there -- they're living and breathing. You'll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and &ndash; thank the Lord &ndash; there are cage moves. This year, if you're good enough, you're going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage. <br /> <br />You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there's a new targeting system, and there are individual submissions like B.J. Penn's arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters &ndash; created fighters will now use individual movesets. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/022/022735/img_7521470.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1067262/ufc-undisputed-2010-20100205094322324-000.jpg" border="0" alt="Tap out or die." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Tap out or die.</div>
</div>
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<p>Speaking of created dudes, Undisputed 2010 is going to pack more than 100 fighters, and none of them are going to be made from the creation mode like 50 percent of last year's roster. Every UFC athlete in the game will be given the photo-realistic treatment. If you're looking to make your fighters (or at least your repertoire) more diverse, sways, ducks and leans have also been added to this year's game to make everything that much deeper and more realistic. <br /> <br />If my preview's sounding a little bit like a list of stuff added, that's kind of because that's what I was given tonight. Although the virtual Swick/Thiago welterweight bout was on a bunch of different TVs, developers were talking over it while playing so the match was moving at demonstration speeds and wasn't that amazing before ending with Thiago tapping out to an arm bar. It did look sweet &ndash; the graphics are no doubt sharper than last year, as sweat clung to the fighters' chests and blood spurted out as punches rained down on Thiago's face &ndash; but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick's "Dethrone Royalty Texas" shirt. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/022/022735/img_7521494.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1067262/ufc-undisputed-2010-20100205095029354-000.jpg" border="0" width="480" height="551" /></a></div>
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<p>It wasn't shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year's game you'll apparently be able to form "fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps." There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year's career mode will include the "Game Is Watching You" system, which will "track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression." <br /> <br />UFC Undisputed 2010 is giving you new modes such as Title Mode (fight through a weight class to earn and defend a belt), Title Defense Mode (complete milestone challenges on your road to stardom) and Tournament Mode (16-player individual and team). <br /> <br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/022/022735/img_7521472.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1067262/ufc-undisputed-2010-20100205094324683-000.jpg" border="0" alt="Cage move!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Cage move!</div>
</div>
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<p>Personally, I'm excited for UFC Undisputed 2010, and tonight only fanned the flames. The game looks good on an eye-candy level, but it's the kicking to the curb of the rigid animations that has me really excited. I noticed that the chain link of the cage didn't bend when a body was shoved up against it, but hopefully those types of touches can be amended as we lead up to Undisputed 2010's May release date. Because, if they can and all the stuff THQ says it has added actually gets added, this game should kick the crap out of last year's title. <br /> <br /> There is also jiggle physics for the octagon girls. I thought you should know that.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 03:18:14 +0000</pubDate>
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      <title><![CDATA[Madden Bowl XVI Wrap-up]]></title>
      <link>http://www.1cdkey.com/blog/madden-bpwl/</link>
      <description><![CDATA[<p><strong>February 5, 2010</strong> - Every year, just prior to the biggest night in sports and in television &ndash; as far as Americans are concerned &ndash; EA Sports hosts Madden Bowl. Wherever the Super Bowl goes, so too goes Madden Bowl. That means that Miami, Florida was the site of the madness this year and I was on-hand to soak in all of the sights, sounds and excitement of mingling with some of the NFL's finest. <br /> <br /> The setup is fairly straightforward when it comes to Madden Bowl, at least as far as the tournament is concerned. There are eight players (Patrick Willis &ndash; 49ers, Chad Ochocinco &ndash; Bengals, Miles Austin &ndash; Cowboys, Santonio Holmes &ndash; Steelers, Chris Johnson &ndash; Titans, Jared Allen &ndash; Vikings, Percy Harvin &ndash; Vikings and Maurice Jones-Drew &ndash; Jaguars) who take part in a three-round tournament using the latest Madden release. They play five-minute quarters and it's single-elimination. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14270629/madden-nfl-2010/videos/madden10_trl_sizzletrailer_20510.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1064981/madden-nfl-10-20100205082819098.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14270629/madden-nfl-2010/videos/madden10_trl_sizzletrailer_20510.html" target="new"><strong>Click above to see some action from Madden Bowl XVI.</strong></a></div>
</div>
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<p>As I stood outside the roped off area to watch the players duke it out in the virtual realm, it was obvious who was a gamer &ndash; or at least a Madden player &ndash; and who wasn't. I was told prior to the event that Maurice Jones-Drew (MJD) was a heavy favorite (not just because he plays for my favorite team, the Jags) to take the crown and judging from his first-round dismissal of the soft-spoken Chris Johnson, it seemed like the predictions might come to pass. <br /> <br />Miles Austin's first round matchup against Santonio Holmes was likely the strangest of the evening. While I didn't actually see it happen, during my interview time with Miles he said he lost by virtue of a game of rock-paper-scissors. Naturally I thought he was kidding. Far from it. Apparently in the official Madden Bowl rulebook (yes, there is such a thing) it states that if there is an audio/visual issue or if a system crashes, the victor is determined by the age old game of chance. Poor Miles was up by a few scores on Holmes when his TV went black. After a spirited game of rock-paper-scissors, the wide receiver from the Cowboys was dismissed. Thankfully MJD beat Holmes in round two. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.xbox360.ign.com/media/142/14270629/img_7521415.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1064981/madden-nfl-10-20100205082933675-000.jpg" border="0" width="480" height="315" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">After meeting him, I'm now a Jared Allen fan.</div>
</div>
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<p>Other first-round matchups included Jared Allen &ndash; who told me that he had never played Madden prior to Madden XVI, and it showed &ndash; getting dominated by a surprisingly talented Patrick Willis and Percy Harvin going down to Chad Ochocinco. Speaking of Chad, he had one of the worst attitudes coming into the event that I've ever seen from NFL talent (and I've interviewed plenty of them over the years). Rumblings throughout other members of the press indicated that he was peeved by the traffic and arduous drive to the event. Cry me a river, pal. At several points during the tournament Ochocinco demanded McDonalds. Why, I don't know. Someone from EA Sports was actually nice enough to fight through Miami's insane Super Bowl traffic and go get him his fast-food &ndash; likely in the hopes it would better his spirits &ndash; but by the time food arrived (before the event or the tournament was over, mind you) Chad was long gone.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 03:12:50 +0000</pubDate>
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      <title><![CDATA[Glory of Heracles Review]]></title>
      <link>http://www.1cdkey.com/blog/glory-heracles/</link>
      <description><![CDATA[<p><strong>February 5, 2010</strong> - They say you can take a girl out of the country, but you can't take the country out of the girl. The same can be said about classic, turn-based role-playing games. <a href="http://ds.ign.com/objects/142/14245996.html">Glory of Heracles</a> teleports the player to ancient Greece for an adventure where the gods of Olympus are real and dangerous monsters lurk around every corner. It's a rather interesting setting for an RPG and one that hasn't been beaten to death the way high-fantasy or sci-fi has. In the end, however, Glory of Heracles feels like just another cookie cutter game, sorely lacking inspiration. <br /> <br />While all of the role-playing mechanics are completely functional, it is the pacing and storytelling that ultimately doom Glory of Heracles. You play as Heracles himself...or at least you're initially led to believe that's who you are. In classic clich&eacute; fashion, your character and most of the party members have no recollection of their past. This sets up the "tension" of the story. Are you Heracles or is this other guy? That yawn inspiring plot-line serves as both the introduction and the sole motivation for hours upon hours of the game. <br /> <br /> It'll take you quite a while to actually get started on the trek to Mount Olympus to determine your ultimate destiny. Along the way, the party is side-tracked repeatedly and subjected to some seriously bad writing. My personal favorite was the line, "Don't be a heel, Achilles." Get it? You'll get a whole lot of that in Glory of Heracles, along with a whole lot of talk about fate, as you trek from bland dungeon to bland town and then on to the next bland dungeon in a far to linear and monotonous quest. <br /> <br />Glory of Heracles moves along in a rather stress free manner. None of the random encounters are very difficult and there is a suitable "auto" attack that does all of the work for you. The game warns you when the party is confronted by a particularly difficult battle, letting you know that it's time to wake up and pay attention or to run away. It will even prompt you to save before entering a new and challenging area. The only real stressor in the game is the fact that random battles occur far too often, forcing the player into fights as often as every few steps. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ds.ign.com/media/142/14245996/imgs_1.html"><img src="http://dsmedia.ign.com/ds/image/article/106/1067219/glory-of-heracles-20100205034314988.jpg" border="0" width="480" height="358" /></a></div>
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<p><br /> <br />This lackadaisical approach to combat and gameplay quickly lulls you into a hazy experience where everything blends together and nothing is particularly memorable. To be sure, there is a whole slew of traditional RPG game mechanics tossed into Glory of Heracles, but it's hard to care about any of them. None stand out as original or impressive, and none feel all too important in the grand scheme of things. <br /> <br /> Everything from crafting weapons to polishing rusty equipment to adding upgrades to weapons and armor is present here. Some of these traditional game elements have nifty hooks to them, such as praying at temples and statues devoted to the Grecian gods to learn new skills and spells. You can even upgrade the casting power of spells, performed during combat with little touch screen mini-games. Of course, when the game quickly breaks down to repeatedly hitting the auto-battle button to plow through random encounter after random encounter, none of this really matters. <br /> <br />Without a compelling story, interesting characters, or exciting combat to drive things along, there isn't much reason to keep going. Those looking for a functional RPG to pass the time will find exactly that here, but little more.</p>
<p><span class="articleHeader">Closing Comments</span><br />The Nintendo DS is home to some heavy hitters in the classic role-playing genre, many of which would be better options than Glory of Heracles. There isn't anything fundamentally bad about this RPG, and it does present itself in a fairly stress free manner. It meets expectations, but never strives to impress. And that leaves it with long stretches of gameplay that would best be described as simply boring.</p>
<div class="colCenterBoxTop">IGN  Ratings for Glory of Heracles (DS)</div>
<div id="ratingsBox" class="colCenterBoxBody">
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<col id="ratingsBoxColA"></col><col id="ratingsBoxColB"></col><col id="ratingsBoxColC"></col> 
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<th class="ratingsBoxHeader txtC">Rating</th> <th class="ratingsBoxHeader">Description</th>
<td class="ratingsBoxHeader txtR"></td>
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<td class="ratingsBoxSubHeader txtC">out of 10</td>
<td id="ratingsBoxInfo" class="ratingsBoxSubHeader" colspan="2"><a href="http://games.ign.com/ratings.html">click here for ratings guide<img src="http://media.ignimgs.com/media/ign/images/icon_i.gif" border="0" alt="Get Ratings Information" width="15" height="15" /></a></td>
</tr>
<tr>
<td class="ratingsBoxScore">6.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Presentation</strong><br />The story is rarely interesting, but the menu and upgrading systems function quite well.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Graphics</strong><br />Fully 3D with a nifty camera that makes exploring towns a breeze. The dungeons and towns are very basic and uninspired.</td>
</tr>
<tr>
<td class="ratingsBoxScore">5.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Sound</strong><br />I found myself turning the sound down in favor of my own soundtrack far too often to call this good.</td>
</tr>
<tr>
<td class="ratingsBoxScore">6.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Gameplay</strong><br />Boring is the word that comes to mind. Everything is functional and all of the classic RPG elements are here&hellip;but that doesn't make it fun.</td>
</tr>
<tr>
<td class="ratingsBoxScore">6.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Lasting Appeal</strong><br />If you find Glory of Heracles more thrilling than I did, then you're looking a fairly long game.</td>
</tr>
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<td class="ratingsBoxScoreOv">6.0<br /><span class="ratingsBoxScoreOvTextDesc">Passable</span></td>
<td class="ratingsBoxTextOv" colspan="2"><strong>OVERALL</strong><br /> (out of 10 / not an average)</td>
</tr>
</tbody>
</table>
</div>
<div id="ratingsBoxLinks">
<ul>
<div id="ratingsBoxLinksAllRR">
<li><a href="http://readerreviews.ign.com/rrobj/game/index/14245996">See All Glory of Heracles (DS) Reader Reviews</a></li>
</div>
<div id="ratingsBoxLinksUserRR">
<li><a href="http://readerreviews.ign.com/post/game/14245996">Write Your Own Review of Glory of Heracles (DS)</a></li>
</div>
</ul>
</div>]]></description>
      <pubDate>Mon, 08 Feb 2010 03:07:27 +0000</pubDate>
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      <title><![CDATA[ Ears-on with Creative's WoW Headphones]]></title>
      <link>http://www.1cdkey.com/blog/wow-headphone/</link>
      <description><![CDATA[<p><strong>February 5, 2010</strong> -  	Following yesterday's visit from the folks at Creative Labs, we were handed a wireless <a href="http://pc.ign.com/objects/016/016985.html">World of Warcraft</a> Sound Blaster headset to test out. It has to be said, they look very sleek and fit right in with Blizzard's design aesthetic. <br /> <br /> We plugged the USB transmitter in, turned the headphones on, and Windows automatically downloaded the necessary drivers. You'll have to download Creative's proprietary software to access the advanced options, but as far as getting started, these are plug-and-play. <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 460px;"><a href="http://media.gear.ign.com/media/060/060830/img_7520956.html"><img src="http://gearmedia.ign.com/gear/image/article/106/1067235/soundblaster-world-of-warcraft-wireless-headset-20100205043127808-000.jpg" border="0" width="460" height="432" align="center" /></a></div>
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<p><br />While watching the trailer for Wrath of the Lich King we got to mess around with the control panel, switching the Crystallizer and Surround effects on and off. The Crystallizer setting brought smaller sounds like the clinking and shifting of Arthas' armor to the forefront. Meanwhile, the Surround effect opened things up for a wider soundscape. <br /> <br />We also got to see the ear cover options menu, which lets you set the LEDs to whatever color you want and change things like brightness and rate of pulsing. All very customizable, and that extended into the equalizers and hotkey options. We're excited to see just how deep the customization goes.</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 460px;"><a href="http://media.gear.ign.com/media/060/060830/img_7520953.html"><img src="http://gearmedia.ign.com/gear/image/article/106/1067235/soundblaster-world-of-warcraft-wireless-headset-20100205043118387-000.jpg" border="0" width="460" height="300" align="center" /></a></div>
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<p><br />One concern we have is the headset's heft, or rather its lack thereof. From seeing the headphones in pictures you'd expect them to have some metallic parts and weigh a ton, but they're just plastic and surprisingly light. The question is: is that a good thing? <br /> <br />If you have any burning questions about the headset, post them in the comments below, and be sure to check back with us for our full review.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 03:03:34 +0000</pubDate>
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      <title><![CDATA[EA: Dead Space 2 Will Have Modern Warfare-Level Action]]></title>
      <link>http://www.1cdkey.com/blog/dead-space/</link>
      <description><![CDATA[<p><strong>February 5, 2010</strong> -  	Last December, <a href="http://games.ign.com/objects/025/025025.html">Electronic Arts</a> revealed that internal studio <a href="http://games.ign.com/objects/143/14346873.html">Visceral Games</a> was <a href="http://xbox360.ign.com/articles/105/1054063p1.html">underway with a sequel</a> to the acclaimed survival horror title Dead Space. Then, the publisher said that series hero Isaac Clarke would prove more aggressive and that the sequel would also include a new online mode. <br /> <br />Speaking to IGN, senior vice president and head of Visceral Games, Nick Earl, offered a few more details about the anticipated project -- namely, that action and polish are at the forefront of the sequel. Earl even compared the effort with two non-EA franchises known for their undiluted intensity. <br /> <br />"I can tell you that we're a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we're showing internally -- we haven't showed it externally yet, but we will get it out there soon -- that I think speaks to the high voltage nature of the game," he said. "Some really strong action sequences that I think are on par with the level that we're seeing in the Modern Warfare series and with the level that we're seeing in Uncharted. Just beautiful, visual imagery and very electric action." <br /> <br /> He also said that <a href="http://xbox360.ign.com/objects/142/14293266.html">Dead Space 2</a> will see further polish, "... which is saying a lot since Dead Space was so highly rated." <br /> <br />While he wouldn't yet talk about any more specifics, he did say that the experience would prove "jaw-dropping in terms of scale and scope." <br /> <br />"I feel very confident about where Dead Space is. I can tell you that we're not resting on our laurels. We're going very, very aggressively to take it to the next level," said Earl.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 02:55:06 +0000</pubDate>
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      <title><![CDATA[Q Entertainment Discusses Possible PS3 Port for Rez HD]]></title>
      <link>http://www.1cdkey.com/blog/Q-Entertainment/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3657489&amp;type=lg" border="0" /> <br />Former Xbox Live Arcade exclusives like <a href="http://www.1up.com/do/gameOverview?cId=3141981" title="Castle Crashers">Castle Crashers</a> and <a href="http://www.1up.com/do/gameOverview?cId=3165777" title="Braid">Braid</a> have started to migrate over to the PS3, but so far <a href="http://www.1up.com/do/gameOverview?cId=3162715" title="Rez HD">Rez HD</a> has remained entrenched on Microsoft's console. It may be not be long before that changes though.</p>
<p>Q Entertainment suggested that it might be a possible in a <a href="http://twitter.com/Q_Entertainment" target="_blank">recent tweet</a> (via <a href="http://kotaku.com/5459117/do-you-want-rez-hd-on-the-ps3-tell-q" target="_blank">Kotaku</a>), "What would a game like Rez HD sell for on PSN? $15? This is no indication that it's happening, but we're researching if its feasible."</p>
<p>Speaking with 1UP about the possibility of a port, former editor James Mielke reiterated that it's "purely hypothetical" at this point.</p>
<p>"We're doing our best to gauge fan interest via things like our Twitter account, online polls, news stories, etc. This is literally a situation where the game will only happen if there's enough demand, and by "enough" I mean we'd have to do more than just break even on recouping development costs," he said.</p>
<p>A PS3 port wouldn't be easy, Mielke noted, due in part to the significantly different architecture between the two systems. Such a project would "take a lot of work," and would "require the supervision of one or more of Q's production staff."</p>
<p>"Time is money, and people are valuable resources, so between the cost of assigning people to this project, and hiring a team to handle the game's conversion, the resulting effort adds up very quickly in terms of development cost."</p>
<p>At the moment, the Xbox 360 version is available for 800 Microsoft Points ($10), which would be $5 less than on the PS3. Mielke cited factors such as development costs, the fact that it's still Sega's IP (thus earning it a share of the profits), and the overall need to turn a profit on the venture as key factors behind the possible price point.</p>
<p>He stressed that "we're not trying to insult anyone's intelligence by inquiring about a $15 price point. We're just asking for fan feedback, which is more than you could say about a lot of companies. We're reaching out to see what's reasonable."</p>
<p>"If we did release at $15, it'd be within anyone's rights to boycott the game, to wait for a price drop or a sale special, or to go out and get an Xbox 360 and download it for a few bucks less out of principle. But as I said, we're not trying to gouge anyone."</p>
<p>"If we never port Rez HD to PSN, it's because we determined there either wasn't enough interest or because we didn't think it'd help the company to do so, when we could be focusing our efforts on new experiences and new IPs."</p>
<p>Thus far, the response to the possibility has been "encouraging," Mielke said, "The majority of the gamers who are interested view the $15 idea as reasonable, with a few of the vocal minority saying that it's too high, and of course, higher than the XBL price tag."</p>
<p>"Believe me, I understand that people always want things cheaper if possible, but tell that to Square Enix, who continually re-release old <a href="http://www.1up.com/do/gameOverview?cId=2016960" title="Final Fantasy">Final Fantasy</a> games at premium prices"</p>
<p>Any port would be much the same as the original and the remake, but Mielke called possible support for the Trance Vibrator through the PS3's USB ports "an interesting idea." As support for the peripheral would require additional time and resources though, Q Entertainment would have to "weigh whether it would be worth the effort."</p>
<p>If you're interested in a PlayStation 3 port of Rez HD, Q Entertainment is still gauging interest via its Twitter account, and Mielke can also be contacted through his <a href="http://www.1up.com/do/my1Up?publicUserId=4549175" target="_blank">blog</a> here on 1UP. We'll let you know if we hear anything else.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:39:15 +0000</pubDate>
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      <title><![CDATA[Nintendo Publishing The Last Story from Mistwalker]]></title>
      <link>http://www.1cdkey.com/blog/Nintendo/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=3785748&amp;type=lg" border="0" alt="The Last Story" /> <br />Nintendo of Japan <a href="http://www.nintendo.co.jp/wii/slsj/index.html" target="_blank">announced</a> a new game from RPG developer Mistwalker today, titled <a href="../../../../../../do/gameOverview?cId=3172976" title="The Last Story">The Last Story</a>. The game is due out this year (in Japan, at least), for the Nintendo Wii. Unfortunately, other than those scant details and a game logo (above), we don't know anything about the upcoming project. If you hadn't noticed, the game's title and logo style bears a striking resemblance to a certain other <a href="../../../../../../do/gameOverview?cId=3131027" title="Final Fantasy">high-profile RPG series</a> from company founder Hironobu Sakaguchi. We're pretty sure that isn't a coincidence.
<p>Mistwalker has been enjoying a healthy relationship with Nintendo, co-developing various RPGs for the DS. This will be the developer's first trek onto the Wii, so we'll be curious to see how they make use of the motion controls. We'll keep an eye out for more details, including U.S. release plans.</p>
</div>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:32:15 +0000</pubDate>
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      <title><![CDATA[New Pokemon Game Announced for Japan]]></title>
      <link>http://www.1cdkey.com/blog/New-Pokemon/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785734&amp;type=lg" border="0" alt="Pokemon" align="right" /> <a href="../../../../../../do/gameOverview?cId=3172942" title="Pokemon Heart Gold/Soul Silver">Pokemon Heart Gold</a> and <a href="../../../../../../do/gameOverview?cId=3172942" title="Pokemon Heart Gold/Soul Silver">Soul Silver</a> have yet to hit the States, but they're already gearing up for the next DS installment of the monster hoarding series over in Japan. The official Japanese Pokemon website (<a href="http://www.serebii.net/index2.shtml" target="_blank">via</a> Serebii.net) <a href="http://www.pokemon.co.jp/info/game/g100129_02.html" target="_blank">broke the news</a> this morning that a new Pokemon game is on the way in 2010.</p>
<p>Details are still scarce, but the announcement makes it relatively clear that this will be a continuation of the main Pokemon RPG series and not a spinoff like <a href="../../../../../../do/gameOverview?cId=3149183" title="Pokemon Ranger">Pokemon Ranger</a> or the <a href="Pokemon Mystery Dungeon: Blue Rescue Team">Mystery Dungeon</a> games. They also promise brand new Pokemon to capture, but that's pretty much a given.</p>
<p>Even if this currently unnamed Pokemon title hits Japan within the year, that doesn't necessarily mean we'll be seeing it in the U.S. anytime soon. The localization process for the series has historically resulted in a release gap of roughly six months or more between the Japanese and North American launches. So if you absolutely must catch them all in 2010, then you'd better warm up to importing.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:30:02 +0000</pubDate>
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      <title><![CDATA[Mass Effect 2 Week One Sales Top 2 Million]]></title>
      <link>http://www.1cdkey.com/blog/Top-2-Million/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3170361&amp;sec=IMAGES" title="Mass Effect 2"><img src="http://www.1up.com/media?id=3785725&amp;type=lg" border="0" alt="Mass Effect 2" /></a> <br />Wondering how <a href="../../../../../../do/gameOverview?cId=3170361" title="Mass Effect 2">Mass Effect 2</a> is selling just three days out from its January 26 release date? If EA's internal figures are to be believed, things are going just fine over at Bioware. The publisher announced that Commander Shepard's spacefaring sequel has moved over 2 million copies this week.</p>
<p>Bioware co-founder Dr. Ray Muzyka seems pleased with the news. "Mass Effect 2 is poised to be one of the biggest games of 2010," gushed the general manager of EA's RPG and MMO division. "We could not be more proud of the game's universal acclaim and early commercial success."</p>
<p>Sure, these aren't exactly <a href="../../../../../../do/gameOverview?cId=3170250" title="Modern Warfare 2">Modern Warfare 2</a> sales numbers. Then again, you can't expect every blockbuster to hit <a href="../../../../../../do/newsStory?cId=3176894" title="Modern Warfare 2 Sells 4.7 Million in One Day">4.7 million</a> in its first 24 hours.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:27:30 +0000</pubDate>
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      <title><![CDATA[Konami Brings the Puns with Metal Gear Solid Piece Walker]]></title>
      <link>http://www.1cdkey.com/blog/Konami-Brings/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785721&amp;type=lg" border="0" alt="Metal Gear Solid: Piece Walker" /> <br />Fans of Kojima Productions' work are probably accustomed to inexplicable weirdness by now. Case in point: <a href="../../../../../../do/gameOverview?cId=3140656" title="Metal Gear Solid 4: Guns of the Patriots">Metal Gear Solid 4</a>'s shaved monkey in a diaper, Little Gray. Now the Metal Gear developers have launched a new, browser-based, multiplayer... puzzle game?</p>
<p>Yep. Part of Konami's promotional efforts for <a href="../../../../../../do/gameOverview?cId=3171294" title="Metal Gear Solid: Peace Walker">Metal Gear Solid: Peace Walker</a> include this new, free-to-play game called <a href="http://www.konami-piecewalker.jp/" target="_blank">Metal Gear Solid: Piece Walker</a>. It's a puzzle game in the most literal sense, tasking players with guiding tiny men in painted cardboard boxes to the appropriate spot on a grid -- eventually forming an image of something from the Metal Gear universe. Pearl Jam fans might find it a bit <a href="http://www.pearljamtengame.com/" target="_blank">reminiscent</a> of the tie-in that showed up around the rerelease of <em>Ten</em> last year.</p>
<p>The real kicker here is that there's a full multiplayer mode, which allows up to four players to compete to solve the most pieces of the same puzzle. Victory earns the user points, and they can spend those on special items to help turn the tide of battle. There's even stat tracking and a leaderboard.</p>
<p>Yeah, it's a pretty weird way to promote a videogame. But is it any weirder than The Pain from <a href="../../../../../../do/gameOverview?cId=2006536" title="Metal Gear Solid 3: Snake Eater">Metal Gear Solid 3</a> turning a swarm of bees into a Tommy gun? Didn't think so.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:21:17 +0000</pubDate>
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      <title><![CDATA[Xbox LIVE Discontinued for Original Xbox]]></title>
      <link>http://www.1cdkey.com/blog/xbox-live-microsoft/</link>
      <description><![CDATA[<p><strong>UK, </strong><strong>February 5, 2010</strong> - Microsoft is pulling the plug on the original Xbox as Xbox LIVE support is being discontinued for the console on April 15. <br /><br />The discontinuation of Xbox Live extends to Xbox Originals and Xbox games playable on the Xbox 360. <br /><br />"This isn't a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community," said Microsoft's Marc Whitten. First launched in 2002, Xbox LIVE has since become the cornerstone of Microsoft's console strategy, enjoying huge popularity on the Xbox 360 with some 23 million users.</p>
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<td width="50%" align="left" valign="middle"><span style="font-size: 15px; margin: 0px 5px 5px 0px; text-transform: uppercase; letter-spacing: -1px;"><strong>Daily Fix</strong> Video</span></td>
<td width="50%" align="right" valign="middle"><span style="font-size: 12px; margin: 0px 5px 5px 0px; text-transform: uppercase; letter-spacing: -1px;">February 5, 2010 </span></td>
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<div style="float: left; margin-right: 10px; position: relative; background-color: #000000; border: #484747 1px solid; padding: 3px;"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/106/1066930/120x90_live_discontinued_1265418728.jpg" border="0" /> <a href="http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_020510.html" target="_blank"><img src="http://guidesmedia.ign.com/mrs/play_button_128.gif" border="0" onmouseover="this.style.opacity=1;this.filters.alpha.opacity=100;" onmouseout="this.style.opacity=0.6;this.filters.alpha.opacity=60;" style="filter: alpha(opacity=60); left: 0px; position: absolute; top: 0px; opacity: 0.6;" /> </a></div>
<span><a href="http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_020510.html" target="_blank">
<p style="margin: 2px 0px 0px;">&nbsp;</p>
<p>&nbsp;</p>
<p style="margin-top: 3px; margin-bottom: 0px;">&nbsp;&nbsp;&nbsp;- L.A. Noire Set for Both PS3, 360 <br />&nbsp;&nbsp;&nbsp;- Perfect Dark On XBLA <br />&nbsp;&nbsp;&nbsp;- No More Live For Original Xbox <br />&nbsp;&nbsp;&nbsp;- Friday Giveaway!</p>
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<p><br />"I want to assure you that the best is yet to come for Xbox LIVE," Whitten continued "I believe we'll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn't be more excited about what we have in store with "Project Natal" and LIVE." <br /><br /><strong><a href="http://uk.xbox.ign.com/articles/363/363607p1.html">Read our impressions from the launch of the service on the original Xbox in 2002,</a></strong> and shed your tears in the comments section below.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:03:59 +0000</pubDate>
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      <title><![CDATA[The Who Super Bowl S-Mashup Explodes onto Rock Band]]></title>
      <link>http://www.1cdkey.com/blog/rock-brand-super/</link>
      <description><![CDATA[<p><strong>February 4, 2010</strong> - New York, NY = <a href="http://games.ign.com/objects/905/905092.html">MTV Games</a> and <a href="http://games.ign.com/objects/027/027660.html">Harmonix</a>, the world's leading developer of music-based games and a part of Viacom's MTV Networks (NYSE: VIA, VIA.B), today announced that a special recording of the performance The Who plans to play during the Bridgestone Super Bowl XLIV Halftime Show will be made available following the game to purchase, download and play in the groundbreaking music video game, Rock Band. "The Who Super Bowl S-mashup" will be available in theRock Band Music Store immediately after the game on Xbox 360&reg; video game and entertainment system from Microsoft and Wii console from Nintendo and coming soon to PlayStation&reg;3. <br /><br />Scheduled to headline the halftime show during the Indianapolis Colts vs. New Orleans Saints Super Bowl showdown at Sun Life Stadium in South Florida on Sunday, February 7, The Who have commemorated this historic event by recording a special version of the performance they plan to play at the game. Tune in to see the prolific live halftime performance by The Who and then after the game, buy and play the specially recorded version in Rock Band! <br /><br /><strong>"The Who Super Bowl S-mashup"</strong></p>
<ul>
<li>Price: $1.99 (160 Microsoft Points for Xbox 360)</li>
</ul>
<p><br />"The Who Super Bowl S-mashup" joins 15 previously released tracks available in theRock Band music library (Press Release Link), from the Rock and Roll Hall of Fame inductees. Those songs include "Won't Get Fooled Again" featured on the original Rock Band disc and "Pinball Wizard" featured on the <a href="http://xbox360.ign.com/objects/142/14257567.html">Rock Band 2</a> disc, as well as "Amazing Journey," "Baba O'Riley," "Behind Blue Eyes," "Eminence Front," "Going Mobile," "Leaving Here," "Magic Bus," "My Generation," "Real Good Looking Boy," "Sea and Sand," "Summertime Blues," "Who Are You" and "Young Man Blues," all released as downloadable content in the Rock Band Music Store. <br /><br />Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 1000 songs available to play via disc and download as well as 60 million paid song downloads since its launch Nov. 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks, packs and albums from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library. <br /><br />Rock Band 2 is available for Xbox 360, PlayStation 3 computer entertainment system, PlayStation 2 computer entertainment system and Wii system. Xbox 360, PlayStation 3 system and Wii versions support downloadable content. <br /><br />Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB. Music downloads are not rated by the ESRB. <br /><br />For more information on Rock Band 2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com. <br /><br /><strong>About MTV Networks </strong><br />MTV Networks, a division of Viacom (NYSE: VIA, VIA.B), is one of the world's leading creators of entertainment content, with brands that engage and connect diverse audiences across television, online, mobile, games, virtual worlds and consumer products. The company's portfolio spans more than 150 television channels and 400 digital media properties worldwide, and includes MTV,VH1, CMT, Logo, Harmonix, Nickelodeon, Nick at Nite,Nick Jr., TeenNick, AddictingGames, Neopets,COMEDY CENTRAL, SPIKE,TV Land, Atom, GameTrailers and Xfire. <br /><br /><strong>About MTV Games </strong><br />MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complement the core values of the MTV Networks brands. <br /><br /><strong>About Harmonix Music Systems, Inc. </strong><br />Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of ground-breaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit: www.harmonixmusic.com.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:59:20 +0000</pubDate>
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      <title><![CDATA[BioShock 2 Plasmid Showcase]]></title>
      <link>http://www.1cdkey.com/blog/bioshock-plasmid/</link>
      <description><![CDATA[<p><strong>February 4, 2010</strong> - Whether it's meeting that annoying acquaintance who always has to get in the last word, bumping into that person on the subway who emits a musty odor, or arguing with the guy at the local sandwich shop who consistently adds tomatoes to your sub after very directly being told not to do so; everyone's got a moment when they wish they could shoot lighting from their hands. Thanks to genetic modification, plasmids, and the magic of interactive entertainment, you can do just that in <a href="http://xbox360.ign.com/objects/142/14240341.html">BioShock 2</a>. <br /><br />These are the equivalent of magic powers in the game, some of which you'll find scattered around Rapture, and some of which you'll pick up from the Gatherer's Garden machines. To buy upgrades you'll need Adam, which you pick up primarily by dealing with Little Sisters that wander around the city. Unlike the first game, you're not required to swap between plasmid and weapon use, which makes things a little easier for when you're trying to combo enemies with a lightning bolt and swat from your rivet gun. <br /><br />Another difference with BioShock 2 is how the plasmids evolve as they're upgraded. Instead of just doing more damage, for instance, the offensive plasmids will have altered functionality if you choose to invest in purchasing the best versions. A few other plasmids help out with navigating around enemies and with crowd control if you're feeling overwhelmed. Also covered will be a few of the tonics you get as you move through the story, which -- like plasmids -- can be found around Rapture and purchased from the Gatherer's Garden machines. Assuming you dump Adam into all the slot upgrades, you'll eventually open up space to hold eight active plasmids and 18 active tonics on your character, which can always be swapped around at a Gene Bank. <br /><br /></p>
<a href="http://xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock2_spc_plasmidsOVV2_020410.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1066870/480_b_plasmids_1265337415.jpg" border="0" /><br /><strong>Plasmids Video</strong></a>
<p><br /><br /><strong>Electrobolt:</strong> Useful through the entire game, Electrobolt stuns enemies and makes them more vulnerable to melee swipes. It'll knock security bots out of the air in one hit and disable cameras and turrets, giving you time to dart in for a quick hack job. It's also the plasmid of choice if an enemy is standing in a pool of water, dealing extra damage to all those with wet feet. If it's upgraded once, you get the option to charge up the Electrobolt to turn it into a chain lighting attack that arcs from target to target. The third upgrade eliminates the need to charge the attack to get it to chain. Now, if you charge the plasmid before firing, it'll unleash a lighting storm from your hand that continuously fires, damaging and stunning everything in its area of effect. This also sucks Eve as long as it remains active. <br /><br /><strong>Telekinesis:</strong> When equipped, this plasmid lets you manipulate objects in the environment so you can shoot them back at enemies to inflict damage. It's also useful for pulling out of reach ammunition or health pickups from hard to reach places towards you. Also, larger objects that you keep suspended in midair can function as shields. The second level upgrade boosts the damage you do when you hit an enemy with an object, and at level three you can actually pick up some of the smaller enemies in the game and hurl them at targets. <br /><br /></p>
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<p><strong>Cyclone Trap:</strong> At its base level, this plasmid lets you set a whirling vortex on the ground that -- when triggered by enemies -- launches them high into the air, dealing damage, which is useful especially during Little Sister defense sequences. Bumping this up to level two allows you to infuse individual cyclone traps with other plasmid effects. So if you want to add lighting, fire, or ice to your traps, you can go right ahead. By upgrading it to level three, you'll gain the additional ability to set traps on the ceiling and along walls. <br /><br /><strong>Hypnotize:</strong> Probably my most used plasmid, this one at its base level causes splicers to attack each other. So if there are two in a room, you can hit them both with this thing and they'll battle to the death, or until the effect wears off. It's not really effective against a single splicer. However, upgrade this plasmid to level two and the splicers you hit will become friendly targets and fight for you for a little while. At level three, you gain the ability to turn Big Daddies and brute splicers into compatriots for a little while. <br /><br /><strong>Decoy:</strong> This plasmid can be used to summon a phantom image of yourself in Rapture, which works to divert enemy attacks for a little while. Upgrading it has the nice effect of actually reflecting damage back at any attackers who get drawn in, and at its maximum upgrade level the reflected damage is also fed back to you as health. Pretty useful in a jam. <br /><br /></p>
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<div class="imageInline" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1066870/bioshock-2-20100204043411434-000.jpg" border="0" width="480" height="270" />
<div class="inlineImageCaption" style="width: 480px;"><strong>Telekinesis can fling bodies when fully upgraded.</strong></div>
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<p><strong>Security Command:</strong> With this plasmid you can paint enemies to be targeted by security bots and cameras. This lets you trigger camera alerts for wandering enemies from a distance as well as serves as a control mechanic for any of your hacked security bots. At level two this lets you summon friendly bots at any time, and the last upgrade turns the bots into 'elite' versions of the basic friendly fliers. In combination with the Handyman tonic that lets you repair bots, this can be a great way to get around Rapture without having to use the Vita-Chambers or reload your game.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:55:22 +0000</pubDate>
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      <title><![CDATA[The Grinder Using Sony's Arc Controller]]></title>
      <link>http://www.1cdkey.com/blog/grimder-sony/</link>
      <description><![CDATA[<p><strong>February 4, 2010</strong> - Development studio <a href="http://games.ign.com/objects/027/027174.html">High Voltage Software</a> (The Conduit) revealed exclusively to IGN on Thursday that it's forthcoming first-person shooter, <a href="http://ps3.ign.com/objects/060/060492.html">The Grinder</a>, is now set for release not just on Wii, but also PlayStation 3, Xbox 360 and PC. <a href="http://ps3.ign.com/articles/106/1066813p1.html">Be sure to read the full interview right here.</a> <br /><br />With The Conduit, HVS created a very deep and customizable control scheme that made full use of the Wii remote. The Grinder, overrun with vampires and monsters, not to mention buckets of B-movie gore, is said to improve upon the already-phenomenal control scheme. <br /><br />Given that the PS3, 360 and PC versions of The Grinder will have added high-definition graphics over the Wii build, Nintendo fans could at least hold strong to the fact that first-person shooters like these play extremely well with the Wii remote. But such an advantage might be at an end. <br /><br />Following our interview, it occurred to us that with its late 2011 release date, The Grinder might arrive in time to take full advantage of <a href="http://ps3.ign.com/articles/106/1066780p1.html">Sony's forthcoming motion controller, codenamed Arc.</a> <br /><br />We fired off a query to High Voltage and the company's leaders all but confirmed that the PS3 iteration of the game will support the device. <br /><br />"All we can say is we have development kits in-house and it is an amazing device," said HVS CEO Kerry Ganofsky. <br /><br />"It works exactly as advertised," added chief creative officer Eric Nofsinger. <br /><br />HVS plans to show off the HD versions of The Grinder at the Game Developers Conference in March. Stay tuned for more.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:48:28 +0000</pubDate>
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      <title><![CDATA[Super Bowl Gear Deals]]></title>
      <link>http://www.1cdkey.com/blog/gear-deals/</link>
      <description><![CDATA[<p><strong>February 4, 2010</strong> - Super Bowl XLIV (boy did Microsoft miss a good 360 marketing tie-in) is beginning its annual eclipse of the American collective consciousness. Calls have been made, carpools arranged, and homes flagged for use this Sunday, leaving hosts scrambling to stock up on snacks and beer. And while food is nice, everyone knows the best party host is the one with the big ass TV and sweet speaker system. So if you're looking to enjoy the Bowl in hi-def style, check out the deals we've compiled below. <br /><br /><big><span style="font-size: medium;">Sharp Aquos LC46LE700UN 46" 1080p LCD LED TV</span></big> <br /><strong>$1,339.99 (Normally $1,999.99)</strong> <br /><strong>Get it at: <a href="http://www.amazon.com/Sharp-AQUOS-LC46LE700UN-46-Inch-1080p/dp/B002BNMPCU">Amazon.com</a></strong> <br /><br />If you refuse to settle for anything less than the latest display technology, an LED-backlit LCD display is where it's at (at least until OLEDs become more common). LED backlighting gives LCD TVs higher contrast, deeper black levels, energy efficiency, and a wider color range. There are two types of arrangement within LED backlighting technology: back-lit and edge-lit. Back-lit sets, like this Aquos, provide better image quality, while edge-lit sets have an ultra-thin profile.</p>
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<div class="imageInline" style="width: 423px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1066672/super-bowl-gear-deals-20100204005345732.jpg" border="0" width="423" height="297" /></div>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:44:22 +0000</pubDate>
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      <title><![CDATA[Fret Nice Review]]></title>
      <link>http://www.1cdkey.com/blog/fret-nice-review/</link>
      <description><![CDATA[<p><strong>February 4, 2010</strong> - How many times have you played Super Mario Bros. and thought to yourself, "This is ok I guess, but I really wish I could play this with a Guitar Hero controller." Never? Oh...well, you get to anyway! <a href="http://ps3.ign.com/objects/143/14354587.html">Fret Nice</a> is a musical platformer that can be controlled entirely with a guitar peripheral. I say <em>can be</em> because the game mercifully doesn't require a guitar and actually plays much better with a regular controller. Without the gimmick, though, Fret Nice becomes a pretty standard affair. It's got a unique art style and some kick ass tunes, but the gameplay was designed around a novelty that doesn't really work. <br /><br />This is familiar platformer territory: run from left to right, hop on enemies, and collect musical notes along the way. Fret Nice's trick is that your character uses a guitar as a weapon. But for some reason you can only strum the instrument in the air, so before you can play you need to jump. The monsters in your way have up to five facial features and you must play a different note for each one. It sounds confusing in writing but in practice the system works as a visual cue for what you need to play. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/14354587/fret-nice/videos/fretnice_gmp_level3gameplay_12010.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1066782/480_level3_gmp_1265320565.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Click here to see what a musical platformer looks like.</div>
</div>
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<p>The fact that you have to jump to attack is one of the biggest problems with using the guitar controller. By default, you swing the neck upwards to leap, as if you were triggering star power in Guitar Hero. As you might imagine, in a platformer like this the constant thrusting of your peripheral gets old fast. In the options menu you can turn on a help button that allows you to jump with the second guitar fret button (the red one). But this is still pretty awkward since you move left and right with first and third frets. <br /><br />All of this becomes much more manageable with a regular controller but you're left with a less-than-exciting game. Chaining guitar strums together in order to attack monsters is interesting but it isn't enough to make Fret Nice a compelling experience. By design, you have to return to each level multiple times to earn enough medals to unlock later stages. But instead of inviting you to explore new areas with each visit, like Mario 64 did, you just run through the same level again and it feels a bit tedious after a while. <br /><br />Fret Nice also misses opportunities to reward players. At the end of each level you make your exit by leaping onto a moving helicopter. As you fly away you have a chance to shoot a few bells and create a familiar melody. But nailing them all provides no discernible accolades. Players have to reach a certain score on a level to receive a medal, and giving us a point boost for successfully shooting the bells at the end would give us something to aim for. <br /><br />What Fret Nice has going for it are great audio and visuals. The super catchy geek rock soundtrack is some of the most memorable videogame music I've heard in a while. I particularly love the '80s action movie theme that plays when you leap onto the moving helicopter at the end of each stage. The appealing art style replicates the look of paper cutouts and lends the game a lot of personality. There is also a wide range of character customization options available in the game's stores.</p>
<p>&nbsp;</p>
<p><span class="articleHeader">Closing Comments</span><br />A great soundtrack and unique art style can't save what is ultimately a failed experiment. Using a guitar peripheral to control a platformer is just as clumsy as you would imagine. Drop the gimmick and Fret Nice becomes much more playable with a regular controller, but then you're left with a pretty run-of-the-mill game. Kudos to the developer for trying something different, but different doesn't always mean fun.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:36:37 +0000</pubDate>
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      <title><![CDATA[Iwata Calls iPad a Bigger iPod Touch]]></title>
      <link>http://www.1cdkey.com/blog/Iwata-Calls/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785787&amp;type=lg" border="0" alt="Apple iPad" /> <br />Tech bloggers haven't been shy about criticizing the iPad for its price, its feature set, or its thoroughly mockable name. But now Nintendo president Satoru Iwata is commenting on it in a recent New York Times <a href="http://www.nytimes.com/aponline/2010/01/29/business/AP-AS-Japan-Nintendo.html?_r=3" target="_blank">report</a>. "It was a bigger iPod Touch," he said of the device. "There were no surprises for me." His comments could be seen as run-of-the-mill corporate sniping, but his thoughts seem to echo most of the criticisms being levied against the iPad. After heavy speculation some expected Apple's take on the tablet computer to pack a heavier punch.</p>
<p>Iwata also commented on the push for 3D gaming, which his competitor Sony has been advocating. "I have doubts whether people will be wearing glasses to play games at home," he said. "How is that going to look to other people?" Finally, Iwata continued to <a href="../../../../../../do/newsStory?cId=3177584">distance</a> himself from recent <a href="../../../../../../do/newsStory?cId=3177512">reports</a> of a successor to the DS, as well as the persistent HD Wii rumors. "I question whether those features would be enough to get people to buy new machines," he said. He did mention that Nintendo is working on new hardware, but didn't give details.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:24:02 +0000</pubDate>
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      <title><![CDATA[Grand Theft Auto IV Episodes Coming to PlayStation 3, PC]]></title>
      <link>http://www.1cdkey.com/blog/Grand-Theft/</link>
      <description><![CDATA[<div><a href="../../../../../../do/media?cId=3171118&amp;sec=IMAGES" title="Grand Theft Auto IV: The Ballad of Gay Tony Screens"><img src="http://www.1up.com/media?id=3785693&amp;type=lg" border="0" alt="Grand Theft Auto IV: The Ballad of Gay Tony" /></a> <br />Shortly over a year after <a href="../../../../../../do/gameOverview?cId=3170202" title="Grand Theft Auto IV: The Lost and Damned">The Lost and Damned</a> debuted on the Xbox 360, <a href="../../../../../../do/gameOverview?cId=3150593" title="Grand Theft Auto IV">Grand Theft Auto IV</a>'s <a href="../../../../../../do/gameOverview?cId=3171120" title="Grand Theft Auto IV: Episodes from Liberty City">Episodes from Liberty City</a> will no longer be exclusive to Microsoft's console. Rockstar just announced plans to bring both <a href="../../../../../../do/gameOverview?cId=3171118" title="Grand Theft Auto IV: The Ballad of Gay Tony">The Ballad of Gay Tony</a> and The Lost and Damned to PC and PlayStation 3 this March.
<p>The two episodes were temporarily Xbox 360 exclusives thanks to a little encouragement on Microsoft's part -- $50 million worth, <a href="../../../../../../do/newsStory?cId=3160380" title="Microsoft Paying $50M for GTAIV Episodic Content">to be precise</a>. That deal appears to have run its course, however, and with all the talk of <a href="../../../../../../do/newsStory?cId=3177401" title="GTA4 DLC Sold 'Less than Expected'">lower-than-expected</a> sales of the expansions on Xbox 360, it shouldn't be too surprising to see them turning up on other platforms.</p>
<p>Look for both GTA Episodes on the PlayStation Store, the Games for Windows Live Marketplace, and at retail on March 30.</p>
</div>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:21:52 +0000</pubDate>
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      <title><![CDATA[God of War Slurpees Coming to 7/11]]></title>
      <link>http://www.1cdkey.com/blog/Slurpees/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785804&amp;type=lg" border="0" alt="God of War Slurpee" /> <br />Sony is teaming up with 7/11 to bring out Slurpees based on the upcoming title, <a href="../../../../../../do/gameOverview?cId=3157966" title="God of War 3">God of War 3</a>. Kotaku <a href="http://kotaku.com/5459603/feel-the-wrath-of-god-of-wars-brain-freeze/" target="_blank">reports</a> that the drinks will be heading to 7/11 stores in February, and feature "ferocious blackberries and frosty limes" as the flavor. Blackberries don't particularly ferocious to us, and this unfortunately beats out our suggested "blood and pained screams of your fallen enemies" flavor. But fans can look forward to more than just a syrup-based frozen drink, since the cups will contain codes that can be cashed in at Slurpee.com for God of War 3 downloadable content.</p>
<p>This is similar to the recent Dr. Pepper partnership with EA for DLC in its games, including <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a>. Drink manufacturers have made game-branded products before, but we're betting they'll see more success with these recent promotions that offer in-game rewards. As a move that encourages more purchasing with the promise of small, free in-game trinkets, it's a win-win for soft drink companies and publishers alike.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:19:31 +0000</pubDate>
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      <title><![CDATA[God of War 3 Release Date Announced]]></title>
      <link>http://www.1cdkey.com/blog/God-of-War/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=3785604&amp;type=lg" border="0" alt="God of War 3" /> <br /><a href="../../../../../../do/gameOverview?cId=3157966" title="God of War 3">God of War 3</a> finally has an official release date, and it's already less than two months away. While we already knew the game was set for sometime in March, Kotaku <a href="http://kotaku.com/5458707/god-of-war-iii-snaps-necks-starting-march-16?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">reports</a> that the game has been narrowed down to March 16. Mark your calendars now; use a red pen or marker to remind yourself of the bloodbath that will ensue on screen.
<p>Interestingly, the date for this PlayStation 3 exclusive places it only a week after the release of <a href="../../../../../../do/gameOverview?cId=3148417" title="Final Fantasy XIII">Final Fantasy XIII</a>. The RPG isn't exclusive to the PS3 anymore, but its legacy and development are still strongly associated with Sony and it's set to be a marquee title for the console. Fans who can only afford one will have to make the choice, though we're sure more than a few will spring for both and feast on ramen for a while.</p>
</div>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:15:53 +0000</pubDate>
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      <title><![CDATA[Gearbox Raising Borderlands Level Cap with General Knoxx DLC]]></title>
      <link>http://www.1cdkey.com/blog/Gearbox-Raising/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785681&amp;type=lg" border="0" alt="Borderlands" /> <br />Gearbox is raising the level cap for <a href="../../../../../../do/gameOverview?cId=3161997" title="Borderlands">Borderlands</a> with the game's next set of downloadable content, and we got our first official details on it tonight. Titled "The Secret Armory of General Knoxx," the next content pack is planned for Xbox 360, PlayStation 3, and PC. The pack promises to be the largest so far, and includes a new environment with new enemies, items, and guns -- just in case the gazillion or so guns weren't enough for you already. It also raises the level cap, so if you've already dinged 50, the Armory will provide a chance to upgrade your treasure hunter.</p>
<p>Unfortunately, that's all we know so far. The announcement didn't include a price or date for the DLC. And though the press release touts the raised level cap, it didn't mention what the new cap will be. We also have to wonder if new class abilities will be available, or if the skill points acquired will go towards filling out more of the existing skills. We'll keep our ear to the ground for more details and keep you posted.
<p><img src="http://www.1up.com/media?id=3785682&amp;type=lg" border="0" alt="Borderlands" />
<p>&nbsp;</p>
</p>
</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 01:13:52 +0000</pubDate>
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      <title><![CDATA[Ok, its time for All The Rage to have a take on this whole motion control sensation]]></title>
      <link>http://www.1cdkey.com/blog/Ok/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://m2.n4g.com/8/News/463000/463845_1_hs.jpg" border="0" align="right" /> <span>WE here at all the RAGE would like to preface this entry thusly: WE may<br />make fun of the Wii but in no shape or form do we BASH those who are<br />Wii fans.<br /><br />Ok, on to the next one. I don't care if you<br />are hardcore, softcore, casual, whatever it is you classify yourself.<br />To me its a gimmick. Just a gimmick. I came upon this thought while<br />playing Wii Sports Tennis. Granted, it was and is still fun to play<br />along with all the other wii sports games. But it just then dawned upon<br />me: I have a tennis racquet in the garage, I play basketball regularly,<br />I can do all of these things already! Why do I need to simulate it.<br />Because of the fun gimmick of the Wii-mote, that was all overlooked.<br />All that was left was the fun in "playing" those sports and or games.<br /><br />Just seems forced, that's all. Maybe some should accept the fact that motion<br />control gaming just defeats the purpose of video games. Did we forget<br />that videogames were originally meant for you to sit on your ass and<br />have some fun or blow off some steam in a way other than the<br />conventional playing a sport, working out, or boardgames.<br /><br />The controller in my hand!!!!! That's satisfaction, sure the Wii-mote, and<br />the Dual Shock 3(PS3 although very limited) provide you with that, but<br />this Project Natal thing just doesn't sit well with me. Why simulate<br />these things, when I can attempt to do them in "real life". Just<br />thinking back at the games that successfully used the motion control<br />are ones that kept it short, simple and left to exactly what it is....a<br />gimmick. See: Super Paper Mario, and Little Big Planet.<br /><br />Now, does this mean I am dooming it from the get-go? No. I will give it a<br />chance and try it out. After all, that should be in the heart of<br />every-gamer. The search for something new and innovative, fun and<br />immersive. But, looking into my crystal ball, I just do not see this<br />succeeding with those such the likes of ourselves. Those controller<br />throwing, twisting, button mashing, combo lovers that just want to sit<br />back on the couch, gamer rocker, floor, crate, whatever the hell and<br />frag, own, unlock achievements, earn trophies and save the world (or<br />condemn it) all with the press of a <span>BUTTON!!!!</span><br /><br />Unless its the machine from Minority Report...And even then, I'll still be skeptical.</span></div>]]></description>
      <pubDate>Sat, 06 Feb 2010 00:48:57 +0000</pubDate>
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      <title><![CDATA[Monster Hunter Frontier A Glimpse of Things to Come-7]]></title>
      <link>http://www.1cdkey.com/blog/Monster-Hunter/</link>
      <description><![CDATA[<p>I was surprised and excited to read the headlines following Capcom's "big announcement" for yesterday -- "<a href="http://www.1up.com/do/gameOverview?cId=3172954">Monster Hunter</a> for Xbox 360." Finally, I thought, they're bringing this series to a system where it will actually reach a western audience. The Xbox's multiplayer capabilities seemed like a perfect match for Monster Hunter's brand of co-op play.<br /><br />Then I looked a little closer and realized that it will be a port of a 2007 PC MMORPG. Guess that changes things a bit.<br /><br />Now, Monster Hunter Frontier is not your standard MMO spinoff. It maintains much the same combat as the original, but expands the scale exponentially. Cruising around the Internet, I saw many favorable comments from fans along with fervrent requests for localization. So when I wonder if Monster Hunter Frontier represents a missed opportunity, it's not because they're porting a lousy game (to my knowledge). It's because it probably doesn't have a chance to make it over to North America.</p>
<p>
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</object>
</p>
<p>I think Capcom itself put it best in their <a href="http://blog.capcom.com/archives/751">lengthy explanation of why it's not really feasible to bring it over here</a>, "This is not a "spend $750K localizing, $500K on cost of goods and $500K on marketing, ship it and you're done" type of project the way many of you are making it out to be."<br /><br />"The resources Japan has dedicated to MHF are considerable. They are indeed part of an entirely new business unit for that territory (called our Online Business Unit). They are the tip of the sword. We are not and it will take some time before we are able to allocate/get approved the necessary resources. For fans, that&rsquo;s the unfortunate reality."<br /><br />The other unfortunate reality is that Monster Hunter is not a hugely popular brand in North America, which should be obvious by now. Making Monster Hunter the "tip of the sword" of an effort like the one in Japan would be an untenable business risk on Capcom's part. It's not the non-entity it used to be, but we're not talking about Call of Duty here. <br /><br />If Capcom were ever to release a true Monster Hunter sequel for the Xbox 360 (or PS3) though, they could drum up some serious interest in the west. It would certainly have a better chance of drumming up casual RPG fans than the PSP versions, and the co-op play would really have a chance to shine (assuming that Capcom didn't go for the "double subscription" angle they're taking in Japan). So if they're serious about continuing to grab the attention of westerners, why aren't they making a true Monster Hunter game for high-defintion consoles that have an actual chance to be released in North America?<br /><br />Well, I have two thoughts on this. The first is that porting Monster Hunter Frontier to the Xbox 360 is Capcom's way of testing the waters in Japan. It won't be as easy as porting a standard game (we are talking about an MMORPG here), but I have to imagine that it's easier than creating a new game from scratch. It could be that Capcom is interested in making a true sequel for the Xbox 360 or PS3, but that they want to see what kind of response it would garner first.</p>
<p><img src="http://www.1up.com/media?id=3785406&amp;type=lg" border="0" width="620" /></p>
<p>My other thought is that Capcom really is interested in bringing this whole thing over to North America, and that this is there first step in doing so. If that's the case, then it might be a smart move. It could just be me, but an action-oriented Monster Hunter MMO seems like it would have a better chance of finding an audience on the Xbox 360 than the PC. Who knows, maybe this is Capcom's next big step in pushing the brand over here. If that's the case, we may be in for a treat.<br /><br />There is, of course, a third possibility -- Capcom doesn't actually give a damn about North America when it comes to Monster Hunter, and they just want to find a way to continue exploiting one of Japan's most popular brands. That would be counter to their recent strategy of pushing the Monster Hunter games in North America though, building up the franchise's popularity bit by bit. In porting Monster Hunter Frontier, I wonder if they aren't paving the way for a true sequel that will be popular in both countries, which would be a true coup.<br /><br />In the end, I think this news is only relevant to western gamers insofar that it might be a harbringer for an HD Monster Hunter 4. It really is tough to imagine Capcom going all out in porting a Monster Hunter MMO at this stage of the game. But if this is a glimpse at things to come, count me interested.</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 00:46:44 +0000</pubDate>
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      <title><![CDATA[Freedom Force and X-Com Bundles $2 Each on Steam this Weekend-7]]></title>
      <link>http://www.1cdkey.com/blog/Freedom-Force/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=2017914&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3785996&amp;type=lg" border="0" alt="Freedom Force vs. The Third Reich" /></a> <br />In typically insane Steam weekend deal fashion, from now until the end of Sunday you can purchase a <a href="http://store.steampowered.com/sub/964/">bundle</a> of both <a href="../../../../../../do/gameOverview?cId=2010227" title="Freedom Force">Freedom Force</a> games or a <a href="http://store.steampowered.com/sub/964/" target="_blank">bundle</a> of all X-Com games for an astoundingly low price of $2 even.</p>
<p>Both bundles highlight classic Irrational Games franchises, with the Freedom Force bundle containing the original game and its sequel, <a href="../../../../../../do/gameOverview?cId=2017914" title="Freedom Force vs. The Third Reich">Freedom Force vs. The Third Reich</a>, and the X-Com bundle containing <a href="../../../../../../do/gameOverview?cId=2015322" title="X-COM: Apocalypse">Apocalypse</a>, <a href="../../../../../../do/gameOverview?cId=2015324" title="X-Com: Enforcer">Enforcer</a>, <a href="../../../../../../do/gameOverview?cId=2015325" title="X-Com: Interceptor">Interceptor</a>, <a href="../../../../../../do/gameOverview?cId=2015326" title="X-Com: Terror from the Deep">Terror from the Deep</a>, and <a href="../../../../../../do/gameOverview?cId=2015327">UFO Defense</a>. And again, each bundle can be yours for less than the price of the national average for a gallon of gas.</p>
<p>And lastly, if you have ever, ever, <em>ever</em> so slightly deeper pockets, you can <a href="http://store.steampowered.com/app/23490/" target="_blank">also</a> get <a href="../../../../../../do/gameOverview?cId=3171046" title="Tropico 3">Tropico 3</a> for $13.60 this weekend as well. The deals end Monday, so get 'em while you can.</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 00:37:21 +0000</pubDate>
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      <title><![CDATA[EA Sports has 'Nothing at All' for 3D Gaming-7]]></title>
      <link>http://www.1cdkey.com/blog/EA-Sports/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3170544&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3785987&amp;type=lg" border="0" alt="Madden NFL 10" /> </a><a href="../../../../../../do/newsStory?cId=3177523">big push</a> for 3D TVs -- and, by extension, 3D gaming -- but EA Sports president Peter Moore doesn't yet seem convinced it's the future -- or not the immediate future, anyway. <a href="http://www.gamesindustry.biz/articles/moore-ea-sports-has-nothing-going-on-with-3d" target="_blank">Speaking</a> to GamesIndustry.biz (<a href="http://www.eurogamer.net/articles/ea-sports-has-nothing-at-all-for-3dtvs" target="_blank">via</a> Eurogamer), Moore said that they currently have "nothing at all" in the works in terms of 3D gaming.</p>
<p>"No, no, no. I have a point of view and that's about as much as we have," Moore said. "[From] Howard Stringer down, Sony has made it a strategic imperative for the company. And when Sony does something of that nature then we as a company need to sit up and take notice. But believe me there's nothing going on right now that would say I'm ready to demo a 3D sports game. Nothing at all."</p>
<p>So what are Peter Moore and EA Sports almost ready to do? Demo what they have in store for Microsoft's Project Natal and Sony's motion controller. "We're getting in sync with Sony's motion controller and Project Natal with what Sony and Microsoft want to do with their publishing partners, so stay tuned for further information on that as we get closer to the date," Moore said. "And as you can imagine, EA being EA we're going to have our core intellectual property represented in some shape or fashion on those platforms."</p>
<p>In other words: Can we expect to see a big EA Sports showing for Natal and Sony's wand, probably at E3? Smart money's on <em>yes</em>.</p>
<p><br />Sony may be making a</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 00:34:37 +0000</pubDate>
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      <title><![CDATA[A Mass Effect Story Primer]]></title>
      <link>http://www.1cdkey.com/blog/A-Mass/</link>
      <description><![CDATA[<div>Hey, kids! <a href="http://www.1up.com/do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a> is out today. It's pretty much the big game of the week, despite a few other pretty sizable releases hitting the shelves as well. <a href="http://www.1up.com/do/reviewPage?cId=3177714">You can read my review</a>, if you like; I gave the game an A-minus. But whatever, scores are stupid. The important thing is that despite dumbing down some of the RPG elements and core components of the original <a href="http://www.1up.com/do/gameOverview?cId=3144257" title="Mass Effect">Mass Effect</a>, it's a damn fine sequel and a damn fine game. I'm looking forward to blitzing it in a second playthrough, once I've recovered from my marathon review session. Scarce as my free time is, that is a truly heartfelt endorsement from me.</div>
<div>A huge part of what makes ME2 so good is just how much it draws on the story and choices made in the first game. I know a lot of people have been replaying Mass Effect in anticipation of the sequel, but for everyone else we wanted to put together a quick rundown of the essential facts you need to know. Sure, you could read ME2's Codex entries, but that's a lot of text to wade through. We've picked out a dozen of the most essential names and terms, and also recapped the most important player decisions in the first game. There are no ME2 spoilers here, by the way; some of these points may not even factor into the sequel! But we'll let you see that for yourself.</div>
<div><img src="http://www.1up.com/media/03/7/8/5/lg/098.jpg" border="0" width="624" height="351" /></div>
<div><strong>Important Characters</strong></div>
<div><strong>Commander Shepard:</strong> That's you! The first human Spectre, and the dude who saved all life in the Galaxy. Or dudette; while the "official" Shepard is a guy named John, everyone knows the female version of the character is way more badass.</div>
<div><strong>Garrus Vakarian:</strong> The little lost turian, Garrus is a space policeman whose strong sense of justice is undermined by his uncertainty about where to draw the line between "civil service" and "fascism." Over the course of Mass Effect, your conversations with Garrus helped steer him toward being either a good cop or a ruthless vigilante.</div>
<div><strong>Urdnot Wrex:</strong> A hardened veteran krogan (think "dinosaur with a shotgun") with the lousy attitude endemic to his race. Urdnot developed a grudging respect for Shepard, but was ultimately loyal to the greater good of his species.</div>
<div><strong>Ashley Williams:</strong> About one shade away from being a racist hick, Ashley represented the human side of the Mass Effect reality in which every species pretty much hates every other one. She was a humans-first kind of lady -- a viewpoint cemented by the geth slaughter of her colony on Eden Prime.</div>
<div><strong>Kaidan Alenko:</strong> A human biotics user, Mass Effect's equivalent of a mage. His cybernetic implants give him great power but also cause him a lot of discomfort, so Kaidan's character was mostly defined by his whining.</div>
<div><strong>Tali'Zorah nar Rayya:</strong> A member of the quarian, the race responsible for the rise of the geth, Tali met up with Shepard's crew in the course of her personal pilgrimage and proved an invaluable combat asset thanks to her ability to manipulate synthetic lifeforms.</div>
<div><strong>Liara T'Soni:</strong> A sheltered scientist whose main role in battle was to be a fragile liability, Liara was probably best known for being a member of the mono-gender asari species and therefore eligible to get frisky as a love partner with either male or female Shepard. (And for inciting certain idiots at Fox News to froth angrily at the mouth.)</div>
<div><strong>David Anderson:</strong> Sort of the beta version of Shepard. Anderson relinquished command of the <em>Normandy</em> to Shepard after he (or she) became a Spectre -- an honor that would have belonged to Anderson years earlier if that rat Saren hadn't betrayed him.</div>
<div><strong>Saren:</strong> A Spectre who betrayed the Council by working as a sleeper agent for Sovereign, Saren was more misguided and weak-minded than actually evil: He believed that the only way to prevent the extinction of all life in the galaxy was through willing subjugation to the Reapers. Smooth talkers could capitalize on his misaimed good intentions by talking Saren into shooting himself in the head, thus instantly bypassing a portion of Mass Effect's final battle.</div>
<div><img src="http://www.1up.com/media/03/7/8/5/lg/099.jpg" border="0" width="624" height="351" /></div>
<div>Essential Terminology</div>
<div><strong>Spectre:</strong> An interstellar super-agent, Spectres are commissioned by the Council to keep the peace in the galaxy by any means necessary. They operate outside the law, and have remarkably short life expectancies. Prior to Shepard's induction, no human had ever been named a Spectre.</div>
<div><strong>The Council: </strong>The ruling body of the galaxy's dominant races -- turians, salarians, and asari -- the Council theoretically guides the peace, but their belittling attitude toward humanity betrays an arrogant disdain for all non-Council races in general.</div>
<div><strong>Cerberus:</strong> A shady terrorist network that advocates the advancement of humanity at any cost; individual life -- human or otherwise -- carries little weight in the face of the organization's larger goals. While Cerberus didn't play a direct role in the original Mass Effect's core plot, nearly every shady operation Shepard shut down through optional side missions could be traced back to them.</div>
<div><strong>The <em>SSV Normandy</em>:</strong> Representing the pinnacle of human technology, the <em>Normandy</em> was Shepard's personal vessel, capable of traveling great distances instantly but with tremendous stealth.</div>
<div><strong>The Reapers:</strong> An ancient machine race that hibernates in extragalactic deep space, the Reapers pass through the galaxy every 50,000 years to wipe out all spacefaring civilizations (apparently they do it just for the sheer orneriness of it). The Reapers turned out to be responsible for all the ancient, forgotten technology littering the galaxy, much to the surprise of everyone who had attributed those devices to more benign races.</div>
<div><strong>Protheans:</strong> Long believed to be the creators of the mass relays, the Citadel, and other incredible ancient technology upon which galactic civilization is dependent, the protheans were eventually discovered to have been wiped out by the Reapers, who invented all that tech in the first place.</div>
<div><strong>Mass Effect:</strong> The trick of physics from which the series derives its name, the mass effect is a principle that enables transgalactic travel. It's kind of like warp drive, except that it's dependent on stationary devices called Mass Relays, which were established by the Reapers to make it easier to cull the galaxy of all life every once in a while.</div>
<div><strong>Sovereign:</strong> The Reaper's vanguard in their latest round of galactic extermination, Sovereign is believed to simply be Saren's flagship until it's eventually revealed that the "ship" is actually a massive and powerful artificial intelligence that has warped Saren's mind, using the fallen Spectre as an agent to do his dirty work.</div>
<div><strong>Geth:</strong> An artificial race created by the quarians, the geth rebelled against their makers, forcing them into off-world exile and creating a galaxy-wide ban on the development of true artificial intelligence. Being synthetic, the geth made perfect shock troopers for Sovereign's assault on all organic life.</div>
<div><img src="http://www.1up.com/media/03/7/8/5/lg/100.jpg" border="0" width="624" height="351" /></div>
<div>Crucial Decisions</div>
<div><strong>The Rachni Queen:</strong> The first truly big decision allowed by Mass Effect's story involved nothing less than a question of genocide. The rachni were an advanced insectile race who threatened to conquer the galaxy and were ultimately only stopped when the krogans wiped them out. Millennia later, Shepard's team found a research facility dedicated to restoring the race as a bioweapon for Saren, and in the end the commander had to decide whether to extinguish the rachni once and for all, or trust the last surviving queen's promise that they'd behave this time. The extinguishing of an entire species seems like the sort of thing likely to factor into later games, doesn't it?</div>
<div><strong>Wrex, Alive or Dead:</strong> Once the krogan had wiped out the rachni, they decided that maybe they wanted to conquer the galaxy instead. In the end, they were only stopped by an engineered virus that reduced the number of viable krogan births to one in 1000, preventing the species from overrunning the galaxy. Shepard's team found Saren working on a cure for the krogan genophage, and the prospect of destroying the cure set off Wrex, who felt his people were being sacrificed to protect the rest of the galaxy. A Shepard with a strong enough personality could persuade him to calm down, but otherwise Wrex would go berserk, forcing Ashley (or Shepard) to shoot him to prevent the mission from being undermined.</div>
<div><strong>Kaidan or Ashley?:</strong> The team's initial confrontation with Saren ended in a difficult choice: Someone needed to destroy the enemy's facility, but it was likely to be a suicide mission. Shepard was forced to choose between Ashley and Kaidan, and whoever was selected ended up dead. (<em>Ostensibly</em> dead, anyway; the rule of action stories like this is that if you don't personally witness a character's death, they'll probably show up alive again eventually.)</div>
<div><strong>The Council's Fate:</strong> The original Mass Effect ended with an assault by Saren and Sovereign on the Citadel: A stab aimed directly at the heart of galactic civilization. Shepard, coordinating the human Alliance defense efforts, had to choose whether to put humanity first and leave the ruling Council to its own devices or sacrifice countless human lives in order to preserve the Council's safety. The former would result in humanity becoming the dominant political force in the galaxy, while the latter would grant human equal representation on the Council.</div>
<div><strong>Who's the Boss?:</strong> Whether or not the Council survived the Citadel assault, Shepard played a part in selecting humanity's new representative: Surly career politician Representative Udina, or the even-keeled Captain Anderson.</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 00:27:17 +0000</pubDate>
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      <title><![CDATA[Bungie Squashes Halo: Reach Natal Rumors]]></title>
      <link>http://www.1cdkey.com/blog/bungie-post/</link>
      <description><![CDATA[<p>The folks at Bungie hear the running riot of speculation surrounding <a href="http://xbox360.gamespy.com/xbox-360/halo-project/index.html">Halo: Reach</a>, and the developers have decided to dispatch some of the most popular rumors with "extreme prejudice."<br /><br /> The team working on Reach, including sandbox designer Sage Merrill, addressed the most prominent "myths" in <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_012910" target="_blank">a recent post on Bungie.net</a>. Here's a selection of the more interesting "myths" and debunkings:<br /><br /> <strong>Myth:</strong> Reach is being built for Natal.</p>
<blockquote class="contentquote">Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind.</blockquote>
<p><strong>Myth:</strong> The crosshairs in Reach are off-center.</p>
<blockquote class="contentquote">Sorry folks, you won't be perpetually leaning to the left nor will you be navigating multiple cross-hairs for various purposes.</blockquote>
<p><strong>Myth:</strong> Every weapon in Reach will be "hit scan."</p>
<blockquote class="contentquote">Here's the real scoop, straight from Sage Merrill, sandbox Design Lead for Reach: "Most of the primary human weapons were moved to hit scan while the Covenant weapons remain as various speed projectiles."<br /><br /> Currently the Magnum, DMR, Assault Rifle and Sniper Rifle are all hit scan, but other weapons such as the Shotgun and Rocket Launcher are, for obvious reasons, not. When the beta hits this spring you'll be able to get up close and personal and see for yourself.</blockquote>
<p><strong>Myth:</strong> The HUD in Reach is yellow.</p>
<blockquote class="contentquote">The same pre-alpha build that didn't feature final textures, geometry or decorators also included one of many earlier iterations of the HUD (which even today is still getting tweaked and refined). As of now it's no longer yellow and sources say it won't be returning, either.</blockquote>
<p><strong>Myth:</strong> The Assault Rifle has a 600-round capacity, and the Magnum tops out at 50.</p>
<blockquote class="contentquote">That's what it shows in the screenshots, but you should always take that stuff with a grain of salt. Not only are all of those parameters in flux as the team continues to test and tweak, but when us community dudes get into a build, we're often turning on all kinds of freaky cheats to make sure we can get the right shots in time to deliver. If that means we want to rip through a sequence without having to scrub for ammo, we might flip some dials of our own.</blockquote>
<p><strong>Myth:</strong> Players will be able to pilot the game's newest aerial vehicle, the Falcon, in campaign and multiplayer.</p>
<blockquote class="contentquote">Yup.</blockquote>
<p>You can find a few more myth debunkings in <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_012910" target="_blank">Bungie's post</a>.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1065407/Halo_Reach_Myths_1265043271.jpg" border="0" alt="image" width="610" height="340" align="center" />
<div class="inlineImageCredit" style="width: 610px;">- Bungie</div>
<div class="inlineImageCaption" style="width: 610px;">When Bungie released this screenshot featuring crosshairs on the left, the rampant speculation began.</div>
</div>]]></description>
      <pubDate>Fri, 05 Feb 2010 03:07:07 +0000</pubDate>
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      <title><![CDATA[How 'Twin Peaks' Influenced Zelda]]></title>
      <link>http://www.1cdkey.com/blog/nintendo-site/</link>
      <description><![CDATA[<p>The latest edition of the always-entertaining and informative "<a href="http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html#top" target="_blank">Ask Iwata" feature</a>" is live on Nintendo's site. The topic this time around deals with the origins and influences of The Legend of Zelda: Link's Awakening for the Game Boy. Most surprisingly, the game's producer, Takashi Tezuka, talks about how the classic 1990 TV show "Twin Peaks" helped shape some aspects of the game.</p>
<blockquote class="contentquote">I was talking about fashioning Link's Awakening with a feel that was somewhat like Twin Peaks. At the time, Twin Peaks was rather popular. The drama was all about a small number of characters in a small town.<br /><br /> So when it came to Link's Awakening, I wanted to make something that, while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics.</blockquote>
<p>Tezuka notes that Link's Awakening was the first game in the Zelda franchise that featured a "proper plot" and had a story running throughout the entire game. "Twin Peaks" also served as a catalyst to introduce "suspicious character types" into the game, including various unrelated Nintendo characters like Mario and Kirby.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://dsmedia.gamespy.com/ds/image/article/106/1065404/palmer_610_1265041520.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">The Triforce is not what it seems.</div>
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      <pubDate>Fri, 05 Feb 2010 03:03:10 +0000</pubDate>
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      <title><![CDATA[Electronic Arts Going All-in With Dante's Inferno]]></title>
      <link>http://www.1cdkey.com/blog/eclectronic-arts/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/025/025025.html">Electronic Arts</a> has been marketing <a href="http://xbox360.gamespy.com/xbox-360/dantes-inferno/index.html">Dante's Inferno</a> through various channels for a full year... with mixed results. In a final thrust, the company is spending an estimated $2.5 million on a 30-second Super Bowl commercial.<br /><br /> "Even within the spectrum of live sports events, the Super Bowl stands apart, almost as a national holiday," EA President Frank Gibeau said in a press release. "The Super Bowl is a bull's-eye in terms of cross-over to our core demographic and the reach is outstanding."<br /><br /> The commercial caps a lengthy multi-channel marketing campaign that included a Facebook app, a special-edition release of Dante Alighieri's epic poem "Inferno," an animated DVD, a six-issue comic book series, hidden online advertising, an action figure, and even a mock protest of the game at E3.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1065474/DanteInferno_Game_1265050518.jpg" border="0" alt="image" width="610" height="436" align="center" />
<div class="inlineImageCredit" style="width: 610px;">- EA</div>
</div>
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<p><br /> "While digital outreach to Facebook, Twitter, and online bloggers is a core part of our marketing strategy, we felt that advertising during the Super Bowl is an excellent way to introduce this new IP to a massive cross-section of people who are likely already familiar with the dark and twisted 'Divine Comedy,'" Gibeau said.<br /><br /> "Hell Awaits" will premier in the fourth quarter of Sunday's big game on CBS, and will hit the shelves in the U.S. on Tuesday, February 9.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 02:58:36 +0000</pubDate>
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      <title><![CDATA[Newly Crowned Miss America Disses Videogames]]></title>
      <link>http://www.1cdkey.com/blog/disses-videogames/</link>
      <description><![CDATA[<p>Caressa Cameron, crowned Miss America 2010 on Saturday night, promptly got on the wrong side of the estimated 174 million gamers in her home country. During the interview portion of the 89th annual beauty contest, Cameron was asked what should be done about America's childhood obesity epidemic.<br /><br /> "Take away the TV, take away the videogames, set some standards for our children," the 22-year-old Virginia native declared. Parents should encourage their kids to play outside, she continued, "playing imaginary games with sticks in the street like I did when I was little."<br /><br /> Cameron, a broadcast journalism student at Virginia Commonwealth University, took home the crown and $50,000 in prize money. She said she plans to travel extensively as Miss America and raise money for charity (while not playing videogames).<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1065654/missamerica_1265066492.jpg" border="0" alt="image" width="610" height="264" align="center" /></div>]]></description>
      <pubDate>Fri, 05 Feb 2010 02:52:37 +0000</pubDate>
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      <title><![CDATA[Talkin' About Red Dead Redemption]]></title>
      <link>http://www.1cdkey.com/blog/red-dead/</link>
      <description><![CDATA[<p>Rockstar's biggest game of 2010 isn't the next big-city violence simulator. Instead, it's an Old West violence simulator -- there's a big difference. The atmosphere of the Old West, from the saloons and whiskey to the horseback drive-bys, is as rich a setting as anything in the sci-fi, modern-day, or fantasy milieus. Other Western games have come before, but <a href="http://xbox360.gamespy.com/xbox-360/red-dead-redemption/index.html">Red Dead Redemption</a> might just be the first game that does justice to the Old West.<br /><br /> Several GameSpy editors are psyched about Red Dead Redemption, including resident humorist and alcohol enthusiast Brian Miggels. What follows is a heavily edited transcript of an electronic conversation he had with GameSpy Editor Gerald Villoria, who recently had the chance to play the game for himself.<br /><br /></p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <strong>Miggs:</strong> So. Red Dead Redemption. Will I be let down like I was by Grand Theft Auto IV?<br /><br /> <strong>Gerald:</strong> Wow, loaded question there, buddy. Why not ask me why if I'm still beating my dog? Like GTA4, Red Dead Redemption takes an open-world approach to game design, so appreciating it will come down to whether or not you're into wide-open spaces, dusty saloons, and all your typical Wild West locales. What specifically do you want to see Red Dead avoid that bothered you in GTA4?<br /><br /> <strong>Miggs:</strong> Cell phones. I don't want to be in the middle of a mission and have a carrier pigeon land on my shoulder because my little buddy wants to go hang out at the saloon. Speaking of saloons, are there multiple towns in the open world? And are there brothels?<br /><br /> <strong>Gerald:</strong> You've got a one-track mind, man. This is the Old West, so I'd expect that you can find women to carry off into the sunset at the local saloon, but I don't believe that you'll be finding any brothels in Red Dead. I actually asked about risque content in RDR, and I was told point-blank that you won't find any really naughty stuff in the game. Sorry, buddy!<br /><br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 610px;"><a href="http://xbox360.gamespy.com/dor/objects/14320288/red-dead-redemption/videos/reddeadred_trl_gameplayvideo_12810.html"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1065804/red-dead-redemption-20100201055829301.jpg" border="0" width="610" height="280" /></a>
<div class="inlineImageCaption" style="width: 610px;">Click the image above to check out the latest trailer.</div>
</div>
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<p><br /> As far as the towns go, while I only got to see the town of Armadillo, I learned that RDR is split into three large areas, and they're comparable in size to the larger areas in the GTA games. It's pretty ambitious, building something so big when your fastest method of transportation is the horse. Well, I guess you'll be able to ride a train back and forth between areas, but I'm just guessing at this point. During my hands-on session I was getting around strictly on horseback. The horseback riding was a little difficult for me to pick up at first, but eventually I got the hang of it -- and those horses look great, better even than the ones in Pony Friends 2 and Petz: My Horse Family.<br /><br /> The towns look pretty sweet, though I'm just basing this on what I saw of Armadillo. The local townsfolk hang out on their porches to pass the time, sipping whiskey and hoping for a good gunfight to brighten their day. You know, I've watched enough westerns to know that shootouts break out in the middle of the street pretty much 'round the clock, so I damn sure wouldn't be hanging out on my front porch and looking for someone to start something. I'd be sleeping in my bath tub and praying for some way to exceed the average life expectancy of 27.<br /><br /> In Armadillo, I visited the Sheriff's place and joined up to help the local old fart law-man rustle up some bad guys. Sure, the towns aren't as bustling as San Andreas or Liberty City, but you should still be able to find stuff to do.<br /><br /> <strong>Miggs:</strong> Is there anything innovative about the combat mechanics, or is it the "lock-on and shoot" combat that we're used to?<br /><br /> <strong>Gerald:</strong> You played the first Red Dead and I didn't, so you'll have to tell me. It's a pretty typical third-person shooter with typical western guns, including an ancient-looking sniper rifle, old-school Molotov cocktails, and a sweet double-barrel shotgun.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 02:49:29 +0000</pubDate>
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      <title><![CDATA[First Trailer for Platinum Games' Vanquish]]></title>
      <link>http://www.1cdkey.com/blog/First-Trailer/</link>
      <description><![CDATA[<div>
<div><img src="http://www.1up.com/media?id=3785752&amp;type=lg" border="0" alt="Vanquish" /> <br />Platinum Games' fourth title in partnership with Sega <a href="http://platinumgames.com/2010/01/29/vanquish-2/" target="new">has finally been revealed</a>: <a href="../../../../../../do/gameOverview?cId=3172971" target="new">Vanquish</a>. Coming from Shinji Mikami, creator of the Resident Evil series, the game (which we first heard about via a <a href="http://www.1up.com/do/newsStory?cId=3176138" target="new">leaked Sega document</a> last year) features a look similar to Mikami's <a href="../../../../../../do/gameOverview?cId=900386" target="new">P.N.03</a> for GameCube, and a lot of fast-paced shooting.
<p>Notably, in addition to CG combat scenes, the trailer features a few live action scenes produced by a company called <a href="http://www.logan.tv/metalgearsolid.html" target="new">LOGAN</a> which produced similar content for the introduction to <a href="../../../../../../do/gameOverview?cId=3140656" target="new">Metal Gear Solid 4</a>.</p>
<p>We hope to have more details on Vanquish soon -- check out the trailer <a href="http://platinumgames.com/2010/01/29/vanquish-2/" target="new">here</a>.</p>
</div>
</div>]]></description>
      <pubDate>Fri, 05 Feb 2010 01:06:59 +0000</pubDate>
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      <title><![CDATA[Electronic Arts Announces FIFA Online]]></title>
      <link>http://www.1cdkey.com/blog/FIFA-Online/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785784&amp;type=lg" border="0" width="600" /> <br />Electronic Arts is leaving no stone unturned in their quest to make the most of the upcoming World Cup. Hot on the heels of the announcement of <a href="http://www.1up.com/do/gameOverview?cId=3172959" title="2010 FIFA World Cup">2010 FIFA World Cup</a>, we have <a href="http://www.1up.com/do/gameOverview?cId=3172982" title="FIFA Online">FIFA Online</a>, which will be free-to-play this summer.</p>
<p>Players with a broadband Internet connection and a decent computer should be able to access the title, which will contain more than 30 licensed leagues and 500 clubs. As with the mainline FIFA games, players will be able to acquire players, upgrade skills and build up their dream team.</p>
<p>Like most "free" experiences, there is a micro-transaction angle. Users will be able to acquire unique apparel for their players for a little extra cash, and "additional content will be designed for the game based on feedback by fans."</p>
<p>Beta testing for FIFA Online will kick off February 3, with an English language version scheduled to launch in June -- just in time for the World Cup.</p>
<p>If you want to register for the closed beta, you can do so via the <a href="http://fifa-online.easports.com/" target="_blank">official site</a>.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 01:04:02 +0000</pubDate>
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      <title><![CDATA[Dragon Age's Ostagar DLC Coming (Again) Soon]]></title>
      <link>http://www.1cdkey.com/blog/Dragon-Age/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785617&amp;type=lg" border="0" alt="Dragon Age: Origins" /> <br />The "Return to Ostagar" downloadable content for <a href="../../../../../../do/gameOverview?cId=3171632" target="_blank">Dragon Age: Origins</a> has seen almost every kind of setback imaginable on Xbox Live. But the problems are finally getting sorted out, and Gamerzines <a href="http://www.gamerzines.com/pc/news/ostagar-dlc-to-launch-soon.html" target="_blank">reports</a> that it should be coming back for fans to download in the near future. Dr. Ray Muzyka said the content is "almost through certification and it will go back up very soon." The cause for the problems? "We ran into an issue with a title update simultaneously hitting with Return to Ostagar and there was a timing issue with both of those," Muzyka said. "I don't know if it was a communication error with our distribution partners or what happened there. If they were released in order it would have been fine but it created a bug which prevented progression and obviously that wasn't acceptable so we pulled it down."</p>
<p>Originally planned for release in <a href="../../../../../../do/newsStory?cId=3177475">early January</a>, Ostagar was <a href="../../../../../../do/newsStory?cId=3177503">delayed</a>, then <a href="../../../../../../do/newsStory?cId=3177594">stealth released</a>, and <em>then</em> <a href="../../../../../../do/newsStory?cId=3177608">pulled</a> after errors cropped up. BioWare recently had similar, but less pronounced difficulties with some <a href="../../../../../../do/newsStory?cId=3177716">day-one DLC</a> for <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a>. Due to an unspecified error, that character and his associated mission became day-two DLC instead. Whatever the issues with the 360, BioWare seems to be getting better at navigating them, so hopefully we won't see this kind of thing in the future.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 01:00:59 +0000</pubDate>
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    <item>
      <title><![CDATA[Classic Activision Games Make Their Way to Good Old Games]]></title>
      <link>http://www.1cdkey.com/blog/Classic-Activision/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785617&amp;type=lg" border="0" alt="Dragon Age: Origins" /> <br />The "Return to Ostagar" downloadable content for <a href="../../../../../../do/gameOverview?cId=3171632" target="_blank">Dragon Age: Origins</a> has seen almost every kind of setback imaginable on Xbox Live. But the problems are finally getting sorted out, and Gamerzines <a href="http://www.gamerzines.com/pc/news/ostagar-dlc-to-launch-soon.html" target="_blank">reports</a> that it should be coming back for fans to download in the near future. Dr. Ray Muzyka said the content is "almost through certification and it will go back up very soon." The cause for the problems? "We ran into an issue with a title update simultaneously hitting with Return to Ostagar and there was a timing issue with both of those," Muzyka said. "I don't know if it was a communication error with our distribution partners or what happened there. If they were released in order it would have been fine but it created a bug which prevented progression and obviously that wasn't acceptable so we pulled it down."</p>
<p>Originally planned for release in <a href="../../../../../../do/newsStory?cId=3177475">early January</a>, Ostagar was <a href="../../../../../../do/newsStory?cId=3177503">delayed</a>, then <a href="../../../../../../do/newsStory?cId=3177594">stealth released</a>, and <em>then</em> <a href="../../../../../../do/newsStory?cId=3177608">pulled</a> after errors cropped up. BioWare recently had similar, but less pronounced difficulties with some <a href="../../../../../../do/newsStory?cId=3177716">day-one DLC</a> for <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a>. Due to an unspecified error, that character and his associated mission became day-two DLC instead. Whatever the issues with the 360, BioWare seems to be getting better at navigating them, so hopefully we won't see this kind of thing in the future.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:47:34 +0000</pubDate>
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    <item>
      <title><![CDATA[Capcom Announces Mega Man Zero Collection]]></title>
      <link>http://www.1cdkey.com/blog/Mega-Man/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785652&amp;type=lg" border="0" alt="Mega Man Zero" /> <br />You may not have noticed this, but Capcom has made <em>a lot</em> of Mega Man games. Between all the disparate series and spin-offs, it would have been easy to miss the four (yes, four) <a href="../../../../../../do/gameOverview?cId=3140566" title="Mega Man Zero 4">Mega Man Zero</a> games for the Gameboy Advance. Capcom is ready to remedy that hole in your gaming history with the <a href="../../../../../../do/gameOverview?cId=3172967" title="Mega Man Zero Collection">Mega Man Zero Collection</a> for the DS. The collection, due out this summer, compiles all of the games in the series, which takes place 100 years after the <a href="../../../../../../do/gameOverview?cId=3132907" title="Mega Man X">Mega Man X</a> series.</p>
<p>The Zero games were praised for carrying the torch of old-school (read: hard) Mega Man platforming while Capcom buttered its bread with the profits from the <a href="../../../../../../do/gameOverview?cId=2016113" title="Mega Man Battle Network">Mega Man Battle Network</a> games. This will be the third Mega Man series compilation, after the <a href="../../../../../../do/gameOverview?cId=2018248" title="Mega Man Anniversary Collection">Mega Man Anniversary Collection</a> and <a href="../../../../../../do/gameOverview?cId=3140565" title="Mega Man X Collection">Mega Man X Collection</a>. These three compilations will account for almost half of the total number of Mega Man series in existence, so at least we're making progress. Now cross your fingers for an official homage to <a href="../../../../../../do/gameOverview?cId=2017109" title="Mega Man Legends">Mega Man Legends</a>.</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:42:40 +0000</pubDate>
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      <title><![CDATA[Madden NFL 10's Super Bowl Prediction]]></title>
      <link>http://www.1cdkey.com/blog/Madden-NFL-10-super-bowl-prediction/</link>
      <description><![CDATA[<p>There's no way to tell who's going to win Super Bowl XLIV this Sunday. We can sit here and make all the <a href="http://sports.ign.com/articles/106/1064976p1.html" target="new"><strong>predictions</strong></a> we want, but that doesn't mean much once the pigskin soars into the air. Still, that won't stop us from trying. In yet another attempt to see who will win Sunday's colossal contest, we're simulating the game in <a href="http://ps3.ign.com/objects/142/14270630.html">Madden NFL 10</a>.  <br /> <br /> We've updated the rosters (though Dwight Freeney is still playing), we've stamped the proper insignia's on Miami's field and we've set the clock to the requisite seven minutes (the amount of time EA Sports suggests to get realistic statistics and scoring) in order to bring you the truest Super Bowl simulation possible. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://ps3media.ign.com/ps3/image/article/106/1064983/geddesbowl_1265250754.jpg" border="0" width="480" height="247" align="center" />
<div class="inlineImageCaption" style="width: 480px;">IGN's version of the Super Bowl - videogame style.</div>
</div>
<!--- end image div -->
<p>I've done a lot of these over my years at IGN, but this sim of Sunday's big game was easily the most exciting I've ever seen. If the real thing is anywhere near as exhilarating, the football world is in for one hell of a treat. <br /> <br /> <big>1st Quarter</big> <br /> The Saints came out absolutely on fire for Super Bowl XLIV. They took it to the Colts in the first quarter with two touchdowns and a field goal, all of which went unanswered. Brees scored 30-yard and 48-yard touchdown passes and Hartley tacked on a 42-yard field goal for good measure. If the game continued like this, the Colts would be in serious trouble. Thankfully, things would eventually change. <br /> <br /> <big>2nd Quarter</big> <br />The end of the first half was nowhere near as enthralling as the beginning. The Colts were able to answer back with a touchdown of their own thanks to a 27-yard scamper by Addai who finished with just 53 yards on 16 attempts for the game.</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/14270630/madden-nfl-2010/videos/madden10_spc_superbowlhigh_020310.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1064983/480_superbowl_1265250816.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/14270630/madden-nfl-2010/videos/madden10_spc_superbowlhigh_020310.html" target="new"><strong>Click above to watch our highlights from Super Bowl XLIV.</strong></a></div>
</div>
<!--- end image div -->
<p><br /> <big>3rd Quarter</big> <br />The start of the second half was as quiet as the end of the first with the lone points coming from the Saints in the third quarter. Hartley booted a 26-yard field goal with 26 seconds left on the clock to give the Saints what seemed to be an insurmountable 20-7 lead heading into the final quarter. <br /> <br /> <big>4th Quarter</big> <br />In what can only be described as the greatest fourth quarter comeback in Super Bowl history, the Colts came roaring back with two unanswered touchdowns. The first was an easy two-yard run by Addai, the second marked a colossal mistake by Brees as Indy was able to intercept him and return it 41 yards for the touchdown. The score was then 21-20, Colts. All seemed lost for the Saints as the clock ticked below one minute. In a last-ditch effort, the Saints scampered 40 yards down the field in just 30 seconds to kick a 42-yard field goal with 28 seconds remaining. <br /> <br /> The score sat at 23-21 with the Saints in front as the Colts returned a Saints pooch kick. It was on the second play from scrimmage, with 13 seconds left on the clock that Peyton Manning hit Dwight Clark for his fifth and most important catch of the game. Clark was able to break a few tackles and scamper down the field for a 68-yard touchdown, sealing the victory for the Colts. For whatever reason, Indy decided to go for two (Madden's questionable AI at work). They failed and the final score wound up being 27-23 with the Colts outscoring the Saints 20-3 in the fourth quarter. Peyton Manning took home MVP honors with 256 yards on 16 for 22 passing and one touchdown. Drew Brees actually had more impressive numbers with 300 yards on 17 for 27 passing and two touchdowns, but it was the last drive by Manning that put him over the top.</p>
<hr width="60%" />
<p><br />I think everyone can agree that if the real Super Bowl XLIV can live up to this type of showing, it will go down as one of the greatest Super Bowls in history. Best of luck to both teams!</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:48:18 +0000</pubDate>
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      <title><![CDATA[BioWare Responds to PS3 Mass Effect 2 Rumors  ]]></title>
      <link>http://www.1cdkey.com/blog/bioware-responds-to-PS3-mass-effect-2-rumors/</link>
      <description><![CDATA[<div class="article-body">As BioWare's space opera continues to dazzle gamers and critics alike, PS3 owners increasingly want to know if <a href="http://xbox360.gamespy.com/xbox-360/mass-effect-2/index.html">Mass Effect 2</a> will find its way to their console.<br /><br /> The will-they-or-won't-they debate reached a fever pitch this week when a gamer found a fragment of source code in Mass Effect 2 that referenced the PS3:
<blockquote class="contentquote">m_nMaxRenegade=1900<br /> m_nMaxRenegade = 1900<br /> m_nMaxParagon=1957 m_nMaxParagon = 1957<br /> m_srXPFormat=340881 m_srXPFormat = 340,881<br /> m_srSpendTalentPointsMessageXBox?=348754<br /> m_srSpendTalentPointsMessageXBox? = 348,754<br /> m_srParagonRenegadeMessageXBox=3?48755<br /> m_srParagonRenegadeMessageXBox = 3? 48,755<br /> m_srSpendTalentPointsMessagePC=3?48753<br /> m_srSpendTalentPointsMessagePC = 3? 48,753<br /> m_srParagonRenegadeMessagePC=348?755<br /> m_srParagonRenegadeMessagePC = 348? 755<br /> <strong>m_srSpendTalentPointsMessagePS3=?348755<br /> m_srSpendTalentPointsMessagePS3 =? 348,755<br /> m_srParagonRenegadeMessagePS3=15?3007<br /> m_srParagonRenegadeMessagePS3 = 15? 3007</strong></blockquote>
The source code controversy found its way to the <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> forums, where believers pegged it as "bullet-proof" evidence Mass Effect 2 would be published for the PS3. BioWare's community coordinator Chris Priestly chimed in on the discussion with this fairly conclusive statement:<br />
<blockquote class="contentquote">The Unreal?Engine is cross platform, hence the PS3 code.<br /> This was brought up back in Mass?Effect 1 days as well.<br /> Mass?Effect is for the PC and Xbox 360.<br /> LOCKDOWN!</blockquote>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/object/142/14235013/masseffect2_screenshot_09_1280x720_blog.jpg" border="0" alt="image" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Do I level up for shooting down rumors?</div>
</div>
<!--- end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Sharkey says:</strong> Console exclusives stink, but they do sell hardware, so it's highly unlikely this is the last time gamers will find themselves out in the cold. Ever been persuaded to buy a competing console for an exclusive title?</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:40:26 +0000</pubDate>
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      <title><![CDATA[Developers Reimagining Flight Control for iPad]]></title>
      <link>http://www.1cdkey.com/blog/Developers-Reimagining/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3785431&amp;type=lg" border="0" alt="Flight Control" /> <br /> Having sold over 2 million copies to date, <strong>Flight   Control</strong> is without a doubt one of the most successful iPhone apps   available. And now that Apple's <a href="../../../../../../do/newsStory?cId=3177725" title="Apple Unveils the Tablet, Named iPad">taken the wraps off</a> their new tablet, the   iPad, developer Firemint is ready to take Flight Control to the next level.
<p>"We will bring an optimized and reimagined version of Flight Control to   iPad," reads a <a href="http://firemint.com/?p=741" target="_blank">post</a> on   the developer's website. "Like almost 140,000 other apps on the App Store,   Flight Control will work perfectly on iPad without any changes from us, but we   want to ensure a delightful experience on iPad that feels just right."</p>
<p>So what's in store for the iPad version of Flight Control? Firemint hasn't   revealed their hand just yet, but they did hint that they've been working on the   updated game well ahead of Apple's official announcement this morning:</p>
<blockquote>"We started developing Real Racing before the iPhone 3G was   announced. Similarly, we are already building our next generation of games for   higher definition, more powerful devices than are available today. We like to   imagine what the devices of tomorrow will be capable of, and invest in bringing   our games to the next generation of hardware. The iPad announcement and Apple?s   A4 chip have come at a fantastic time for us. We are working on some incredibly   fun and exciting games that will look amazing on iPad and take full advantage of   its features, as well as working brilliantly on iPhone and iPod   touch.</blockquote>
<p>Keep an eye on 1UP for more news and impressions of Apple's iPad.</p>
</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:29:24 +0000</pubDate>
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      <title><![CDATA[David Jaffe Talks Up His Favorite Games, Gadgets, and Gear]]></title>
      <link>http://www.1cdkey.com/blog/Gadgets-and-Gear/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=2738014&amp;type=lg" border="0" alt="David Jaffe" /> <br /> As   part of <a href="http://www.ugo.com?cmpid=inn_1up_012710">the new UGO.com</a> --   which launched yesterday, and serves as a sister site to 1UP -- the editors over   there just kicked off a column known as "Celeb Selects," in which they ask   people you've heard of what media they like to mess around with in their spare   time. Think of it like Gamasutra's <a href="http://www.gamasutra.com/view/news/8015/Media_Consumption_Vicious_Cycles_Eric_Peterson.php">Media   Consumption</a> column, only with prettier pictures and still in existence.
<p>In <a href="http://www.ugo.com/the-goods/celeb-selects-god-of-war-game-designer-david-jaffe">the   first entry</a>, UGO's Tracey John talks with <a href="../../../../../../do/gameOverview?cId=2018842">God of War</a> and <a href="../../../../../../do/gameOverview?cId=3154551">Calling All Cars</a> director David Jaffe   about Whitney Houston, Disneyland hats, the TV show Brothers &amp; Sisters, and   a Meryl Streep movie. In his words: "These are all very girly answers... I'm   fully aware of that. But it's what I like, ya know?"</p>
<p>But then he also talks up <a href="../../../../../../do/gameOverview?cId=3160905">Darksiders</a> and Bill Maher, just to   confuse you. Check out the <a href="http://www.ugo.com/the-goods/celeb-selects-god-of-war-game-designer-david-jaffe">Celeb   Selects story</a> on UGO to see the full list.</p>
</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:26:37 +0000</pubDate>
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      <title><![CDATA[Darwinia+ Arriving on Xbox Live Arcade in February]]></title>
      <link>http://www.1cdkey.com/blog/Darwinia-Arriving/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3167139&amp;sec=IMAGES" title="Darwinia+ Screens"><img src="http://www.1up.com/media?id=3785180&amp;type=lg" border="0" alt="Darwinia+" /></a> <br /> Developer Introversion revealed a release date this morning for their   first-ever console game, <a href="../../../../../../do/gameOverview?cId=3167139" title="Darwinia+">Darwinia+</a>. The Xbox Live Arcade version   of the indie-developed, PC strategy game will hit the Live Marketplace on   Wednesday, February 10.</p>
<p>Darwinia+ takes everything that made the original PC game so popular and adds   new tutorials, control options, a retooled user interface, and Xbox 360-specific   features like Avatar Awards. The developers have gone as far as to label this   their "Director's Cut" of Darwinia -- "the best possible version" of the game,   according to Introversion.</p>
<p>Look for Darwinia+ on February 10 for 1200 Microsoft points, or about $15.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:23:19 +0000</pubDate>
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      <title><![CDATA[Conflicting Reports Cause Final Fantasy XIII DLC Confusion]]></title>
      <link>http://www.1cdkey.com/blog/Final-Fantasy-XIII/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785578&amp;type=lg" border="0" alt="Final Fantasy XIII" /> <br /> Will it or won't it? Recent reports of planned downloadable content   for <a href="../../../../../../do/gameOverview?cId=3148417" title="Final Fantasy XIII">Final   Fantasy XIII</a> seem to dispute each other. An <a href="http://www.ff-reunion.net/ff/2010/01/27/ff13_ultimana_kitase_interview" target="_blank">interview</a> in a Japanese strategy guide (via <a href="http://www.andriasang.com/e/blog/2010/01/28/ffxiii_download_content" target="_blank">Adriasang</a>) showed producer Yoshinori Kitase saying DLC was   "possible," but "at present we're not considering it." However, VG247 <a href="http://www.vg247.com/2010/01/28/rumour-there-is-dlc-coming-for-ffxiii-says-kitase/" target="_blank">reports</a> that just a day after the first report began to   circulate, another came up an Official PlayStation Magazine reader in Holland.   In that interview, Kitase says the company "did prepare a DLC but it will arrive   a little later in the west."</p>
<p>These are all second-hand accounts, so take them with a grain of salt --   accuracy and even honesty are always factors when dealing with reports like   this. That said, it's possible that both reports are accurate, and the first   interview with Kitase could have simply been an older one. Either way, the   verdict now seems to stand at downloadable content of some sort coming to the   RPG, so we'll keep you updated when and if we hear more on what it will be.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:20:38 +0000</pubDate>
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      <title><![CDATA[Command & Conquer 4 Beta Going Public Soon]]></title>
      <link>http://www.1cdkey.com/blog/Command-Conquer4/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><a href="../../../../../../do/media?cId=3171642&amp;sec=IMAGES" title="Command &amp; Conquer 4 Screens"><img src="http://www.1up.com/media?id=3785429&amp;type=lg" border="0" alt="Command &amp; Conquer 4" /></a> <br /> <a href="../../../../../../do/gameOverview?cId=2009093" title="Command &amp; Conquer">Command &amp; Conquer</a> fans might not   have to wait too much longer to get their hands on <a href="../../../../../../do/gameOverview?cId=3171642" title="Command &amp; Conquer 4: Tiberium Twilight">Command &amp; Conquer 4</a>. Destructiod <a href="http://www.destructoid.com/command-conquer-4-public-beta-very-soon--161725.phtml" target="_blank">spotted</a> a recent Twitter update from Command &amp; Conquer   community manager Aaron Kaufman, who <a href="http://twitter.com/EA_APOC/status/8201620499" target="_blank">wrote</a>,   "C&amp;C 4 beta will be going PUBLIC very soon, every RTS fan in the world can   give CNC 4 MP a test-drive."
<p>There weren't many details other than that, though the EA employee did add   that the public beta will be done in conjunction with Gamespot. Official info   should be on the way later this week, according to Kaufman.</p>
</div>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:16:30 +0000</pubDate>
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      <title><![CDATA[Capcom shows off first Resident Evil 5 downloadable episode]]></title>
      <link>http://www.1cdkey.com/blog/Capcom-shows/</link>
      <description><![CDATA[<p>
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<p>Do you ever find yourself sitting down and thinking, "Man, I sure wish <a href="../../../../../../do/gameOverview?cId=3142138">Resident Evil 5</a> was more like the   original games instead of being like <a href="../../../../../../do/gameOverview?cId=2007368">RE4</a>"? Apparently, someone at Capcom   thought the same thing. We got to check out the first downloadable episode for   RE5, titled "Lost in Nightmares," and it pretty much feels like an HD version of   the original <a href="../../../../../../do/gameOverview?cId=2017324">Resident Evil</a>.</p>
<p>The basic premise is that you as Chris Redfield and Jill Valentine as they   explore Spencer Mansion, a.k.a. the same spot that RE1 took place. Specifically   (mild spoiler warning, highlight to see if you've already played RE5): the sequence where Chris and Jill are in the mansion and   they witness Wesker's best imitation of Keanu Reeves from <em>The   Matrix</em>. As mentioned, not only does the location lend itself to a   more RE1-like feeling, but so does the basic gameplay. Rather than fill the   screen with bad guys and constantly reward you with ammunition and items to   encourage you to shoot and melee your way through a level, this episode is more   about slinking around the mansion with limited resources. Most of the time   during our brief session was spent walking around and finding random items to   use as keys in mysteriously locked doors. The few instances of combat that did   occur pitted the two of us against a new type of Majini: a big fellow sporting   both a giant axe and a gross array of pulsating sores on his back (he somewhat   resembles an uglier version of the Executioner Majini that you see early on in   the regular RE5 story campaign). Like the first few RE games, there's a sense of   panic as both players run out of ammunition while fighting this burly fellow in   a confined/claustrophobic space ? even when playing in co-op.</p>
<p>This, and the following downloadable episode (called "Desperate Escape"), are   designed to be finished in about one-and-a-half-to-two hours. In addition to   this new chapter, "Lost In Nightmares" will add characters to the Mercenaries   mode (at press time, only Excella Gionne and Josh Stone are confirmed as   additional playable characters for Mercenaries). In addition to the downloadable   episodes, Capcom will also be releasing costume packs (just a couple of dollars,   or the MS points equivalent) for Chris and Sheva separately. And finally, you   can just wait for Resident Evil 5: Gold Edition which will be $49.99.</p>
<p>As for "Lost In Nightmares" in particular, it will be available for download   on February 17 for Xbox Live (for 400 MS points) and February 18 for PlayStation   Network (for $4.99). We'll have quick impressions of the second downloadable   episode, "Desperate Escape" (scheduled to be released on March 3) in a little   bit.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:11:33 +0000</pubDate>
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      <title><![CDATA[Assassin's Creed II DLC Won't Include New Achievements or Trophies]]></title>
      <link>http://www.1cdkey.com/blog/Creed2-DLC/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3776845&amp;type=lg" border="0" /> <br /> If achievement and trophy hunting are your thing, you may be a little   disappointed by <a href="http://www.1up.com/do/newsStory?cId=3177687" title="Assassin's Creed 2">Assassin's Creed 2's</a> upcoming Battle of Forli DLC. Ubisoft has confirmed that the new content will   not feature any new trophies or achievements.</p>
<p>With no new trophies or achievements, it looks like fans will just have to   settle for what looks like pretty decent content. The Battle of Forli pairs Ezio   with Machiavelli and Caterina Sforza as they battle the Orsi brothers, and will   contain six new memories.</p>
<p>It'll be out tomorrow, and will be the first of two announced DLC packs. Look   for it on PS3 ($4.00) and Xbox 360 (320 Microsoft Points).</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:03:29 +0000</pubDate>
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      <title><![CDATA[Assassin's Creed 2 PC Release Date, System Specs Announced]]></title>
      <link>http://www.1cdkey.com/blog/Assassin-Creed/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=3776847&amp;type=lg" border="0" alt="Assassin's Creed 2" /> <br /> Though it missed the mark of a simultaneous release, the PC version of <a href="../../../../../../do/gameOverview?cId=3170850" title="Assassin's Creed 2">Assassin's   Creed 2</a> has finally received an official release date, along with its system   specs. The game will be coming on March 16, and will release in two versions:   the standard version for $59.99, and a download-only "Black Edition" for $64.99.   Both versions include the Battle of Forli and Bonfire of the Vanities add-ons   that are coming to consoles for $4 and $5 respectively, but the Black Edition   promises unspecified "additional content."
<p>Of course, PC stalwarts may complain that their versions of games tend to   cost $50 instead of $60. For some, the $9 of included DLC might not justify an   extra $10 for the game. But powerful PCs should be able to press the fidelity of   Renaissance Italy; it's much cheaper than a plane ticket to Europe, and the   police there don't even let you stab people. Check out the specs below.</p>
<p>Minimum Configuration:</p>
<ul>
<li>SUPPORTED OS: Windows XP (32-64 bits) /Windows Vista (32-64 bits)/Windows 7   (32-64 bits) </li>
<li>Processor: Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ </li>
<li>RAM: 1.5 GB Windows XP / 2 GB Windows Vista - Windows 7 </li>
<li>Video Card: 256 MB DirectX 9.0-compliant card with Shader Model 3.0 or   higher (see supported list) </li>
<li>Sound Card: DirectX 9.0-compliant sound card </li>
<li>DirectX Version: DirectX 9.0 </li>
<li>DVD-ROM: DVD-ROM dual-layer drive </li>
<li>Hard Drive Space: 8 GB </li>
<li>Peripherals Supported: Keyboard, mouse, optional controller </li>
<li>* This product does not support Windows 98/ME/2000/NT </li>
</ul>
<p>Recommended Configuration:</p>
<ul>
<li>Processor: Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or   better </li>
<li>Video Card: GeForce 8800 GT or ATI Radeon HD 4700 or better </li>
<li>Sound: 5.1 sound card </li>
<li>Peripherals: Keyboard, mouse, joystick optional (Xbox 360 Controller for   Windows recommended) </li>
</ul>
<p>Supported Video Cards at Time of Release:</p>
<ul>
<li>ATI RADEON X1950, HD 2000/3000/4000/5000 series </li>
<li>NVIDIA GeForce 7/8/9/100/200 series </li>
</ul>
</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 05:59:09 +0000</pubDate>
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      <title><![CDATA[Apple Unveils the Tablet, Named iPad]]></title>
      <link>http://www.1cdkey.com/blog/apple-ipad/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><br />
<div><img src="http://www.1up.com/media/03/7/8/5/lg/342.jpg" border="0" alt="Apple iPad" /> <br /> Apple   finally <a href="../../../../../../do/newsStory?cId=3177724">unveiled</a> the tech industry's   worst-kept secret today: a tablet-style computer dubbed the iPad. The device   looks essentially the way speculation pinned it, as a larger iPhone that   utilizes a full touch screen. Steve Jobs and a host of other presenters showed   off its functionality for web browsing, iWork, and more. The device starts at   $499 for the 16 GB WiFi-equipped model, then $599 for 32 GB and $699 for 64 GB.   3G functionality adds $130 to each price ($629, $729, and $829 respectively).   Data plans range from $14.99 per month for 250 MB of data, to $29.99 per month   for unlimited data. The WiFi models are due in two months, with the 3G models   coming a month later. Apple claims the device holds an impressive 10 hours of   battery life. Of course, here at 1UP we're most concerned with what it means for   games.
<p>First, most of the apps currently available on the iPhones App Store are also   compatible with the iPad; apps can be shown in regular size, or scaled up to   fill the screen. But new games were presented as well. Apple apparently invited   developers to create some samples for stage demonstrations, and that quick work   was shown off. Gameloft showed Nova, a first-person   shooter ported in only a few days. The touch-screen functions let you swipe to   throw grenades, turn your fingers to open airlocks, and target enemies by   drawing on them. Sam Kennedy said, "it seems like a lot of the same concepts   that have been attempted on the iPhone/iPod, but made a lot easier because   they're on a much bigger scale."</p>
<p>&nbsp;</p>
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</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 05:47:08 +0000</pubDate>
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      <title><![CDATA[360 Darksiders Screen Tearing Getting Patched Tomorrow]]></title>
      <link>http://www.1cdkey.com/blog/360-darksiders/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3785105&amp;type=lg" border="0" alt="Darksiders" /> <br />The Xbox 360 version of <a href="../../../../../../do/gameOverview?cId=3160906" title="Darksiders">Darksiders</a> will receive its awaited screen-tearing patch tomorrow, according to a <a href="http://community.darksidersvideogame.com/blog-post/darksiders-patch-coming-week" target="_blank">post</a> on the site's community page. The patch will start circulating to the servers at around 2 a.m. PST Wednesday. So if you're willing to stay up well past the witching hour to get it tonight, grab some Red Bull and prepare yourself.</p>
<p>Vigil Games has been looking into the issue and promised a fix about two weeks ago. "It's something that's really not a difficult fix for us and so we're going to implement a patch to resolve the problem," said company head Joe Madureira. The PlayStation 3 version apparently hasn't been plagued with the same issues, so this patch should give the two versions parity.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 04:31:02 +0000</pubDate>
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      <title><![CDATA[Square Enix Announces Just Cause 2 YouTube Integration]]></title>
      <link>http://www.1cdkey.com/blog/open-world-game/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3165741&amp;sec=IMAGES" title="Just Cause 2 Screens"><img src="http://www.1up.com/media?id=3784503&amp;type=lg" border="0" alt="Just Cause 2" /></a> <br />One thing's for sure: When you're playing an open-world game, crazy stuff is bound to happen. Whether it's gravity-defying stunts, unexpected head-on collisions, or <a href="http://www.youtube.com/watch?v=4DD7f3MROMA" target="_blank">hilarious</a> <a href="http://www.youtube.com/watch?v=3ZVBEEDKHno" target="_blank">glitches</a>, we've all had moments in these games that we wish we could've shared with the rest of the world. And now <a href="../../../../../../do/gameOverview?cId=3165741" title="Just Cause 2">Just Cause 2</a> will let you do exactly that.</p>
<p>Specifically, the PlayStation 3 version of Just Cause 2 will allow players to record their exploits and upload them directly to YouTube. You'll not only be able to set up your own 10-minute videos via the in-game menu, but publisher Square Enix has also announced that the game will automatically record the last 30 seconds of gameplay -- meaning those serendipitous moments of insanity should be pretty easy to preserve.</p>
<p>Just Cause 2 is headed to the PlayStation 3 and Xbox 360 on March 23, though the 360 version will unfortunately lack the video capture feature.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 01:23:55 +0000</pubDate>
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      <title><![CDATA[Rock Band DLC Gets Former Metal Track Pack Exclusives]]></title>
      <link>http://www.1cdkey.com/blog/metal-track-pack/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3784483&amp;type=lg" border="0" alt="Blue Oyster Cult" align="right" /> Next week's <a href="../../../../../../do/gameOverview?cId=3168258" title="Rock Band 2">Rock Band</a> DLC -- mostly comprised of former <a href="../../../../../../do/newsStory?cId=3175552" title="Rock Band Metal Track Pack Coming to Retail">Metal Track Pack</a> exclusives -- might be the most umlaut-riddled batch of downloadable tracks to date. A pair of songs from Blue &Ouml;yster Cult lead the charge, with additional DLC from Mot&ouml;rhead, Rage Against the Machine, and more on the way.</p>
<p>Each of next week's downloads will go for $1.99 (160 Microsoft points; 200 Wii Points) a pop. Look for them on the Wii's in-game music store and the Xbox Live Marketplace next Tuesday, January 26. PlayStation 3 users will be able to purchase these tracks on Thursday, January 28.</p>
<ul>
<li>"Godzilla" by Blue &Ouml;yster Cult </li>
<li>"Transmaniacon MC" by Blue &Ouml;yster Cult </li>
<li>"Master of the Universe" by Hawkwind </li>
<li>"Levitate" by I Mother Earth </li>
<li>"Killed by Death '08" by Mot&ouml;rhead </li>
<li>"Hair of the Dog" (2008 re-recording) by Nazareth </li>
<li>"Bulls on Parade" by Rage Against the Machine </li>
</ul>]]></description>
      <pubDate>Mon, 01 Feb 2010 01:19:52 +0000</pubDate>
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    <item>
      <title><![CDATA[Peter Moore says Tiger Woods Scandal hasn't Affected Sales]]></title>
      <link>http://www.1cdkey.com/blog/tiger-woods-scandal/</link>
      <description><![CDATA[<p><br /><br /></p>
<div><img src="http://media.1up.com/media?id=3774140&amp;type=lg" border="0" alt="Tiger Woods PGA Tour 10" /> <br />Following Tiger Woods's media-saturating infidelity scandal, a lot of the golfer's sponsors ended their relationship with him -- but not EA Sports. They made a <a href="../../../../../../do/newsStory?cId=3177505">very public decision</a> to stick with the athlete who's been the cover star of their golf game franchise since 1999, and in an <a href="http://www.cnbc.com/id/34977387" target="_blank">interview</a> with CNBC, president Peter Moore says they haven't seen any affect to sales as a result.
<p>"We've looked actually at the overall franchise for calendar year 2008 and 2009 and are slightly up when we look at all platforms for the Tiger franchise," Moore said. "Despite what has gone on in his personal life, we've seen no negative impact on sales."</p>
<p>This is, however, potentially a bit misleading. Woods's scandal didn't go public until late November, leaving only a little over a month for the controversy to really affect sales.</p>
<p>Still, Moore reiterated their position regarding Tiger Woods, saying that they "stand by Tiger as an athlete" and that "we still see him obviously as the world's greatest golfer and continue to stand by him as such." With <a href="../../../../../../do/gameOverview?cId=3171181" title="Tiger Woods PGA Tour Online">Tiger Woods PGA Tour Online</a> and <a href="../../../../../../do/gameOverview?cId=3172923" title="Tiger Woods PGA Tour 11">Tiger Woods PGA Tour 11</a> set for release later this year, the real test as to whether that was the right decision will likely come when those sales are compared to 2009's.</p>
</div>]]></description>
      <pubDate>Mon, 01 Feb 2010 01:13:04 +0000</pubDate>
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      <title><![CDATA[Next L4D2 Update Adding Versus Bots, Tweaking Auto-Spawning]]></title>
      <link>http://www.1cdkey.com/blog/versus-mode-blog/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><a href="http://l4d.com/blog/post.php?id=3362"><img src="http://www.1up.com/media?id=3784649&amp;type=lg" border="0" alt="Left 4 Dead 2" /></a> <br />Valve has announced that <a href="../../../../../../do/gameOverview?cId=3171224" title="Left 4 Dead 2">Left 4 Dead 2's</a> next update won't be out for another few weeks, but at least they let us know what to expect: Infected bots and auto-spawning tweaks in the game's popular Versus mode.
<p>Detailing the two major aspects of the update in a post on their official <a href="http://l4d.com/blog/post.php?id=3362" target="_blank">blog</a>, the L4D2 team explained how both the bots and auto-spawning tweaks are intended to smooth out issues with the Versus mode. The bots will "help out the Infected when they are down a man or two," the post explains, and "will also make 1v1 Versus a bit more fun."</p>
<p>As for tweaking the auto-spawning in the finale events of Versus mode, Valve says one thing they've been experimenting with is disabling them altogether -- and crunched some numbers to show why. "Across all finales in Left 4 Dead 2 currently, a single survivor has a 34.56% chance of escaping," the post reads. "That includes the Concert Finale in 'Dark Carnival,' which boasts close to a 50% escape rate (and yes, a fix for everyone's favorite cheese spot is coming). Remove the Concert Finale, and we see the average drop to 29.61%."</p>
<p>Clearly, that's pretty low. And with those figures, "we can measure the difference and see how much the change impacted the balance," they explained.</p>
<p>We'll still have to wait a few weeks to see what Valve ultimately comes up with, in addition to whatever other features, tweaks, and fixes the update brings as well. This is "not a complete list by any means," the post assures.</p>
</div>]]></description>
      <pubDate>Mon, 01 Feb 2010 01:08:07 +0000</pubDate>
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      <title><![CDATA[MGS: Peace Walker Could Have Been MGS5, says Kojima]]></title>
      <link>http://www.1cdkey.com/blog/metal-gear-solid/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3171294&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3784090&amp;type=lg" border="0" alt="Metal Gear Solid: Peace Walker" /></a> <br />Bungie <a href="../../../../../../do/newsStory?cId=3177702">may not</a> consider <a href="../../../../../../do/gameOverview?cId=3171232" title="Halo: Reach">Halo: Reach</a> the "real" fourth entry in the Halo series, but Metal Gear creator Hideo Kojima does think of <a href="../../../../../../do/gameOverview?cId=3171294" title="Metal Gear Solid: Peace Walker">Metal Gear Solid: Peace Walker</a> as essentially Metal Gear Solid 5 -- almost.</p>
<p>"Since it is on PSP, I did not officially number it," Kojima said in the latest issue of <em>Official U.K. PlayStation Magazine</em> (<a href="http://thegamingliberty.com/index.php/2010/01/22/kojima-peace-walker-would-have-been-called-mgs5-if-it-werent-on-psp/" target="_blank">via</a> The Gaming Liberty). "But the game design, story, number of staff and budget -- you can say that this is a big project. It would've been number 5. It's not a side story or a spin-off. It's not like <a href="../../../../../../do/gameOverview?cId=3150617" title="Metal Gear Solid: Portable Ops">Portable Ops</a> or <a href="../../../../../../do/gameOverview?cId=2019510" title="Metal Gear Acid">Acid</a>. I am deeply involved and this is the next Metal Gear."</p>
<p>So deeply involved, evidently, that he's even coming up with nearly every idea in the game. "Well it's strange, but not so many ideas come from the other staff. Co-op Ring, Love Box -- the names and the ideas come from myself," he said (this <a href="http://www.computerandvideogames.com/article.php?id=232453" target="_blank">via</a> CVG). "I am taking charge of the overall game design."</p>
<p>This, despite his promise again and again over the years to take a less direct role in the Metal Gear series. The lesson: <em>Hideo Kojima does not keep his promises.</em></p>]]></description>
      <pubDate>Mon, 01 Feb 2010 01:02:34 +0000</pubDate>
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      <title><![CDATA[Zapisy do Team Exavs Tournament]]></title>
      <link>http://www.1cdkey.com/blog/wyczekiwane/</link>
      <description><![CDATA[<p>Według wstępnych założeń w zawodach w grę Call of Duty 4 będzie mogło wystąpić szesnaście drużyn. Najp&oacute;źniej za dwa miesiące bez internetowych eliminacji powalczą one o kilka tysięcy złotych i najprawdopodobniej będzie to kwota w okolicach siedmiu tysięcy. Wszystko zależy od graczy, bowiem to właśnie do nich skierowana jest prośba o ustalenie gratyfikacji, kt&oacute;re uzależnione są od wysokości wpisowego. Tw&oacute;rcy imprezy LAN-owej biorą pod uwagę kwoty od 250 do 500 złotych za zesp&oacute;ł, co wydaje się idealną propozycją. Oto pełen zestaw możliwości.<br /><br />wysokość wpisowego - adekwatna pula nagr&oacute;d:</p>
<ul>
<li>250 zł - 2500 zł</li>
<li>300 zł - 3300 zł</li>
<li>350 zł - 4100 zł</li>
<li>400 zł - 4900 zł</li>
<li>450 zł - 5700 zł</li>
<li>500 zł - 6500 zł</li>
</ul>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">Każda ekipa zainteresowana udziałem w turnieju może ten fakt już zgłosić, bowiem otwarte zostały zapisy. W tym celu należy wysłać e-mail na adres teamexavs@gmail.com i zawrzeć w nim informacje o wszystkich członkach zespołu (imię, nazwisko oraz pseudonim), zaznaczyć kapitana formacji wraz z danymi kontaktowymi oraz określić, jaką maksymalną kwotę klan będzie w stanie przeznaczyć na wpisowe. Termin <a><span style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 1px; margin: 0pt; cursor: pointer; color: blue; padding-top: 0px; border-bottom: blue 1px solid; text-decoration: underline;">rejestracji</span></a> mija 27 stycznia o p&oacute;łnocy. Warto jednak zaznaczyć, że owe zapisy mają głownie na celu zapoznanie się organizator&oacute;w z możliwościami drużyn i nie obowiązuje w nich system kto pierwszy, ten lepszy.<br /><br />Wz&oacute;r wiadomości zgłoszeniowej oraz dodatkowe informacje o projekcie Team Exavs Tournament dostępne są na <a href="http://www.team-exavs.com/index.php?site=news_comments&amp;newsID=729" target="_blank">tej</a> stronie.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 00:48:46 +0000</pubDate>
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      <title><![CDATA[Peugeot partnerem ESWC]]></title>
      <link>http://www.1cdkey.com/blog/koncernem/</link>
      <description><![CDATA[<p style="text-align: justify;"><span style="font-weight: normal;">Taką informacja pojawiła się na stronie facebooka imprezy kilka dni temu. </span><span style="font-weight: normal;"><strong>Peugeot</strong></span><span style="font-weight: normal;"> jest drugim, jeśli chodzi o ilość sprzedanych <a><span style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 1px; margin: 0pt; cursor: pointer; color: blue; padding-top: 0px; border-bottom: blue 1px solid; text-decoration: underline;">samochod&oacute;w</span></a> koncernem w europie i dotychczas nie inwestował w tego typu wydarzenia. Przypomnijmy, że ESWC 2010 odbyć ma się w dniach od 30 czerwca do 4 lipca w&nbsp;Disneylandzie. Suma nagr&oacute;d do zdobycia opiewać ma na kwotę około 200 tysięcy dolar&oacute;w.</span></p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;"><span style="font-weight: normal;">W tej chwili nie znamy jeszcze gier, kt&oacute;re będziemy mogli zobaczyć na imprezie oraz żadnych przystank&oacute;w regionalnych, w kt&oacute;rych odbędą się kwalifikacje do turnieju światowego. Wszystko prawdopodobnie okaże się jasne po premierze nowej strony ESWC, kt&oacute;rej otwarcie zaplanowano na 1 lutego. Wtedy także powinniśmy dowiedzieć się, czy kwalifikacje odbędą się w Polsce.</span></p>
<p style="text-align: justify;">&nbsp;</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 00:44:24 +0000</pubDate>
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      <title><![CDATA[IEM IV Kolonia av3k w finale!]]></title>
      <link>http://www.1cdkey.com/blog/masters-gaming/</link>
      <description><![CDATA[<p style="text-align: justify;">P&oacute;łfinałowy pojedynek "ucznia z mistrzem" rozpoczał się od niemałego zamieszania, kiedy to na tourney7 przy stanie 7:1 dla Coollera Maciej "av3k" Krzykowski opuścił serwer zrzucając winę na złe respawny. Singov zaproponował powt&oacute;rzenie pojedynku, na co nie chciał zgodzić się Polak, kt&oacute;ry zapewniał, że na tej mapie lepszy jest jego rywal. Ostatecznie Rosjanin zdołał przekonać avka do rozegrania tourney7 jeszcze raz, kt&oacute;re po dogrywce padło łupem zawodnika Serious Gaming. Na tourney9 r&oacute;wnież triumfował Polak, jednakże na tej arenie niemal od początku zawodnik Serious Gaming kontrolował przebieg gry.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">Krzykowski m&oacute;gł pokusić się o zakończenie konfrontacji na trzeciej mapie (dm6), jednak w kluczowym momencie sprytem popisał się Cooller, kt&oacute;remu udało się skutecznie unikać kontaktu z rywalem i zdobył on kontaktowe oczko. Czwarta, decydująca mapa zaczęła się od dominacji avka, kt&oacute;ry uzyskał pięciopunktowe prowadzenie. Przy stanie 5:0 dla gracza Serious Gaming straty zaczął odrabiać Rosjanin, kt&oacute;ry zbliżył się na dwa trafienia. Decydujące znaczenie o wygranej na ztntourney1 miały nietrafione strzały oddane przez Coollera w kierunku broniącego się avka.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">Po meczu rozgoryczenia nie ukrywał Anton Singov, kt&oacute;ry w rozmowie z Michałem "Carmacem" Blicharzem przyznał, że dopisujące Polakowi szczęście miało spory udział w dzisiejszej wygranej zawodnika Serious Gaming. Niemniej jednak w przekroju całego spotkania Cooller wykazał się duchem walki i zachowaniem fair play.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">W wielkim finale, kt&oacute;rego stawką jest 3,5 tysiąca dolar&oacute;w, Maciej "av3k" Krzykowski zmierzy się z występującym na co dzień w tej samej drużynie Alexei'em "Cypherem" Yanushevskim. Białorusin w swoim p&oacute;łfinałowym starciu w takim samym stosunku co Polak pokonał reprezentanta fnatic, strenxa, kt&oacute;ry powalczy z Coollerem w meczu o trzecie miejsce.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 00:39:46 +0000</pubDate>
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      <title><![CDATA[GuX i Tentpole w H2k]]></title>
      <link>http://www.1cdkey.com/blog/h2k-gaming/</link>
      <description><![CDATA[<p style="text-align: justify;"><strong>Potwierdziły się informacje dotyczące dołączenia do zespołu Counter Strike 1.6 H2k Gaming dw&oacute;ch szwedzkich zawodnik&oacute;w&nbsp;</strong><span><span><strong>Kristoffera &bdquo;Tentpole&rdquo; Nordlunda i&nbsp;</strong></span></span><span><strong>Rasmusa &bdquo;GuX'a&rdquo; St&aring;hla. W drużynie postanowił pozostać&nbsp;Emil &bdquo;FYRR73&rdquo; Karlsson, kt&oacute;rego miejsce według wcześniejszych spekulacji miał zająć były <a><span style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 1px; margin: 0pt; cursor: pointer; color: blue; padding-top: 0px; border-bottom: blue 1px solid; text-decoration: underline;">zawodnik</span></a> MeetYourMakers&nbsp;Andreas &bdquo;moddiii&rdquo; Fridh.</strong></span></p>
<p>&nbsp;</p>
<p>- Po kilku problemach w zespole ja i Snajdan usiedliśmy i naprawdę przemyśleliśmy naszą sytuację. Obydwaj on i ja ustaliliśmy, że dobierzemy nowych, mających dużo motywacji graczy do zespołu - stwierdził Abdisamad &bdquo;SpawN&rdquo; Mohamed w swojej wypowiedzi dla strony gł&oacute;wnej organizacji. Takimi zawodnikami mają być właśnie niegrający od sierpnia Tentpole i wyrzucony niedawno z fnatic Gux.</p>
<p>&nbsp;</p>
<p>Oznacza to, że informacje, kt&oacute;re przedstawił serwis HLTV.org, prawie w pełni się potwierdziły. Jedynie Karlsson postanowił pozostać w <a><span style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 1px; margin: 0pt; cursor: pointer; color: blue; padding-top: 0px; border-bottom: blue 1px solid; text-decoration: underline;">składzie</span></a>. Powodem tego mogła być kwota odstępnego, jaką chcieliby uzyskać włodarze H2k Gaming za transfer swojego zawodnika do MeetYourMakers. Pierwszym testem dla nowego składu będą finały Inferno Online League.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="padding-left: 30px;"><strong>Nowy skład H2k Gaming.cs:</strong></p>
<p><img src="http://obrazkowiec.esports.pl/esports/img/flags/se.gif" border="0" alt="Szwecja" />&nbsp;Abdisamad&nbsp;&bdquo;<span><strong>SpawN</strong></span>&rdquo;&nbsp;Mohamed<br /><img src="http://obrazkowiec.esports.pl/esports/img/flags/se.gif" border="0" alt="Szwecja" />&nbsp;Mattias&nbsp;<span>&bdquo;<strong>Snajdan</strong></span>&rdquo;&nbsp;Andersen<br /><img src="http://obrazkowiec.esports.pl/esports/img/flags/se.gif" border="0" alt="Szwecja" />&nbsp;Emil &bdquo;<strong>FYRR73</strong>&rdquo; Karlsson<br /><img src="http://obrazkowiec.esports.pl/esports/img/flags/se.gif" border="0" alt="Szwecja" />&nbsp;Kristoffer&nbsp;<span>&bdquo;<strong>Tentpole</strong></span>&rdquo;&nbsp;Nordlund</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 00:35:00 +0000</pubDate>
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      <title><![CDATA[ArLine ostatnim uczestnikiem AC Asia]]></title>
      <link>http://www.1cdkey.com/blog/fenomenalnej-ostatnim/</link>
      <description><![CDATA[<p style="text-align: left;">Można by powiedzieć, że finał rozegrał się pomiędzy byłymi członkami k23. Zar&oacute;wno w ekipie A Team, jak i ArLine w składzie mogliśmy zobaczyć przynajmniej po dw&oacute;ch byłych zawodnik&oacute;w tej najlepszej kazachskiej formacji. Pierwsze dwie mapy były do ostatniej rundy zacięte, o czym mogą świadczyć ich wyniki - 16:14. Dopiero trzecia plansza dała rozstrzygnięcie.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">A Team rozpoczął na decydującym de_train po stronie antyterroryst&oacute;w i zwyciężył ze swoimi przeciwnikami 9 do 6. Okazało się jednak, że przewaga ta była zbyt mała. W drugiej połowie dzięki fenomenalnej grze&nbsp;Mikhaila &bdquo;MihaO&rdquo; Makasheva, kt&oacute;ry świetnie pokazał, jak ważną rolę pełni snajper na tej mapie, formacja ArLine wygrała 16:12. Podczas spotkania dobrą formę prezentował też kapitan zespołu&nbsp;Alexandr &bdquo;beAst&rdquo; Yakovlev.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: center;"><img src="http://obrazkowiec.esports.pl/esports/img/flags/kz.gif" border="0" alt="Kazachstan" /><strong><span style="font-size: small;">&nbsp;ArLine [</span><span style="color: #339966;"><span style="font-size: small;">2</span></span><span style="font-size: small;">:</span><span style="color: #ff0000;"><span style="font-size: small;">1</span></span><span style="font-size: small;">] A-Team&nbsp;<img src="http://obrazkowiec.esports.pl/esports/img/flags/kz.gif" border="0" alt="Kazachstan" /></span></strong></p>
<p style="text-align: center;">Data: 24.01.2010 16:50<br />ArLine: beAst, MihaO, Nurtas, freak, GDE<br />A-Team: DozeR, Anv1k, mou, caurak, MuMiNo<br />Mapy: de_dust2 (14:16), de_inferno (16:14), de_train (16:12)<br />Demo: <a href="http://www.hltv.org/?pageid=28&amp;ref=frontpageBox&amp;demoid=6924">tutaj</a></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: justify;">Tym samym ArLine jest ostatnim zespołem, kt&oacute;ry będziemy mogli zobaczyć w finałach Arbalet Cup Asia. Impreza odbędzie się w Ałma-Acie w&nbsp;dniach 30-31 stycznia. Wkr&oacute;tce powinno odbyć się losowanie fazy grupowej tego turnieju.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 00:29:56 +0000</pubDate>
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      <title><![CDATA[Final Fantasy XIII Demo Goes on Tour]]></title>
      <link>http://www.1cdkey.com/blog/final-fantasy-XIII-demo-goes-on-tour/</link>
      <description><![CDATA[<div class="article-body"><a href="http://www.gamespy.com/company/546/546688.html">Square Enix</a> is previewing the U.S. version of <a href="http://ps3.gamespy.com/playstation-3/final-fantasy-xiii/index.html">Final Fantasy XIII</a> for three days in San Francisco, CA, but those eager to test out the game will have to find the FF13 "tour bus" first (via <a href="http://www.gamepro.com/article/news/213541/ffxiii-tour-bus-rolls-into-san-francisco-tomorrow/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29&amp;utm_content=Google+Reader" target="_blank">GamePro</a>). The aim of the preview tour is to show off the game's Paradigm battle system and English voice cast, as well as to reveal a new area of the game. However, the tour bus will not remain stationary, so you'll have to check the promotion's <a href="http://twitter.com/PlayFFXIII" target="_blank">Twitter account</a> for updates on locations an hour beforehand.<br /><br /> The FF13 preview tour starts tomorrow, January 13th and lasts through the 16th. Final Fantasy XIII is due on March 9th in Australia, Europe and the U.S. for the PlayStation 3 and Xbox 360.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1060412/final-fantasy-xiii-20100112115329567.jpg" border="0" width="610" height="501" align="center" /></div>
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<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> I'll definitely keep my eye open for the nerd bus when I'm walking around town the next few days, but chances are I won't go out of my way to play the demo. My reasons are two-fold: 1) JRPGs don't demo well, and 2) the rising cost of public transportation allows for only necessary trips via Muni. I'll drop $2 on a cup of coffee, but not to play 30 minutes of FF13.</div>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:56:33 +0000</pubDate>
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      <title><![CDATA[Vandal Hearts: Flames of Judgment Review]]></title>
      <link>http://www.1cdkey.com/blog/vandal-hearts-flames-of-judgment-review/</link>
      <description><![CDATA[<p>The turn-based strategy genre seems to be a good fit for digital distribution platforms like Xbox Live Arcade and PlayStation Network. The genre has a cult following, but the slow pace of combat and dated gameplay mean even the best entries in the genre will likely enjoy only modest sales -- which is perfectly fine in the low-risk digital realm.</p>
<p>&nbsp;</p>
<p>Back in the days of the original PlayStation, there was a cool little strategy RPG called <a href="http://ps3.ign.com/objects/143/14336484.html">Vandal Hearts</a> (<a href="http://psx.ign.com/articles/150/150727p1.html" target="_blank"><strong>IGN gave it an 8</strong></a> way back when), perhaps most notable for the geysers of blood that erupted from fallen enemies. Dormant for a decade, the series is back on XBLA and PSN with Vandal Hearts: Flames of Judgment. Fans will find the solid strategy gameplay they remember and the only real blemish with the return is a terrible art style that looks like a Saturday morning cartoon reject. <br /> <br /> This isn't a remake of the original Vandal Hearts, but rather a prequel. You are the typical young fantasy hero, destined to save the world with your ragtag group of adolescent friends. Cut scenes are fully voiced (although the animation is ghetto) and some light voice acting on the battlefield lends to your team some personality. The story of war and betrayal is engaging but the ridiculous caricatures make it hard to take seriously. When a person close to you is brutally murdered by someone you trusted, the moment is less poignant when the characters look like they were drawn by a street cartoonist at Fisherman's Wharf. <br /> <br />It is a bizarre stylistic choice considering the mature subject matter and the healthy amounts of blood splatter all over the game. Flames of Judgment was developed by the same studio that handled Konami's Frogger Returns, which featured some of last year's worst graphics. I can't help but imagine the great anime artwork this prequel might have received had it been developed by a Japanese studio, as the original was. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/106/1062360/vandal-hearts-flames-of-judgment-20090602064735911_1264034753.jpg" border="0" width="480" height="268" align="center" />
<div class="inlineImageCaption" style="width: 480px;">"I demand to be taken seriously!"</div>
</div>
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<p>This is a grid-based, tactical affair in the style of Final Fantasy Tactics or Disgaea (although not as complex as either). Players are escorted from battlefield to battlefield where they move their characters one at a time like pawns on a chessboard. The usual commands are at your disposal, such as 'attack,' 'magic,' and 'defend,' but Vandal Hearts has a couple unique tricks. Each character can hold two weapons at a time, which is very handy for covering your melee and ranged bases. You can swap between the two equips without the action counting as a turn. <br /> <br />One of the most intriguing aspects of Flames of Judgment is the skill system by which you can customize each character's abilities. Every action they perform will better their melee combat, magic, reaction time, and a handful of other skills. This way you can improve on your team's weaknesses and mold each unit to your liking. <br /> <br />But most of Vandal Hearts is rooted in genre conventions, so while it's sure to please fans, it isn't likely to win over anyone who finds SRPGs tedious. Characters are more vulnerable on their sides and rear, so you'll want to keep your team facing the enemy and try to sneak around to the back side. A unit will be open to a counterattack if the enemy is equipped with the same weapon type. Allies that are close together have a chance of triggering team attacks against the enemy. Attacking from higher ground will give you the advantage and certain objects lying around the battlefield can be interacted with. <br /> <br />Is all of this fun? Well, sure, to me it is because I really like turn-based strategy games. But if you've taken the genre for a spin before and it didn't grab you the first time, Vandal Hearts won't convert you. <br /> <br />Apart from the appalling artwork, there are just a couple interface issues that keep Flames of Judgment from being as smooth an experience as it could have been. Items in the shop are just presented in a long list. When you're comparing weapons and armor and trying to make wise purchases, it would be nice to have all this stuff sorted into categories. Also, some of the background noise audio bits don't loop seamlessly so you'll hear a little hiccup when it starts over again (granted, this is a very small detail that most won't notice, but I'm a bit of an audiophile).</p>
<p><span class="articleHeader">Closing Comments</span><br />It's great to have the Vandal Hearts series back but this art style was a mistake. Truly, these characters look like ugly munchkins. Thankfully the strategy gameplay is good enough to convince fans of the genre to overlook the visuals and dig into some old school turn-based battles. The skill system is a great way to customize your team and those geysers of blood never get old. Flames of Judgment might not win over gamers who find SRPGs tedious, but if you're a fan of the genre you'll get your fix here.</p>
<div class="colCenterBoxTop">IGN  Ratings for Vandal Hearts: Flames of Judgment (PS3)</div>
<div id="ratingsBox" class="colCenterBoxBody">
<table id="ratingsBoxTable" border="0" cellspacing="0" cellpadding="0">
<col id="ratingsBoxColA"></col><col id="ratingsBoxColB"></col><col id="ratingsBoxColC"></col> 
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<th class="ratingsBoxHeader txtC">Rating</th> <th class="ratingsBoxHeader">Description</th>
<td class="ratingsBoxHeader txtR"></td>
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<td class="ratingsBoxSubHeader txtC">out of 10</td>
<td id="ratingsBoxInfo" class="ratingsBoxSubHeader" colspan="2"><a href="http://games.ign.com/ratings.html">click here for ratings guide<img src="http://media.ignimgs.com/media/ign/images/icon_i.gif" border="0" alt="Get Ratings Information" width="15" height="15" /></a></td>
</tr>
<tr>
<td class="ratingsBoxScore">6.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Presentation</strong><br />The return of a classic SRPG series.  Doesn't bring anything new to the table except an awful art style.</td>
</tr>
<tr>
<td class="ratingsBoxScore">5.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Graphics</strong><br />There is nothing technically wrong with the visuals, but they trigger my gag reflex.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Sound</strong><br />The soundtrack is suitably rousing and voice acting lends your party personality.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Gameplay</strong><br />It feels a bit dated, as SRPGs tend to, but this is a solid strategy game for fans of the genre.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Lasting Appeal</strong><br />Multiple endings to see but no multiplayer.</td>
</tr>
<tr>
<td class="ratingsBoxScoreOv">7.3<br /><span class="ratingsBoxScoreOvTextDesc">Decent</span></td>
<td class="ratingsBoxTextOv" colspan="2"><strong>OVERALL</strong><br /> (out of 10 / not an average)</td>
</tr>
</tbody>
</table>
</div>
<div id="ratingsBoxLinks">
<ul>
<div id="ratingsBoxLinksAllRR">
<li><a href="http://readerreviews.ign.com/rrobj/game/index/14336484">See All Vandal Hearts: Flames of Judgment (PS3) Reader Reviews</a></li>
</div>
<div id="ratingsBoxLinksUserRR">
<li><a href="http://readerreviews.ign.com/post/game/14336484">Write Your Own Review of Vandal Hearts: Flames of Judgment (PS3)</a></li>
</div>
</ul>
</div>
<p>&nbsp;</p>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:53:07 +0000</pubDate>
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      <title><![CDATA[2K Boston Reverts Back to Irrational Games]]></title>
      <link>http://www.1cdkey.com/blog/2K-boston-reverts-back-to-irrational-games/</link>
      <description><![CDATA[<div class="article-body">A heart-warming little story arrived at the tail end of last week when <a href="http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx" target="_blank">Game Informer reported</a> that 2K Games' Boston-based studio -- y'know, the guys and gals who made BioShock -- has decided to revert back to its previous moniker, Irrational Games.
<blockquote class="contentquote">After being acquired by Take-Two and before the release of BioShock, Irrational Games' name was changed to 2K Boston. However, after repeatedly being referred to as "2K Boston (formerly Irrational Games)," the team members recognized a value in the previous identity and the legacy that was tied to it. So, the name was changed again; 2K Boston is no more, and Irrational Games is back.</blockquote>
The new (or old) studio has <a href="http://www.irrationalgames.com/" target="_blank">relaunched its site</a>, which is currently counting down to a new look and feel. According to the news piece, there will be "never-before-seen tidbits about games like System Shock 2, Freedom Force, and BioShock." Sounds good to us.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/105/1059875/irrat_610_1263210827.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">A rational conclusion.</div>
</div>
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<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Welcome back Irrational! Here's hoping we get a tip or two about the studios' next big project. Speaking of BioShock, I'm getting pretty psyched to play the sequel. I'm still a little bit unsure of how good the multiplayer will pan out to be, but I'll try anything once. Are you going to be donning those Big Daddy boots?</div>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:49:16 +0000</pubDate>
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      <title><![CDATA[LEGO Harry Potter: Years 1-4 First Look]]></title>
      <link>http://www.1cdkey.com/blog/LEGO-harry-potter-years-1-4-first-look/</link>
      <description><![CDATA[<p>After seeing <a href="http://ps3.ign.com/objects/143/14329937.html">LEGO Harry Potter: Years 1-4</a> in action for the first time, two things stand out to me. First, the game is really visually appealing. I know LEGO games have always used cute characters and bright colors as a whole, but this one has some great set pieces and detail. Diagon Alley is popping with color and twisted buildings; there are the familiar paintings on the walls of Hogwarts, but they've been LEGO-ized; and Hogwarts looks pretty slick as you run through its stone corridors and assemble LEGO suits of armor. Second, LEGO Harry Potter feels more like a traditional game than any of the LEGO games I've played before. <br /> <br />Now, that's not a subtle shot at the Star Wars, Batman, or Indiana Jones -- games that have paved the way for this title. It's just pointing out how much this format has evolved. Back when you'd put LEGO Star Wars in, you could just jump into whatever episode of the movie you wanted. Batman amended this a bit because it was an original story, but you still had the large overworld where you'd run around with little direction as to where things were and why they were there. <br /> <br /></p>
<a href="http://ps3.ign.com/dor/objects/14329937/lego-harry-potter/videos/legoharrypotter_trl_uktrailer_12810.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083850476.jpg" border="0" /><br /><strong>Click and watch Harry in all his glory.</strong></a>
<p><br /> That isn't how it works in LEGO Potter; you're going to play through the events of Harry's first four years at Hogwarts, covering the events of Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire. As you do, you're going to mature just like the young wizard. You'll need to go to classes to learn spells, those spells will get more and more powerful as you keep studying, and you'll gain access to otherwise inaccessible parts of Hogwarts as the years go by. <br /> <br /> Basically, you're playing Harry's life... but it's all told via LEGO blocks. <br /> <br />The norms you'd expect from a LEGO game are all here. When the cutscene of Dumbledore, Professor McGonagall and Hagrid dropping Harry on the doorstep of the Dursleys plays, the characters stick with LEGO tradition and don't speak outside of grunts and groans. There were plenty of jokes as Dumbledore stopped to talk to a cat that he thought was McGonagall only to have the shapeshifting teacher walk up next to him. <br /> <br />The uber-secret red bricks are back and hidden around the levels and when you find them here, you have to get them to the Owl Post. Once the owls fly the goods back to Diagon Alley, you can return and buy them with the studs you're earning. Stud-packed Gold Bricks are here, too, but to get them, you'll have to pull off little tasks throughout the world and unlock quarters to the Hogwarts crest. Assemble an entire crest, and you'll get the goods. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083838621-000.jpg" border="0" alt="Look at those skills!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Look at those skills!</div>
</div>
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<p>What do these tasks entail? Well, during my hands-off preview, Harry and Hagrid stopped in Diagon Alley to hit up the bank and buy some school supplies. While running around collecting studs and working on co-op platforms that used Hagrid's magic to lift picnic tables carrying Harry into the sky, the duo came across a cauldron in the middle of the street. Now, you'll be able to make potions in these pots, but seeing as how Harry's been raised as a Muggle, he has no idea how to make anything. You run around picking up spiders and other ingredients before tossing them into the bubbling stew, and when the stuff's all in there, the pot erupts and hurls green goo all over the street. Switch back to Hagrid, and you can use the little bit of magic he knows to assemble a walking broom contraption that Harry can ride. Clean up the gunk, and you get your first puzzle piece.</p>
<p>There are going to be oodles of little tasks to do like the goo clean-up. At one point, a student was sleeping in the Gryffindor common room, Harry waved his wand at him, and the couch ate the snoozing student before spitting him back out like a compacted cube of trash. This was an example of a "student in peril." These events are all over the school, and Harry can earn studs by saving the day. With the couch kid, Potter waved his wand and restored him to glory. When Harry came across some kids zapping a first-year in the courtyard, he defended the little one and the bullies ran off. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083840074-000.jpg" border="0" alt="Look at how young they were!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Look at how young they were!</div>
</div>
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<p>Making the most of your magic is what this game is all about. Harry can lift things with Leviosa (there's a mini-game where you pick up, spin, and hurl gnomes all over the Weasely lawn) and freeze baddies with an immobilize spell (key to getting by the pixies in Hogwarts). These charms (and a whole bunch more) will always be with Harry after he's learned them. That is, rather than have to find a special suit or something in a level to get past a section a la Batman, Harry has all of his spells with him. You come to something that needs to be levitated, bring up your spell wheel with the click of a button, choose Levisoa, and aim at your target with the scar icon on the screen. It seems like it'll be a breeze, and eventually, you'll have the power to run around turning other kids into frogs and rats. <br /> <br /> Take that, Luna! <br /> <br />Outside of general charms classes and such, each year will consist of six touchstone missions you'll recognize right away. Advancing from our trip down Diagon Alley, my demo jumped to <a href="http://stars.ign.com/objects/963/963826.html">Hermione</a> crying in the bathroom. A Mountain Troll appeared from a stall, walked to the sink, washed his hands, and then roared at the little lady. Harry and <a href="http://stars.ign.com/objects/963/963829.html">Ron</a> showed up, and the fight was on. <br /> <br /> At another point, we relived Harry and company learning to use their broomsticks. Yes, you'll fly in <a href="http://stars.ign.com/objects/963/963825.html">Harry Potter</a>, and it seems pretty solid. The camera stays anchored in one spot and pans to follow the action. You'll move Harry left and right, and if you want to ascend, you'll hit the jump button, but gravity will be pulling you back down if you don't keep hitting it. This wasn't the breakneck speed you see in the movies -- of course this was his first lesson, so who knows -- but it seemed like a welcome change of LEGO pace to me. <br /> <br />Here is as good a point as any to tell you that like the LEGO game that came before Harry Potter, you'll still be able to switch around onscreen characters at will. Thing is, these wizards all have different talents and magic. Young Harry's pretty weak in terms of spells and such, Hermione isn't the best broom rider (she'll spin around in a circle during that first lesson if you take control of her), and Hagrid's umbrella can only do so much. Luckily, there are more than 100 characters unlock and play as &ndash; villains included &ndash; so it should be interesting to see who rounds out the roster and just how powerful they are. <br /> <br /> Although Warner Brothers and <a href="http://games.ign.com/objects/026/026147.html">Traveller's Tales</a> weren't willing to confirm who those bad guys would be, I did get to see Harry begin reading Tom Riddle's diary and get put into a flashback. Here, Riddle's talking to Dumbledore and Harry's listening in. Everything happening in the flashback has a grainy filter on it so that you know it's the memory while Harry is in the LEGO trademark popping Technicolor to signify he's from the present. In this throwback level, Harry has to work with Tom to finish the tasks at hand and advance the story. <br /> <br /> Of course, <a href="http://ps3.ign.com/objects/143/14329937.html">LEGO Harry Potter</a> supports local co-op play so you can have a friend drop in and out of you game at will; the game uses the new split-screen option from LEGO Indy so that players can run around on their own and not get in each other's way like when they shared one screen. If you're playing on the PlayStation 3 or Xbox 360, online co-op is supported as well, but this feature isn't in the other versions of the game. A nice addition to this iteration of the LEGO franchise is that Traveller's Tales has the soundtrack from the Harry Potter movies on hand, so expect to have the full Hogwarts experience even on the audio level. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083837153-000.jpg" border="0" alt="If it's shiny, you want it." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">If it's shiny, you want it.</div>
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<p>I played a bit of LEGO Batman, but never went nuts for it like I did LEGO Star Wars. Meanwhile, I kind of avoided LEGO Indy because I wasn't that into the Harrison Ford franchise. However, I like Harry Potter quite a bit, and this game seems to have it down pat. The humor is there as the Sorting Hat puts kids in the houses they need to be, the ability to have all of your spells with you sounds great, and the game really looks slick and colorful. Fans will have to wait until May to get their hands on Hogwarts, but LEGO Harry Potter: Years 1-4 looks like it might be worth the wait.</p>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:43:54 +0000</pubDate>
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      <title><![CDATA[Sony, Nintendo Downplay Apple's New iPad]]></title>
      <link>http://www.1cdkey.com/blog/sony-nintendo-downplay-apple-new-iPad/</link>
      <description><![CDATA[<p>Sony and Nintendo aren't too worried about the new Apple iPad. <br /> <br /> In an interview with the <a href="http://online.wsj.com/article/BT-CO-20100127-720390.html?mod=WSJ_latestheadlines" target="new"> <strong>Wall Street Journal</strong></a>, SCEA's Director of Hardware and Marketing <a href="http://stars.ign.com/objects/142/14243299.html">John Koller</a> said Apple's inclusion into the haldheld space has been beneficial for the company. <br /> <br /> "Apple's entrance into the portable gaming space has been a net positive for Sony," said Koller. "When people want a deeper, richer console, they start playing on a PSP." <br /> <br /> Nintendo, meanwhile, is less than impressed. <br /> <br /> President <a href="http://stars.ign.com/objects/958/958699.html">Satoru Iwata</a> said the new iPad delivered "no surprises" and added the new device was too similar to Apple's other products, the <a href="http://finance.yahoo.com/news/Nintendo-chief-unimpressed-apf-3699157755.html?x=0" target="new"><strong>Associated Press</strong></a> reported. <br /> <br /> "It was a bigger iPod Touch," Iwata said. <br /> <br /> The company recently released the Nintendo DS XL in Japan, and like the Apple iPad, is also just a bigger DS Lite with no new surprises. <br /> <br /> Nintendo reported worldwide <a href="http://wii.ign.com/articles/106/1064645p1.html" target="new"><strong>life-to-date sales</strong></a> of its current hardware. The Wii console has sold nearly 70 million units, while the Nintendo DS has top 125 million units sold.</p>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:39:38 +0000</pubDate>
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      <title><![CDATA[Dragon Age DLC Out on Xbox 360]]></title>
      <link>http://www.1cdkey.com/blog/dragon-age-DLC-Out-on-xbox-360/</link>
      <description><![CDATA[<p>Xbox 360  <a href="http://ps3.gamespy.com/playstation-3/dragon-age/index.html">Dragon Age</a> fans can feel a little relief today as <a href="http://social.bioware.com/forum/1/topic/94/index/825185" target="_blank">BioWare's announced</a> that the Return to Ostagar DLC will return to the Xbox Live Marketplace today. The DLC package has had a troubled start, with delays and a buggy release that had a number of players experiencing major issues. The developer claims the newest release should take care of all the issues.<br /><br /> Unfortunately, PC players will have to wait until next week to get their hand on Ostagar, and PlayStation 3 owners are subjected to the dubious "sometime later" timeline.</p>
<ul>
<li>Some players were unable to unlock the four achievements from Warden's Keep and the Stone Prisoner during the first four days of launch.</li>
<li>These achievements will unlock properly once you sign in to your Xbox Live and EA accounts.</li>
<li>The previous Xbox 360 update introduced an issue that relocked class specializations. This title update will resolve that issue.</li>
<li>After loading a previously saved game, specializations that have been unlocked through gameplay will be available again.</li>
<li>All book-based specializations will now automatically unlock once the Warden reaches level 14. Books will still be available from vendors so you can unlock these specializations before level 14.</li>
<li>The Hopeless Romantic, Perfectionist and Recruiter achievements were not unlocking for some players. This issue has been resolved. To update and unlock these achievements automatically, load a saved game where the Warden has completed the requirements for these achievements.</li>
<li>The Recruiter achievement will still require a recruitment to occur after the save is loaded. If you have completed all the requirements for Recruiter, and the achievement is still locked, load an earlier saved game where you are still able to recruit any party member. Once you have recruited a party member, the achievement should unlock. This should work even if your current saved game still has unrecruited characters, but you have recruited all of them in previous play.</li>
</ul>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1065124/dragon-age-origins-20100129005034606.jpg" border="0" width="610" height="343" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> I really, really hope this is the last time I have to write about the Ostagar DLC. One thing that worries me about this case is that <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> also has big DLC plans for Mass Effect 2 (a game that I'm much more invested in than <a href="http://ps3.gamespy.com/playstation-3/dragon-age-origins-collectors-edition/index.html">Dragon Age</a>). We've already seen that <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> had issues with one of the downloadable characters on day one. I just hope that Ostagar is a learning experience and the rest of the extra content will roll out smoothly.</p>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:34:30 +0000</pubDate>
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      <title><![CDATA[Halo: Reach Won't Use Project Natal Controls]]></title>
      <link>http://www.1cdkey.com/blog/halo-reach-won-not-use-project-natal-controls/</link>
      <description><![CDATA[<p>Microsoft's biggest gaming title of 2010 won't be taking advantage of its new motion camera this coming fall. Bungie Studios <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_012910" target="new"><strong>denied rumors</strong></a> through its weekly update saying <a href="http://xbox360.ign.com/objects/142/14276699.html">Halo: Reach</a> is being developed with traditional controls and will not incorporate <a href="http://xbox360.ign.com/objects/143/14357198.html">Project Natal</a>. <br /> <br /> "Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind," it reads. <br /> <br /> Speculation began to fly last June when Bungie president Harold Ryan <a href="http://xbox360.ign.com/articles/999/999136p1.html" target="new"><strong>told the New York Times</strong></a> the title could be enabled to use Project Natal, though the studio had yet to clarify until now. <br /> <br /> <a href="http://games.ign.com/objects/025/025169.html">Microsoft</a> recently stated Project Natal will cater towards <a href="http://xbox360.ign.com/articles/105/1059115p1.html" target="new"><strong>both the hardcore and casual</strong></a> gaming markets, though the only major title confirmed for 2010 to use Natal is Fable III. Other exclusive titles, such as Crackdown 2, Alan Wake, and Splinter Cell: Conviction, appear to only be using the standard controller input. <br /> <br />The company recently stated that over 70 percent of publishers are developing Natal-based titles, including Electronic Arts, Activision, Capcom, Bethesda, and Square Enix. <br /> <br /> Project Natal is set for release this coming Holiday.</p>]]></description>
      <pubDate>Sun, 31 Jan 2010 03:32:10 +0000</pubDate>
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      <title><![CDATA[Black Market Gear: Deals of the Week]]></title>
      <link>http://www.1cdkey.com/blog/black-market-gear-deals-of-the-week/</link>
      <description><![CDATA[<p>You know why gear is great? Because there is just so much of it. Its everywhere and in every industry, and there is no shortage of good stuff for every gadget hound and tech freak to get their hands on. The problem is finding the best deals online can take forever and we feel our readers have better things to do with their time, which is why IGN Gear has put together a weekly feature where we will find some of the best priced products online and put it right here at your fingertips. Off the back of a truck prices, but all of the anonymous, lazy comforts of internet shopping -- Black Market Gear.</p>
<p>.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}</p>
<p>&nbsp;</p>
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<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032404060.jpg" border="0" width="150" height="132" /></div>
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<big><strong>Gaming Gear</strong></big>
<p><strong> Xbox 360 Elite with Madden '10 and Extra Controller - $309.97 (Normally: $399.99)</strong></p>
<p><strong> Get it at: <a href="http://www.bestbuy.com/site/olspage.jsp?type=category&amp;id=pcmcat201800050004&amp;AID=10597222&amp;PID=227502&amp;SID=B11A0C194688C0A00194688A0A1B3&amp;URL=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2Folspage.jsp%3Ftype%3Dcategory%26id%3Dpcmcat201800050004&amp;ref=39&amp;loc=01">Best Buy</a></strong></p>
<p>Life as an Xbox 360 gamer has not entirely been fun and games. As of last week I am now on my third Xbox console as the first two were claimed by the red ring of death and committed to the sea. My other dilemma is that I am still stuck with the original 20GB hard drive that came with the first-run units, meaning that half of my play time is spent deleting old content to make way for new demos and premium themes of Marcus Fenix in boxer shorts. I needs me an Elite system, which Best Buy is now offering at a discounted rate complete with sweet extras.</p>
<p>Instead of the regular bundled titles like Lego Indiana Jones, this package comes with a copy of Madden '10 and an extra black controller to boot. You'll need to add all the items separately in order for the reduced price to show up in the final cart, but the link above will make that easy on you, sweetheart.</p>
</div>
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<p>&nbsp;</p>
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<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032403701.jpg" border="0" width="150" height="150" /></div>
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<big><strong>Home Theater Gear</strong></big>
<p><strong> Vizio 42" 1080p LCD HDTV - $799.00  (Normally: $849.00)</strong></p>
<p><strong> Get it at: <a href="http://accessories.us.dell.com/sna/productdetail.aspx?sku=A2953118&amp;cs=19&amp;c=us&amp;l=en&amp;dgc=CJ&amp;cid=24471&amp;lid=566643&amp;acd=10495476-1547706-">Dell</a></strong></p>
<p>Vizio built their entire legacy on cheap LCD televisions between the sizes of 32"-36" inches, long considered the perfect girth for smaller entertainment centers and bedroom gaming/movie setups. However, the company is starting to edge into the realm of slightly larger TVs, including this 42" 1080p LCD HDTV that is carrying a price cut of $50.</p>
<p>All of the technical aspects for this set are your standard, run-of-the-mill stuff, though it is nice to see a Vizio display boasting full 1080p. Another nice surprise is that a full quartet of HDMI inputs comes included, which is not something you see on too many 42" televisions. Combine that with the company's sterling reputation and overall quality and you've got yourself a cheap yet reliable winner.</p>
</div>
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<p>&nbsp;</p>
<div class="newsbox">
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<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032402076.jpg" border="0" width="150" height="114" /></div>
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<big><strong>Computer Gear</strong></big>
<p><strong> HP 17.3" Laptop - $579.98  (Normally: $749.99)</strong></p>
<p><strong> Get it at: <a href="http://www.staples.com/HP-G71-340US-Laptop/product_827770?cm_mmc=Pricegrabber-_-Shopping-_-Technology%3ELaptops-_-827770-VM114UA#ABA">Staples</a></strong></p>
<p>Most of the IGN staffers are card-carrying laptop users, with tastes ranging all the way from the super small netbook models to the more common 15" setups. The only problem with the standard-size laptops is that the screen is just a shade too small for maximum lap-based media entertainment, which is why we're now on the lookout for bigger and badder units like the 17.3" HP G71 Series Laptop.</p>
<p>For less than $600 you're getting some pretty beefy features including a Intel Core 2 Duo Processor T6600, 4GB of memory, 320GB hard drive, DVD-R/RW drive and the centerpiece HD LED BrightView widescreen display. It isn't too large for the casual web surfers at Starbucks, yet it can still be considered a desktop replacement if you're looking to consolidate down to just one computer.</p>
</div>
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<p>&nbsp;</p>
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<big><strong>Threads</strong></big>
<p><strong> Respawn Tee - $10.00  (Normally: $18.99)</strong></p>
<p><strong> Get it at: <a href="http://www.splitreason.com/product/317">Split Reason</a></strong></p>
<p>A lot of the shirts we feature here often feature a character or theme associated with one particular game or console, which tends to alienate anyone out there that isn't interested in Pac-Man, World of Warcraft, or Halo. So this week we went looking for a shirt that could unite the entire gaming word under one banner, and what we found was the Respawn tee.</p>
<p>In the age of first-person shooters galore, respawn has become one of the most commonly used words in the video game lexicon, despite barely being uttered at all even just ten years ago. Heroes no longer die and start back all the way at World 1-1, they just warp to their base camp with a fresh set of ammo and shields. Now only if we could get something like this going in real life, even getting ice cream would become 1000% more violent.</p>
</div>
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<p>&nbsp;</p>
<div class="newsbox">
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<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032402732.jpg" border="0" width="150" height="133" /></div>
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<big><strong>Gadgets</strong></big>
<p><strong> Insignia 1080p HD Digital Camcorder - $99.99  (Normally: $149.99)</strong></p>
<p><strong> Get it at: <a href="http://www.bestbuy.com/site/Insignia%26%23174%3B+-+5MP+High-Definition+Digital+Camcorder+with+3%22+LCD+Screen+-+Black/9419756.p?skuId=9419756&amp;productCategoryId=abcat0403004&amp;id=1218102199440&amp;AID=10597222&amp;PID=3026717&amp;SID=23134__2_9__&amp;URL=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2FInsignia%2526%2523174%253B%2B-%2B5MP%2BHigh-Definition%2BDigital%2BCamcorder%2Bwith%2B3%2522%2BLCD%2BScreen%2B-%2BBlack%2F9419756.p%3FskuId%3D9419756%26productCategoryId%3Dabcat0403004%26id%3D1218102199440&amp;ref=39&amp;loc=01%5C">Best Buy</a></strong></p>
<p>Personal video recording devices have really come a long way in the last fifteen years or so. Back in the day the only people manning the bazooka-sized family camcorders were Mom and Dad during the holidays so that they could document the disappointment on our faces when we got clothes as presents. Since then, recording embarrassing and incriminating footage has become something that all ages are interested in, with prices on powerful recorders like the Insignia 5MP HD Digital Camcorder dropping sharply.</p>
<p>This particular Insignia model is capable of shooting full 1080p, with 90MB of internal memory built-in. You can watch your masterpiece unfold through the 3" LCD screen, or even shoot high-resolution still images. All the normal additional trimmings such as image stabilization come standard in case you don't want your birthday party footage looking like a deleted scene from Cloverfield, and then transfer all the magic over to your TV or computer for immediate viewing.</p>
</div>
</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:25:39 +0000</pubDate>
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      <title><![CDATA[Writers Guild 2009 Nominees Revealed]]></title>
      <link>http://www.1cdkey.com/blog/writers-guild-2009-nominees-revealed/</link>
      <description><![CDATA[<p>The <a href="http://www.wgaeast.org/index.php?id=285&amp;tx_ttnews%5Btt_news%5D=2229&amp;tx_ttnews%5BbackPid%5D=1" target="_blank">Writers Guild of America revealed the nominees</a> for best writing in a videogame for 2009. Assassin's Creed II, Call of Duty: Modern Warfare 2, Uncharted 2, Wet, and X-Men Origins: Wolverine made the list (via <a href="http://www.wired.com/gamelife/2010/01/wga-videogame-writing/" target="_blank">Game|Life</a>). Though there were many great games with excellent writing last year, only WGA members qualify for the rewards (which is why the screenplays for both "A Simple Man," and "Inglourious Basterds" didn't make the cut). The winners will be announced on February 20th at the Writers Guild Awards in Los Angeles and New York.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1061537/writers-guild-2009-nominees-revealed-20100115033858206.jpg" border="0" width="610" height="250" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> As Gus Mastrapa of Game|Life points out, while we may feel a burning fire inside because our favorite game wasn't nominated, a more apt outlet of our agitation would be Entertainment Weekly critic <a href="http://movie-critics.ew.com/2010/01/14/videogame-writers-plus-eric-rohmer/" target="_blank">Owen Glieberman</a>. Glieberman reacted to the inclusion of videogames in the Guild Awards the same way you and I would react if we found a rat's head in our box of chicken nuggets. He also takes the time to lob a few jabs at former PC Gamer founder and Game Theory podcast host Gary Whitta for his "Book of Eli" screenplay (he's currently penning the live-action "Akira" screenplay).<br /><br /> As for the actual WGA nominations: Wet, are you kidding me? I realize the WGA only accepts guild members, but damn the pickings couldn't have been <em>that</em> slim. Let me give you a sample of actual Wet dialogue:<br /><br /> (voice of a stereotypical Asian man): "Want to try some of my secret sauce?"<br /><br /> This represents the best game-writing of 2009?</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:23:37 +0000</pubDate>
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      <title><![CDATA[Apple iPad Roundtable]]></title>
      <link>http://www.1cdkey.com/blog/apple-iPad-roundtable/</link>
      <description><![CDATA[<p>-  	After the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> was announced earlier this week, it quickly became one of the most frequently discussed topics around the IGN offices. In addition to offering you our official hands-on impressions, we wanted to give the rest of the IGN crew an opportunity to voice their praises and criticisms. Check out their thoughts on Apple's new tablet device below. <br /> <br /> <big><a href="http://stars.ign.com/objects/142/14253422.html">Rich George</a></big> <br /> <strong>Editor, IGN Comics</strong> <br />I probably sound like I'm in denial, but to me the iPad still exists in concept only. The ideas and hopes I had before Wednesday still exist and are still (mostly) unrealized. The reason for this is simple &ndash; Apple presented a lot of hardware functions that I expected and a lot of software that didn't really impress me. The NY <em>Times</em> and MLB apps were a strong start in that direction, but I'm waiting for developers to really show me what this larger iPod Touch can do. <br /> <br /></p>
<img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062900330-000.jpg" border="0" />
<p><br /> A truism has existed for decades &ndash; software is king. It's how consoles thrive and it's why the iPhone has proven to be an unstoppable beast in the smartphone marketplace. The iPad is going to live and die by its software, and I haven't seen what I want yet. By the time I do, we'll be near second-gen, and I suspect that's when Apple gets my money. <br /> <br /> A great initial blueprint to what ultimately may reshape the publishing industry. But we're not quite there yet. <br /> <br /> <big><a href="http://stars.ign.com/objects/964/964601.html">Greg Miller</a></big> <br /> <strong>Editor</strong> <br />On the one hand, I want one. On the other hand, I think it's stupid. Oh, the iPad. I have an iPhone and love it. I actually write the first draft of many of my reviews and previews on the device while riding the train to work. I see how the bigger, cooler iPad could be useful, but in the same breath, why would I need it? Again, I do everything this expensive thing does on my expensive phone. Why buy a tablet I need to carry around? <br /> <br /> <big>Elias Slater</big> <br /> <strong>Director, Mobile Products</strong> <br /> I think that touchscreen-centric games will invent new gameplay and genres and that the iPad has the potential to compete with the PS3, X360, and Wii. You could have family drawing games on the family TV that competes with the family Wii night, everyone has a tablet or passes one around to contribute to the portrait. <br /> <br /> FPS and RTS gameplay can take on a whole new level of interaction. Dual-screen shooters where the TV shows the action and the iPad is your controller and map all-in-one. It seems like the RTS genre will fit perfectly to touchscreens. From a device standpoint, I don't see why anyone would buy a PSP, DS, Kindle, portable DVD player, GPS, etc&hellip; when a iPad does so much more. All it will take is a few killer Apps to make this thing take off.</p>
<p><br /> <big><a href="http://stars.ign.com/objects/142/14225714.html">Matt Casamassina</a></big> <br /> <strong>Editor at Large</strong> <br /> The super megaton hype bomb exploded and now we're sifting through the messy fallout. Seems everyone's a cynic, whether decrying the tablet's similarities to the iPhone or parodying its seemingly feminine hygienic moniker -- but my iLust hasn't yet abated. <br /> <br />There are two ways to behold the device. It is either a Kindle competitor -- killer, rather -- or an alternative to the traditional netbook. By the standards of the former, the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> is pretty incredible. It is simply the best ebook reader ever created -- the display is amazing, full color, backlit, and fully multi-touch, all with an alleged 10-hour battery life and a month of standby time. Meanwhile, the economic model barely costs more than a Kindle DX. That's all pretty impressive. <br /> <br /></p>
<img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062858908-000.jpg" border="0" />
<p><br />But as a netbook replacement -- well, that's where iPad's feature set is counterbalanced by its shortcomings. As Steve Jobs himself said, netbooks don't do anything well. By comparison, the iPad offers magnificent Web-browsing, photo editing and sharing, and video watching experiences, but if you intend to write the next great American novel on the computer, it might take you a half century on the virtual keyboard. Also, if you seek the Internet to research something for said novel, you'll have to fully close down Pages before you load Safari because the iPad doesn't allow multitasking. I think my heart actually wept when I learned that little doozy. That it actually lacks some of the features of the iPhone -- never mind the ability to make phone calls; where's the camera? Even netbooks have cameras -- is also disappointing. <br /> <br />iPad is a master of some trades -- for all the skepticism and for all the cynics so happy to trounce the hardware -- I very much doubt you will find a better way to surf the Web, browse photos or read ebooks anytime soon. However, it also strikes me as a contradictory piece of hardware -- designed to simplify, but accidentally complex in some very fundamental ways; like an add-on keyboard for people who type a lot or an optional camera for chatters. <br /> <br />Circling back to my first paragraph, though, I still think it's a sexy piece of hardware and I've already got plans to buy the high-end 3G version for both myself and my wife when it ships in three months. Under normal, off-hours circumstances, I browse the Web, take and share photos, play games and read books. iPad is very well equipped to handle all of these tasks -- even games. I'm an avid games player on iPhone and expect the same will be true of its big brother. And it's incredibly portable. <br /> <br />RIght now, apps for iPad are -- Apple's suite aside -- glorified high-res iPhone downloads and nothing more. But even that will change in time. It only took two and a half years for nearly 150,000 apps to flood the iPhone. If iPad numbers are even one tenth as strong, there should be plenty of variety going forward. <br /> <br /> <big><a href="http://stars.ign.com/objects/142/14253423.html">Phil Pirrello</a></big> <br /> <strong>Editor, IGN Stars</strong> <br />Being one of only three people who do not yet own either an iPhone or an iMac, the iPad didn't do much to inspire me to go full Apple anytime soon. Why? Hey, I like flashing lights and shiny objects as much as the next geek, but it's going to take more than a turtle-necked Steve Jobs to convince me to buy a device that can do that which computers and smart phones can already do. <br /> <br /> I want an iPhone. I am <em>this close</em> to rewarding myself with a Mac Pro. But I am not sure why I need an in-between like the iPad &ndash; talking on that thing would make the Zack Morris phone look new age. Moreover, I don't think those who already own an iPhone or Mac believe they need an iPad for the aforementioned reasons.</p>
<p><big><a href="http://stars.ign.com/objects/142/14215019.html">Craig Harris</a></big> <br /> <strong>Executive Editor</strong> <br /> I love my iPhone. I think it's one of the coolest, most versatile gadgets around. So it makes sense that Apple wants to expand on that concept with a larger device with more screen real estate &ndash; when I gave my dad an iPod Touch for Christmas a year and change ago he told me he wished there was a bigger device that did the same thing. So there's obviously a market for the idea. <br /> <br />However, the reveal was a whole lot of missed opportunities. All it is is an iPod Touch with a bigger screen. We waited two years for that? No cameras for video chatting &ndash; come on, Apple, iChat on the Mac is awesome and you still haven't managed to get that running on a mobile device. And the interface looks like they rushed a port of iPhone OS and called it a day. The home screen simply spreads out all the App icons and leaves a bunch of vacant space? That's not very elegant for Apple standards. <br /> <br /> Things can advance leading up to the release, but I'm not holding my breath. I will wait for the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> 2.0, and then pounce on the device. Until then, my iPhone 3GS will do just fine. <br /> <br /></p>
<img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062857080-000.jpg" border="0" />
<p><br /> <big><a href="http://stars.ign.com/objects/964/964430.html">Chris Roper</a></big> <br /> <strong>Executive Editor</strong> <br />I'm an iPhone developer in my spare time, so I'm buying an iPad just for that end of things. If I wasn't, though, I'd still be torn on the purchase right now. In fact, even though I already know I'm picking one up, I'm not sure what I'm going to be doing with it beyond development, so I'm having a hard time figuring out which version to buy. Do I go with the minimum spec and pick up a 16GB with no 3G to get in on the cheap, but pretty much only use it at home? Or do I wait for the 3G versions and pick one of those up? I don't even know how much media I'm going to consume (or perhaps even create at some point), so I'm not even sure what to do about the storage size. <br /> <br />The point is that there are a lot of questions regarding how robust its usefulness will be and exactly how much I'll be using it, particularly in the long run. A lot of people are just calling the iPad an oversized iPod Touch. I think that's the wrong way to look at it. Instead, I think the iPod Touch (and even iPhone) is just a scaled-down iPad; in other words, the iPad (or a future version of it) was the end goal, and the iPod Touch was just a preview of what was to come. <br /> <br />The larger screen size and faster processor adds a lot more functionality to the device. More screen real estate means more work room, more easily-accessible features and a generally better experience in total. Just looking at the demos for iWork shows that it's capable of doing things that the iPod Touch and iPhone simply cannot handle. That's what has me excited. If I can eventually get a portable (albeit stripped-down) version of Photoshop or a similarly capable graphics app on there, and Pages from iWork winds up being completely useable while on the road, it could replacement my laptop for most tasks outside of development. <br /> <br />I do have two main issues with it though. One is that the lack of multitasking is a big letdown. Now, what's curious is that I don't think most people aren't looking for <em>true</em> multitasking across the entire system. They just want to be able to go between apps and not have them start from scratch. If iPhone OS 4.0 adds either true multitasking or complete state saves (when you open an app it'll be right where it was), then I think most people would be happy. Being able to run something like an instant messenger in the background would obviously be a benefit though, so even if you only had the option to run one or two apps in the background, and then use saved states for everything else, I think most folks would be OK with it. <br /> <br />Secondly, and this is kind of the bigger one for me right now (though the above point would be mandatory to fix this), is that you're still required to have a <em>real</em> computer to manage your content well. By that I mean that you can't (at least right now) edit video on it, truly manage a photo library, record music or any of those other things. If you also have an iPhone or iPod Touch, you can't manage that device with the iPad; you have to use a separate machine. In other words, it's still an <em>accessory</em> to your setup rather than a full-stop computer. What I want, and what I think most people want, is for the iPad to be the thing that manages all of your other gadgets, and not just be one itself. I'm hoping iPhone OS 4.0 brings it closer to that status.</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:22:30 +0000</pubDate>
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      <title><![CDATA[GTA4 DLC Finally Arriving on PS3 and PC in March]]></title>
      <link>http://www.1cdkey.com/blog/GTA4-DLC-arriving-on-PS3-and-PC-in-march/</link>
      <description><![CDATA[<div class="article-body">Gay Tony and Johnny Klebitz are no longer going to be exclusive to the Xbox 360 version of Rockstar's legendary <a href="http://pc.gamespy.com/pc/grand-theft-auto-iv/index.html">Grand Theft Auto IV</a>. The publisher has revealed its plans to release both The Ballad of Gay Tony and The Lost and Damned as downloadable content packs on March 30th for the PC and PlayStation 3. In addition to being available in digital form, the Episodes from Liberty City retail disc will also be arriving at the same time.
<blockquote class="contentquote">The much anticipated release of <a href="http://pc.gamespy.com/pc/grand-theft-auto-episodes-from-liberty-city/index.html">Grand Theft Auto: Episodes from Liberty City</a> for the PC and for PlayStation 3 computer entertainment system is coming this spring &ndash; on March 30, 2010. For the first time, PlayStation 3 and PC players will have the opportunity to experience the last two thrilling chapters of the Grand Theft Auto IV saga together on one disc.<br /><br /> The two action packed episodes, The Lost and Damned and The Ballad of Gay Tony, will also be available for download via PlayStation Network and Games for Windows-LIVE on March 30, 2010.</blockquote>
Comments on the official website indicate that this comes as very welcomed news to the respective platforms' players.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/106/1065028/lib_inline_1264758655.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Coming to an ignored platform near you this March.</div>
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<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Hey, wonders will never cease. This is fabulous news to PS3 and PC GTA fans. And yes, I've <em>still</em> not finished the original game but I've got a plan to start over on the PC... which means I might just be ready for the DLC when it drops March 30th. Are you excited? Or is GTA4 old hat?</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:16:11 +0000</pubDate>
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      <title><![CDATA[Ready to Rush Again]]></title>
      <link>http://www.1cdkey.com/blog/ready-to-rush-again/</link>
      <description><![CDATA[<p>Earlier this month myself and a bunch of senior editors went into a conference room to decide on the <a href="http://www.ign.com/decade/"><strong>top games of each year in the 2000 decade</strong></a>. This was not an easy task but we got the job done, but one thing left a bit of a sour taste in my mouth. In the year 2000, one game didn't make the list: <a href="http://cheats.ign.com/objects/013/013002.html">San Francisco Rush 2049</a>. <br /> <br /> Now, I'm not crazy: I think every game that we decided on for that year has every right to be in the Top 10, and it was devastating to see some of the games that had to be knocked off the stack in order to cull the list down to a mere ten titles. In fact, in my opinion, games like Tony Hawk's Pro Skater 2 and Majora's Mask should have been higher &ndash; but this was a group effort and we all had to come to a consensus. <br /> <br />Unfortunately, I was the lone wolf when it came to championing Rush 2049 as a contender. You may think I'm nuts to believe that an arcade racing game deserves to be among epic titles such as Perfect Dark, Baldur's Gate, and Half Life: Counterstrike, but back in 2000, this was a game that spent a ton of time in regular rotation. Not only was it an incredible racing experience, but it was unbelievably deep with tons of unlockables, a fantastic and addictive stunt mode, and some of the best car combat seen outside Twisted Metal and Vigilante 8. <br /> <br />It's hard to believe that it's been ten years since the game hit the Nintendo 64 and Dreamcast, and even longer with the arcade renditions. But it has, and just to make sure I wasn't nuts over a game that might not stand the test of time I recently revisited the series on the N64 prior to this editorial. I'm happy to report that, while visually the game's a bit rough around the edges, the gameplay continues to thrill with aggressive racing action and some of the coolest track designs ever constructed. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineRight" style="width: 110px;"><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045655829.jpg" border="0" width="110" height="110" align="right" /></a>
<div class="inlineImageCaption" style="width: 110px;"><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html">Watch the first Rush in action.</a></div>
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<p><a href="http://ign64.ign.com/objects/013/013526.html">San Francisco Rush 2049</a> is actually the <em>third</em> game in the series for the Nintendo 64. The original San Francisco Rush was released as a first-generation game on the console. The N64 edition was a port of the coin-op edition in 1997, featuring track designs based around locations in and around the city of San Francisco. This already struck the right nerve with me, as in 1997 I had made the big move from New Jersey to California, and I was just learning the streets of the City by the Bay. Now, Atari Games took incredible liberties with its track layouts but the recognizable locations were there: the Golden Gate Bridge, Embarcadero, Twin Peaks...it's almost like the city was made for intense high-speed chases as seen in a wide variety of popular films, and Atari Games took all that energy and put it into an over-the-top racer with equally over-the-top physics. <br /> <br />Now, the Nintendo 64 version of the original San Francisco Rush suffers a bit in presentation: its game progression is nearly non-existent as it's just a port of a pick-up-and-play arcade game. You simply choose your track, choose your vehicle, and you're off trying to beat the clock, the computer AI drones, and &ndash; if you're playing in split-screen mode &ndash; a human opponent. It's also not exactly what you'd call a "pretty" Nintendo 64 game: due to cartridge space and system memory restrictions, textures are muddy and low resolution, and the soundtrack is absolutely dreadful. <br /> <br /> But taking this "first generation" mentality in mind, there's a <em>lot</em> to love about the original San Francisco Rush. The track designs are incredibly fun with some really spectacular shortcuts. My favorite: the ramp that takes you airborne to an unseen track on a rooftop, shaving precious seconds off the clock if you can manage to make it up there unscathed&hellip;and it was a amazing feat if you managed to pull it off. <br /> <br />The game encouraged exploration &ndash; finding the hidden points to shortcuts that are more fun to accomplish than they are helpful to access. There were also hidden keys that unlocked secrets within the game, but they weren't exactly easy to find. <br /> <br /> The game was successful enough for an original sequel on the Nintendo 64 in 1998: <a href="http://ign64.ign.com/objects/003/003852.html">Rush 2: Extreme Racing USA</a>. The follow-up used the same engine but built racetracks in locations all over the country instead of lingering around one single city in one single state. Cities like Las Vegas and New York were used as a backdrop to the over-the-top racing. The result is a game that lacked a bit of focus and creativity, as the track designs failed to offer the same wild jumps and shortcuts that made the original so much fun. There were some nice ideas here but it just didn't come together as a noteworthy addition to the series. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/3852/rush-2-extreme-racing-usa/videos/rush2_012910_stunt.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045656219.jpg" border="0" width="480" height="95" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">The original stunt track.</div>
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<p><br />But Rush 2 did introduce a mode that seemed ripe for expanding: stunt mode. Outside of the races, you could simply drive in a sandbox of sorts, launching your car off of inclines and speed bumps to see if you can pull off some spectacular moves using the game's crazy physics engine. This mode was a welcome addition, though it definitely felt like you were simply driving around the programmer's debug sandbox because the visuals are horrible.</p>
<p>Then <a href="http://cheats.ign.com/objects/013/013002.html">San Francisco Rush 2049</a> was born. The game had already seen incredible success in the arcades: the original San Francisco Rush concept was turned on its head with a fresh take on the design. The track designs revolved around a crazy, futuristic version of San Francisco, so while areas were recognizable, the designers took even more liberties with the locations. This was the city in a fictional "fifty years later" scenario that'll never happen, but it's still fun to see the interpretation. <br /> <br />When Midway West (the renaming of Atari Games after Midway scooped them up) brought the game home it went all out. It wasn't just about recreating the arcade experience, it was about expanding upon it. <br /> <br />First of all, the track designs were brought over and enhanced with newer shortcuts and branches that were also enhanced for driving in the opposite direction. There were zip strips added to the roadways to help or hinder racers who were ahead or behind the pack. The designers even added switches that could be driven over that would affect the track in some way: switches could cause shortcuts to open temporarily, or have huge pylons thrust outwards to get in the way of your opponent: time it right and you could cause your competitors to screw up by throwing a wall in their way. <br /> <br />Stunt mode was even given a shot in the arm, and enhanced with the new "wings" addition to your vehicle. At any time during a race, you can pull out wings that will stabilize your car and give you full control over rolls and flips. It makes things a bit more fair during races as in previous versions of Rush (and the original Rush 2049 arcade game) subtle bumps and jumps would cause your vehicle to tumble out of control. <br /> <br /> The Stunt Mode offers a much more elaborate sandbox to zoom around and calculated the score based on how much &ndash; or how little &ndash; you used your wings for assistance. Points rang up for every turn, spin, flip, and time spent on two wheels, but you only secured the points if you landed it safely. <br /> <br /> And Battle Mode may seem like a throwaway mode at the start, but there's a surprising amount of depth and strategy to this four player car combat deathmatch. There's something incredibly fun about zooming around with Rush physics while blasting opponents with an assortment of wild and crazy weaponry. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/13526/san-francisco-rush-2049/videos/rush2049_012910_track3.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045656750.jpg" border="0" width="480" height="315" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/13526/san-francisco-rush-2049/videos/rush2049_012910_track3.html">Twin Peaks, in the future!</a></div>
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<p><br /> The game even had a fantastic time-trial mode that recorded ghost data to the memory card, and you could play back as many as three ghosts during a time trial race to see how well you stack up against the competition on any given track. <br /> <br />This was a long way to go to simply put a plea out there to whichever company currently holds the rights to San Francisco Rush: it's time to give this game the revival it deserves. Atari Games and Midway are no longer around, with Warner Bros Interactive buying up most of the assets from Midway. There's a good chance that WB has retained the rights to Rush, and if so, please bring it back. <br /> <br />Keep in mind that I don't think the game is perfect, San Francisco Rush, to me, is a better "driving" game than a "racing" game. The design lacks a bit of personality in the racing portion: opponents are just generic cars with no names attached to them, so when you're working through the basic progression it's tough to find yourself competing against anyone specific since they're just mindless drones. But with a stronger focus in the racing progression, I think Rush could find a place among the arcade racers of this generation: Burnout Paradise on the Xbox 360 is my current favorite in the genre, but an updated Rush could easily trounce it. <br /> <br />Both the arcade version of San Francisco Rush and the Dreamcast version of Rush 2049 (superior to the N64 version mind you, but not by a whole lot) made a brief and very affordable return in the <a href="http://cube.ign.com/objects/730/730190.html">Midway Arcade Treasures 3</a> bundle on the GameCube &ndash; which is fully playable on the Wii &ndash; but the bundle is a little difficult to find nowadays. The easiest way of bringing back the franchise is to hit the Virtual Console &ndash; start with the original San Francisco Rush then work your way in. <a href="http://ign64.ign.com/objects/003/003852.html">Rush 2</a> and Rush 2049 are a little heavy on the in-game advertisements, but with a small development budget you could have someone dig into the source and pull out the ad textures in the same way that Nintendo handled the Kawasaki banners in Wave Race 64. The ten year old cartridges still play well even when they're upscaled on the newer widescreen displays. <br /> <br /> Midway dropped the ball with the PlayStation and Xbox game spin-off <a href="http://ps2.ign.com/objects/699/699903.html">L.A. Rush</a> released a half-decade ago, taking the name but not the concept of the original arcade, N64, and Dreamcast editions and building a poor underground racing game around it. What I want is a return to what made the arcade games so great, with a current generation polish. It's something that would make a great Wii-exclusive: the Dreamcast and arcade versions still look great compared to today's games, and those graphics are a cakewalk to recreate on the Wii hardware. <br /> <br />Rush 2049 machines are still taking in money in active arcades ten-plus years after their debut. The series may have been retired with the downturn of the coin-op era, but I think there's still a place for a Rush refresh. Whoever's got the rights, make it happen.</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:13:55 +0000</pubDate>
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      <title><![CDATA[Platinum Games' Vanquish is Announced]]></title>
      <link>http://www.1cdkey.com/blog/platinum-game-vanquish-is-announced/</link>
      <description><![CDATA[<p>Platinum Games' Shinji Mikami has finally revealed his new project via the developer's <a href="http://platinumgames.com/2010/01/29/vanquish-2/" target="_blank">official website</a>. Called <a href="http://xbox360.gamespy.com/xbox-360/vanquish/index.html">Vanquish</a>, the project kicks off its life in the public eye with a teaser movie which shows us that the planet is under attack from some rather nasty skyscraper-destroying orbital lasers. If the main character in Vanquish is related to anyone, surely it's got to be Bungie's Master Chief.<br /><br />
<script src="http://ads.ign.com/advertisers/DartRichMedia_1_03/DartRichMedia_1_03.js"></script>
</p>
<div class="embedvideo">
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<p><br /> It's more than likely that Vanquish will wind up being either a first-person or third-person shooter, hopefully with some interesting online multiplayer components. Very little is known about the game at this point, and other than the movie (which can be seen above or <a href="http://platinumgames.com/category/games/vanquish/" target="_blank">at the Platinum Games site</a>) fans of Platinum's former works -- Bayonetta and MadWorld -- will just have to sit tight.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1065033/vanq_610_1264762644.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Master Chief's long-lost cousin?</div>
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<p><br /> We're expecting E3 2010 to be the place where Sega and Platinum Games lift the lid on Vanquish, but if it's not, then surely the next Tokyo Game Show will reveal all.<br /><br /></p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Mikami is a great developer, and I have no doubts that Vanquish will turn out to be something special. If I could choose, I'd stick my neck out and ask for a slightly different twist on the action genre. Remember <a href="http://cube.gamespy.com/gamecube/pn03/498317p1.html" target="_blank">Capcom's P.N.03</a> (also a Mikami game) on the GameCube? I liked that game, and while the vast majority of critics were split on it, I'd like to think that Vanquish will try something different like Capcom did. The last thing we need is another Halo knock-off.</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:11:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rebooting the Mortal Kombat Franchise]]></title>
      <link>http://www.1cdkey.com/blog/rebooting-the-mortal-kombat-franchise/</link>
      <description><![CDATA[<p>The <a href="http://cheats.ign.com/objects/008/008097.html">Mortal Kombat</a> franchise has a rocky history when it comes to Hollywood. The first <em>MK</em> film is one of the few videogame adaptations to actually strike a chord with moviegoers. The sequel, however, is decried as one of the worst movies ever made. It's been awhile since <em><a href="http://movies.ign.com/objects/873/873720.html">Mortal Kombat: Annihilation</a></em> stumbled into theaters, and finally the franchise is going to get another chance at glory. <br /> <br /> It was recently announced that <em><a href="http://pc.ign.com/objects/008/008037.html">Mortal Kombat</a></em> will be receiving the reboot treatment. Given that Hollywood still can't seem to wrap its collective head around videogame projects, we feel it's time we offered a few suggestions for ways to improve the series. If the new <em>MK</em> film can follow thee guidelines, we should hopefully be able to avoid a repeat of <em>Annihilation</em>. <br /> <br /></p>
<hr />
<p><br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040116274.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>Compared to current movie production values, the first <em><a href="http://movies.ign.com/objects/873/873719.html">Mortal Kombat</a></em> looked like it was shot on the SyFy Channel's backlot. And in 1995, the only CG special effects they had were Raptors and the watery gateway from <em>Stargate</em>, the latter of which <em>MK</em> uses for, well, everything in Outworld.  <br /> <br /> Now, thanks to the wonderful world of present day, more money can be poured into the production to give us a scale that is, at the very least, on par with <em>Doom</em>'s studio budget, but hopefully 70% less sucky. <br /> <br /> A bigger budget equals bigger Kombat arenas, which means no more <a href="http://stars.ign.com/objects/142/14244914.html">Liu Kang</a> vs. some guy from <em>Only the Strong</em>, next door to Jeff Probst's tribal council. The arenas should also represent some of the fan favorites (Bridge over the spike pit, please) and should allow for as dynamic a fight as possible. How cool would a fatality-ending brawl be if it happened in the coolest ring the games ever had, all in one take, with <em>Matrix</em>-esque sensibilities now?  <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503261.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041306302-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Impalements are also a must.</div>
</div>
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<p>And as for the special effects, we think even the movie's die-hard fans would agree that Goro needs an upgrade. Full photo-realistic CG, please. That way, we can actually get a Fatality worthy of the four-armed brute, and not just a shoulder punch to Cage's friend. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040123352.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>No more Highlanders for the new <em>MK</em> movie. Maybe even cast some real martial artists to make the fighting more real and visceral, as the first movie is quite guilty of cutting away from the action on key hits, in favor of random close-ups of Liu Kang kung fu yelling into camera. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503263.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041303959-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Raiden performs LASIK on himself.</div>
</div>
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<p>And if the film can get some "big name" stars in the roles of <a href="http://stars.ign.com/objects/142/14245577.html">Johnny Cage</a>, Raiden (Chow Yung-Fat FTW!) and <a href="http://stars.ign.com/objects/142/14245308.html">Shang Tsung</a>, all the better. We suggest casting a relative unknown as Liu Kang, as most of our proposed story hinges on him being in nearly every scene. If the actors can participate in as many of the fights as possible, then that would lend the reboot a better chance at connecting with its audience through the action set-pieces, which will no doubt be wall-to-wall in the reboot. Even the first movie gave a lot of the actors a chance to show off their moves. <br /> <br /> If anyone from the first <em>MK</em> opus should return, or provide a bridge between film series, we suggest Bridgette Wilson. Mrs. Pete Sampras hasn't done a whole lot of anything movie-wise. So if she can get some time off from her job at Pinkberry, we hope the script can afford her a cameo.</p>
<p><em>The <a href="http://cheats.ign.com/objects/008/008097.html">Mortal Kombat</a> franchise has a rocky history when it comes to Hollywood. The first MK film is one of the few videogame adaptations to actually strike a chord with moviegoers. The sequel, however, is decried as one of the worst movies ever made. It's been a while since <em><a href="http://movies.ign.com/objects/873/873720.html">Mortal Kombat: Annihilation</a></em> stumbled into theaters, and finally the franchise is going to get another chance at glory. <br /> <br /> It was recently announced that <a href="http://pc.ign.com/objects/008/008037.html">Mortal Kombat</a> will be receiving the reboot treatment. Given that Hollywood still can't seem to wrap its collective head around videogame projects, we feel it's time we offered a few suggestions for ways to improve the series. If the new <em>MK</em> film can follow thee guidelines, we should hopefully be able to avoid a repeat of Annihilation.</em> <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040123930.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>You want to know one thing that bugged us about the <a href="http://movies.ign.com/objects/873/873719.html">Mortal Kombat</a> movies? Well, clearly there were many things, but it was frustrating that the movies so rarely relied on the iconic moves and fatalities of the characters seen in the games. Other than Johnny Cage's Split Punch and the occasional blast of ice from Sub-Zero, there isn't much in the fighting style of the movies that evokes the games. (But we do give credit for featuring Liu Kang's first horizontal bicycle kick attack in the first movie.) <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503267.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041307568-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">"Give us a kiss!!!"</div>
</div>
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<p>That needs to change this time around. We want <a href="http://stars.ign.com/objects/142/14244914.html">Liu Kang</a> to unleash his full arsenal &ndash; flying jump kicks, bicycle kicks and even a few fireballs for good measure. When it comes to Scorpion, we don't want to see his signature harpoon turn into a bird-like monster that lives inside his hand. We merely want to see him impale an enemy, scream "Get over here!", and go to town on their vital organs. Is that too much to ask? <br /> <br /> Conversely, we'd like to see the fighting take on a more brutal and violent tone. Mortal Kombat shouldn't be full of characters who look more like actors sparring than real fighters. We want every burst blood vessel and broken bone to be seen, felt and heard on-screen. If that requires the movie be given an R-rating, then so be it. When a franchise prides itself on excessive violence like Mortal Kombat does, there's no point in cutting corners for the movie. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503271.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041308959-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">A man wearing a Goro skin suit is not Goro.</div>
</div>
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<p>The movie, ultimately, will live and die by the fight choreography. Bring in Yuen Woo Ping and his unique brand of Wire-Fu, but also bring in some blunt-force action, a la the fighting style of the <em>Bourne</em> films. The more the film can present the fighters' unique fisticuff styles, the more variety the combat will have, and the happier audiences will be. (Basically, watch the leaked <em>Tekken</em> trailer online, share the laugh with your colleagues, and do the <em>exact opposite of that</em>.)  <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040125086.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>Arguably, the best thing Paul Anderson's <em>MK</em> had going for it was it's "In" to the story; how we managed to kinda sorta buy Liu Kang and Johnny Cage's reasons for answering Tsung's e-vite to Outworld's Octagon. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503269.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041310271-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Liu Kang's Pantene Pro-V hair has gots to stay.</div>
</div>
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<p>We suggest taking a similar approach, and keep Liu Kang as our main protagonist. In fact, we pick up with him like we find Wolverine in the first <em>X-Men</em> movie &ndash; fighting for money and purpose. Swap out a bar in Canada for a makeshift fight club, though, as our world is populated with young Turks and quick kicks who have heard of the infamous Outworld tournament, and thus participate in fight clubs around the world to prove themselves worthy of participation in it. <br /> <br /> Liu Kang's brother (or maybe his lover) lost their lives in the tournament, and Kang lives the rest of his days introducing opponents to a permanent state of FUBAR. Along comes Shang Tsung's Mystique-like emissary to make Kang an offer he can't refuse &ndash; to fight in Outworld for revenge, for meaning &ndash; and cue the techno "Mortal Kombaaaaaaat!" music. <br /> <br /> Follow a similar recruitment process for <a href="http://stars.ign.com/objects/142/14245577.html">Johnny Cage</a>, Ms. Blade and the rest of our heroes. Or maybe Raiden sets out to assemble an army of Kombatants to take down <a href="http://stars.ign.com/objects/142/14245308.html">Shang Tsung</a>.  <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503265.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041305084-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Just over Liu Kang's shoulder is the Flight 815 survivors' camp.</div>
</div>
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<p>Another possible take could be to follow a plot similar to the MK game Shaolin Monks, and have Liu Kang and <a href="http://stars.ign.com/objects/142/14245596.html">Kung Lao</a> take point as they head off to Shang Tsung's Academy for Soul Swallowing. The core purpose for all of this would be to showcase the world and why these people fight in the first place. (And yes, kids, there will be plenty of opportunity for Sub Zero, Scorpion and Goro to deliver some hurt.) <br /> <br /></p>
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<p><br /> <br /></p>
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<p><strong>Liu Kang:</strong> It doesn't matter which MK fighter of the 2700 available you prefer. Liu Kang will always be the main hero of the franchise. Especially since this new movie is going to be a reboot, Liu Kang's presence is absolutely mandatory. The other fighters may be there for their own personal reasons, but Liu is the one with the strength of character and the fighting skills to actually win the day and topple Shang Tsung. The alternative is one really depressing ending for our heroes. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040118992.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Kung Lao:</strong> One of the disappointing aspects of the movies is that Kung Lao's role was greatly</p>
<p>downplayed. The character died within the first moments of the original film, with his death</p>
<p>serving as Liu Kang's motivation for entering the tournament. This time, we'd like to see Kung Lao actually join his brother in kombat. Mortal Kombat: Shaolin Monks proves the franchise is often at its best when these two join forces.&nbsp;</p>
<p>&nbsp;</p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040115633.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong><a href="http://stars.ign.com/objects/142/14245188.html">Sonya Blade</a>:</strong> Sonya Blade needs to be present, if for no other reason than we don't want the next MK movie to be a total sausage-fest. But that's hardly the only reason. Sonya provides a nice no-nonsense attitude to complement her good looks. If Sonya defines what it means to "fight like a girl", then we consider that a very high complement. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040111602.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Scorpion:</strong> What is Mortal Kombat known for if not its plethora of multicolored ninjas? And which of these ninjas is more beloved than the demonic Scorpion? Forget Liu Kang, we bet fans would be lining up with torches and pitchforks if Scorpion didn't make the cut. With his memorable moves, tragic backstory, and his rivalry with Sub-Zero, Scorpion is the complete package. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040116914.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Sub-Zero:</strong> You can't have Scorpion without Sub-Zero. It's a law of nature. Check your physics textbook. These two ninjas are as inseparable as Snake-Eyes and Storm Shadow, and their rivalry is at least as heated. The first MK movie failed by not pitting these two against one another in any significant way. This time, we expect Sub-Zero to unleash the full force of his icy powers against Scorpion. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040122820.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Johnny Cage:</strong> Every movie needs a dose of comedic relief. That's where Johnny Cage comes in. This world-famous actor also happens to be an accomplished fighter with an impressive repertoire of moves. He's self-confident and full of swagger. And he's also not afraid to bust out a Shadow Kick when appropriate. Just in case the next movie is in danger of taking itself too seriously, Johnny Cage will be there to save the day. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040120445.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Raiden:</strong> Mortal Kombat is full of heroes who get way in over their heads. That's where Raiden comes in. This Elder God controls the power of lightning and manipulates humans like pawns on a chessboard. But unlike many of his brethren, Raiden generally has Earth's best interests in mind. MK has many gods from otherworldly realms. For now, however, we think the franchise should stick to Raiden and slowly work its way up the ladder. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040113696.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Shang Tsung:</strong> Shang Tsung may not be the biggest bad guy in the Mortal Kombat ranks, but he's still one of the most popular. It would just be wrong to reboot the franchise and not have Shang Tsung waiting in the wings. This master warrior and devourer of souls has made many enemies over the years, and any MK saga must begin with the story of how Earth's greatest topple this tyrant. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040122258.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Goro:</strong> Where Shang Tsung wanders, Goro looms behind him. This hulking beast is Tsung's bodyguard and the ultimate MK champion. Colorful ninjas and escaped convicts are one thing, but sometimes we need our MK fighters to clash with something truly out of this world. With today's CG technology, we can finally get the epic Goro fight scene we've been waiting to see. <br /> <br /></p>
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<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040121492.jpg" border="0" width="120" height="120" align="right" /></div>
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<p><strong>Reptile:</strong> At some point the franchise went a little overboard with palette-swapped ninja characters. Does anyone actually play as Ermac? But Reptile came in before the trend got old. This green ninja may look human, but underneath he's cold-blooded and ruthless. The battle between Liu Kang and Reptile is still one of our favorite scenes in the first movie. Fifteen years later we expect even more from this scaly villain.</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 09:07:10 +0000</pubDate>
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    <item>
      <title><![CDATA[Tiger Woods PGA Tour 11 Announced]]></title>
      <link>http://www.1cdkey.com/blog/online-feedback/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://media.1up.com/media?id=3774140&amp;type=lg" border="0" alt="Tiger Woods PGA Tour 10" /> <br />EA Sports has announced <a href="../../../../../../do/gameOverview?cId=3172923" title="Tiger Woods PGA Tour 11">Tiger Woods PGA Tour 11</a>, cementing the company's plans to continue their relationship with the golf pro. The game is due out this summer for Xbox 360, PlayStation 3, Wii, and iPhone. This came alongside an announcement of the open beta for <a href="../../../../../../do/gameOverview?cId=3171181" title="Tiger Woods PGA Tour Online">Tiger Woods PGA Tour Online</a>, developed by EA Tiburon. Players can invite others to join the beta using Facebook, and to give feedback to the developers. The beta includes the usual features you'd expect from the franchise, including golfer progression, sponsorships, and pro shops, along with a daily score to beat.
<p>The company faced a difficult public relations situation late last year, when the golf legend became tabloid fodder for multiple acts of adultery. As several sponsors distanced themselves from Woods, EA <a href="../../../../../../do/newsStory?cId=3177176">stood by him</a>. Peter Moore <a href="../../../../../../do/newsStory?cId=3177505">explained</a>, "regardless of what's happening in his personal life, and regardless of his decision to take a personal leave from the sport, Tiger Woods is still one of the greatest athletes in history." True as that may be, EA still seemed nervous about his improprieties reflecting poorly on them as recently as last week, when a <a href="../../../../../../do/newsStory?cId=3177606">poll</a> circulated asking if players view EA less favorably and if they would be as likely to buy a Tiger Woods game. The controversy could blow over entirely, but if Tiger's affairs cause too much backlash, EA might reconsider its options.</p>
</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 04:13:24 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[The Behemoth's DLC Proceeds to Fund Haiti Relief Effort]]></title>
      <link>http://www.1cdkey.com/blog/american-red-cross/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3784055&amp;type=lg" border="0" alt="Castle Crashers" /> <br />The tragic earthquake that struck Haiti last week marked a disheartening start for 2010. On the plus side, people from nearly all walks of life are pulling together to help bring relief to the Haitians, and the videogame industry is <a href="../../../../../../do/newsStory?cId=3177632" title="All PopCap Proceeds Today Go to Haiti Earthquake Relief">no</a> <a href="../../../../../../do/newsStory?cId=3177650" title="Play Halo 3 on Weds and Thurs to Raise Haiti Relief Money">exception</a>.
<p>The folks behind <a href="../../../../../../do/gameOverview?cId=3141981" title="Castle Crashers">Castle Crashers</a> at The Behemoth are the latest developers to step up to the task. Anyone who purchases DLC for either Castle Crashers or <a href="../../../../../../do/gameOverview?cId=3152337" title="Alien Hominid HD">Alien Hominid HD</a> between now and Sunday, January 24 will have 100 percent of their proceeds donated toward the <a href="http://www.redcross.org/" target="_blank">American Red Cross</a>' efforts in Haiti. Not only that, but The Behemoth's employees have pledged to collectively match those donations with their own funds.</p>
<p>Be generous if you've got the extra cash. You could certainly do much worse things with that money than exchanging charity for DLC.</p>
</div>
<p>&nbsp;</p>]]></description>
      <pubDate>Sat, 30 Jan 2010 04:08:47 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rockstar Comments on Allegedly Poor Working Conditions in San Diego]]></title>
      <link>http://www.1cdkey.com/blog/allegations-rockstar/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><br />
<div><img src="http://www.1up.com/media?id=3784366&amp;type=lg" border="0" alt="Rockstar " /> <br />Rockstar has stayed mostly silent since allegations of "degrading" work conditions at Rockstar San Diego were made public. A letter from an individual claiming to represent the spouses of staff members at the <a href="../../../../../../do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption</a> developer claimed "the working conditions persist to deteriorate as employees are manipulated by certain hands that wield the reigns of power in Rockstar San Diego." It also suggested that management was lying about deadlines among other transgressions and yet, with the exception of an Eye of Sauron-looking <a href="../../../../../../do/newsStory?cId=3177629">image</a> that essentially mocked the whole situation, there had been no official response from Rockstar. Whether that was out of a desire to not lend any credibility to the claims or a hope that this would all just go away, Rockstar has finally addressed the situation in a mailbag feature on their website.
<p>Citing two Twitter messages that requested they respond to the San Diego studio situation, Rockstar <a href="http://www.rockstargames.com/newswire/2010/01/21/2821/asked_&amp;_answered_-_re_red_dead_redemption_l.a._noire_rockstar_san_diego_and_more" target="_blank">offered</a> up reassurances that Red Dead Redemption will be released on time in April. About the allegations, they had the following to say:</p>
<blockquote>As for the stories spreading around the internet, yes we have noticed them. Unfortunately, this is a case of people taking the opinions of a few anonymous posters on message boards as fact. No business is ever perfect, but Rockstar Games is a tight knit team made up of around 900 supremely talented and motivated professionals, many of whom have worked here for a very long time. We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs, but the vast majority of our company are focused solely on delivering cutting edge interactive entertainment. We?ve always cared passionately about the people working here, and have always tried to maintain a supportive creative environment. There is simply no way Rockstar could continue to produce such large scale, high quality games without this. That being said, making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can.</blockquote>
Anyone who was completely convinced about the situation isn't likely to be satisfied by this alone. But the letter promised legal action would be taken if the situation was not rectified, so unless the working conditions <em>were</em> poor and have since been fixed, it looks like the letter might not turn out to be true -- at least not 100% true. It's entirely possible that litigation will still be forthcoming, but for the time being, we have to continue to treat this story as a rumor at best.</div>
</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 04:03:35 +0000</pubDate>
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      <title><![CDATA[Mass Effect 2 Will Have Free and Paid DLC]]></title>
      <link>http://www.1cdkey.com/blog/cerberus-network/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3784437&amp;type=lg" border="0" alt="Mass Effect 2" /> <br />The announcement of <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a>'s new <a href="../../../../../../do/newsStory?cId=3177659">Cerberus Network</a> was left pretty vague, and left us with a lot of questions. EA, at the time, was tight-lipped about them when asked, but we're starting to get more details that paint a complete picture of how Cerberus will be used in the game. Joystiq <a href="http://www.joystiq.com/2010/01/22/mass-effect-2-dlc-not-only-available-through-cerberus-network/" target="_blank">reports</a> that DLC through Cerberus will be free, but other for-pay downloadable content will also be made available that doesn't require Cerberus access.
<p>"We'll definitely have for-pay DLC down the road too," said Dr. Greg Zeschuk. "It's not going to be all free DLC for Mass Effect 2 -- far from that. There'll be paid DLC packs, and there'll be stuff available through Cerberus as well." So essentially, it seems the Cerberus Network will act as lifetime access to any free goodies BioWare puts out -- likely smaller items like armor or weapons. But if you didn't buy it new and don't care for using Cerberus, you can still access any of the planned paid DLC, which will probably consist of larger content like mission packs.</p>
</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 03:56:56 +0000</pubDate>
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      <title><![CDATA[Mario and Luigi Hit the Jersey Shore]]></title>
      <link>http://www.1cdkey.com/blog/stereotypes-lady-punching/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div>
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<br />Let's be honest for a second: MTV's <em>Jersey Shore</em> is such an intellect-eroding freakshow that the very idea of a <em>Jersey Shore</em> spoof video probably sounds a bit unnecessary. And really, what comedy writer in their right mind would even attempt to top the real-life, <a href="http://www.youtube.com/watch?v=Xe7V85lA-bI" target="_blank">lady-punching</a> antics of the Shore's orange-skinned antiheroes?
<p>Apparently the folks from <a href="http://www.drcoolsex.com">DrCoolSex</a> were up for the challenge. Their latest YouTube short <a href="http://www.youtube.com/watch?v=nkVscVBnZIU" target="_blank">transplants</a> Mario, Luigi, and the rest of the Mushroom Kingdom crew into a <em>Jersey Shore</em>-like reality T.V. show. The resulting fracas is more than worth a look, if you ask us.</p>
</div>]]></description>
      <pubDate>Sat, 30 Jan 2010 03:51:22 +0000</pubDate>
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      <title><![CDATA[Microsoft's X10 Expo to be Held in San Francisco]]></title>
      <link>http://www.1cdkey.com/blog/Microsoft-s-X10-expo-to-be-held-in-san-francisco/</link>
      <description><![CDATA[<div class="article-body">Media alerts are doing the rounds right now stating that <a href="http://www.gamespy.com/company/025/025169.html">Microsoft</a> has decided to resurrect its thought-to-be-defunct Xbox 360-focused expo. The last expo was X06, which took place in sunny Barcelona, Spain in September 2006. X10, as it's inventively being called, will take place in San Francisco, which is generally considered to be the U.S. hub of the videogame media industry.<br /><br /> The <a href="http://blog.seattlepi.com/microsoft/archives/192197.asp" target="_blank">SeattlePI</a> blogged the following:
<blockquote class="contentquote">It ain't CES or PDC or MIX &ndash; X10 will run just four hours long on a Thursday afternoon, Feb. 11. It's at the Terra event center in San Francisco.<br /><br /> Some notable games on tap: "<a href="http://xbox360.gamespy.com/xbox-360/remedy-project-next-gen-title/index.html">Alan Wake</a>," "<a href="http://xbox360.gamespy.com/xbox-360/crackdown-2/index.html">Crackdown 2</a>," "<a href="http://xbox360.gamespy.com/xbox-360/fable-iii/index.html">Fable III</a>," "<a href="http://xbox360.gamespy.com/xbox-360/halo-project/index.html">Halo: Reach</a>," "Splinter Cell Conviction," "Final Fantasy XIII" and more.</blockquote>
As stated, the industry event will only run for four hours -- surely a sign that the economic downturn is still a prime factor for events such as these. GameSpy will be there, and in turn, so will you.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1063591/x10_inline_1264508792.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Taken on the streets of San Francisco last night.</div>
</div>
<!--- end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Keeping it lean is wise. Flying media halfway across the globe to check out a couple of videogames can get expensive. So I guess the big push for MS will be <a href="http://xbox360.gamespy.com/xbox-360/project-natal-e3-demo-series/index.html">Project Natal</a>. Personally, I'm much more excited to get new information, media and movies for Crackdown 2 and Halo: Reach. Maybe we'll even get a surprise or two...</div>
<p>&nbsp;</p>
<!-- START: paging --> <!-- END: paging -->]]></description>
      <pubDate>Fri, 29 Jan 2010 10:05:53 +0000</pubDate>
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    <item>
      <title><![CDATA[Red Dead Redemption: All the RAGE]]></title>
      <link>http://www.1cdkey.com/blog/red-dead-redemption-all-the-rage/</link>
      <description><![CDATA[<p>Rockstar San Diego's ambitious Western epic has apparently been in development since 2004. During that time the studio has also built the Rockstar Advanced Game Engine (RAGE), using it to power both Rockstar's Table Tennis and Midnight Club: Los Angeles, so RDR clearly hasn't been its only focus for the past six years. Still, it's a lengthy development cycle no matter which way you slice it, and we recently got our first hands-on play with the game to find out if the long wait has been worth the while. <br /> <br /> As it is a Western, it's only appropriate that we split this article into The Magnificent Seven things that impressed us most about the game, along with The Dirty (Half-)Dozen problems <a href="http://games.ign.com/objects/499/499359.html">Rockstar San Diego</a> needs to fix before the game's April release. Saddle up, pardners!</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 10:01:06 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield Bad Company 2 Beta]]></title>
      <link>http://www.1cdkey.com/blog/battlefield-bad-company-2-beta/</link>
      <description><![CDATA[<p>DICE made the week a lot more enjoyable today with the release of the demo for its upcoming multiplayer shooter, <a href="http://xbox360.ign.com/objects/142/14293277.html">Battlefield: Bad Company 2</a>. The latest installment in the series, known for its mix of infantry and vehicle action and large sandbox environments, will be released for PC, Xbox 360 and PS3 on March 2 in North America, with a European release following on March 4. But if you're like us and just can't wait, you can grab the demo right now on <a href="http://www.fileplanet.com/209408/200000/fileinfo/Battlefield:-Bad-Company-2---Beta-Client"><strong>Fileplanet</strong></a> or directly from Xbox Live Marketplace.</p>
<p>Senior producer Patrick Bach explains:</p>
<ul>
"After the success of the PS3 beta, we're excited to provide gamers --- especially our long-supporting, rabidly passionate PC fans -- with another opportunity to get into the game before release. Our fans have been a huge part of the franchise's success and we can't wait for everyone to experience the amazing gameplay and unforgettable Battlefield moments in Battlefield: Bad Company 2."
</ul>
<p>The demo focuses on Port Valdez. Supporting 32 players on PC and 24 on the consoles, Port Valdez pits the US against Russia in a fight to control a crucial Alaskan port. As players battle through the industrial setting, they'll have the chance to make use of five land vehicles and three air vehicles including Mobile Battle Tanks, speedy Quad Bikes and Mobile Armored AA.</p>
<p>A demo for the PlayStation Network will be made available on February 4 in Europe and February 11 in North America.</p>
<p>Head on over to <a href="http://www.fileplanet.com/209408/200000/fileinfo/Battlefield:-Bad-Company-2---Beta-Client"><strong>Fileplanet</strong></a> now to try the beta for yourself.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 09:57:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Episodes From Liberty City Headed To PlayStation 3, PC]]></title>
      <link>http://www.1cdkey.com/blog/episodes-from-liberty-city-headed-to-pc/</link>
      <description><![CDATA[<p>The once Xbox Live exclusive content for <a href="http://ps3.ign.com/objects/793/793799.html">Grand Theft Auto IV</a> is now headed to PlayStation 3 and Games for Windows platform, <a href="http://games.ign.com/objects/026/026864.html">Rockstar Games</a> announced tonight. <br /> <br /> <a href="http://ps3.ign.com/objects/059/059690.html">Grand Theft Auto: Episodes from Liberty City</a>, which contains both "The Lost and Damned" and "The Ballad of Gay Tony" episodes, will be available on March 30 and will not require a stand-alone copy of GTA IV. <br /> <br />"It's been a long time coming, but we are proud to finally deliver Episodes From Liberty City for the PC and PlayStation 3," said Sam Houser. "We appreciate the patience of our PlayStation 3 and PC fans worldwide, and we look forward to putting the games in your hands this March." <br /> <br /> Both episodes will also be available for download on PlayStation Network and Games for Windows &ndash; LIVE, but will require a copy of Grand Theft Auto IV to play. <br /> <br />"Grand Theft Auto: Episodes from Liberty City has been one of the most requested gameplay experiences by PlayStation fans, and we're thrilled to finally bring the closing chapters of the GTA IV story from one of the biggest franchises in gaming to PS3," said Rob Dyer, senior vice president of publisher relations, SCEA. <br /> <br /> Episodes from Liberty City will retail for $39.99, while individual downloadable episodes will cost 19.99 each.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 09:54:29 +0000</pubDate>
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    <item>
      <title><![CDATA[Mass Effect 2 Achievement Guide]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-2-achievement-guide/</link>
      <description><![CDATA[<p>While there's no denying Mass Effect's status as one of the current generation's finest games, it did have one glaring flaw: pain-in-the-ass achievements. You'd have to play through the game at least three times (seriously) to get all 1000 points, including once on Insane difficulty. That's dedication. Thankfully, BioWare's Master of Achievement Design (I assume this is a real title) decided to make things quite a bit easier for <a href="http://xbox360.gamespy.com/xbox-360/mass-effect-2/index.html">Mass Effect 2</a>. This handy guide will put you well on your way to a perfect 1000 points, though you'll still need to work for them.<br /><br /></p>
<table id="head" border="0">
<tbody>
<tr>
<th><strong>Tips 'n' Tricks 'n' Cheats</strong></th>
</tr>
</tbody>
</table>
<p><br /> <strong>Difficulty:</strong> Although you could <em>technically</em> get all 1000 achievement points in a single playthrough on the Insanity difficulty, you'd only be making it unnecessarily hard on yourself. You're much better off playing through the game once on Normal (or lower, as there's only the one difficulty-dependent achievement) so you can collect and do everything more quickly. Once you've gotten the majority of achievements in that playthrough, you can start a new game on Insanity and burn through it doing the minimum amount of stuff.<br /><br /> <strong>Gaming the System:</strong> Mass Effect 2's achievements accumulate across multiple playthroughs and don't reset if you die, so you can technically use this feature to your advantage if you're in a rush to unlock them. In combat, you can pop off a few headshots or armor incinerations, intentionally die, then reload and do it again and again as many times as you'd like (consider it practice for the game's tougher moments if that makes it more palatable). <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> even included a progress counter that will pop up when you hit milestones.<br /><br /> <strong>Make Your Squad Work for You:</strong> The achievements in Mass Effect 2 aren't just reliant on Shepard's power. In fact, you can use your teammates to help out quite a bit. I played with Cerebus Agent Miranda and Salarian Doctor Mordin for the majority of the game, as their Overload, Warp, and Incinerate biotic powers are extremely helpful in knocking down the Shields, Barriers, and Armor of your foes. The fact that there are three achievements with those very requirements isn't a coincidence, as you'll see in the Educational Combat section.</p>
<!-- start image div  -->
<div class="imageInline" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1063566/mass-effect-2-20100128054905461-000.jpg" border="0" width="610" height="343" /></div>
<!--- end image div -->
<p><br />Oh, and that's not to say that you shouldn't use other characters, because you really should. Thankfully the game usually gives you the option to select your squad right before you enter combat.<br /><br /></p>
<table id="head" border="0">
<tbody>
<tr>
<th><strong>Normandy Achievements</strong></th>
</tr>
</tbody>
</table>
<table id="achievement" border="0">
<tbody>
<tr>
<th>Achievement Name</th> <th>Description</th> <th>Points</th>
</tr>
<tr>
<td><strong>Fashionista</strong></td>
<td>Personalize your armor in your quarters on the Normandy.</td>
<td>5</td>
</tr>
<tr class="alt">
<td><strong>Highly Trained</strong></td>
<td>View all advanced combat training videos at Shepard's private terminal.</td>
<td>15</td>
</tr>
</tbody>
</table>
<p><br /> The easiest non-story achievements to get in Mass Effect 2, these won't take you more than a few minutes to get once you're back on the Normandy. Shepard's quarters are on the top floor, and all you need to do is tweak the color of the armor and save it to unlock the achievement. As for the videos, just hop onto the terminal next to the galaxy map to check them out. Pay attention, as advanced tactics come in handy later in the game and in tougher difficulties.</p>
<p><strong>Exploration Achievements</strong></p>
<div class="article-body">
<table id="head" border="0">
<tbody>
<tr>
<th></th>
</tr>
</tbody>
</table>
<table id="achievement" border="0">
<tbody>
<tr>
<th>Achievement Name</th> <th>Description</th> <th>Points</th>
</tr>
<tr>
<td><strong>Scholar</strong></td>
<td>Unlock 15 new <a href="http://xbox360.gamespy.com/xbox-360/mass-effect-2/index.html">Mass Effect 2</a> codex entries.</td>
<td>15</td>
</tr>
<tr class="alt">
<td><strong>Prospector</strong></td>
<td>Retrieve mineral resources by scanning and probing a planet in the galaxy map.</td>
<td>5</td>
</tr>
<tr>
<td><strong>Operative</strong></td>
<td>Complete a mission discovered by scanning an unexplored world.</td>
<td>15</td>
</tr>
<tr class="alt">
<td><strong>Agent</strong></td>
<td>Complete 5 missions discovered by scanning unexplored worlds.</td>
<td>50</td>
</tr>
<tr>
<td><strong>Explorer</strong></td>
<td>Visit 100% of the planets in an unexplored cluster.</td>
<td>10</td>
</tr>
</tbody>
</table>
<br /> As was the case in the first Mass Effect, you'll unlock codex entries by talking to people or listening to the various data logs scattered around the galaxy. The Scholar achievement should be unlocked fairly early in the game, as will the Prospector one. All you need to do for that one is hop into the galaxy map, visit any planet that you can't land on, and start scanning. Once you find a spike on the meter, hit the right trigger to fire a probe and collect your precious minerals.<br /><br /> The Operative achievement can be unlocked simply by exploring every planet you come across (Aria in Illium may be able to help you on your way) and doing at least a rudimentary scan. You'll be informed there's an anomaly by EDI, and you can follow the white arrow in your scan to find it. Save your game, then head down to the surface to complete the mission.<br /><br /> By saving first, you give yourself the choice of getting the Agent achievement the easy way or the hard way. Since the achievements are cumulative, you can simply complete and reload the mission five times in a row to save yourself a lot of time spent cruising the galaxy exploring every planet... although you'd be robbing yourself of experience points and some wonderfully varied missions.<br /><br /> 
<table id="head" border="0">
<tbody>
<tr>
<th><strong>Technology Achievements</strong></th>
</tr>
</tbody>
</table>
<table id="achievement" border="0">
<tbody>
<tr>
<th>Achievement Name</th> <th>Description</th> <th>Points</th>
</tr>
<tr>
<td><strong>Scientist</strong></td>
<td>Complete any research project in the Normandy's laboratory.</td>
<td>10</td>
</tr>
<tr class="alt">
<td><strong>Technician</strong></td>
<td>Obtain 10 technology upgrades.</td>
<td>15</td>
</tr>
<tr>
<td><strong>Weapon Specialist</strong></td>
<td>Fully upgrade a weapon.</td>
<td>15</td>
</tr>
<tr class="alt">
<td><strong>Power Full</strong></td>
<td>Evolve any power.</td>
<td>15</td>
</tr>
</tbody>
</table>
<br /> The key to getting the Scientist, Technician, and Weapon Specialist achievements is exploring every part of every environment and completing plenty of side missions. You'll find (or buy) plenty of upgrades as you progress, but you'll need to have minerals on hand if you want to do the research in the Normandy (it's in the medical bay) for the Scientist achievement. As for the Weapon Specialist achievement, you'll want to make sure you're extra-careful about checking every crate or store you come across, as you need to find a total of seven weapon-specific upgrades to get it.<br /><br /> <!-- start image div  -->
<div class="imageInline" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1063566/mass-effect-2-20100128054936273-000.jpg" border="0" width="610" height="344" /></div>
<!--- end image div --><br /> Finally, obtaining the Power Full is as easy as using your points when you level up. You won't have any problem maxing out at least one of your Shepard's powers over the course of the game. You'll need a total of 10 upgrade points to max out a power.<br /><br /> 
<table id="head" border="0">
<tbody>
<tr>
<th><strong>Educational Combat Achievements</strong></th>
</tr>
</tbody>
</table>
<table id="achievement" border="0">
<tbody>
<tr>
<th>Achievement Name</th> <th>Description</th> <th>Points</th>
</tr>
<tr>
<td><strong>Tactician</strong></td>
<td>Hit 20 different targets with multiple biotic powers to combine the effects.</td>
<td>10</td>
</tr>
<tr class="alt">
<td><strong>Overload Specialist</strong></td>
<td>Disrupt the shields of 25 enemies.</td>
<td>15</td>
</tr>
<tr>
<td><strong>Warp Specialist</strong></td>
<td>Warp the barriers of 25 enemies.</td>
<td>15</td>
</tr>
<tr class="alt">
<td><strong>Incineration Specialist</strong></td>
<td>Incinerate the armor of 25 enemies.</td>
<td>15</td>
</tr>
</tbody>
</table>
<br /> If you watched the Advanced Combat videos on the Normandy, you should realize how important it is for you to know how to use your troops. Part of that is knowing how the enemy can be taken down. The three biotic Specialist achievements are good examples of how (sometimes) achievements can open your eyes to the right way to play. To see if an enemy's protected, just make sure you look at its status bar when you've got it highlighted with RB. Here's a cheat sheet:<br /><br /> Yellow Indicator - Armor - Incinerate<br /><br /> Blue Indicator - Shields - Overload<br /><br /> Purple Indicator - Barrier - Warp<br /><br /> You'll generally need to take down an enemy's defenses before you can use certain offensive biotic powers on them, so it's important to have the right people and tools for the job. Since Mordin has Incinerate and Miranda has both Warp <em>and</em> Overload, I went with them. However, other characters have similar skills. One note: Be careful if you're using Warp, Disrupter, or Incendiary ammo in an effort to get this achievement, as the bullets are more likely to do the real damage!<br /><br /> Obtaining the Tactician achievement is fairly easy once you know what to do. They key is waiting a second between attacks so you get credit for doubling up. I found it best to have one character hit an enemy with a stasis biotic power like Pull or Neural Shock, quickly followed by an offensive attack like Warp, Shockwave, Incinerate, or one of the others. You should be doing this regardless of the achievements, as it's a fundamentally solid way to go through combat.</div>]]></description>
      <pubDate>Fri, 29 Jan 2010 09:49:51 +0000</pubDate>
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      <title><![CDATA[ Platinum Games Unveils New Title 'Vanquish']]></title>
      <link>http://www.1cdkey.com/blog/platinum-games-unveils-new-title-vanquish/</link>
      <description><![CDATA[<p>Tonight, Platinum Games <a href="http://platinumgames.com/2010/01/29/vanquish-2/" target="new"><strong>unveiled a debut trailer</strong></a> for its new title Vanquish, which appears to be another take on the shooter genre. <br /> <br /> The trailer contained no actual gameplay footage, but instead treated us all with an impressive blend of live action sequences and CGI. As for the story, there's an alien attack on the United States and one man in a white combat suit is sent to put a stop to the war. <br /> <br /> Sound familiar? <br /> <br />The game will be headed up by producer Atsushi Inaba, who previously worked on Devil May Cry, God Hand, and Mad World, and famed Resident Evil creator Shinji Mikami. Yeah, get excited. <br /> <br />Though no other details were released, we'd venture to guess this will be a PlayStation 3/Xbox 360 title. However, the character design is reminiscent of <a href="http://cube.ign.com/objects/495/495499.html">P.N.03</a>, a Gamecube title released in 2003, so it may also appear on the Wii. <br /> <br /> We hope to have more details on this soon. <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1065014/vanquish_480_1264745912.jpg" border="0" width="480" height="290" align="center" />
<div class="inlineImageCaption" style="width: 480px;">"I need a weapon."</div>
</div>]]></description>
      <pubDate>Fri, 29 Jan 2010 09:46:22 +0000</pubDate>
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      <title><![CDATA[H2k Gaming sortiert aus - kommen Gux, moddii und Tentpole]]></title>
      <link>http://www.1cdkey.com/blog/kristoffer-schwedischen/</link>
      <description></description>
      <pubDate>Fri, 29 Jan 2010 07:41:05 +0000</pubDate>
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      <title><![CDATA[Europäische Quake Elite trifft sich in Köln]]></title>
      <link>http://www.1cdkey.com/blog/counter-strikern-wowlern/</link>
      <description><![CDATA[<p>Nach den Counter-Strikern und WoWlern treffen nun auch die Quaker zum europ&auml;ischen Finale in K&ouml;ln ein. Die 16 qualifizierten Spieler streiten sich dabei um die sechs Slots, welche die Qualifikation f&uuml;r die Finalspiele in Hannover bedeuten. Von heute Mittag bis Sonntagabend wird ESL TV dabei alle Spiele live &uuml;bertragen, die laut Planung strikt nacheinander weg gespielt werden sollen.<br /><br />Den Anfang macht die Gruppe A mit dem ersten deutschen Vertreter calipt, der gleich in seiner zweiten Partie, gegen 15:20 Uhr, auf den Polen av3k treffen wird, neben Cooller sicherlich einer der Top-Favoriten auf den Turniersieg. Dieser wird erst heute Abend, ab ca. 18:20 Uhr ins Geschehen eingreifen, wenn die Spiele der zweiten Gruppe anstehen.<br /><br />Morgen greifen dann auch Stermy, fox, Cypher und die deutsche Hoffnung k1llsen zur Maus, denn dann stehen, erneut ab 14 Uhr, die Entscheidungen der Gruppen C und D auf dem Programm.<br /><br /><span class="b">Preisgeldverteilung</span><br /><br /></p>
<div style="padding-left: 15px;">1. 3.500$ + 1 Slot f&uuml;r die World Championship Finals<br />2. 1.500$ + 1 Slot f&uuml;r die World Championship Finals<br />3. 1.000$ + 1 Slot f&uuml;r die World Championship Finals<br />4. 700$ + 1 Slot f&uuml;r die World Championship Finals<br />5. 450$ + 1 Slot f&uuml;r die World Championship Finals<br />6. 350$ + 1 Slot f&uuml;r die World Championship Finals<br />7. 300$<br />8. 200$<br />9.-16. 125$</div>]]></description>
      <pubDate>Fri, 29 Jan 2010 07:35:50 +0000</pubDate>
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      <title><![CDATA[Deutscher zieht als Gruppenerster in die Playoffs]]></title>
      <link>http://www.1cdkey.com/blog/benjamin-seiner-gruppe/</link>
      <description></description>
      <pubDate>Fri, 29 Jan 2010 07:30:20 +0000</pubDate>
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      <title><![CDATA[Cooller dominiert seine Gruppe]]></title>
      <link>http://www.1cdkey.com/blog/carmac-gab-cooller/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="center"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=14681"><img src="http://212.224.79.70/gallery/thumbs/14681.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a> <a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=14670"><img src="http://212.224.79.70/gallery/thumbs/14670.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a> <a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=14669"><img src="http://212.224.79.70/gallery/thumbs/14669.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a></div>
<div id="news_6501_readmore" style="display: block;"><br />In Gruppe B musste sich mit Alexander 'Z4muZ' Ihrfors bereits der zweite Schwede aus dem Turnier verabschieden. Zuvor scheiterte auch Sebastian 'Spart1e' Siira an der H&uuml;rde Gruppenphase. Der 23-j&auml;hrige stand punktgleich mit Benjamin 'calipt' Jakob und Maciej 'av3k' Krzykowski auf Platz zwei, allerdings hatte letzterer die bessere Map-Bilanz. <br /><br />Etwas klarer war die Sachlage in Gruppe B. Cooller dominierte seine Kontrahenten weitestgehend. Lediglich das Spiel gegen Z4muZ forderte dem Russen zeitweise alles ab. Auf der dritten und entscheidenden Map setzte sich der Favorit mit einem deutlichen 11:1 durch. Der Russe sorgte auch nach seiner letzten Partie gegen strenx f&uuml;r Gespr&auml;chsstoff. Beim Interview mit Carmac gab Cooller dem Jungspund strenx einige Tipps wie er sein Spiel verbessern k&ouml;nnte. Der Franzose schien aber wenig begeistert von dieser Aktion, worauf sich die beiden eine hitzige Diskussion lieferten. Morgen startet dann auch der zweite deutsche Akteur Marcel 'k1llsen' Paul ins Turnier.</div>]]></description>
      <pubDate>Fri, 29 Jan 2010 07:24:33 +0000</pubDate>
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      <title><![CDATA[Calipt hält sich alle Chancen offen]]></title>
      <link>http://www.1cdkey.com/blog/european-championship/</link>
      <description><![CDATA[<p>Der Tag begann f&uuml;r calipt nicht wie gew&uuml;nscht. In der ersten Partie gegen Spart1e, der die Gruppe derzeit anf&uuml;hrt, konzentrierte er sich zu sehr darauf, seinem Gegner aus dem Weg zu gehen und den richtigen Fight zu suchen, als sein Item-Set zusammen zu bekommen. So war der Schwede meistens besser ausger&uuml;stet und konnte die Aufeinandertreffen f&uuml;r sich entscheiden.<br /><br />Nach dieser 0:2-Niederlage musste calipt unbedingt gegen av3k gewinnen, der sein Auftaktmatch gegen GaRpY nur knapp f&uuml;r sich entscheiden konnte. Auch in dieser Partie ging der junge Deutsche jedem unn&ouml;tigen Kampf aus dem Weg, kam im letzten Moment in Schwung und sicherte sich die erste Map ztntourney1 mit 10:9.<br /><br />Auch auf der zweiten Map war er anfangs im Nachteil, lag zwischenzeitlich 3:0 zur&uuml;ck und hatte nahezu das Timing f&uuml;r alle Items verloren. Doch mit einem sch&ouml;nen Frag schaffte er den Anschluss und konnte den Polen bald in die Defensive dr&auml;ngen, aus der dieser sich nicht mehr befreien konnte. So holte calipt auch die zweite Map, dieses Mal mit einem starken 11:5. Nun hat er im letzten Spiel gegen GaRpY alle Chancen, aus eigener Kraft in die Playoffs einzuziehen.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 07:19:33 +0000</pubDate>
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      <title><![CDATA[ALEEX und pyro mit 12 Strafpunkten - SFTO disqualifiziert]]></title>
      <link>http://www.1cdkey.com/blog/tera-onlina-alexander/</link>
      <description><![CDATA[<div class="center ten m4" style="float: left; width: 150px;"><a href="http://www.readmore.de/mod/popup_thumb.php?imageid=10981" onclick="w = window.open('/mod/popup_thumb.php?imageid=10981','PopUp','toolbar=0,scrollbars=1,location=0,statusbar=0,menubar=0,resizable=0,width=187,height=247,left=30,top=50');return false;"><img src="http://212.224.79.70/img/contentgfx/th_10981.jpg" border="0" alt="pyro hat 12PPs" style="border: 1px solid #bababa;" /></a><br />pyro hat 12PPs</div>
<p>Philip 'pyro' Margrander ist der Team-Captain von Tera-Gaming, die nach &uuml;berstandener Relegation abermals in der EPS vertreten sind. Mit viel Aufsehen hat der Clan in den letzten Wochen nach und nach die Spieler bekannt gegeben, die das neue Lineup des Teams bilden sollten, unter anderem mit Ex-mousesports-Spieler cash und TBH-Abgang threeman. Doch das Team kann sich jetzt nach einem neuen Captain umschauen, denn pyro hat 12 Strafpunkte wegen Cheatens in einem <a href="http://www.esl.eu/de/cs/2on2/mr15/ladder/match/16145843/">2on2-Match</a> erhalten. Tera darf aber weiterhin in der EPS spielen, weil pyro kein Spiel f&uuml;r das Team bestritten hat.<br /><br /></p>
<div class="center ten m4" style="float: right; width: 150px;"><a href="http://www.readmore.de/mod/popup_thumb.php?imageid=10982" onclick="w = window.open('/mod/popup_thumb.php?imageid=10982','PopUp','toolbar=0,scrollbars=1,location=0,statusbar=0,menubar=0,resizable=0,width=187,height=247,left=30,top=50');return false;"><img src="http://212.224.79.70/img/contentgfx/th_10982.jpg" border="0" alt="ALEEX ist f&uuml;r zwei&lt;br /&gt; Jahre gesperrt" style="border: 1px solid #bababa;" /></a><br />ALEEX ist f&uuml;r zwei<br />Jahre gesperrt</div>
<p>Stofftiere Online hatte in der letzten Saison der 1. Division der ESL Amateur Series den Direktaufstieg in die ESL Pro Series erspielt. Dieser Direktaufstieg erkennt die ESL dem Team nun ab. Au&szlig;erdem ist SFTO nicht nur f&uuml;r die EPS Saison gesperrt, sondern auch f&uuml;r die kommende Saison der 1. EAS Division. Alexander 'ALEEX' Jugl wurde von einem Time-Table &uuml;berf&uuml;hrt, der nach einem <a href="http://www.esl.eu/de/cs/2on2/mr15/ladder/match/16170198/">2on2-Ladder-Spiel</a> geschrieben wurde. Das Anti-Cheat-Team der ESL ist sich einig: ALEEX hat einen Aimbot benutzt. <br /><br /></p>]]></description>
      <pubDate>Fri, 29 Jan 2010 07:07:25 +0000</pubDate>
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      <title><![CDATA[God of War III Release Date Announced]]></title>
      <link>http://www.1cdkey.com/blog/god-of-war-III-release-date-announced/</link>
      <description><![CDATA[<p>God of War fans have a definitive date to look forward to as <a href="http://blog.us.playstation.com/2010/01/it%E2%80%99s-official-god-of-war-iii-will-be-attacking-stores-on-march-16th/" target="_blank">Sony has announced</a> that the third installment in the series will be released on March 16th in North America. According to the <a href="http://blog.eu.playstation.com/2010/01/28/god-of-war-iii-kratos-is-on-his-way/" target="_blank">European PlayStation Blog</a>, the PAL release date is forthcoming, and though it can't set a date yet, Sony Europe is aiming for a release date in the same week as the U.S.<br /><br /> <a href="http://ps3.gamespy.com/playstation-3/god-of-war-iii/index.html">God of War III</a> will be available in standard and Ultimate Editions ($60 and $100, respectively). In addition to the release date announcement, Sony also noted that the HD-enabled God of War Collection (with God of War and God of War II) is now $30.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://ps3media.gamespy.com/ps3/image/article/106/1064693/god-of-war-iii-20100128110407476.jpg" border="0" width="610" height="250" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> Dante's Inferno will be out in stores a whole month before Kratos' next outing, which makes me wonder how much a head-start could help the newcomer? But the more sober side of me realizes that the God of War franchise is too ingrained to be toppled just yet. One thing's for sure, this is the first time Kratos has had true competition in the beat-everything-to-hell genre.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 02:02:18 +0000</pubDate>
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      <title><![CDATA[Codemasters Cancels Heist]]></title>
      <link>http://www.1cdkey.com/blog/codemasters-cancels-heist/</link>
      <description><![CDATA[<p>We haven't heard much about <a href="http://games.ign.com/objects/025/025259.html">Codemasters</a>' <a href="http://ps3.ign.com/objects/894/894696.html">Heist</a> title in quite a while, since 2007 actually, and there's a good reason why.  <br /> <br /> The game has officially been canned. <br /> <br /> "After a much extended development period, Heist has been terminated as a project and removed from our release schedule," a company spokesperson said in a statement given to IGN. <br /> <br />"Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios." <br /> <br />IGN was told back in August 2009 Heist was still in development, so it seems this decision was made over the past couple months. The title was being handled by inXile entertainment, a Calfornia-based development studio, which previously worked on The Bard's Tale and Line Rider 2: Unbound.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 01:58:04 +0000</pubDate>
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      <title><![CDATA[Flight Control Coming to iPad]]></title>
      <link>http://www.1cdkey.com/blog/flight-control-coming-to-iPad/</link>
      <description><![CDATA[<p>With the announcement of Apple's iPad yesterday, <a href="http://cheats.gamespy.com/iphone/flight-control/index.html">Flight Control</a> developer <a href="http://www.gamespy.com/company/902/902273.html">Firemint</a> <a href="http://firemint.com/?p=741" target="_blank">revealed on its blog</a> that it's working on an "optimized and re-imagined version" for Apple's new tablet device (via <a href="http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/" target="_blank">Joystiq</a>). Firemint seems prepared for the shift as it's "already building our next generation of games for higher definition, more powerful devices than are available today."<br /><br /> In addition to the iPad version of <a href="http://ds.gamespy.com/nintendo-dsi/duplicate-please-delete-and-see-flight-control/index.html">Flight Control</a>, a DSiWare version is also currently in the works.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1064728/flight-control-20100128113407075.jpg" border="0" width="610" height="407" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> Flight Control manages a perfect balance between stress and fun. It's almost dangerous for my receding hairline to play the game, but something about the challenge of landing deceptively slow-moving planes on an airfield is alluring. What features do you folks think the larger screen and multi-touch could bring to the fold?</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 01:54:02 +0000</pubDate>
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      <title><![CDATA[Alien vs. Predator Multiplayer Hands-on]]></title>
      <link>http://www.1cdkey.com/blog/alien-vs-predator-multiplayer-hands-on/</link>
      <description><![CDATA[<p>The Alien and Predator franchises each have their own, very different mystiques about them. When you put them together one would assume that fantastic awesomeness would ensue. Sadly that hasn't been the case since the Jaguar's 1994 rendition of <a href="http://xbox360.ign.com/objects/143/14322168.html">Alien vs. Predator</a>. Now <a href="http://games.ign.com/objects/026/026641.html">Rebellion</a>, the company that helmed development on the mid-90s classic is grabbing the reins on the new Xbox 360, PlayStation 3 and PC release that going to hit stores on February 16. <br /> <br /> I recently got the chance to jump into the shoes of all three of the game's character classes in AVP's multiplayer component while visiting Astro Studios in San Francisco. The twitch shooter reminded me of the classic game in several regards and managed to subdue any worry about the balancing issues I had heard so much about prior. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14322168/aliens-vs-predator-2009/videos/avp_gmp_broll2_12710.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1064847/480_avp_broll2_1264719170.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14322168/aliens-vs-predator-2009/videos/avp_gmp_broll2_12710.html" target="new"><strong>Click above to watch some awesome action for AVP.</strong></a></div>
</div>
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<p>The design of AVP's multiplayer is different than titles that you might be currently playing or looking forward to. There's no real character expansion, meaning you don't level up and gain new powers. The lead designer on the game told me that was to ensure that the balance between the adversaries remained intact. Instead of earning new abilities, players will instead unlock character skins so you'll at least be able to differentiate between your player and others. <br /> <br />The list of game modes is fairly standard fare with the typical Deathmatch and Team Deathmatch aptly represented. Thankfully Rebellion designed a few modes to take special advantage of the Alien and Predator universe. On the Predator side, one player is designated as the Predator, while the rest are marines. If you kill the Predator, you become the Predator. The player with the most kills as the Predator wins. In the Alien rendition of this mode, one player begins as an alien, but every marine they kill will then turn into an alien themselves. There's a domination mode where players need to capture three flags and hold them, and there's even a cooperative mode where four players join up and fight off waves of enemies. <br /> <br /> Every mode displayed the requisite differences in play style, but what was even more diverse were the separate character classes in Alien vs. Predator. As you probably know, you can play as either a marine, an Alien or a Predator in many of the modes. The way that the team at Rebellion has managed to balance them effectively against one another is actually quite impressive. The advantages and strategy for each became evident after only an hour or two of playing. <br /> <br /> Marines need to stay together. If you can find a group of fellow humans to latch onto, you'll stand a much better chance. Scavenge the environment for weapons and then join up with your pals. Use the melee block often when confronted with a foe from another world. The block knocks bad guys back, stuns them, and gives you plenty of time to bring them down with your gun if you can get your head around the timing of the initial block. Aliens are all about speed and sticking to walls and ceilings. Click the left stick and you'll sprint &ndash; so fast, in fact, that it can be a little disorienting at first. The Predator is about using his environment to his advantage. Cloak yourself, stay out of sight and use different vision modes to spot approaching enemies. If you can manage to sneak up behind an enemy as either of the alien classes, you can tap X (square on PS3) and perform an awesomely gruesome execution. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14322168/aliens-vs-predator-2009/videos/avp_gmp_broll1_12710.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1064847/480_avp_broll1_1264719122.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14322168/aliens-vs-predator-2009/videos/avp_gmp_broll1_12710.html" target="new"><strong>Click above to watch a gameplay clip from AVP.</strong></a></div>
</div>
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<p>I had a lot of fun playing as each of the different classes. There's no doubt that my favorite was the Predator, but it wasn't because of any significant advantage, I just happen to think that they're damn cool. <br /> <br /> The game will ship with seven maps for its multiplayer mode, but if you buy the Collector's Edition, you'll get four extra maps that won't be available for another 30 days to the general public. And they'll carry a price tag. The extra maps will beef up the multiplayer into what is supposed to be this game's strongest mode. From the eighteen-player insanity I was able to enjoy while at Astro Studios, they might just be right. <br /> <br /> The one disappointing element that I noticed in my few hours with Alien vs. Predator was the graphics. The color palette was fairly drab and boring and the texture work seemed muddled and unrefined. Jaggies were also fairly common throughout the environment. I hope that they can smooth things out a bit in the visual department, while still keeping the liquid-smooth framerate intact. <br /> <br /> Alien vs. Predator was a pleasant surprise in terms of gameplay. I heard from fellow IGN staff members that the balance was a bit off in earlier versions, but Rebellion has done a good job of evening the marines out with their alien counterparts. If they can pretty things up a bit, players could be in for a real treat when AVP launches on February 16 on Xbox 360, PlayStation 3 and PC.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 01:52:09 +0000</pubDate>
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      <title><![CDATA[Microsoft Sees Xbox 360 Sales Dip in Second Quarter]]></title>
      <link>http://www.1cdkey.com/blog/microsoft-sees-Xbox-360-sales-dip-in-second-quarter/</link>
      <description><![CDATA[<p>Microsoft announced the company saw record revenue of $19.02 billion for the second quarter ended Dec. 31 2009, a 14% increase from the same period of the prior year. Much of this result can be attributed to the launch of Windows 7, released on October 22, which sold 60 million licenses. <br /> <br />However, Microsoft's Entertainment and Devices Division, which houses both Xbox 360 and Zune, saw a decrease in revenue to 2.9 billion, an 11 percent dip from the same period last year. Xbox 360 console units were down 13 percent to 5.2 million units sold for the quarter. <br /> <br />Microsoft continued to tout its high software attach rate, which is now at 8.8 games per console, and noted buyers have shifted away from Arcade units, and moved towards the Elite and Special Edition hardware bundles. <br /> <br />Xbox Live members are also on the rise, and currently sit at 23 million uses, though, the company did not mention how many were gold subscribers. That's a 35% increase year-over-year. <br /> <br />Microsoft announced during its CES conference earlier this month total Xbox 360 worldwide unit sales have reached 39 million consoles sold.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 01:49:23 +0000</pubDate>
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      <title><![CDATA[More Borderlands Content on the Way]]></title>
      <link>http://www.1cdkey.com/blog/borderlands-content-on-the-way/</link>
      <description><![CDATA[<p>Ready for more <a href="http://ps3.ign.com/objects/957/957207.html">Borderlands</a>? Gearbox is finally lifting the level cap on its popular first-person shooter loot collection game with an upcoming piece of downloadable content called The Secret Armory of General Knoxx. In addition to the ability to level up more, it'll also provide "new challenges and opportunities for growth for characters from around level 34 to 50." <br /> <br />What does that mean? We don't know yet. Gearbox is saying that it's the biggest bit of DLC yet, and will also toss in new enemy types and a new area to explore along with more missions. It also appears that there'll be additional guns in the game. <br /> <br /> Based on the announcement, this sounds like it could be just what <a href="http://xbox360.ign.com/objects/957/957206.html">Borderlands</a> fans have been waiting for. When it's ready, it'll be made available for the Xbox 360, PlayStation 3, and PC platforms.</p>]]></description>
      <pubDate>Fri, 29 Jan 2010 01:46:16 +0000</pubDate>
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      <title><![CDATA[ PC Gaming 2010 Preview]]></title>
      <link>http://www.1cdkey.com/blog/pc-gaming-2010-preview/</link>
      <description><![CDATA[<p>Gaming's most mature and open-ended platform continues to amuse and confuse gamers of all types. Though the allure of more stable hardware and the potential profits of mass market design have seen many publishers and developers shift their efforts to the various consoles, the PC continues to push the boundaries of innovation and presentation in the industry. Some might take issue with that statement, particularly given how many times the number '2' shows up in the list of titles we're most looking forward to this year, but when you're talking about sequels to some of the greatest games of the last few years, complaining about a sequel is ridiculous. <br /> <br />2010 has something to offer every PC gamer, from deep RPGs to frantic shooters to a number of exclusive strategy and MMO games. Some merely extend the enjoyment of last year's best games, like Empire Total War or Dragon Age: Origins. Others resurrect dormant franchises such as StarCraft or <a href="http://pc.ign.com/objects/143/14322167.html">Aliens vs. Predator</a>. And while there's no shortage of sequels this year, we also have the opportunity to see a few new games, most notably THQ's <a href="http://pc.ign.com/objects/849/849120.html">Metro 2033</a>. <br /> <br /> Digital publishing has strengthened the independent scene as well, giving designers with great ideas a way to avoid the compromises and constraints that sometimes come from working with major publishers. These titles generally don't enjoy much pre-release visibility, but you can always count on at least a few surprises coming our way and catching on every bit as much as Plants vs. Zombies or Crayon Physics Deluxe did in 2009. <br /> <br />But there are a number of big titles we're not going to see in 2010. EA dropped another investor call bombshell by announcing that BioWare's Star Wars: The Old Republic won't be out until 2011. The same is true of Blizzard's hotly anticipated Diablo III and, presumably, the other two titles in the StarCraft II trilogy. You also won't find ArenaNet's Guild Wars 2 on this list, because that's been pushed back too. Still, with all the good games coming out, and the possibility of an Old Republic beta, there's plenty for PC gamers to be happy about. <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/143/14322167.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023341620.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> Taking players to the planet BG-386, Aliens vs. Predator tells the story of human colonists that discover an alien pyramid and unknowingly release the deadly creatures trapped inside. The game features unique single player campaigns from the perspective of all three races, with a plot that ties the three species together. The game also features three-way online multiplayer, where you can hunt opponents as any of the three classes in a brutal deathmatch across the planet's surface and through claustrophobic corridors. <br /> <br /> <strong>Why it's Hot:</strong> The first AVP was a tense, action packed experience where death seemed to be around every corner &ndash; particularly for humans. This year's Aliens vs. Predator should be just as terrifying. <a href="http://games.ign.com/objects/026/026641.html">Rebellion</a> has spent a ton of time recreating the agile motions of the Xenomorph, the stealthy strikes of the Predators and the brute firepower of the Marines. With the same team that developed the 1999 game, the new Aliens vs. Predator should offer the familiar &ndash; but always enjoyable -- experience of overwhelming odds and deadly extraterrestrial opponents. <em>- Jeff Haynes</em> <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/143/14302492.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023340964.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> The sequel to <a href="http://games.ign.com/objects/025/025075.html">Ubisoft</a> Monteal's exciting action game ups the ante in almost every respect. Players will once again delve into a past life as a skilled assassin, this time taking in the unique sights and sounds of Renaissance Italy. As Ezio, son of a prominent family caught up in a confusing and challenging controversy, players will have to negotiate the rooftops of Florence and the canals of Venice seeking vengeance while avoiding exposure. The appeal of the core gameplay is as strong as ever and a host of improvements make the game much more enjoyable than its predecessor. <br /> <br /> <strong>Why It's Hot:</strong> This game is pretty remarkable and, along with last year's Batman Arkham Asylum, proves that you can make great action games that don't skimp on combat or story and, best of all, still work for the PC. Whether Italy is more appealing than the Holy Land is largely a matter of taste, but the decision to focus more on action set pieces and less on repetitive mini-missions clearly makes the sequel the better game. Yes, you can sit on a bench here, but you don't have to. <em>- Steve Butts</em> <br /> <br /></p>
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<br /> <a href="http://xbox360.ign.com/objects/142/14293277.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023338589.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> B Company returns in EA's second offering of the newly revitalized Battlefield world. Combing through dense jungles, war-torn villages and ice-capped mountaintops, players will take to the field in the industry's biggest vehicular warfare title to date. All new multiplayer modes debut, bringing back not only the gold rush mode from the original Bad Company, but also a more traditional take on Battlefield warfare. <br /> <br /> <strong>Why It's Hot:</strong> As a huge fan of tactical military games, Bad Company is a highly anticipated shooter for yours truly. Mixing in deeper destruction, refined controls (that proved to be all the rage during my time with the pre-release build) and a huge scale of warfare, Bad Company is looking to be on the right track. The first game was a good starting point, EA's revitalization of 1943 was a gigantic success on XBLA, and Bad Company 2 is setting itself up to be a must-play FPS this year. Plus, blowing crap up is fun. <em>- Steve Butts</em></p>
<p><a href="http://pc.ign.com/objects/142/14240350.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023339073.jpg" border="0" /> </a> <br /> <br /> <br /> <strong>Overview:</strong> The underwater world of Rapture was the setting for one of the best modern games. Then things changed. The sequel was announced, but no longer was Irrational Games handling development. Instead, <a href="http://pc.ign.com/objects/142/14240350.html">BioShock 2</a> was handed to newly formed <a href="http://games.ign.com/objects/142/14221752.html">2K Marin</a>, which included a few staff members that had traveled over from Boston, where Irrational is based. The new game takes place roughly 10 years after the original and follows along with a new story. You play as a Big Daddy this time and come across a range of new weapons, abilities, and enemies. Now you can have weapons and plasmids at the ready simultaneously, allowing you to dish out punishment more rapidly, and more effectively combat some of the deadlier foes walking around. <br /> <br /> <strong>Why it's Hot:</strong> There are a few specific things I think work better in the sequel, particularly the research and the way Little Sisters are dealt with. Instead of simply snapping photos, now the camera has a basic video function. Start the camera before you start attacking and it'll record the conflict and grade you based on performance, a system that lets you research without slowing down the action. The Little Sister mechanic has also been changed. Since you're playing as a Big Daddy, you get the option to adopt the girls and walk around with them as they harvest Adam from corpses, adding a new dimension to one of the more peculiar and twisted relationships in videogames. Even with a number of improvements, will Rapture still be as interesting a place the second time through? <em>- Charles Onyett</em> <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/003/003684.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023335198.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> The final installment of the Kane saga in the Command and Conquer Tiberian series is also destined to be the most far-flung from the previous games in the series. Whereas C&amp;C was always about ensuring the total destruction of your opponent, Tiberian Twilight has gone the way of Dawn of War, and players are now tasked with controlling strategic locations, in order to gather points long enough to win a match. Base building and resource management are also being heavily de-emphasized, with tiberium being harvested at predetermined nodes with player-built constructions a la the oil derricks in previous C&amp;C games. <br /> <br /> <strong>Why it's Hot:</strong> Ever since Command and Conquer popularized the real-time strategy genre in 1995, the series has had a loyal following. Despite a few games in the series that were mediocre at best, the story has always been compelling (if a little cheesy). Graphically, Tiberian Twilight will definitely rival even the prettiest strategy games on the market, and with a large volume of units (and plenty of upgrades for them), has the potential for some very fun multiplayer action. Whether the change in the play-dynamic will be loved or loathed will really depend on just how balanced and smooth individual matches are. <em>- Nick Kolan</em> <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/046/046101.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023336901.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> The latest downloadable content pack from <a href="http://games.ign.com/objects/026/026717.html">BioWare</a> brings players back to the site of Ostagar, where Ferelden's king was slain and the Grey Warden order nearly fell. Discovering a survivor of the conflict, players must seek their revenge and try to recover the armor and weaponry of King Cailan. Players also discover the lost agenda of the king, and fight their way behind enemy lines in an attempt to reclaim the infamous site. <br /> <br /> <strong>Why it's Hot:</strong> While the release of Return to Ostagar has stumbled a bit before its release, returning to that memorable battlefield has to appeal to any Dragon Age fan. After all, Ostagar was where you became a Grey Warden, and it's a pivotal turning point for your character regardless of their selected origin. The chance to recover Cailan's gear, as well as potentially fulfill his wishes for the kingdom, is a nice tribute to the fallen ruler. Plus, who can resist the chance to kill a couple hundred Darkspawn? <em>- Jeff Haynes</em> <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/056/056427.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023335730.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> The first expansion pack for <a href="http://pc.ign.com/objects/056/056427.html">Dragon Age: Origins, Awakening</a> takes players to a new section of Ferelden, where they'll uncover a new threat &ndash; a more intelligent and dangerous breed of Darkspawn, plus even scarier monsters, like the Inferno Golem and Spectral Dragon. Players can import their characters from Dragon Age, or experience this adventure through the eyes of a new Grey Warden. Awakening will also raise the level cap of characters and provide new abilities, spells and other traits to make your heroes even more legendary. <br /> <br /> <strong>Why it's Hot:</strong> Less than six months after release, BioWare is offering fans of the Grey Wardens a full expansion that significantly extends gameplay. Not only will you be able to import your character, but you can re-customize them with new abilities and specializations to prepare yourself for the new enemies you'll face. The pack adds in five new party members, as well as a hefty new level cap that should make your heroes incredibly powerful. If they live up to their promises that this expansion will be longer than some retail games, Bioware should deliver an even larger replayable experience. <em>- Jeff Haynes</em> <br /> <br /></p>
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<br /> <a href="http://pc.ign.com/objects/842/842956.html"> <img src="http://pcmedia.ign.com/pc/image/article/106/1063787/pc-gaming-2010-preview-20100126023338073.jpg" border="0" /> </a> <br />
<p><br /> <br /> <strong>Overview:</strong> The 14th installment in the most widely known RPG series, and the 2nd online Final Fantasy. Few details about the game have been revealed, although some broader features are known. There are currently five known races that look like a blend between the FFXI and FFXII characters. Players will not be restricted to a single class or profession &ndash; instead, their skills are dependent on the gear they have equipped. There will also be a system of items that allows players to break certain rules, like talking to opposing factions. It'll be available on both PC and Playstation 3 when it eventually launches at some point this year. <br /> <br /> <strong>Why it's Hot:</strong> Final Fantasy XI was extremely successful in Japan, and didn't do too badly in the western market either. It's been about nine years since FFXI first launched, and since then, the MMO market has become extremely competitive. Graphics and game mechanics have improved by leaps and bounds, and JRPG fans are hungry for a new, state-of-the-art MMO. Square-Enix is also one of the world's most successful developers, and they are one of the few companies who can financially back a project for as long as it takes to polish a game as large as MMOs typically are. <em>- Nick Kolan</em></p>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:55:36 +0000</pubDate>
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      <title><![CDATA[Peter Jackson Interested in Making Games]]></title>
      <link>http://www.1cdkey.com/blog/peter-jackson-interested-in-making-games/</link>
      <description><![CDATA[<div class="article-body">In an interview with movie news site <a href="http://www.aintitcool.com/node/43622" target="_blank">Ain't It Cool News</a>, celebrated movie director Peter Jackson talked at length about his current Modern Warfare 2 obsession, and why he might be getting into the game-making business. Jackson's already involved with a game/movie tie-in for the upcoming "Tintin" project, but he mentioned that an original game via his potential Wingnut Games label isn't out of the question.
<blockquote class="contentquote">I'm enjoying these games more than I am enjoying films at the moment. And they are using a lot of the film techniques now, especially the cinematic areas or those little movie things. They are starting to really blend them in and you get the feeling that you are watching substantial bits of prerecorded animation which is still great, though, because they are dynamic and done well.<br /><br /> I do have a few ideas that could go one-way or the other. I've got ideas that could be a movie or they could be a game and I think that they should rather than just make a movie and then do a spin-off game, I think some of the ideas I've got I'd rather do them as a stand alone game, because that world is getting more and more interesting.</blockquote>
Jackson's latest film, "The Lovely Bones," recently hit theaters, and he continues work on "Tintin" and the upcoming duo of films based on Tolkien's "The Hobbit."<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1062165/ph_1263991652_1263991791.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Do it please.</div>
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<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> I've been a fan of Peter Jackson's movies from the very beginning -- all the way back to the likes of "Meet the Feebles" and "Bad Taste." The fact that he's blossomed into one of the world's best moviemakers is just a bonus to me. And given the resources that he has access to through Weta Studios and his Wingnut film label, there's really no reason that he couldn't get into making games. Bring it on, PJ.</div>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:51:16 +0000</pubDate>
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      <title><![CDATA[Mass Effect Games Won't End with the Trilogy]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-games-wont-end-with-the-trilogy/</link>
      <description><![CDATA[<div class="article-body">BioWare's Dr. Greg Zeschuk has confirmed that the <a href="http://pc.gamespy.com/pc/bioware-rpg/index.html">Mass Effect</a> franchise will not end when the final part of the trilogy -- <a href="http://pc.gamespy.com/pc/mass-effect-3/index.html">Mass Effect 3</a> -- hits store shelves. Speaking with Kotaku, he also went on to confirm that characters from the first two games will be able to be imported into Mass Effect 3.
<blockquote class="contentquote">Speaking with Kotaku, the exec didn't mention where the series could go next. "Believe me, we have our work cut out for us for the next little while getting Mass Effect 3 done after this," he said. "Don't worry: if you love Mass Effect, there will be more Mass Effect in the future."</blockquote>
This news comes in after BioWare's Casey Hudson revealed, yesterday, that the current Mass Effect trilogy will wrap up with the current crop of console and PC hardware.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1062440/massmore_inline_1264078268.jpg" border="0" width="610" height="458" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Good times are still ahead.</div>
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<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> If something's making someone a lot of money, it doesn't go away. Just ask Activision: Call of Duty, Guitar Hero, etc. It's good to hear that the Mass Effect series will go on, but do you think there's scope for a different kind of genre? How many of you would like to see a team-based shooter, or a tactical strategy title set in the Mass Effect universe? There's always Mass Effect for Facebook, too...</div>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:48:32 +0000</pubDate>
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      <title><![CDATA[ The Top 25 iPhone Games]]></title>
      <link>http://www.1cdkey.com/blog/top-25-iPhone-games/</link>
      <description><![CDATA[<p>At this writing, there are 30,000 games for the iPhone and iPod touch. That's more than the Xbox 360, PlayStation 3, and Wii libraries combined. (And even then, you still have over 25,000 games to go.) We've sifted through the App Store to bring you the Top 25 games you should download. Our choices range from racers to role-playing games, from puzzlers to platformers. There truly is something for everybody on the iPhone, but only the greatest have what it takes to make the very first edition of our list. <br /><br /></p>
<p><a href="http://wireless.ign.com/objects/038/038316.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1063222/Beatit2_1264452477.jpg" border="0" /></a></p>
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<p><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1063222/leviface_1264446665.jpg" border="0" align="left" /><strong>Levi Buchanan:</strong> <a href="http://games.ign.com/objects/752/752717.html">Glu Mobile</a> heard the cry of gamers: Enough with the Guitar Hero-esque music games already. This rhythm puzzler is a fresh take on the genre. You reconstruct beats from a grid of instruments, laying down line after line until you match the sample. As you build beats, the backgrounds go from cute to hellzapoppin insane, pulsing along with the rhythm. And can you blame those bunnies for bouncing? <a href="http://wireless.ign.com/objects/038/038316.html">Beat It</a> has some of the best music in an iPhone game, period.</p>
<p><a href="http://wireless.ign.com/objects/022/022787.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1063222/spaceinvader_hor2_1264452421.jpg" border="0" /></a></p>
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<p><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1063222/leviface_1264446665.jpg" border="0" align="left" /><strong>Levi Buchanan:</strong> There are many shooters for iPhone, but few benefit from the precision touch controls that make Infinity Gene the best of the bunch. <a href="http://games.ign.com/objects/025/025068.html">Taito</a> has transformed classic Space Invaders into a scrolling top-down shooter with art style pulled straight out of cult hit Rez. As you blast through wave after wave of funky aliens and UFOs, you open branching missions and unlock powerful weapon upgrades. It's a perfect marriage of style and substance and handily worth your download dollars.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:45:38 +0000</pubDate>
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      <title><![CDATA[Capcom: Four Heavy-hitters Coming this Spring]]></title>
      <link>http://www.1cdkey.com/blog/capcom-four-heavy-hitters-coming-this-spring/</link>
      <description><![CDATA[<div class="article-body"><a href="http://www.gamespy.com/company/025/025017.html">Capcom</a> is planning to release four big games this coming spring according to a press release that escaped earlier this morning. The biggest deals for PlayStation 3 and Xbox 360 owners are the May 18th date for Lost Planet 2 and the April 27th date for Super Street Fighter IV. Wii owners can also look forward to getting to grips with the Japanese sensation <a href="http://wii.gamespy.com/wii/monster-hunter-3/index.html">Monster Hunter Tri</a> in April, too.<br /><br /> Finally, Capcom's prepping Final Fight: Double Impact for both Xbox Live and PlayStation Network. This revamp of the classic arcade fighter (as well as the also-included Magic Sword) is yet to receive a price and definitive release date.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://wiimedia.gamespy.com/wii/image/article/106/1063582/monstertri_inline_1264505058.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Four-player monster hunting on the Wii.</div>
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<br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> For the first time in the Monster Hunter series, I'm curious to play this new Wii version. The online four-player co-op mode really appeals but from what I understand, these games are one massive XP grind. That's not something I'm opposed to honestly, as I've enjoyed my fair share of MMORPGs in the past. SSF4 is a must, and with the news today that Dom and Marcus from Gears of War will be featuring in Lost Planet 2, I reckon I'll also pick up the Xbox 360 rev of that one.</div>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:42:27 +0000</pubDate>
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      <title><![CDATA[iPad Gaming Impressions]]></title>
      <link>http://www.1cdkey.com/blog/iPad-gaming-impressions/</link>
      <description><![CDATA[<p>This morning, Apple unveiled its brand-new iPad, a tablet computer that bridges the gap between the iPhone and notebook computers like the MacBook Pro. While there were a lot of intriguing features to digest during the event, such as connectivity and the new iBookstore, of paramount importance to the legion of iPhone gamers that have helped push the App Store past three billion downloads, is how games work on the iPad. Though it shared the stage with books and new productivity apps, games are a central pillar of the iPad and something that Apple will definitely push in the coming months as it seeks to expand its reach into territory previously dominated by Nintendo and Sony. <br /> <br />It's important to note right away that all games in the App Store will work on the iPad. There is an option to play them within a window or to view the game as "double-pixel" so it fills more of the screen. Following the iPad reveal, I had a chance to check out iPhone games running on an actual iPad. My experience was a mixed bag and shows the potential limitations of up-porting without adding iPad-native controls. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1064525/nova-20100127063313768-000.jpg" border="0" width="480" height="320" align="center" />
<div class="inlineImageCaption" style="width: 480px;">EA shows off the iPad edition of Shift at Apple's event.</div>
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<p><br /> While some games worked quite well, such as Tetris and Oregon Trail, Gameloft's <a href="http://wireless.ign.com/objects/059/059380.html">N.O.V.A</a>. ergonomically struggled on the iPad. It actually still looked quite good double-pixel, using the virtual stick and action buttons while aiming (via dragging your finger around the screen) was exceedingly difficult while holding on to the device. I am very curious to see how <a href="http://games.ign.com/objects/027/027539.html">Gameloft</a> changes the controls for the upcoming iPad edition. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://gear.ign.com/dor/articles/1063635/apple-special-event-live-blog/videos/applelauch_prt_unvielingvideo_12710.html?show=hi"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1064525/ipad_inline_1264648474.jpg" border="0" width="480" height="315" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Steve Jobs Unveils the iPad.</div>
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<p><br /> <a href="http://games.ign.com/objects/025/025025.html">Electronic Arts</a> is working on an iPad edition of <a href="http://wireless.ign.com/objects/032/032098.html">Need for Speed Shift</a>. On-stage, the iPad Shift featured new controls like a dedicated shift stick on the right side of the screen. But what Shift really showed off was the power under the hood. The iPad is a screaming machine. This PS2-quality racer zoomed without a single hitch, even at full speed. I had an opportunity to check out the iPhone edition of Shift on an iPad and it was still very playable -- certainly more so than <a href="http://wireless.ign.com/objects/031/031436.html">N.O.V.A</a>. But I really want to try out the iPad edition to see both the improved graphics as well as any new control options on top of the tilt steering. <br /> <br /> The iPad SDK was made available this morning, meaning that while developers like EA and <a href="http://games.ign.com/objects/027/027539.html">Gameloft</a> may have enjoyed a head-start on the event today, all developers have several weeks to get up to speed on the iPad and create apps and games for the new machine before its debut. So, expect not just titles for the big dev houses, but also the smaller developers that create many of the brilliant, unique games that have made the iPhone such a special place to game since 2008. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1064525/nova-20100127063319017-000.jpg" border="0" width="480" height="320" align="center" />
<div class="inlineImageCaption" style="width: 480px;">The iPhone Need for Speed Shift on an iPad.</div>
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<p><br />However, one interesting feature revealed within the SDK was the ability for video out -- and it looks like that video out will work with games, too. That opens up the possibility for TV games that use the iPad as a controller. Plus, it looks like you may be able to use a monitor or TV as a second screen, so you could have different things playing on each display, which leads to DS-like possibilities. <br /> <br />Until I have had a chance to play an iPad-native game, I need to reserve judgment on ergonomics. It's not fair to use an up-ported game not meant for a nine-inch display as a benchmark. But it does seem, right now, that the iPad might be better suited for touchscreen-centric games like <a href="http://wireless.ign.com/objects/142/14283474.html">Zen Bound</a>, Oregon Trail, or <a href="http://wireless.ign.com/objects/142/14290708.html">Rolando</a> or racing games such as Shift and Real Racing.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 06:37:39 +0000</pubDate>
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      <title><![CDATA[Staff Cut at Red 5 Studios  ]]></title>
      <link>http://www.1cdkey.com/blog/staff-cut-at-red-5-studios/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/805/805143.html">Red 5 Studios</a> has recently suffered upwards of 30 staff layoffs according to <a href="http://www.gamasutra.com/view/news/26960/Source_Red_5_Studios_Lays_Off_Workers.php" target="_blank">Gamasutra</a>. The startup developer was founded in late 2005 by ex-Blizzard World of Warcraft employees, and was said to be working on an unannounced MMORPG.</p>
<blockquote class="contentquote">Our source estimated around 30 people were laid off. In a December 2008 interview, president and CEO Michael Weingartner said Red 5 employed 100 people across two studios--one in Orange County, the other in Shanghai.<br /><br /> Multiple calls to Red 5's Orange County studio were not answered, and exact headcount and layoff figures are unconfirmed.</blockquote>
<p>Back in 2006, Red 5 struck a deal with South Korean publisher <a href="http://www.gamespy.com/company/613/613284.html">Webzen</a>, which as noted, closed its USA operations in 2009.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/106/1064006/red5_inline_1264591863.jpg" border="0" width="610" height="250" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> It's never a great sign when a developer that's been in existence for over four years hasn't outwardly spoken about any projects it's been working on.<br /><br /> IGN <a href="http://pc.ign.com/articles/860/860853p1.html" target="_blank">ran an interview</a> which stated that the dev wasn't trying to compete with Blizzard's World of Warcraft. Taking on a new MMORPG these days is a pretty risky venture.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 01:57:22 +0000</pubDate>
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      <title><![CDATA[ Electronic Arts To Back Apple's iPad With New Titles]]></title>
      <link>http://www.1cdkey.com/blog/electronic-arts-to-back-apple-iPad/</link>
      <description><![CDATA[<p>Revealed at an <a href="http://gear.ign.com/articles/106/1063635p1.html" target="new"><strong>event today</strong></a> in San Francisco, Apple's new iPad takes mobile gaming to new dimensions, with all current apps and games already compatible for the platform in either their native resolution, or upscaled to the iPad's 9.7 inch IPS display. <br /> <br /> <a href="http://games.ign.com/objects/025/025025.html">Electronic Arts</a> demoed <a href="http://wireless.ign.com/objects/059/059384.html">Need for Speed: Shift</a> on the iPad at the event this morning. The company expects to have many more titles by the time iPad launches. <br /> <br />"As the world's leading developer and publisher of mobile games, we are excited about creating and playing new games on this innovative platform," a company spokesperson told IGN. "In addition to Need for Speed, we will announce other titles closer to the launch of the iPad." <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1064138/apple-special-event-live-blog-20100127110348956-000_1264623568.jpg" border="0" width="480" height="320" align="center" /></div>
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<p><br />Electronic Arts seems to be treating the Apple iPad as a new gaming console, pinning hopes on the device's new processor and added control space. <br /> <br />"If it's got a great screen, some buttons, you can turn it on and it connects to the Internet, it's got the ability to be a games machine," said EA Sports president Peter Moore in a recent interview with <a href="http://www.bloomberg.com/apps/news?pid=20601109&amp;sid=aSAZSkEoNTtk" target="new"><strong>Bloomberg</strong></a>. <br /> <br /> <em>Are you ready to game on the iPad?</em></p>
<p>&nbsp;</p>
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<td width="50%" align="left" valign="middle"><span style="margin: 0pt 5px 5px 0pt; font-size: 15px; letter-spacing: -1px; text-transform: uppercase;"><strong>Daily Fix</strong> Video</span></td>
<td width="50%" align="right" valign="middle"><span style="margin: 0pt 5px 5px 0pt; font-size: 12px; letter-spacing: -1px; text-transform: uppercase;"> January 27, 2010 </span></td>
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<div style="border: 1px solid #484747; padding: 3px; float: left; margin-right: 10px; position: relative; background-color: #000000;"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1064138/120x90_ipad_1264640475.jpg" border="0" /> <a href="http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_012710.html" target="_blank"><img src="http://guidesmedia.ign.com/mrs/play_button_128.gif" border="0" onmouseover="this.style.opacity=1;this.filters.alpha.opacity=100;" onmouseout="this.style.opacity=0.6;this.filters.alpha.opacity=60;" style="position: absolute; left: 0px; top: 0px; opacity: 0.6;" /> </a></div>
<p style="margin: 2px 0px 0px;"><a href="http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_012710.html"><span><span style="text-decoration: none;"><strong> This news and more in the Daily Fix. </strong></span> </span></a> <span> </span></p>
<p>&nbsp;</p>
<p style="margin-top: 3px; margin-bottom: 0px;"><span>&nbsp;&nbsp;&nbsp;- The iPad is Here! <br />&nbsp;&nbsp;&nbsp;- PS3 Hacked? <br />&nbsp;&nbsp;&nbsp;- Jace Hall Season 3.0 <br />&nbsp;&nbsp;&nbsp;- IGN For Haiti </span></p>
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      <pubDate>Thu, 28 Jan 2010 01:53:59 +0000</pubDate>
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      <title><![CDATA[PlayStation 3 Hack Now Released]]></title>
      <link>http://www.1cdkey.com/blog/playStation-3-hack-now-released/</link>
      <description><![CDATA[<p>On Monday <a href="http://ps3.gamespy.com/articles/106/1063190p1.html" target="_blank">we told you how</a> iPhone hacker George "Geohot" Hotz spent five weeks successfully hacking Sony's previously un-crackable PlayStation 3. Now it seems that Hotz has decided to release his PS3 hack into the wild in hopes that "it will ignite the PS3 scene." <a href="http://www.eurogamer.net/articles/geohot-releases-hack-for-ps3" target="_blank">Digital Foundry</a> took a closer look:</p>
<blockquote class="contentquote">"Hopefully this will ignite the PS3 scene, and you will organise and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released," Hotz wrote on his blog. "I have a life to get back to and can't keep working on this all day and night."<br /><br /> "Hacking is breaking the security of the system, which I have done," Hotz responded. "I'm not spending my time writing custom firmware, ISO loaders, and an open SDK. Leave that to somebody else...</blockquote>
<p>Reactions to the hack have been mixed, as expected, but one thing's for sure -- it won't be too long before piracy starts to plague the PlayStation 3.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://ps3media.gamespy.com/ps3/image/article/106/1064008/hotz_610_1264593460.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Geohotz doing his best Frodo Baggins impersonation.</div>
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<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> As he said himself, it's only a matter time before custom firmware arrives which will signify the arrival of warez for the PS3. How do you feel about this? I'm not particularly enthused to think about the hard-working developers getting shafted out of sales of their games because of piracy, but on the other hand part of me admires these elite few who are skilled enough to get inside complex electronic systems.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 01:26:41 +0000</pubDate>
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      <title><![CDATA[Split/Second Progress Report]]></title>
      <link>http://www.1cdkey.com/blog/split-second-progress-report/</link>
      <description><![CDATA[<p><a href="http://psp.ign.com/objects/965/965242.html">Metal Gear Solid Peace Walker</a> is the next installment in the Metal Gear Solid series. Set for PSP release this March, the game can basically be taken to be Metal Gear Solid 5. <br /> <br /> Metal Gear Solid Piece Walker... well, we're not sure what this is just yet.  But <a href="http://games.ign.com/objects/025/025039.html">Konami</a> has at long last provided some hints. <br /> <br /> As detailed at <a href="http://www.konami.jp/pw_game/">the Piece Walker site</a>, Piece Walker is an "online jigsaw puzzle battle." The site will go live on January 28 at 15:00. That's Japan time, but the launch will apparently be a worldwide one. <br /> <br />To find out what a Metal Gear Solid themed online jigsaw puzzle battle game is like, and how it's related to the upcoming PSP game, log on to the Piece Walker site for yourself. <br /> <br /> Yes, <a href="http://games.ign.com/objects/749/749069.html">Kojima Productions</a> still has an ample supply of the crazy juice.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 01:24:14 +0000</pubDate>
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      <title><![CDATA[Apple iPad Announced]]></title>
      <link>http://www.1cdkey.com/blog/apple-ipad-announced/</link>
      <description><![CDATA[<p>The wait is over, as today Apple has revealed its new tablet device, the iPad. The much-rumored device weighs about 1.5 pounds, is a half-inch thick, and features a 9.7-inch display. According to Apple CEO Steve Jobs, the display is, "super-high quality." The iPad is said to have a 10-hour battery life and will be available in 16GB, 32GB and 64GB versions (for $499, $599, and $699 respectively). <br /><br />The iPad will work with almost all existing iPhone apps, a mantra for the device, and will also feature new capabilities such as iBooks (a Kindle-like app mixed with iTunes functionality), digital newspapers and magazines. As expected, EA was brought out on stage to demo the device's gaming capability, showing off a version of Need for Speed: Shift. Wi-fi models will be out "60 days" from now, with the 3G-enabled devices coming a month after that.<br /><br /> As far as cost goes, the iPad will have two data plans, one will give you 250MB of data for $14.99 a month and the other is an unlimited data plan for $29.99 (with free use of AT&amp;T Wi-Fi hot spots). All models will ship with Wi-Fi, but some will feature 3G network capabilities (adding an extra $139 to the hardware's price).<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1064123/ipad-is-official-20100127112615569.jpg" border="0" width="610" height="250" align="center" /></div>
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<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> Alright, another amazing device from Apple that I'll covet for years, but never really be able to afford! Still, the iPad looks awesome, and the possibilities for gaming are wide open. Double-plus-good for adding newspaper and magazine features to iPad. Now maybe the "print" industry will live. Who's going to pick this thing up when it drops?</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 01:15:41 +0000</pubDate>
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      <title><![CDATA[Podcast Beyond Live at 4pm!]]></title>
      <link>http://www.1cdkey.com/blog/podcast-beyond-live-at-4pm/</link>
      <description><![CDATA[<p>Haiti was struck by a magnitude 7.0 earthquake that left the nation and its people devastated. We at IGN felt the need to pitch in.</p>
<p>IGN, GameSpy and TeamXbox have rallied the entertainment industry to aid Haiti in its time of need. Today, IGN is broadcasting a <strong>12-hour webathon</strong>, beginning at 9am PST and ending at 9pm.</p>
<p>The people of Haiti need your help. You can donate directly to our chosen charity, <strong>Habitat for Humanity</strong>, or you can jump to the <strong>IGN for Haiti eBay page</strong> to bid on auction items. All proceeds from the auction go directly to Habitat for Humanity to aid the effort in rebuilding Haiti.</p>
<p>Over the course of the 12-hour webathon, IGN editors will be playing a non-stop series of online Call of Duty: Modern Warfare 2 matches. IGN employees have pledged money for each level earned during our play session. You can find and play with us online all day today. Just look for the "IGN Xbox" gamertag. Help us rack up levels!</p>
<p>In addition, if you <a href="https://login.ign.com/subscribe/Start.aspx?spid=10631">join IGN Insider</a> during the webathon, we will donate 100% of your first payment ($7.95) to Habitat for Humanity**.</p>]]></description>
      <pubDate>Thu, 28 Jan 2010 00:56:44 +0000</pubDate>
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      <title><![CDATA[Steam Offers Free Bioshock with Bioshock 2 Preorders]]></title>
      <link>http://www.1cdkey.com/blog/borderlands-bioshock/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><a href="../../../../../../do/media?cId=3168487&amp;sec=IMAGES" title="Bioshock 2 Screens"><img src="http://www.1up.com/media?id=3783585&amp;type=lg" border="0" alt="Bioshock 2" /></a> <br />Steam currently has a number of spiffy deals on <a href="../../../../../../do/gameOverview?cId=3168487" title="Bioshock 2">Bioshock 2</a>. Those who preorder the upcoming sequel from Valve's digital distribution service will not only get 10 percent off the standard retail price (down to $44.99), they'll also receive a copy of the original <a href="../../../../../../do/gameOverview?cId=3150028" title="Bioshock">Bioshock</a> for free.
<p>Should you already own the first Bioshock, these digital copies can be gifted to anyone on your Steam friends list -- though you may run into a little trouble finding somebody who doesn't already have the game after all the recent <a href="../../../../../../do/newsStory?cId=3177486" title="Last Day of Steam Holiday Sale Offers Second Chances">holiday sales</a>.</p>
<p>Also on offer is a four-pack of Bioshock 2, which, like the <a href="../../../../../../do/gameOverview?cId=3161996" title="Borderlands">Borderlands</a> and <a href="../../../../../../do/gameOverview?cId=3171238" title="Left 4 Dead 2">Left 4 Dead 2</a> bundles, can be split between four friends. These bundles include the same 10 percent price reduction for preordering ($134.97 instead of $149.97), as well as four free copies of Bioshock to divvy up.</p>
<p>Bioshock 2 is scheduled to release on February 9, 2010 for the PC, Xbox 360, and PlayStation 3.</p>
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      <pubDate>Mon, 25 Jan 2010 03:07:53 +0000</pubDate>
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      <title><![CDATA[Sony's PS3 Motion Controller Delayed to Fall]]></title>
      <link>http://www.1cdkey.com/blog/rumor-playstation/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3728646&amp;type=lg" border="0" alt="PS3 Motion Controller" /> <br />In a press release that never actually uses the word delay, Sony announced that they've delayed the launch of their PlayStation 3 Motion Controller from its original spring release to fall of this year.
<p>Although a specific reason for the delay wasn't explicitly given, it looks like it probably amounted to Sony needing more time to launch the device with a strong line-up of compatible games. "We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users," explained SCE president and group CEO Kaz Hirai. "We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with."</p>
<p>And in a separate but related PS3 motion controller rumor floating around the net, VG247 <a href="http://www.vg247.com/2010/01/19/rumour-ps3-motion-controller-is-called-xox/" target="_blank">reports</a> that an official name for the device has been chosen: According to an anonymous but "concrete source," the name is Arc. Yes, Arc. No explanation for this supposed name was given (all weird controller names need an <a href="../../../../../../do/newsStory?cId=3150013">equally weird and strained</a> explanation, don't they?), but Sony gave VG247 a standard "we don't comment on rumor or speculation" response.</p>
<p>But the delay to fall is definitely not a rumor, and sets up an interesting battle later this year -- with Microsoft's Project Natal also previously announced for a fall release, both Natal and the PS3 Motion Controller will now launch just about side-by-side.</p>
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      <pubDate>Mon, 25 Jan 2010 03:02:35 +0000</pubDate>
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      <title><![CDATA[Sony Planning for More God of War]]></title>
      <link>http://www.1cdkey.com/blog/gamervision-war/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3783288&amp;type=lg" border="0" /> <br /><a href="http://www.1up.com/do/gameOverview?cId=3157966" title="God of War III">God of War III</a> caps off the trilogy that began in 2005, pitting Kratos against the gods of Mount Olympus in a whirling rampage of revenge. But with <a href="http://www.1up.com/do/gameOverview?cId=3157966" title="God of War">God of War</a> continuing to be one of Sony's strongest franchises, the end of the trilogy definitely won't be the end of the series.
<p>Sony Santa Monica director of product development John Hight told <a href="http://gamervision.com/users/sarah/articles/interview_god_of_war_iii_director_of_product_development_john_hig" target="_blank">Gamervision</a> as much in a recent interview, "This is not the end of God of War."</p>
<p>"This is definitely the end of the trilogy, but we?re going to continue to do God of War games. We're going to be very careful about what we do; we're the keepers of the franchise and we don't want to see it ruined or polluted."</p>
<p>New screens hit the Internet yesterday, showing Kratos scaling the titan Gaia. The game itself will be out in March, with a more specific release date coming soon.</p>
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      <pubDate>Mon, 25 Jan 2010 02:52:27 +0000</pubDate>
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      <title><![CDATA[Konami Announces Metal Gear Solid Peace Walker PSP Pack]]></title>
      <link>http://www.1cdkey.com/blog/limited-edition-version/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://media.1up.com/media?id=3757044&amp;type=lg" border="0" /> <br />Konami released the first details today behind the two special PSP packs they'll be shipping in Japan alongside <a href="../../../../../../do/gameOverview?cId=3171294">Metal Gear Solid: Peace Walker</a>, which is due out March 18 over there.
<p>The "Metal Gear Solid Peace Walker Premium Package" combines a copy of the game with a PSP (3000 model) done up in skull-pattern camouflage, inspired by the logo of Snake's Militaires Sans Frontieres guerrilla group. You also get a carrying pouch and handy cleaning cloth in the deal, all for the price of 26,980 yen.</p>
<p>If that's not hoitie-toitie enough for you, there's a limited-edition version of the same set available for 36,980 yen exclusively on konamistyle.jp, Konami's shopping site in Japan. That box, only 1,974 of which are being offered for sale, also includes a strap, an original PSP stand, dog tags, and other unspecified goodies.</p>
<p>MGS: Peace Walker is hitting stores May 25 in the US.</p>
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      <pubDate>Mon, 25 Jan 2010 01:54:52 +0000</pubDate>
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      <title><![CDATA[Japan Review Check Resonance of Fate]]></title>
      <link>http://www.1cdkey.com/blog/role-playing-game/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://media.1up.com/media?id=3757818&amp;type=lg" border="0" /> <br />What is this party of thin, blond, drab-clothed young folks looking for? Redemption? Acceptance? A Jumbo Jack? A decent review of their game? Well, one out of four ain't bad.
<p><a href="../../../../../../../../do/gameOverview?cId=3170869">Resonance of Fate</a>, tri-Ace's latest role-playing game, hits the PS3 and Xbox 360 next week in Japan. <em>Weekly Famitsu</em> magazine has the first review of it, and they were remarkably kind to the title, giving it 34 points out of 40 and rating it far ahead of <a href="../../../../../../../../do/gameOverview?cId=3172412">Ar Tonelico 3</a>, the other big RPG release of the week, which only got 28 points.</p>
<p>This coup comes despite the fact that all of <em>Famitsu's</em> reviewers admitted that Resonance can be tough to get into. "Every battle requires you to consider how far you are from the enemy and how to link combos with party members, making it very strategic throughout," one editor wrote. "It's a difficult system and it won't appeal to everyone, but I think it's innovative, deep, and addictive."</p>
<p>Another reviewer agreed: "The fighting is unconventional and has a lot of quirks to it; there's a surprisingly big action element to the game which will require time to get used to. Still, get to grips with the rules, and the system's worth getting deep into."</p>
<p>Other writers complimented tri-Ace on the "unique" control system and the classically tri-Ace-y storyline. "The story's mostly serious, but has its funny parts that add some spice to the proceedings," as one put it. "I like the humor behind the mid-battle conversations."</p>
<p>Most of the complaints, meanwhile, had to do with the tutorial system. "It's a shame the tutorial is so hard to follow," as one put it. "The text prompts are helpful, but I wish it gave you more useful tips on surviving in battle."</p>
<p>Resonance is due out for the PS3 and 360 March 9 over in America.</p>
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      <pubDate>Mon, 25 Jan 2010 01:48:45 +0000</pubDate>
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      <title><![CDATA[James Silva's Next Indie Game is Charlie Murder]]></title>
      <link>http://www.1cdkey.com/blog/dead-murder/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3783843&amp;type=lg" border="0" alt="Charlie Murder" /> <br />Though there are some <a href="../../../../../../do/newsStory?cId=3176792" title="Possible Dishwasher: Dead Samurai 2 Images Leaked">leaked screens</a> floating around that would've suggested otherwise, it looks like James Silva and Ska Studios' next project might not be a followup to <a href="../../../../../../do/gameOverview?cId=3165785" title="The Dishwasher: Dead Samurai">Dishwasher: Dead Samurai</a> after all. The indie developers behind <a href="../../../../../../do/gameOverview?cId=3171965" title="I MAED A GAM3 W1TH ZOMBIES 1N IT!!!1">I MAED A GAM3 W1TH ZOMBIES 1N IT!!!1</a> and the first Dishwasher: Dead Samurai have announced <a href="../../../../../../do/gameOverview?cId=3172916">Charlie Murder</a>, a four-player beat-'em-up that's headed for Xbox Live Indie Games this March.
<p>Based around the lives of fictional punk band Charlie Murder, Ska Studios' latest tasks players with rescuing frontman Charlie's girlfriend, Skelekitten, from the vile clutches of rival metal group Gore Quaffer. Expect lots of ninjas on motorcycles, zombies, and other unspeakable horrors standing in the way of justice.</p>
<p>"Being a punk fan myself this really is a dream come true. Charlie Murder is band with so much depth and such a wide array of talents I really couldn't pass up this opportunity," explained James Silva in the official announcement. "I'd also add that I did not write and record all of the music myself. Unless you like it in which case I did."</p>
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      <pubDate>Mon, 25 Jan 2010 01:45:38 +0000</pubDate>
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      <title><![CDATA[Hellgate London Finally Returning to North America]]></title>
      <link>http://www.1cdkey.com/blog/hellgate-london/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3699892&amp;type=lg" border="0" /> <br />Flagship Studios is long gone, but part of its legacy remains. The ill-fated <a href="http://www.1up.com/do/gameOverview?cId=3139172" title="Hellgate: London">Hellgate: London</a> is alive and kicking in Korea, and HanbitSoft has plans to bring it back west as well.
<p>HanbitSoft has finally acquired the full rights from Namco Bandai, paving the way for its return to North America. Namco Bandai previously held the western publishing rights, which hampered HanbitSoft's plans for a relaunch.</p>
<p>"We would like to thank Namco Bandai Games America for allowing us to acquire the Hellgate publishing rights and are thrilled to have eager gamers worldwide return and enjoy the franchise," said HanbitSoft CEO Kee-Young Kim.</p>
<p>"Hellgate: Resurrection is heading towards success in Korea such that we decided to push ahead with launching the game overseas next year. We will do our best to get the game to the fans as soon as possible."</p>
<p>Returning players will find that Hellgate has changed quite a bit since 2008. The game has received extensive upgrades, relaunching as Hellgate: Resurrection in Korea. As is typical for that region, Hellgate: Resurrection is free to play, and Hanbitsoft says that membership is "rapidly increasing."</p>
<p>HanbitSoft plans to begin by rolling the franchise out in China, Taiwan and Southeast Asia later this year, then relaunch in North America, Europe and Japan. Expect to see it again soon.</p>
</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:39:10 +0000</pubDate>
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      <title><![CDATA[Heihachi Voice Actor Found Dead]]></title>
      <link>http://www.1cdkey.com/blog/metal-gear-Heihachi/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3783304&amp;type=lg" border="0" alt="Heihachi" align="right" /> Gouri Daisuke, the voice of Heihachi from <a href="../../../../../../do/gameOverview?cId=3140601" title="Tekken 6">Tekken</a>, has passed away. According to <a href="http://www.chunichi.co.jp/s/article/2010011890160003.html" target="_blank">reports</a> from Chunichi Web (<a href="http://www.versuscity.net/2010/01/18/gouri-daisuke-found-dead-at-57/" target="_blank">via</a> Versus City), the Japanese voice actor was found in the streets of Nakano-ku yesterday, where he bled to death from a wound on his arm. A knife and written will were found near the body, leading the authorities to believe this was a suicide.
<p>The 57-year-old actor was best known for his work on Tekken, as well as for several parts in the <em>Kinnikuman</em> and <em>Dragon Ball</em> television series. He'd been in the voice acting business for decades now, with credits in everything from <em>Mobile Suit Zeta Gundam</em> to <a href="../../../../../../do/gameOverview?cId=2006534" title="Metal Gear Solid 2: Sons of Liberty">Metal Gear Solid 2: Sons of Liberty</a>.</p>
<p>Our hearts go out to the friends and family of the deceased.</p>
</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:35:31 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Game Night with Tatsunoko vs. Capcom Now Over]]></title>
      <link>http://www.1cdkey.com/blog/game-night/</link>
      <description><![CDATA[<p><br /><br /></p>
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<a href="http://www.ustream.tv/" target="_blank">Live TV by Ustream</a> <br /><strong>Time</strong>: Tuesday, January 19, 2010, 5 p.m. PST <br /><strong>Location</strong>: Watch the embedded video player above. <br /><strong>Questions</strong>: Submit your question(s) in our <a href="http://www.1up.com/do/gameBoards?target=posts/list/0/47647.page&amp;cId=3169225&amp;type=game&amp;sec=BOARDS#1877966">Game Night message board thread</a>.
<p>Get ready for a Game Night filled with action-packed fights starring <a href="http://www.1up.com/do/gameOverview?cId=3169225">Tatsunoko vs. Capcom Ultimate All-Stars</a>. Last year, we ran a small office tournament for the import version of Tatsunoko vs. Capcom, but this time, we'll try to be as informative as possible, showing off the new characters while taking questions from the boards.</p>
<p>We record Game Night live every Tuesday at 5 p.m. PST, and welcome your thoughts and comments on our <a href="../../../../../../do/gameBoards?target=posts/list/0/47647.page&amp;cId=3169225&amp;type=game&amp;sec=BOARDS#1877966">message board</a> or <a href="http://twitter.com/GameNight1UP">Twitter account</a>. A recorded version of the show will go up Wednesday afternoon on <a href="http://gamevideos.com">GameVideos</a>. For past Game Night episodes check out <a href="http://www.1up.com/do/minisite?cId=3172883">1UP's Game Night hub page</a>.</p>
<p><strong>Update:</strong> This week's episode of Game Night is now over. Check back on Wednesday afternoon for a downloadable version of the show.</p>
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</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:31:50 +0000</pubDate>
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      <title><![CDATA[ESPN to Stream Live Sporting Events on Xbox Live]]></title>
      <link>http://www.1cdkey.com/blog/xbox-live/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3783303&amp;type=lg" border="0" alt="ESPN Logo" /> <br />As part of a wider story on the growing multimedia features of the Xbox 360, the New York Times <a href="http://www.nytimes.com/2010/01/19/business/media/19xbox.html?src=twt&amp;twt=NYTimesAd" target="_blank">report</a> a particularly intriguing nugget of info for sports fans: Evidently Microsoft and Disney are having "in-depth discussions" to have ESPN provide live streams of sports events on Xbox Live.
<p>The Times reports that the streams would be available for a "per-subscriber fee," although it's not clear exactly what that means. (Would it be an additional cost on top of an Xbox Live Gold subscription? Let's hope not...). The content that would be available would be similar to the streams on the ESPN360 service, where many different sports events often get additional coverage (such as extra Wimbledon matches not available on cable) and more international sports are covered as well (including the Australian Football League).</p>
<p>The deal would also purportedly allow Microsoft to make videogames "in association with ESPN," although with Microsoft no longer focusing much on sports games, it'll be interesting to see how the license would be used.</p>
<p>But note that no deal has actually been struck yet -- all the info comes from anonymous sources "close to the talks," which were intended to remain private. So we'll see how things shake out.</p>
</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:28:16 +0000</pubDate>
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      <title><![CDATA[Cave Shooter Deathsmiles Picked Up For Western Release]]></title>
      <link>http://www.1cdkey.com/blog/aniki-zero/</link>
      <description><![CDATA[<p><br /><br /></p>
<div><img src="http://www.1up.com/media?id=3782985&amp;type=lg" border="0" height="300" /> <br />Cave shooters have long fallen in the realm of import enthusiasts, but there's about to be an exception to that rule. <a href="http://www.siliconera.com/2010/01/15/deathsmiles-magically-gets-stateside-release/" target="_blank">Siliconera</a> is reporting that <a href="http://www.1up.com/do/gameOverview?cId=3162874" title="Deathsmiles">Deathsmiles</a> has been picked up for a western release.
<p>In a nutshell, Deathsmiles is a typical Cave bullet hell shooter with gothic lolita trappings. It will be published on the Xbox 360 by Aksys Games, which is the same company that was brave enough bring us <a href="http://www.1up.com/do/gameOverview?cId=3172449" title="Cho Aniki Zero">Cho Aniki Zero</a>.</p>
<p>Hardcore shooter fans will find a horizontal shooter with branching paths, online co-op play, and "little girls flying through a gothic otherworld." So there you go.</p>
<p>No word on a release date, but expect it later this year.</p>
</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:24:51 +0000</pubDate>
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      <title><![CDATA[Activision's Recent Spider-Man Games Have 'Sucked,' Bobby Kotick Says]]></title>
      <link>http://www.1cdkey.com/blog/game-infomer/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3637582&amp;type=lg" border="0" /> <br />The last few Spider-Man games have received mixed reviews (we gave Spider-Man: Web of Shadows a <a href="http://www.1up.com/do/reviewPage?cId=3170875&amp;p=37&amp;sec=REVIEWS" target="_blank">C+</a>), but Activision CEO Bobby Kotick is willing to go even further than that. In a recent interview with <a href="http://gameinformer.com/Default.aspx" target="_blank">Game Infomer</a>, he admitted that they flat out 'sucked.'
<p>"Our Spider-Man games have sucked for the last five years. They are bad games. They were poorly rated because they were bad games," Kotick said.</p>
<p>"We went away from what is Spider-Man. It's about web-slinging. If you don't do web-slinging, what is the fantasy of Spider-Man?"</p>
<p>The last five years have actually encompassed quite a few Spider-Man games, including the aforementioned <a href="http://www.1up.com/do/gameOverview?cId=3167444" title="Web of Shadows">Web of Shadows</a>, <a href="http://www.1up.com/do/gameOverview?cId=3160807" title="Spider-Man: Friend or Foe">Friend or Foe</a> and <a href="http://www.1up.com/do/gameOverview?cId=3152359" title="Spider-Man: Battle for New York">Battle for New York</a>. They all had their share of 'web-slinging,' but Kotick may be thinking of something else in that regard.</p>
<p>No new Spider-Man games have been announced since developer Shaba Games was <a href="http://www.1up.com/do/newsStory?cId=3176415" target="_blank">shut down last year</a>. Like the movie franchise, it seems that it's being held back for retooling. It's clearly something that's been on Kotick's mind though, so don't be surprised if it resurfaces soon.</p>
</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:20:29 +0000</pubDate>
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    <item>
      <title><![CDATA[Activision CEO Kotick Felt $7 Million Was Too Much For Blizzard in '95]]></title>
      <link>http://www.1cdkey.com/blog/world-of-warcraft/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3783337&amp;type=lg" border="0" alt="Blizzard logo" /> <br />Considering that Bobby Kotick and Activision <a href="../../../../../../do/newsStory?cId=3164668">marger</a> with Blizzard and Vivendi Games in a deal worth nearly $19 billion just over a year ago, it seems more than safe to say that Activision felt that Blizzard was a very valuable asset. But Kotick, Activision's CEO, didn't always feel that way about the <a href="../../../../../../do/gameOverview?cId=2015038" title="Warcraft: Orcs and Humans">Warcraft</a> developer -- back in 1995, he was taken aback when he heard that the company was being acquired for $7 million, even going so far as to call the deal "insane."
<p>Kotick <a href="http://gameinformer.com/b/news/archive/2010/01/18/news-Kotick_3A00_-Activision-Could-Have-Bought-Blizzard-For-_2400_7-Million.aspx" target="_blank">revealed</a> his reaction in the February issue of <em>Game Informer</em>. He describes a meal he had with Davidson &amp; Associates in 1995 where he found out that they had acquired Blizzard for a cool $7 million:</p>
<blockquote>That year Activision probably had 60 million in revenues. They said they paid seven million dollars for Blizzard. I'm like 'Are you out of your minds? They're like a contract developer! They have Warcraft but what else do they have? You paid SEVEN million! That's insane!
<p>I was talking to [Blizzard founder] Mike Morhaime the other day and I said, 'You know, I could have bought you for seven million and instead it was seven billion.' [Laughs] He said, 'Yeah, could you imagine if I had just held out for the seven billion instead of the seven million?'</p>
</blockquote>
Blizzard fans are undoubtedly thanking their lucky stars that Kotick didn't grab hold of Blizzard before they had time to develop <a href="../../../../../../do/gameOverview?cId=2009538" title="Diablo">Diablo</a>, <a href="../../../../../../do/gameOverview?cId=2013957" title="StarCraft">StarCraft</a>, or <a href="../../../../../../do/gameOverview?cId=2015259" title="World of Warcraft">World of Warcraft</a>. Kotick has, if nothing else, developed the perception that he and Activision care about nothing more than profitability, even at the expense of quality and excessive franchise milking. Regardless of whether or not that's true, it's probably for the best that Blizzard -- a developer known for taking its time and releasing games only when they believe them to be ready -- fell into the hands that it did back in 1995.</div>]]></description>
      <pubDate>Mon, 25 Jan 2010 00:15:41 +0000</pubDate>
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      <title><![CDATA[Muscle March, Dark Void Zero Hit Nintendo Downloads]]></title>
      <link>http://www.1cdkey.com/blog/dark-void-zero-hit-nintendo-downloads/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>We like to give games every benefit of the doubt, but this week some of   Nintendo's downloads are erring on the side of bizarre. The madness starts with   Muscle March, which looks like Arnold   Schwarzenegger's Japanese fever dream. It costs 500 Wii Points ($5) and defies   all explanation. Check the video above if you want details or nightmares.   Joining it is <a href="../../../../../../do/gameOverview?cId=3167651" title="The Amazing Brain Train!">The Amazing Brain Train!</a>, a trivia title   for 600 Wii Points ($6). We have only one Virtual Console game this week, but   that's because ninjas work <em>alone</em>. The Genesis classic <a href="../../../../../../do/gameOverview?cId=3132077" title="Shadow Dancer: The Secret of Shinobi">Shadow Dancer: The Secret of Shinobi</a> is   up for 800 Wii Points ($8).</p>
<p>DSiWare has its own share of oddity, in the form of Dark   Void Zero. Capcom is pitching it as a scrapped project from the NES days   that's been revived to usher in <a href="../../../../../../do/gameOverview?cId=3163728" title="Dark Void">Dark Void</a>, which itself doesn't appear   on any Nintendo systems. The side-scroller will set you back 500 points. Starship Defense is a space-faring shooter that also costs   500 points. Chronos Twins lets you control two   characters at once for 500 points. And finally, Me and My   Dogs: Friends Forever is going for 800 DSi Points ($8), a virtual pet   simulator that lets you keep up to three dogs at once.</p>]]></description>
      <pubDate>Sun, 24 Jan 2010 08:02:03 +0000</pubDate>
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      <title><![CDATA['Legend of Booty' Trademark Heralds Age of Booty Sequel?]]></title>
      <link>http://www.1cdkey.com/blog/legend-of-booty-trademark-heralds-age-of-booty-sequel/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3166973&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3782904&amp;type=lg" border="0" alt="Age of Booty" /></a> <br /> It doesn't feel like a proper news week unless a mysterious trademark   pops up offering minimal but intriguing information, and this week's will surely   please fans of Certain Affinity's <a href="../../../../../../do/gameOverview?cId=3166973" title="Age of Booty">Age of Booty</a>. The trademark sifters at   Superannuation have <a href="http://supererogatory.tumblr.com/post/335686241" target="_blank">uncovered</a> a filing for "Legend of Booty," indicating a sequel   is on the way (<a href="http://www.joystiq.com/2010/01/15/age-of-booty-developer-trademarks-legend-of-booty/" target="_blank">via</a> Joystiq).</p>
<p>Age of Booty, released in 2008 on Xbox Live Arcade, the PlayStation Network,   and PC, is a real-time strategy game involving navigating a ship across a   hexagonal sea map and battling rival ships and towns. Obviously there are no   details about Legend of Booty -- in fact, it technically doesn't officially   exist -- but hopefully that'll change soon enough.</p>
<p>You can check out our review of Age of Booty <a href="../../../../../../do/reviewPage?cId=3170717&amp;p=4&amp;sec=REVIEWS">here</a>.</p>]]></description>
      <pubDate>Sun, 24 Jan 2010 07:59:21 +0000</pubDate>
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      <title><![CDATA[Leaked Tech Demo Footage of GRIN's Final Fantasy Game?]]></title>
      <link>http://www.1cdkey.com/blog/leaked-tech-demo-footage-of-GRINs-final-fantasy-game/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div>UPDATE: Looks like the leaked footage is   legit, and kind of wasn't really "leaked" -- it's pulled from a "sound   implementation demo" posted by former GRIN employee Jonatan Crafoord on his   Vimeo account. You can see the full, original demo (with Crafoord's narration   providing context for what originally seemed to be a lot of random footage) <a href="http://vimeo.com/6176327" target="_blank">right here</a>. As for the status   of the project, that still remains to be seen.
<p>ORIGINAL STORY: When Swedish developer GRIN   (makers of Capcom's <a href="../../../../../../do/gameOverview?cId=3163679" title="Bionic Commando">Bionic Commando</a>) closed its doors last   year, some former employees revealed their last project had them partnered with   -- of all companies -- Square Enix for a new Final Fantasy game. While we've   seen <a href="../../../../../../do/newsStory?cId=3175684">leaked concept art</a> of this game   (codenamed Fortress) before, now a mysterious <a href="http://www.youtube.com/watch?v=D1U_0EoWkIE" target="_blank">YouTube   poster</a> has leaked what he purports is tech demo footage of the game in   action.</p>
<p>In the info panel of the YouTube video, the poster claims this is "an action   game set some time after the events of <a href="../../../../../../do/gameOverview?cId=3153675" title="Final Fantasy XII: Revenant Wings">Final Fantasy XII: Revenant Wings</a>, and   is intended for the PlayStation 3, Xbox 360 and Windows platforms." The poster   also claims that although GRIN closed down, the project is still alive, possibly   at now-Square Enix-owned Eidos Montreal (and note that GamesIndustry.biz <a href="http://www.gamesindustry.biz/articles/grins-final-fantasy-spin-off-still-in-development" target="_blank">reported</a> last September that an anonymous source said the   project was still alive at another developer, too).</p>
<p>Of course, this is all completely unsupported with a lack of any cited   sources, and impossible to verify at this time. So in other words, consider this   a pretty big rumor for now. But if the game really is still in development, when   will Square Enix make it official and show it to the world?</p>
</div>]]></description>
      <pubDate>Sun, 24 Jan 2010 07:57:51 +0000</pubDate>
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      <title><![CDATA[David Jaffe Reflects on Calling All Cars Server Shut Down]]></title>
      <link>http://www.1cdkey.com/blog/david-jaffe-reflects-on-calling-all-cars-server-shut-down/</link>
      <description><![CDATA[<div><a href="../../../../../../do/media?cId=3154551&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3783137&amp;type=lg" border="0" alt="Calling All Cars" /></a> <br /> This past Wednesday, the servers for David Jaffe's PSN multiplayer   game <a href="../../../../../../do/gameOverview?cId=3154551" title="Calling All Cars">Calling All   Cars</a> were taken offline, meaning you'll likely never be able to play it   online gain. And on his <a href="http://criminalcrackdown.blogspot.com/2010/01/funeral-for-friend.html" target="_blank">official blog</a>, Jaffe shared a number of fascinating thoughts   on the occasion -- looking back at both what they achieved with Calling All   Cars, and want went wrong (<a href="http://www.joystiq.com/2010/01/16/david-jaffe-talks-death-of-calling-all-cars-as-servers-go-offlin/" target="_blank">via</a> Joystiq).
<p>"I'd say she had a good run online, but she really didn't," Jaffe began.   "With the exception of the first few hours when the game hit PSN, there were   never more than 3-5 people playing at a time." Jaffe explains that ultimately   the biggest problem with the game was what he called a "lack of stickiness."</p>
<p>"I think we did a really good job making a fantastic piece of bubble gum that   was sweet and jam packed with sugar and had a hell of a bang when you put it in   your mouth," he wrote. "But for some reason I still have not totally figured   out, the flavor faded VERY fast. You could come back to it after 2-4 weeks and   have that same great experience, but it was always a really short ride."</p>
<p>And ultimately, Jaffe concluded it was a problem with perception, even for a   $10 game. "I guess it really came down to us gambling wrong in terms of what   kind of and how much entertainment people wanted for their 10 bucks on a -- at   the time -- $600 HD state-of-the-art game machine," he wrote. "We just thought,   for 10 bucks, people woulda been trying these things and sampling them like   candy. But alas, much of the same logic that applies to what people buy for 60   bucks also applies to what they spend 10 bucks on."</p>
<p>The whole thing is a fascinating read, giving a rare insight into the sort of   decisions that get made during a game's development -- and how they can have   unintended results.</p>
<p>So what's next for Jaffe? He still hasn't made any official announcements,   but way back in May of last year, <a href="../../../../../../do/newsStory?cId=3174146">rumor had   it</a> whatever it is would revolve around cars as well.</p>
</div>]]></description>
      <pubDate>Sun, 24 Jan 2010 07:43:24 +0000</pubDate>
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      <title><![CDATA[All PopCap Proceeds Today Go to Haiti Earthquake Relief]]></title>
      <link>http://www.1cdkey.com/blog/all-popcap-proceeds-today-go-to-haiti-earthquake-relief/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3782924&amp;type=lg" border="0" alt="Haitian presidential palace collapsed" /> <br /> Following the catastrophic 7.0 earthquake that struck Haiti on   Teusday, a number of video game makers are joining the growing national effort   to raise money for organizations offering relief for survivors in the shattered   country (<a href="http://kotaku.com/5449815/gamers+for+haiti-efforts-gather-momentum-%5Bupdate%5D" target="_blank">via</a> Kotaku).
<p>Most urgent for the public to know about would be PopCap's announcement, as   it lasts for the remainder of the day only: 100 percent of all proceeds from   PopCap games purchased until 11:59PM PST will go to <a href="http://www.standwithhaiti.org/Haiti" target="_blank">Partners in Health</a>,   an organization already on the ground in Haiti and helping survivors. So if   you've been looking into finally picking up some PopCap games like <a href="../../../../../../do/gameOverview?cId=3170612" title="Plants vs. Zombies">Plants vs.   Zombies</a>, today would be a good day to do it.</p>
<p>Bungie has also announced their intentions to help raise money, as they're   urging all their <a href="../../../../../../do/gameOverview?cId=3144308" title="Halo 3">Halo   3</a> and <a href="../../../../../../do/gameOverview?cId=3169382" title="Halo 3: ODST">Halo 3:   ODST</a> fans to don a special Haitian-relief emblem while in multiplayer   sessions this Wednesday and Thursday. For every player who does so, Bungie will   donate $100 to the American Red Cross for Haiti relief, up to a total of   $77,000. Additionally, they're selling a <a href="http://www.bungiestore.com/category/38961761361/1/Be-a-Hero.htm" target="_blank">special edition</a> of the Superintendent "Be a Hero" t-shirt,   with all proceeds also going to the Red Cross.</p>
<p>Then there's Zynga, makers of social media games like Farmville and Mafia   Wars for Facebook, who have started a fund to raise money for the <a href="http://www.wfp.org/" target="_blank">World Food Programme</a> to benefit   Haiti (which was a nation terribly impoverished even before the earthquake).   They're raising money by selling special in-game items in Farmville, Mafia Wars,   and Zynga Poker, with all proceeds going to the World Food Programme.</p>
<p>And lastly, GamingAngels is conducting a charitable auction for special prize   packs over the weekend (with prize items donated by Electronic Arts, Capcom,   Disney Online, and PDP Gaming), with the winner donating their bid amount to a   Haitian relief charity of their choice. More details can be found <a href="http://www.gamingangels.com/2010/01/gamingangels-gamers4charity-drive-saturday/" target="_blank">here</a>.</p>
<p>Naturally, there are plenty of other ways to donate, including an immensely   successful texting campaign where texting "HAITI" to "90999" will add $10 to   your mobile phone bill that will be entirely donated to the Red Cross. More   information on how you can help can also be found at <a href="http://www.whitehouse.gov/haitiearthquake">WhiteHouse.gov</a>.</p>
</div>]]></description>
      <pubDate>Sun, 24 Jan 2010 07:41:00 +0000</pubDate>
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      <title><![CDATA[Ubisoft Dates First Assassin's Creed II Expansion]]></title>
      <link>http://www.1cdkey.com/blog/ubisoft-dates-first-assassins-creed-II-expansion/</link>
      <description><![CDATA[<p>The first downloadable expansion pack for <a href="http://xbox360.ign.com/objects/143/14302493.html">Assassin's Creed II</a> is set for release next week, publisher <a href="http://games.ign.com/objects/025/025075.html">Ubisoft</a> confirmed this morning via <a href="http://twitter.com/Ubisoft/statuses/8070305663" target="new"><strong>Twitter</strong></a>. <br /> <br /> Battle of Forli, the first of two planned DLC packs for the title, will be available worldwide on January 28 for 320 Microsoft points on Xbox 360 or $3.99 on PlayStation Network for PS3. The second pack, The Bonfire of the Vanities, has no set release date, but will be available sometime next month for $4.99 <br /> <br />And just as a reminder, each pack will require about 1GB of free memory space, so fans may want to do some house cleaning this weekend to prepare.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:53:08 +0000</pubDate>
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      <title><![CDATA[Borderlands to Get Level Cap Increase in Next DLC]]></title>
      <link>http://www.1cdkey.com/blog/borderlands-to-get-level-cap-increase-in-next-DLC/</link>
      <description><![CDATA[<p>In <a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=94772" target="_blank">a short post</a> over on the official <a href="http://www.gamespy.com/company/026/026899.html">Gearbox Software</a> forums, <a href="http://xbox360.gamespy.com/xbox-360/borderlands/index.html">Borderlands</a> designer Jason Reiss informed the readership that not only is more downloadable content coming to the popular shooter RPG, but that a character level cap increase is coming, too.</p>
<blockquote class="contentquote">After finalizing Zombies DLC, the team and I began reading the DLC feedback around the forums on the wants and desires. Guess what, level cap increase anyone? Got it and it's awesome.<br /><br /> Hopefully we can get a full announcement out to you guys soon but, man is this the biggest DLC we have made. So don't worry, we are working really hard right now on both the update (that solves a bunch of issues) and the DLC.</blockquote>
<p>Fans of Borderlands will hopefully not have to wait too long to find out just how high the new level cap will take their existing characters over the current cap of 50.<br /><br /></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1062859/borderbox1_610_1264166556.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Mind bullets.</div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Did you ever find yourself wishing that there was more time in the day? I've not even touched Borderlands since the end of last year, and it's not for a lack of trying. There's just not enough time for all these great games. I did buy the recent DLC release and it's sitting there taunting me. Guess it'll be a while before my level 22 character gets up to 50 and beyond.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:47:54 +0000</pubDate>
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      <title><![CDATA[That Halo: Reach Leaked Video Is Completely Fake]]></title>
      <link>http://www.1cdkey.com/blog/that-halo-reach-leaked-video-is-completely-fake/</link>
      <description><![CDATA[<p>Days ago, a supposed leaked video of <a href="http://xbox360.ign.com/objects/142/14276699.html">Halo: Reach</a> showed up on <a href="http://www.youtube.com/watch?v=Y_KQdhxfwUo"><strong>Youtube</strong></a> displaying the title screen for the beta version of the game. The video also revealed a new gameplay type, "Murder Mode." <br /> <br /> But it turns out the video is completely fake. <br /> <br /> A <a href="http://games.ign.com/objects/025/025169.html">Microsoft</a> spokesperson sent a note to IGN this morning saying the video is a "complete fabrication" on the part of some video trickster. <br /> <br /> Let this be a lesson to you all. You can't pull a fast one on Bungie.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:43:22 +0000</pubDate>
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      <title><![CDATA[Crispy Gamer Editorial Staff Laid Off]]></title>
      <link>http://www.1cdkey.com/blog/crispy-gamer-editorial-staff-laid-Off/</link>
      <description><![CDATA[<p>The entire editorial staff at gaming editorial site <a href="http://www.crispygamer.com/" target="_blank">Crispy Gamer</a> was laid off yesterday, as ordered by the company's board of directors. In protest, CEO Chris Heldman resigned from his position. The lay-offs are effective immediately, but the staff is reportedly being paid for the remainder of the month.<br /><br /> However, other sites owned by Crispy Gamer Media do not seem to be affected by the cutbacks. Crispy Gamer co-founder (and former GameSpy editor-in-chief) John Keefer, who now works at Gamasutra, <a href="http://www.joystiq.com/2010/01/21/crispy-gamer-editorial-staff-laid-off-ceo-resigns-in-protest/" target="_blank">told Joystiq</a>, "It's hard to see a dream die, especially one you put your heart and soul into... the site was created for the readers and to give them an alternative voice, to dig deeper than many of the sites out there and to make readers think about what they play and why they play."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1062971/crispy-gamer-editorial-laid-off-20100122012640221.jpg" border="0" width="610" height="250" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> In the short six months I've been writing news for GameSpy I've had to write too many of these stories. It always sucks to hear the news, and it sucks even more trying to find some gentle things to say about the economic climate. But being the optimist that I am, I still hold onto the old proverb that, "one door closes so another can open." Hopefully that will ring true for the folks at Crispy Gamer.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:38:16 +0000</pubDate>
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      <title><![CDATA[Transformers G1: Awakening is Coming]]></title>
      <link>http://www.1cdkey.com/blog/transformers-G1-awakening-is-coming/</link>
      <description><![CDATA[<p><a href="http://games.ign.com/objects/752/752717.html">Glu Mobile</a> is bringing Optimus Prime, Megatron, and the rest of the Cybertron gang to the App Store in a new strategy game very soon. Best of all, these are the Transformers as you remember them. Glu has licensed the original Transformers &ndash; known as G1 &ndash; so the ultra-complex robots from the movies are nowhere to be seen. <br /> <br /> <a href="http://wireless.ign.com/objects/058/058727.html">Transformers G1: Awakening</a> is based on a previously released mobile game. However, judging by the first screen that Glu slipped out, the visuals have been significantly improved to accommodate the new (and higher-res) screen. <br /> <br />The original mobile game is a turn-based strategy game that pits the Autobots and Decepticons against one another for control of earth. Each Transformer has different strengths and weaknesses that are put into play as you skirmish over territory. When you try to occupy the same node on the map, the game smashes to a scripted combat scene that pits stat against stat; it's not entirely unlike Advance Wars or Military Madness in this respect. But victory requires more than just robot stats. There are other conditions that affect battle outcomes, such as whether or not another Transformer from the same team is nearby. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.wireless.ign.com/media/058/058727/imgs_1.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1062961/transformers-g1-awakening-screens-20100121054131403_640w_1264193754.jpg" border="0" width="480" height="320" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Optimus digs his new cel-shaded look.</div>
</div>
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<p><br />The robots do more than just fight in Transformers G1: Awakening, too. You can transform into vehicle form to increase your movement speed and range on the map. You must also take control of energy-giving nodes on the map to keep your team in energon. <br /> <br />Glu promises that more information about the upcoming iPhone port &ndash; including its various upgrades &ndash; is coming soon. Look for more on Transformers G1: Awakening on IGN, as this was a great mobile game. If Glu builds on that foundation, this stands to be a fun strategy experience.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:32:10 +0000</pubDate>
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      <title><![CDATA[The Horrible Vikings Review]]></title>
      <link>http://www.1cdkey.com/blog/the-horrible-vikings-review/</link>
      <description><![CDATA[<p>Forget pirates versus ninjas. Vikings are the real threat to ninja dominance. At least, they are in Low Five Games' <a href="http://wireless.ign.com/objects/057/057466.html">The Horrible Vikings</a>, a colorful, clever action-puzzler with enough humor for twenty games. You control a duo of Vikings that just want to plunder and pillage a chain of islands controlled by pesky ninjas. Using a catapult, you bounce one of the little Vikings across the heads of countless ninjas, bounding ever closer to their many treasures. <br /> <br />As mentioned, Horrible Vikings is a funny little game. The writing is dry and exquisite, as the two Viking mates are perfectly aware they are in a videogame yet they do everything but directly acknowledge it. The shopkeeper is sassy as all get-out. Be sure to tap her repeatedly while browsing to see her get flustered and eventually upset. Her quips are great. <br /> <br />At first blush, Vikings is a physics-based puzzler. You input the launch angle and power of your balled-up Viking and let 'er rip. However, while the viking flies through the air, you must tilt your phone left and right to control his descent as well as swipe down to bounce him off of enemies, coins, or checkpoint markers. The ultimate goal is to reach the treasure chest at the end of each stage, thus banking a significant amount of coins to be used for upgrades within the between-stage shop. Upgrades include an archer that shoots your Viking, stealing away health but giving him some extra lift, milk for extra health, and bigger boats to unlock more stages on the ocean map. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.wireless.ign.com/media/057/057466/imgs_1.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1060624/the-horrible-vikings-20100122022909444.jpg" border="0" width="480" height="320" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Up, up, and away.</div>
</div>
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<p><br />Each stage is loaded up with stuff to smash into besides just coins. There are sumos that bat you high into the air. Dive-bomb princesses to take them prisoner and break ninja morale. Buildings can be set ablaze. There's even an island full of kittens that must be freed before they become ninja lunch (which set off a small dogwhistle alarm in my head, but I'm sure is harmless). There are tons of islands to conquer, giving Horrible Vikings some appreciated longevity and you'll definitely retry stages as you amass more and more power-ups. After all, if you do not drain each island of its loot, you cannot afford all the cool stuff in the shop. <br /> <br />There are a number of things I like about Horrible Vikings besides the tone. For one thing, it's great to have consistent physics that you can rely on level after level. There's no cheating here. The tilt controls are sensitive but work quite well. The shop is loaded up with useful gear that really affects your performance, so you never feel like you wasted your hard-earned coins on some single-stage gimmick. And Horrible Vikings uses the Open Feint online service so you can participate in global leaderboards and score achievements. <br /> <br /> <em>The Horrible Vikings was reviewed with version 1.0.</em></p>
<p><span class="articleHeader">Closing Comments</span><br />At only $1.99, Horrible Vikings is an absolute steal. You will squeeze an easy three hours out of your first pass. If you like the game as much as I do, you can double that by replaying stages to get the highest scores and participate in the Open Feint arena. And as much fun as the game itself is, I simply must heap more praise on the overall humor and tone. Vikings is a genuinely clever game that will leave a smile on your face.</p>]]></description>
      <pubDate>Sat, 23 Jan 2010 00:25:11 +0000</pubDate>
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      <title><![CDATA[BBC Getting Back Into Gaming]]></title>
      <link>http://www.1cdkey.com/blog/BBC-getting-back-into-gaming/</link>
      <description><![CDATA[<p>The BBC, England's massive television broadcaster, is shopping around its TV show licenses -- including shows like "Top Gear," "Doctor Who," and "In the Night Garden" -- for possible Wii, DS, iPhone and Facebook games. <a href="http://www.mcvuk.com/news/37254/BBC-gets-back-into-games" target="_blank">MCV interviewed Neil Ross Russell</a>, Managing Director of the BBC's children's division, about the corporation's plans to re-enter game development.<br /><br /> Russell says the company is trying to cover all the gaming bases, having, "conversations with anybody in games about all kinds of business models to see how we can extract more value." The BBC abandoned previous efforts to branch out into videogames when sales of its retail games tanked, forcing the company to axe the development of a PS2 title for its spy show "Spooks."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1062558/bbc-getting-back-into-gaming-20100121115413313.jpg" border="0" width="610" height="250" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> I just watched my first few episodes of "Top Gear" last night, so I now realize the awesomeness that is that show! But, the important question is whether I think that show can be turned into a fun game. Yes, I do think it <em>could</em> be turned into a great game, but I'm not sure if that's likely.<br /><br /> I would say that the BBC is making the right decision eying Facebook and iPhone as potential platforms. It seems to me that if they want a successful game, they should try and make super-simple titles that may not have a direct connection with the show's content (for example, a "Top Gear" Facebook game). I don't know what one would have to do to make those work, but I do know that if the BBC wants to make a Forza/Gran Turismo-like "Top Gear" game, it's biting off way too much. Anyone want to play armchair game designer and pitch some ideas for BBC games?</p>]]></description>
      <pubDate>Fri, 22 Jan 2010 08:53:28 +0000</pubDate>
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      <title><![CDATA[The MVPs of Nintendo]]></title>
      <link>http://www.1cdkey.com/blog/the-MVPs-of-nintendo/</link>
      <description><![CDATA[<p>When trying to put together a comprehensive list of all the major A-list icons in the videogame industry, more than a few <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> characters will invariably pop up. Heroes like <a href="http://stars.ign.com/objects/923/923448.html">Mario</a> and <a href="http://stars.ign.com/objects/924/924280.html">Link</a> have remained at the top of the industry ever since their first appearances all those years ago.  <br /> <br /> That said, it's not easy staying on top. Despite outward appearances, Mario doesn't maintain his popularity by churning out a new Mario Party game every year. In this feature, we examine just what Mario, Samus, and Link &ndash; the holy trinity of Nintendo &ndash; are up to these days. They've stayed on top because they always have something on the horizon to tantalize hungry gamers. And from looking at their upcoming slate, it's clear these three are going to be keeping gamers happy well into 2010. <br /> <br /></p>
<hr />
<p><br /> <br /></p>
<big><a href="http://stars.ign.com/objects/923/923448.html">Mario</a></big>
<p><br /> <br /></p>
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<div class="imageInlineCenter" style="width: 261px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246555.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083706608-000.jpg" border="0" width="261" height="480" align="center" /></a></div>
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<p><strong>The Wii:</strong> Nintendo has a funny habit of placing all their eggs in one basket during the holiday season. Only one major first party game will be hitting the Wii this Christmas. Luckily, that game happens to star Mario and friends, so this is one basket Nintendo can probably count on to pay out huge dividends. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246546.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083613525-000.jpg" border="0" width="480" height="399" align="center" /></a></div>
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<p><a href="http://wii.ign.com/objects/143/14354229.html">New Super Mario Bros. Wii</a> landed on the Wii in November. Despite the name, this isn't a simple port of the DS version of New Super Mario Bros., though the two games share a number of design similarities. The biggest change is that four players can join together to traverse stages, though cooperation will likely turn to competitive rivalry in most cases. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246543.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083600524-000.jpg" border="0" width="480" height="263" align="center" /></a></div>
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<p>The plot is about as bare bones as one would expect from a Mario game aimed at co-op play. Princess Peach is once again kidnapped by Bowser. Only this time, the Koopalings are back as the primary villains. Players can assume the role of Mario, Luigi, or one of two different colored Toad characters. Yoshi is also along to provide a helping hand. <br /> <br /> NSMBW managed to sell over a million copies in its first month of release, proving Mario still has what it takes. And just to show 2-D gaming isn't dead, <a href="http://wii.ign.com/articles/106/1062345p1.html">NSMBW already outsold Super Mario Galaxy</a> in under two months.  <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246567.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083750517-000.jpg" border="0" width="480" height="263" align="center" /></a></div>
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<p>But 3-D Mario may yet have the opportunity to reclaimthe Wii crown. Nintendo is also making the rare move of issuing a direct sequel to a Mario game on the same console. <a href="http://wii.ign.com/objects/143/14354736.html">Super Mario Galaxy 2</a> will follow the same basic formula as the first. Mario travels from planetoid to planetoid, making the most of his low gravity environments. This time, however, Yoshi joins Mario in his intergalactic quest to rescue Peach. <br /> <br /> While we're still waiting for more concreted details and a playable demo from Nintendo, <a href="http://wii.ign.com/articles/105/1056225p1.html">check out our wish-list</a> for this highly anticipated sequel. The game is slated for release in late 2010, and hopefully Nintendo's spotty track record of meeting release timetables won't be an issue. <br /> <br /> <strong>The DS:</strong> DS Gamers have hopefully already acquainted themselves with the big Mario release of 2009. <a href="http://ds.ign.com/objects/142/14286429.html">Mario &amp; Luigi: Bowser's Inside Story</a> is the third entry in the popular RPG franchise. This time around, Bowser isn't the villain, but the setting. Gamers control the Mario Bros. As they navigate the twisted labyrinth that is Bowser's body. Based on reveiews and general fan reaction, Bowser's Inside Story sounds like a clear contender for a few Best of 2009 awards. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246552.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083647122-000.jpg" border="0" width="480" height="476" align="center" /></a></div>
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<p>Sadly, no traditional Mario game is on the horizon for the DS. The most gamers can look forward to is the recently released Mario &amp; Sonic at the Winter Olympic Games. We're crossing our fingers for a sequel to new Super Mario Bros., but that may have to wait until the next DS upgrade.</p>
<p>&nbsp;</p>
<big><a href="http://stars.ign.com/objects/959/959384.html">Samus Aran</a></big>
<p><br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 370px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246580.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021084046863-000.jpg" border="0" width="370" height="479" align="center" /></a></div>
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<p><strong>The Wii:</strong> Samus has found quite a comfortable home on the Wii. After Metroid Prime 3: Corruption almost singlehandedly proved the merits of motion-controlled shooters, the entire Prime trilogy was given the same treatment. If you own a Wii and don't have <a href="http://wii.ign.com/objects/143/14352258.html">Metroid Prime Trilogy</a>, we have to wonder what you're doing with the system at all. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246564.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083739720-000.jpg" border="0" width="480" height="252" align="center" /></a></div>
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<p>But Samus has a career on the Wii beyond the Prime series. One of the more surprising announcements of this year was that <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> and <a href="http://games.ign.com/objects/027/027318.html">Team Ninja</a> are collaborating on a new Metroid project. Titled <a href="http://wii.ign.com/objects/143/14354733.html">Metroid: Other M</a>, this game aims to take a much more frantic and action-oriented approach to the series. Traditionalists will be happy to know that at least part of the game takes place on a 2-D plane. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246558.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083717984-000.jpg" border="0" width="480" height="270" align="center" /></a></div>
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<p>But even that isn't all. Retro Studios, developers of the Prime series, have voiced an interest in returning to the Prime series at some point in the future. Whether that occurs on the Wii or the system's eventual successor, no one can say. <br /> <br /> <strong>The DS:</strong> Sadly, the DS is not quite as blessed by Samus' presence. Early on in the system's life, gamers had both Metroid Prime Hunters and Metroid Prime Pinball to enjoy. But since then? Nada. <br /> <br /></p>
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<p>The one source of hope for Metroid fanatics has been a cryptic message hidden in Metroid Prime 3 - "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." Rumors have swirled that Dread is the subtitle of a new 2-D Metroid game on the DS. <br /> <br /> The developers haven't exactly dispelled this rumor, but nor have they given any indication Dread is headed for release. Has the game been quietly shelved, or are the higher-ups merely waiting for the right time to unveil it?</p>
<p>&nbsp;</p>
<big><a href="http://stars.ign.com/objects/924/924280.html">Link</a></big>
<p><br /> <br /></p>
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<div class="imageInlineCenter" style="width: 272px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246549.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083635261-000.jpg" border="0" width="272" height="479" align="center" /></a></div>
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<p><strong>The Wii:</strong> Usually fashionably late to the party, <a href="http://stars.ign.com/objects/924/924280.html">Link</a> was on hand to help launch the Wii in 2005 with The Legend of Zelda: The Twilight Princess. Given his early arrival, gamers were immediately hopeful the Wii would see a Zelda sequel at some point in the Wii's lifespan. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 337px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246573.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083821892-000.jpg" border="0" width="337" height="479" align="center" /></a></div>
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<p>And it appears as if they will. Earlier this year, <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> confirmed that a new Zelda Wii game is in development. We don't have many details about the project &ndash; not even a name to go on. For now the game is simply known as <a href="http://wii.ign.com/objects/872/872155.html">The Legend of Zelda Wii 2</a>. All we've seen is a teaser featuring a sword-less Link and a mysterious figure behind him. Rumors suggest this figure may actually be the living embodiment of the Master Sword. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246576.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083835158-000.jpg" border="0" width="480" height="270" align="center" /></a></div>
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<p>If nothing else, we're heartened by the fact that <a href="http://wii.ign.com/articles/105/1058479p1.html">Nintendo recently reiterated their promise</a> to have the new title out in 2010. Conversely, Nintendo bigwig <a href="http://wii.ign.com/articles/106/1060447p1.html">Reggie Fils-Aime said that this new sequel needs to be perfect</a>, and won't be released until such a time. Wii Sports Resort gave us a small taste of what a Zelda adventure might be like with Motion Plus controls. Now we want the real deal. <br /> <br /> <strong>The DS:</strong> We only sporadically see direct sequels in the Zelda franchise. The Legend of Zelda: Phantom Hourglass carried on from the events of Wind Waker. Now that story is being continued once more in the second DS follow-up, <a href="http://ds.ign.com/objects/143/14333936.html">The Legend of Zelda: Spirit Tracks</a>. Well, sort of. Spirit Tracks picks up about 100 years after the events of Phantom Hourglass. <br /> <br /></p>
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<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/articles/103/1037160/img_7246570.html"><img src="http://starsmedia.ign.com/stars/image/article/103/1037160/the-mvps-of-nintendo-20091021083801189-000.jpg" border="0" width="480" height="360" align="center" /></a></div>
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<p>Visually, Spirit Tracks retains the same signature cel-shaded style of the previous two games. The major difference is that Link will ventures from the ocean an onto firm ground. Link is ditching his puny sailboat for a powerful steam train. He also now has the ability to control a Phantom in battle. <br /> <br /> Best of all, Zelda appears throughout the game as a ghostly partner for Link. Finally this duo can have the epic team-up they always deserved. <br /> <br />Spirit Tracks just hit the DS last month. The reviews are in, and by most accounts it managed to top Phantom Hourglass. While we continue to monitor Nintendo's 2010 lineup at least they gave gamers plenty to keep themselves busy over the holidays.</p>]]></description>
      <pubDate>Fri, 22 Jan 2010 08:51:36 +0000</pubDate>
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      <title><![CDATA[Epic: "We Have No Regrets Over 'Gears' Exclusivity"]]></title>
      <link>http://www.1cdkey.com/blog/epic-we-have-no-regrets-over-gears-exclusivity/</link>
      <description><![CDATA[<p><a href="http://games.ign.com/objects/025/025194.html">Epic Games</a> vice president <a href="http://stars.ign.com/objects/963/963421.html">Mark Rein</a> has responded to criticisms from Wedbush Morgan analyst <a href="http://stars.ign.com/objects/001/001067.html">Michael Pachter</a> over the exclusivity deal surrounding the Gears of War franchise. <br /> <br /> When talking about the longevity of third-party, exclusive titles on a recent episode of GTTV's <a href="http://www.gametrailers.com/episode/bonusround/401?ch=1" target="new"><strong>Bonus Round</strong></a>, Pachter believed Epic Games was regretful for signing a long term exclusive deal with <a href="http://games.ign.com/objects/025/025169.html">Microsoft</a>, saying the Gears of War franchise could have been even bigger had it appeared in PlayStation 3 as well. <br /> <br /> "I think the Epic guys can't wait until they can start doing multiplatform games," Pachter said. "I think that Microsoft has a contract to make sure that they get [<a href="http://xbox360.ign.com/objects/143/14304771.html">Gears of War 3</a>], but I think Epic regrets signing the contract." <br /> <br /> "You're up to 11 million PS3s in the U.S. and probably a similar number in Europe. You've got a 20 million addressable market with a game like Gears of War? That thing would easily sell three or four million on the PS3. That's a lot of profit," he added. <br /> <br /> When asked for comment, Epic Games VP Mark Rein stated the company is comfortable with its current situation with Microsoft. <br /> <br /> "We have a great relationship with Microsoft and we have no regrets,' Rein told IGN this afternoon. <br /> <br />In the same segment, Pachter also stated he believed the only games that will remain exclusive going forward after all the current contracts expire are first-party titles.</p>]]></description>
      <pubDate>Fri, 22 Jan 2010 08:47:11 +0000</pubDate>
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      <title><![CDATA[Rumor: New Zelda is Majora's Mask Sequel]]></title>
      <link>http://www.1cdkey.com/blog/new-zelda-is-majoras-mask-sequel/</link>
      <description><![CDATA[<p>Popular Japanese message board <a href="http://www.2chan.net/" target="_blank">2chan</a> has been right about various rumors in the past, so it's no shock that its latest prediction is picking up steam around gaming blogs (via <a href="http://www.joystiq.com/2010/01/20/rumor-zelda-wii-to-be-majoras-mask-sequel/" target="_blank">Joystiq</a>). The rumors concern the next Wii Zelda title, which 2chan rumors claim to be a direct sequel to Majora's Mask (N64).<br /><br /> Among the details, the site suggests that the new game will jettison its typical overworld-to-dungeon-to-overworld structure in favor of something more contemporary. Just be sure to take all this with a grain of salt. Though 2chan has made accurate predictions about other Zelda titles, it doesn't mean these rumors are true.<br /><br /> Here's the complete list of supposed details:</p>
<ul>
<li>The game will be very different from the traditional overworld/dungeon/overworld Zelda style.</li>
<li>Link will be left- or righthanded depending on whatever option you select as a player.</li>
<li>Mechanics and gameplay are done in terms of development, and dungeons, story, and characters are still being fleshed out. Part of the story will involve an innkeeper in Link's hometown and her young son.</li>
<li>The girl in the teaser picture above may be named Adelle, Adella, or Aderu, though that picture was a placeholder, not her real face. She won't be with you throughout the game, but she will communicate with Link through his sword.</li>
<li>The sword itself is not the Master Sword, but it will develop and release unlockable abilities as the game goes on.</li>
<li>There will be horseback combat, and your horse (possibly Epona, though that may just be a nickname for the horse in the translation) will be much better at avoiding obstacles.</li>
<li>And finally, the Link in this game may be the Hero of Time from Ocarina of Time, the game itself may contain time travel, and the overworld may include more than just Hyrule, and/or may not be Hyrule at all. That means that the Wii Zelda may in fact be a direct or indirect sequel of Majora's Mask, a fact sure to raise the ire of some (and the hopes of others).</li>
</ul>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> We thought we were going to get Zelda by the end of the year, but Reggie recently said that the game will ship "<a href="http://wii.gamespy.com/wii/the-legend-of-zelda-wii/1060507p1.html" target="_blank">when it's perfect</a>." So though some of the potential changes have me cautiously optimistic about the new Zelda, we'll have to wait and see if these rumors are true (it could be shown at either GDC in March, or at this year's E3 expo). What do you folks think about these possible new directions for the series?</p>]]></description>
      <pubDate>Fri, 22 Jan 2010 08:42:48 +0000</pubDate>
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      <title><![CDATA[ Capcom and Microsoft Readying New Title]]></title>
      <link>http://www.1cdkey.com/blog/capcom-and-microsoft-readying-new-title/</link>
      <description><![CDATA[<p>Just in case Dead Rising 2, Lost Planet 2 and Resident Evil 5 Gold Edition weren't enough, it seems that Xbox 360 owners have more to look forward to from Capcom. <br /> <br /> The <a href="http://xbox.jp/">Japanese Xbox.com site</a> is now teasing a Capcom Xbox 360 product unveil for January 26. The text at the site lists "Capcom X Microsoft" and "Capcom Title Premiere for Xbox 360." <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 439px;"><a href="http://media.xbox360.ign.com/articles/106/1062836/img_7479732.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1062836/capcom-and-microsoft-readying-new-title-20100122000936224-000.jpg" border="0" width="439" height="247" /></a></div>
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<p><br />It looks like 360 owners can look forward to the announcement of a new Capcom Xbox 360 title, and possibly an exclusive one at that. <br /> <br /> Speculate on the identity of the game in the comments section, and be sure and check back next week!</p>]]></description>
      <pubDate>Fri, 22 Jan 2010 08:40:38 +0000</pubDate>
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      <title><![CDATA[What If Achievements Existed in Real Life]]></title>
      <link>http://www.1cdkey.com/blog/what-if-achievements-existed-in-real-life/</link>
      <description><![CDATA[<div>At the beginning of   this console generation, few would have guessed that Achievements and Trophies   would amount to much. Now it's not that uncommon for especially obsessive gamers   to go out of their way to rent games they know are terrible just to boost their   Gamerscores.
<p>But what if Achievements applied to real life? The folks behind the web   series <em>Elevator</em> decided to explore that nightmarish prospect with the <a href="http://woodytondorf.wordpress.com/2010/01/14/xbox-360-achievements-in-real-life/" target="_blank">short clip</a> above. Just imagine a world where nearly every   action -- no matter how ludicrous or disruptive to society -- rewards people   with points on some meaningless scoreboard. In the words of the video's unnamed   protagonist: "That sounds horrifyingly stupid."</p>
<p>Give the video a watch, and thank your lucky stars that you only have to   worry about Achievements in your free time and not at work.</p>
</div>]]></description>
      <pubDate>Fri, 22 Jan 2010 02:44:07 +0000</pubDate>
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      <title><![CDATA[Rare Says Letting Other Publishers Use Their Characters "Makes Sense"]]></title>
      <link>http://www.1cdkey.com/blog/publishers-use-their-characters/</link>
      <description><![CDATA[<div><a href="../../../../../../do/media?cId=3171143&amp;sec=IMAGES" title="Sonic &amp; Sega All-Star Racing Screens"><img src="http://www.1up.com/media?id=3777612&amp;type=lg" border="0" alt="Sonic &amp; Sega All-Star Racing" /></a> <br /> Most people who follow this industry found it a little surprising to   see Banjo and Kazooie <a href="../../../../../../do/newsStory?cId=3177404" title="Banjo-Kazooie, Avatars Added to Sonic &amp; Sega All-Star Racing">turn up</a> as playable characters in <a href="../../../../../../do/gameOverview?cId=3171143" title="Sonic and Sega All Star Racing">Sonic   &amp; Sega All-Star Racing</a>, but Rare seems pretty keen on letting other   publishers use their characters. Rare studio head Mark Betteridge <a href="http://www.computerandvideogames.com/article.php?id=231585?cid=OTC-RSS&amp;attr=CVG-General-RSS" target="_blank">discussed</a> the reasoning behind loaning out their intellectual   property during an interview with CVG earlier this week.
<p>"It makes sense to keep our characters in the public eye and in players'   awareness, and this opportunity was one we couldn't pass up," explained   Betteridge, continuing, "Not only did it allow Banjo and Kazooie to appear as   they've most recently been seen in a <a href="../../../../../../do/gameOverview?cId=3154062" title="Banjo-Kazooie: Nuts and Bolts">Nuts &amp; Bolts</a>-style vehicle, but we'd   be entrusting them to a well-known publisher with its own compatible stable of   characters."</p>
<p>Word on the street <a href="../../../../../../do/newsStory?cId=3176732" title="Rare's Kameo Sequel Canceled?">suggests</a> that several of Rare's key   franchises recently had their sequels canceled so the U.K. developer could focus   on Project Natal. If that's true, then allowing other companies to keep their   brands alive might be a smart move on Rare's part -- provided those companies   don't tarnish the reputations of those brands by shipping lackluster products,   that is.</p>
<p>Betteridge sounds relatively confident in this strategy, though he's also   well aware of the potential pitfalls. When CVG asked if Rare would allow other   publishers to use their characters, the studio head responded: "As long as we   felt it was beneficial to the franchise. We're wary of spreading any of our   properties too thin, but at the same time the feedback on Banjo appearing in   All-Stars Racing has been great, so as long as we choose carefully we're happy   to give players extra opportunities to take control of Rare characters."</p>
</div>]]></description>
      <pubDate>Fri, 22 Jan 2010 02:38:33 +0000</pubDate>
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      <title><![CDATA[More Tom Petty DLC Hitting Rock Band]]></title>
      <link>http://www.1cdkey.com/blog/more-tom-petty-DLC-hitting-rock-band/</link>
      <description><![CDATA[<div><br />
<div><img src="http://media.1up.com/media?id=3771689&amp;type=lg" border="0" alt="Tom Petty &amp; The Heartbreakers" align="right" /> Harmonix   has <a href="../../../../../../do/newsStory?cId=3177022" title="Tom Petty &amp; the Heartbreakers DLC Hits Rock Band Next Week">another round</a> of Live Tom Petty DLC planned   for <a href="../../../../../../do/gameOverview?cId=3168258" title="Rock Band 2">Rock Band</a>, as   well as a few tracks from Silvertide and Phoenix. Next week's downloads will   cost you $1.99 (160 Microsoft points; 200 Wii Points) per track, with the full   Tom Petty six-pack going for $9.99 (800 Microsoft points).
<p>These songs are scheduled to hit the Xbox Live Marketplace and the Wii's   in-game music store next Tuesday, January 19. PlayStation 3 owners will gain   access to the tracks on Thursday, January 21. Read up on next week's Rock Band   DLC offerings below:</p>
<ul>
<li>"A Woman in Love (Live)" by Tom Petty &amp; The Heartbreakers * </li>
<li>"Breakdown (Live)" by Tom Petty &amp; The Heartbreakers * </li>
<li>"Century City (Live)" by Tom Petty &amp; The Heartbreakers * </li>
<li>"Jammin? Me (Live)" by Tom Petty &amp; The Heartbreakers </li>
<li>"Nightwatchman (Live)" by Tom Petty &amp; The Heartbreakers </li>
<li>"The Waiting (Live)" by Tom Petty &amp; The Heartbreakers * </li>
<li>"1901" by Phoenix * </li>
<li>"Lisztomania" by Phoenix * </li>
<li>"Blue Jeans" by Silvertide </li>
</ul>
</div>
</div>]]></description>
      <pubDate>Fri, 22 Jan 2010 02:33:51 +0000</pubDate>
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      <title><![CDATA[Japanese Newspaper Defends Accuracy of Iwata Statements]]></title>
      <link>http://www.1cdkey.com/blog/japanese-newspaper-defends-accuracy-of-iwata-statements/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://media.1up.com/media?id=3723913&amp;type=lg" border="0" alt="game play" /> <br /> Nintendo is back to printing money, with a blockbuster December that   might make you forget about the recession. At 3.8 million, the Wii set a new   industry record, both for hardware units sold and revenue generated in a month.   The DS came in close to the Wii's numbers, making it the second-place holder for   that same record. Combined, Nintendo alone sold over a staggering 7 million   units of hardware in December alone. The other consoles saw a notable bump as   well, and the PlayStation 3 had its best month on record, clearing a million   units for the first time.
<p>Sony issued a statement noting that PS3 sales have been nearly doubling every   month since October, and December's increase is 87% year-over-year. Microsoft   called 2009 a "breakthrough year" and pointed out that the console sold over 10   million units over the course of it. Nintendo noted their shattered records and,   we presume, went back to having money fights in the break room.</p>
<p>&nbsp;</p>
<h3>December 2009 Hardware Sales</h3>
<ul>
<li>Wii -- 3,810,000 </li>
<li>Nintendo DS -- 3,310,000 </li>
<li>PlayStation 3 -- 1,360,000 </li>
<li>Xbox 360 -- 1,310,000 </li>
<li>PlayStation Portable -- 654,700 </li>
<li>PlayStation 2 -- 333,200 </li>
</ul>
<p>&nbsp;</p>
<h3>November 2009 Hardware Sales</h3>
<ul>
<li>Nintendo DS -- 1,700,000 </li>
<li>Wii -- 1,260,000 </li>
<li>Xbox 360 -- 819,500 </li>
<li>PlayStation 3 -- 710,400 </li>
<li>PlayStation Portable -- 293,900 </li>
<li>PlayStation 2 -- 203,100 </li>
</ul>
<p>In software, Nintendo certainly benefited from the spike in hardware sales,   and claimed six of the top 10 sales. <a href="../../../../../../do/gameOverview?cId=3171254" title="New Super Mario Bros Wii">New Super Mario Bros Wii</a> took the top at   2.82 million sales, but as we <a href="../../../../../../do/newsStory?cId=3177277">predicted</a> it wasn't quite enough to overcome November's 4 million unit head start from <a href="../../../../../../do/gameOverview?cId=3170250" title="Call of Duty: Modern Warfare 2">Call   of Duty: Modern Warfare 2</a>. Still, with sales like that it stands to be an   evergreen title for Nintendo, and continue selling strong for months to come.   Other evergreens like <a href="../../../../../../do/gameOverview?cId=3161012" title="Mario Kart Wii">Mario Kart Wii</a> and <a href="../../../../../../do/gameOverview?cId=3153683" title="Wii Play">Wii Play</a> snagged a few spots for   Nintendo. And franchise titles <a href="../../../../../../do/gameOverview?cId=3170852" title="Assassin's Creed 2">Assassin's Creed 2</a> and <a href="../../../../../../do/gameOverview?cId=3157495" title="Left 4 Dead 2">Left 4 Dead 2</a> held   their own, staying in the top 10 from November.</p>
<p>Notably absent again are music games, which have been seeing a sharp drop-off   this year. It could be endemic of a larger issue with peripheral-based games, as <a href="../../../../../../do/gameOverview?cId=3171057" title="Tony Hawk Ride">Tony Hawk Ride</a> hasn't made an appearance either. Though sales are relatively healthy despite   the economy, consumers seem more apt to play traditional games instead of   shelling out extra cash for extra plastic. And though the critically acclaimed <a href="../../../../../../do/gameOverview?cId=3168740" title="Uncharted 2: Among Thieves">Uncharted 2</a> has been missing from the   top 10 since its debut in October, Sony noted in their statement that it has   sold nearly a million units to date.</p>
<p>&nbsp;</p>
<h3>December 2009 Software Sales</h3>
<ol>
<li>New Super Mario Bros (Wii) -- 2,820,000 </li>
<li>Wii Fit Plus (Wii) -- 2,410,000 </li>
<li>Wii Sports Resort (Wii) -- 1,790,000 </li>
<li>Call of Duty: Modern Warfare 2 (360) -- 1,630,000 </li>
<li>Call of Duty: Modern Warfare 2 (PS3) 1,120,000 </li>
<li>Wii Play (Wii) -- 1,010,000 </li>
<li>Mario Kart Wii (Wii) -- 936,100 </li>
<li>Assassin's Creed 2 (360) -- 783,100 </li>
<li>Left 4 Dead 2 (360) -- 728,500 </li>
<li>Mario &amp; Luigi: Bowser's Inside Story (DS) -- 656,700 </li>
</ol>
<p>&nbsp;</p>
<h3>November 2009 Software Sales</h3>
<ol>
<li>Call of Duty: Modern Warfare 2 (360) -- 4,200,000 </li>
<li>Call of Duty: Modern Warfare 2 (PS3) -- 1,870,000 </li>
<li>New Super Mario Bros. (Wii) -- 1,390,000 </li>
<li>Assassin's Creed II (360) -- 794,700 </li>
<li>Left 4 Dead 2 (360) -- 744,000 </li>
<li>Wii Sports Resort (Wii) -- 720,200 </li>
<li>Wii Fit Plus (Wii) -- 679,000 </li>
<li>Assassin's Creed II (PS3) -- 448,400 </li>
<li>Dragon Age: Origins (360) -- 362,100 </li>
<li>Mario Kart (Wii) -- 315,000 </li>
</ol></div>]]></description>
      <pubDate>Fri, 22 Jan 2010 02:31:07 +0000</pubDate>
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      <title><![CDATA[Activision Confirms DJ Hero 2 for 2010]]></title>
      <link>http://www.1cdkey.com/blog/Activision-Confirms-DJ-Hero-2-for-2010/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3767127&amp;type=lg" border="0" title="DJ Hero" /> <br /> <a href="http://www.1up.com/do/gameOverview?cId=3170535" title="DJ Hero">DJ   Hero</a> wasn't exactly chart-topping success, but Activision is still committed   to turning the title into a viable franchise. No surprise then that CEO Bobby   Kotick has confirmed that the much-rumored sequel will be hitting this year.
<p>Speaking with <a href="http://gameinformer.com/b/news/archive/2010/01/15/news-activision-ceo-confirms-dj-hero-sequel.aspx" target="_blank">Game Informer</a>, Kotick said, "If you're going to make a   commitment to doing something original, the odds are that you're not going to   get it right on the first chance."</p>
<p>Kotick called DJ Hero a "really innovative product," and reiterated that   Activision is sticking with the franchise.</p>
<p>DJ Guetta previously confirmed DJ Hero 2 in saying that he would be part of   the lineup. Due to Activision's policy regarding franchises, a sequel has been   seen as more or less inevitable.</p>
<p>Now that we know for sure that it'll be out this year, expect it around   October on all of the major platforms.</p>
</div>]]></description>
      <pubDate>Fri, 22 Jan 2010 02:29:13 +0000</pubDate>
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    <item>
      <title><![CDATA[New ModWar 2 Glitch Deletes Millions of XP  ]]></title>
      <link>http://www.1cdkey.com/blog/new-modwar-2-glitch-deletes-millions-of-XP/</link>
      <description><![CDATA[<p>According to <a href="http://www.gamespot.com/xbox360/action/modernwarfare2/show_msgs.php?topic_id=m-1-53088724&amp;pid=951944" target="_blank">posts on the GameSpot forums</a>, and backed-up by YouTube video, the latest Xbox 360 <a href="http://xbox360.gamespy.com/xbox-360/call-of-duty-6/index.html">Modern Warfare 2</a> hack can drain players' XP, dropping them back to rank 1 with millions of negative experience points to recoup. Fortunately, the hack only affects modded, private matches.<br /><br /> In the YouTube video you can hear a player defend the hack, angry at gamers spamming him for XP boosts. To safeguard yourself from this hack, stay out of private matches (unless you know the host), and if you notice a giant chunk of negative XP flash on-screen after a kill, quit out to the Dashboard before the round records your score.</p>
<p>
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<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> Ah, rationalization at its finest. Dude mods his Xbox so he can cheat at games, rages when other gamers want him to help them cheat, takes out anger on wannabe cheaters by nixing millions of XP. This is totally justified... right?</p>
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      <pubDate>Thu, 21 Jan 2010 01:02:43 +0000</pubDate>
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      <title><![CDATA[2D Mario Leaps Over 3D One in Sales]]></title>
      <link>http://www.1cdkey.com/blog/2D-mario-leaps-over-3d-one-in-sales/</link>
      <description><![CDATA[<p>Nintendo's short, stocky, Italian plumber is digital proof that 2D games are far from dead.  <br /> <br /> In just a month and a half, sales of <a href="http://wii.ign.com/objects/143/14354229.html">New Super Mario Bros. Wii</a> have exceeded those of <a href="http://wii.ign.com/objects/748/748588.html">Super Mario Galaxy</a> in North America, according to life-to-date numbers through December released by the NPD Group, which tracks videogame software sales. For the record, Galaxy debuted in November of 2007, approximately two full years before Nintendo's multiplayer-enhanced 2D powerhouse. <br /> <br /> Galaxy, widely considered to be Wii's best game by critics and players alike, has sold through 4.1 million copies since it released two years ago in the Americas. New Super Mario Bros. amassed 4.2 million in unit sales in about 45 days -- and it's showing no signs of slowing down, having bested retail juggernauts like Call of Duty: Modern Warfare 2 in December totals to become the number-one seller for the month. <br /> <br />To be fair, Wii's installed base is significantly greater now than it was two years ago when Super Mario Galaxy debuted. It will therefore be interesting to monitor sales of Super Mario Galaxy 2, tentatively set for release later this year, to see how the sequel performs against New Super Mario Bros. Wii. <br /> <br /> New Super Mario Bros. Wii plays similarly to its DS counterpart of the same series, incidentally also one of the best-selling games this generation. Players take control of Nintendo's iconic mascot and then run and jump him through a series of colorful, obstacle-filled 2D stages inspired by such classics as Super Mario Bros. <br /> <br />The game was lambasted by critics for failing to innovate the genre beyond a new four-player compatible multiplayer mode, but was nevertheless praised for its tight controls and fun stages, especially when played with or against friends. <br /> <br /> NSMB Wii holds an 8.9 (out of 10) press rating on IGN sister-site <a href="http://www.gamestats.com/">GameStats.com</a>. By comparison, Galaxy remains one of the most critically acclaimed titles across any platform this generation with an 9.8 press rating -- overall, the highest accumulative press score of any Wii effort and number seven on the all-time list behind such games as The Legend of Zelda: Ocarina of Time and Resident Evil 4. <br /> <br />Massive November / December sales of NSMB Wii are likely the result of several factors combined. First, it represents the latest Mario game, which is always an event for <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> fans. The fact that NSMB Wii also shares so much in common with the beloved DS title likely worked to its benefit. Second, of course, it features a robust multiplayer mode, a major selling point. Third, <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> spared no expense in marketing the platformer, even going so far as to package it in an eye-popping red box that undoubtedly drew eyeballs and interest to retail shelves. And fourth, NSMB Wii arrived to storefronts on the heels of a Wii price reduction and renewed interest in the system.</p>]]></description>
      <pubDate>Thu, 21 Jan 2010 00:55:07 +0000</pubDate>
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      <title><![CDATA[Court Docs Reveal Possible Elder Scrolls MMO  ]]></title>
      <link>http://www.1cdkey.com/blog/court-docs-reveal-possible-elder-scrolls-MMO/</link>
      <description><![CDATA[<div class="article-body">Two different sources support claims that ZeniMax Media (a Bethesda Softworks company) has been working on an Elder Scrolls MMO for the past three years. The <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23626" target="_blank">Duck and Cover forums</a> dug up the court documents from the recent Bethesda/Interplay lawsuit, and discovered that Bethesda is working on a "World of Warcraft-type MMO." The court documents also claim that the company has put tens of millions of dollars into the project, with nearly 100 people working on the game.<br /><br /> After this story began to circulate, <a href="http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/" target="_blank">VG247 heard</a> from a "very reliable" source that the project is indeed an Elder Scrolls title.<br /><br /> Bethesda's current stance on the subject is the typical "we don't comment on rumors and speculation."<br /><br /> <!-- start image div  -->
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<br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> The possibility of this being an Elder Scrolls MMO is supported by many morsels of evidence laid out over the past few years. First, in August of 2007 Bethesda launched ZeniMax Online Studios, and threw Mythic Entertainment founder Matt Firor in the driver's seat. Another supporting bit of evidence is the elderscrollsonline.com domain name that Bethesda bought up. Lastly, the court document mentions a four-year development cycle for the game, which makes me think an announcement is due soon. Anyone getting their horse armor ready for this MMO?</div>]]></description>
      <pubDate>Thu, 21 Jan 2010 00:50:32 +0000</pubDate>
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      <title><![CDATA[If You Like: Uncharted 2]]></title>
      <link>http://www.1cdkey.com/blog/if-you-like-uncharted-2/</link>
      <description><![CDATA[<p>If you call yourself a gamer, you've almost certainly played <em><a href="http://ps3.ign.com/objects/142/14225971.html">Uncharted 2</a></em> by now, and if you haven't, then quit tempting the wrath of the gaming gods and go pick up a copy&hellip;Anybody's who's spent a significant amount of time with the continued explorations of <a href="http://stars.ign.com/objects/142/14237297.html">Nathan Drake</a> knows just how bad-ass this wise-cracking, action-packed, globe-trotting adventure can be. So much so that IGN recently <strong> <a href="http://video.ign.com/dor/articles/1054402/igns-best-of-2009-videos/videos/bestof09_goty.html">produced a rap track</a> </strong> to announce <em>Uncharted 2</em> as our Game of the Year.  <br /> <br /> But no entertainment property is wholly original these days and <em>Uncharted</em> owes a debt to any number of film properties that came before. From the charming anti-hero, to the summer blockbuster tone, to the modern revelation of ancient mysteries, <em>Uncharted</em> pays homage to a number of films currently available on DVD and Blu-ray. While the most obvious reference is <em><a href="http://movies.ign.com/objects/039/039774.html">Raiders of the Lost Ark</a></em>, that film has yet to emerge in high-def. So here, at least until Indy cracks the whip in HD, is our list of five Blu-rays to check out if you're digging <em>Uncharted 2</em>.  <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 460px;"><a href="http://media.bluray.ign.com/articles/106/1062211/img_7473869.html"><img src="http://bluraymedia.ign.com/bluray/image/article/106/1062211/if-you-like-uncharted-2-20100120104724283-000.jpg" border="0" width="460" height="259" align="center" /></a></div>
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<p><br /> <br /></p>
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<p><br /> <br /> <big><strong><span style="text-decoration: underline;"><a href="http://bluray.ign.com/objects/142/14236203.html">National Treasure (Collector's Edition)</a></span></strong></big> <br /> <br /> While Nic Cage's character in the <em>National Treasure</em> films hardly possesses the trash-talking wit of Nathan Drake, the tone of these Bruckheimer-produced adventures perfectly complements the <em>Uncharted</em> franchise. Traveling to far-off locations to uncover ancient secrets is essentially Drake's job description, as is having his discoveries stolen by machine-gun wielding villains. Those similarities, combined with the fact that both <em>Uncharted</em> and <em>National Treasure</em> take place in that kind of semi-dangerous, yet family friendly, PG-13 universe &ndash; make this movie a perfect chaser to a long day of non-stop gaming. <br /> <br /></p>
<hr />
<p><br /> <br /> <big><strong><span style="text-decoration: underline;"><a href="http://bluray.ign.com/objects/142/14265104.html">Romancing the Stone (Special Edition)</a></span></strong></big> <br /> <br /> Granted, <em>Romancing the Stone</em> may not involve a world-spanning search for famous historical treasures, but it does feature an action-packed trek through the jungle while a roguish protagonist and a headstrong female fall desperately in love despite their hatred for each other. We'd by lying if we said we didn't see a little bit of Jack Colton in Nathan Drake, and while Joan Wilder is certainly no substitute for Elena, the concept of the love-hate relationship amidst a light-hearted adventure is absolutely the basis for <em>Uncharted</em>'s design.  <br /> <br /></p>
<hr />
<p><br /> <br /> <big><strong><span style="text-decoration: underline;"><a href="http://bluray.ign.com/objects/142/14299915.html">Serenity</a></span></strong></big> <br /> <br /> Yes, Joss Whedon's big-screen continuation of the adventures of the <em>Firefly</em> crew, <em>Serenity</em>, is set a few hundred years in the future from the timeline of <em>Uncharted</em>. And yes, it has virtually nothing to do with searching for ancient treasures. But damn if Nathan Fillion's Captain Mal ain't the spitting image of Nathan Drake&hellip;From the look, to the attitude, to the unblinking ability to kill some pirates in a firefight, Mal sports the same mixture of danger and charm that ultimately makes Nathan Drake such an appealing anti-hero. Also, they're both thieves who have no problem cracking jokes in the midst of a danger. <br /> <br /></p>
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<p><br /> <br /> <big><strong><span style="text-decoration: underline;"><a href="http://bluray.ign.com/objects/892/892310.html">Lara Croft: Tomb Raider</a></span></strong></big> <br /> <br /> While <em>Tomb Raider</em> is admittedly an adaptation of another videogame, a comparison between the two franchises isn't entirely unmerited. While the two properties don't share a similar protagonist, there's a fair amount of traveling across the globe to platform through a hazardous environment only to seize some long-forgotten idol and have it captured by men with machine guns. Also similar are the supernatural elements to both games as the mystery of the title relic inevitably leads to the discovery of some unnatural force that threatens the world. <br /> <br /></p>
<hr />
<p><br /> <br /> <big><strong><span style="text-decoration: underline;"><a href="http://bluray.ign.com/objects/892/892293.html">Sahara</a></span></strong></big> <br /> <br /> If we had to pick one film on this list that'd be closest to a quasi-adaptation of <em>Uncharted</em>, it'd be <em>Sahara</em>.  Why, you might ask? <br /> <br /> Historical adventure? Check!  <br /> Globe-trotting? Check!  <br /> Smarmy-yet-charming anti-hero? Check!  <br /> Feminine, though overly capable love interest? Check!  <br /> Adventuresome tone? Check!  <br /> Gunfights? Check!  <br /> Car chases? Check!  <br /> Helicopters? Check!  <br /> Lost submarines? Check! <br /> Jokey sidekicks and grumpy mentors? Check! <br /> <br /> Short of handing audiences a controller and allowing them to <em>play</em> the movie, what more could you ask?! <br /> <br /></p>
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      <pubDate>Thu, 21 Jan 2010 00:46:03 +0000</pubDate>
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      <title><![CDATA[Fall 2010: The Battle of the Motion Controllers]]></title>
      <link>http://www.1cdkey.com/blog/fall-2010-the-battle-of-the-motion-controllers/</link>
      <description><![CDATA[<p>Earlier today, Sony announced the company is delaying the release of its <a href="http://ps3.ign.com/objects/143/14318622.html">PlayStation Motion Controller</a> to the fall, setting up for what is sure to be an epic battle of console peripherals against Microsoft's <a href="http://xbox360.ign.com/objects/143/14357198.html">Project Natal</a> this holiday. <br /> <br /> But who will come out on top? <br /> <br /> Project Natal has already made mainstream appearances on late night talk shows, and is being backed by over 70 percent of today's gaming publishers. Meanwhile, Sony's Motion Controller has been kept mostly under-wraps, but the delay should give developers more time to tweak and polish any launch titles. <br /> <br />Still, many questions surround both devices, from price and release dates, to even official names. But what is most important for driving consumer interest are the games that will utilize them. <br /> <br />Electronic Entertainment Design and Research analyst Jesse Divnich told IGN it'll be third-party, multi-platform publishers that will benefit the most, regardless of what the consumer ultimately chooses. <br /> <br />"Certainly the industry suffers a little when two competing yet differentiating games (or technologies) are released at the same time," Divnich noted. "For multi-platform gamers, a publisher still benefits because a consumer has to choose between the Xbox 360 or PS3 version, but regardless of the version they choose, the publisher benefits. But because the technologies are so differentiating it doesn't make multi-platform releases possible (or at least incredibly difficult to port)." <br /> <br /> Divnich also said he believes both peripherals will be successful in the long run, noting there is an audience looking forward to quality motion control titles. <br /> <br />"Fortunately, most multi-platform owners have a Wii and a Xbox 360 or PS3. The overlap of mutli-platform users who own both a PlayStation 3 and Xbox 360 is relatively small, so the impact isn't as bad as it seems, he added. "I still foresee that both will be successful, the demand for quality motion based games is high." <br /> <br />What does this mean for the Wii? What does the best selling console this generation do to prepare for the release of these two controllers that target Nintendo's audience? <br /> <br />"It wouldn't be out of the question to see Nintendo combat these releases with a price cut down to $149, but I've always viewed price cuts as a last resort for a console manufacturer," Divnich added. "If Nintendo decides to drop its price to $149 around the launch of the Natal, I would take it as a sign of hopelessness." <br /> <br />"I would argue that Nintendo does nothing. They already have a large install base and those buying a Natal or Sony Motion Controller likely already own a Wii. And any Nintendo branded product won't be impeded by the Natal or Sony Motion Controller. Let's face it Mario, Zelda, or Donkey Kong trumps everyone and anything else." <br /> <br /> Divnich said both Project Natal and the PlayStation Motion Controller could have larger impact on third-party Wii publishers.  <br /> <br />"The fact that Sega, Capcom, and Ubisoft have all expressed that they plan to limit their Wii exposure speaks to the degree in which third-party publishers will be impacted by the Natal and Sony Motion Controller."</p>]]></description>
      <pubDate>Thu, 21 Jan 2010 00:40:08 +0000</pubDate>
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      <title><![CDATA[Sid Meier's Civilization IV Now on Smart]]></title>
      <link>http://www.1cdkey.com/blog/sid-meier-civilization-IV-now-on-smart/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/142/14234094.html">Concrete Software</a> Inc., a leader in innovative mobile content, announces the launch of <a href="http://wireless.gamespy.com/wireless/sid-meiers-civilization-iv-war-of-two-cities/index.html">Sid Meier's Civilization IV: War of Two Cities</a> for Windows Mobile and BlackBerry devices. Originally created and published by Oasys Mobile, Inc., Sid Meier's Civilization IV: War of Two Cities is a mobile strategy game based on 2K Games' popular franchise, Sid Meier's Civilization. Currently, this title is available for consumer purchase through multiple wireless carrier services. <br /> <br />For over fifteen years, the Civilization series has been a long-time favorite of the gaming community, delighting and entertaining players by providing a compelling, strategic challenge as they grow their civilization from the dawn of man to the space age and beyond. <br /> <br />Sid Meier's Civilization IV: War of Two Cities takes classic aspects of Civilization and pulls them into a new strategic game, allowing players to engage in world domination via their mobile phone. Using technology development, army building and combat, players will nurture and expand an empire while progressing from the birth of civilization to modern times. Within this casual format, players will advance through the game revealing new features and strategies. <br /> <br /> About Concrete Software  <br /> <br />Concrete Software develops and publishes innovative, high quality games. Concrete Software games run on many mobile platforms including BlackBerry smartphones, Windows Mobile devices, Palm OS devices, and J2ME phones and does so across many major operators, retail stores and anywhere else mobile software is sold. For more information, go to www.concretesoftware.com. <br /> <br /> About 2K Games  <br /> <br /> 2K Games is a publishing label of Take-Two Interactive Software, Inc. With nearly 500 developers and six internal studios, 2K Games is also the publisher of such hit franchises as Sid Meier's Civilization, Mafia and The Elder Scrolls. <br /> <br /> About Oasys Mobile, Inc.  <br /> <br /> Oasys Mobile, Inc. is an industry leading developer as well as a publisher and aggregator of premium mobile games, mobile media applications, and services. A cutting edge approach to mobile technologies enables Oasys Mobile to provide a unique, high-quality, compelling, and user-friendly mobile entertainment experience. For more information, go to www.oasysmobileinc.com.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 08:01:56 +0000</pubDate>
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      <title><![CDATA[Grand Theft Auto: Chinatown Wars Now on iPhone]]></title>
      <link>http://www.1cdkey.com/blog/grand-theft-auto-on-iPhone/</link>
      <description><![CDATA[<p><a href="http://games.ign.com/objects/026/026864.html">Rockstar Games</a> has finally released <a href="http://wireless.ign.com/objects/029/029854.html">Grand Theft Auto: Chinatown Wars</a> for the iPhone. Priced at $9.99, the App Store edition of GTA is essentially the entire game which originally debuted on the Nintendo DS for $30 and was later ported to the PlayStation Portable. The iPhone edition of GTA: Chinatown Wars looks to be based on the PSP edition. <br /> <br /> IGN heaped praised on both the <a href="http://ds.ign.com/articles/962/962778p1.html">DS</a> and <a href="http://psp.ign.com/articles/103/1037015p1.html">PSP versions</a> of GTA: Chinatown Wars, awarding both titles high marks for story, action, and the sheer amount of things to do. <br /> <br />Chinatown Wars follows the trials of Huang Lee, a young man with a newfound taste for vengeance. His father was recently killed and while attempting to deliver an ancient sword that will guarantee his family remains in control of Liberty City's Triad, he was ambushed and nearly assassinated himself. By the time he has slaked his thirst for blood, all of Liberty City will know the name Huang Lee. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 477px;"><a href="http://media.wireless.ign.com/media/029/029854/imgs_1.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/106/1061665/grand-theft-auto-chinatown-wars-20100117094135291.jpg" border="0" width="477" height="318" align="center" /></a>
<div class="inlineImageCaption" style="width: 477px;">Chinatown Wars returns to the top-down view of GTA II.</div>
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<p><br />There was much speculation that Rockstar would buck the assumed $9.99 ceiling for Chinatown Wars, but it looks like the pricing model for the App Store won out over desires to charge a premium rate. However, if any game is going to convince iPhone gamers spoiled by rock-bottom prices that they really should start understanding they need to part with $10 for top-shelf games, it's Grand Theft Auto. Look for a full review on IGN very soon.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 07:58:18 +0000</pubDate>
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      <title><![CDATA[Madden 10 predicts winners of NFL playoff games]]></title>
      <link>http://www.1cdkey.com/blog/madden-10-predicts-winners-of-NFL-playoff-games/</link>
      <description><![CDATA[<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Games aren&rsquo;t played on paper. Nothing is certain, which is why the games are physically played. That was not a deterrent, though, in letting Madden 10 (on the PS3) match up the AFC and NFC contenders to see who emerges for the right to play in the divisional championship series.</span></p>
<p align="center"><img class="screenshot" src="http://a248.e.akamai.net/f/248/5462/2h//images.gamezone.com/featureds/FEAravenscolts.jpg" border="0" width="450" height="297" /></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Now Madden does not have the EA Sports Dynamic DNA function of who&rsquo;s hot and who is not. While it did update rosters, it does not have a one-click feature to simulated the atmosphere of a playoff game. These were straight head-to-head competitions to see who would do what. Only time will tell if the most &ldquo;accurate&rdquo; football sim got it right.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">But for now, for entertainment purposes, here is how the games transpired:</span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> NFC playoffs:</span></strong></p>
<p align="left"><em> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> Arizona at New Orleans (real game played Saturday)</span></em></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">The overtime heroics of Arizona&rsquo;s defense carries over into the playoff game with the Saints and neither team&rsquo;s offense can really get untracked. The half ends with Arizona nursing a 10-7 lead. But what didn&rsquo;t happen in the first blossoms into second-half fireworks. Kurt Warner goes on a rampage, finding receivers all over the field, with his counterpart &ndash; New Orleans&rsquo; Drew Brees &ndash; doing the same. The Saints appear to take the upper hand when cornerback Jabari Greer picks off a Warner pass and returns it for a touchdown, but &ndash; undaunted &ndash; Warner picks apart the Saints&rsquo; second late and guides Arizona to a last-minute 45-41 win. </span></p>
<p align="center"><img class="screenshot" src="http://a248.e.akamai.net/f/248/5462/2h//images.gamezone.com/featureds/FEAcowboysvikings.jpg" border="0" width="450" height="300" /></p>
<p align="left"><em> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> Dallas at Minnesota (real game played Sunday)</span></em></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Dallas uses a combination of Tony Romo&rsquo;s aerial bombardment, some key running plays and a solid defense to take a 17-3 halftime lead, but Minnesota storms back in the third quarter. The Vikings defensive secondary picks off a Romo pass and Brett Favre catches fire, engineering a pair of drives to knot the game at 17-17. Adrian Peterson gets untracked and Dallas&rsquo; defense is given a solid dosage of the Minnesota runningback. Dallas scores late to go up 30-27, but Minnesota&rsquo;s special teams give the Vikings the edge as the game winds down and Minnesota escapes with a 34-30 victory. </span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> AFC playoffs:</span></strong></p>
<p align="left"><em> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> Baltimore at Indianapolis (real game played Saturday) </span></em></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Baltimore&rsquo;s offense stalls in the red zone on drives in the first quarter and when the second quarter opens, the Ravens have a 6-0 lead thanks to a pair of field goals. Colts&rsquo; QB Peyton Manning directs a pair of scoring drives but Baltimore&rsquo;s Joe Flacco answers back and at the half the Ravens are on top 20-17 (Indy misses a field goal as time expires that would have tied the game). The third quarter opens with defensive stands and ends with a small scoring spree and a game tied at 27-27. The Colts&rsquo; defense struggles to contain Ravens&rsquo; Ray Rice in the fourth and the runningback pounds it down the field and into the endzone to give Baltimore the lead. The Raven defense stones Manning&rsquo;s comeback efforts and Baltimore emerges with the 34-27 win. </span></p>
<p align="center"><img class="screenshot" src="http://a248.e.akamai.net/f/248/5462/2h//images.gamezone.com/featureds/FEAjetschargers.jpg" border="0" width="450" height="467" /></p>
<p align="left"><em> <span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"> New York Jets at San Diego Chargers (real game played Sunday)</span></em></p>
<p align="left"><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Talk about your basic wild game! The defenses from both sides generate take-aways and the offenses convert, but San Diego is just a little more charged up &ndash; initially &ndash; and leads at the half by two scores. New York&rsquo;s Mark Sanchez finds his rhythm, though, in the third quarter and the game turns into an aerial showcase as regulation winds down. When the final whistle blows to end the fourth quarter, the game is knotted at 46-all. New York gets the ball first in overtime, but fail to move it very far and wind up punting. The Chargers get decent field position for their possession and Phillip Rivers searches for and finds gaps in the Jets&rsquo; secondary. The drive is short, sweet and gives San Diego the 52-46 overtime win. </span></p>]]></description>
      <pubDate>Mon, 18 Jan 2010 07:52:25 +0000</pubDate>
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      <title><![CDATA[iPhone and iPod Touch Users Get Ready to Ride the Lines]]></title>
      <link>http://www.1cdkey.com/blog/iPhone-and-iPod-touch-users-get-ready-to-ride-the-lines/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/606/606548.html">inXile entertainment</a> today announced they will release a version of the internet phenomenon <a href="http://cheats.gamespy.com/iphone/line-rider/index.html">Line Rider</a> for the iPhone and iPod Touch in September 2008. The new version of Line Rider will be available on iTunes for $2.99 and will feature the ability to upload and download tracks on the web at the official Line Rider Web site www.linerider.com. Created in September of 2006, Line Rider was an immediate online sensation with millions of players worldwide and thousands of videos posted on YouTube.com showing off users "custom" Line Rider tracks. <br /> <br />"We have over a million visitors to LineRider.Com every month, and our strong and vocal audience has been asking for an iPhone/ iPod Touch version of Line Rider ever since the touch interface was introduced," said Brian Fargo, chief executive officer of inXile entertainment Inc. "Line Rider is a natural fit for the iPhone as mobile users will be able to share their tracks and ride the lines almost anywhere now." <br /> <br />Line Rider 'fan boy' TechDawg will be collaborating with inXile to create some groundbreaking tracks that will be available for download from the Line Rider web site. The iPhone and iPod Touch version will feature a touch interface and will allow users to playback tracks in a 'movie' mode as well as upload tracks to the Internet for others to download and play. Players will be able to search for tracks by track name and/or author, rate other people's tracks and browse the list of "Most Recent Tracks" as well as "Top Rated Tracks". <br /> <br />Also scheduled for release in September 2008 is Line Rider 2: Unbound from Genius Products for Wii, Nintendo DS and PC. These brand new games will feature new game modes, riders, community features and creative tools. Line Rider 2: Unbound is the next level in this gaming phenomenon and will feature 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg. <br /> <br /> About inXile entertainment  <br /> <br /> Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii, Nintendo DS, PLAYSTATION 3 (PS3) computer entertainment system and the Xbox 360 video game system from Microsoft. Their products include The Bard's Tale and Line Rider. For additional information on InXile and its products, visit the website at http://www.inxile-entertainment.com.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 07:49:49 +0000</pubDate>
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      <title><![CDATA[New Resident Evil 5 Gold Edition Website and Trailer Now Live]]></title>
      <link>http://www.1cdkey.com/blog/resident-evil-5-gold-edition-website-and-trailer-now-live/</link>
      <description><![CDATA[<p align="left"><span style="font-family: Arial; font-size: x-small;">The fear continues to live on with a frightening new trailer for the downloadable episodes of Resident Evil 5 , Lost in Nightmares and Desperate Escape that is available for download along with new box art for Resident Evil 5: Gold Edition. Also launching today is a new website for Resident Evil 5: Gold Edition and downloadable episodes complete with a calendar of release dates, screenshots of characters in their new costumes, and more. </span></p>
<p align="left"><span style="font-family: Arial; font-size: x-small;">Please check it out here: <a href="http://residentevil.com/gold">http://residentevil.com/gold</a> </span></p>]]></description>
      <pubDate>Mon, 18 Jan 2010 07:47:25 +0000</pubDate>
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      <title><![CDATA[Blinded by Mario]]></title>
      <link>http://www.1cdkey.com/blog/binded-by-mario/</link>
      <description><![CDATA[<p>By now 2009 has been put on the shelf and attentions have turned to 2010. But there is a lingering injustice I am having trouble letting go of. When it comes to the question of what was last year's best platformer, gamers seem to have settled on <a href="http://wii.ign.com/objects/143/14354229.html">New Super Mario Bros. Wii</a>, a title I find to be derivative and dull.  It's the perfect example of how lazy <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> has become: just take a four-year old DS game and create new levels for the Wii, add the multiplayer technology of 1990, and call it a day. Despite the lack of effort on Nintendo's part, the game received great reviews, sold millions of copies, and won Platformer Game of the Year awards. <br /> <br />While the platforming genre isn't gaming's feature presentation as it was back in the day, there were still a number of quality platformers released this year to contend with New Super Mario Bros. Wii. Ratchet &amp; Clank Future: A Crack in Time, LittleBigPlanet PSP, and Trine were all a good time. But I submit that the best platformer of 2009 was one that received less attention than all of these titles (except maybe Trine): Twisted Pixel's 'Splosion Man. While New Super Mario Bros. Wii brought relatively nothing new to the table, 'Splosion Man was brilliant and original. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://wiimedia.ign.com/wii/image/article/106/1061550/splosion-man-20090618045044484_640w_1263600125.jpg" border="0" width="480" height="270" align="center" />
<div class="inlineImageCaption" style="width: 480px;">'Splosion Man blows New Super Mario away.</div>
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<p>In a side-by-side comparison, I don't see how the two even compare. 'Splosion Man is more imaginative, technically more impressive, and a much better value than Nintendo's tired game. Consider the evidence:</p>
<hr />
<p><br /> <strong>Exhibit A: 'Splosion Man is more original</strong> <br />Twisted Pixel delivered a hilarious new videogame hero brimming with personality and the unique ability to self-detonate. "New" Super Mario Bros. Wii offers a couple original features like the ice flower or the propeller suit, but with the exception of the drop-in/drop-out four-player multiplayer, there are really no major new features. It should have been called More Super Mario Bros. 'Splosion Man also has a much more interesting premise: a horrible experiment has stripped you of your humanity, rendering you an insane, smoldering wreck that must continuously explode in order to escape your former colleagues &ndash; colleagues that hemorrhage deli meats when murdered, I might add. The premise of New Super Mario Bros. Wii? Rescue the princess again. <br /> <br /> <strong>Exhibit B: 'Splosion Man does four-player <em>online</em> co-op</strong> <br />New Super Mario Bros. Wii's one selling point? Four-player co-op -- only the company couldn't be bothered to support online play, a very basic feature of modern gaming. Four-player local co-op? Big deal, the NES could do that with the Four Score peripheral released in 1990. Nintendo is a colossal, international corporation with thousands of employees, decades of experience making games, and, most importantly, the money to do whatever the hell it wants. So how is it that Nintendo can't figure out online co-op but a small indie developer &ndash; with fewer people, less experience, and <em>much</em>less money -- can? 'Splosion Man goes even further and includes online leaderboards &ndash; another elemental community feature that Nintendo's game can't comprehend. <br /> <br /> <strong>Exhibit C: 'Splosion Man offers more content for a fraction of the price</strong> <br />New Super Mario Bros. Wii includes 77 levels. 'Splosion Man has 100. So even though the downloadable title offers more gaming and more features, at $10 it only costs one fifth as much as the $50 Wii game. 'Splosion Man is easily the better value. And since it doesn't tap into even the Wii's modest capabilities in terms of graphics or technical ability, New Super Mario Bros. Wii is way overpriced.</p>
<p>So how did the lesser game win? Well, for starters it has the word "Mario" in the title. Super Mario Bros. is the ultimate platformer, right? In a year when a Mario game is in the running, how could any other title conceivably win? People don't even try to conceal this bias. On sites like IGN you'll find readers leaving comments such as "Its mario!? mario should win anything hes in." I didn't make that quote up, that's a real reader comment. <br /> <br />I know a lot of gamers played 'Splosion Man and loved it, but it doesn't offer the brand recognition or conjure the years of great gaming memories that the word "Mario" does. <a href="http://wii.ign.com/objects/143/14354229.html">New Super Mario Bros. Wii</a> makes a lot of gamers feel nostalgic as they remember all the good times they've spent playing the series. But it's stuck in the past while we're supposed to be moving forward. Nintendo's mascot is so beloved, so entrenched in our gamer minds that even though he and his company are pale shadows of their former selves they still hog the spotlight &ndash; to the detriment of more innovative, more impressive, and more deserving games. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://wiimedia.ign.com/wii/image/article/106/1061550/new-super-mario-bros-wii-20091019005549390_640w_1263599944.jpg" border="0" width="480" height="271" align="center" />
<div class="inlineImageCaption" style="width: 480px;">This is a WiiWare game, right?  Wait, you're telling me this is a $50 retail game?  Huh?!</div>
</div>
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<p>And there's also the fact that instead of putting money towards developing exciting new games, <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> spends that cash marketing the holy hell out of its good-but-not-great lineup. Last fall you couldn't turn on the TV, go to the mall, or fire up the internet without seeing ads for New Super Mario Bros. Wii. That's the kind of reach a tiny developer like Twisted Pixel can only dream of. I'm willing to bet that the vast majority of consumers who have made New Super Mario Wii such a success have never even heard of 'Splosion Man. <br /> <br />Of course, I'm not saying New Super Mario Bros. Wii is a terrible game. Far from it. Its mediocrity doesn't keep it from being fun. But every game is <em>supposed</em> to be fun, so you don't earn extra credit for that. You need to do something special to achieve greatness; go beyond the call of duty. New Super Mario plays it very safe. <br /> <br /> IGN has already written about <a href="http://wii.ign.com/articles/105/1054621p1.html" target="_blank"><strong>how lazy Nintendo has become</strong></a>, which is a fairly recent development. The reason a lackluster game like New Super Mario Bros. Wii still gets a pass from gamers is because for many, many years Nintendo made the absolute best games around. There were first-party Nintendo games and then there was everything else. The arrival of a new Mario, Zelda, or Metroid title was a monumental occasion that often revolutionized the entire industry. Compare that to the Nintendo of today, a company that has been phoning it in ever since it realized it doesn't have to make the best games &ndash; it only has to make the cheapest, simplest ones. The "expanded audience" that has made the Wii so successful doesn't care about what made Mario 64, The Ocarina of Time, and, more recently, Metroid Prime incredible. They're perfectly content just waving their arms around, so why should Nintendo provide anything more? I'd like to think Nintendo is selling people short. My five-year old nephew has a Wii now and I know he'd be psyched if we could play New Super Mario Bros. together even though he lives in Kansas and I'm in San Francisco. <br /> <br />So if you haven't figured it out by now, I think New Super Mario Bros. Wii is a half-assed effort from a company that previously set a standard of excellence. Mario Galaxy was pretty amazing, right? <em>That's</em> the level of quality we should be demanding from Nintendo. New Super Mario is a harmless little game that reminds people of simpler times and is definitely fun, but it is not the best platformer of the year. That honor belongs to 'Splosion Man. The lumbering colossus is letting sharper, scrappier little studios make the great games &ndash; Nintendo is just coasting on fumes.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 02:02:58 +0000</pubDate>
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      <title><![CDATA[EA Shutting Down Old Sports Servers]]></title>
      <link>http://www.1cdkey.com/blog/ea-shutting-down-old-sports-servers/</link>
      <description><![CDATA[<p>2010 may have just started, but the online party will be ending soon for a number of last gen and current generation EA Sports titles. According to an Online Service Update on EA.Com, twenty-five sports titles will find their online service shut down by EA on or before February 2. The update stated, "You may continue to play the games online up until these dates, but certain community programs may begin to close down prior to the shutdown dates." <br /> <br /> The update extended a thank you to fans of the older games, stating, "All of us at EA would like to thank you for your valued participation in our online gaming community and hope that your enthusiasm for these games extends to our current lineup and beyond." A number of the affected titles are older PS2 games, such as FIFA 07 and NASCAR 08. <br /> <br /> However, some newer titles, such as Madden NFL 09, Facebreaker and NBA Street Homecourt for the Xbox 360 and PS3 were also included. No word was given as to how the shutdown would affect Xbox Live's or PSN's listing of downloadable roster updates for 360 or PS3 games. We have contacted Microsoft and Sony for word on the impending shutdown of EA servers, but did not receive any comment at the time of publish. <br /> <br /> Update: EA revised their Online Service Update statement today, stating that Madden NFL 09 was mistakenly added to this list of titles. According to the posting, "Madden NFL 09 for PlayStation 2, PlayStation 3, PlayStation Portable, Wii and Xbox 360 was incorrectly listed, and servers for this title WILL NOT be shut down on April 6, 2010 as previously outlined. We sincerely apologize for the confusion." Facebreaker and NBA Street Homecourt are still affected with the current server shutdown, however. <br /> <br /> Below is the newly amended list of games:  <br /> <br /> February 9, 2010 Online Service Shutdown  <br /> <br /> FIFA 07 for PC  <br /> Madden 07 for Xbox 360  <br /> Madden 08 for PlayStation 2, PlayStation 3, PC, Wii and Xbox 360  <br /> NHL 08 for PC  <br /> Tiger Woods PGA TOUR 07 for PC  <br /> UEFA Champions League 07 for PC  <br /> <br /> February 2, 2010 Online Service Shutdown  <br /> <br /> Facebreaker for Xbox 360 and PlayStation 3  <br /> Fantasy Football 09 for Xbox 360 and PlayStation 3  <br /> FIFA 07 for PlayStation Portable and PlayStation 2  <br /> Fight Night Round 3 for PlayStation 2  <br /> March Madness 07 for Xbox 360  <br /> NBA LIVE 07 for PlayStation Portable and Xbox 360  <br /> NBA LIVE 08 for PlayStation 2, PlayStation Portable and Wii  <br /> NBA LIVE 09 for Wii (Europe only)  <br /> NBA Street (2007) for PlayStation 3 and Xbox 360  <br /> NCAA Football for 08 PlayStation 2  <br /> NCAA Football for 09 PlayStation 2  <br /> NASCAR 08 for PlayStation 2  <br /> NASCAR 09 for PlayStation 2  <br /> NASCAR 09 for PlayStation 3 and Xbox 360 (Europe Only)  <br /> NFL Tour for PlayStation 3 and Xbox 360  <br /> NHL 07 for PlayStation Portable and Xbox 360  <br /> UEFA Champions League 07 for Xbox 360</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 01:58:19 +0000</pubDate>
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      <title><![CDATA[LittleBigPlanet PSP Level-Lovers Anonymous]]></title>
      <link>http://www.1cdkey.com/blog/littlebigplanet-psp-level-lovers-anonymous/</link>
      <description><![CDATA[<p>Well, hello there, PSP player. You know, a few months ago <a href="http://psp.ign.com/objects/142/14286080.html">LittleBigPlanet</a> PSP beamed onto portables across the globe and brought with it a glut of user-created levels. There are rocket cars, floating balloons, museums, death traps and so much more for you to download straight to your PSP. Rather than leave you adrift in the sea of content with no idea how to separate the wheat from the chaff, IGN's going to help. <br /> <br /> Yup, we're porting over our <a href="http://ps3.ign.com/articles/100/1000484p1.html"><strong>PlayStation 3 LittleBigPlanet feature</strong></a> and giving you a roadmap to greatness. LittleBigPlanet PSP Level-Lovers Anonymous takes your suggestions, scours the LBP servers, and comes up with five user-created levels you need to play. These might not be the greatest levels, the most challenging levels, or the prettiest levels -- but they're definitely fun so you should give them a shot. <br /> <br /> If you want more installments of LBP PSP LLA, you have to be an active participant. It's up to you to <strong><a href="http://psp.ign.com/email.html">send in nominations with the subject line "LLA PSP Pick"</a></strong> for the next LLA meeting so that we have something to sort through and post. Please include the level's title <strong>as well as</strong> the author's name.  Other than that, keep checking out the PSP page for additional LLA updates. Now, go scope these picks&hellip;</p>
<hr />
<p><br /> <strong><big>Volcano Escape</big></strong></p>
<a href="http://psp.ign.com/dor/objects/14286080/littlebigplanet-portable/videos/littlebigpl_gmp_volcanoescape_11110.html"><img src="http://pspmedia.ign.com/psp/image/article/106/1060077/littlebigplanet-20100111030204441.jpg" border="0" /><br /><strong>Get out of the way, Sackboy!</strong></a>
<p><br /> <strong>Author:</strong> frenchy10 <br /> <strong>Why it gets a nod:</strong> What we've got here is a level LBP aficionados need to play. You've got a rolling ball of flame chasing Sackboy, he's got to dodge other death logs coming at him, there are breakaway swings, and so much more. The premise is simple (escape the about-to-explode volcano) and so are the visuals, but the craggly platforms and sense of urgency really works here for a fun, portable experience.</p>
<hr />
<p><br /> <strong><big>Music Maker v3</big></strong></p>
<a href="http://psp.ign.com/dor/objects/14286080/littlebigplanet-portable/videos/littlebigpl_gmp_musicmaker_11110.html"><img src="http://pspmedia.ign.com/psp/image/article/106/1060077/littlebigplanet-20100111030201051.jpg" border="0" /><br /><strong>Pump it up, DJ Sack.</strong></a>
<p><br /> <strong>Author:</strong> alexc1000 <br /> <strong>Why it gets a nod:</strong> There are seven chapters of platforming levels in LBP PSP from the developer and a sea of jumping deathtraps online &ndash; Music Maker v3 is a bit different. Here, you just tune some dials as you see fit so that a passing set of switches can activate your moves and make some music. It's a simple system that's plenty of fun to sit and tinker around with. Piano on the go? Great.</p>
<hr />
<p><br /> <strong><big>Eiffel Tower v2.1</big></strong></p>
<a href="http://psp.ign.com/dor/objects/14286080/littlebigplanet-portable/videos/littlebigpl_gmp_eiffeltower_11110.html"><img src="http://pspmedia.ign.com/psp/image/article/106/1060077/littlebigplanet-20100111030202973.jpg" border="0" /><br /><strong>He couldn't breathe up there in real life.</strong></a>
<p><br /> <strong>Author:</strong> majgptjmd <br /> <strong>Why it gets a nod:</strong> Eiffel Tower v2.1 is a lot of things &ndash; fun, musical, frustrating, challenging, cute &ndash; and those are the adjectives people should be using to describe a solid LBP level. Setup as a race to climb the structure and reach the moon, ETv2.1 starts off a bit bland with a bare background and a launch pad that will test your trial and error patience. However, once you get past that stumble, you've got some good leaps to make, a beautiful space-scape to glide through, and a few other pieces of eye candy.</p>
<hr />
<p><br /> <strong><big>Level That Plays Itself</big></strong></p>
<a href="http://psp.ign.com/dor/objects/14286080/littlebigplanet-portable/videos/littlebigpl_gmp_thelevelthat_plays_11110.html"><img src="http://pspmedia.ign.com/psp/image/article/106/1060077/littlebigplanet-20100111030158285.jpg" border="0" /><br /><strong>Automated awesomeness.</strong></a>
<p><br /> <strong>Author:</strong> KimHoJoon <br /> <strong>Why it gets a nod:</strong> Remember the board game Mousetrap? If you're like most of the world, you never really played the damn thing; you just assembled the contraptions to watch the ball roll down the thing, set off a switch, and drop the trap. That's what Level That Plays Itself is all about. You'll start, not move, and get to watch the levers and pulleys KimHoJoon has built move Sackboy all over the place. The round is short, but it's still neat to see someone using the LBP tools in an unusual way.</p>
<hr />
<p><br /> <strong><big>Clambering Crawlway</big></strong></p>
<a href="http://psp.ign.com/dor/objects/14286080/littlebigplanet-portable/videos/littlebigpl_gmp_clamberingcrawl_11110.html"><img src="http://pspmedia.ign.com/psp/image/article/106/1060077/littlebigplanet-20100111030205785.jpg" border="0" /><br /><strong>Platform like your life depends on it.</strong></a>
<p><br /> <strong>Author:</strong> jackofcourse <br /> <strong>Why it gets a nod:</strong> If I didn't know better, I'd think Clambering Crawlway was a professionally done LBP PSP level. Sure, it doesn't pack eye-popping stickers or the visual pizzazz of a Sony-sponsored creation, but the Sackboy stompers, the swings over rolling fire logs, and more flow in a way that is more cohesive than 90 percent of the user-created competition out there. Clambering is an excellent level, and by the time you get to the spinning platforms, you'll probably agree with me.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 01:55:08 +0000</pubDate>
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      <title><![CDATA[New 2D Sonic Title Only Stars Sonic]]></title>
      <link>http://www.1cdkey.com/blog/new-2d-sonic-title-only-star-sonic/</link>
      <description><![CDATA[<p>The folks at <a href="http://games.ign.com/objects/025/025059.html">SEGA</a> updated their <a href="http://blogs.sega.com/sonic/2010/01/15/project-needlemouse-character-countdown-finale-and-concept-art/#more-1003" target="new"><strong>official blog</strong></a> this morning to announced the new 2D Sonic title, currently being titled "<a href="http://ps3.ign.com/objects/031/031452.html">Project Needlemouse</a>," will only star Sonic himself and no other playable characters or friends. <br /> <br /> The company ran a contest throughout the week, crossing off names of characters that would not be appearing in the game. Many condolences to fans of Big the Cat, Froggy, and Chip. <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061465/characters_1263583729.jpg" border="0" width="480" height="288" align="center" /></div>
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<p><br /> The team also passed along new concept art of one of Dr. Robotnik's "Badniks" crabmeat enemies. <br /> <br /> "This art reveals an enemy from the game &ndash; but at the same time, it also reveals much more about the spirit, and direction, that Project Needlemouse is taking," the post says. "For all of you older fans who were stoked by the news above, this should be the icing on the cake."</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061465/480_1263583627.jpg" border="0" width="480" height="352" align="center" /></div>]]></description>
      <pubDate>Mon, 18 Jan 2010 01:01:55 +0000</pubDate>
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      <title><![CDATA[Bioshock 2: For and Against]]></title>
      <link>http://www.1cdkey.com/blog/bioshock-2-for-and-against/</link>
      <description><![CDATA[<p>Scraping back the curse of expectation, Bioshock 2 in some ways remains behind the 8-ball. After our extended sit-down with a large and well-featured build of the game, we were delighted (read: relieved) in many ways. And yet in others, we were left with this unshakeable feeling that something's not quite right in Rapture. <br /> <br />Then again, this is a major franchise, and playing through the first few hours reminded us a lot of the first game - and that's a good thing, ultimately. There's still a lot here that 2K gets very right. <br /> <br /> So, for the sake of honesty and balance, here's our look at Bioshock 2: For and Against. <br /> <br /></p>
<hr />
<p><br /> <big>For: </big> <br /> <br /></p>
<h4>Refinements and Improvements</h4>
<p><br />Being a highly anticipated sequel to a beloved game release, Bioshock 2 naturally addresses and, in some cases, rethinks several staple parts of the Bioshock experience. Given your role as the first Big Daddy, the player's dynamic is now one of stalwart foster-father as much as lone hero. While you're still fending off waves of Splicers and progressing through Rapture, your role as Big Daddy now revolves around defending and saving, or mercilessly harvesting, Little Sisters. It's a new twist on the original formula; you still take out competing Big Daddies too, but now the rationale is different. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://au.media.xbox360.ign.com/media/142/14240341/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061647/bioshock-2-20100117040206548-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Ryan Amusements turns out to be one of the most interesting areas to explore early in the game.</div>
</div>
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<p><br />The game's AI seems have taken a step forwards too, with more intelligent enemies, tricky environmental hazards and greater variety along the way. We're hoping the difficulty continues to ramp up smoothly too, though, as we found the first few areas particularly easy. Hopefully further balancing will address this. <br /> <br /></p>
<h4>Atmosphere</h4>
<p><br />Dystopian settings have almost always had a healthy representation in gaming, ever since the earliest text-based MUDs, through to fully-realised worlds like that of Fallout and Borderlands. And yet, the world of Rapture holds a certain unique flavour that no other game has broached. The ethereal beauty of being surrounded by the seas, lit in places by neon signs and strings of bulbs, is reminiscent of wandering through a dilapidated aquarium. The halls remain festooned with party streamers, hats and other bits of revelry, occasionally broken up by a harsh splash of blood across a wall and vaguely unhinged messages scribbled over surfaces with haste. <br /> <br />Rapture's hallways betray a great sense of time and place; you get a true feel for the highly sophisticated, if unhinged final moments before civil war broke out. It, in turn, makes for a fascinating environment to explore. With the addition of a whole new interlocked city to explore, connected through a series of tram lines, 2K has gone to town (so to speak) with fresh propaganda-laden spectacles to explore. Of these, the family-oriented 'theme park' crackles with the kind of originality and commentary that made the first game such a delight to traipse through. <br /> <br /></p>
<h4>Enhanced Combat</h4>
<p><br />Sure, we can't explain where your drill goes when you're toting a chain gun and plasmid arm, but finally having the ability to dual-wield plasmids and weapons has changed the pace and tone of Bioshock's action. Some will take it as a backwards step; there's less planning and strategy involved when you no longer have to swap in between plasmids and weapons, but the direct result is a more frantic pace and the ability to combine two attacks together is fantastic. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://au.media.xbox360.ign.com/media/142/14240341/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061647/bioshock-2-20100117040205657-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">The combat now has a different pace and feel to it; the ability to keep your plasmid primed alongside a firearm is the key change.</div>
</div>
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<p><br /> As part of enhancing the combat itself, new defensive manoeuvres come into play, such as the remote hack tool. Rather than having to get up close to a turret, camera or locked control panel, you can now use a wrist-mounted launcher that tosses little hacking devices onto your target for remote deactivation or opening. Handy (literally). <br /> <br /></p>
<h4>Multiplayer Actually Rocks</h4>
<p><br /> It might come as a shock, but Fall of Rapture is really solid as a multiplayer mode. The game caters nicely to different styles and approaches to multiplayer, and the modes keep things feeling fresh. The straight-up combat is frantic, a constant blend of tactics to take down the Big Daddy player, while plasmids fly through the air and occasionally cling to surfaces, creating whirlwinds of flaming death. Capture the Little Sister is logically handled and her disturbing thrash gave us the willies. <br /> <br /></p>
<h4>It's Rapture</h4>
<p><br />Yeah, it's an easy point to overlook, but it bears repeating. Rapture is a fascinating landscape to explore. While the early areas lack personality (more on that shortly), eventually the gold rises to the surface and we're reminded yet again about why Bioshock grabbed us in the first place. The deeper and farther we get into Bioshock 2's story, the darker and more complex it becomes. We're hoping it holds nothing back for a third game, frankly.</p>
<p><big>Against:</big></p>
<h4>How is this hacking?</h4>
<p><br /> We know why 2K did it &ndash; the 'Pipe Dream'-style hacking minigame is now all but gone from the Bioshock formula . In its place is a faster-paced, real-time 'hack' &ndash; essentially a timing minigame that requires you to press a button to stop an arrow over the green or blue parts of a dial. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://au.media.xbox360.ign.com/media/142/14240341/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061647/bioshock-2-20100117040204704-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">This isn't interesting. Or challenging. Or fun.</div>
</div>
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<p><br /> Well, it's generally very easy to begin with &ndash; but it just becomes trivial as soon as you purchase a Tonic for slowing down the cursor even more. Really, some of us actually enjoy using our brains a little bit and appreciated the flavour the hacking minigame added. This new mode caters to mindless twitch gamers &ndash; which, honestly, is not what Bioshock is or should be about. <br /> <br /></p>
<h4>The engine has dated</h4>
<p><br /> It's hard to come off the back of a game that, from a design standpoint was outstanding, but from a raw technical level left something to be desired. Unfortunately Bioshock 2, for all the niceties associated with Art Deco design and 50s-era camp, comes across as dated. Whereas the original game impressed with its realistic handling of water physics, Bioshock 2 arrives after two years of technological leaps within the shooter genre. It shows. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://au.media.xbox360.ign.com/media/142/14240341/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061647/bioshock-2-20100117040203767-000.jpg" border="0" width="480" height="270" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">It's still very pretty at times - but the reality is that Bioshock 2 looks a little dated. Does that matter to you?</div>
</div>
<!--- end image div -->
<p><br />The counter-argument is, naturally, that the design ethic is strong enough to make up for any apparent raw visual shortcomings. However, what struck us as odd was that the novelty does sometimes wear thin. There were <em>three</em> separate moments in the earliest areas of the game where lighting was used to project a shadow of an enemy onto a wall &ndash; and that stopped being clever after the first time. It's almost like the bag of tricks is starting to run a bit dry and the shadow projection rehash is symptomatic of this. <br /> <br /></p>
<h4>Not as Quirky</h4>
<p><br />Like the hacking minigame itself, Bioshock 2 removes little touches like the carnival music that plays when accessing vending machines, as well as the Spanish arms-dealing weapons machines. Why? Who knows. Internal backlash? User opinion sampling? But the result is resoundingly clear; the novelty and quirkiness of these elements has left a gaping hole in Bioshock 2's personality. It's simply not as quirky and memorable as a result. It's not too late for some of these elements to be reinserted, so our fingers are crossed.</p>]]></description>
      <pubDate>Mon, 18 Jan 2010 00:57:47 +0000</pubDate>
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      <title><![CDATA[Play Forza Motorsport 3 with Chevelle ]]></title>
      <link>http://www.1cdkey.com/blog/play-forza-motorsport-3-with-chevelle/</link>
      <description><![CDATA[<p align="left"><span style="font-family: Arial; font-size:small;">The rock band Chevelle, named for the family's fascination with cars, will bring their driving skills to Xbox LIVE to play Gold members in Forza Motorsport 3. If you're a Gold Member (if you're not a Member, upgrade now!) join us Saturday, January 23 starting at 2:00 P.M. ET to lay some rubber down. Send a friend request to the following Gamertag and be online half an hour before (1:30 P.M. ET) the Game with Fame session starts: </span></p>
<p align="left"><span style="font-family: Arial; font-size:small;">* Chevelle GwF </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Hard-rocking Chicago band Chevelle plans to hit the road and start touring in February, and they'll hit the road a little early as they visit Xbox LIVE to play Forza Motorsport 3 with Xbox Gold Members. Formed in 1995 by the Loeffler brothers, the band has released five full-length albums including Point #1, the platinum-certified Wonder What's Next, This Type of Thinking (Could Do Us In), Vena Sera, and their most recent release, Sci-Fi Crimes. The band has scored seven different Top 5 Rock Radio hits including the single "Jars" from their latest album. Chevelle consists of Pete Loeffler (vocals, guitars), Sam Loeffler (drums), and Dean Bernardini (bass).</span></p>]]></description>
      <pubDate>Sun, 17 Jan 2010 07:46:27 +0000</pubDate>
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      <title><![CDATA[Videogame Babe: Street Fighter's Cammy]]></title>
      <link>http://www.1cdkey.com/blog/video-game-babe-street-fighter-cammy/</link>
      <description><![CDATA[<p>The nice thing about being a videogame babe is that you never have to age.  <br /> <br /> <a href="http://stars.ign.com/objects/142/14221614.html">Cammy White</a> may have been a mere 19-years-old when she first entered the fighting stage in Super Street Fighter II, but she looks and fights every bit as good now as she did in 1994. <br /> <br /> That certainly earns her a slot in our Videogame Babe of the day feature. <br /> <br /> In the Street Fighter II timeline, Cammy is a Delta Red agent suffering from amnesia, a disorder that seems to occur much more often in games than it ever does in real life. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 360px;"><a href="http://media.stars.ign.com/media/142/14221614/img_7460198.html"><img src="http://starsmedia.ign.com/stars/image/article/106/1061191/videogame-babe-of-the-day-street-fighters-cammy-20100114011116547-000.jpg" border="0" width="360" height="480" align="center" /></a></div>
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<p>Apparently, this amnesia caused Cammy to forget to bring her pants to the fight. But she seems content to battle M. Bison in naught but a skimpy leotard, so who are we to argue? <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 213px;"><a href="http://media.stars.ign.com/media/142/14221614/img_7460210.html"><img src="http://starsmedia.ign.com/stars/image/article/106/1061191/videogame-babe-of-the-day-street-fighters-cammy-20100114011215015-000.jpg" border="0" width="213" height="479" align="center" /></a></div>
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<p>Cammy eventually recalls her past as Killer Bee, an agent for M. Bison. This is how Cammy appears in the earlier timeline of the Street Fighter Alpha games. Even then her disdain for pants was legendary. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 339px;"><a href="http://media.stars.ign.com/media/142/14221614/img_7460202.html"><img src="http://starsmedia.ign.com/stars/image/article/106/1061191/videogame-babe-of-the-day-street-fighters-cammy-20100114011137906-000.jpg" border="0" width="339" height="479" align="center" /></a></div>
<!--- end image div -->
<p>Cammy may lack the projectile and long-range moves of some of her fellow Street Fighters, but up close and personal she is unmatched. Enemies of the free world had best cower before her powerful muscles and slick moves. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.stars.ign.com/media/142/14221614/img_7460207.html"><img src="http://starsmedia.ign.com/stars/image/article/106/1061191/videogame-babe-of-the-day-street-fighters-cammy-20100114011156562-000.jpg" border="0" width="480" height="186" align="center" /></a></div>
<!--- end image div -->
<p>Cammy also appears in the more recent events of <a href="http://ps3.ign.com/objects/142/14211548.html">Street Fighter IV</a>. Here, she's finally come to grips with her shady past and allowed herself to move forward. But that doesn't mean she needs to wear pants. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 339px;"><a href="http://media.stars.ign.com/media/142/14221614/img_7460204.html"><img src="http://starsmedia.ign.com/stars/image/article/106/1061191/videogame-babe-of-the-day-street-fighters-cammy-20100114011141625-000.jpg" border="0" width="339" height="479" align="center" /></a></div>
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      <pubDate>Sun, 17 Jan 2010 07:36:59 +0000</pubDate>
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      <title><![CDATA[Activision Confirms DJ Hero Sequel]]></title>
      <link>http://www.1cdkey.com/blog/activision-confirm-dj-hero-sequel/</link>
      <description><![CDATA[<p>In an interview with Game Informer, President and CEO Bobby Kotick confirmed the company is set to release a follow up title to its latest turn-table music game DJ Hero. <br /> <br />Kotick was asked about the company's long-term commitment plans to creating new franchises and said a new DJ hero title will be released in 2010. <br /> <br />"I think DJ Hero is a really innovative product. I can't wait for you to see next year's," he said. "That's the thing; we're sticking with it. We'll stick with it and get it right." <br /> <br /> "But it's going to be less games, better games. That's our strategy," Kotick added. <br /> <br /> Since the title's launch in October, the original DJ Hero has sold over 800,000 units in the U.S., according to NPD. Guitar Hero co-founder Kai Huang said late last year the company expected the title to have <a href="http://xbox360.ign.com/articles/103/1038619p1.html" target="new"><strong>slower initial sales</strong></a> while fans become acquainted to its unique playstyle.</p>]]></description>
      <pubDate>Sun, 17 Jan 2010 07:32:49 +0000</pubDate>
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      <title><![CDATA[Advance Wars – Game Boy Advanced]]></title>
      <link>http://www.1cdkey.com/blog/advance-wars-game-boy-advanced/</link>
      <description><![CDATA[<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Nintendo made a smart decision back in 2001 to finally debut the Nintendo/Famicom Wars series in the North American and European markets with Advance Wars. Before that, the six predecessors never saw release outside of Japan. Advance Wars is often considered one of the best Game Boy Advanced titles of all time &ndash; and rightfully so.</span></p>
<p align="center"><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/18/6/98/b18698_GBA.jpg" border="0" width="90" height="89" /><strong><span style="font-size: 10pt; font-family: Arial,sans-serif;"><br /> </span><span style="font-size: xx-small;"><span style="font-family: Arial,sans-serif;">When simplicity is better</span></span></strong></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">What were its cultural impact and/or importance?</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> When Advance Wars released in 2001, it released a week prior to the September 11 terrorist attacks in the United States. Even though the events eventually forced Nintendo to cancel the release of Advance Wars in Japan, Advance Wars went on to critical and financial success.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Not only did this surprise many &ndash; since this was a military turn-based strategy game &ndash; but it also opened up the eyes of developers throughout the gaming industry. Intelligent Systems, also the creators of Fire Emblem, helped pave way for the turned-based genre in its entirety to make its presence known on the handhelds. Following the release of Advance Wars, several titles released to take advantage of the market that gradually opened up on the handhelds including:</span></p>
<ul>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Onimusha  Tactics</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Tactics Ogre:  The Knight of Lodis</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Zone of the  Enders: The Fist of Mars</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Super Robot  Wars: Original Generation</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Final Fantasy  Tactics Advance</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Fire Emblem</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Fire Emblem:  The Sacred Stones</span></p>
</li>
<li>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;">Yu Yu Hakusho:  Tournament Tactics</span></p>
</li>
</ul>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> The genre has grown by leaps and bounds since 2001, and credit has to be given to Advance Wars for delivering such a rich and simple design to lure gamers back for more strategic warfare action. The characters introduced, such as Eagle, Andy, Olaf and Max, were integral to drawing in the audience and keeping them hooked on the story-based campaign. It only takes a handful of minutes to see the attraction of Advance Wars and why its grid-based combat made such an impact on the genre. </span></p>
<p align="center"><span style="font-size: 10pt; font-family: Arial,sans-serif;"><br /> </span> <img class="screenshot" src="http://a248.e.akamai.net/f/248/5462/2h//images.gamezone.com/featureds/RETROadvancewarsmap.jpg" border="0" width="350" height="240" /><strong><span style="font-size: 10pt; font-family: Arial,sans-serif;"><br /> </span><span style="font-size: xx-small;"><span style="font-family: Arial,sans-serif;">Combat took place on three levels: land, sea, and air</span></span></strong></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">What areas of gaming did it advance?</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> It proved to be an excellent entry point into the genre, whether we are talking about handhelds exclusively or not. &nbsp;Taking control of the Orange Star army and battling the Yellow Comet, Green Earth and Blue Moon armies was a fantastic journey from start to finish. In addition, Advance Wars was decisively difficult and provided a good challenge too.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> There was a high level of strategy that was needed to obtain victory. There were more than 100 grid-based maps to battle on with terrain to take into account when making the next move. A few maps had fog of war as an attribute that needed to be factored in. The variety of units all had different penalties and bonuses based on the terrain and enemy units they encountered. Each unit had different movement ranges and could only attack specific units. Add in the Power Meter, which allowed the characters to use special powers, and we have a fantastic strategy game that could be played a variety of ways. </span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> On the contrary, the storyline didn&rsquo;t advance any areas of gaming as it focused on a trivial &ldquo;shadow&rdquo; figure named Sturm who was manipulating all the nations to battle against one another. Rather predictable and inconsequential, the storyline was a throwaway. But, at least the characters were memorable; that has to count for something, right?</span></p>
<p align="center"><span style="font-size: 10pt; font-family: Arial,sans-serif;"><br /> </span> <img class="screenshot" src="http://a248.e.akamai.net/f/248/5462/2h//images.gamezone.com/featureds/RETROadvancewars.jpg" border="0" width="400" height="285" /><strong><span style="font-size: 10pt; font-family: Arial,sans-serif;"><br /> </span><span style="font-size: xx-small;"><span style="font-family: Arial,sans-serif;">We miss the old Advance Wars gang.</span></span></strong></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Does it stand the test of time?</span></strong></p>
<p align="left"><em> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Advance Wars passes the test with flying colors; and it does so because the sequels have yet to surpass the original.</span></em><span style="font-size: 10pt; font-family: Arial,sans-serif;"> </span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> The follow-up sequel, Advance Wars: Black Hole Rising, was pleasing, but it didn&rsquo;t take any daring steps to launching the series into a whole new spectrum. It added in a few new characters, powers, units and the ability to share maps, but it never was able to step out of the shadow of the original.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> The DS sequels split the fanbase in terms of those who thought the changes were extraordinary and those who thought they were abysmal. Advance Wars: Dual Strike added in touch-based controls, WiFi connectivity, new characters, new units, and the option to take total control over their AI partners in battle. Advance Wars: Days of Ruin left the world of the first three titles and created an entirely new set of characters to follow. The biggest addition for Days of Ruin was that it had online play.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Even with changes such as Super CO Powers, the series has yet to return to its former glory. The developers have tinkered with the formula and must go back to the drawing board to figure out what lies in the future. </span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Looking back, Advance Wars started a trend and set the bar so high, that no one has been able to raise it in the past eight years on the handhelds. Let&rsquo;s hope that Intelligent Systems and Nintendo return back to the entertaining days of Andy, Max and Sami.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> <a href="http://gameboy.gamezone.com/gzreviews/r21485.htm" target="_blank"> Advance Wars 2: Black Hole Rising</a> by Louis Bedigan<br /> <a href="http://nds.gamezone.com/gzreviews/r18698.htm" target="_blank"> Advance Wars: Dual Strike Review</a> by Aceinet<br /> <a href="http://nds.gamezone.com/gzreviews/r34147.htm" target="_blank"> Advance Wars: Days of Ruin Review</a> by Louis Bedigan</span></p>]]></description>
      <pubDate>Sun, 17 Jan 2010 07:30:21 +0000</pubDate>
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      <title><![CDATA[Chuck’s Best Video Game-Inspired Moments]]></title>
      <link>http://www.1cdkey.com/blog/chuck-best-video-game-inspired-moments/</link>
      <description><![CDATA[<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Are you watching Chuck on NBC? If not, you definitely should be &ndash; this is the show gamers have been waiting for. This spy/thriller-inspired comedy (with a goofy lead character who works at a fictitious electronics store called Buy More) is packed with video game-inspired moments that will stick with you for years to come.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Here&rsquo;s a quick rundown of the series: Chuck&rsquo;s life is turned upside down when a friend from college sends him an e-mail that downloads a ton of top-secret government info into his brain, turning Chuck into a human super computer (called the Intersect). That&rsquo;s the good news. The bad news is that he can't control it. But whenever he sees something that triggers the computer (an object, a symbol, the face of a villain, etc.), he "flashes" on the image and is able identify what it is, who and what it's connected to, and so on.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Two real spies, Sarah and Casey, have been sent to protect Chuck as he embarks on several super-dangerous missions (fighting terrorists and other enemies associated with Fulcrum, the show&rsquo;s evilest organization), and the results are out of this world. Part action, part pop culture comedy (with plenty of hilarious spy antics), Chuck is more than a show; it&rsquo;s the best comedy on television.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> To celebrate the launch of the new season &ndash; which is already in full swing (airing Monday nights) &ndash; let&rsquo;s look back on some of the show&rsquo;s best video game-inspired moments.</span></p>
<p align="center"><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/32/3/87/s32387_360_35.jpg" border="0" width="450" height="281" style="margin: 4px;" /><span style="font-size: 10pt; font-family: Arial,sans-serif;">&nbsp;<br /> </span><span style="font-size: xx-small;"> <span style="font-family: Arial,sans-serif; font-weight: 700;">Call of Duty: one of Chuck and Morgan&rsquo;s favorite games.</span></span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Piracy to the Rescue</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> It was just a typical day of work at Buy More until Morgan (Chuck&rsquo;s best friend) walks up with a package in hand, telling Chuck that &ldquo;Canada has just delivered its most delightful gift since Shania Twain. Behold the Q-36 game copier.&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> This device, which Morgan swears can override all forms of copy protection, allowing them to rent video games and copy them instead of making a full purchase, appears to be nothing more than a nasty machine designed to help pirates commit evil deeds.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> But it comes in handy in the episode <em>Chuck versus the Fat Lady</em> when Chuck gets hold of a thumb drive that contains the identity of several Fulcrum agents. Chuck must hand over the drive to rescue &hellip; well, that&rsquo;s entering spoiler territory. But after doing so, the enemy quickly destroys it, thinking that the CIA would no longer have access to that information. Wrong. Chuck made a copy using the Q-36, earning a little praise from Casey while noting that he&rsquo;s thankful Morgan hates paying for video games (because he wouldn&rsquo;t have been able to make the copy without his device).</span></p>
<p style="text-align: left;" align="center"><span style="font-size: 10pt; font-family: Arial,sans-serif;">I think Morgan would love a <em>copy</em> of Spore. No?</span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">A <span style="text-decoration: underline;">Missile</span> to <span style="text-decoration: underline;">Command</span></span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Buy More is filled with losers dedicated to coasting through life, but only one leads the pack for doing absolutely nothing: Jeff Barnes. That&rsquo;s why it came as a surprise to learn that, more than 20 years ago, Jeff actually did something significant: he won a Missile Command competition.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Unfortunately for him, his greatest accomplishment &ndash; and impeccable game skills &ndash; have gotten the attention of some very bad people in <em>Chuck Versus Tom Sawyer</em>. It turns out that there is a secret code hidden within the Missile Command kill screen. But unlike other hidden codes, this one has the power to disarm a satellite that has been programmed to launch a nuclear attack.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Jeff, now a Buy More employee for life, is too nervous to replay a game he once ruled. He sees the crowds of anxious spectators (who came to Buy More to watch Jeff attempt to break his own record) and passes out.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> With no other options, Chuck decides to take his place but is quickly thwarted by Missile Command&rsquo;s immense difficulty. Pressure mounts as the clock ticks down; hearing a spectator shout, &ldquo;You suck!&rdquo; doesn&rsquo;t help either. But Chuck keeps his cool, plays another game and prevents the missile from launching in a twist conclusion that includes a classic Rush tune.</span></p>
<p align="center"><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/37/2/63/s37263_360_316.jpg" border="0" width="450" height="252" style="margin: 4px;" /><span style="font-size: 10pt; font-family: Arial,sans-serif;">&nbsp;<br /> </span><span style="font-size: xx-small;"> <span style="font-family: Arial,sans-serif; font-weight: 700;">Madden made a big splash on Chuck when a bunch of jocks took over<br /> the Buy More demo room to play EA&rsquo;s biggest franchise.</span></span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Call of Duty Saves the Day</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> In the second season opener, <em>Chuck Versus the First Date</em>, Chuck is in awe of Morgan, who has come up with a new plan to defeat their Buy More enemies &ndash; employees of Large Mart &ndash; in a brutal battle within Call of Duty.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> &ldquo;Listen up, here are the specs,&rdquo; Morgan says. &ldquo;Are you ready? Twenty-three infantry troops, 16 snipers, seven heavy gunners, four demolition experts and enough ammunition to orbit Arnold Schwarzenegger. Fifty gamers, one call, all ready for battle.&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Chuck smiles and replies, &ldquo;Morgan, you are my new hero.&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> What Chuck didn&rsquo;t know at the time is that Morgan&rsquo;s plan would be heroic in more ways than one. When the Villain-of-the-Week (Colt, played by Michael Clarke Duncan) corners Chuck in an abandoned building, he finds himself surrounded by gunmen.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> With no way out, Chuck suddenly comes up with a plan &ndash; the Call of Duty plan &ndash; and uses Morgan&rsquo;s specs to turn the tables on Colt. &ldquo;My name is Charles Carmichael and this is <em>my</em> trap,&rdquo; he says. &ldquo;Your compound is currently surrounded by twenty-three infantry troops, 16 snipers, seven heavy gunners, four demolition experts and enough ammunition to orbit Arnold Schwarzenegger.&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Colt doesn&rsquo;t believe a word of it and moves closer to Chuck, who panics and dials Morgan, asking him to reiterate the compound specs.</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Unaware of Chuck&rsquo;s real-life danger, Morgan recites the specs over the speaker phone. &ldquo;[We&rsquo;ve got] twenty-three infantry troops, 16 snipers, seven heavy gunners, four demolition experts and enough ammunition to orbit Arnold Schwarzenegger.&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Morgan adds, &ldquo;I should tell you we got a little impatient and took out one of the sentries. Don&rsquo;t worry about it, it was a headshot, he couldn&rsquo;t warn his buddies. It was awesome, you should have seen it! His head exploded like a watermelon!&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Coincidentally, one of Colt&rsquo;s men had disappeared, so now they are the ones panicking. Chuck uses this opportunity to grab an important item &ndash; I&rsquo;ll refrain from getting into the spoiler-heavy details of it &ndash; and escapes.</span></p>
<p align="center"><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/32/3/87/s32387_360_34.jpg" border="0" width="450" height="281" style="margin: 4px;" /><span style="font-size: 10pt; font-family: Arial,sans-serif;">&nbsp;<br /> </span><span style="font-size: xx-small;"> <span style="font-family: Arial,sans-serif; font-weight: 700;">You have to wonder: if they weren&rsquo;t so distracted by the price war,<br /> would Best Buy and Wal-mart compete for Call of Duty supremacy?</span></span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Other Great Moments</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> In the <em>Chuck Versus The Lethal Weapon</em>, Morgan is faced with his biggest challenge yet: his girlfriend (Anna) wants them to get an apartment together. To avert disaster, Morgan bails on Anna to play Wii Sports Tennis, hoping his actions &ndash; and his hideous sportswear &ndash; will turn her off.&nbsp;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> But while those actions were only harmful to his own world, Morgan, Jeff and Lester put the entire planet in danger when they acquire a super computer that they believe is a new gaming laptop. While messing around with it in <em>Chuck Versus the Predator</em>, they get into the laptop&rsquo;s missile-launching program, which they assume is nothing more than a realistic simulator. Without thinking twice, they tell the program to launch an attack &hellip; on Buy More!</span></p>
<p align="left"><strong> <span style="font-size: 10pt; font-family: Arial,sans-serif;">Best Moment to Come</span></strong></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> In next week&rsquo;s episode, Chuck&rsquo;s newfound Intersect spy skills will be further tested when he must shoot (tranquilize!?) a bunch of enemies. Captain Awesome (AKA Devon Woodcomb, Chuck&rsquo;s sister&rsquo;s husband), is caught in the middle. After witnessing Chuck in action, Awesome is stunned. &ldquo;Dude! You&rsquo;re incredible! Was that your spy training!?&rdquo;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Nope. The source of his stellar sniping skills: &ldquo;Duck Hunt,&rdquo; Chuck replies. &ldquo;Nintendo.&rdquo;</span></p>
<p align="center"><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/Featureds/alienware.jpg" border="0" width="450" height="335" style="margin: 4px;" /><span style="font-size: 10pt; font-family: Arial,sans-serif;">&nbsp;<br /> </span><span style="font-size: xx-small;"> <span style="font-family: Arial,sans-serif; font-weight: 700;">Take note, Jeff and Lester: <em>this</em> is what a gaming laptop looks like.</span></span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> &nbsp;&nbsp;</span></p>
<p align="left"><span style="font-size: 10pt; font-family: Arial,sans-serif;"> Those who are interested in seeing these episodes in their entirety are encouraged to pick up the second season of Chuck, which is available now on DVD and Blu-ray. Alternatively, you can watch select episodes on NBC.com and Hulu for free; new episodes air every Monday on NBC.</span></p>]]></description>
      <pubDate>Sun, 17 Jan 2010 07:28:09 +0000</pubDate>
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      <title><![CDATA[Microsoft: Halo: Reach Biggest Game of 2010]]></title>
      <link>http://www.1cdkey.com/blog/halo-reach-biggest-game-of-2010/</link>
      <description><![CDATA[<p>Microsoft's director of marketing for the Xbox 360, Stephen McGill, <a href="http://www.computerandvideogames.com/article.php?id=231667" target="_blank">told CVG</a> that he thinks <a href="http://xbox360.gamespy.com/xbox-360/halo-project/index.html">Halo: Reach</a> could be the biggest game of the year. Of course, what McGill is talking about is sales. He predicts that Halo: Reach will outsell God of War III and the next Call of Duty by Treyarch over all platforms, a forecast McGill claims to be backed up by undisclosed "industry professionals."<br /><br /> McGill's claim rests on the strength of Halo: Reach's multiplayer, which he claims will take Halo "to an entirely new level, delivering experiences that we think old and new players alike will enjoy." Many speculate that Halo: Reach will route its multiplayer to mirror the Call of Duty: Modern Warfare model, in which players maintain persistent character progression through weapon unlocks and perks. We'll know for sure what Bungie's plans are with Halo: Reach soon enough, as the game is scheduled for a holiday 2010 release.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1061452/halo-reach-20100115110257363.jpg" border="0" width="610" height="401" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> Sure Halo 3: ODST sold well, and Halo 3 did amazing in its own right, but there's no way in hell Reach will outsell Treyarch's next Call of Duty. For me it's a gut feeling based in the exponential curve. If Treyarch's World at War's increase in unit sales from Call of Duty 3 continues, its next CoD could easily outsell Reach just because it'll be on PC and PlayStation 3. Of course, the same idea of growth applies to Halo too, so I'm sure Reach is going to be a great success for <a href="http://www.gamespy.com/company/025/025169.html">Microsoft</a>.<br /><br /> I just seriously doubt that a franchise that recently broke one-f'ing-billion dollars in sales will stand aside and let a platform-exclusive perform better at the cash register. Not to mention that <em>other</em> major multiplatform release... something about a Last Utopia... an Ending Wish, no that's not it... a Penultimate Fetish, no... Final Fantasy, oh yea, <em>that</em> game. That one will probably sell a few copies too, don't you think?</p>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:31:58 +0000</pubDate>
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      <title><![CDATA[Telltale Giving Away Strong Bad 8-Bit is Enough for Free]]></title>
      <link>http://www.1cdkey.com/blog/telltale-giving-away-strong-Bad-8-Bit-is-enough-for-free/</link>
      <description><![CDATA[<div>
<div><a href="../../../../../../do/media?cId=3170021&amp;sec=IMAGES" title="Strong Bad Screens"><img src="http://www.1up.com/media?id=3782004&amp;type=lg" border="0" alt="Strong Bad" /></a> <br /> It's hard to believe that seven whole years have passed since Trogdor   the Burninator first <a href="http://homestarrunner.com/sbemail58.html" target="_blank">graced us</a> with his beefy-armed presence in a Strong Bad email   animated short. But that's exactly how long it's been -- seven years to the day.   In honor of this momentous occasion, Telltale Games is offering <a href="../../../../../../do/gameOverview?cId=3170021" title="Strong Bad Episode 5: 8-Bit is Enough">8-Bit is Enough</a>, the fifth and final   episode of <a href="../../../../../../do/gameOverview?cId=3167357" title="Strong Bad's Cool Game for Attractive People">Strong Bad's Cool Game for Attractive   People</a>, absolutely free of charge.
<p>Simply <a href="http://www.trogday.com" target="_blank">head over</a> to the   official Trogday website to redeem your complimentary Strong Bad episode. Should   you enjoy Telltale's brand of classic, point-and-click adventure gameplay and   zany comedy, then you'll be pleased to hear that they're also selling full   seasons of Strong Bad's Cool Game for Attractive People (or any other Telltale   series other than <a href="../../../../../../do/gameOverview?cId=3171213" title="Tales of Monkey Island">Tales of Monkey Island</a>) for just $19.99.   That's 10 bucks off the standard price -- enough to <a href="http://www.homestarrunnerstore.com/se3trbl.html" target="_blank">invest</a> in that Trogdor blacklight poster you've had your eye on.</p>
<p>These deals all expire at midnight tonight, so take advantage of them while   they last.</p>
</div>
</div>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:29:22 +0000</pubDate>
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      <title><![CDATA[Square Enix and Gamepot Bringing Fantasy Earth Zero to North America]]></title>
      <link>http://www.1cdkey.com/blog/square-enix-and-gamepot-bringing-fantasy-earth-zero-to-north-america/</link>
      <description><![CDATA[<div><br />
<div><img src="http://www.1up.com/media?id=3781703&amp;type=lg" border="0" alt="Fantasy Earth Zero" /> <br /> The   increasingly crowded free-to-play MMORPG market is going to be seeing the   release of at least one fairly big name game this year as Gamepot has partnered   with Square Enix to bring <a href="../../../../../../do/gameOverview?cId=3169380" title="Fantasy Earth Zero">Fantasy Earth Zero</a> to North America in   2010. The game's large-scale player vs. player combat is being touted by Gamepot   as a significant feature.
<p>"Imagine a world of perpetual warfare, legions of unique classes, and a   Hyper-Active Battle System -- Think the best scenes in Gladiator or Braveheart,   with the action ratcheted up to 20," said Gamepot senior director of business   and marketing Thomas Lee in a press release. "It's quite unlike any MMORPG   available -- our 50 vs. 50 PvP system is pure, pulse-pounding excitement. And   now, for the first time ever, North American players can step into a world from   the creators of so many high-quality RPGs, completely for free."</p>
<p>FEZ has three classes (Warrior, Mage, and Archer) to play as and promises   immersive quests, a "nearly endless array of character customization options,"   and a soundtrack from Hitoshi Sakimoto, who was one of the composers on <a href="../../../../../../do/gameOverview?cId=2006397" title="Final Fantasy XII">Final Fantasy   XII</a> and also has worked on <a href="../../../../../../do/gameOverview?cId=3157053" title="Odin Sphere">Odin Sphere</a>, <a href="../../../../../../do/gameOverview?cId=2016959" title="Final Fantasy Tactics">Final Fantasy   Tactics</a>, among other games.</p>
<p>The release set up the story of FEZ:</p>
<blockquote>In Fantasy Earth Zero, an era of peace ironically brings about war   through the discovery of skills, which cause trivial disputes of the past to   evolve into full-blown battles that throw the world into chaos. Kingdoms are   created and destroyed over the years while their inhabitants fight for control   of powerful crystals spread throughout the land. These crystals are the origins   of everything in the world and their power can be used for a number of   utilities, making them invaluable.</blockquote>
No release date has been   announced beyond the 2010 date at this point. Gamepot has promised the game's   website, located <a href="http://fez.gamepotusa.com/" target="_blank">here</a> (which has not yet gone live as of this writing), will provide gamers with a   chance to sign up for a chance to get into the forthcoming beta. We'll have a   batch of screenshots up shortly.</div>
</div>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:27:37 +0000</pubDate>
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      <title><![CDATA[Random House, EA Announce Dante's Inferno Book Tie-in]]></title>
      <link>http://www.1cdkey.com/blog/ea-announce-dant-inferno-book/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=3737605&amp;type=lg" border="0" /> <br /> Random House and Electronic Arts are hoping to cash in on the new <a href="http://www.1up.com/do/gameOverview?cId=3170012" title="Dante's Inferno">Dante's Inferno</a> franchise with a book tie-in that was announced today. It will offer a chance   for gamers to be exposed to the classic poem upon which the game is based, and   include plenty of extras for the fans.
<p>The new version of the Henry Wadsworth Longfellow translation of the Inferno   will be released bearing the cover from the game. It will contain an   introduction by Dante's Inferno executive producer Jonathan Knight, a "16-page,   full-color art insert" and the original poem.</p>
<p>The original poem features Dante and his descent through the circles of hell.   For various reasons, it's a bit heavier on philosophy than demonic slaughter,   but it may appeal to those who were intrigued by the basic premise of the game   and want to learn more.</p>
<p>The book will be available January 19, with the game to hit in February.</p>
</div>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:24:23 +0000</pubDate>
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      <title><![CDATA[I Am Alive Delayed Until 2011]]></title>
      <link>http://www.1cdkey.com/blog/i-am-alive-delayed-until-2011/</link>
      <description><![CDATA[<p>The publisher confirmed to IGN the mysterious survival-adventure title <a href="http://pc.ign.com/objects/852/852009.html">I Am Alive</a> will not be shipping during the company's 2010-11 fiscal year, which begins on April 2010, and ends on March 2011. <br /> <br /> The last we heard from I Am Alive was during Ubisoft's <a href="http://xbox360.ign.com/articles/100/1007700p1.html" target="new"><strong>first quarter fiscal report</strong></a> in July, which saw the title pushed back into the company's fiscal 2010-11 release. I Am Alive was missing from Ubisoft's fiscal update this morning. <br /> <br /> Officially unveiled at E3: 2008, I Am Alive's development cycle has been rocky, with the project suffering from several delays previously. The title's development was also taken over by Ubisoft's internal Shanghai studio. <br /> <br />"We have been totally re-engineering the product, so it is still on the way," said Ubisoft CEO Yves Guillemot in a conference call. "It will use the Splinter Cell engine. We think it can become a very good quality product."</p>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:21:42 +0000</pubDate>
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      <title><![CDATA[God's PR Problem: The Role of Religion in Videogames]]></title>
      <link>http://www.1cdkey.com/blog/the-role-of-religion-in-videogames/</link>
      <description><![CDATA[<div class="article-body">Writing about videogames is not generally the stuff of Woodward and Bernstein. Occasionally, a hostile public relations manager will make your life difficult, or you'll lose a scoop to a rival publication. Trying to get a good interview while a game's in development can be challenging, especially if that game isn't in its official PR swing yet. But for the most part, this is the entertainment industry: The consumers want to read about it, the producers want to talk about it, and the rest is just details.<br /><br /> So it was with some surprise that I encountered a wall of fear and paranoia when I called around, asking developers to talk about religion in gaming. What I found is a small handful of people who think about the issues a lot, and wanted desperately to be part of the conversation...and a vast, silent majority who didn't want to touch the topic with the proverbial 10-foot pole.<br /><br /> "There cannot be a hotter potato than this hot potato," explains Peter Molyneux, Creative Director of Microsoft Game Studios Europe and Lionhead Studios, and one of the brave few not only willing, but <em>eager</em>, to talk about issues of faith. "Religion is one of those things where -- if you're specific about it -- you're going to get yourself into a mountain of trouble," he suggests. "You have to be very, very careful."<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108002849362.jpg" border="0" width="610" height="458" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Black &amp; White sinner in the hands of an angry God.</div>
</div>
<!--- end image div --><br /> It's a touch ironic that he seems so cautious. As one of the earliest developers of so-called God games (the Populous and Black &amp; White series), he started his career in the realm of belief. In those games, players take on the role of God, seeking to engender belief in the hearts of primitive populations, and generally messing with their lives through divine intervention. But Molyneux is quick to point out a critical difference between talking about faith and talking about organized religion.<br /><br /> "If you look at what Assassin's Creed or a lot of Japanese games do, I think they're talking about how Man has corrupted a pure and simple and wonderful message: 'Hey, be nice! Someone loves you! God loves you!'" he says. But how carefully can developers dance back and forth across that line in the sand, between commentary and offense?<br /><br /> Clearly, God -- the divine as a concept -- plays a huge role in modern gaming. Virtually every fantasy role-playing game, from World of Warcraft to the simplest roguelike, explicitly includes the divine in the form of priests calling down healing prayers or smiting evil foes. How, then, does this square against the subtext of games like Assassin's Creed II, which -- on close reading -- can be parsed as a kind of atheist screed? (Unsurprisingly, after extensive e-mail negotiations, AC2 developer/publisher Ubisoft refused to discuss the matter in any way, sticking to the disclaimer that runs at the front of their game -- which states that it was crafted by people of many backgrounds and faiths.)<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108005702802.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">"No comment."</div>
</div>
<!--- end image div --><br /> How do we reconcile this? Is the divine -- a present and supernatural divine -- only OK when it's a convenient mechanic, but relegated to the corner with a dunce cap, suitable only for mockery, when it comes to the idea of actual faith?<br /><br /> Wizards of the Coast's James Wyatt is one of the rare people in the broader game industry that has street cred on both sides of the issue. Wyatt's best known as the design manager for the Dungeons &amp; Dragons pen-and-paper game. He's also written numerous fictional novels set in the D&amp;D world of Eberron, and co-authored the game's sourcebook on gods, <em>Deities &amp; Demigods</em>. <em>And</em> he's a former preacher -- a minister for the United Methodist Church. He thinks the fantasy worlds presented in our games are the perfect place to play with God.<br /><br /> "Games aren't a place where you are expected to cling to a belief in something that can't be seen or proven," Wyatt explains. "It's a world where the power of gods is demonstrated daily. [<em>The Lord of the Rings</em>'] Gandalf was -- almost literally -- Jesus walking around with the adventuring party." I'll admit to being somewhat shocked when Wyatt, in a calm and fatherly tone, explains how awesome it was to cast aside the preconceptions of our shared faith: "Fantasy has this ability to open our eyes to the enchantment of our world, and to view real things with more wonder."<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 350px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108002847956.jpg" border="0" width="350" height="458" align="center" />
<div class="inlineImageCaption" style="width: 350px;">Dungeons &amp; Dragons: Satan's game. (We're kidding.)</div>
</div>
<!--- end image div --><br /> To illustrate his point, Wyatt invokes <em>Chronicles of Narnia</em> author (and notable Christian scholar) C.S. Lewis:
<blockquote class="contentquote">"[A child] does not despise real woods because he has read of enchanted woods: the reading makes all real woods a little enchanted. This is a special kind of longing." -- C.S. Lewis, <em>On Three Ways of Writing for Children</em></blockquote>
For days after my conversation with Wyatt, as I simultaneously fumed over the gaming industry's reticence to discuss the topic, I played through games that inspired that kind of wonder in me -- everything from Turbine's Lord of the Rings Online to Daniel Benmergui's <a href="http://www.ludomancy.com/games/today.php?lang=en" target="_blank">Today I Die</a> -- and I tried to open myself up to this kind of enchantment.<br /><br /> And then the demo for EA's upcoming Dante's Inferno dropped.<br /><br /></div>
<p>"It would be hard to imagine a game that has religion more front-and-center than we do," admits Jonathan Knight, Executive Producer at EA's Visceral Games. "I mean, the dude fights with a cross as one of his two primary weapons."<br /><br /> Dante's Inferno has received substantial attention for the religious context of its story -- a re-imagined journey of poet-turned-crusader Dante Aleghieri into Hell to recover his lost love Beatrice -- but most of that attention was self-generated. EA's PR team deliberately played up the "sins" of each circle of Hell in their media outreach, going so far as to stage mock protests from faux fundamentalists outside last year's Electronic Entertainment Expo.<br /><br /> But, oddly enough, it doesn't seem that the game itself is actually looking to make a point about religion at all. "It's dealing with religious imagery and symbolism and context," explains Knight. "But it [takes place] a long, long time ago. It doesn't presume to make any judgments about today, or about belief." I detect a note of sadness in his voice as he says this; it's clear that he sees a real opportunity for games to directly explore such issues.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108022045077.jpg" border="0" width="610" height="400" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Title dictates behavior -- and this is Dante spitting water at <em>Lucifer</em>.</div>
</div>
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<p><br /> I ask him what questions he wants to tackle, and where he thinks games can take us. "What happens when you die?" asks Knight. "What's the higher purpose? What <em>is</em> God's plan for us?" he asks. "It's pervasive. Some properties do it loosely, or abstracted, or metaphorically. Some folks get a little closer to the third rail. But it's always there."<br /><br /> That third rail turns out to be very hard to touch. Sure, Fable II features good and bad churches, but they're largely stereotypes, played for comic effect. Games as old and revered as the Gabriel Knight series were set into religious contexts, and organized churches are a common trope of many Japanese RPGs. But is there enough of a payoff for a designer to really dig deep into the issues of belief?<br /><br /> Yes and no, according to 2K Boston's Creative Director Ken Levine, designer of BioShock and Thief: The Dark Project, two games which tackled the nature of belief head-on. "I think it's very tough to find a right and a wrong choice in life, so I tend to be drawn to shades of gray," Levine says. In BioShock, protagonist Andrew Ryan builds a city based on his belief system -- one that denies God and worships man. In Ryan's underwater city of Rapture, the number-one item smuggled from the surface seems to be bibles, which litter the poorer districts of the city like People Magazine in a dentist's office. "As things get worse, people tend to go even further into their belief systems, rather than question them," Levine remarks. "I think that's interesting."<br /><br /></p>
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<div class="imageInlineCenter" style="width: 549px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108010458718.jpg" border="0" width="549" height="309" align="center" />
<div class="inlineImageCaption" style="width: 549px;">Love thyself.</div>
</div>
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<p><br /> In Thief: The Dark Project (a game on which Levine served primarily as the story designer), he set a traditional, Christian-like church (the Hammerites) against a church based around a living, breathing prophet (the Trickster). "With an organized religion, there's the question -- what actually happened? Virgin birth or not? Resurrection or not? But when you have an actual god walking around, it's harder to define canon; he just <em>is</em>. It was an interesting set of forces to put against each other -- the primal force, and the organized force."<br /><br /> But are games the right place for these explorations? Lionhead's Molyneux certainly thinks so. "For me, faith is a real and tangible thing," he explains. "I think, like any form of entertainment or any form of fiction, games can drive towards faith. If people walk away from the game and think more deeply about things, and faith is one of those things, that would be brilliant."<br /><br /> Levine's a bit more prosaic about it, despite his love of a good moral conflict. "I'm just trying to tell a good story," he confesses. "Not every game has to be a Heideggerian exploration of self. I just like to beat up monsters, or even <em>be</em> the monster," he says. "And sure, sometimes I like to do other stuff. But if I'm not making a game you're going to have fun playing, I'm not sure why I'd be making that game."<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/105/1059455/gods-pr-problem-20100108035810596.jpg" border="0" width="610" height="487" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Hey, that's cool too.</div>
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<p><br /> Wizards' Wyatt has an answer, too: "I think fantasy is good for us," he suggests. "It shapes the way we think about the world and our role in it. It can inspire us to live like that, beyond the confines of a game. Games can challenge us to think of ourselves as heroic people."<br /><br /> Perhaps that's not the same as truly driving us toward faith. But perhaps more's going on in modern, big-name games than I've given them credit for. Assassin's Creed II (despite Ubisoft's reluctance to talk about it) tackles real issues of religion and faith, even if I may not like the conclusions. Heroic fantasies like Dragon Age: Origins challenge me to be the hero, and perhaps as Wyatt suggests, I can carry that sense of heroism into the little things in my life -- being a better parent, a better friend, and yes, a better believer.<br /><br /> And maybe that's enough.</p>]]></description>
      <pubDate>Sun, 17 Jan 2010 01:18:27 +0000</pubDate>
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      <title><![CDATA[ Age of Conan: Rise of the Godslayer - Chosain Province]]></title>
      <link>http://www.1cdkey.com/blog/aoc-rise-of-the-godslayer/</link>
      <description><![CDATA[<p>The folks at <a href="http://games.ign.com/objects/025/025602.html">Funcom</a> took some time out from developing Rise of the Godslayer to give us a look at one particular zone in the upcoming Age of Conan expansion. The Chosain Province, within the land of Khitai, is an ancient Eastern culture-inspired area, centered on the conflict that oozes from the heart of empire. <br /> <br />For the most part, Chosain is a lush environment of rolling green hills and rice fields pocked with jutting stone spires. "In designing Chosain, we wanted to focus on an open landscape, as well as providing our players with a near seamless region that even lets you look into other playable regions from its border," says Joel Bylos, lead designer on the Rise of the Godslayer expansion. "The uniqueness of the playfield combined with easy travel to other playfields made for some interesting design challenges, and we've done our absolute best to meet our players' high expectations." But within its picturesque borders lay the relics of wars bygone and current, and players will encounter burnt battlefields and the remains of siege machines, as well as the soldiers who commanded them. <br /> <br />The land is split by two warring cities; Gun-Hai to the north and Gun-Xiu to the south. They remain under the thumbs of the warlords Yun Rau and Min Cho, and the ongoing skirmishes mean that there is a high demand for warriors. As a result, mercenaries from across the land have come pouring in, bringing further tension and a culture of violence to an already delicate situation. Even the neutral city of Shaulun can not escape this conflict; it is slowly being split from within by the two opposing and rapidly growing factions. <br /> <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.pc.ign.com/media/142/14276062/imgs_1.html"><img src="http://pcmedia.ign.com/pc/image/article/106/1061174/age-of-conan-rise-of-the-godslayer-20100114012027290-000.jpg" border="0" alt="Chosain is home to three new cities to explore." width="480" height="354" /></a>
<div class="inlineImageCaption" style="width: 480px;">Chosain is home to three new cities to explore.</div>
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<p><br />"The story of the expansion is the story of an empire crumbling into chaos," says Bylos. "Chosain Province is a region full of war and humanity at its worst, but on the eastern edge of the playfield, the once proud imperial highway still leads east to the heart of the empire. The road is choked with vines and weeds and none dare travel that way anymore. Why? Because it leads into the heart of the darkness." <br /> <br /> Players can get involved with this conflict by choosing a side and fighting alongside them on a massive open battlefield, though quests will often place you in the midst of the action anyway. One quest, for example, pits you against a house full of thugs with the ultimate goal of beheading their leader. Sounds simple, right? Well, the opposing factions get the same quest, so you won't just be battling thugs -- you'll be battling players too. <br /> <br />The visuals are quite striking. The volcanic plugs that protrude from the earth provide landmarks for players, and natural defenses for the cities nestled within them. However, they are also home to new and deadly foes. The Children of Jhil &ndash; known colloquially as Crowmen &ndash; are flying birdmen who dwell atop these natural pillars and within the caves scattered across the Chosain Province. Believing that they were created by the deity Jhil (hence the name), and given intelligence by the deity Jhebbal Sag, the Children of Jhil are not adverse to attacking adventurers stupid enough to wander too close to their nesting grounds. <br /> <br /></p>
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<div class="imageInline" style="width: 480px;"><a href="http://media.pc.ign.com/media/142/14276062/imgs_1.html"><img src="http://pcmedia.ign.com/pc/image/article/106/1061174/age-of-conan-rise-of-the-godslayer-20100114012031040-000.jpg" border="0" alt="Wild Kappa control the waters." width="480" height="354" /></a>
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<p><br />The waters of Chosain are no safer, as those who have stumbled across the Kappa are willing to attest. Their origins are unknown, but their aggression is notorious. Protected by a chitinous shell, and resembling the results of a love affair between an iguana and a gorilla, they are known to dwell in tall swamp-grass, ready to defend themselves against any potential threat. They have good reason to be as aggressive as they are, because Kappa eggs are frequently sought after by the noblemen as an exotic dish. <br /> <br /> Should you survive attacks from the skies and seas, the Ghostfire will make your land journey most difficult. The souls of travelers who don't make it to the underworld, Ghostfire are bound to the earth, drawing unsuspecting adventurers to their deaths. Deceptive creatures, Ghostfire lure their prey deeper into unknown territory, where stronger denizens can strike. Victims of Ghostfire attacks become bound to the spirit, forced to do its bidding and bring more souls under its control. <br /> <br />Rise of the Godslayer adds a lot of content to a game that was criticized for its lack of polish at higher levels, and as the release looms closer, I'm sure we will hear more.</p>]]></description>
      <pubDate>Sat, 16 Jan 2010 08:21:56 +0000</pubDate>
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      <title><![CDATA[The Reason I Became a Gamer: Ultima IV]]></title>
      <link>http://www.1cdkey.com/blog/the-reason-I-became-a-gamer-ultima-iv/</link>
      <description><![CDATA[<p>For a long time I told folks that Super Mario Bros. turned me into a full-fledged gamer. It wasn't until recently, when a friend asked me whatever happened to the Ultima series, that I realized it was a very different game that made me dedicate my life to this silly little medium (seems out of place). Though I seem to forget it from time-to-time, Ultima IV is what I hunger for in just about every game I play. <br /> <br />I was ten when I first played Ultima IV and I became completely obsessed. It amazes me how quickly we've forgotten just how innovative and unique this title was in the gaming landscape. A role-playing game, Ultima IV did everything differently than what came before it -- even the previous Ultima games. <br /> <br /> You created your character not by assigning points or rolling a virtual die. Instead, you were asked to make a series of moral choices. The answers you gave determined your class. I created my character a dozen times, just to see how he turned out based on my choices. I couldn't recognize it then at a young age, but looking back I see how the creation process wasn't just an arbitrary alteration on the norm. It's a direct tie-in to Ultima IV's unique story structure and end game. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineRight" style="width: 200px;"><img src="http://pcmedia.ign.com/pc/image/article/106/1061597/ultima-iv-quest-of-the-avatar-20100115051220910.jpg" border="0" width="200" height="287" align="right" /></div>
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<p>Ultima IV wasn't about ridding the world of a particular evil. You were trying to become the spiritual leader of Brittania by proving yourself worthy in eight virtues. I know it sounds strange, but it remains one of the most unique concepts in the history of gaming. Your actions affect your attainment of these virtues and the decisions you make have real consequences. I'm certain that Ultima IV was a major inspiration for the gang at Bethesda who created Fallout 3. Look at the opening of Bethesda's game, for instance, where you take a test to determine your starting stats. Throughout there's a focus on exploration, morality and consequences play a major role and there's really no traditional final boss. <br /> <br />In fact, you can see Ultima's influence in a number of the biggest franchises of the past two decades. This was the first true morality system in games, which is now a standard part of almost every Western-developed RPG. Dragon Age, Mass Effect, Jade Empire, Knights of the Old Republic -- all of BioWare's RPGs are disciples of Ultima IV. They feature moral choices, consequences for evil actions and a complex dialogue tree, all of which may never have existed without Ultima IV. Even non-RPG titles utilize elements of Ultima IV. Peter Molyneux's Populous is another game that takes a less linear approach to its objectives, though it goes a step further in terms of morality by giving you the power of a god and the ability to choose how you affect the growth of a burgeoning civilization. <br /> <br />With Ultima IV, creator Richard Garriott designed a game that offered a true hero's quest that forced you to find your spiritual center. But don't think of Ultima IV as being some sort of preachy endeavor. It's the first game I can recall that gave you the freedom to walk across an entire continent. The game was massive for its time (and came with a swank cloth map). I honestly can't remember most of the quests I completed or the artifacts I discovered, but what stands out are the dozens of hours I spent awestruck as I wandered the world, battled monsters and encountered new people. And all of this was done back in 1985. <br /> <br /></p>
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<p>I loved Ultimate IV when I was younger. And there's no question that it made me seek out other games. I doubt I was the only one. And yet, in discussions about the best games of all time -- even the best PC games of all time -- Ultima IV seems to rarely come up. I'm here to put an end to that. Stand up and notice. Ultima IV isn't just one of the best games of all time; it's one of the most important in the progression of Western role-playing games. Nearly 25 years after its initial release, Ultima IV has rarely been topped. Though many modern RPGs have taken inspiration from its design, few have ever taken the risks or advanced the genre to such a great degree. <br /> <br />Ultima IV opened my eyes to gaming's possibilities. Games don't have to be about saving the princess or stopping a megalomaniac from destroying the world. Games can be a reflection of our own morality and judgment -- good or bad. In essence, games can be as insightful and informative about human nature as literature. And that's why I'm a gamer.</p>]]></description>
      <pubDate>Sat, 16 Jan 2010 08:16:58 +0000</pubDate>
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      <title><![CDATA[Risen Coming to Xbox 360 Soon]]></title>
      <link>http://www.1cdkey.com/blog/risen-coming-to-xbox-360-soon/</link>
      <description><![CDATA[<p>The folks over at <a href="http://games.ign.com/objects/667/667196.html">Deep Silver</a> slipped IGN the news today that it will be publishing <a href="http://xbox360.ign.com/objects/142/14272509.html">Risen</a>, a massive open-world role-playing game, in North America on Xbox 360. The game is already available here on PC, which IGN <a href="http://pc.ign.com/articles/103/1033646p1.html"><strong>found to be quite good</strong></a>. The leap to Xbox 360 in North America will be quick with the console version due out in February. <br /> <br /> Risen joins the ranks of Mass Effect 2 and Divinity II: Ego Draconis as epic RPGs to come out of the gate for Xbox 360 in early 2010. This one features over 60 hours of gameplay in a medieval fantasy setting. Players will naturally make decisions, battle nasty creatures, and venture throughout the "forbidden isle." <br /> <br /> The game is being adapted for Xbox 360, including a reworking of the controls, so expect some impressions on how well the conversion goes just as soon as we here at IGN can get our hands on it. Until then, be sure to read our <a href="http://pc.ign.com/articles/103/1033646p1.html"><strong>review of the PC version</strong></a> for more details.</p>]]></description>
      <pubDate>Sat, 16 Jan 2010 08:14:18 +0000</pubDate>
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      <title><![CDATA[Bungie Enlists Heroes for Haiti]]></title>
      <link>http://www.1cdkey.com/blog/bungie-enlists-heroes-for-haiti/</link>
      <description><![CDATA[<p>Bungie has posted a <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BeAHero" target="blank"><strong>call to action</strong></a>. It is asking all gamers to step up and "Be a Hero" for Haiti. I'm sure you've heard of the devastating earthquake that hit Haiti earlier this week and I'm sure you know the people there need as much help as you can offer. Here's one way you can help. <br /> <br /> Go ahead and buy a special t-shirt at the <a href="http://www.bungiestore.com/" target="blank"><strong>Bungie Store</strong></a> and the company will donate 100% of the profits to the American Red Cross. The group will also be donating all of its profits from the Bungie Store, non-special shirt items included, from now until the end of February 2010. <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1061609/halo-3-odst-20100115054011693-000.jpg" border="0" width="480" height="240" /></div>
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<p>The company adds, "Please note that this really only applies to Bungie apparel and accessories in our online store &ndash; if you wanted to add an HD TV or Xbox 360 game to your cart at checkout, Bungie doesn't actually see any real proceeds from those 3rd party items." <br /> <br /> Even if you can't afford some monetary donations, Bungie is still offering a way for you to help. Play <a href="http://xbox360.ign.com/objects/734/734817.html">Halo 3</a> or <a href="http://xbox360.ign.com/objects/852/852871.html">Halo 3: ODST</a> online next Wednesday or Thursday while wearing a special emblem of support and Bungie will make a donation for you. For every 1,000 participants, $100 goes to the American Red Cross on behalf of Bungie and its community, up to a maximum donation of $77,000. <br /> <br /> Don't miss out, here are the specifics on how to participate according to Bungie. <br /> <br /> 1. Round up all of your friends and hop online with Halo 3 or ODST any time next from 00:01AM PST Wednesday, 1/20, through 23:59PM PST Thursday 1/21. <br /> <br /> 2. Edit your appearance settings so your character is wearing the RED HEART emblem.  <br /> a. Press START <br /> b. Select "SETTINGS" / "APPEARANCE" <br /> c. Select "EMBLEM" <br /> d. Select "Hearts" ICON, "Circle" BACKGROUND <br /> e. Back out to the APPEARANCES menu and select "COLORS" <br /> f. Set "EMBLEM PRIMARY" to RED (or MAROON / BRICK / ROSE depending on which game you're playing!) <br /> g. Set "EMBLEM SECONDARY" to WHITE <br />3. Once your emblem is set, play! This can be a custom game or a matchmaking game, just make sure it's played online, on Xbox LIVE, or we can't track it. <br /> <br /> If you keep playing more games through midnight on Thursday, KEEP THE HEART EMBLEM ENABLED or you may not get counted. <br /> <br /> Last, but not least, take some screenshots of your escapades and tag them as HERO. Bungie will be sending some special t-shirts to some participants as a way of saying thanks.</p>]]></description>
      <pubDate>Sat, 16 Jan 2010 08:07:58 +0000</pubDate>
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      <title><![CDATA[IGN's Ultimate Games-to-Film Guide]]></title>
      <link>http://www.1cdkey.com/blog/ign-ultimate-games-to-film-guide/</link>
      <description><![CDATA[<p>Movie studios have been mining the videogame industry for creative ideas since the early 1990s. Given nearly 20 years to crack the formula, you'd think that Hollywood would have a better track record. Sadly, many game-to-film adaptations haven't lived up to expectations -- <em>Super Mario Bros.</em>, <em>Street Fighter</em>, and <em>Wing Commander</em> are some of the worst offenders. But there is a bright side... We've seen more than a few successes -- <em>Mortal Kombat</em>, and the <em>Resident Evil</em> and <em>Tomb Raider</em> movies all worked fairly well.  <br /> <br /> The film biz still has plenty of chances to get it right, as there are now more than 50 videogame adaptations in various stages of development. Because we're all about bringin' you the info, we've compiled this helpful guide to all of the flicks based on games that Hollywood is toying with, from familiar names like <em><a href="http://movies.ign.com/objects/781/781286.html">Castlevania</a></em> to more recently announced projects like <em><a href="http://movies.ign.com/objects/037/037301.html">Call of Duty</a></em>. Here you'll find alphabetized entries for each movie, the project's status, and an update on each film -- some with new and exclusive tidbits! <br /> <br /> <strong>UPDATE:</strong> "IGN's Ultimate Games-to-Film Guide" has just been revised to include NEW information on two highly-anticipated adaptations: <br /> <br /> <a href="http://movies.ign.com/articles/755/755513p1.html#castlevania"><img src="http://nibtempfile.ign.com/emoro/article/755513/castlevaniamovienews_480.jpg" border="0" /></a> <br /> <br /> <a href="http://movies.ign.com/articles/755/755513p4.html"><img src="http://nibtempfile.ign.com/emoro/article/755513/MGSmovieNEWS_480.jpg" border="0" /></a> <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/034/034554.html">American McGee's Alice</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> American McGee's <em><a href="http://movies.ign.com/objects/034/034554.html">Alice</a></em> was an instant hit when it debuted on the PC back in 2000. The gaming title has long since lost its luster, but the concept is still ripe for film adaptation. Recently, producer Scott Faye (<em>Max Payne</em>) updated the interwebs with a status on the project: Sarah Michelle Gellar is no longer attached to star and <em>Texas Chainsaw</em> helmer Marcus Nispel is, yep, no longer attached to direct. A new script is in development by original Alice scribes Jon and Erich Hoeberand, and word 'round the campfire is that a new studio will be announced in the future, as Universal is no longer attached to release the project. <br /> <br /> As in the game, the film will be a gothic-horror version of <em>Alice in Wonderland</em> that takes place after Alice has been committed to a mental institution.  <br /> <br /></p>
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<p>&nbsp;</p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/571/571817.html">American McGee's Oz</a></big></p>
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<p><strong>Status:</strong> Unknown <br /> <br /> <em>Alice</em> creator McGee has also plotted a twisted version of L. Frank Baum's fabled Land of Oz. The game itself was canceled after publishers balked at the pitch, worrying that it was not an established franchise. McGee then decided to build the franchise from the top down -- developing the characters and a movie pitch first. Jerry Bruckheimer and Walt Disney Pictures have obtained the rights -- a trilogy was once rumored -- but the project appears to be stalled in development. Screenwriters Kevin and Dan Hageman were once attached. <br /> <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/041/041094.html">Area 51</a></big></p>
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<p><strong>Status:</strong> Unknown <br /> <br /> Paramount Pictures optioned the movie rights to Midway Games' sci-fi themed first-person shooter, <em><a href="http://movies.ign.com/objects/041/041094.html">Area 51</a></em>, several years ago. Producer Christine Peters was handling the project, collaborating with the game developer to craft the film, billed as an action-packed thriller. <em>Area 51</em> is set in the mysterious top-secret facility located in the Nevada desert. Specialist Ethan Cole (voiced by David Duchovny) has been sent to investigate a viral outbreak that has just shut down the research facility, automatically locking all personnel inside under quarantine. He soon realizes that the conspiracy theories and alien autopsies the world has speculated about are far worse than anyone could've imagined. The game also features the voices of Powers Boothe as Major Bridges and Marilyn Manson (appropriately enough) as Edgar, the gray alien. The creatures in the game were designed by Stan Winston Studios. As you can see it's a ripe property for feature film development, but now that the game has aged, we'll presume this one has been put out to pasture unless otherwise notified. <br /> <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/142/14292923.html">Army of Two</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> EA have several of their videogame properties in development as films, and <em>Army of Two</em> is one of the more recent additions to the roster. The game features a pair of private military contractors who rely on teamwork and extreme violence to survive the gritty world of modern warfare. <br /> <br /> <strong><a href="http://movies.ign.com/articles/923/923420p1.html">Scott Stuber is producing the film</a></strong>, with Scott Z. Burns (<em>The Bourne Ultimatum</em>) penning the script. We haven't heard much else since this news last October, though. It's possible the project has been put on the back burner, but with a new <em>Army of Two</em> game in the works we assume more news will trickle out eventually. <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/957/957924.html">Bioshock</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> With its heady undertones of Objectivism, <em>Bioshock</em> may be the closest Hollywood ever gets to turning out a film version of <em>Atlas Shrugged</em>. But with genetically modified goons and lumbering monsters in diving suits livening things up, viewers won't have to worry about falling asleep during the characters' long sermons. <br /> <br /> Gore Verbinski (<em>Pirates of the Caribbean</em> trilogy) has been attached to the <em>Bioshock</em> movie since shortly after the first game's release in 2007. Verbinski even went so far as to drop out of the upcoming fourth <em>Pirates</em> film to concentrate on <em>Bioshock</em>. However, his commitment to <em>Rango</em> with Johnny Depp has forced Verbinski to fall back into a producer role. Reportedly, <em>28 Weeks Later</em> director Juan Carlos Fresnadillo will be replacing him. <br /> <br /> With the sequel finally hitting early next year, hype for a <em>Bioshock</em> movie will only grow in the coming months. Hopefully that hype will help put the film on the fast track. <br /> <br /></p>
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<p>&nbsp;</p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/037/037301.html">Call of Duty</a></big></p>
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<p><strong>Status:</strong> Trademarked <br /> <br /> <em>Call of Duty</em> is one of the most recent names to be thrown into the Hollywood hat, but already the notion of a big-screen version of these games has fans salivating. Last month, Activision filed a trademark for a <em>Call of Duty</em> movie. Robert Bowling of Infinity Ward hinted on Twitter that talks have already begun with Hollywood studios.  <br /> <br /> Kevin McKidd, the voice actor for Captain Soap MacTavish in <em>Modern Warfare 2</em>, <a href="http://movies.ign.com/articles/104/1046786p1.html">recently spoke about the film</a>. After remarking how Soap was modeled after Gerard Butler, McKidd discussed the possibility of reprising his role on screen, saying, "If the script is good, and Gerard isn't available [laughs], then absolutely!" <br /> <br /> Nothing else is known at this stage. It's believed that a <em>Call of Duty</em> film would more likely focus on the <em>Modern Warfare</em> games rather than those set during WWII, but we won't know for sure until further announcements are made. <br /> <br /> <br /></p>
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<p><br /> <br /> <a name="castlevania"></a><big><a href="http://movies.ign.com/objects/781/781286.html">Castlevania</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> Like the vampire lord Dracula himself, the <em>Castlevania</em> movie keeps vanishing into the mist and rising from the dead. Paul W.S. Anderson (<em>Resident Evil</em>, <em>Mortal Kombat</em>) has been attached to the <em>Castlevania</em> movie for many years now. When Anderson spoke with us in 2008, he indicated the looming SAG strike had put the project on indefinite hold. <br /> <br /> But things are looking up for <em>Castlevania</em> again. At SDCC this summer, James Wan (<em>Saw</em>) revealed that he is now attached to direct the film and co-produce with Anderson. The project's producer and Paul W.S. Anderson recently revealed that they are waiting for a script to come in before moving on to next steps. Wan admitted that he was in the early stages of development, so we're not really expecting to hear much for a while. But assuming no more industry strikes arise in the near future, <em>Castlevania</em> may finally be headed to Hollywood. <br /> <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/876/876571.html">Citizen Siege (Oddworld Movie)</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> <em>Oddworld</em> creators Lorne Lanning and Sherry McKenna are bringing their best-selling videogame property to the big screen in <em>Citizen Siege</em>, a CG-animated film that will be set in the Oddworld universe. The movie will be set in a frightening near future where democracy has all but disintegrated under the rule of global corporatism. Lanning is making his directorial debut with the project and McKenna is producing. The pair have hinted that there may also be a new game that will parallel the film's action. <br /> <br /> <br /></p>
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<p><br /> <br /> <big><a href="http://movies.ign.com/objects/836/836920.html">Clock Tower</a></big></p>
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<p><strong>Status:</strong> In Development <br /> <br /> Based on the popular Capcom videogame, <em><a href="http://movies.ign.com/objects/836/836920.html">Clock Tower</a></em> tells what happens when an Ivy League-bound high school girl gets a call from the birth mother she doesn't remember. Seeking out her childhood home, the girl and her sister confront a timeless horror in the form of an entity known as Scissor Man. The script is penned by Jake Wade Wall (<em>When a Stranger Calls</em>), and Jorge Olguin (<em>Sangre Eterna</em>) is set to direct. <em>Clock Tower</em> is being produced by Mayhem Project who confirm that the picture is very much in development, but could offer no further details.</p>]]></description>
      <pubDate>Sat, 16 Jan 2010 08:04:24 +0000</pubDate>
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      <title><![CDATA[Mass Effect 2 Prequel Novel Retribution Announced]]></title>
      <link>http://www.1cdkey.com/blog/mass-effect-2-prequel-novel-retribution-announced/</link>
      <description><![CDATA[<div><img src="http://www.1up.com/media?id=3782024&amp;type=lg" border="0" alt="Mass Effect Retribution" align="right" />Should you   find yourself desperate to know even more about the <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect</a> universe than you could   possibly learn from playing the first game, the iPhone spin-off, and the   soon-to-arrive sequel, BioWare has a treat in store for you. A third Mass Effect   novel, titled <em>Mass Effect: Retribution</em>, has been announced and will be   written by Drew Karpyshyn, the scribe of the first two Mass Effect novels, <em>Revelation</em> and <em>Ascension</em>.
<p>The book's <a href="http://masseffect.bioware.com/market/books" target="_blank">description</a>:</p>
<blockquote>Retribution is set in the universe fans know well from the video   game and novel series?one in which humanity has explored the very farthest   reaches of the universe, only to discover the ruthless Reapers, a race bent on   extinguishing all organic life. One man is bent on discovering the Reapers'   secrets, the mysterious Illusive Man, the leader of a pro-human, black ops   group, Cerberus. And he's devised the perfect plan: implant a human subject with   Reaper technology in order to study the enemy.
<p>He also has the perfect test subject--Paul Grayson, an ex-Cerberus operative.   Grayson betrayed Cerberus in order to save his daughter. So when Grayson is   kidnapped and made the subject of Cerberus' evil experiments, the Illusive Man   will finally have his revenge...</p>
</blockquote>
Retribution is already   available for pre-order on <a href="http://www.amazon.com/Mass-Effect-Retribution-Drew-Karpyshyn/dp/0345520726/ref=sr_1_8?ie=UTF8&amp;s=books&amp;qid=1263423181&amp;sr=1-8" target="_blank">Amazon</a> for $7.99 with a scheduled release date of July 27.   Yes, that means you'll have to wait upwards of six months <em>after</em> you've   already played Mass Effect 2 in order to learn more of the backstory, but hey --   that'll give you reason to play through the game once again in the latter half   of the summer.</div>]]></description>
      <pubDate>Fri, 15 Jan 2010 08:17:10 +0000</pubDate>
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      <title><![CDATA[Modern Warfare 2 Tops One Billion Dollars in Sales]]></title>
      <link>http://www.1cdkey.com/blog/modern-warfare-2-tops-one-billion-dollars-in-sales/</link>
      <description><![CDATA[<p>Since it launched in November of last year Infinity Ward's <a href="http://xbox360.gamespy.com/xbox-360/call-of-duty-6/index.html">Call of Duty: Modern Warfare 2</a> has achieved the staggering milestone of making over one billion dollars at retail, worldwide. <a href="http://www.gamespy.com/company/025/025004.html">Activision</a> sent out a press release stating that its own internal estimations clock in at this massive number.</p>
<blockquote class="contentquote">"Call of Duty: Modern Warfare 2 has exceeded our expectations and shattered theatrical box office and video game records," said Robert Kotick, CEO of <a href="http://www.gamespy.com/company/025/025004.html">Activision</a> Blizzard. "There are only a handful of entertainment properties that have ever reached the $1 billion mark, which illustrates the power of the Call of Duty franchise and mass appeal of this game."</blockquote>
<p>The game has outpaced five-day worldwide box office gross figures of James Cameron's "Avatar," "The Dark Knight" and "Harry Potter: The Half-Blood Prince."<br /><br /></p>
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<div class="inlineImageCaption" style="width: 610px;">Speechless.</div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> No matter what your personal opinions are about the game, this number is truly amazing. I wonder how much momentum will carry over to the next Call of Duty game, which is of course due out this year. It's kind of hard to wrap your head around sales of this volume. I just hope that everyone involved is enjoying piloting their own personal gem-encrusted hovercars as we speak.</p>]]></description>
      <pubDate>Fri, 15 Jan 2010 08:05:49 +0000</pubDate>
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      <title><![CDATA[Team Fortress 2: Design Your Own Items and Avatars]]></title>
      <link>http://www.1cdkey.com/blog/tf-2-design-your-own-items-and-avatars/</link>
      <description><![CDATA[<p>An update to the official <a href="http://pc.gamespy.com/pc/team-fortress-2/index.html">Team Fortress 2</a> website reveals that <a href="http://www.gamespy.com/company/026/026417.html">Valve</a> is seeking your assistance. The <a href="http://www.teamfortress.com/contribute/" target="_blank">"Contribute!" program</a> allows players with design skills to make their own in-game items and avatars and submit them directly to the TF2 development team with a view to actually seeing them wind up in a future update.</p>
<blockquote class="contentquote">Pending approval, your item will get added to your backpack, and cycled into the random item drops in-game. Blow up stuff using a weapon you created! Kill an enemy, then let him know he died in a hat you designed! Weapons, hats, avatars -- designed by you, used by the entire TF2 community.</blockquote>
<p>The page has links to help designers get started and some initial style guidelines too. <a href="http://www.gamespy.com/company/026/026417.html">Valve</a> promises to release a gallery in the future which will show off all of the submissions that make the cut.<br /><br /></p>
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<div class="inlineImageCaption" style="width: 610px;">Get stuck in!</div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> This is awesome. Seeking community involvement at this level for a game of Team Fortress 2's caliber just reinforces how well this project has been handled from the beginning. It's a pity that I've got zero design skills as I'd love to think that I could bust out a daft hat for the medic that would make it into the live game. Oh well, there's always time to learn. Will you be tempted to get cracking on a personal TF2 project?</p>]]></description>
      <pubDate>Fri, 15 Jan 2010 08:03:02 +0000</pubDate>
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      <title><![CDATA[Dragon Age DLC Removed from Xbox Live]]></title>
      <link>http://www.1cdkey.com/blog/dragon-age-del-removed-from-xbox-live/</link>
      <description><![CDATA[<p>Shortly after Dragon Age's Return to Ostagar DLC was released gamers reported problems with the specialization classes, forcing <a href="http://www.gamespy.com/company/026/026717.html">BioWare</a> to <a href="http://social.bioware.com/forum/1/topic/9/index/608506/1" target="_blank">take down the content</a> from the Xbox Live Marketplace. The DLC was only released for the Xbox 360, and as such is the only version affected by the issue. According to a forum post from BioWare's Chris Priestly, the issue was cause by the title update that came with the DLC. A fix is reportedly on the way, but there's currently no word on if the PC or PlayStation 3 releases of Return to Ostagar could be affected.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1061166/dragon-age-origins-20100114114659283.jpg" border="0" width="610" height="343" align="center" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> I'm sorry folks. I know we have a lot of <a href="http://xbox360.gamespy.com/xbox-360/dragon-age/index.html">Dragon Age</a> fans in our midst, so I try not to tease you with <a href="http://xbox360.gamespy.com/xbox-360/dragon-age/1060718p1.html" target="_blank">false hope</a>. Hopefully the issues will be resolved soon, and Ostagar will again be ripe for gratuitous bloodshed.</p>]]></description>
      <pubDate>Fri, 15 Jan 2010 08:00:24 +0000</pubDate>
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      <title><![CDATA[Meteor Games' Island Paradise Surpasses 1 Million Fans on Facebook, More Than 10 Million Members]]></title>
      <link>http://www.1cdkey.com/blog/meteor-games-island/</link>
      <description><![CDATA[<p>West Hollywood, Calif. - More than 10 million unique registered players of rapidly growing Facebook game <a href="http://pc.ign.com/objects/057/057775.html">Island Paradise</a> are enjoying new pets and novelty items thanks to <a href="http://games.ign.com/objects/142/14263550.html">Meteor Games</a>' milestone celebration. The independent social game developer promised the Island Paradise community a 200 point boost in Meteor Credits, the in-game currency, once the island experience's Facebook fan page reached one million members - a major milestone achieved earlier this week. <br /> <br /> Island Paradise debuted on Facebook in August 2009, and quickly rose up the ranks of the most popular games on the social networking site. In the months since launch, the game has garnered 10 million unique players, with nearly seven million monthly and more than two million daily active users - a clear testament to the game's player retention rates. In addition, the Island Paradise Facebook Fan Page recently hit a significant milestone: surpassing one million fans. <br /> <br />"Our community brings Island Paradise to life by growing and cultivating gardens, crops and livestock, populating their islands and visiting their friends" said Adam Powell, CEO and creative director, Meteor Games. "It's important for us to acknowledge our members for their immense contributions that further helped to make Island Paradise one of the fastest growing games on Facebook. We will continue to recognize significant community milestones by giving back to the driving force behind our games' success - the fans." <br /> <br />Founded by the creators of Neopets, Meteor Games currently offers Facebook titles Island Paradise and Little Rock Pool, with other social games in development. From the careful growth of a player's island to the nurturing of a sheltered school of fish, Meteor Games is capturing the hearts and idle time of millions of social network gamers and their friends. The interactivity between Island Paradise and Little Rock Pool allows players to draw from one Meteor Credits account, which houses in-game currency, in order to share the wealth across both games as they see fit. <br /> <br /> More information on the company and its games is available at www.meteorgames.com. <br /> <br /> <strong>About Meteor Games</strong> <br /> Based in West Hollywood, Calif., Meteor Games is an independent online/multi-player games studio founded in 2007 by Adam and Donna Powell, the creators of Neopets. After guiding Neopets - which was at the forefront of the social networking and web-based gaming craze - from launch through its unprecedented growth, Donna and Adam created Meteor Games, a fun, casual company that makes innovative games for the Web and social networks. Its debut title, Island Paradise, is currently one of the fastest growing games on Facebook. More information on Meteor Games can be found at http://www.meteorgames.com.</p>]]></description>
      <pubDate>Fri, 15 Jan 2010 07:55:43 +0000</pubDate>
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      <title><![CDATA[Beyond Good & Evil 2 Still In Development]]></title>
      <link>http://www.1cdkey.com/blog/beyond-good-evil-2-still-in-development/</link>
      <description><![CDATA[<p>A <a href="http://games.ign.com/objects/025/025075.html">Ubisoft</a> representative confirmed to IGN this afternoon the long-awaited sequel is still in development despite having no mention in the company's recent fiscal third quarter update. <br /> <br /> This is good news for fans of the series, as <a href="http://ps3.ign.com/articles/100/1007327p1.html" target="new"><strong>remarks last July</strong></a> from <a href="http://games.ign.com/objects/025/025075.html">Ubisoft</a> President Laurent Detoc seemed to indicate the title has been scrapped or put on indefinite hold. <br /> <br />"Whether or not it comes out remains to be seen anyway, but we didn't want to abandon that IP because it has a cache and authenticity about it," Detoc said at the time. "There's something very pure about that game and it's too bad that we were not able to build it as an IP at the time." <br /> <br /> Though, keep in mind Ubisoft has yet to officially announce the title as "<a href="http://pc.ign.com/objects/142/14256841.html">Beyond Good &amp; Evil 2</a>." A CG video was shown last year at an event that depicted pig sidekick Pey'J and, presumably, protagonist Jade broken-down alongside a desert road. <br /> <br />Two months later, however, rendered in-game footage leaked on the Internet showing Jade running through detailed streets and buildings, while escaping pursing guards. Ubisoft did not confirm that footage was real or part of its new Beyond Good &amp; Evil project. <br /> <br /> Ubisoft's other title seemingly in limbo, <a href="http://pc.ign.com/objects/852/852009.html">I Am Alive</a>, has also been confirmed it will not ship during the company's 2010-11 fiscal year (April 2010 - March 2011), but the company <a href="http://xbox360.ign.com/articles/106/1060779p1.html" target="new"><strong>assured IGN</strong></a> development was still ongoing.</p>]]></description>
      <pubDate>Fri, 15 Jan 2010 07:51:26 +0000</pubDate>
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      <title><![CDATA[Murphy: "Fußball ist ein wundervolles Mittel der Diplomatie"]]></title>
      <link>http://www.1cdkey.com/blog/murphy-fussball-mittel/</link>
      <description><![CDATA[<p><strong>Frage:</strong> War es f&uuml;r Sie als Fu&szlig;ball-Fan eine besonders gl&uuml;ckliche F&uuml;gung, dass Sie zum Botschafter der USA in Deutschland ernannt wurden, dem Land, das 2011 die FIFA Frauen-WM ausrichtet?</p>
<p><strong>Philip D. Murphy:</strong> Ja, das ist wirklich ein sch&ouml;ner Aspekt. Ich sehe der Frauen-WM 2011 mit Begeisterung entgegen, denn sie wird dem Frauenfu&szlig;ball gro&szlig;artige neue M&ouml;glichkeiten er&ouml;ffnen.</p>
<p><strong>Frage:</strong> Welce Rolle spielt der Fu&szlig;ball bei Ihrer vermittelnden Aufgabe. Halten Sie Fu&szlig;ball f&uuml;r ein geeignetes Mittel der Diplomatie?</p>
<p><strong>Murphy:</strong> Keine Frage. Ich denke, dass der Fu&szlig;ball auf einzigartige Weise Menschen zusammenbringt. Einer der wichtigsten Aspekte des Fu&szlig;ballspiels besteht darin, dass man &uuml;berhaupt kein Geld braucht, um zu spielen, sondern nur Talent und einen Ball. &Uuml;berall auf der Welt sieht man Kinder &ndash; Jungen wie M&auml;dchen &ndash; aus allen sozialen Schichten, die zusammenkommen und Fu&szlig;&shy;ball spielen. Ja, Fu&szlig;ball ist ein wundervolles Mittel der Diplomatie.</p>
<p><strong>Frage:</strong> Ihre Kinder Emma, Sam, Josh und Charlie erschienen bei Ihrer Vorstellung in Berlin im August 2009 in Trikots von Hertha BSC. Dar&uuml;ber spricht man noch heute. War das f&uuml;r Sie die beste Art, sich der deutschen &Ouml;ffentlichkeit vorzustellen?</p>
<p><strong>Murphy:</strong> Genau das ist ein Beispiel daf&uuml;r, was ich eben gesagt habe. Eigentlich hat meine Frau diese &Uuml;berraschung vorbereitet. Ungl&uuml;cklicherweise l&auml;uft es bei der Hertha seitdem nicht besonders gut...</p>
<p><strong>Frage:</strong> Wie kommt es, dass Sie ein solch leidenschaftlicher Fan des Frauenfu&szlig;balls geworden sind, und nicht American Football oder Baseball lieben?</p>
<p><strong>Murphy:</strong> Ich mag auch andere Sportarten. Aufgewachsen in Boston, habe ich dort die Baseball-Mannschaft und das American Football-Team unterst&uuml;tzt. Der Mann von Mia Hamm, Nomar Garciaparra, war einer unserer gro&szlig;en Stars bei den Red Sox. Trotzdem hat Fu&szlig;ball, das sch&ouml;nste aller Spiele, etwas Magisches an sich. Und ganz besonders gut wird Fu&szlig;ball von Frauen gespielt.</p>
<p><strong>Frage:</strong> Was ist f&uuml;r Sie pers&ouml;nlich der beste  Aspekt am Frauenfu&szlig;ball?</p>
<p><strong>Murphy:</strong> Jemand hat einmal zu mir gesagt, dass die M&auml;nner st&auml;rker und schneller sind. Ich wei&szlig; nicht, ob das wirklich immer der Fall ist. Es gibt einige fantastische Spielerinnen in L&auml;ndern wie den USA, Deutschland und Brasilien. Denken Sie blo&szlig; an Marta &ndash; die ist mindestens genau so schnell wie viele andere Spieler, die ich gesehen habe. Wenn man au&szlig;erdem nicht nur auf Schnelligkeit und Kraft achtet, sondern einmal auf die Gewandtheit und die Finesse der Bewegungen mit und ohne Ball, dann finde ich, dass Frauen hier besonders gut sind.</p>
<p><strong>Frage:</strong> Sie haben einen der arbeitsintensivsten Jobs in Deutschland. Wie schaffen Sie es, Ihre Leidenschaft f&uuml;r den Fu&szlig;ball wach zu halten?</p>
<p><strong>Murphy:</strong> Ich versuche immer wieder, meine Arbeit mit dem Fu&szlig;ball zu verbinden. Seit unserer Ankunft hier in Deutschland ist es uns ganz gut gelungen, meine t&auml;glichen Pflichten mit meiner Leidenschaft f&uuml;r den Fu&szlig;ball unter einen Hut zu bringen. Das Freundschaftsspiel zwischen Deutschland und den USA in Augsburg war ein sch&ouml;nes Beispiel. Der B&uuml;rgermeister von Augsburg, die Vorsitzende der Gr&uuml;nen, Claudia Roth, Vertreter der Linkspartei, der CSU, der Wirtschaft und nat&uuml;rlich auch der Presse waren bei diesem Spiel. Der Fu&szlig;ball bietet die seltene Gelegenheit, wirklich zu einer bestimmten Gemeinschaft dazuzugeh&ouml;ren.</p>
<p><strong>Frage:</strong> K&ouml;nnen Sie als aktiver F&ouml;rderer des Frauenfu&szlig;balls in den USA einen besonderen Aspekt f&uuml;r die Entwicklung des Sports in Ihrem Land nennen?&nbsp;</p>
<p><strong>Murphy:</strong> Der wichtigste Aspekt der Sportpolitik in den USA, der sich am st&auml;rksten auf den Frauenfu&szlig;ball ausgewirkt hat, war wohl das Projekt "Title IX". Diese Richtlinie wurde Anfang der siebziger Jahre verabschiedet. Darin wurde festgelegt, dass f&uuml;r jeden &ouml;ffentlichen Dollar, der f&uuml;r sportliche Aktivit&auml;ten von Jungen und M&auml;nnern ausgegeben wird, ebenfalls ein Dollar in M&auml;dchen und Frauen investiert werden muss. Das hat wohl mehr als alles Andere dazu beigetragen, dass wir heute in vielen Sportarten bei den Frauen eine beherrschende Position einnehmen.</p>
<p><strong>Frage:</strong> Was kann Deutschland aus den zwei Frauen-WM-Turnieren in den USA lernen?</p>
<p><strong>Murphy:</strong> Beim Finale 1999 kamen 100.000 Leute ins Stadion nach Pasadena. 2003 haben wir diese Zahl nicht erreicht, vor allem, weil wir kurzfristig f&uuml;r China als Ausrichter eingesprungen sind. Man muss, wie es Deutschland jetzt macht, solch ein Event &uuml;ber mehrere Jahre vorbereiten und kontinuierlich auf das Ereignis hin arbeiten. Und nat&uuml;rlich kann Deutschland am meisten von sich selbst lernen, denn die FIFA Weltmeisterschaft 2006 in Deutschland war in jeder Hinsicht ein &uuml;berw&auml;ltigender Erfolg.</p>
<p><strong>Frage:</strong> Was erwarten Sie von der FIFA Frauen-WM 2011?</p>
<p><strong>Murphy:</strong> Das wird mit Sicherheit ein herausragendes Turnier. Ich gehe mal davon aus, dass Deutschland zu den Favoriten geh&ouml;rt, wenn nicht sogar als Top-Favorit anzusehen ist. Nat&uuml;rlich hoffe ich, dass auch die Mannschaft der USA konkurrenzf&auml;hig ist, und von den Brasilianerinnen erwarte ich ebenfalls eine starke Leistung. Es wird ganz bestimmt eine tolle Weltmeisterschaft.</p>
<p><strong>Frage:</strong> W&auml;re USA gegen Deutschland Ihr Traumfinale?</p>
<p><strong>Murphy:</strong> Ganz klar &ndash; die USA gegen Deutschland in meiner fr&uuml;heren Heimatstadt Frankfurt am Main w&auml;re das absolut perfekte Finale!</p>
<p><strong>Frage:</strong> Und wer w&uuml;rde siegen?</p>
<p><strong>Murphy:</strong> Ich hege wirklich gro&szlig;e Sympathie f&uuml;r Deutsch&shy;land, aber die USA w&uuml;rden dieses Spiel gewinnen.</p>
<p><strong>Frage:</strong> Und w&uuml;rde auch Pr&auml;sident Barack Obama kommen?</p>
<p><strong>Murphy:</strong> Ich kann nicht f&uuml;r Pr&auml;sident Obama sprechen, aber ich wei&szlig; sicher, dass er &auml;u&szlig;erst interessiert w&auml;re. Er ist ein gro&szlig;er Sportfan und seine T&ouml;chter spielen Fu&szlig;ball. Er wei&szlig;, wie wichtig Sport ist.</p>]]></description>
      <pubDate>Thu, 14 Jan 2010 07:43:43 +0000</pubDate>
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      <title><![CDATA[Capcom Moves Key Releases Out of Early 2010]]></title>
      <link>http://www.1cdkey.com/blog/capcom-moves-key/</link>
      <description><![CDATA[<p>It's a chain reaction, basically: After a number of publishers delayed their games to early 2010 to avoid the behemoth that was <a href="../../../../../../do/gameOverview?cId=3170249" title="Modern Warfare 2">Modern Warfare 2</a>, it made early 2010 suddenly look like a behemoth itself -- and at least one developer is already getting out of the way of that freight train, too. Capcom announced in a financial report that they've "made the strategic decision to postpone the launch of titles that were scheduled for the 4th quarter of the current fiscal year" (<a href="http://www.destructoid.com/capcom-moves-key-titles-out-of-early-2010-158627.phtml" target="_blank">via</a> Destructoid).</p>
<p>Those titles mainly include <a href="../../../../../../do/gameOverview?cId=3170399" title="Lost Planet 2">Lost Planet 2</a> and <a href="../../../../../../do/gameOverview?cId=3163555" title="Monster Hunter Tri">Monster Hunter Tri</a>, the first originally scheduled for release in February, and the second at least rumored for a fourth fiscal quarter (ending March, 2010) U.S. release. But Capcom also specified it will affect <a href="../../../../../../do/gameOverview?cId=3172355" title="Super Street Fighter IV">Super Street Fighter IV</a> and <a href="../../../../../../do/gameOverview?cId=3162884" title="Dead Rising 2">Dead Rising 2</a>, which were never really given hard release dates to begin with.</p>
<p>As for the cause of the shuffle, Capcom cited "rapid changes in the market conditions caused primarily by the 4th quarter introduction by competitors of a large number of new games." Or again, in other words: Too many damn games got delayed to early 2010 already.</p>
<p>Once some more solid release</p>]]></description>
      <pubDate>Thu, 14 Jan 2010 07:39:31 +0000</pubDate>
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    <item>
      <title><![CDATA[EA Continues Tiger Woods Partnership]]></title>
      <link>http://www.1cdkey.com/blog/ea-continues-tiger-woods-partnership/</link>
      <description><![CDATA[<p>Peter Moore, president of EA Sports, has confirmed <a href="http://www.easports.com/blogs/itsinthegame/post/slug/ea-sports-moves-forward-with-tiger-woods-pga-tour-online-launch-in-january" target="_blank">on his blog</a> that the company will keep Tiger Woods as the leading man for its soon-to-be-released <a href="http://tigerwoodsonline.ea.com/" target="_blank">Tiger Woods PGA Tour Online</a>. Moore points out that EA's relationship with Tiger has, "always been rooted in golf," and that it originally partnered with the athlete because, "we saw him as the world's best, most talented and exciting golfer."<br /><br />In addition to supporting Tiger's ability, Moore also notes that the company has spent "considerable time developing and testing this game," with an open beta due in the coming weeks. While Moore confirms Tiger's attachment to upcoming PGA Tour Online, it's still unclear if the golfer will remain the spokesperson for EA's console offerings. We'll keep you posted as this story develops.<br /><br /><img src="../../../../../../news/ea-keeping-tiger-woods.jpg" border="0" alt="ea keeping tiger woods" width="610" height="250" /></p>]]></description>
      <pubDate>Thu, 14 Jan 2010 07:37:07 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[LEGO Universe Welcomes Adventurers at CES 2010 with Hands-On Demos and Beta Sign Upslego-ces2010-hands-demos]]></title>
      <link>http://www.1cdkey.com/blog/lego-universe-welcomes-adventurers-sign-up/</link>
      <description><![CDATA[<p><strong>January 5, 2010</strong> - BILLUND, DENMARK - <a href="http://pc.ign.com/objects/891/891284.html">LEGO Universe</a> is coming to life at CES 2010 with hands-on demos, beta sign ups, and the debut game trailer. Booth visitors can also meet LEGO fans helping to co-create the game alongside the professional development team. The first MMOG &ndash; massively-multiplayer online game &ndash; based on the LEGO play experience, LEGO Universe will launch on the PC during the second half of 2010. <br /><br />CES takes place in the Las Vegas Convention Center from January 7-10, 2010, and LEGO Universe will be in North Hall, booth #5421. This is the first time that hands-on demos will be made available. <br /><br />With a creative and building focus, LEGO Universe invites players to explore, battle, make friends, and flex their imaginations with the brick in a vibrant online world. Developed by The LEGO Group and <a href="http://games.ign.com/objects/664/664052.html">NetDevil</a>, LEGO Universe is a family-friendly online game, appropriate for players aged eight and above. The LEGO brick lies at the center of the experience, and several levels of building are available, from simple gameplay-oriented challenges all the way up to sophisticated brick-by-brick building. <br /><br />Co-creation with the LEGO fan community is an important element of the development process, and a group of adult fans known as LUPs (LEGO Universe partners) are working alongside the professional team to build content for LEGO Universe. Representatives from the LUP program will be in the CES booth to discuss co-creation and demonstrate building tools. <br /><br />To learn more about LEGO Universe, please visit www.LEGOuniverse.com. <br /><br /><strong>About The LEGO Group</strong> <br />The LEGO Group is a privately held, family-owned company, based in Billund, Denmark. It was founded in 1932 and today the group is one of the world's leading manufacturers of play materials for children, employing approximately 7,500 people globally. The LEGO Group is committed to the development of children's creative and imaginative abilities. LEGO products can be purchased in more than 130 countries.</p>]]></description>
      <pubDate>Thu, 14 Jan 2010 07:34:56 +0000</pubDate>
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    <item>
      <title><![CDATA[EA to Kill Online Servers for 25 More Games in Feb]]></title>
      <link>http://www.1cdkey.com/blog/EA-to-kill-online-servers-for-25-games/</link>
      <description><![CDATA[<p>An update to Electronic Arts' online service FAQ reveals that the mega-publisher has plans to shut down online servers for a further 25 of its older videogames on February 2nd. According to the new list, which can be <a href="http://www.ea.com/2/service-updates" target="_blank">read here</a>, owners of the games will be able to continue to play online up until the date noted above, but certain community programs may begin to close sooner.</p>
<blockquote>February 2, 2010 Online Service Shutdown:<br /><br />
<li>UEFA Champions League 07 PC and x360</li>
<li>Facebreaker x360 and PS3 </li>
<li>Fantasy Football 09 x360 and PS3 </li>
<li>FIFA 07 PSP, PS2, PC </li>
<li>Fight Night Round 3 PS2 </li>
<li>Madden 08 Wii </li>
<li>Madden 08 PC </li>
<li>Madden 09 Xbox1 </li>
<li>Madden 09 Wii and PSP </li>
<li>March Madness 07 x360 </li>
<li>NBA 07 PSP, x360 </li>
<li>NBA 08 PS2, PSP, Wii </li>
<li>NBA 09 Wii - Europe only </li>
<li>NBA Street (2007) PS3 and x360 </li>
<li>NCAA Football 08 PS2 </li>
<li>NCAA Football 09 PS2 </li>
<li>NASCAR 08 PS2 </li>
<li>NASCAR 09 PS2 </li>
<li>NASCAR 09 PS3 and x360 - Europe Only </li>
<li>NFL Tour PS3 and x360 </li>
<li>NHL 07 PSP and x360 </li>
<li>NHL 08 PC </li>
<li>Tiger Woods 07 PC </li>
<li>Madden 09 x360 and PS3 </li>
<li>Madden 07 Xbox 360</li>
</blockquote>
<p>The previous round of online server closures occurred back on April 1st of last year, and saw the likes of Madden NFL 07 and 08 for the original Xbox, PS2 and PSP get the chop.</p>
<p><img src="../../../../../../../../news/maddennooo-eakeys-com.jpg" border="0" alt="maddennooo" width="610" height="250" style="border: 0; vertical-align: middle;" /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Noooooooo!</p>]]></description>
      <pubDate>Thu, 14 Jan 2010 07:31:01 +0000</pubDate>
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    <item>
      <title><![CDATA[ Let's Westernize Monster Hunter]]></title>
      <link>http://www.1cdkey.com/blog/westernize-mnster-hunter/</link>
      <description><![CDATA[<p>Monster Hunter is one of Capcom's biggest franchises &ndash; no joke. In 2008, the company announced that as a franchise Monster Hunter had sold more than 6.3 million copies; each week it seems Monster Hunter is on the best seller list from Japan; and everywhere you go in the Land of the Rising Sun, there are billboards and keychain fobs to represent the series. <br /> <br /> However, that runaway success really hasn't been replicated in the United States. Sure, the PSP games that have been released here have a dedicated following and the upcoming Wii game shows that there's a market for all things MH, but the franchise isn't a household name here like it is in Japan. It's a bit odd because Americans love killing massive baddies, having cats cook for them, and upgrading weapons as much as the next culture. Why isn't this game in every PSP on the continent? <br /> <br /> I'm Greg Miller, and I'm about as Middle American as they come. I can't pronounce ethnic names, I think the best beer is Budweiser out of a can, and I like professional wrestling. I think that there are a few key issues holding the Monster Hunter series back in the states &ndash; holding the game back from being popular with gamers like me. Below are five things <a href="http://games.ign.com/objects/025/025017.html">Capcom</a> could do to give the series a kick in the pants and get it the recognition so many think it deserves in the states. <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015632095.jpg" border="0" width="480" height="39" align="center" /></div>
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<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.psp.ign.com/articles/105/1059478/img_7444336.html"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015608923-000.jpg" border="0" alt="I wish my PSP told me a story in between battles." width="480" height="272" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">I wish my PSP told me a story in between battles.</div>
</div>
<!--- end image div -->
<p>People will grind through games for hundreds of hours to make sure that they have the best equipment and that they've completed every quest, but the average gamer isn't into that sort of thing &ndash; or at least isn't <em>that</em> into it. It's been fun being the protector of villages here and getting the odd mission from the mayor there, but it's time to drop a story into Monster Hunter. Give us a reason to go out day after day killing pink rathians and evil ceanataurs &ndash; a love interest at home, a family, a villain trying to take control of our world, etc. Right now, Monster Hunter games kind of just plop you in these worlds with very little explanation of what's going on, why you do what you do, or how to succeed. Story whores like myself could get hooked on the game if a well told tale was there as a backbone, and noobs would get a needed tutorial if the story taught the basics while starting them off as lowly sword-wielders before moving onto conquering the biggest velocidromes you've ever seen. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015632657.jpg" border="0" width="480" height="39" align="center" /></div>
<!--- end image div -->
<p>Without a solid story, players are left to learn by trial and error, Internet forums, and word of mouth. If Monster Hunter began packing a true online mode &ndash; lobbies where I could mingle with hunters, a gamercard system so that I could see who was super-good and thus know who to go out on quests to learn from, etc. &ndash; noobs could get their feet wet with the best and see why the series is so solid. How many players kill their first beast and don't stop to carve up the carcass? A partner along for the ride could show the kids these ropes. True, the Wii's packing a free online mode that uses WiiSpeak, but we haven't really kicked the tires on what that'll be like in America. Yes, the PSP has ad-hoc capabilities and a gamercard system, but you need to know who you're hooking up with to ensure you're getting the best experience. If you don't have any monster hunting friends that means you're pretty much on your own unless you're using a PS3 to hook up via Ad-Hoc Party. I'm looking for a world where I can get online and scope out prospective partners, read leaderboards showing me the biggest kill of the day, and have a system tracking the best squads. Capcom has a dedicated community; it's time to incorporate that into the game. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015630548.jpg" border="0" width="480" height="39" align="center" /></div>
<!--- end image div -->
<p>So, <a href="http://psp.ign.com/objects/964/964982.html">Monster Hunter Freedom Unite</a> took a step in the right direction by letting me install part of the game to my PSP for faster loads, but still, the mid-level loads between sections of the map need to go. It's a bit ridiculous to be in a heated battle with a monster and have to stop everything to load the next section of the game. When I start getting close to an area, can't the game start loading it up? You're not zipping around these big levels &ndash; the game has time to react and make a seamless experience. Right now, there are just these huge breaks that knock the wind out of exciting times. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015631173.jpg" border="0" width="480" height="39" align="center" /></div>
<!--- end image div -->
<p>For the love of Mega Man, get the camera controls off the D-pad. I know that it sucks not having a second analog stick on the PSP or the Wii, but there has to be a better solution to the problem of keeping these massive enemies on my screen than hooking my left index finger and messing with the D-pad. I play a lot of PSP games, and the setup of Monster Hunter is truly one of the worst I've come across in a major game. Move the attacks to the shoulder buttons, move the character with the stick, and let the face buttons control the camera. Do something. There has to be an easy solution. In fact&hellip; <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015631641.jpg" border="0" width="480" height="39" align="center" /></div>
<!--- end image div -->
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.psp.ign.com/articles/105/1059478/img_7444357.html"><img src="http://pspmedia.ign.com/psp/image/article/105/1059478/westernize-monster-hunter-20100108015623610-000.jpg" border="0" alt="Will Monster Hunter Tri fly in the United States?" width="480" height="269" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Will Monster Hunter Tri fly in the United States?</div>
</div>
<!--- end image div -->
<p>I know, I know &ndash; Monster Hunter fans want to shoot me right now, but the game would be about a thousand times less frustrating if I could just lock-on to enemies &ndash; even parts of animals like legs, feet, etc. so that I could cycle through them. When I'm playing these games, I feel like I'm fighting my awful point of view as hard as I'm fighting the terrible dragon trying to kill me. I'm slashing, running, and setting traps, but I'm also trying to rotate the damn camera to a perspective that keeps the thing trying to run me over in the center of the screen. It's a chore. It's frustrating. It makes me want to stop playing. If you iron out this issue, the camera controls fall in line and the game is manageable to the more mainstream PSP audience. It's fun for all, people start talking about the new niche title, and Monster Hunter is a booming success in America.</p>]]></description>
      <pubDate>Mon, 11 Jan 2010 08:11:48 +0000</pubDate>
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    <item>
      <title><![CDATA[3D Super Stardust HD Wows]]></title>
      <link>http://www.1cdkey.com/blog/3d-super-stardust-hd-wows/</link>
      <description><![CDATA[<p>Despite making a lot of noise about 3D being a major component in its future PlayStation 3 strategy, Sony had just three games at its CES booth this week: Avatar, a Gran Turismo demo, and <a href="http://ps3.ign.com/objects/898/898635.html">Super Stardust HD</a>. Of that trio, Super Stardust HD enjoyed the most traffic every time I walked by the booth, which was typically once a day just to observe the reactions to the 3D games. Strangely, the most enthusiasm I heard about 3D PS3 all week, though, was at a small sandwich shop near our hotel. Three guys were just raving about it. I couldn't help but start scribbling down some of their thoughts: <br /> <br /> "Pretty bananas." <br /> <br /> "Out of control." <br /> <br /> "Like an Asteroids for 2010." <br /> <br />They were absolutely taken with it. And while I liked my demo session with 3D Super Stardust HD (which a Sony rep said was a sure-fire product unlike the Gran Turismo demo just around the corner), I admit that I was not blown away like these three showgoers. But you know what? Good for them for being excited, and in a way, I found their enthusiasm a touch infectious. Sure, it's a two-year-old game that I've already played quite a bit and the whole dual-stick shooter is somewhat old hat by now. But the 3D effects really were pretty well done. <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/898635/super-stardust-hd/videos/ces10ford_superstardhd_3d_1_010709.html"><img src="http://ps3media.ign.com/ps3/image/article/105/1059847/STARDUST-HD_1263182021.jpg" border="0" width="480" height="225" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Check out 3D Super Stardust HD straight from the CES floor.</div>
</div>
<!--- end image div -->
<p><br />The 3D produced a series of "layers" that gave Super Stardust HD real depth. You could sense the spatial difference between the globe and the shell in which you zoom around and shoot up the space rocks. I just popped on my PS3 to check out the original because I had this impression that the effects of the flamethrower weapon looked bigger and brighter in 3D. It was not an illusion &ndash; or, at least, it was an excellent illusion thanks to 3D. The snaking flames really felt like they were operating slightly higher on the play sphere, which added further depth. And when your ship gets blasted? Sparks fly straight at you. It does look pretty darn cool. <br /> <br />But, let's be honest, this is just 3D slapped on an existing game. While it does look cool at first blush, it's really a only visual tweak. The 3D is not integrated into the gameplay. It's not like you are trying to slip beneath or over asteroids and using 3D to judge your altitude. And so that's why my initial enthusiasm for Super Stardust HD was somewhat muted. However, for the gentleman at the sandwich shop, those visuals were apparently enough to have them still talking about it a mile down the road. I suppose that's exactly what Sony wanted, so&hellip; mission accomplished?</p>]]></description>
      <pubDate>Mon, 11 Jan 2010 08:01:25 +0000</pubDate>
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      <title><![CDATA[Relic Rolls Out Dawn of War II: Chaos Rising Updates]]></title>
      <link>http://www.1cdkey.com/blog/relic-rolls-out-dawn-of-war-2-chaos-rising/</link>
      <description><![CDATA[<p>Relic's Dawn of War II is set to get its first expansion later this year when Chaos Rising arrives. The PC real-time squad-based strategy game based on the Games Workshop Warhammer 40,000 license will add in a new unit to each of the game's factions. Today, the first of those units has been revealed over on the <a href="http://community.dawnofwar2.com/" target="_blank">official blog</a>.<br /><br /> The Space Marine Librarian focuses on direct damage and support spells:</p>
<blockquote class="contentquote">Availability: Tier 2<br /><br /> Abilities:<br /><br /> Smite &ndash; Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.<br /><br /> Quickening &ndash; Greatly increase the Librarian's speed and his resistance to incoming damage.<br /><br /> Upgrades:<br /><br /> Tome of Time &ndash; Grants Veil of Time ability which temporarily increases an allied unit's movement speed and removes all set-up time from heavy weapons.<br /><br /> Psychic Hood &ndash; Grants Gate of Infinity ability which teleports a targeted ally to the Librarian's position.<br /><br /> Force Staff &ndash; Grants increased knockback and disruption to the Librarian's melee attacks. It also grants the Force Barrier ability which sends an expanding psychic barrier out from the Librarian, pushing enemies back and nullifying ranged attacks.</blockquote>
<p>Chaos Rising updates will continue to roll out over the next few months, leading up to the expansion's spring release.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/105/1058489/dowlib_inline_1262772644.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Don't return your library books late.</div>
</div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> I'm late to the Dawn of War II party, having only just installed it last month. But so far I'm having a huge blast playing through the single-player campaign. I forced my brother to pick up the game recently too, so we can get a little personal multiplayer action going. Relic's efforts are truly appreciated by this old-school tabletop gamer, and as such, I'm pretty jazzed about getting to grips with Chaos Rising later this year. Will you be playing?</p>]]></description>
      <pubDate>Mon, 11 Jan 2010 07:52:54 +0000</pubDate>
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    <item>
      <title><![CDATA[PlayStation 3 Enjoys Increased Sales Over Holidays]]></title>
      <link>http://www.1cdkey.com/blog/ps-3-enjoys-increased-sales-over-holidays/</link>
      <description><![CDATA[<p>Sony's done something right, as PlayStation 3 hardware sales figures are up a whopping 76% increase over the previous year. During the holiday retail season over 3.8 million PS3s were sold worldwide. Sony notes that the newly redesigned slimmer PS3 coupled with "compelling software titles" lead to this success.</p>
<blockquote class="contentquote">The PS3 platform experienced a 76% increase in hardware sales compared to the same period in the previous year, marking the highest record sales for PS3 hardware for a holiday period.<br /><br /> With the release of the new slimmer and lighter PS3 system combined with an exciting line-up of compelling software titles, as well as with the expansion of new content and services on PlayStation Network, with more than 38 million registered accounts worldwide, the PS3 platform continues to surpass its momentum every year and remains on track to further accelerate the growth of its worldwide installed base into 2010.</blockquote>
<p>For the year ahead, Sony cites the likes of the new Motion Controller (<a href="http://ps3.gamespy.com/playstation-3/playstation-motion-controller-e3-demo-series/1053895p1.html" target="_blank">Gem, anyone?</a>) along with Gran Turismo 5, God of War 3, MAG and Heavy Rain as more reasons to be excited about the machine.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://ps3media.gamespy.com/ps3/image/article/105/1058942/godwar_610_1262866305.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Kratos prepares to flex his pecs in 2010.</div>
</div>
<!--- end image div -->
<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> That ain't bad at all. I'm still using my trusty old breezeblock-styled PlayStation 3 nearly every day, but granted, that's for Blu-ray, movies and iPlayer more than games. And after watching Avatar at the cinema in 3D the other day, I'm really excited about the prospect of 3D stereoscopic games and movies coming to the machine soon.</p>]]></description>
      <pubDate>Mon, 11 Jan 2010 07:49:10 +0000</pubDate>
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    <item>
      <title><![CDATA[Heavy Rain Release Date Announced ]]></title>
      <link>http://www.1cdkey.com/blog/heavy-rain-release-date-announced/</link>
      <description><![CDATA[<div class="article-body">Those eager for the release of Quantic Dream's <a href="http://ps3.gamespy.com/playstation-3/quantic-dream-project/index.html">Heavy Rain</a> have a concrete date to mark on the calendar, as the <a href="http://blog.us.playstation.com/2010/01/heavy-rain-officially-releasing-on-february-23/" target="_blank">PlayStation Blog</a> has announced Heavy Rain's February 23 U.S. debut, with a European release three days later. In addition to the release date, the PlayStation Blog also reminds fans that pre-ordering Heavy Rain at participating retailers will net them the first episode of the Heavy Rain Chronicles downloadable content, titled The Taxidermist, for free (a $5 value).<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://ps3media.gamespy.com/ps3/image/article/105/1059454/heavy-rain-release-date-announced--20100108000355908.jpg" border="0" width="610" height="343" align="center" /></div>
<!--- end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> This is the first year in my gaming life that I've looked forward to more game releases on the <em>other</em> side of Christmas than the ones coming out beforehand. Heavy Rain is definitely one of those games on the must-play list; luckily, we have little over a month left.</div>]]></description>
      <pubDate>Mon, 11 Jan 2010 07:45:50 +0000</pubDate>
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      <title><![CDATA[Microsoft Confirms Project Natal for Holiday 2010]]></title>
      <link>http://www.1cdkey.com/blog/microsoft-confirms-project-natal-for-holiday-2010/</link>
      <description><![CDATA[<p>When <a href="http://xbox360.ign.com/objects/142/14253761.html">Bayonetta</a> was <a href="http://xbox360.ign.com/articles/874/874184p1.html"><strong>first unveiled</strong></a> two years ago, IGN's own Ryan Clements just about died. After all, an over-the-top action game starring a beautiful dark witch with handguns strapped to her heels sounded like Clements' dream game. And with Hideki Kamiya (the creator of Devil May Cry) at the head of the project, expectations were quite high indeed. <br /> <br /> With the game finally in stores and Clements' <a href="http://xbox360.ign.com/articles/105/1056885p1.html"><strong>glowing review</strong></a> spreading the Bayonetta love across the globe, the other IGN editors joined together to present their own thoughts on this insane action spectacle.</p>
<hr />
<p><br /> <strong>Cam Shea, Editor, IGN AU:</strong> "Okay, so here's my big idea; the 'one-word, Hollywood-style pitch' if you will: hair. Yes, <em>hair</em>. Our lead character is going to funnel all her most bad-ass powers through her hair. And that's not even the best part! Her suit is made from her hair, so when she does particularly hair-filled attacks, it leeches off her body, leaving her almost naked! How awesome is that!? ...Why are you all looking at me like that? You don't like the idea? Well tough luck -- I'm the Director on this game, so this is what we're doing." <br /> <br />That's a small window into the presentation Hideki Kamiya gave at the start of this game's development, and what we should take away from it is the fact that if someone has enough talent, it doesn't matter how silly the idea sounds -- they can make it work. Kamiya and Platinum Games have put together one of the best action games ever with this one and we can't praise it enough. <br /> <br /> Bayonetta is simply dripping with style -- it's at once brash and over-the-top <em>and</em> packed with small flourishes that you may not notice at first, but make all the difference in the end. Its combat system is a thing of beauty -- incredibly deep, satisfyingly freeform and ever-changing. And then there's the lead character. Oh Bayonetta, you angel-killing, fan-service-providing, demonic-pact-making witch you, don't ever leave us. <br /> <img src="http://xbox360media.ign.com/xbox360/image/article/105/1059524/480_bayonetta_1262993583.jpg" border="0" width="480" height="300" />
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<area shape="rect" coords="3,235,237,296" href="http://insider.ign.com/dor/articles/1057219/video-head-to-head-bayonetta/videos/bayonetta_h2h_122209.html" alt="Head-to-Head" />
<area shape="rect" coords="0,10,480,232" href="http://xbox360.ign.com/dor/objects/14253761/bayonetta/videos/bayonetta_360_vdr_122109.html" alt="Video Review" />
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<br /> <strong>Charles Onyett, Editor:</strong> It took about five minutes. Portals were being sketched into the sky, bullets were flying everywhere, angels were dying, and some gangster car got smashed, and at some point during all that I decided this was a game I was going to like. Sure I've played plenty of Devil May Cry in the past, but the bizarre and humorous sensibilities on display here -- the ridiculous poses struck by Bayonetta, the way she kisses open progress barriers, the fact that she has guns strapped to her hands and feet -- made me grow to like and care about this strange cast of characters only minutes into the game. It's a schizophrenic presentation that borders on total nonsense, but a consistently erratic tone and cheerful creativity keep it entertaining. It's a game that knows exactly what it is, exactly what its genre's conventions are, and exactly how to play off them. I'm only two hours into the game, but already it seems like the combat system is expertly designed and the encounters are greatly varied, so I can't wait to play more. <br /> <br /> Also the shooting gallery mini-game, Angel Attack, was a welcome surprise. Too bad I suck at it. <br /> <br /> <br /> <strong>Dave Clayman, Executive Editor:</strong> There was a time when <a href="http://games.ign.com/objects/025/025059.html">SEGA</a> was known for taking chances on weird, edgy, action games. Titles like Gun Valkyrie and Jet Grind Radio were wholly original, challenging, and had absolutely great replay value. Bayonetta harkens back to the glory days of these over-the-top titles and then does them one better by providing players a lengthy and varied adventure that maintains some very high production values. <br /> <br /> Unfortunately, Bayonetta also has the same complete disregard for presenting an intelligible plot to American audiences. This seems to be a tradition for all great action titles, like wonky camera implementation. What I consider to be the greatest action game of all-time, Ninja Gaiden Black, also suffers from both of these problems. That said, Bayonetta deserves to be considered along with Ninja Gaiden and Devil May Cry when discussing the greats of the genre. <br /> <br /></p>
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<p><br /> <strong>Erik Brudvig, Executive Editor:</strong> Bayonetta is a great game, no doubt about it. Once I got some spare time to play it, I rolled straight through to the finish without stopping. That's the kind of thing that doesn't happen with me unless I have a quality experience in my hands. However, saying it's good isn't quite enough with a game like Bayonetta. <br /> <br />I'm really not a fan of phrases like, "the graphics are pretty good... for a Wii game," or "you should play Demon's Souls... if you like hardcore games that are so hardcore they'll leave you bewildered for hours." These are qualifiers and spineless critiques that do little to push the discussion forward. Though I may be guilty of employing such tactics on occasion, I try my best to avoid them. But, here's one more on the pile of sins: Bayonetta is great... if you love wacky Japanese action games. <br /> <br />It's a qualifier you have to use because simply saying "Bayonetta is great" doesn't offer anything to people who haven't been raised on the idiosyncrasies of Japanese action games. The approach taken to presenting everything from the general game mechanics to the story itself is so foreign in Bayonetta that it will very likely leave many scratching their heads. <br /> <br /> Does the ridiculous story match the ridiculous combat system? Perhaps. But it also leaves matters of motivation solely up to the player. You will not understand why you should care about Bayonetta or this epic battle. Either you enjoy the combat itself and do your best to pretend the rest doesn't matter, or you'll be left with the same phrase IGN Editor Nate Ahearn said to me after a few hours of playing Bayonetta: "I don't get it." <br /> <br /> <br /> <strong>Hilary Goldstein, Editor-in-Chief:</strong> From the files of "what the f$#@ is going on here?!" <br /> <br />Bayonetta may have the look of a Devil May Cry clone, but it's not like anything I've played before. We've been conditioned to expect boss battles at the end of levels, but Bayonetta throws that out the window. You could get three big battles right in a row. Or you could have ten minutes of walking around with nothing happening. It's a game chock full of unexpected moments. None of it makes any damned sense. The story is a muddled mess of questions such as: "who the hell is this person?" and "what the f#@$ is that thing?" and "why am I doing whatever it is I'm doing?" <br /> <br />It's a really imaginative action game that expects you to figure things out on your own. There's quite a bit that is never explained and the menus aren't very intuitive. It took me a bit just to figure out how to customize my weapons loadout. It's the kind of game that Japanophile's will love but that will confuse everyone else. It has some cool moments, but I don't think this one is going to make my list of must-buys.</p>
<p>First looks, as we all know so well, can be deceiving. Bayonetta's foremost impression is that this is a game that's been crafted in the mould of Devil May Cry and Ninja Gaiden -- a festival of action with its eye trained on combat that constantly teeters on the realms of the absurd. For the opening few acts, <a href="http://xbox360.ign.com/objects/142/14253761.html">Bayonetta</a> plays along with this notion, those first few hours lost in a flurry of bullet-spewing high-kicks and demonic hair-whips. But Bayonetta's real triumph becomes apparent soon after, and the fact that its fighting eclipses that of Dante and Ryu is one of developer Platinum Games' smaller successes. <br /> <br /> For despite Bayonetta being a genre entry that's often stubborn in its faithfulness to the rules laid out by its creator Hideki Kamiya's original Devil May Cry, it transcends the shackles of its chosen field, the result a game that provides enough wonder, smiles and all-out fun to mark it out as a true modern classic. Steeped with self-referential flourishes and providing a spectacle that manages to out-do itself through to the very last frame, Bayonetta is so much more than another hack-and-slash or another exercise in Japanese excess -- it's something that deserves to be sampled by everyone who's ever loved gaming and it's already looking like it's going to be one of 2010's brightest highlights. <br /> <br /> <!-- start image div  --></p>
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<p><br /> <strong>Mike Pereira, Associate Video Producer:</strong> As distasteful as it is to do so, I have to agree with Clements' review. Bayonetta is likely to be one of my favorite games of the year (never mind that it's only January). Like Devil May Cry 3, Bayonetta is a game for combo enthusiasts -- you can probably get by with a few staple combos, but why would you want to? Learning the nuances of all the weapons, counters, special items, and modifiers is a large part of the fun. Everything gets more complex as you play the game, so there's always something new to master. It also doesn't hurt that Bayonetta is wrapped up in such an over-the-top and silly package. There seems to be some sort of stigma against games that just want to entertain: everything needs to be about angsty, bleak worlds that take themselves too seriously. To each his own, but I think I'll now get back to my hair-demon-spawning time witch who has shotgun boots... <br /> <br /> <br /> <strong>Nicole Tanner, Associate Editor:</strong> There's absolutely nothing wrong with the gameplay in Bayonetta. I've enjoyed playing similar games, like Devil May Cry and God of War, but as a woman, I just can't get past her character design. I don't think any game can truly exploit women because the medium is based solely on fantasy, but there are some people who think this character is empowering, and I have to disagree with that. I don't find Bayonetta's brand of sexuality at all empowering. <br /> <br />Female sexuality is way more complex than strutting around with your hand on your hip or suggestively licking a lollipop. If those actions weren't enough to turn me off, the fact that Bayonetta could spin around a pole (read: pole dance) while shooting, as well as taunt by inquiring enemies if they want to touch her, was enough to seal the deal. I'm sure this isn't even an issue (and is probably a plus) to most male gamers, but I have to admit that it is for me. Just because you give a girl an attitude and guns isn't enough to offset what she looks like, especially when she's as over-the-top as Bayonetta. You can call me shallow, but that's just how I feel. <br /> <br /></p>
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<p><br /> <strong>Sam Claiborn, Associate Editor:</strong> Bayonetta has done everything in its power to capture my attention, but despite its steady barrage of boobs, kung fu, katanas, guns, boobs and explosions, I've had to force myself to keep at it, hoping there's a light at the end of the long, boob-filled tunnel. <br /> <br />I have a tough time putting my finger on Bayonetta's offending qualities, but the game's seemingly 50 percent cutscene-to-gameplay ratio probably has something to do with my ennui. Bayonetta's gameplay -- and I use that term loosely -- goes something like this: between every cutscene is a mini-cutscene, followed by a flashback sequence. After this, you fight a swift, but satisfying, battle and then the whole Kojima-esque cycle starts anew. <br /> <br />I can understand what Ninja Gaiden and Devil May Cry fans see in Bayonetta's hyperactive combat, and there are some things I like about the game: it's boorish, puerile and unabashedly stupid -- all qualities I appreciate in games and media in general. But since my desire to see some of the awesomely bizarre monster designs can be satiated by a simple trip to the internet, I'm afraid Bayonetta might be lost under the growing pile of quality January game launches. <br /> <br /> <br /> <strong>Stephen Ng, FAQs Editor:</strong> As much as I like female characters in videogames (Nariko, Lara Croft, et al.), I haven't seen much to distinguish Bayonetta from the likes of Viewtiful Joe, Devil May Cry, or Ninja Gaiden. Almost everything in this game I've seen or played somewhere else before -- right down to the mission select structure (which is similar to Devil May Cry 3 -- which more or less ripped it off from KOEI's Dynasty Warriors series). <br /> <br />Bayonetta's QTEs (quick time events) are a bit more complex, as they're a combination of keys and direction on the stick, but it's nothing spectacular (or surprising -- if you can't skip a cinematic, you have a QTE coming up). The shortness of Bayonetta banks on the fact that I have to replay missions over and over to collect currency and make the heroine get herself up to snuff. If that's the case, then I'd rather be playing Onechanbara Vortex -- with that, I get to pick my poison.</p>]]></description>
      <pubDate>Sun, 10 Jan 2010 10:24:26 +0000</pubDate>
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      <title><![CDATA[Will Smallville Return for Season 10?]]></title>
      <link>http://www.1cdkey.com/blog/will-smallville-return-for-season-10/</link>
      <description><![CDATA[<p>When <em><a href="http://tv.ign.com/objects/824/824103.html">Smallville</a></em> was moved to Friday nights, many fans assumed that was a definite sign the show was going into its final season. However, the show has held its own on that typically difficult night, and went up in the ratings as the season progressed. Comments by the executive producers have hinted there is a very good chance now the show will return. <br /> <br /> At the TCA (Television Critics Association) press tour tonight, I spoke one-on-one with <a href="http://stars.ign.com/objects/143/14312840.html">Dawn Ostroff</a>, the President of Entertainment of The CW Television, and asked her for a status update on <em>Smallville</em>. We also spoke about the upcoming "<a href="http://tv.ign.com/objects/045/045674.html">Absolute Justice</a>", which will introduce the Justice Society to <em>Samlvlille</em>. In what could be seen as another positive sign, "Absolute Justice" went from two separate episodes to being paired together as a larger TV-movie event. <br /> <br /></p>
<hr width="50%" />
<p><br /> <strong>IGN TV: What is the status of <em>Smallville</em> now, as far as another season?</strong> <br /> <br /> <strong>Dawn Ostroff:</strong> I think creatively, we've been happy with the show. And it's gotten to the point where Friday nights have improved for us, so it looks good. But we don't know, because it's really too early. It's January and we don't have to make these decisions until May. But it's increased our adult 18-34 and it certainly has increased our men 18-34 on Friday nights. Creatively, I think it's been in a good place. I think Tom [Welling]'s still having a good time with it. I think he's enthusiastic about it. So, we'll see where we are a few months from now. <br /> <br /> <strong>IGN: How did the decision come about to turn the two Justice Society episodes into a single night event?</strong> <br /> <br /> <strong>Ostroff:</strong> We really wanted to give <em>Smallville</em> an eventized night, so we could really bring attention to it. We try and do it for all the shows, depending on where they are in the cycle of the storytelling. And it just kind of came together. Kevin Levy, who works for us in scheduling and is a real <em>Smallville</em> fan, came up with the idea and said, "Look, this is going to be two big episodes. I think <em>Smallville</em> fans will make it appointment viewing. They won't want to miss it if we put these episodes together," and that's how it all came up. And I think he was right about that. <br /> <br /> <strong>IGN: As far as making the decision on a renewal, when the writers go toward the season finale, creatively, how much will they want to leave the window open? </strong> <br /> <br /> <strong>Ostroff:</strong> I think it's definitely the big question. Clearly, we're going to have a great season finale, as we would for any year, and whether or not it will be a show finale, we don't know yet. We haven't really talked about it, because they're not that far along yet in the storylines, but I think it will be a good season finale for sure. And if the show doesn't come back, I think it will be a sort of really last minute decision, because either development [for new series] was great or the show wasn't doing as well on Friday nights. But we still have a whole half a season to go before we have to determine that.</p>]]></description>
      <pubDate>Sun, 10 Jan 2010 09:31:54 +0000</pubDate>
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      <title><![CDATA[Target Selling Video Game Setup Service for $99]]></title>
      <link>http://www.1cdkey.com/blog/target-selling-video-game-steup-service/</link>
      <description><![CDATA[<p><span style="font-family:Arial ; font-size: small;">
<div class="article-body">In what can be only described as one of the most pointless services ever devised, mega-retailer Target is now offering a "$99 Video Game Setup" service according to a post over on <a href="http://kotaku.com/5443415/target-to-offer-99-video-game-setup-service" target="_blank">Kotaku</a>. For slightly under 100 clams, Target's third-party provider Zip Installation will come over to your abode and plug in your Wii, Xbox 360 or PlayStation 3 to your TV.<br /><br /> OK, they do offer slightly more services but c'mon... <span style="font-family: Arial; font-size: small;">
<blockquote class="contentquote">
<li> Connect to TV or home theatre</li>
<li> Configure gaming console</li>
<li> Enable Parental Controls (if required)</li>
<li> Set up/optimize wireless router</li>
<li> Register up to five online accounts</li>
<li> Set up a PC to allow content streaming</li>
</blockquote>
</span> <span style="font-family: Arial; font-size: small;"></span> We hope you get maximum value for money folks.<br /><br /> <!-- start image div  -->
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<div class="inlineImageCaption" style="width: 610px;">I'll do it for $95...</div>
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<br /><br /> <img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> <span style="font-family: Arial; font-size: small;"></span>This is pretty unbelievable. OK, I admit that there might be odd person out there that's technically unable to hook up a couple of cables and press a button or two, but seriously, who the hell would want to spend money on this? Maybe I've got it all wrong and I'm in the minority here. Well, at least it gave me a good laugh while I wrote it up.</div>
</span></p>]]></description>
      <pubDate>Sun, 10 Jan 2010 09:02:20 +0000</pubDate>
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      <title><![CDATA[Alienware M11x Hands-On]]></title>
      <link>http://www.1cdkey.com/blog/alienware-m11x-hands-on/</link>
      <description><![CDATA[<p>The Consumer Electronics Show in Las Vegas is the launching point for most of the biggest gear of the year, including (but not limited to): high-definition televisions, smartphones, and gaming hardware. In the latter category, there have been a number of hot new products on the showfloor this year, including the Nyko Wand Plus, Super Street Fighter IV Tournament Edition FightStick S, and more. But perhaps one of the most exciting new products in the gaming space this year is the Alienware M11x, the world's first gaming netbook. <br /> <br /></p>
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<p><br />If you are at all familiar with Dell's Alienware brand, you know that the company's gaming laptop series is far from lightweight. Up until recently, Alienware's design philosophy for gaming laptops has been one of creating "mobile desktop replacements." To put it more simply, the company has been more focused on creating powerful gaming systems that you can move easily, but are not intended for mobile use. While it isn't impossible to game on the go with the larger M15x and M17x models, Alienware wanted to optimize the process with a new, compact, but still powerful gaming laptop. That is where the M11x comes in. <br /> <br />An 11-inch laptop that weighs in at just 4 pounds and is capable of playing Call of Duty: Modern Warfare 2 at 30 frames-per-second, the M11x is a traveling PC gamer's dream come true. The best part? It's set to retail at under a $1,000. While Alienware was light on specifics regarding the system, we do know that it packs a GT335M GPU from NVIDIA, has a high-definition display, built-in Wi-Fi, no disc drive (although an add-on will be offered eventually), and a built-in webcam. Other features include an Intel Core 2 Duo processor, and the ability to alternate from the NVIDIA GPU and an integrated chipset on the fly (with no required restart) for added power efficiency for non-gaming use. Like its bigger, badder M- branded brethren, the M11x features a jet-black aesthetic with completely customizable, multi-zone LED illumination on the keyboard, speakers, top alien logo, and more. <br /> <br /></p>
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<p><br />While we will have to wait until we can really stress test the M11x in a review scenario in the near future, we were given an opportunity to play a few titles on the M11x. Alienware had the M11x on display, pre-loaded with Call of Duty: Modern Warfare 2 and Street Fighter IV, and the results were staggering. Modern Warfare 2 was being displayed at the M11x's max resolution of 1336 x 768 and it played smoothly at 30 frames per second. Although on a smaller screen, Modern Warfare 2 looked as detailed and clear as it does on high-end gaming rigs and consoles. As for Street Fighter IV, Alienware said they had achieved even higher framerates, and a brief gameplay benchmark saw rates at well over 60 fps, at one point reaching 90 fps. <br /> <br /> <br />But beyond the impressive gaming performance, one of the most notable features on the M11x is it'sbuilt-in SIM card reader, which allows users to pop their cellphone's SIM card into the laptop and get wireless internet wherever they are, so long as they have a data plan. When I was told about the SIM card reader, I immediately thought of it as an effective way to get around the iPhone's current inability to offer tethered internet functionality in North America. While I wasn't able to test the functionality of the M11x's SIM card networking, I was assured that the feature works and was tested with AT&amp;T. Other input and output solutions include multiple USB ports, HDMI-output, an SD card reader, and more. <br /> <br />As for the exterior design of the M11x, Alienware has done an amazing job or replicating the feel of the higher-end M15x and M17x models. Although the casing is not metal and a lot of fat has been trimmed, the keys feel just as high-quality as the others and the finish is just as dark and ominous, although with a few notable tweaks. For one, Alienware has introduced the first semi-glossy finish to their latest generation of M-series gaming laptops, as well as a new metallic black paintjob. <br /> <br />Battery life-wise, the M11x is slightly less effective than other netbooks, but considering the power it packs and it's capabilities as a gaming laptop, it's to be expected. Still, Alienware claims that the M11x can run for up to 3 or 4 hours whilst gaming, and up to 6 or 7 hours for general use. Again, we'll have to wait for our official review to find out exactly how accurate those figures are. <br /> <br />Overall, we were extremely pleased with what we saw of the M11x. It is definitely one of the more exciting gaming products on display at the show, and we are looking forward to seeing more of it in the near future. <br /> <br /> The Alienware M11x is expected to ship this February. For more information, stay tuned to IGN Gear.</p>]]></description>
      <pubDate>Sun, 10 Jan 2010 08:58:13 +0000</pubDate>
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      <title><![CDATA[Fable III Confirmed for 2010]]></title>
      <link>http://www.1cdkey.com/blog/fable-3-confirmed-for-2010/</link>
      <description><![CDATA[<p>With the excitement over yesterday's announcement of the Xbox Live Game Room, many overlooked one detail about the Microsoft-exclusive <a href="http://xbox360.gamespy.com/xbox-360/fable-iii/index.html">Fable III</a> (via <a href="http://www.gamepro.com/article/news/213503/microsoft-sets-rough-release-date-for-fable-iii-at-ces/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29&amp;utm_content=Google+Reader" target="_blank">GamePro</a>). Mentioned at the end of the press release is a planned 2010 lineup for the Xbox 360, with Fable III making the list. In addition to the mention in the press release, <a href="http://www.gamespy.com/company/027/027140.html">Lionhead Studios</a>' <a href="http://www.facebook.com/LionheadStudios" target="_blank">Facebook page</a> was updated this morning, confirming the holiday release. Lastly, Lionhead Community Manager Sam van Tilburgh mentioned on his <a href="http://twitter.com/SamVanTilburgh/status/7515283707" target="_blank">Twitter feed</a> that Fable III will be shown next month at a press event in San Francisco.<br /><br /> <!-- start image div  --></p>
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<p>&nbsp;</p>
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<p><br /><br /> <img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> All the screenshots and teaser videos for Fable III are leading us to believe we're going to play as a king or queen this time around, with a castle and its denizens at our service. I always play evil in my morality games, so I'm hoping my kingdom will run something like The Wire's depiction of Baltimore, Maryland. Here's hoping next month will confirm the addition of '<a href="http://www.youtube.com/watch?v=S1HUlTKvDUI&amp;feature=related" target="_blank">red caps</a>' to Fable's black-market economy.</p>]]></description>
      <pubDate>Sun, 10 Jan 2010 08:54:35 +0000</pubDate>
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      <title><![CDATA[Nintendo, Microsoft Last Place on Greenpeace Report]]></title>
      <link>http://www.1cdkey.com/blog/nintendo-microsoft-last-place-on-greenpeace-report/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">Nintendo is back on the naughty list of <a href="http://www.greenpeace.org/raw/content/usa/press-center/reports4/greener-electronics-14.pdf" target="_blank">Greenpeace</a>'s annual "Guide to Greener Electronics" report (via <a href="http://www.industrygamers.com/news/nintendo-microsoft-criticized-in-greenpeace-report/" target="_blank">IndustryGamers</a>). The console maker has placed last for another consecutive year, with a lack of transparency on environmental programs and the inclusion of PVC in its wiring taking the brunt of the criticism.<br /><br /> From the report:</span> <span style="font-family: Arial; font-size: small;">
<blockquote class="contentquote">It scores points on energy criteria, for the energy efficiency of its low power AC adaptor for the Nintendo DSi, which meets the requirements on the external power supply in the Energy Star program. It also retains a point on energy for disclosing carbon dioxide (CO2) emissions from its own operations. However, it fails to score for its commitment to reduce greenhouse gas emissions, due to a second year of increases, despite a commitment to cut CO2 emissions and other greenhouse gases by 2 percent over each previous year. Emissions in 2007 increased by 1.5 percent compared to 2006, following a rise of 6 percent in 2006.</blockquote>
</span> <span style="font-family: Arial; font-size: small;">Microsoft came in second-to-last place in the report, with failure to restrict hazardous chemicals, and lax e-waste policies, as the main deficiencies. The record notes "on energy, the company gets points for reporting its total carbon dioxide equivalent emissions from its own operations, and for sourcing 24.4 percent of all the electricity used in 2007 from renewable sources, although it needs to provide more information on the Renewable Energy Certificates (RECs) that it is buying and commit to increase its use of renewable energy with a timeline."<br /><br /> Sony, however, ranked in the middle of green-report, with Sony Ericsson coming very close to being the top "Green Electronics Maker."<br /><br /></span></p>
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<div class="imageInlineCenter" style="width: 610px;"><img src="../../../../../../../../pic/nintendo-microsoft-last-place-on-greenpeace-report.jpg" border="0" width="610" height="610" align="center" style="border: 0;" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><span style="font-family: Arial; font-size: small;"><br /><br /> <img src="../../../../../../../../pic/spy.jpg" border="0" align="left" style="float: left; border: 0;" /><strong>Tyler says:</strong> I'm surprised that Nintendo always does so poorly on this list. Maybe it's just the friendly face of Mario -- or Shigeru Miyamoto, for that matter -- that makes the company <em>not</em> seem like a destroyer of the environment? Microsoft, on the other hand, seems like a company that would bring the planet to its knees, with cyborg Bill Gates at the helm (I know he's no longer with the company, but this is <em>my</em> apocalyptic fantasy...just let me run with it).<br /><br /> Hopefully, this list will get enough attention over time to push both companies to clean up their act. Sony, meanwhile, just needs to keep improving its commitment to the environment. I love games, but I also want a planet to play them on (preferably one that allows me to breathe without an apparatus).</span></p>]]></description>
      <pubDate>Sat, 09 Jan 2010 07:51:43 +0000</pubDate>
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      <title><![CDATA[Mature Game Ads Back in Chicago]]></title>
      <link>http://www.1cdkey.com/blog/mature-game-ads-back-in-chicago/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;"><a href="http://kotaku.com/5443707/court-puts-a-stop-to-ctas-mature-video-game-ad-ban?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">Kotaku</a> reports that the United States District Court of Illinois has granted the Entertainment Software Association a preliminary injunction in its suit against the Chicago Transit Authority for banning the advertisement of mature games. The CTA's current prohibitive stance on mature game adverts came last July due to advertisements for Grand Theft Auto IV.<br /><br /> The ESA claimed the ordinance is a violation of our First Amendment rights, and the judge apparently agreed, halting the ban on advertising until the case ends. The preliminary injunction, while not an outright win, is a vote of confidence from the ruling judge. If the CTA decides to move forward with the case, it would have to make a strong case to convince the judge of the claim, all while costing taxpayers a substantial amount of money in an already troubled economy.<br /><br /> <!-- start image div  --></span></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="../../../../../../../../pic/gta.jpg" border="0" alt="gta" width="610" height="405" align="center" style="border: 0;" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><span style="font-family: Arial; font-size: small;"><br /><br /> <img src="../../../../../../../../pic/spy.jpg" border="0" align="left" style="float: left; border: 0;" /><strong>Tyler says:</strong> The First Amendment is like a musical instrument: Some can wield it beautifully, while others make you wish it didn't exist at all. The bottom line is, no matter what intrinsic value we think any form of speech has or doesn't have, as long it's not harming anyone, you're free to do whatever you please.</span></p>]]></description>
      <pubDate>Sat, 09 Jan 2010 07:45:56 +0000</pubDate>
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      <title><![CDATA[Konami Details New World Championship Yu-Gi-Oh! Title for Nintendo DS ]]></title>
      <link>http://www.1cdkey.com/blog/new-world-championship/</link>
      <description><![CDATA[<p align="left"><span style="font-family: Arial; font-size: small;">Konami Digital Entertainment GmbH has announced it will release Yu-Gi-Oh! 5D&rsquo;s World Championship 2010: Reverse of Arcadia for Nintendo DS in March. </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Designed as the ultimate incarnation of the Yu-Gi-Oh! TRADING CARD GAME for Nintendo DS, Yu-Gi-Oh! 5D&rsquo;s World Championship 2010: Reverse of Arcadia marries intricate storylines and new gameplay features making for the most detailed and exhaustive Yu-Gi-Oh! experience on this platform to date. </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Yu-Gi-Oh! 5D&rsquo;s World Championship 2010: Reverse of Arcadia&rsquo;s story mode continues a story arch from the animated series detailing the reprise of the Dark Signers and their quest for supremacy over New Domino City. Following their banishment to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy its neighboring Satellite. Thus, in a quest to defeat them, players can enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe. </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">The DS game game spans a number of strong game modes, inviting users to compete in story mode or enjoy a free duel mode against Jack, Yusei or any of 20 new characters as players take on the Dark Signers in an epic battle to settle the score between light and dark. </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Yu-Gi-Oh! 5D&rsquo;s World Championship 2010: Reverse of Arcadia expands on gameplay features to make this the biggest Yu-Gi-Oh! game with the most robust feature set imaginable. Players now have access to 3,500 cards &ndash; including cards from the Absolute Powerforce series &ndash; to compete against friends with or players worldwide via Wi-Fi. A new Rating System which shows the strength of the players can be viewed via the Wi-Fi Connection. When the Rating Number becomes a certain number, challenges like &lsquo;Win Three times in a row&rdquo; arise, making the battles even hotter. The new Wi-Fi ranking system tracks the win percentages against other duelists worldwide by elevating and decreasing their ranking based on the strength of opponents. </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">In addition for Turbo Dueling, a new rule &ndash; &lsquo;Speed World 2&rsquo; &ndash; a wealth of SP-Magic cards have also been added. In &lsquo;Race&rsquo; games, the race mechanics have been enhanced to include obstacles, hidden pathways, and collection points. In Story Mode, puzzles that use gimmicks related to the maps have been implemented. Using the Duelist calculator, players of the Yu-Gi-Oh! TRADING CARD GAME can quickly and accurately calculate life points, judge dice, and coins while battling opponents! </span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Yu-Gi-Oh! 5D&rsquo;s World Championship 2010: Reverse of Arcadia includes three exclusive trading cards in package.</span></p>]]></description>
      <pubDate>Sat, 09 Jan 2010 07:35:13 +0000</pubDate>
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      <title><![CDATA[Wireless Internet Coming to New Ford Vehicles]]></title>
      <link>http://www.1cdkey.com/blog/wireless-internet-coming-to-new-ford-vehicles/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">At the Consumer Electronics Expo today Ford announced that it plans to add Wi-Fi connectivity in its vehicles, starting this year. The new technology, dubbed MyFord Touch, takes advantage of the second-generation SYNC system, giving passengers the ability to connect to the Internet while in the vehicle. The new system features two ways to connect to the Internet. First, you can hook up a mobile broadband modem to the vehicle's USB port, which sends a secure wireless signal throughout the car. The new system also has an eight-inch touch-screen built into the dashboard for Internet browsing while parked. MyFord Touch is expected to roll out later this year in new Lincoln and Mercury models.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="../../../../../../../../pic/lan-possible-with-new-fords.jpg" border="0" alt="Wireless" width="610" height="365" align="center" style="border: 0;" /></div>
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<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<span style="font-family: Arial; font-size: small;"><br /> <img src="../../../../../../../../pic/spy.jpg" border="0" alt="spy" width="50" height="65" align="left" style="float: left; border: 0;" /><strong>Tyler says:</strong> With a secure wireless signal throughout the car, road trips could turn into the ultimate DS/PSP tournament (it's just too bad the driver has to be left out of the fun). Or, along with the Old Smokey, ice chests full of beer and lawn chairs, the wireless signal could allow deathmatch LAN parties to tie into the tradition of tailgating. Just imagine a group of older drunk dudes huddled around a SUV, eating ribs and playing Modern Warfare 2 before game time. Sounds like a good time to me (expect for the whole eating ribs thing -- yuck!).</span></span></p>]]></description>
      <pubDate>Fri, 08 Jan 2010 08:13:08 +0000</pubDate>
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      <title><![CDATA[CES 2010: 3D Games for Palm Pre]]></title>
      <link>http://www.1cdkey.com/blog/3d-games-for-palm-pre/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">iPhone 3D game developers just got a brand-new screen for their wares today: Palm Pre. Not only did the Palm Pre family get a new member today, the Pre Plus, but Palm also excitedly announced the arrival of 3D gaming with headliners like Gameloft's Asphalt 5: Elite Racing, Need for Speed Undercover and The Sims 3 from Electronic Arts, and Glyder 2 from Glu. Though the lineup includes many games that have already appeared on the App Store (some over a year ago), the quality of the catalog cannot be dismissed. Plus, it's always good for developers to have an additional screen for adding revenue. More revenue equals more games. <br /> <br /> The full 3D game lineup introduced today includes: <br /> <br /> 
<ul>
<li>Need for Speed Undercover </li>
<li>Monopoly </li>
<li>Let's Golf </li>
<li>Asphalt 5: Elite Racing </li>
<li>The Sims 3 </li>
<li>Glyder 2 </li>
<li>X-Plane</li>
</ul>
<span style="font-family: Arial; font-size: small;"><br /> <br />At Palm's CES room, I had a chance to play some of the games on a brand-new Pre Plus. (Important note: 3D games are not Plus-only. They also work on the existing Pre.) Electronic Arts' Need for Speed Undercover is still a solid play. The Palm Pre edition of the game appears to mirror the iPhone version in every way, including smoothness and speed. The tilt controls were very responsive, making it a breeze to knock cop cars off the road while on a mad dash for freedom. Undercover looks good on the Pre screen, which is sharp and bright. My one complaint: Why did the Pre not rate Need for Speed Shift? Porting back catalog titles is fine in practice, but not when you have a superior sequel already on sale on a competing platform. <br /> <br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="../../../../../../../../pic/3d-game.jpg" border="0" alt="3d game" width="480" height="191" align="center" style="border: 0;" /></div>
<!--- end image div --> <span style="font-family: Arial; font-size: small;"><br />In addition to 3D games, Palm also announced some new 2D arrivals, like Tetris, Sudoku, and Scrabble. Gameloft's redux of The Oregon Trail is also now live for Palm Pre users. <br /> <br />According to Palm, this is just the jumping off point for games on the Pre line of handsets. With the release of a new 3D toolkit for developers, expect to see more games hit the Pre, especially if the newly announced Pre Plus on Verizon picks up speed. <br /> <br />Should the iPhone quake at the arrival of another 3D game player that also doubles as a communications device? Not necessarily, but it's great that Pre owners and mobile users that refuse to sign up for AT&amp;T have another option for 3D gaming.</span></span></span></p>]]></description>
      <pubDate>Fri, 08 Jan 2010 08:06:17 +0000</pubDate>
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      <title><![CDATA[Mirror's Edge Delayed]]></title>
      <link>http://www.1cdkey.com/blog/mirror-edge-delayed/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">Were you looking forward to playing <a href="http://wireless.ign.com/objects/054/054021.html">Mirror's Edge</a> this month? I was, too. So, let's console each other over the news that Electronic Arts has delayed the game until "early 2010." Apparently there is a strong desire to place additional content in the game as well as make a few additional tweaks. I'm always down for extra content, but honestly, I thought the touch interface for getting Faith through the cityscapes was actually quite strong. Truly, Mirror's Edge belongs on your radar, especially if you liked the cult hit Canabalt. <br /> <br /> As soon as Mirror's Edge has a firmer release date, we'll pass it along.</span></p>]]></description>
      <pubDate>Fri, 08 Jan 2010 07:58:05 +0000</pubDate>
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      <title><![CDATA[CES 2010: Microsoft Keynote Live Blog]]></title>
      <link>http://www.1cdkey.com/blog/microsoft-keynote-live-blog/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">Microsoft executives Steve Ballmer and Robbie Bach are set to take the stage at the Consumer Electronics Show in Las Vegas to deliver a keynote address. Quite naturally, IGN is on hand to bring you the blow by blow account of the affair. The latest news, photos snapped on-site and more can be found here. <br /> <br />The keynote address officially kicks off at 6:30 Pacific. IGN's Matt Cassamassina is already lined up with the fans and has offered a few quick snapshots of what the wait looks like. <br /> <br /> A <a href="http://xboxlive.ign.com/articles/105/1058712p1.html"><strong>leaked video</strong></a> has already revealed one of the announcements which looks to be a retro themed game room for Xbox Live. What else is on tap? Stay tuned. <br /> <br />We're now inside and snapping some pictures of the stage, including a massive shot of Steve Ballmer on the big screen. Head over to the gallery (on the right) to see the sights. <br /> <br /> <!-- start image div  --></span></p>
<div class="imageInlineRight" style="width: 240px;"><img src="../../../../../../../../pic/live-blog.jpg" border="0" alt="live blog" width="240" height="180" align="right" style="float: right; border: 0;" /></div>
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<p><strong>6:34:</strong> <span style="font-family: Arial; font-size: small;">The keynote hasn't started yet. But MS is scrolling this image, which features Gears 2, Crackdown 2 and "More Fun Time." <br /> <br /> <strong>6:42:</strong> Yep, delays. MS is having power troubles.  <br /> <br /> <strong>6:54:</strong> It's starting! Only about a half of an hour late. <br /> <br /> <strong>6:57</strong>Gary Shapiro, president of CES takes the stage to introduce the keynote. He begins by talking about the economy and hopeful improvement. "I believe that CES will be seen as a turning point." <br /> <br /> <strong>7:00</strong>Lots of intros, with some talking up of Microsoft's latest products: Bing, Windows 7, etc. <br /> <br /> <strong>7:01:</strong> Steve Ballmer takes the stage. He's happy to be here.  <br /> <br /> <strong>7:02</strong> He introduces a video with Seth Meyer talking about technology. And I think this is supposed to be a funny introduction to the keynote. Seth Meyer plays Xbox Live. Confirmation at last. <br /> <br /> <strong>7:05</strong>Steve is talking again. This keynote will be about three things. 1. Focus on the evolving PC and TV experience. 2. Cloud computing. 3. Natural user interfaces. <br /> <br /> <strong>7:06</strong> He is saying "Bing" too often, trying to turn it into a verb like Google. Good luck with that. <br /> <br /> <strong>7:08</strong>Ballmer is talking about the growing size of the worldwide middle class and how it will help the technology industry to grow. But first, he's talking about the past year and going on about things done with Xbox Live last year. <br /> <br /> <strong>7:09</strong> Stat time: There are over 39 million Xbox 360s sold worldwide.  <br /> <br /> <strong>7:10</strong> "Other surprises in store" for Xbox 360 this year. <br /> <br /> <strong>7:11</strong> Ballmer is talking about Bing once again. "We're trying to provide the tools to people to make the decisions they want to make." <br /> <br /> <strong>7:12</strong> Microsoft and HP are teaming up on search and web portals. HP PCs will use Bing and MSN as default destinations.  <br /> <br /> Ford will be rolling out a new version of Sync. More on that at Ford's keynote tomorrow. <br /> <br /> <strong>7:13</strong> Zune HD talk now. This is all talk about old news -- Zune Marketplace and the like. <br /> <br /> <strong>7:14</strong> Now he is showing a T-Mobile HP2 phone. "We'll have a lot more to say about phones next month." And next on to talk about Windows 7. <br /> <br /> <strong>7:15</strong> Now Ballmer is patting himself on the back by saying how great Windows 7 is. Lots of marketing talk here. <br /> <br /> <strong>7:17</strong> "Windows 7 is by far the fastest selling operating system in history." <br /> <br /> <strong>7:21</strong> Ballmer is going to show some Windows 7 PCs and other products with Ryan Asdourian, senior product manager for Windows. <br /> <br /> <strong>7:22</strong> Several PCs are on stage, some super thin, others with touch screens. Others have "bangin" speakers. <br /> <br /> <strong>7:24</strong> Now a Dirt 2 PC demo is being shown with DirectX 11 support. <br /> <br /> <strong>7:26</strong> Ballmer is now talking about something they can't show -- a big TV with a PC built in. Apparently the power troubles blew out the tube. Whoops. <br /> <br /> <strong>7:27</strong> Next up is a talk about how PCs can help students. A new digital reader is being shown, called Bleo, that allows for interactive books. <br /> <br /> <strong>7:29</strong> If you're interested in MS Office updates, this portion of the show might be riveting.  <br /> <br /> <strong>7:32</strong> "That's insane," says Ballmer about a video of skydiving with the Seatlle Seahawks' mascot. The real reason for showing it was for a demo of Bing maps. It shows a street level view of the map. It's pretty cool and interactive, like Google Maps but a bit prettier. <br /> <br /> <strong>7:33</strong> Ballmer's stage antics are officially cracking me up. <br /> <br /> <strong>7:24</strong> The demo is now showing a PC hooked up to a PC. It works as a DVR that allows you to record 4 HD channels at once. And it has access to the Internet! Mind blowing? Ballmer seems to think so. <br /> <br /> <strong>7:38</strong> "What goes in Vegas stays in Vegas."  <br /> <br /> <strong>7:40</strong> Announcing that Uverse will come to Xbox 360 eventually. <br /> <br /> <strong>7:41</strong> Showing how video on demand can come through the Internet, to your PC, and then to your TV screen. The kicker is that it is hooked up to the phone. The same content exists everywhere once purchased. <br /> <br /> <strong>7:43</strong> Now some new PCs are going to be shown.  <br /> <br /> <strong>7:44</strong> Three slate TVs are being shown. These are tablet style PCs with Windows 7 running on them. These will come to marketplace this year. <br /> <br /> <strong>7:46</strong> Another Seth Meyers video is being shown. <br /> <br /> <strong>7:48</strong> Robbie Bach is now taking the stage. If there is going to be much 360 talk, this will be it. <br /> <br /> <strong>7:50</strong> Bach is running down some of the big 360 titles for this year. The Modern Warfare 2 add-on packs will come to Xbox 360 first. <br /> <br /> <strong>7:52</strong> Alan Wake will have episodes as add-ons after it's launch later this year, downloadable through Xbox Live. <br /> <br /> <strong>7:55</strong> Halo: Reach trailer being shown now. It will be coming in the Fall of 2010. The beta is coming in the Spring. Trailer looked good, but didn't show any action and wasn't new. <br /> <br /> <strong>7:58</strong> 200 million Avatar outfits created so far. 100 million songs from music games have been downloaded on Xbox 360. <br /> <br /> <strong>8:00</strong> Now we're going on a "trip down memory lane." The Game Room arcade is being announced. Your Avatar can see the games in the original cabinets. The sounds will be recreated. This is a classic arcade in virtual form. It's coming this Spring to Xbox 360 and PC. 30 games. You can invite your friends and show off, try out, and challenge them. <br /> <br /></span></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/105/1058790/ces-2010-microsoft-keynote-live-blog-20100106082121063-000.jpg" border="0" width="480" height="360" /></div>
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<p><strong>8:03</strong> <span style="font-family: Arial; font-size: small;">Game Room can be played either on 360 or PC with one purchase. Same leaderboards. <br /> <br /> <strong>8:04</strong> Project Natal talk now.  <br /> <br /> <strong>8:05</strong> Most of the video from Project Natal is recycled from past shows. MS is using new talk over a lot of old footage, mixed with some new but not incredible things. <br /> <br /> <strong>8:07</strong> Natal evaluates the room 30 times a second. <br /> <br /> <strong>8:10</strong> Natal will be available this holiday. Before 2010 is over, it will be out. <br /> <br /> <strong>8:11</strong> Now things seem to be wrapping up for Xbox 360 talk.   <br /> <br /> <strong>8:12</strong> And Bach thanks the crowd and exits. That's it. Enjoy? Stick around IGN for more from CES.</span></p>]]></description>
      <pubDate>Thu, 07 Jan 2010 07:25:32 +0000</pubDate>
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      <title><![CDATA[A New Decade Brings Seven New Downloadable Nintendo Games ]]></title>
      <link>http://www.1cdkey.com/blog/a-new-decade-brings-seven-new-downloadable-nintendo-games/</link>
      <description><![CDATA[<p align="left"><span style="font-family: Arial; font-size: small;">Should old acquaintance be forgot? We can&rsquo;t remember. But what we can remember is that this week&rsquo;s downloadable lineup from Nintendo asks a lot of questions. The Nintendo DSiWare service wonders if you can master missiles with Trajectile, lead animals to their proper pens with Animal Puzzle Adventure or match wits with TV chef Gordon Ramsay in Hell&rsquo;s Kitchen Vs. The WiiWare service puts you in charge of maximizing your rubber duckie output with Heron: Steam Machine, asks you to aim for the bull&rsquo;s-eye with Pub Darts and wonders if you have an itchy trigger finger with Fast Draw Showdown. Finally, Final Fight 3 on the Virtual Console service makes you wonder if the fight is ever really final. <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><strong><span style="font-family: Arial; font-size: small;">Nintendo DSiWare <br /></span></strong></p>
<p align="left"><strong><span style="font-family: Arial; font-size: small;"><br /></span></strong></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Trajectile<br /> Publisher: Nintendo<br /> Players: 1<br /> ESRB Rating: E (Everyone)<br /> Price: 500 Nintendo DSi Points<br /> Description: Trajectile is a puzzle game that&rsquo;s as much about firepower as it is about brainpower, requiring you to line up your shot and launch a flurry of missiles at enemy targets. Three types of missiles are at your disposal, each one with its own characteristics &ndash; but all of them can bounce off walls on their path to smash, blast or drill through enemies and blocks. Along the way, you&rsquo;ll find item blocks just waiting to be destroyed so that you can obtain special power-ups &hellip; and cause even more destruction. Be careful though, as missile type and position are predetermined and you get only a limited number of launches per stage. Complete multiple classes containing numerous individual stages, earning medals when you clear stages in fewer than the given number of turns. Are you ready to take aim at becoming a Trajectile master? <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Animal Puzzle Adventure<br /> Publisher: Aksys Games<br /> Players: 1<br /> ESRB Rating: E10+ (Everyone 10 and Older) &ndash; Mild Suggestive Themes<br /> Price: 500 Nintendo DSi Points<br /> Description: Animal Puzzle Adventure is a simple puzzle game where you have to lead various animals to their respective barns placed on the map, while avoiding pitfalls and cliffs and using the objects on the field to your advantage. There are 10 stages per level with a total of five levels, creating 50 stages in all. After clearing a stage, you unlock a piece of a photo. Once you clear all 10 stages in a level, the wallpaper for that level becomes unlocked and you can then view it in the gallery. With so many puzzles to unravel, you&rsquo;ll find yourself immersed in the puzzle-riffic world of Animal Puzzle Adventure. <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Hell&rsquo;s Kitchen Vs.<br /> Publisher: Ludia<br /> Players: 1-2<br /> ESRB Rating: E (Everyone)<br /> Price: 800 Nintendo DSi Points<br /> Description: Hell&rsquo;s Kitchen Vs. is based on the U.S. TV phenomenon where world-renowned chef Gordon Ramsay puts aspiring chefs through rigorous culinary tests. The game recreates the show&rsquo;s pressure-cooker atmosphere as two players battle head-to-head in an arcade-style kitchen challenge. Try to conquer your opponent in each time-management test, while taking the heat of Gordon Ramsay judging and rating your performance at every stage of the game. <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><strong><span style="font-family: Arial; font-size: small;">WiiWare <br /></span></strong></p>
<p align="left"><strong><span style="font-family: Arial; font-size: small;"><br /></span></strong></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Heron: Steam Machine<br /> Publisher: Triangle Studios<br /> Players: 1-4<br /> ESRB Rating: E (Everyone)<br /> Price: 500 Wii Points<br /> Description: Heron: Steam Machine is a game about a factory where rubber duckies are being produced by a large steam engine. On this steam engine, there are four different gauges which you will have to watch carefully. By connecting the pipes, you will earn points and relieve some of the pressure, keeping the machine running just a little bit longer. If one of the gauges reaches its maximum, the machine will eventually blow up, and the game is over. If you were lucky enough to achieve a high score, make sure you enter your name in the list so other players can compete with you. In Multiplayer, you are able to cooperate with friends in maintaining the steam machine. When you play with two, three or four players, the screen is divided into sections with different background colors. Each player is able to solve his or her own part of the puzzle. Players are restricted to their own section of the screen, so you will have to work together to make the pipes fit properly. (Additional accessories are required for multiplayer play and are sold separately.) <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Pub Darts<br /> Publisher: Big Blue Bubble Inc.<br /> Players: 1-4<br /> ESRB Rating: E (Everyone) &ndash; Alcohol Reference<br /> Price: 500 Wii Points<br /> Description: Pub Darts is a simple darts simulation which uses the Wii Remote controller&rsquo;s unique controls to mimic dart-throwing motion. The game is set in a local pub where the players will settle in to play some of their favorite dart games, including 501, Cricket, Around the Clock, Killers and Baseball. Controls function just like throwing a real dart. Players are able to create their own personal profiles, including selecting their avatar image from a collection of creative characters and the design they would like displayed on the dart flights. <br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><br /></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Fast Draw Showdown<br /> Publisher: Digital Leisure Inc.<br /> Players: 1-2<br /> ESRB Rating: T (Teen) &ndash; Alcohol Reference, Violence<br /> Price: 500 Wii Points<br /> Description: When it comes to fast draw there&rsquo;re only two types of people: the quick &hellip; and the dead! Now you have the chance to find out where you stand, or lie, as the case may be. You&rsquo;ll go up against the best quick draws in the business, including one of the world&rsquo;s fastest, Wes Flowers. Unholster your Wii Remote controller and show &rsquo;em who the fastest draw really is, in this live-action shooter. You can even take on a friend in multiplayer modes, and see which of you has the quickest draw. You&rsquo;ll need some serious speed and awesome accuracy to take on these gunslingers &hellip; so get ready for some real fast draw action. <br /></span></p>
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<p align="left"><strong><span style="font-family: Arial; font-size: small;">Virtual Console <br /></span></strong></p>
<p align="left"><strong><span style="font-family: Arial; font-size: small;"><br /></span></strong></p>
<p align="left"><span style="font-family: Arial; font-size: small;">Final Fight 3<br /> Original platform: Super NES<br /> Publisher: Capcom USA<br /> Players: 1-2<br /> ESRB Rating: T (Teen) &ndash; Animated Violence<br /> Price: 800 Wii Points<br /> Description: Following the defeat and subsequent disappearance of the Mad Gear Gang, a small group known only as &ldquo;Skull Cross&rdquo; is responsible for a new uprising of vandalism, terrorism and death. The government of Metro City is at a complete loss. Metro City&rsquo;s mayor, Mike Haggar, and Guy are prepared to take on the new gang, but before they can act, the door bursts open, revealing Lucia, Cody&rsquo;s old friend. &ldquo;Metro City is under attack!&rdquo; she shouts, &ldquo;Skull Cross is loose, and they&rsquo;ve got something up their sleeves.&rdquo; But before any of them can move, a mysterious man appears in the doorway. &ldquo;My name is Dean,&rdquo; he says. &ldquo;I know Skull Cross inside-and-out, and I hate them more than anything. I can help you, and you can help me. We must go!&rdquo; All four fighters vow to bring Skull Cross down. It will be a tough assignment, and may even be their final fight! </span></p>]]></description>
      <pubDate>Thu, 07 Jan 2010 06:53:48 +0000</pubDate>
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      <title><![CDATA[Top 25 Games of the Decade (2000-2009)]]></title>
      <link>http://www.1cdkey.com/blog/top-25-games-of-the-dacade/</link>
      <description><![CDATA[<p align="left"><span style="font-family: Arial; font-size: small;"><strong><img src="../../../../../../../../pic/gamesdecade.jpg" border="0" alt="games-decade" width="414" height="135" /><br /></strong></span></p>
<p align="left"><span style="font-size: small; font-family: Arial;">The end of the decade is upon us and it&rsquo;s time to revisit the landscape of gaming that began in 2000 with the launching of the PlayStation 2 and is now ending in 2009 with three viable console platforms in the Xbox 360, PlayStation 3 and Wii.</span></p>
<p align="left"><span style="font-size: small; font-family: Arial;">Over the next 25 days, GameZone will be bringing our readers the &ldquo;Top 25 Games of the Decade.&rdquo; Considering how many games released in the past ten years, it was an exhausting process to narrow down our initial list of more than 200 games to the top 25. </span></p>
<p align="left"><span style="font-size: small; font-family: Arial;">Factors that played a large part for titles that made the cut included: initial impact, lasting impact, longevity, &ldquo;standing the test of time&rdquo;, popularity, advancements in the genre, and much more.&nbsp; It wasn&rsquo;t easy picking and choosing between our favorite children, but we feel the games that made our list are representative of the decade that was. </span></p>
<p align="left"><strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size:small;"><strong>1 Resident Evil 4 (2005)</strong></span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"> <img src="../../../../../../../../pic/resident-evil.jpg" border="0" alt="resident evil" hspace="7" width="98" height="126" align="left" style="float: left; border: 0; margin-left: 7px; margin-right: 7px;" /></span></p>
<p align="left">&nbsp;</p>
<p align="left"><span style="font-family: Arial; font-size: small;"><strong>Publisher:</strong> Capcom<br /> <strong>Developer:</strong> Production Studio 4<strong><br /> Platforms: </strong>GameCube, PlayStation 2, PC (2007), Wii (2007)<br /> <a href="http://gamecube.gamezone.com/gzreviews/r18106.htm" target="_blank"> GameZone Review: </a>9.7</span></p>
<p><span style="font-family: Arial; font-size:small;"><br /> Capcom did the unthinkable; they were able to continue forward and improve the Resident Evil series with every installment. From the original Resident Evil to Resident Evil: Code Veronica for the Dreamcast, Capcom took all that they knew and went back to the drawing board for Resident Evil 4.</span></p>
<p><span style="font-family: Arial; font-size: small;">As immersive as any video game could be, Resident Evil 4 is now the standard for all third-person shooters and action titles. The over-the-shoulder camera has set a precedent that the entire industry is following or emulating in their various ways. </span></p>
<p><span style="font-family: Arial; font-size: small;">Leon Kennedy, the protagonist of Resident Evil 4, broke through as one of the leading characters from the decade that gamers could root for. His voice-acting was top notch, as was a majority of the dialogue provided throughout the story. </span></p>
<p align="center"><img src="../../../../../../../../pic/resident-evil1.jpg" border="0" alt="resident evil" width="320" height="240" style="border: 0; margin: 4px;" /></p>
<p align="left"><span style="font-family: Arial; font-size: small;">The care that was placed into creating a dazzling world to become a part of helped further the overall value of RE4. By the end of the game, there was a burning desire to jump back into the world and play through it all over again.<br /> <br /> The boss battles and general action scenes were done to perfection. To go along with that, the character design was top notch &ndash; there was never a time where gamers were removed from the title to reflect on RE4 as a video game. Capcom created a believable world and it was easy for gamers to find themselves enthralled with the action on hand.<br /> <br /> Resident Evil 4 was the best game of the decade and is one of the best of all time. This is simply a title that can&rsquo;t be missed by anyone.</span></p>
<p align="left"><span style="font-family: Arial; font-size: small;"><em>&ldquo;Around every corner, after every simplistic puzzle, and before and after every boss battle is a new experience waiting to be had,&rdquo;</em> Louis Bedigian, <a href="http://gamecube.gamezone.com/gzreviews/r18106.htm" target="_blank"> GameZone.</a></span></p>
<p align="left"><span style="font-size: small; font-family: Arial; font-weight: 700; text-decoration: underline;">Previously announced &hellip;</span></p>
<p align="left"><strong><span style="font-size: small; font-family: Arial;">#25 &ndash; Shenmue II.</span></strong><span style="font-size: small; font-family: Arial;"> Find the story <a href="http://www.gamezone.com/news/12_01_09_08_30AM.htm" target="_blank"> here</a>.<br /> </span><span style="font-size: small; font-family: Arial;"><strong>#24 &ndash; Counter-Strike. </strong>Find the story <a href="http://www.gamezone.com/news/12_02_09_08_30AM.htm" target="_blank">here</a>.<br /> <strong>#23 &ndash; </strong></span><span style="font-size: small;"><span style="font-family: Arial;"><strong>Gears of War. </strong>Find the story <a href="http://www.gamezone.com/news/12_03_09_08_30AM.htm">here</a>.<br /> </span></span><span style="font-size: small; font-family: Arial;"> <strong>#22 &ndash; </strong></span><span style="font-size: small;"><span style="font-family: Arial;"><strong>Guitar Hero. </strong>Find the story <a href="http://www.gamezone.com/news/12_03_09_07_30AM.htm" target="_blank">here</a>.<br /> </span></span><span style="font-size:small; font-family: Arial;"> <strong>#21 &ndash; </strong></span><span style="font-size: small;"><span style="font-family: Arial;"><strong>The Elder Scrolls III: Morrowind. </strong>Find the story <a href="http://www.gamezone.com/news/12_05_09_06_18AM.htm" target="_blank">here</a>.<br /> <strong>#20 - Gran Turismo 3: A-Spec.</strong> Find the story <a href="http://www.gamezone.com/news/12_06_09_07_12AM.htm" target="_blank">here</a>.<br /> <strong>#19 - Final Fantasy X.</strong> See the story <a href="http://www.gamezone.com/news/12_07_09_07_51AM.htm" target="_blank">here</a>.<br /> <strong>#18 - Ico.</strong> See the story <a href="http://www.gamezone.com/news/12_08_09_07_55AM.htm" target="_blank">here</a>.<br /> <strong>#17 - Bioshock.</strong> See the story <a href="http://www.gamezone.com/news/12_09_09_08_31AM.htm" target="_blank">here</a>.<br /> #<strong>16 - The Sims</strong>. See the story <a href="http://www.gamezone.com/news/12_10_09_07_31AM.htm" target="_blank">here</a>.<br /> <strong>#15 - Tony Hawk Pro Skater 2</strong>. See the story <a href="http://www.gamezone.com/news/12_11_09_08_51AM.htm" target="_blank">here</a>.<br /> #<strong>14 - Star Wars: Knights of the Old Republic.</strong> See the story <a href="http://www.gamezone.com/news/12_12_09_08_37AM.htm" target="_blank">here</a>.<br /> <strong>#13 - Call of Duty 4: Modern Warfare</strong>. See the story <a href="http://www.gamezone.com/news/12_13_09_07_11AM.htm" target="_blank">here</a>.<br /> <strong>#12 - Super Mario Galaxy</strong>. See the story <a href="http://www.gamezone.com/news/12_14_09_08_38AM.htm" target="_blank">here</a>.<br /> <strong>#11 - Halo: Combat Evolved</strong>. See the story <a href="http://www.gamezone.com/news/12_15_09_09_03AM.htm" target="_blank">here</a>.<br /> <strong>#10 - Prince of Persia: The Sands of Time.</strong> See the story <a href="http://www.gamezone.com/news/12_16_09_09_09AM.htm" target="_blank">here</a>.<br /> </span></span><strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size: small;"><strong>9 Metal Gear Solid 3: Subsistence. </strong>See the story <a href="http://www.gamezone.com/news/12_17_09_08_31AM.htm" target="_blank">here</a>.<br /> </span><strong><span style="font-size:small; font-family: Arial;">#8 </span></strong> <span style="font-family: Arial; font-size: small;"><strong>&nbsp;Metroid Prime (2002). </strong>See the story <a href="http://www.gamezone.com/news/12_18_09_08_31AM.htm" target="_blank">here</a>.<br /> </span><strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size: small;"><strong>7 God of War (2005)</strong>. See the story <a href="http://www.gamezone.com/news/12_19_09_06_06AM.htm" target="_blank"> here.</a></span><br /> <strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size: small;"><strong>6 Half-Life 2 (2004)</strong>. See the story <a href="http://www.gamezone.com/news/12_20_09_07_06AM.htm" target="_blank">here</a>.<br /> <strong>#5 Diablo II (2000). </strong>&nbsp;See the story <a href="http://www.gamezone.com/news/12_21_09_08_03AM.htm" target="_blank">here</a>.<br /> #<strong>4 Deus Ex (2000). </strong>See the story <a href="http://www.gamezone.com/news/12_22_09_07_14AM.htm" target="_blank">here</a>.<br /> </span><strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size: small;"><strong>3 World of Warcraft (2004). </strong>See the story <a href="http://www.gamezone.com/news/12_23_09_06_30AM.htm" target="_blank">here</a>.<br /> </span><strong><span style="font-size: small; font-family: Arial;">#</span></strong><span style="font-family: Arial; font-size: small;"><strong>2 Grand Theft Auto III (2001). </strong>&nbsp;See the story <a href="http://www.gamezone.com/news/12_24_09_07_55AM.htm" target="_blank">here</a>.</span></p>]]></description>
      <pubDate>Thu, 07 Jan 2010 06:34:47 +0000</pubDate>
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      <title><![CDATA[cdv Announces Divinity II – Ego Draconis Now Available in North America for Xbox 360 and Windows PC]]></title>
      <link>http://www.1cdkey.com/blog/divinity-II-ego-draconis-now-available/</link>
      <description><![CDATA[<ul>
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<h3><span><sup><span style="font-family: Arial; font-size: small;">cdv Software Entertainment USA is pleased to announce that Divinity II &ndash; Ego Draconis is now available in North America on the Xbox 360 and Windows PC! The sequel to the critically acclaimed fantasy RPG Divine Divinity, Divinity II - Ego Draconis transports players back to the wide-open, war-torn world of Rivellon where they will battle the forces of evil not just as a human Dragon Slayer, but also as a powerful dragon! </span></sup></span></h3>
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<h3><sup><span style="font-family: Arial; font-size:small;">Developed by Larian Studios, Divinity II &ndash; Ego Draconis boasts a robust fantasy adventure of more than 60 hours, teeming with massive dungeons and outdoor spaces to explore. It boasts a bevy of features unique to the RPG market, like a classless Skill Tree system allowing for endless upgrading combinations, the power of mind reading and for the first time you&rsquo;ll have the ability to play either on-foot as a Dragon Slayer or as a fire-breathing dragon! </span></sup></h3>
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<h3><sup><span style="font-family: Arial; font-size: small;">The world of Rivellon is vast and filled with magic, beasts and deception, and hides a mystery that could reveal hidden truths and revive forgotten evils, altering the future forever! </span></sup></h3>
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<h3><sup><span style="font-family: Arial; font-size: small;">For more information about Divinity II &ndash; Ego Draconis, which is rated &ldquo;M&rdquo; for &ldquo;Mature&rdquo; by the ESRB, please visit <a href="http://www.cdvus.com/" target="_blank">www.cdvus.com</a> or <a href="http://www.divinity2.com/" target="_blank">www.divinity2.com</a>. </span></sup></h3>
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<h3><sup><strong><span style="font-family: Arial; font-size: small;">Divinity II - Ego DraconisQuest for Glory Contest:</span></strong></sup></h3>
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<h3><sup><span style="font-family: Arial; font-size:small;">Be sure to play Divinity II - Ego Draconis right away to jump into the Quest for Glory Contest. Divinity IIfans can now compete to be the first to unlock all of the in-game Achievements (tracked via Xbox LIVE online entertainment network) for a chance to win a complete gaming lounge and the &lsquo;Dragon Knight Epic Trophy' - an Enemy Dragon's Head mounted on a plaque for posterity. Visit <a href="http://www.honorofrivellon.com/" target="_blank">www.honorofrivellon.com</a> for more details and to enter to win! </span></sup></h3>
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      <pubDate>Wed, 06 Jan 2010 09:20:50 +0000</pubDate>
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      <title><![CDATA[Modern Warfare 2 Tops Piracy Charts in 2009]]></title>
      <link>http://www.1cdkey.com/blog/modern-warfare-2-tops-piracy-charts-in-2009/</link>
      <description><![CDATA[<p><span style="font-family: Arial; font-size: small;">It may not come as a surprise to read that Infinity Ward's <a href="http://pc.gamespy.com/pc/call-of-duty-6/index.html">Call of Duty: Modern Warfare 2</a> is now officially 2009's most pirated game. What is a surprise however is the sheer number of illegal downloads that the game's suffered. According to news read over on <a href="http://www.downloadsquad.com/2009/12/27/most-pirated-game-2009-modern-warfare-2/" target="_blank">DownloadSquad</a>, the PC version of the outrageously popular shooter has been grabbed over 4.1 million times since it launched six weeks ago.</span></p>
<blockquote class="contentquote"><span style="font-family: Arial; font-size: small;">To put this into perspective, back in the early days of BitTorrent, a large games group shifted 300,000 copies of Doom 3 during its opening weekend. TorrentFreak go as far to say that download figures in 2009 are double those of 2008 -- mirroring the growth of uTorrent (which now has 52 million users!)<br /><br /> Call of Duty: Modern Warfare 2 was also the most-pirated game on the Xbox 360.The PC titles far outweigh the console games in terms of total downloads, probably because pirating on consoles is still a lot trickier.</span></blockquote>
<p><span style="font-family: Arial; font-size: small;"><a href="http://torrentfreak.com/the-most-pirated-games-of-2009-091227/" target="_blank">The charts</a> calculated by TorrentFreak note that MW2 raced past last year's most-pirated title Spore by more than double the number of downloads. To seed or not to seed -- that is the question.</span></p>
<p>&nbsp;</p>
<p><img src="../../../../../../../../pic/call-of-duty.jpg" border="0" alt="call of duty modern warfare 2" /></p>]]></description>
      <pubDate>Wed, 06 Jan 2010 07:57:15 +0000</pubDate>
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      <title><![CDATA[Fallen Earth Showcases Recruiting Clans for Jan]]></title>
      <link>http://www.1cdkey.com/blog/fallen-earth-recruiting-clans/</link>
      <description><![CDATA[<h3><img src="../../../../../../../../pic/fallen-earth-recruiting-clans.jpg" border="0" alt="fallen earth recruiting clans" style="vertical-align: top;" /></h3>
<p><span style="font-family: Arial; font-size: small;">Finding a clan to join can sometimes be a very difficult process.  Pouring over <a href="http://forums.fallenearth.com/fallenearth/forumdisplay.php?f=14">pages and pages</a> of guild recruitment advertisements in forums and talking with people in-game seems to be the only effective way of selecting a clan that can meet your needs. Even then it's a hit or miss opportunity, as the clan you may choose might turn out to be something you didn't want to be a part of.<br /> <br /> Well, <em>Fallen Earth</em> is seeking to help alleviate some of the burden this January with a daily look into one of the many recruiting clans in the game.  Each day on the website and <a href="http://www.facebook.com/pages/Fallen-Earth/265706356208?ref=ts">official Facebook page</a>, a new clan will be highlighted for your clan joining needs.<br /> <br /> So if you've been looking for that perfect group in <a href="http://www.massively.com/category/fallen-earth"><em>Fallen Earth</em></a>, you'll want to keep your eye on their website all this month!</span></p>]]></description>
      <pubDate>Tue, 05 Jan 2010 08:02:50 +0000</pubDate>
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