The essence of great design is making compromises without being compromised: Making pragmatic trade-offs without sacrificing creative vision or quality.
I'd love to be able to say that Metal Gear Solid: Peace Walker achieves this lofty goal, but ultimately it falls just short. But then, it wouldn't really be a Metal Gear game if it didn't suffer from one or two glaring flaws, would it? To its credit, though, Peace Walker is the best thing to come from Hideo Kojima's long-running series since Metal Gear Solid 3, despite a handful of compromising shortcomings.
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